NeoGeo Pocket Color cleanup

This commit is contained in:
nfp0 2022-05-08 14:18:52 +01:00
parent a289e43c06
commit 521d531908
6 changed files with 17 additions and 140 deletions

View file

@ -1,28 +0,0 @@
shaders = "2"
shader0 = "../shaders/lcd-cgwg/lcd-grid.slang"
filter_linear0 = "false"
wrap_mode0 = "clamp_to_border"
scale_type_x0 = "source"
scale_x0 = "4.000000"
scale_type_y0 = "source"
scale_y0 = "4.000000"
shader1 = "shader-files/border.slang"
filter_linear1 = "true"
wrap_mode1 = "clamp_to_border"
parameters = "box_scale;in_res_x;in_res_y;border_on_top;border_zoom_x;border_zoom_y"
GRID_STRENGTH = "0.150000"
box_scale = "2.0"
in_res_x = "160.0"
in_res_y = "152.0"
border_on_top = "0.000000"
border_zoom_x = "1.05"
border_zoom_y = "1.18"
textures = "BORDER"
BORDER = "resources/ngpc-border-square-4x.png"
BORDER_linear = "true"
BORDER_wrap_mode = "clamp_to_border"
BORDER_mipmap = "false"

View file

@ -1,28 +0,0 @@
shaders = "2"
shader0 = "../shaders/lcd-cgwg/lcd-grid.slang"
filter_linear0 = "false"
wrap_mode0 = "clamp_to_border"
scale_type_x0 = "source"
scale_x0 = "4.000000"
scale_type_y0 = "source"
scale_y0 = "4.000000"
shader1 = "shader-files/border.slang"
filter_linear1 = "true"
wrap_mode1 = "clamp_to_border"
parameters = "box_scale;in_res_x;in_res_y;border_on_top;border_zoom_x;border_zoom_y"
GRID_STRENGTH = "0.150000"
box_scale = "3.0"
in_res_x = "160.0"
in_res_y = "152.0"
border_on_top = "0.000000"
border_zoom_x = "0.70"
border_zoom_y = "0.79"
textures = "BORDER"
BORDER = "resources/ngpc-border-square-4x.png"
BORDER_linear = "true"
BORDER_wrap_mode = "clamp_to_border"
BORDER_mipmap = "false"

View file

@ -1,28 +0,0 @@
shaders = "2"
shader0 = "../shaders/lcd-cgwg/lcd-grid.slang"
filter_linear0 = "false"
wrap_mode0 = "clamp_to_border"
scale_type_x0 = "source"
scale_x0 = "4.000000"
scale_type_y0 = "source"
scale_y0 = "4.000000"
shader1 = "shader-files/border.slang"
filter_linear1 = "true"
wrap_mode1 = "clamp_to_border"
parameters = "box_scale;in_res_x;in_res_y;border_on_top;border_zoom_x;border_zoom_y"
GRID_STRENGTH = "0.150000"
box_scale = "4.0"
in_res_x = "160.0"
in_res_y = "152.0"
border_on_top = "0.000000"
border_zoom_x = "0.52"
border_zoom_y = "0.59"
textures = "BORDER"
BORDER = "resources/ngpc-border-square-4x.png"
BORDER_linear = "true"
BORDER_wrap_mode = "clamp_to_border"
BORDER_mipmap = "false"

View file

@ -1,28 +0,0 @@
shaders = "2"
shader0 = "../shaders/lcd-cgwg/lcd-grid.slang"
filter_linear0 = "false"
wrap_mode0 = "clamp_to_border"
scale_type_x0 = "source"
scale_x0 = "6.000000"
scale_type_y0 = "source"
scale_y0 = "6.000000"
shader1 = "shader-files/border.slang"
filter_linear1 = "true"
wrap_mode1 = "clamp_to_border"
parameters = "box_scale;in_res_x;in_res_y;border_on_top;border_zoom_x;border_zoom_y"
GRID_STRENGTH = "0.150000"
box_scale = "5.0"
in_res_x = "160.0"
in_res_y = "152.0"
border_on_top = "0.000000"
border_zoom_x = "0.42"
border_zoom_y = "0.47"
textures = "BORDER"
BORDER = "resources/ngpc-border-square-4x.png"
BORDER_linear = "true"
BORDER_wrap_mode = "clamp_to_border"
BORDER_mipmap = "false"

View file

@ -1,28 +0,0 @@
shaders = "2"
shader0 = "../shaders/lcd-cgwg/lcd-grid.slang"
filter_linear0 = "false"
wrap_mode0 = "clamp_to_border"
scale_type_x0 = "source"
scale_x0 = "6.000000"
scale_type_y0 = "source"
scale_y0 = "6.000000"
shader1 = "shader-files/border.slang"
filter_linear1 = "true"
wrap_mode1 = "clamp_to_border"
parameters = "box_scale;in_res_x;in_res_y;border_on_top;border_zoom_x;border_zoom_y"
GRID_STRENGTH = "0.150000"
box_scale = "6.0"
in_res_x = "160.0"
in_res_y = "152.0"
border_on_top = "0.000000"
border_zoom_x = "0.35"
border_zoom_y = "0.39"
textures = "BORDER"
BORDER = "resources/ngpc-border-square-4x.png"
BORDER_linear = "true"
BORDER_wrap_mode = "clamp_to_border"
BORDER_mipmap = "false"

View file

@ -0,0 +1,17 @@
shaders = "2"
shader0 = "../shaders/lcd-cgwg/lcd-grid.slang"
filter_linear0 = "false"
wrap_mode0 = "clamp_to_border"
scale_type0 = "source"
scale0 = "4.0"
shader1 = "shader-files/border-auto-scale.slang"
filter_linear1 = "true"
wrap_mode1 = "clamp_to_border"
textures = "BORDER"
BORDER = "resources/ngpc-border-square-4x.png"
BORDER_linear = "true"
BORDER_wrap_mode = "clamp_to_border"
BORDER_mipmap = "false"