mirror of
https://github.com/italicsjenga/slang-shaders.git
synced 2024-11-26 09:21:30 +11:00
add default auto-pre-scale to sharp-bilinear
This commit is contained in:
parent
6918720885
commit
4aa0679176
|
@ -2,15 +2,19 @@
|
||||||
|
|
||||||
layout(push_constant) uniform Push
|
layout(push_constant) uniform Push
|
||||||
{
|
{
|
||||||
|
vec4 OutputSize;
|
||||||
|
vec4 OriginalSize;
|
||||||
|
vec4 SourceSize;
|
||||||
float SHARP_BILINEAR_PRE_SCALE;
|
float SHARP_BILINEAR_PRE_SCALE;
|
||||||
} param;
|
float AUTO_PRESCALE;
|
||||||
|
} params;
|
||||||
|
|
||||||
|
#pragma parameter SHARP_BILINEAR_PRE_SCALE "Sharp Bilinear Prescale" 4.0 1.0 10.0 1.0
|
||||||
|
#pragma parameter AUTO_PRESCALE "Automatic Prescale" 1.0 0.0 1.0 1.0
|
||||||
|
|
||||||
layout(std140, set = 0, binding = 0) uniform UBO
|
layout(std140, set = 0, binding = 0) uniform UBO
|
||||||
{
|
{
|
||||||
mat4 MVP;
|
mat4 MVP;
|
||||||
vec4 OutputSize;
|
|
||||||
vec4 OriginalSize;
|
|
||||||
vec4 SourceSize;
|
|
||||||
} global;
|
} global;
|
||||||
|
|
||||||
/*
|
/*
|
||||||
|
@ -22,8 +26,6 @@ layout(std140, set = 0, binding = 0) uniform UBO
|
||||||
* sharper image than plain bilinear.
|
* sharper image than plain bilinear.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#pragma parameter SHARP_BILINEAR_PRE_SCALE "Sharp Bilinear Prescale" 4.0 1.0 10.0 1.0
|
|
||||||
|
|
||||||
#pragma stage vertex
|
#pragma stage vertex
|
||||||
layout(location = 0) in vec4 Position;
|
layout(location = 0) in vec4 Position;
|
||||||
layout(location = 1) in vec2 TexCoord;
|
layout(location = 1) in vec2 TexCoord;
|
||||||
|
@ -45,13 +47,14 @@ void main()
|
||||||
vec2 texel = vTexCoord * global.SourceSize.xy;
|
vec2 texel = vTexCoord * global.SourceSize.xy;
|
||||||
vec2 texel_floored = floor(texel);
|
vec2 texel_floored = floor(texel);
|
||||||
vec2 s = fract(texel);
|
vec2 s = fract(texel);
|
||||||
float region_range = 0.5 - 0.5 / param.SHARP_BILINEAR_PRE_SCALE;
|
float scale = (AUTO_PRESCALE > 0.5) ? floor(params.OutputSize.y / params.SourceSize.y) : params.SHARP_BILINEAR_PRE_SCALE;
|
||||||
|
float region_range = 0.5 - 0.5 / scale;
|
||||||
|
|
||||||
// Figure out where in the texel to sample to get correct pre-scaled bilinear.
|
// Figure out where in the texel to sample to get correct pre-scaled bilinear.
|
||||||
// Uses the hardware bilinear interpolator to avoid having to sample 4 times manually.
|
// Uses the hardware bilinear interpolator to avoid having to sample 4 times manually.
|
||||||
|
|
||||||
vec2 center_dist = s - 0.5;
|
vec2 center_dist = s - 0.5;
|
||||||
vec2 f = (center_dist - clamp(center_dist, -region_range, region_range)) * param.SHARP_BILINEAR_PRE_SCALE + 0.5;
|
vec2 f = (center_dist - clamp(center_dist, -region_range, region_range)) * scale + 0.5;
|
||||||
|
|
||||||
vec2 mod_texel = texel_floored + f;
|
vec2 mod_texel = texel_floored + f;
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue