mirror of
https://github.com/italicsjenga/slang-shaders.git
synced 2024-11-26 01:11:32 +11:00
console-border: Add some alternative presets for Game Boy systems
This commit is contained in:
parent
49d6595358
commit
45b936263a
49
handheld/console-border/gb-dmg-alt-2x.slangp
Normal file
49
handheld/console-border/gb-dmg-alt-2x.slangp
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@ -0,0 +1,49 @@
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shaders = 6
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shader0 = shader-files/gb-pass0.slang
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shader1 = ../shaders/gameboy/shader-files/gb-pass1.slang
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shader2 = ../shaders/gameboy/shader-files/gb-pass2.slang
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shader3 = ../shaders/gameboy/shader-files/gb-pass3.slang
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shader4 = ../shaders/gameboy/shader-files/gb-pass4.slang
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shader5 = shader-files/gb-pass-5.slang
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scale_type0 = viewport
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scale0 = 1
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scale_type1 = source
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scale1 = 1
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scale_type2 = source
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scale2 = 1
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scale_type3 = source
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scale3 = 1
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scale_type4 = source
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scale4 = 1
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scale_type5 = source
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scale5 = 1
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filter_linear0 = false
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filter_linear1 = false
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filter_linear2 = false
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filter_linear3 = false
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filter_linear4 = false
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filter_linear5 = true
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textures = COLOR_PALETTE;BACKGROUND;BORDER
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COLOR_PALETTE = ../shaders/gameboy/resources/sample-palettes/dmg-palette-0.png
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COLOR_PALETTE_linear = false
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BACKGROUND = ../shaders/gameboy/resources/sample-bgs/dmg-bg.png
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BACKGROUND_linear = true
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BORDER = resources/dmg-border-square-4x.png
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BORDER_linear = true
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parameters = "video_scale;SCALE;OUT_X;OUT_Y;grey_balance;response_time;blending_mode"
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video_scale = "2.0"
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SCALE = "1.0"
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OUT_X = "1600.0"
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OUT_Y = "800.0"
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grey_balance = 3.0
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response_time = 0.444
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blending_mode = 0.0
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50
handheld/console-border/gb-dmg-alt-3x.slangp
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50
handheld/console-border/gb-dmg-alt-3x.slangp
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@ -0,0 +1,50 @@
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shaders = 6
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shader0 = shader-files/gb-pass0.slang
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shader1 = ../shaders/gameboy/shader-files/gb-pass1.slang
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shader2 = ../shaders/gameboy/shader-files/gb-pass2.slang
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shader3 = ../shaders/gameboy/shader-files/gb-pass3.slang
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shader4 = ../shaders/gameboy/shader-files/gb-pass4.slang
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shader5 = shader-files/gb-pass-5.slang
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scale_type0 = viewport
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scale0 = 1
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scale_type1 = source
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scale1 = 1
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scale_type2 = source
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scale2 = 1
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scale_type3 = source
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scale3 = 1
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scale_type4 = source
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scale4 = 1
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scale_type5 = source
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scale5 = 1
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filter_linear0 = false
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filter_linear1 = false
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filter_linear2 = false
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filter_linear3 = false
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filter_linear4 = false
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filter_linear5 = true
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textures = COLOR_PALETTE;BACKGROUND;BORDER
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COLOR_PALETTE = ../shaders/gameboy/resources/sample-palettes/dmg-palette-0.png
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COLOR_PALETTE_linear = false
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BACKGROUND = ../shaders/gameboy/resources/sample-bgs/dmg-bg.png
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BACKGROUND_linear = true
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BORDER = resources/dmg-border-square-4x.png
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BORDER_linear = true
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parameters = "video_scale;SCALE;OUT_X;OUT_Y;grey_balance;response_time;blending_mode"
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video_scale = "3.0"
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SCALE = "1.0"
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OUT_X = "2400.0"
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OUT_Y = "1200.0"
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grey_balance = 3.0
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response_time = 0.444
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blending_mode = 0.0
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49
handheld/console-border/gb-dmg-alt-4x.slangp
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49
handheld/console-border/gb-dmg-alt-4x.slangp
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@ -0,0 +1,49 @@
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shaders = 6
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shader0 = shader-files/gb-pass0.slang
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shader1 = ../shaders/gameboy/shader-files/gb-pass1.slang
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shader2 = ../shaders/gameboy/shader-files/gb-pass2.slang
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shader3 = ../shaders/gameboy/shader-files/gb-pass3.slang
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shader4 = ../shaders/gameboy/shader-files/gb-pass4.slang
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shader5 = shader-files/gb-pass-5.slang
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scale_type0 = viewport
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scale0 = 1
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scale_type1 = source
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scale1 = 1
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scale_type2 = source
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scale2 = 1
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scale_type3 = source
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scale3 = 1
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scale_type4 = source
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scale4 = 1
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scale_type5 = source
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scale5 = 1
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filter_linear0 = false
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filter_linear1 = false
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filter_linear2 = false
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filter_linear3 = false
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filter_linear4 = false
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filter_linear5 = true
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textures = COLOR_PALETTE;BACKGROUND;BORDER
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COLOR_PALETTE = ../shaders/gameboy/resources/sample-palettes/dmg-palette-0.png
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COLOR_PALETTE_linear = false
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BACKGROUND = ../shaders/gameboy/resources/sample-bgs/dmg-bg.png
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BACKGROUND_linear = true
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BORDER = resources/dmg-border-square-4x.png
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BORDER_linear = true
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parameters = "video_scale;SCALE;OUT_X;OUT_Y;grey_balance;response_time;blending_mode"
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video_scale = "4.0"
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SCALE = "1.0"
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OUT_X = "3200.0"
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OUT_Y = "1600.0"
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grey_balance = 3.0
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response_time = 0.444
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blending_mode = 0.0
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49
handheld/console-border/gb-dmg-alt-5x.slangp
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49
handheld/console-border/gb-dmg-alt-5x.slangp
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@ -0,0 +1,49 @@
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shaders = 6
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shader0 = shader-files/gb-pass0.slang
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shader1 = ../shaders/gameboy/shader-files/gb-pass1.slang
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shader2 = ../shaders/gameboy/shader-files/gb-pass2.slang
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shader3 = ../shaders/gameboy/shader-files/gb-pass3.slang
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shader4 = ../shaders/gameboy/shader-files/gb-pass4.slang
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shader5 = shader-files/gb-pass-5.slang
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scale_type0 = viewport
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scale0 = 1
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scale_type1 = source
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scale1 = 1
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scale_type2 = source
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scale2 = 1
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scale_type3 = source
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scale3 = 1
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scale_type4 = source
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scale4 = 1
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scale_type5 = source
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scale5 = 1
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filter_linear0 = false
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filter_linear1 = false
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filter_linear2 = false
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filter_linear3 = false
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filter_linear4 = false
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filter_linear5 = true
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textures = COLOR_PALETTE;BACKGROUND;BORDER
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COLOR_PALETTE = ../shaders/gameboy/resources/sample-palettes/dmg-palette-0.png
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COLOR_PALETTE_linear = false
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BACKGROUND = ../shaders/gameboy/resources/sample-bgs/dmg-bg.png
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BACKGROUND_linear = true
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BORDER = resources/dmg-border-square-4x.png
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BORDER_linear = true
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parameters = "video_scale;SCALE;OUT_X;OUT_Y;grey_balance;response_time;blending_mode"
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video_scale = "5.0"
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SCALE = "1.0"
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OUT_X = "4000.0"
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OUT_Y = "2000.0"
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grey_balance = 3.0
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response_time = 0.444
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blending_mode = 0.0
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49
handheld/console-border/gb-dmg-alt-6x.slangp
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49
handheld/console-border/gb-dmg-alt-6x.slangp
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@ -0,0 +1,49 @@
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shaders = 6
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shader0 = shader-files/gb-pass0.slang
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shader1 = ../shaders/gameboy/shader-files/gb-pass1.slang
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shader2 = ../shaders/gameboy/shader-files/gb-pass2.slang
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shader3 = ../shaders/gameboy/shader-files/gb-pass3.slang
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shader4 = ../shaders/gameboy/shader-files/gb-pass4.slang
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shader5 = shader-files/gb-pass-5.slang
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scale_type0 = viewport
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scale0 = 1
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scale_type1 = source
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scale1 = 1
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scale_type2 = source
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scale2 = 1
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scale_type3 = source
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scale3 = 1
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scale_type4 = source
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scale4 = 1
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scale_type5 = source
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scale5 = 1
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filter_linear0 = false
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filter_linear1 = false
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filter_linear2 = false
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filter_linear3 = false
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filter_linear4 = false
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filter_linear5 = true
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textures = COLOR_PALETTE;BACKGROUND;BORDER
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COLOR_PALETTE = ../shaders/gameboy/resources/sample-palettes/dmg-palette-0.png
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COLOR_PALETTE_linear = false
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BACKGROUND = ../shaders/gameboy/resources/sample-bgs/dmg-bg.png
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BACKGROUND_linear = true
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BORDER = resources/dmg-border-square-4x.png
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BORDER_linear = true
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parameters = "video_scale;SCALE;OUT_X;OUT_Y;grey_balance;response_time;blending_mode"
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video_scale = "6.0"
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SCALE = "1.0"
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OUT_X = "4800.0"
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OUT_Y = "2400.0"
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grey_balance = 3.0
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response_time = 0.444
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blending_mode = 0.0
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49
handheld/console-border/gb-dmg-alt-7x.slangp
Normal file
49
handheld/console-border/gb-dmg-alt-7x.slangp
Normal file
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@ -0,0 +1,49 @@
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shaders = 6
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shader0 = shader-files/gb-pass0.slang
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shader1 = ../shaders/gameboy/shader-files/gb-pass1.slang
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shader2 = ../shaders/gameboy/shader-files/gb-pass2.slang
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shader3 = ../shaders/gameboy/shader-files/gb-pass3.slang
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shader4 = ../shaders/gameboy/shader-files/gb-pass4.slang
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shader5 = shader-files/gb-pass-5.slang
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scale_type0 = viewport
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scale0 = 1
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scale_type1 = source
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scale1 = 1
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scale_type2 = source
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scale2 = 1
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scale_type3 = source
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scale3 = 1
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scale_type4 = source
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scale4 = 1
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scale_type5 = source
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scale5 = 1
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filter_linear0 = false
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filter_linear1 = false
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filter_linear2 = false
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filter_linear3 = false
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filter_linear4 = false
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filter_linear5 = true
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textures = COLOR_PALETTE;BACKGROUND;BORDER
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COLOR_PALETTE = ../shaders/gameboy/resources/sample-palettes/dmg-palette-0.png
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COLOR_PALETTE_linear = false
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BACKGROUND = ../shaders/gameboy/resources/sample-bgs/dmg-bg.png
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BACKGROUND_linear = true
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BORDER = resources/dmg-border-square-4x.png
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BORDER_linear = true
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parameters = "video_scale;SCALE;OUT_X;OUT_Y;grey_balance;response_time;blending_mode"
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video_scale = "7.0"
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SCALE = "1.0"
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OUT_X = "5600.0"
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OUT_Y = "2800.0"
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grey_balance = 3.0
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response_time = 0.444
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blending_mode = 0.0
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50
handheld/console-border/gb-light-alt-2x.slangp
Normal file
50
handheld/console-border/gb-light-alt-2x.slangp
Normal file
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@ -0,0 +1,50 @@
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shaders = 6
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shader0 = shader-files/gb-pass0.slang
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shader1 = ../shaders/gameboy/shader-files/gb-pass1.slang
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shader2 = ../shaders/gameboy/shader-files/gb-pass2.slang
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shader3 = ../shaders/gameboy/shader-files/gb-pass3.slang
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shader4 = ../shaders/gameboy/shader-files/gb-pass4.slang
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shader5 = shader-files/gb-pass-5.slang
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scale_type0 = viewport
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scale0 = 1
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scale_type1 = source
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scale1 = 1
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scale_type2 = source
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scale2 = 1
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scale_type3 = source
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scale3 = 1
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scale_type4 = source
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scale4 = 1
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scale_type5 = source
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scale5 = 1
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filter_linear0 = false
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filter_linear1 = false
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filter_linear2 = false
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filter_linear3 = false
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filter_linear4 = false
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filter_linear5 = true
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textures = COLOR_PALETTE;BACKGROUND;BORDER
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COLOR_PALETTE = ../shaders/gameboy/resources/sample-palettes/gblight-palette.png
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COLOR_PALETTE_linear = false
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BACKGROUND = ../shaders/gameboy/resources/sample-bgs/paper-bg.png
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BACKGROUND_linear = true
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BORDER = resources/pocket-border-square-4x.png
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BORDER_linear = true
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parameters = "video_scale;SCALE;OUT_X;OUT_Y;screen_light;grey_balance;response_time;blending_mode"
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video_scale = "2.0"
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SCALE = "1.0"
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OUT_X = "1600.0"
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OUT_Y = "800.0"
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screen_light = "1.4"
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grey_balance = 3.0
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response_time = 0.444
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blending_mode = 0.0
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50
handheld/console-border/gb-light-alt-3x.slangp
Normal file
50
handheld/console-border/gb-light-alt-3x.slangp
Normal file
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@ -0,0 +1,50 @@
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shaders = 6
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shader0 = shader-files/gb-pass0.slang
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shader1 = ../shaders/gameboy/shader-files/gb-pass1.slang
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shader2 = ../shaders/gameboy/shader-files/gb-pass2.slang
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shader3 = ../shaders/gameboy/shader-files/gb-pass3.slang
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shader4 = ../shaders/gameboy/shader-files/gb-pass4.slang
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shader5 = shader-files/gb-pass-5.slang
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scale_type0 = viewport
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scale0 = 1
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scale_type1 = source
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scale1 = 1
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scale_type2 = source
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scale2 = 1
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scale_type3 = source
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scale3 = 1
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scale_type4 = source
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scale4 = 1
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scale_type5 = source
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scale5 = 1
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filter_linear0 = false
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filter_linear1 = false
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filter_linear2 = false
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filter_linear3 = false
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filter_linear4 = false
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filter_linear5 = true
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textures = COLOR_PALETTE;BACKGROUND;BORDER
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COLOR_PALETTE = ../shaders/gameboy/resources/sample-palettes/gblight-palette.png
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COLOR_PALETTE_linear = false
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BACKGROUND = ../shaders/gameboy/resources/sample-bgs/paper-bg.png
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BACKGROUND_linear = true
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BORDER = resources/pocket-border-square-4x.png
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BORDER_linear = true
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parameters = "video_scale;SCALE;OUT_X;OUT_Y;screen_light;grey_balance;response_time;blending_mode"
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video_scale = "3.0"
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SCALE = "1.0"
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OUT_X = "2400.0"
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OUT_Y = "1200.0"
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screen_light = "1.4"
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grey_balance = 3.0
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response_time = 0.444
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blending_mode = 0.0
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50
handheld/console-border/gb-light-alt-4x.slangp
Normal file
50
handheld/console-border/gb-light-alt-4x.slangp
Normal file
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shaders = 6
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shader0 = shader-files/gb-pass0.slang
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shader1 = ../shaders/gameboy/shader-files/gb-pass1.slang
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shader2 = ../shaders/gameboy/shader-files/gb-pass2.slang
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shader3 = ../shaders/gameboy/shader-files/gb-pass3.slang
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shader4 = ../shaders/gameboy/shader-files/gb-pass4.slang
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shader5 = shader-files/gb-pass-5.slang
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scale_type0 = viewport
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scale0 = 1
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scale_type1 = source
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scale1 = 1
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scale_type2 = source
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scale2 = 1
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scale_type3 = source
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scale3 = 1
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scale_type4 = source
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scale4 = 1
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scale_type5 = source
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scale5 = 1
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filter_linear0 = false
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filter_linear1 = false
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filter_linear2 = false
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filter_linear3 = false
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filter_linear4 = false
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filter_linear5 = true
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textures = COLOR_PALETTE;BACKGROUND;BORDER
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COLOR_PALETTE = ../shaders/gameboy/resources/sample-palettes/gblight-palette.png
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COLOR_PALETTE_linear = false
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BACKGROUND = ../shaders/gameboy/resources/sample-bgs/paper-bg.png
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BACKGROUND_linear = true
|
||||
BORDER = resources/pocket-border-square-4x.png
|
||||
BORDER_linear = true
|
||||
|
||||
parameters = "video_scale;SCALE;OUT_X;OUT_Y;screen_light;grey_balance;response_time;blending_mode"
|
||||
video_scale = "4.0"
|
||||
SCALE = "1.0"
|
||||
OUT_X = "3200.0"
|
||||
OUT_Y = "1600.0"
|
||||
screen_light = "1.4"
|
||||
grey_balance = 3.0
|
||||
response_time = 0.444
|
||||
blending_mode = 0.0
|
50
handheld/console-border/gb-light-alt-5x.slangp
Normal file
50
handheld/console-border/gb-light-alt-5x.slangp
Normal file
|
@ -0,0 +1,50 @@
|
|||
shaders = 6
|
||||
shader0 = shader-files/gb-pass0.slang
|
||||
shader1 = ../shaders/gameboy/shader-files/gb-pass1.slang
|
||||
shader2 = ../shaders/gameboy/shader-files/gb-pass2.slang
|
||||
shader3 = ../shaders/gameboy/shader-files/gb-pass3.slang
|
||||
shader4 = ../shaders/gameboy/shader-files/gb-pass4.slang
|
||||
shader5 = shader-files/gb-pass-5.slang
|
||||
|
||||
scale_type0 = viewport
|
||||
scale0 = 1
|
||||
|
||||
scale_type1 = source
|
||||
scale1 = 1
|
||||
|
||||
scale_type2 = source
|
||||
scale2 = 1
|
||||
|
||||
scale_type3 = source
|
||||
scale3 = 1
|
||||
|
||||
scale_type4 = source
|
||||
scale4 = 1
|
||||
|
||||
scale_type5 = source
|
||||
scale5 = 1
|
||||
|
||||
filter_linear0 = false
|
||||
filter_linear1 = false
|
||||
filter_linear2 = false
|
||||
filter_linear3 = false
|
||||
filter_linear4 = false
|
||||
filter_linear5 = true
|
||||
|
||||
textures = COLOR_PALETTE;BACKGROUND;BORDER
|
||||
COLOR_PALETTE = ../shaders/gameboy/resources/sample-palettes/gblight-palette.png
|
||||
COLOR_PALETTE_linear = false
|
||||
BACKGROUND = ../shaders/gameboy/resources/sample-bgs/paper-bg.png
|
||||
BACKGROUND_linear = true
|
||||
BORDER = resources/pocket-border-square-4x.png
|
||||
BORDER_linear = true
|
||||
|
||||
parameters = "video_scale;SCALE;OUT_X;OUT_Y;screen_light;grey_balance;response_time;blending_mode"
|
||||
video_scale = "5.0"
|
||||
SCALE = "1.0"
|
||||
OUT_X = "4000.0"
|
||||
OUT_Y = "2000.0"
|
||||
screen_light = "1.4"
|
||||
grey_balance = 3.0
|
||||
response_time = 0.444
|
||||
blending_mode = 0.0
|
50
handheld/console-border/gb-light-alt-6x.slangp
Normal file
50
handheld/console-border/gb-light-alt-6x.slangp
Normal file
|
@ -0,0 +1,50 @@
|
|||
shaders = 6
|
||||
shader0 = shader-files/gb-pass0.slang
|
||||
shader1 = ../shaders/gameboy/shader-files/gb-pass1.slang
|
||||
shader2 = ../shaders/gameboy/shader-files/gb-pass2.slang
|
||||
shader3 = ../shaders/gameboy/shader-files/gb-pass3.slang
|
||||
shader4 = ../shaders/gameboy/shader-files/gb-pass4.slang
|
||||
shader5 = shader-files/gb-pass-5.slang
|
||||
|
||||
scale_type0 = viewport
|
||||
scale0 = 1
|
||||
|
||||
scale_type1 = source
|
||||
scale1 = 1
|
||||
|
||||
scale_type2 = source
|
||||
scale2 = 1
|
||||
|
||||
scale_type3 = source
|
||||
scale3 = 1
|
||||
|
||||
scale_type4 = source
|
||||
scale4 = 1
|
||||
|
||||
scale_type5 = source
|
||||
scale5 = 1
|
||||
|
||||
filter_linear0 = false
|
||||
filter_linear1 = false
|
||||
filter_linear2 = false
|
||||
filter_linear3 = false
|
||||
filter_linear4 = false
|
||||
filter_linear5 = true
|
||||
|
||||
textures = COLOR_PALETTE;BACKGROUND;BORDER
|
||||
COLOR_PALETTE = ../shaders/gameboy/resources/sample-palettes/gblight-palette.png
|
||||
COLOR_PALETTE_linear = false
|
||||
BACKGROUND = ../shaders/gameboy/resources/sample-bgs/paper-bg.png
|
||||
BACKGROUND_linear = true
|
||||
BORDER = resources/pocket-border-square-4x.png
|
||||
BORDER_linear = true
|
||||
|
||||
parameters = "video_scale;SCALE;OUT_X;OUT_Y;screen_light;grey_balance;response_time;blending_mode"
|
||||
video_scale = "6.0"
|
||||
SCALE = "1.0"
|
||||
OUT_X = "4800.0"
|
||||
OUT_Y = "2400.0"
|
||||
screen_light = "1.4"
|
||||
grey_balance = 3.0
|
||||
response_time = 0.444
|
||||
blending_mode = 0.0
|
50
handheld/console-border/gb-light-alt-7x.slangp
Normal file
50
handheld/console-border/gb-light-alt-7x.slangp
Normal file
|
@ -0,0 +1,50 @@
|
|||
shaders = 6
|
||||
shader0 = shader-files/gb-pass0.slang
|
||||
shader1 = ../shaders/gameboy/shader-files/gb-pass1.slang
|
||||
shader2 = ../shaders/gameboy/shader-files/gb-pass2.slang
|
||||
shader3 = ../shaders/gameboy/shader-files/gb-pass3.slang
|
||||
shader4 = ../shaders/gameboy/shader-files/gb-pass4.slang
|
||||
shader5 = shader-files/gb-pass-5.slang
|
||||
|
||||
scale_type0 = viewport
|
||||
scale0 = 1
|
||||
|
||||
scale_type1 = source
|
||||
scale1 = 1
|
||||
|
||||
scale_type2 = source
|
||||
scale2 = 1
|
||||
|
||||
scale_type3 = source
|
||||
scale3 = 1
|
||||
|
||||
scale_type4 = source
|
||||
scale4 = 1
|
||||
|
||||
scale_type5 = source
|
||||
scale5 = 1
|
||||
|
||||
filter_linear0 = false
|
||||
filter_linear1 = false
|
||||
filter_linear2 = false
|
||||
filter_linear3 = false
|
||||
filter_linear4 = false
|
||||
filter_linear5 = true
|
||||
|
||||
textures = COLOR_PALETTE;BACKGROUND;BORDER
|
||||
COLOR_PALETTE = ../shaders/gameboy/resources/sample-palettes/gblight-palette.png
|
||||
COLOR_PALETTE_linear = false
|
||||
BACKGROUND = ../shaders/gameboy/resources/sample-bgs/paper-bg.png
|
||||
BACKGROUND_linear = true
|
||||
BORDER = resources/pocket-border-square-4x.png
|
||||
BORDER_linear = true
|
||||
|
||||
parameters = "video_scale;SCALE;OUT_X;OUT_Y;screen_light;grey_balance;response_time;blending_mode"
|
||||
video_scale = "7.0"
|
||||
SCALE = "1.0"
|
||||
OUT_X = "5600.0"
|
||||
OUT_Y = "2800.0"
|
||||
screen_light = "1.4"
|
||||
grey_balance = 3.0
|
||||
response_time = 0.444
|
||||
blending_mode = 0.0
|
49
handheld/console-border/gb-pocket-alt-2x.slangp
Normal file
49
handheld/console-border/gb-pocket-alt-2x.slangp
Normal file
|
@ -0,0 +1,49 @@
|
|||
shaders = 6
|
||||
shader0 = shader-files/gb-pass0.slang
|
||||
shader1 = ../shaders/gameboy/shader-files/gb-pass1.slang
|
||||
shader2 = ../shaders/gameboy/shader-files/gb-pass2.slang
|
||||
shader3 = ../shaders/gameboy/shader-files/gb-pass3.slang
|
||||
shader4 = ../shaders/gameboy/shader-files/gb-pass4.slang
|
||||
shader5 = shader-files/gb-pass-5.slang
|
||||
|
||||
scale_type0 = viewport
|
||||
scale0 = 1
|
||||
|
||||
scale_type1 = source
|
||||
scale1 = 1
|
||||
|
||||
scale_type2 = source
|
||||
scale2 = 1
|
||||
|
||||
scale_type3 = source
|
||||
scale3 = 1
|
||||
|
||||
scale_type4 = source
|
||||
scale4 = 1
|
||||
|
||||
scale_type5 = source
|
||||
scale5 = 1
|
||||
|
||||
filter_linear0 = false
|
||||
filter_linear1 = false
|
||||
filter_linear2 = false
|
||||
filter_linear3 = false
|
||||
filter_linear4 = false
|
||||
filter_linear5 = true
|
||||
|
||||
textures = COLOR_PALETTE;BACKGROUND;BORDER
|
||||
COLOR_PALETTE = ../shaders/gameboy/resources/sample-palettes/gbp-palette.png
|
||||
COLOR_PALETTE_linear = false
|
||||
BACKGROUND = ../shaders/gameboy/resources/sample-bgs/paper-bg.png
|
||||
BACKGROUND_linear = true
|
||||
BORDER = resources/pocket-border-square-4x.png
|
||||
BORDER_linear = true
|
||||
|
||||
parameters = "video_scale;SCALE;OUT_X;OUT_Y;grey_balance;response_time;blending_mode"
|
||||
video_scale = "2.0"
|
||||
SCALE = "1.0"
|
||||
OUT_X = "1600.0"
|
||||
OUT_Y = "800.0"
|
||||
grey_balance = 3.0
|
||||
response_time = 0.444
|
||||
blending_mode = 0.0
|
49
handheld/console-border/gb-pocket-alt-3x.slangp
Normal file
49
handheld/console-border/gb-pocket-alt-3x.slangp
Normal file
|
@ -0,0 +1,49 @@
|
|||
shaders = 6
|
||||
shader0 = shader-files/gb-pass0.slang
|
||||
shader1 = ../shaders/gameboy/shader-files/gb-pass1.slang
|
||||
shader2 = ../shaders/gameboy/shader-files/gb-pass2.slang
|
||||
shader3 = ../shaders/gameboy/shader-files/gb-pass3.slang
|
||||
shader4 = ../shaders/gameboy/shader-files/gb-pass4.slang
|
||||
shader5 = shader-files/gb-pass-5.slang
|
||||
|
||||
scale_type0 = viewport
|
||||
scale0 = 1
|
||||
|
||||
scale_type1 = source
|
||||
scale1 = 1
|
||||
|
||||
scale_type2 = source
|
||||
scale2 = 1
|
||||
|
||||
scale_type3 = source
|
||||
scale3 = 1
|
||||
|
||||
scale_type4 = source
|
||||
scale4 = 1
|
||||
|
||||
scale_type5 = source
|
||||
scale5 = 1
|
||||
|
||||
filter_linear0 = false
|
||||
filter_linear1 = false
|
||||
filter_linear2 = false
|
||||
filter_linear3 = false
|
||||
filter_linear4 = false
|
||||
filter_linear5 = true
|
||||
|
||||
textures = COLOR_PALETTE;BACKGROUND;BORDER
|
||||
COLOR_PALETTE = ../shaders/gameboy/resources/sample-palettes/gbp-palette.png
|
||||
COLOR_PALETTE_linear = false
|
||||
BACKGROUND = ../shaders/gameboy/resources/sample-bgs/paper-bg.png
|
||||
BACKGROUND_linear = true
|
||||
BORDER = resources/pocket-border-square-4x.png
|
||||
BORDER_linear = true
|
||||
|
||||
parameters = "video_scale;SCALE;OUT_X;OUT_Y;grey_balance;response_time;blending_mode"
|
||||
video_scale = "3.0"
|
||||
SCALE = "1.0"
|
||||
OUT_X = "2400.0"
|
||||
OUT_Y = "1200.0"
|
||||
grey_balance = 3.0
|
||||
response_time = 0.444
|
||||
blending_mode = 0.0
|
49
handheld/console-border/gb-pocket-alt-4x.slangp
Normal file
49
handheld/console-border/gb-pocket-alt-4x.slangp
Normal file
|
@ -0,0 +1,49 @@
|
|||
shaders = 6
|
||||
shader0 = shader-files/gb-pass0.slang
|
||||
shader1 = ../shaders/gameboy/shader-files/gb-pass1.slang
|
||||
shader2 = ../shaders/gameboy/shader-files/gb-pass2.slang
|
||||
shader3 = ../shaders/gameboy/shader-files/gb-pass3.slang
|
||||
shader4 = ../shaders/gameboy/shader-files/gb-pass4.slang
|
||||
shader5 = shader-files/gb-pass-5.slang
|
||||
|
||||
scale_type0 = viewport
|
||||
scale0 = 1
|
||||
|
||||
scale_type1 = source
|
||||
scale1 = 1
|
||||
|
||||
scale_type2 = source
|
||||
scale2 = 1
|
||||
|
||||
scale_type3 = source
|
||||
scale3 = 1
|
||||
|
||||
scale_type4 = source
|
||||
scale4 = 1
|
||||
|
||||
scale_type5 = source
|
||||
scale5 = 1
|
||||
|
||||
filter_linear0 = false
|
||||
filter_linear1 = false
|
||||
filter_linear2 = false
|
||||
filter_linear3 = false
|
||||
filter_linear4 = false
|
||||
filter_linear5 = true
|
||||
|
||||
textures = COLOR_PALETTE;BACKGROUND;BORDER
|
||||
COLOR_PALETTE = ../shaders/gameboy/resources/sample-palettes/gbp-palette.png
|
||||
COLOR_PALETTE_linear = false
|
||||
BACKGROUND = ../shaders/gameboy/resources/sample-bgs/paper-bg.png
|
||||
BACKGROUND_linear = true
|
||||
BORDER = resources/pocket-border-square-4x.png
|
||||
BORDER_linear = true
|
||||
|
||||
parameters = "video_scale;SCALE;OUT_X;OUT_Y;grey_balance;response_time;blending_mode"
|
||||
video_scale = "4.0"
|
||||
SCALE = "1.0"
|
||||
OUT_X = "3200.0"
|
||||
OUT_Y = "1600.0"
|
||||
grey_balance = 3.0
|
||||
response_time = 0.444
|
||||
blending_mode = 0.0
|
50
handheld/console-border/gb-pocket-alt-5x.slangp
Normal file
50
handheld/console-border/gb-pocket-alt-5x.slangp
Normal file
|
@ -0,0 +1,50 @@
|
|||
shaders = 6
|
||||
shader0 = shader-files/gb-pass0.slang
|
||||
shader1 = ../shaders/gameboy/shader-files/gb-pass1.slang
|
||||
shader2 = ../shaders/gameboy/shader-files/gb-pass2.slang
|
||||
shader3 = ../shaders/gameboy/shader-files/gb-pass3.slang
|
||||
shader4 = ../shaders/gameboy/shader-files/gb-pass4.slang
|
||||
shader5 = shader-files/gb-pass-5.slang
|
||||
|
||||
scale_type0 = viewport
|
||||
scale0 = 1
|
||||
|
||||
scale_type1 = source
|
||||
scale1 = 1
|
||||
|
||||
scale_type2 = source
|
||||
scale2 = 1
|
||||
|
||||
scale_type3 = source
|
||||
scale3 = 1
|
||||
|
||||
scale_type4 = source
|
||||
scale4 = 1
|
||||
|
||||
scale_type5 = source
|
||||
scale5 = 1
|
||||
|
||||
filter_linear0 = false
|
||||
filter_linear1 = false
|
||||
filter_linear2 = false
|
||||
filter_linear3 = false
|
||||
filter_linear4 = false
|
||||
filter_linear5 = true
|
||||
|
||||
textures = COLOR_PALETTE;BACKGROUND;BORDER
|
||||
COLOR_PALETTE = ../shaders/gameboy/resources/sample-palettes/gbp-palette.png
|
||||
COLOR_PALETTE_linear = false
|
||||
BACKGROUND = ../shaders/gameboy/resources/sample-bgs/paper-bg.png
|
||||
BACKGROUND_linear = true
|
||||
BORDER = resources/pocket-border-square-4x.png
|
||||
BORDER_linear = true
|
||||
|
||||
parameters = "video_scale;SCALE;OUT_X;OUT_Y;grey_balance;response_time;blending_mode"
|
||||
video_scale = "5.0"
|
||||
SCALE = "1.0"
|
||||
OUT_X = "4000.0"
|
||||
OUT_Y = "2000.0"
|
||||
grey_balance = 3.0
|
||||
response_time = 0.444
|
||||
blending_mode = 0.0
|
||||
|
50
handheld/console-border/gb-pocket-alt-6x.slangp
Normal file
50
handheld/console-border/gb-pocket-alt-6x.slangp
Normal file
|
@ -0,0 +1,50 @@
|
|||
shaders = 6
|
||||
shader0 = shader-files/gb-pass0.slang
|
||||
shader1 = ../shaders/gameboy/shader-files/gb-pass1.slang
|
||||
shader2 = ../shaders/gameboy/shader-files/gb-pass2.slang
|
||||
shader3 = ../shaders/gameboy/shader-files/gb-pass3.slang
|
||||
shader4 = ../shaders/gameboy/shader-files/gb-pass4.slang
|
||||
shader5 = shader-files/gb-pass-5.slang
|
||||
|
||||
scale_type0 = viewport
|
||||
scale0 = 1
|
||||
|
||||
scale_type1 = source
|
||||
scale1 = 1
|
||||
|
||||
scale_type2 = source
|
||||
scale2 = 1
|
||||
|
||||
scale_type3 = source
|
||||
scale3 = 1
|
||||
|
||||
scale_type4 = source
|
||||
scale4 = 1
|
||||
|
||||
scale_type5 = source
|
||||
scale5 = 1
|
||||
|
||||
filter_linear0 = false
|
||||
filter_linear1 = false
|
||||
filter_linear2 = false
|
||||
filter_linear3 = false
|
||||
filter_linear4 = false
|
||||
filter_linear5 = true
|
||||
|
||||
textures = COLOR_PALETTE;BACKGROUND;BORDER
|
||||
COLOR_PALETTE = ../shaders/gameboy/resources/sample-palettes/gbp-palette.png
|
||||
COLOR_PALETTE_linear = false
|
||||
BACKGROUND = ../shaders/gameboy/resources/sample-bgs/paper-bg.png
|
||||
BACKGROUND_linear = true
|
||||
BORDER = resources/pocket-border-square-4x.png
|
||||
BORDER_linear = true
|
||||
|
||||
parameters = "video_scale;SCALE;OUT_X;OUT_Y;grey_balance;response_time;blending_mode"
|
||||
video_scale = "6.0"
|
||||
SCALE = "1.0"
|
||||
OUT_X = "4800.0"
|
||||
OUT_Y = "2400.0"
|
||||
grey_balance = 3.0
|
||||
response_time = 0.444
|
||||
blending_mode = 0.0
|
||||
|
50
handheld/console-border/gb-pocket-alt-7x.slangp
Normal file
50
handheld/console-border/gb-pocket-alt-7x.slangp
Normal file
|
@ -0,0 +1,50 @@
|
|||
shaders = 6
|
||||
shader0 = shader-files/gb-pass0.slang
|
||||
shader1 = ../shaders/gameboy/shader-files/gb-pass1.slang
|
||||
shader2 = ../shaders/gameboy/shader-files/gb-pass2.slang
|
||||
shader3 = ../shaders/gameboy/shader-files/gb-pass3.slang
|
||||
shader4 = ../shaders/gameboy/shader-files/gb-pass4.slang
|
||||
shader5 = shader-files/gb-pass-5.slang
|
||||
|
||||
scale_type0 = viewport
|
||||
scale0 = 1
|
||||
|
||||
scale_type1 = source
|
||||
scale1 = 1
|
||||
|
||||
scale_type2 = source
|
||||
scale2 = 1
|
||||
|
||||
scale_type3 = source
|
||||
scale3 = 1
|
||||
|
||||
scale_type4 = source
|
||||
scale4 = 1
|
||||
|
||||
scale_type5 = source
|
||||
scale5 = 1
|
||||
|
||||
filter_linear0 = false
|
||||
filter_linear1 = false
|
||||
filter_linear2 = false
|
||||
filter_linear3 = false
|
||||
filter_linear4 = false
|
||||
filter_linear5 = true
|
||||
|
||||
textures = COLOR_PALETTE;BACKGROUND;BORDER
|
||||
COLOR_PALETTE = ../shaders/gameboy/resources/sample-palettes/gbp-palette.png
|
||||
COLOR_PALETTE_linear = false
|
||||
BACKGROUND = ../shaders/gameboy/resources/sample-bgs/paper-bg.png
|
||||
BACKGROUND_linear = true
|
||||
BORDER = resources/pocket-border-square-4x.png
|
||||
BORDER_linear = true
|
||||
|
||||
parameters = "video_scale;SCALE;OUT_X;OUT_Y;grey_balance;response_time;blending_mode"
|
||||
video_scale = "7.0"
|
||||
SCALE = "1.0"
|
||||
OUT_X = "5600.0"
|
||||
OUT_Y = "2800.0"
|
||||
grey_balance = 3.0
|
||||
response_time = 0.444
|
||||
blending_mode = 0.0
|
||||
|
43
handheld/console-border/gba-lcd-grid-v2-2x.slangp
Normal file
43
handheld/console-border/gba-lcd-grid-v2-2x.slangp
Normal file
|
@ -0,0 +1,43 @@
|
|||
shaders = 4
|
||||
shader0 = ../../motionblur/shaders/response-time.slang
|
||||
shader1 = ../shaders/lcd-cgwg/lcd-grid-v2.slang
|
||||
shader2 = ../shaders/color/gba-color.slang
|
||||
shader3 = shader-files/gb-pass-5.slang
|
||||
|
||||
scale_type0 = source
|
||||
scale0 = 1
|
||||
|
||||
scale_type1 = source
|
||||
scale1 = 2
|
||||
|
||||
scale_type2 = source
|
||||
scale2 = 1
|
||||
|
||||
filter_linear0 = false
|
||||
filter_linear1 = false
|
||||
filter_linear2 = false
|
||||
filter_linear3 = true
|
||||
|
||||
textures = BORDER
|
||||
|
||||
BORDER = resources/gba-border-square-4x.png
|
||||
BORDER_linear = true
|
||||
|
||||
parameters = "SCALE;OUT_X;OUT_Y;RSUBPIX_R;RSUBPIX_G;RSUBPIX_B;GSUBPIX_R;GSUBPIX_G;GSUBPIX_B;BSUBPIX_R;BSUBPIX_G;BSUBPIX_B;gain;gamma;blacklevel;ambient;BGR"
|
||||
SCALE = "1.0"
|
||||
OUT_X = "1600.0"
|
||||
OUT_Y = "800.0"
|
||||
RSUBPIX_R = "0.750000"
|
||||
RSUBPIX_G = "0.000000"
|
||||
RSUBPIX_B = "0.000000"
|
||||
GSUBPIX_R = "0.000000"
|
||||
GSUBPIX_G = "0.750000"
|
||||
GSUBPIX_B = "0.000000"
|
||||
BSUBPIX_R = "0.000000"
|
||||
BSUBPIX_G = "0.000000"
|
||||
BSUBPIX_B = "0.750000"
|
||||
gain = "1.500000"
|
||||
gamma = "2.200000"
|
||||
blacklevel = "0.000000"
|
||||
ambient = "0.000000"
|
||||
BGR = "1.000000"
|
43
handheld/console-border/gba-lcd-grid-v2-3x.slangp
Normal file
43
handheld/console-border/gba-lcd-grid-v2-3x.slangp
Normal file
|
@ -0,0 +1,43 @@
|
|||
shaders = 4
|
||||
shader0 = ../../motionblur/shaders/response-time.slang
|
||||
shader1 = ../shaders/lcd-cgwg/lcd-grid-v2.slang
|
||||
shader2 = ../shaders/color/gba-color.slang
|
||||
shader3 = shader-files/gb-pass-5.slang
|
||||
|
||||
scale_type0 = source
|
||||
scale0 = 1
|
||||
|
||||
scale_type1 = source
|
||||
scale1 = 3
|
||||
|
||||
scale_type2 = source
|
||||
scale2 = 1
|
||||
|
||||
filter_linear0 = false
|
||||
filter_linear1 = false
|
||||
filter_linear2 = false
|
||||
filter_linear3 = true
|
||||
|
||||
textures = BORDER
|
||||
|
||||
BORDER = resources/gba-border-square-4x.png
|
||||
BORDER_linear = true
|
||||
|
||||
parameters = "SCALE;OUT_X;OUT_Y;RSUBPIX_R;RSUBPIX_G;RSUBPIX_B;GSUBPIX_R;GSUBPIX_G;GSUBPIX_B;BSUBPIX_R;BSUBPIX_G;BSUBPIX_B;gain;gamma;blacklevel;ambient;BGR"
|
||||
SCALE = "1.0"
|
||||
OUT_X = "2400.0"
|
||||
OUT_Y = "1200.0"
|
||||
RSUBPIX_R = "0.750000"
|
||||
RSUBPIX_G = "0.000000"
|
||||
RSUBPIX_B = "0.000000"
|
||||
GSUBPIX_R = "0.000000"
|
||||
GSUBPIX_G = "0.750000"
|
||||
GSUBPIX_B = "0.000000"
|
||||
BSUBPIX_R = "0.000000"
|
||||
BSUBPIX_G = "0.000000"
|
||||
BSUBPIX_B = "0.750000"
|
||||
gain = "1.500000"
|
||||
gamma = "2.200000"
|
||||
blacklevel = "0.000000"
|
||||
ambient = "0.000000"
|
||||
BGR = "1.000000"
|
43
handheld/console-border/gba-lcd-grid-v2-4x.slangp
Normal file
43
handheld/console-border/gba-lcd-grid-v2-4x.slangp
Normal file
|
@ -0,0 +1,43 @@
|
|||
shaders = 4
|
||||
shader0 = ../../motionblur/shaders/response-time.slang
|
||||
shader1 = ../shaders/lcd-cgwg/lcd-grid-v2.slang
|
||||
shader2 = ../shaders/color/gba-color.slang
|
||||
shader3 = shader-files/gb-pass-5.slang
|
||||
|
||||
scale_type0 = source
|
||||
scale0 = 1
|
||||
|
||||
scale_type1 = source
|
||||
scale1 = 4
|
||||
|
||||
scale_type2 = source
|
||||
scale2 = 1
|
||||
|
||||
filter_linear0 = false
|
||||
filter_linear1 = false
|
||||
filter_linear2 = false
|
||||
filter_linear3 = true
|
||||
|
||||
textures = BORDER
|
||||
|
||||
BORDER = resources/gba-border-square-4x.png
|
||||
BORDER_linear = true
|
||||
|
||||
parameters = "SCALE;OUT_X;OUT_Y;RSUBPIX_R;RSUBPIX_G;RSUBPIX_B;GSUBPIX_R;GSUBPIX_G;GSUBPIX_B;BSUBPIX_R;BSUBPIX_G;BSUBPIX_B;gain;gamma;blacklevel;ambient;BGR"
|
||||
SCALE = "1.0"
|
||||
OUT_X = "3200.0"
|
||||
OUT_Y = "1600.0"
|
||||
RSUBPIX_R = "0.750000"
|
||||
RSUBPIX_G = "0.000000"
|
||||
RSUBPIX_B = "0.000000"
|
||||
GSUBPIX_R = "0.000000"
|
||||
GSUBPIX_G = "0.750000"
|
||||
GSUBPIX_B = "0.000000"
|
||||
BSUBPIX_R = "0.000000"
|
||||
BSUBPIX_G = "0.000000"
|
||||
BSUBPIX_B = "0.750000"
|
||||
gain = "1.500000"
|
||||
gamma = "2.200000"
|
||||
blacklevel = "0.000000"
|
||||
ambient = "0.000000"
|
||||
BGR = "1.000000"
|
43
handheld/console-border/gba-lcd-grid-v2-5x.slangp
Normal file
43
handheld/console-border/gba-lcd-grid-v2-5x.slangp
Normal file
|
@ -0,0 +1,43 @@
|
|||
shaders = 4
|
||||
shader0 = ../../motionblur/shaders/response-time.slang
|
||||
shader1 = ../shaders/lcd-cgwg/lcd-grid-v2.slang
|
||||
shader2 = ../shaders/color/gba-color.slang
|
||||
shader3 = shader-files/gb-pass-5.slang
|
||||
|
||||
scale_type0 = source
|
||||
scale0 = 1
|
||||
|
||||
scale_type1 = source
|
||||
scale1 = 5
|
||||
|
||||
scale_type2 = source
|
||||
scale2 = 1
|
||||
|
||||
filter_linear0 = false
|
||||
filter_linear1 = false
|
||||
filter_linear2 = false
|
||||
filter_linear3 = true
|
||||
|
||||
textures = BORDER
|
||||
|
||||
BORDER = resources/gba-border-square-4x.png
|
||||
BORDER_linear = true
|
||||
|
||||
parameters = "SCALE;OUT_X;OUT_Y;RSUBPIX_R;RSUBPIX_G;RSUBPIX_B;GSUBPIX_R;GSUBPIX_G;GSUBPIX_B;BSUBPIX_R;BSUBPIX_G;BSUBPIX_B;gain;gamma;blacklevel;ambient;BGR"
|
||||
SCALE = "1.0"
|
||||
OUT_X = "4000.0"
|
||||
OUT_Y = "2000.0"
|
||||
RSUBPIX_R = "0.750000"
|
||||
RSUBPIX_G = "0.000000"
|
||||
RSUBPIX_B = "0.000000"
|
||||
GSUBPIX_R = "0.000000"
|
||||
GSUBPIX_G = "0.750000"
|
||||
GSUBPIX_B = "0.000000"
|
||||
BSUBPIX_R = "0.000000"
|
||||
BSUBPIX_G = "0.000000"
|
||||
BSUBPIX_B = "0.750000"
|
||||
gain = "1.500000"
|
||||
gamma = "2.200000"
|
||||
blacklevel = "0.000000"
|
||||
ambient = "0.000000"
|
||||
BGR = "1.000000"
|
43
handheld/console-border/gba-lcd-grid-v2-6x.slangp
Normal file
43
handheld/console-border/gba-lcd-grid-v2-6x.slangp
Normal file
|
@ -0,0 +1,43 @@
|
|||
shaders = 4
|
||||
shader0 = ../../motionblur/shaders/response-time.slang
|
||||
shader1 = ../shaders/lcd-cgwg/lcd-grid-v2.slang
|
||||
shader2 = ../shaders/color/gba-color.slang
|
||||
shader3 = shader-files/gb-pass-5.slang
|
||||
|
||||
scale_type0 = source
|
||||
scale0 = 1
|
||||
|
||||
scale_type1 = source
|
||||
scale1 = 6
|
||||
|
||||
scale_type2 = source
|
||||
scale2 = 1
|
||||
|
||||
filter_linear0 = false
|
||||
filter_linear1 = false
|
||||
filter_linear2 = false
|
||||
filter_linear3 = true
|
||||
|
||||
textures = BORDER
|
||||
|
||||
BORDER = resources/gba-border-square-4x.png
|
||||
BORDER_linear = true
|
||||
|
||||
parameters = "SCALE;OUT_X;OUT_Y;RSUBPIX_R;RSUBPIX_G;RSUBPIX_B;GSUBPIX_R;GSUBPIX_G;GSUBPIX_B;BSUBPIX_R;BSUBPIX_G;BSUBPIX_B;gain;gamma;blacklevel;ambient;BGR"
|
||||
SCALE = "1.0"
|
||||
OUT_X = "4800.0"
|
||||
OUT_Y = "2400.0"
|
||||
RSUBPIX_R = "0.750000"
|
||||
RSUBPIX_G = "0.000000"
|
||||
RSUBPIX_B = "0.000000"
|
||||
GSUBPIX_R = "0.000000"
|
||||
GSUBPIX_G = "0.750000"
|
||||
GSUBPIX_B = "0.000000"
|
||||
BSUBPIX_R = "0.000000"
|
||||
BSUBPIX_G = "0.000000"
|
||||
BSUBPIX_B = "0.750000"
|
||||
gain = "1.500000"
|
||||
gamma = "2.200000"
|
||||
blacklevel = "0.000000"
|
||||
ambient = "0.000000"
|
||||
BGR = "1.000000"
|
30
handheld/console-border/gba-retro-v2-2x.slangp
Normal file
30
handheld/console-border/gba-retro-v2-2x.slangp
Normal file
|
@ -0,0 +1,30 @@
|
|||
shaders = 4
|
||||
shader0 = ../../motionblur/shaders/response-time.slang
|
||||
shader1 = ../shaders/color/gba-color.slang
|
||||
shader2 = ../../retro/shaders/retro-v2.slang
|
||||
shader3 = shader-files/gb-pass-5.slang
|
||||
|
||||
scale_type0 = source
|
||||
scale0 = 1
|
||||
|
||||
scale_type1 = source
|
||||
scale1 = 1
|
||||
|
||||
scale_type2 = source
|
||||
scale2 = 2
|
||||
|
||||
filter_linear0 = false
|
||||
filter_linear1 = false
|
||||
filter_linear2 = false
|
||||
filter_linear3 = true
|
||||
|
||||
textures = BORDER
|
||||
|
||||
BORDER = resources/gba-border-square-4x.png
|
||||
BORDER_linear = true
|
||||
|
||||
parameters = "SCALE;OUT_X;OUT_Y;RETRO_PIXEL_SIZE"
|
||||
SCALE = "1.0"
|
||||
OUT_X = "1600.0"
|
||||
OUT_Y = "800.0"
|
||||
RETRO_PIXEL_SIZE = "0.55"
|
30
handheld/console-border/gba-retro-v2-3x.slangp
Normal file
30
handheld/console-border/gba-retro-v2-3x.slangp
Normal file
|
@ -0,0 +1,30 @@
|
|||
shaders = 4
|
||||
shader0 = ../../motionblur/shaders/response-time.slang
|
||||
shader1 = ../shaders/color/gba-color.slang
|
||||
shader2 = ../../retro/shaders/retro-v2.slang
|
||||
shader3 = shader-files/gb-pass-5.slang
|
||||
|
||||
scale_type0 = source
|
||||
scale0 = 1
|
||||
|
||||
scale_type1 = source
|
||||
scale1 = 1
|
||||
|
||||
scale_type2 = source
|
||||
scale2 = 3
|
||||
|
||||
filter_linear0 = false
|
||||
filter_linear1 = false
|
||||
filter_linear2 = false
|
||||
filter_linear3 = true
|
||||
|
||||
textures = BORDER
|
||||
|
||||
BORDER = resources/gba-border-square-4x.png
|
||||
BORDER_linear = true
|
||||
|
||||
parameters = "SCALE;OUT_X;OUT_Y;RETRO_PIXEL_SIZE"
|
||||
SCALE = "1.0"
|
||||
OUT_X = "2400.0"
|
||||
OUT_Y = "1200.0"
|
||||
RETRO_PIXEL_SIZE = "0.70"
|
30
handheld/console-border/gba-retro-v2-4x.slangp
Normal file
30
handheld/console-border/gba-retro-v2-4x.slangp
Normal file
|
@ -0,0 +1,30 @@
|
|||
shaders = 4
|
||||
shader0 = ../../motionblur/shaders/response-time.slang
|
||||
shader1 = ../shaders/color/gba-color.slang
|
||||
shader2 = ../../retro/shaders/retro-v2.slang
|
||||
shader3 = shader-files/gb-pass-5.slang
|
||||
|
||||
scale_type0 = source
|
||||
scale0 = 1
|
||||
|
||||
scale_type1 = source
|
||||
scale1 = 1
|
||||
|
||||
scale_type2 = source
|
||||
scale2 = 4
|
||||
|
||||
filter_linear0 = false
|
||||
filter_linear1 = false
|
||||
filter_linear2 = false
|
||||
filter_linear3 = true
|
||||
|
||||
textures = BORDER
|
||||
|
||||
BORDER = resources/gba-border-square-4x.png
|
||||
BORDER_linear = true
|
||||
|
||||
parameters = "SCALE;OUT_X;OUT_Y;RETRO_PIXEL_SIZE"
|
||||
SCALE = "1.0"
|
||||
OUT_X = "3200.0"
|
||||
OUT_Y = "1600.0"
|
||||
RETRO_PIXEL_SIZE = "0.75"
|
30
handheld/console-border/gba-retro-v2-5x.slangp
Normal file
30
handheld/console-border/gba-retro-v2-5x.slangp
Normal file
|
@ -0,0 +1,30 @@
|
|||
shaders = 4
|
||||
shader0 = ../../motionblur/shaders/response-time.slang
|
||||
shader1 = ../shaders/color/gba-color.slang
|
||||
shader2 = ../../retro/shaders/retro-v2.slang
|
||||
shader3 = shader-files/gb-pass-5.slang
|
||||
|
||||
scale_type0 = source
|
||||
scale0 = 1
|
||||
|
||||
scale_type1 = source
|
||||
scale1 = 1
|
||||
|
||||
scale_type2 = source
|
||||
scale2 = 5
|
||||
|
||||
filter_linear0 = false
|
||||
filter_linear1 = false
|
||||
filter_linear2 = false
|
||||
filter_linear3 = true
|
||||
|
||||
textures = BORDER
|
||||
|
||||
BORDER = resources/gba-border-square-4x.png
|
||||
BORDER_linear = true
|
||||
|
||||
parameters = "SCALE;OUT_X;OUT_Y;RETRO_PIXEL_SIZE"
|
||||
SCALE = "1.0"
|
||||
OUT_X = "4000.0"
|
||||
OUT_Y = "2000.0"
|
||||
RETRO_PIXEL_SIZE = "0.80"
|
30
handheld/console-border/gba-retro-v2-6x.slangp
Normal file
30
handheld/console-border/gba-retro-v2-6x.slangp
Normal file
|
@ -0,0 +1,30 @@
|
|||
shaders = 4
|
||||
shader0 = ../../motionblur/shaders/response-time.slang
|
||||
shader1 = ../shaders/color/gba-color.slang
|
||||
shader2 = ../../retro/shaders/retro-v2.slang
|
||||
shader3 = shader-files/gb-pass-5.slang
|
||||
|
||||
scale_type0 = source
|
||||
scale0 = 1
|
||||
|
||||
scale_type1 = source
|
||||
scale1 = 1
|
||||
|
||||
scale_type2 = source
|
||||
scale2 = 6
|
||||
|
||||
filter_linear0 = false
|
||||
filter_linear1 = false
|
||||
filter_linear2 = false
|
||||
filter_linear3 = true
|
||||
|
||||
textures = BORDER
|
||||
|
||||
BORDER = resources/gba-border-square-4x.png
|
||||
BORDER_linear = true
|
||||
|
||||
parameters = "SCALE;OUT_X;OUT_Y;RETRO_PIXEL_SIZE"
|
||||
SCALE = "1.0"
|
||||
OUT_X = "4800.0"
|
||||
OUT_Y = "2400.0"
|
||||
RETRO_PIXEL_SIZE = "0.84"
|
43
handheld/console-border/gbc-lcd-grid-v2-2x.slangp
Normal file
43
handheld/console-border/gbc-lcd-grid-v2-2x.slangp
Normal file
|
@ -0,0 +1,43 @@
|
|||
shaders = 4
|
||||
shader0 = ../../motionblur/shaders/response-time.slang
|
||||
shader1 = ../shaders/lcd-cgwg/lcd-grid-v2.slang
|
||||
shader2 = ../shaders/color/gbc-color.slang
|
||||
shader3 = shader-files/gb-pass-5.slang
|
||||
|
||||
scale_type0 = source
|
||||
scale0 = 1
|
||||
|
||||
scale_type1 = source
|
||||
scale1 = 2
|
||||
|
||||
scale_type2 = source
|
||||
scale2 = 1
|
||||
|
||||
filter_linear0 = false
|
||||
filter_linear1 = false
|
||||
filter_linear2 = false
|
||||
filter_linear3 = true
|
||||
|
||||
textures = BORDER
|
||||
|
||||
BORDER = resources/color-border-square-4x.png
|
||||
BORDER_linear = true
|
||||
|
||||
parameters = "SCALE;OUT_X;OUT_Y;RSUBPIX_R;RSUBPIX_G;RSUBPIX_B;GSUBPIX_R;GSUBPIX_G;GSUBPIX_B;BSUBPIX_R;BSUBPIX_G;BSUBPIX_B;gain;gamma;blacklevel;ambient;BGR"
|
||||
SCALE = "1.0"
|
||||
OUT_X = "1600.0"
|
||||
OUT_Y = "800.0"
|
||||
RSUBPIX_R = "0.750000"
|
||||
RSUBPIX_G = "0.000000"
|
||||
RSUBPIX_B = "0.000000"
|
||||
GSUBPIX_R = "0.000000"
|
||||
GSUBPIX_G = "0.750000"
|
||||
GSUBPIX_B = "0.000000"
|
||||
BSUBPIX_R = "0.000000"
|
||||
BSUBPIX_G = "0.000000"
|
||||
BSUBPIX_B = "0.750000"
|
||||
gain = "1.500000"
|
||||
gamma = "2.200000"
|
||||
blacklevel = "0.000000"
|
||||
ambient = "0.000000"
|
||||
BGR = "0.000000"
|
43
handheld/console-border/gbc-lcd-grid-v2-3x.slangp
Normal file
43
handheld/console-border/gbc-lcd-grid-v2-3x.slangp
Normal file
|
@ -0,0 +1,43 @@
|
|||
shaders = 4
|
||||
shader0 = ../../motionblur/shaders/response-time.slang
|
||||
shader1 = ../shaders/lcd-cgwg/lcd-grid-v2.slang
|
||||
shader2 = ../shaders/color/gbc-color.slang
|
||||
shader3 = shader-files/gb-pass-5.slang
|
||||
|
||||
scale_type0 = source
|
||||
scale0 = 1
|
||||
|
||||
scale_type1 = source
|
||||
scale1 = 3
|
||||
|
||||
scale_type2 = source
|
||||
scale2 = 1
|
||||
|
||||
filter_linear0 = false
|
||||
filter_linear1 = false
|
||||
filter_linear2 = false
|
||||
filter_linear3 = true
|
||||
|
||||
textures = BORDER
|
||||
|
||||
BORDER = resources/color-border-square-4x.png
|
||||
BORDER_linear = true
|
||||
|
||||
parameters = "SCALE;OUT_X;OUT_Y;RSUBPIX_R;RSUBPIX_G;RSUBPIX_B;GSUBPIX_R;GSUBPIX_G;GSUBPIX_B;BSUBPIX_R;BSUBPIX_G;BSUBPIX_B;gain;gamma;blacklevel;ambient;BGR"
|
||||
SCALE = "1.0"
|
||||
OUT_X = "2400.0"
|
||||
OUT_Y = "1200.0"
|
||||
RSUBPIX_R = "0.750000"
|
||||
RSUBPIX_G = "0.000000"
|
||||
RSUBPIX_B = "0.000000"
|
||||
GSUBPIX_R = "0.000000"
|
||||
GSUBPIX_G = "0.750000"
|
||||
GSUBPIX_B = "0.000000"
|
||||
BSUBPIX_R = "0.000000"
|
||||
BSUBPIX_G = "0.000000"
|
||||
BSUBPIX_B = "0.750000"
|
||||
gain = "1.500000"
|
||||
gamma = "2.200000"
|
||||
blacklevel = "0.000000"
|
||||
ambient = "0.000000"
|
||||
BGR = "0.000000"
|
43
handheld/console-border/gbc-lcd-grid-v2-4x.slangp
Normal file
43
handheld/console-border/gbc-lcd-grid-v2-4x.slangp
Normal file
|
@ -0,0 +1,43 @@
|
|||
shaders = 4
|
||||
shader0 = ../../motionblur/shaders/response-time.slang
|
||||
shader1 = ../shaders/lcd-cgwg/lcd-grid-v2.slang
|
||||
shader2 = ../shaders/color/gbc-color.slang
|
||||
shader3 = shader-files/gb-pass-5.slang
|
||||
|
||||
scale_type0 = source
|
||||
scale0 = 1
|
||||
|
||||
scale_type1 = source
|
||||
scale1 = 4
|
||||
|
||||
scale_type2 = source
|
||||
scale2 = 1
|
||||
|
||||
filter_linear0 = false
|
||||
filter_linear1 = false
|
||||
filter_linear2 = false
|
||||
filter_linear3 = true
|
||||
|
||||
textures = BORDER
|
||||
|
||||
BORDER = resources/color-border-square-4x.png
|
||||
BORDER_linear = true
|
||||
|
||||
parameters = "SCALE;OUT_X;OUT_Y;RSUBPIX_R;RSUBPIX_G;RSUBPIX_B;GSUBPIX_R;GSUBPIX_G;GSUBPIX_B;BSUBPIX_R;BSUBPIX_G;BSUBPIX_B;gain;gamma;blacklevel;ambient;BGR"
|
||||
SCALE = "1.0"
|
||||
OUT_X = "3200.0"
|
||||
OUT_Y = "1600.0"
|
||||
RSUBPIX_R = "0.750000"
|
||||
RSUBPIX_G = "0.000000"
|
||||
RSUBPIX_B = "0.000000"
|
||||
GSUBPIX_R = "0.000000"
|
||||
GSUBPIX_G = "0.750000"
|
||||
GSUBPIX_B = "0.000000"
|
||||
BSUBPIX_R = "0.000000"
|
||||
BSUBPIX_G = "0.000000"
|
||||
BSUBPIX_B = "0.750000"
|
||||
gain = "1.500000"
|
||||
gamma = "2.200000"
|
||||
blacklevel = "0.000000"
|
||||
ambient = "0.000000"
|
||||
BGR = "0.000000"
|
43
handheld/console-border/gbc-lcd-grid-v2-5x.slangp
Normal file
43
handheld/console-border/gbc-lcd-grid-v2-5x.slangp
Normal file
|
@ -0,0 +1,43 @@
|
|||
shaders = 4
|
||||
shader0 = ../../motionblur/shaders/response-time.slang
|
||||
shader1 = ../shaders/lcd-cgwg/lcd-grid-v2.slang
|
||||
shader2 = ../shaders/color/gbc-color.slang
|
||||
shader3 = shader-files/gb-pass-5.slang
|
||||
|
||||
scale_type0 = source
|
||||
scale0 = 1
|
||||
|
||||
scale_type1 = source
|
||||
scale1 = 5
|
||||
|
||||
scale_type2 = source
|
||||
scale2 = 1
|
||||
|
||||
filter_linear0 = false
|
||||
filter_linear1 = false
|
||||
filter_linear2 = false
|
||||
filter_linear3 = true
|
||||
|
||||
textures = BORDER
|
||||
|
||||
BORDER = resources/color-border-square-4x.png
|
||||
BORDER_linear = true
|
||||
|
||||
parameters = "SCALE;OUT_X;OUT_Y;RSUBPIX_R;RSUBPIX_G;RSUBPIX_B;GSUBPIX_R;GSUBPIX_G;GSUBPIX_B;BSUBPIX_R;BSUBPIX_G;BSUBPIX_B;gain;gamma;blacklevel;ambient;BGR"
|
||||
SCALE = "1.0"
|
||||
OUT_X = "4000.0"
|
||||
OUT_Y = "2000.0"
|
||||
RSUBPIX_R = "0.750000"
|
||||
RSUBPIX_G = "0.000000"
|
||||
RSUBPIX_B = "0.000000"
|
||||
GSUBPIX_R = "0.000000"
|
||||
GSUBPIX_G = "0.750000"
|
||||
GSUBPIX_B = "0.000000"
|
||||
BSUBPIX_R = "0.000000"
|
||||
BSUBPIX_G = "0.000000"
|
||||
BSUBPIX_B = "0.750000"
|
||||
gain = "1.500000"
|
||||
gamma = "2.200000"
|
||||
blacklevel = "0.000000"
|
||||
ambient = "0.000000"
|
||||
BGR = "0.000000"
|
43
handheld/console-border/gbc-lcd-grid-v2-6x.slangp
Normal file
43
handheld/console-border/gbc-lcd-grid-v2-6x.slangp
Normal file
|
@ -0,0 +1,43 @@
|
|||
shaders = 4
|
||||
shader0 = ../../motionblur/shaders/response-time.slang
|
||||
shader1 = ../shaders/lcd-cgwg/lcd-grid-v2.slang
|
||||
shader2 = ../shaders/color/gbc-color.slang
|
||||
shader3 = shader-files/gb-pass-5.slang
|
||||
|
||||
scale_type0 = source
|
||||
scale0 = 1
|
||||
|
||||
scale_type1 = source
|
||||
scale1 = 6
|
||||
|
||||
scale_type2 = source
|
||||
scale2 = 1
|
||||
|
||||
filter_linear0 = false
|
||||
filter_linear1 = false
|
||||
filter_linear2 = false
|
||||
filter_linear3 = true
|
||||
|
||||
textures = BORDER
|
||||
|
||||
BORDER = resources/color-border-square-4x.png
|
||||
BORDER_linear = true
|
||||
|
||||
parameters = "SCALE;OUT_X;OUT_Y;RSUBPIX_R;RSUBPIX_G;RSUBPIX_B;GSUBPIX_R;GSUBPIX_G;GSUBPIX_B;BSUBPIX_R;BSUBPIX_G;BSUBPIX_B;gain;gamma;blacklevel;ambient;BGR"
|
||||
SCALE = "1.0"
|
||||
OUT_X = "4800.0"
|
||||
OUT_Y = "2400.0"
|
||||
RSUBPIX_R = "0.750000"
|
||||
RSUBPIX_G = "0.000000"
|
||||
RSUBPIX_B = "0.000000"
|
||||
GSUBPIX_R = "0.000000"
|
||||
GSUBPIX_G = "0.750000"
|
||||
GSUBPIX_B = "0.000000"
|
||||
BSUBPIX_R = "0.000000"
|
||||
BSUBPIX_G = "0.000000"
|
||||
BSUBPIX_B = "0.750000"
|
||||
gain = "1.500000"
|
||||
gamma = "2.200000"
|
||||
blacklevel = "0.000000"
|
||||
ambient = "0.000000"
|
||||
BGR = "0.000000"
|
43
handheld/console-border/gbc-lcd-grid-v2-7x.slangp
Normal file
43
handheld/console-border/gbc-lcd-grid-v2-7x.slangp
Normal file
|
@ -0,0 +1,43 @@
|
|||
shaders = 4
|
||||
shader0 = ../../motionblur/shaders/response-time.slang
|
||||
shader1 = ../shaders/lcd-cgwg/lcd-grid-v2.slang
|
||||
shader2 = ../shaders/color/gbc-color.slang
|
||||
shader3 = shader-files/gb-pass-5.slang
|
||||
|
||||
scale_type0 = source
|
||||
scale0 = 1
|
||||
|
||||
scale_type1 = source
|
||||
scale1 = 7
|
||||
|
||||
scale_type2 = source
|
||||
scale2 = 1
|
||||
|
||||
filter_linear0 = false
|
||||
filter_linear1 = false
|
||||
filter_linear2 = false
|
||||
filter_linear3 = true
|
||||
|
||||
textures = BORDER
|
||||
|
||||
BORDER = resources/color-border-square-4x.png
|
||||
BORDER_linear = true
|
||||
|
||||
parameters = "SCALE;OUT_X;OUT_Y;RSUBPIX_R;RSUBPIX_G;RSUBPIX_B;GSUBPIX_R;GSUBPIX_G;GSUBPIX_B;BSUBPIX_R;BSUBPIX_G;BSUBPIX_B;gain;gamma;blacklevel;ambient;BGR"
|
||||
SCALE = "1.0"
|
||||
OUT_X = "5600.0"
|
||||
OUT_Y = "2800.0"
|
||||
RSUBPIX_R = "0.750000"
|
||||
RSUBPIX_G = "0.000000"
|
||||
RSUBPIX_B = "0.000000"
|
||||
GSUBPIX_R = "0.000000"
|
||||
GSUBPIX_G = "0.750000"
|
||||
GSUBPIX_B = "0.000000"
|
||||
BSUBPIX_R = "0.000000"
|
||||
BSUBPIX_G = "0.000000"
|
||||
BSUBPIX_B = "0.750000"
|
||||
gain = "1.500000"
|
||||
gamma = "2.200000"
|
||||
blacklevel = "0.000000"
|
||||
ambient = "0.000000"
|
||||
BGR = "0.000000"
|
30
handheld/console-border/gbc-retro-v2-2x.slangp
Normal file
30
handheld/console-border/gbc-retro-v2-2x.slangp
Normal file
|
@ -0,0 +1,30 @@
|
|||
shaders = 4
|
||||
shader0 = ../../motionblur/shaders/response-time.slang
|
||||
shader1 = ../shaders/color/gbc-color.slang
|
||||
shader2 = ../../retro/shaders/retro-v2.slang
|
||||
shader3 = shader-files/gb-pass-5.slang
|
||||
|
||||
scale_type0 = source
|
||||
scale0 = 1
|
||||
|
||||
scale_type1 = source
|
||||
scale1 = 1
|
||||
|
||||
scale_type2 = source
|
||||
scale2 = 2
|
||||
|
||||
filter_linear0 = false
|
||||
filter_linear1 = false
|
||||
filter_linear2 = false
|
||||
filter_linear3 = true
|
||||
|
||||
textures = BORDER
|
||||
|
||||
BORDER = resources/color-border-square-4x.png
|
||||
BORDER_linear = true
|
||||
|
||||
parameters = "SCALE;OUT_X;OUT_Y;RETRO_PIXEL_SIZE"
|
||||
SCALE = "1.0"
|
||||
OUT_X = "1600.0"
|
||||
OUT_Y = "800.0"
|
||||
RETRO_PIXEL_SIZE = "0.55"
|
30
handheld/console-border/gbc-retro-v2-3x.slangp
Normal file
30
handheld/console-border/gbc-retro-v2-3x.slangp
Normal file
|
@ -0,0 +1,30 @@
|
|||
shaders = 4
|
||||
shader0 = ../../motionblur/shaders/response-time.slang
|
||||
shader1 = ../shaders/color/gbc-color.slang
|
||||
shader2 = ../../retro/shaders/retro-v2.slang
|
||||
shader3 = shader-files/gb-pass-5.slang
|
||||
|
||||
scale_type0 = source
|
||||
scale0 = 1
|
||||
|
||||
scale_type1 = source
|
||||
scale1 = 1
|
||||
|
||||
scale_type2 = source
|
||||
scale2 = 3
|
||||
|
||||
filter_linear0 = false
|
||||
filter_linear1 = false
|
||||
filter_linear2 = false
|
||||
filter_linear3 = true
|
||||
|
||||
textures = BORDER
|
||||
|
||||
BORDER = resources/color-border-square-4x.png
|
||||
BORDER_linear = true
|
||||
|
||||
parameters = "SCALE;OUT_X;OUT_Y;RETRO_PIXEL_SIZE"
|
||||
SCALE = "1.0"
|
||||
OUT_X = "2400.0"
|
||||
OUT_Y = "1200.0"
|
||||
RETRO_PIXEL_SIZE = "0.7"
|
30
handheld/console-border/gbc-retro-v2-4x.slangp
Normal file
30
handheld/console-border/gbc-retro-v2-4x.slangp
Normal file
|
@ -0,0 +1,30 @@
|
|||
shaders = 4
|
||||
shader0 = ../../motionblur/shaders/response-time.slang
|
||||
shader1 = ../shaders/color/gbc-color.slang
|
||||
shader2 = ../../retro/shaders/retro-v2.slang
|
||||
shader3 = shader-files/gb-pass-5.slang
|
||||
|
||||
scale_type0 = source
|
||||
scale0 = 1
|
||||
|
||||
scale_type1 = source
|
||||
scale1 = 1
|
||||
|
||||
scale_type2 = source
|
||||
scale2 = 4
|
||||
|
||||
filter_linear0 = false
|
||||
filter_linear1 = false
|
||||
filter_linear2 = false
|
||||
filter_linear3 = true
|
||||
|
||||
textures = BORDER
|
||||
|
||||
BORDER = resources/color-border-square-4x.png
|
||||
BORDER_linear = true
|
||||
|
||||
parameters = "SCALE;OUT_X;OUT_Y;RETRO_PIXEL_SIZE"
|
||||
SCALE = "1.0"
|
||||
OUT_X = "3200.0"
|
||||
OUT_Y = "1600.0"
|
||||
RETRO_PIXEL_SIZE = "0.75"
|
30
handheld/console-border/gbc-retro-v2-5x.slangp
Normal file
30
handheld/console-border/gbc-retro-v2-5x.slangp
Normal file
|
@ -0,0 +1,30 @@
|
|||
shaders = 4
|
||||
shader0 = ../../motionblur/shaders/response-time.slang
|
||||
shader1 = ../shaders/color/gbc-color.slang
|
||||
shader2 = ../../retro/shaders/retro-v2.slang
|
||||
shader3 = shader-files/gb-pass-5.slang
|
||||
|
||||
scale_type0 = source
|
||||
scale0 = 1
|
||||
|
||||
scale_type1 = source
|
||||
scale1 = 1
|
||||
|
||||
scale_type2 = source
|
||||
scale2 = 5
|
||||
|
||||
filter_linear0 = false
|
||||
filter_linear1 = false
|
||||
filter_linear2 = false
|
||||
filter_linear3 = true
|
||||
|
||||
textures = BORDER
|
||||
|
||||
BORDER = resources/color-border-square-4x.png
|
||||
BORDER_linear = true
|
||||
|
||||
parameters = "SCALE;OUT_X;OUT_Y;RETRO_PIXEL_SIZE"
|
||||
SCALE = "1.0"
|
||||
OUT_X = "4000.0"
|
||||
OUT_Y = "2000.0"
|
||||
RETRO_PIXEL_SIZE = "0.80"
|
30
handheld/console-border/gbc-retro-v2-6x.slangp
Normal file
30
handheld/console-border/gbc-retro-v2-6x.slangp
Normal file
|
@ -0,0 +1,30 @@
|
|||
shaders = 4
|
||||
shader0 = ../../motionblur/shaders/response-time.slang
|
||||
shader1 = ../shaders/color/gbc-color.slang
|
||||
shader2 = ../../retro/shaders/retro-v2.slang
|
||||
shader3 = shader-files/gb-pass-5.slang
|
||||
|
||||
scale_type0 = source
|
||||
scale0 = 1
|
||||
|
||||
scale_type1 = source
|
||||
scale1 = 1
|
||||
|
||||
scale_type2 = source
|
||||
scale2 = 6
|
||||
|
||||
filter_linear0 = false
|
||||
filter_linear1 = false
|
||||
filter_linear2 = false
|
||||
filter_linear3 = true
|
||||
|
||||
textures = BORDER
|
||||
|
||||
BORDER = resources/color-border-square-4x.png
|
||||
BORDER_linear = true
|
||||
|
||||
parameters = "SCALE;OUT_X;OUT_Y;RETRO_PIXEL_SIZE"
|
||||
SCALE = "1.0"
|
||||
OUT_X = "4800.0"
|
||||
OUT_Y = "2400.0"
|
||||
RETRO_PIXEL_SIZE = "0.84"
|
30
handheld/console-border/gbc-retro-v2-7x.slangp
Normal file
30
handheld/console-border/gbc-retro-v2-7x.slangp
Normal file
|
@ -0,0 +1,30 @@
|
|||
shaders = 4
|
||||
shader0 = ../../motionblur/shaders/response-time.slang
|
||||
shader1 = ../shaders/color/gbc-color.slang
|
||||
shader2 = ../../retro/shaders/retro-v2.slang
|
||||
shader3 = shader-files/gb-pass-5.slang
|
||||
|
||||
scale_type0 = source
|
||||
scale0 = 1
|
||||
|
||||
scale_type1 = source
|
||||
scale1 = 1
|
||||
|
||||
scale_type2 = source
|
||||
scale2 = 7
|
||||
|
||||
filter_linear0 = false
|
||||
filter_linear1 = false
|
||||
filter_linear2 = false
|
||||
filter_linear3 = true
|
||||
|
||||
textures = BORDER
|
||||
|
||||
BORDER = resources/color-border-square-4x.png
|
||||
BORDER_linear = true
|
||||
|
||||
parameters = "SCALE;OUT_X;OUT_Y;RETRO_PIXEL_SIZE"
|
||||
SCALE = "1.0"
|
||||
OUT_X = "5600.0"
|
||||
OUT_Y = "2800.0"
|
||||
RETRO_PIXEL_SIZE = "0.84"
|
Loading…
Reference in a new issue