mirror of
https://github.com/italicsjenga/slang-shaders.git
synced 2024-11-22 15:51:30 +11:00
NeoGeo Pocket Color cleanup
This commit is contained in:
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a289e43c06
commit
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shaders = "2"
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shader0 = "../shaders/lcd-cgwg/lcd-grid.slang"
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filter_linear0 = "false"
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wrap_mode0 = "clamp_to_border"
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scale_type_x0 = "source"
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scale_x0 = "4.000000"
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scale_type_y0 = "source"
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scale_y0 = "4.000000"
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shader1 = "shader-files/border.slang"
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filter_linear1 = "true"
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wrap_mode1 = "clamp_to_border"
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parameters = "box_scale;in_res_x;in_res_y;border_on_top;border_zoom_x;border_zoom_y"
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GRID_STRENGTH = "0.150000"
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box_scale = "2.0"
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in_res_x = "160.0"
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in_res_y = "152.0"
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border_on_top = "0.000000"
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border_zoom_x = "1.05"
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border_zoom_y = "1.18"
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textures = "BORDER"
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BORDER = "resources/ngpc-border-square-4x.png"
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BORDER_linear = "true"
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BORDER_wrap_mode = "clamp_to_border"
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BORDER_mipmap = "false"
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shaders = "2"
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shader0 = "../shaders/lcd-cgwg/lcd-grid.slang"
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filter_linear0 = "false"
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wrap_mode0 = "clamp_to_border"
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scale_type_x0 = "source"
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scale_x0 = "4.000000"
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scale_type_y0 = "source"
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scale_y0 = "4.000000"
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shader1 = "shader-files/border.slang"
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filter_linear1 = "true"
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wrap_mode1 = "clamp_to_border"
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parameters = "box_scale;in_res_x;in_res_y;border_on_top;border_zoom_x;border_zoom_y"
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GRID_STRENGTH = "0.150000"
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box_scale = "3.0"
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in_res_x = "160.0"
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in_res_y = "152.0"
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border_on_top = "0.000000"
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border_zoom_x = "0.70"
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border_zoom_y = "0.79"
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textures = "BORDER"
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BORDER = "resources/ngpc-border-square-4x.png"
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BORDER_linear = "true"
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BORDER_wrap_mode = "clamp_to_border"
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BORDER_mipmap = "false"
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shaders = "2"
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shader0 = "../shaders/lcd-cgwg/lcd-grid.slang"
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filter_linear0 = "false"
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wrap_mode0 = "clamp_to_border"
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scale_type_x0 = "source"
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scale_x0 = "4.000000"
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scale_type_y0 = "source"
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scale_y0 = "4.000000"
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shader1 = "shader-files/border.slang"
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filter_linear1 = "true"
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wrap_mode1 = "clamp_to_border"
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parameters = "box_scale;in_res_x;in_res_y;border_on_top;border_zoom_x;border_zoom_y"
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GRID_STRENGTH = "0.150000"
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box_scale = "4.0"
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in_res_x = "160.0"
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in_res_y = "152.0"
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border_on_top = "0.000000"
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border_zoom_x = "0.52"
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border_zoom_y = "0.59"
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textures = "BORDER"
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BORDER = "resources/ngpc-border-square-4x.png"
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BORDER_linear = "true"
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BORDER_wrap_mode = "clamp_to_border"
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BORDER_mipmap = "false"
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shaders = "2"
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shader0 = "../shaders/lcd-cgwg/lcd-grid.slang"
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filter_linear0 = "false"
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wrap_mode0 = "clamp_to_border"
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scale_type_x0 = "source"
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scale_x0 = "6.000000"
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scale_type_y0 = "source"
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scale_y0 = "6.000000"
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shader1 = "shader-files/border.slang"
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filter_linear1 = "true"
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wrap_mode1 = "clamp_to_border"
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parameters = "box_scale;in_res_x;in_res_y;border_on_top;border_zoom_x;border_zoom_y"
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GRID_STRENGTH = "0.150000"
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box_scale = "5.0"
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in_res_x = "160.0"
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in_res_y = "152.0"
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border_on_top = "0.000000"
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border_zoom_x = "0.42"
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border_zoom_y = "0.47"
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textures = "BORDER"
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BORDER = "resources/ngpc-border-square-4x.png"
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BORDER_linear = "true"
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BORDER_wrap_mode = "clamp_to_border"
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BORDER_mipmap = "false"
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shaders = "2"
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shader0 = "../shaders/lcd-cgwg/lcd-grid.slang"
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filter_linear0 = "false"
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wrap_mode0 = "clamp_to_border"
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scale_type_x0 = "source"
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scale_x0 = "6.000000"
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scale_type_y0 = "source"
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scale_y0 = "6.000000"
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shader1 = "shader-files/border.slang"
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filter_linear1 = "true"
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wrap_mode1 = "clamp_to_border"
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parameters = "box_scale;in_res_x;in_res_y;border_on_top;border_zoom_x;border_zoom_y"
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GRID_STRENGTH = "0.150000"
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box_scale = "6.0"
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in_res_x = "160.0"
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in_res_y = "152.0"
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border_on_top = "0.000000"
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border_zoom_x = "0.35"
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border_zoom_y = "0.39"
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textures = "BORDER"
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BORDER = "resources/ngpc-border-square-4x.png"
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BORDER_linear = "true"
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BORDER_wrap_mode = "clamp_to_border"
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BORDER_mipmap = "false"
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17
handheld/console-border/ngpc.slangp
Normal file
17
handheld/console-border/ngpc.slangp
Normal file
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shaders = "2"
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shader0 = "../shaders/lcd-cgwg/lcd-grid.slang"
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filter_linear0 = "false"
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wrap_mode0 = "clamp_to_border"
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scale_type0 = "source"
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scale0 = "4.0"
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shader1 = "shader-files/border-auto-scale.slang"
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filter_linear1 = "true"
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wrap_mode1 = "clamp_to_border"
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textures = "BORDER"
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BORDER = "resources/ngpc-border-square-4x.png"
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BORDER_linear = "true"
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BORDER_wrap_mode = "clamp_to_border"
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BORDER_mipmap = "false"
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