From 47e7583af85d78f4abd557de0e2b65170aed9d0b Mon Sep 17 00:00:00 2001 From: hunterk Date: Fri, 10 Mar 2017 13:34:34 -0600 Subject: [PATCH] add horz/vert flip to image-adjustment --- misc/image-adjustment.slang | 9 ++++++++- 1 file changed, 8 insertions(+), 1 deletion(-) diff --git a/misc/image-adjustment.slang b/misc/image-adjustment.slang index 4f0db4d..29081e9 100644 --- a/misc/image-adjustment.slang +++ b/misc/image-adjustment.slang @@ -30,6 +30,8 @@ layout(push_constant) uniform Push layout(std140, set = 0, binding = 0) uniform UBO { mat4 MVP; + float FLIP_HORZ; + float FLIP_VERT; } global; #pragma parameter target_gamma "Target Gamma" 2.2 0.1 5.0 0.1 @@ -53,6 +55,8 @@ layout(std140, set = 0, binding = 0) uniform UBO #pragma parameter RMASK "Overscan Mask Right" 0.0 0.0 1.0 0.0025 #pragma parameter GRAIN_STR "Film Grain" 0.0 0.0 72.0 6.0 #pragma parameter SHARPEN "Sharpen" 0.0 0.0 1.0 0.05 +#pragma parameter FLIP_HORZ "Flip Horiz Axis" 0.0 0.0 1.0 1.0 +#pragma parameter FLIP_VERT "Flip Vert Axis" 0.0 0.0 1.0 1.0 // Image Adjustment // Author: hunterk @@ -86,7 +90,10 @@ layout(location = 0) out vec2 vTexCoord; void main() { - gl_Position = global.MVP * Position; + vec4 flip_pos = Position; + if (global.FLIP_HORZ > 0.5) flip_pos.x = 1.0 - flip_pos.x; + if (global.FLIP_VERT > 0.5) flip_pos.y = 1.0 - flip_pos.y; + gl_Position = global.MVP * flip_pos; vec2 shift = vec2(0.5); vec2 overscan_coord = ((TexCoord - shift) / registers.ZOOM) * (1.0 - vec2(registers.overscan_percent_x / 100.0, registers.overscan_percent_y / 100.0)) + shift; vTexCoord = overscan_coord + vec2(registers.XPOS, registers.YPOS);