Update from 4.1 to koko-aio-ng

This commit is contained in:
Antonio Orefice 2023-09-28 16:26:48 +02:00
parent 44f1a2d85f
commit 5730f7b248
161 changed files with 28094 additions and 4087 deletions

View file

@ -1,5 +1,5 @@
shaders = "17"
shader0 = "shaders/colortools_and_ntsc_pass.slang"
shader0 = "../shaders-ng/colortools_and_ntsc_pass.slang"
filter_linear0 = "false"
wrap_mode0 = "mirrored_repeat"
mipmap_input0 = "false"
@ -10,7 +10,7 @@ scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "shaders/flick_and_noise.slang"
shader1 = "../shaders-ng/flick_and_noise.slang"
filter_linear1 = "false"
wrap_mode1 = "mirrored_repeat"
mipmap_input1 = "false"
@ -21,7 +21,7 @@ scale_type_x1 = "source"
scale_x1 = "2.000000"
scale_type_y1 = "source"
scale_y1 = "2.000000"
shader2 = "shaders/fxaa.slang"
shader2 = "../shaders-ng/fxaa.slang"
filter_linear2 = "true"
wrap_mode2 = "mirrored_repeat"
mipmap_input2 = "true"
@ -32,7 +32,7 @@ scale_type_x2 = "source"
scale_x2 = "1.000000"
scale_type_y2 = "source"
scale_y2 = "1.000000"
shader3 = "shaders/shift_and_bleed.slang"
shader3 = "../shaders-ng/shift_and_bleed.slang"
filter_linear3 = "true"
wrap_mode3 = "mirrored_repeat"
mipmap_input3 = "false"
@ -43,10 +43,10 @@ scale_type_x3 = "source"
scale_x3 = "1.000000"
scale_type_y3 = "source"
scale_y3 = "1.000000"
shader4 = "shaders/in_glow_x.slang"
shader4 = "../shaders-ng/in_glow_x.slang"
filter_linear4 = "true"
wrap_mode4 = "mirrored_repeat"
mipmap_input4 = "false"
mipmap_input4 = "true"
alias4 = "in_glow_pass_x"
float_framebuffer4 = "true"
srgb_framebuffer4 = "false"
@ -54,7 +54,7 @@ scale_type_x4 = "source"
scale_x4 = "1.000000"
scale_type_y4 = "source"
scale_y4 = "1.000000"
shader5 = "shaders/in_glow_y.slang"
shader5 = "../shaders-ng/in_glow_y.slang"
filter_linear5 = "true"
wrap_mode5 = "mirrored_repeat"
mipmap_input5 = "false"
@ -65,18 +65,18 @@ scale_type_x5 = "source"
scale_x5 = "1.000000"
scale_type_y5 = "source"
scale_y5 = "1.000000"
shader6 = "shaders/halo_x.slang"
shader6 = "../shaders-ng/halo_pre_gamma.slang"
filter_linear6 = "true"
wrap_mode6 = "clamp_to_edge"
mipmap_input6 = "false"
alias6 = "halo_pass_x"
alias6 = "halo_pre_gamma_pass"
float_framebuffer6 = "true"
srgb_framebuffer6 = "false"
scale_type_x6 = "source"
scale_x6 = "1.000000"
scale_type_y6 = "source"
scale_y6 = "1.000000"
shader7 = "shaders/halo_y.slang"
shader7 = "../shaders-ng/halo.slang"
filter_linear7 = "true"
wrap_mode7 = "clamp_to_edge"
mipmap_input7 = "false"
@ -87,7 +87,7 @@ scale_type_x7 = "source"
scale_x7 = "1.000000"
scale_type_y7 = "source"
scale_y7 = "1.000000"
shader8 = "shaders/avglum_pass.slang"
shader8 = "../shaders-ng/avglum_pass.slang"
filter_linear8 = "true"
wrap_mode8 = "mirrored_repeat"
mipmap_input8 = "false"
@ -98,7 +98,7 @@ scale_type_x8 = "source"
scale_x8 = "0.500000"
scale_type_y8 = "source"
scale_y8 = "0.500000"
shader9 = "shaders/reflection_blur_pre.slang"
shader9 = "../shaders-ng/reflection_blur_pre.slang"
filter_linear9 = "true"
wrap_mode9 = "clamp_to_border"
mipmap_input9 = "false"
@ -109,10 +109,10 @@ scale_type_x9 = "source"
scale_x9 = "1.000000"
scale_type_y9 = "source"
scale_y9 = "1.000000"
shader10 = "shaders/reflection_blur.slang"
shader10 = "../shaders-ng/reflection_blur.slang"
filter_linear10 = "true"
wrap_mode10 = "mirrored_repeat"
mipmap_input10 = "true"
mipmap_input10 = "false"
alias10 = "reflected_blurred_pass"
float_framebuffer10 = "false"
srgb_framebuffer10 = "false"
@ -120,7 +120,7 @@ scale_type_x10 = "source"
scale_x10 = "1.000000"
scale_type_y10 = "source"
scale_y10 = "1.000000"
shader11 = "shaders/bloom_pass_1.slang"
shader11 = "../shaders-ng/bloom_pass_1.slang"
filter_linear11 = "true"
wrap_mode11 = "mirrored_repeat"
mipmap_input11 = "false"
@ -131,7 +131,7 @@ scale_type_x11 = "source"
scale_x11 = "1.000000"
scale_type_y11 = "source"
scale_y11 = "1.000000"
shader12 = "shaders/bloom_pass_2.slang"
shader12 = "../shaders-ng/bloom_pass_2.slang"
filter_linear12 = "true"
wrap_mode12 = "clamp_to_edge"
mipmap_input12 = "false"
@ -142,7 +142,7 @@ scale_type_x12 = "source"
scale_x12 = "0.500000"
scale_type_y12 = "source"
scale_y12 = "0.500000"
shader13 = "shaders/bloom_pass_3.slang"
shader13 = "../shaders-ng/bloom_pass_3.slang"
filter_linear13 = "true"
wrap_mode13 = "clamp_to_edge"
mipmap_input13 = "false"
@ -153,7 +153,7 @@ scale_type_x13 = "source"
scale_x13 = "1.000000"
scale_type_y13 = "source"
scale_y13 = "1.000000"
shader14 = "shaders/bloom_pass_4.slang"
shader14 = "../shaders-ng/bloom_pass_4.slang"
filter_linear14 = "true"
wrap_mode14 = "mirrored_repeat"
mipmap_input14 = "false"
@ -164,7 +164,7 @@ scale_type_x14 = "source"
scale_x14 = "1.000000"
scale_type_y14 = "source"
scale_y14 = "1.000000"
shader15 = "shaders/ambi_temporal_pass.slang"
shader15 = "../shaders-ng/ambi_temporal_pass.slang"
filter_linear15 = "true"
wrap_mode15 = "clamp_to_border"
mipmap_input15 = "false"
@ -175,7 +175,7 @@ scale_type_x15 = "viewport"
scale_x15 = "0.050000"
scale_type_y15 = "viewport"
scale_y15 = "0.050000"
shader16 = "shaders/final_pass.slang"
shader16 = "../shaders-ng/final_pass.slang"
filter_linear16 = "true"
wrap_mode16 = "mirrored_repeat"
mipmap_input16 = "false"
@ -187,10 +187,9 @@ scale_x16 = "1.000000"
scale_type_y16 = "viewport"
scale_y16 = "1.000000"
DO_CCORRECTION = "1.000000"
LUMINANCE = "0.100000"
TEMPERATURE = "7000.000000"
IN_GLOW_GAMMA = "2.200000"
GAMMA_OUT = "0.500000"
SATURATION = "1.050000"
DO_FXAA = "1.000000"
SAT_BLEED_PAL = "1.000000"
SAT_BLEED_STRENGTH = "0.500000"
@ -201,57 +200,46 @@ SHIFT_R = "-20.000000"
SHIFT_G = "1.000000"
SHIFT_B = "20.000000"
DO_IN_GLOW = "1.000000"
IN_GLOW_GAMMA = "2.000000"
IN_GLOW_BIAS = "0.000000"
IN_GLOW_SPREAD = "2.000000"
IN_GLOW_W = "7.000000"
IN_GLOW_H = "7.000000"
IN_GLOW_BIAS = "0.000000"
RGB_MASK_STRENGTH = "1.000000"
VMASK_USE_GM = "1.000000"
VMASK_GAP = "1.000000"
DARKLINES_STRENGTH = "0.800000"
DARKLINES_PERIOD = "4.000000"
SCANLINE_DARK = "0.700000"
SCANLINES_BLEEDING = "1.000000"
SCANLINE_FLICKERING = "0.000000"
SCANLINE_FLICKERING_POWER = "0.170000"
PIXELGRID_H_PRST = "2.000000"
DO_PIXELGRID_H = "0.000000"
PIXELGRID_INTR_FLICK_POWR = "0.170000"
PIXELGRID_Y_MASK = "0.700000"
PIXELGRID_Y_MASK_ON_WHITE = "0.000000"
PIXELGRID_Y_MASK_STEEP = "8.000000"
HALO_POWER = "0.990000"
HALO_W = "3.000000"
HALO_H = "3.000000"
HALO_SHARPNESS = "6.000000"
HALO_GAMMA = "1.400000"
HALO_VS_SCAN = "1.000000"
DO_BLOOM = "1.000000"
BLOOM_MIX = "0.500000"
BLOOM_MIX = "0.250000"
DO_CURVATURE = "1.000000"
GEOM_WARP_X = "0.420000"
GEOM_WARP_Y = "0.470000"
GEOM_CORNER_SMOOTH = "400.000000"
DO_BEZEL = "1.000000"
BEZEL_INNER_ZOOM = "-0.018000"
BEZEL_INNER_ZOOM = "-0.015000"
BEZEL_FRAME_ZOOM = "0.170000"
AMBI_FALLOFF = "0.400000"
AMBI_POWER = "5.000000"
AMBI_OVER_BEZEL = "0.200000"
V_SIZE = "2.700000"
V_POWER = "1.050000"
S_POSITION = "194.000000"
V_SIZE = "1.080000"
textures = "monitor_body_curved;monitor_body_straight;bg_under;bg_over;backdrop"
monitor_body_curved = "textures/monitor_body_curved.png"
monitor_body_curved = "../textures/monitor_body_curved.png"
monitor_body_curved_linear = "true"
monitor_body_curved_wrap_mode = "clamp_to_edge"
monitor_body_curved_mipmap = "true"
monitor_body_straight = "textures/monitor_body_straight.png"
monitor_body_straight = "../textures/monitor_body_straight.png"
monitor_body_straight_linear = "true"
monitor_body_straight_wrap_mode = "clamp_to_edge"
monitor_body_straight_mipmap = "true"
bg_under = "textures/background_under.png"
bg_under = "../textures/background_under.png"
bg_under_linear = "true"
bg_under_wrap_mode = "mirrored_repeat"
bg_under_mipmap = "true"
bg_over = "textures/background_over.png"
bg_under_mipmap = "false"
bg_over = "../textures/background_over.png"
bg_over_linear = "true"
bg_over_wrap_mode = "mirrored_repeat"
bg_over_mipmap = "true"
backdrop = "textures/boothill.jpg"
bg_over_mipmap = "false"
backdrop = "../textures/boothill.jpg"
backdrop_linear = "true"
backdrop_wrap_mode = "mirrored_repeat"
backdrop_mipmap = "true"

View file

@ -1,5 +1,5 @@
shaders = "17"
shader0 = "shaders/colortools_and_ntsc_pass.slang"
shader0 = "../shaders-ng/colortools_and_ntsc_pass.slang"
filter_linear0 = "false"
wrap_mode0 = "mirrored_repeat"
mipmap_input0 = "false"
@ -10,7 +10,7 @@ scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "shaders/flick_and_noise.slang"
shader1 = "../shaders-ng/flick_and_noise.slang"
filter_linear1 = "false"
wrap_mode1 = "mirrored_repeat"
mipmap_input1 = "false"
@ -21,7 +21,7 @@ scale_type_x1 = "source"
scale_x1 = "2.000000"
scale_type_y1 = "source"
scale_y1 = "2.000000"
shader2 = "shaders/fxaa.slang"
shader2 = "../shaders-ng/fxaa.slang"
filter_linear2 = "true"
wrap_mode2 = "mirrored_repeat"
mipmap_input2 = "true"
@ -32,7 +32,7 @@ scale_type_x2 = "source"
scale_x2 = "1.000000"
scale_type_y2 = "source"
scale_y2 = "1.000000"
shader3 = "shaders/shift_and_bleed.slang"
shader3 = "../shaders-ng/shift_and_bleed.slang"
filter_linear3 = "true"
wrap_mode3 = "mirrored_repeat"
mipmap_input3 = "false"
@ -43,10 +43,10 @@ scale_type_x3 = "source"
scale_x3 = "1.000000"
scale_type_y3 = "source"
scale_y3 = "1.000000"
shader4 = "shaders/in_glow_x.slang"
shader4 = "../shaders-ng/in_glow_x.slang"
filter_linear4 = "true"
wrap_mode4 = "mirrored_repeat"
mipmap_input4 = "false"
mipmap_input4 = "true"
alias4 = "in_glow_pass_x"
float_framebuffer4 = "true"
srgb_framebuffer4 = "false"
@ -54,7 +54,7 @@ scale_type_x4 = "source"
scale_x4 = "1.000000"
scale_type_y4 = "source"
scale_y4 = "1.000000"
shader5 = "shaders/in_glow_y.slang"
shader5 = "../shaders-ng/in_glow_y.slang"
filter_linear5 = "true"
wrap_mode5 = "mirrored_repeat"
mipmap_input5 = "false"
@ -65,18 +65,18 @@ scale_type_x5 = "source"
scale_x5 = "1.000000"
scale_type_y5 = "source"
scale_y5 = "1.000000"
shader6 = "shaders/halo_x.slang"
shader6 = "../shaders-ng/halo_pre_gamma.slang"
filter_linear6 = "true"
wrap_mode6 = "clamp_to_edge"
mipmap_input6 = "false"
alias6 = "halo_pass_x"
alias6 = "halo_pre_gamma_pass"
float_framebuffer6 = "true"
srgb_framebuffer6 = "false"
scale_type_x6 = "source"
scale_x6 = "1.000000"
scale_type_y6 = "source"
scale_y6 = "1.000000"
shader7 = "shaders/halo_y.slang"
shader7 = "../shaders-ng/halo.slang"
filter_linear7 = "true"
wrap_mode7 = "clamp_to_edge"
mipmap_input7 = "false"
@ -87,7 +87,7 @@ scale_type_x7 = "source"
scale_x7 = "1.000000"
scale_type_y7 = "source"
scale_y7 = "1.000000"
shader8 = "shaders/avglum_pass.slang"
shader8 = "../shaders-ng/avglum_pass.slang"
filter_linear8 = "true"
wrap_mode8 = "mirrored_repeat"
mipmap_input8 = "false"
@ -98,7 +98,7 @@ scale_type_x8 = "source"
scale_x8 = "0.500000"
scale_type_y8 = "source"
scale_y8 = "0.500000"
shader9 = "shaders/reflection_blur_pre.slang"
shader9 = "../shaders-ng/reflection_blur_pre.slang"
filter_linear9 = "true"
wrap_mode9 = "clamp_to_border"
mipmap_input9 = "false"
@ -109,10 +109,10 @@ scale_type_x9 = "source"
scale_x9 = "1.000000"
scale_type_y9 = "source"
scale_y9 = "1.000000"
shader10 = "shaders/reflection_blur.slang"
shader10 = "../shaders-ng/reflection_blur.slang"
filter_linear10 = "true"
wrap_mode10 = "mirrored_repeat"
mipmap_input10 = "true"
mipmap_input10 = "false"
alias10 = "reflected_blurred_pass"
float_framebuffer10 = "false"
srgb_framebuffer10 = "false"
@ -120,7 +120,7 @@ scale_type_x10 = "source"
scale_x10 = "1.000000"
scale_type_y10 = "source"
scale_y10 = "1.000000"
shader11 = "shaders/bloom_pass_1.slang"
shader11 = "../shaders-ng/bloom_pass_1.slang"
filter_linear11 = "true"
wrap_mode11 = "mirrored_repeat"
mipmap_input11 = "false"
@ -131,7 +131,7 @@ scale_type_x11 = "source"
scale_x11 = "1.000000"
scale_type_y11 = "source"
scale_y11 = "1.000000"
shader12 = "shaders/bloom_pass_2.slang"
shader12 = "../shaders-ng/bloom_pass_2.slang"
filter_linear12 = "true"
wrap_mode12 = "clamp_to_edge"
mipmap_input12 = "false"
@ -142,7 +142,7 @@ scale_type_x12 = "source"
scale_x12 = "0.500000"
scale_type_y12 = "source"
scale_y12 = "0.500000"
shader13 = "shaders/bloom_pass_3.slang"
shader13 = "../shaders-ng/bloom_pass_3.slang"
filter_linear13 = "true"
wrap_mode13 = "clamp_to_edge"
mipmap_input13 = "false"
@ -153,7 +153,7 @@ scale_type_x13 = "source"
scale_x13 = "1.000000"
scale_type_y13 = "source"
scale_y13 = "1.000000"
shader14 = "shaders/bloom_pass_4.slang"
shader14 = "../shaders-ng/bloom_pass_4.slang"
filter_linear14 = "true"
wrap_mode14 = "mirrored_repeat"
mipmap_input14 = "false"
@ -164,7 +164,7 @@ scale_type_x14 = "source"
scale_x14 = "1.000000"
scale_type_y14 = "source"
scale_y14 = "1.000000"
shader15 = "shaders/ambi_temporal_pass.slang"
shader15 = "../shaders-ng/ambi_temporal_pass.slang"
filter_linear15 = "true"
wrap_mode15 = "clamp_to_border"
mipmap_input15 = "false"
@ -175,7 +175,7 @@ scale_type_x15 = "viewport"
scale_x15 = "0.050000"
scale_type_y15 = "viewport"
scale_y15 = "0.050000"
shader16 = "shaders/final_pass.slang"
shader16 = "../shaders-ng/final_pass.slang"
filter_linear16 = "true"
wrap_mode16 = "mirrored_repeat"
mipmap_input16 = "false"
@ -187,7 +187,9 @@ scale_x16 = "1.000000"
scale_type_y16 = "viewport"
scale_y16 = "1.000000"
DO_CCORRECTION = "1.000000"
LUMINANCE = "0.200000"
IN_GLOW_POWER = "0.850000"
LUMINANCE = "0.100000"
IN_GLOW_GAMMA = "2.000000"
GAMMA_OUT = "0.480000"
DO_SHIFT_RGB = "1.000000"
OFFSET_STRENGTH = "0.250000"
@ -195,62 +197,51 @@ SHIFT_R = "-20.000000"
SHIFT_G = "1.000000"
SHIFT_B = "20.000000"
DO_IN_GLOW = "1.000000"
IN_GLOW_POWER = "0.850000"
IN_GLOW_GAMMA = "2.000000"
IN_GLOW_BIAS = "0.000000"
IN_GLOW_SPREAD = "1.200000"
IN_GLOW_W = "1.000000"
IN_GLOW_H = "7.000000"
IN_GLOW_BIAS = "0.000000"
RGB_MASK_STRENGTH = "1.000000"
VMASK_USE_GM = "1.000000"
VMASK_GAP = "1.000000"
DARKLINES_STRENGTH = "0.000000"
DO_SCANLINES = "1.000000"
SCANLINE_MIN = "0.200000"
SCANLINE_MAX = "0.800000"
SCANLINE_MINMAX_GAMMA = "0.700000"
DO_PIXELGRID = "1.000000"
DO_PIXELGRID_W = "0.000000"
PIXELGRID_H_PRST = "2.000000"
PIXELGRID_BASAL_GRID = "0.200000"
PIXELGRID_MAX_H = "0.800000"
PIXELGRID_INTR_FLICK_POWR = "0.170000"
PIXELGRID_Y_MASK = "0.000000"
PIXELGRID_Y_MASK_HEIGHT = "1.000000"
DO_HALO = "1.000000"
HALO_POWER = "0.400000"
HALO_W = "3.000001"
HALO_H = "3.000001"
HALO_SHARPNESS = "6.000000"
HALO_GAMMA = "1.300000"
HALO_VS_SCAN = "1.000000"
DO_BLOOM = "1.000000"
BLOOM_MIX = "0.500000"
BLOOM_MIX = "0.350000"
DO_CURVATURE = "1.000000"
GEOM_WARP_X = "0.420000"
GEOM_WARP_Y = "0.470000"
GEOM_CORNER_SIZE = "0.010000"
GEOM_CORNER_SMOOTH = "400.000000"
BEZEL_INNER_ZOOM = "-0.215000"
BEZEL_R = "-0.190000"
BEZEL_G = "-0.190000"
BEZEL_B = "-0.190000"
BEZEL_CON = "2.180000"
AMBI_FALLOFF = "0.400000"
AMBI_POWER = "1.000000"
AMBI_OVER_BEZEL = "0.200000"
V_SIZE = "2.700000"
V_POWER = "1.050000"
S_POSITION = "194.000000"
V_SIZE = "1.080000"
textures = "monitor_body_curved;monitor_body_straight;bg_under;bg_over;backdrop"
monitor_body_curved = "textures/monitor_body_curved.png"
monitor_body_curved = "../textures/monitor_body_curved.png"
monitor_body_curved_linear = "true"
monitor_body_curved_wrap_mode = "clamp_to_edge"
monitor_body_curved_mipmap = "true"
monitor_body_straight = "textures/monitor_body_straight.png"
monitor_body_straight = "../textures/monitor_body_straight.png"
monitor_body_straight_linear = "true"
monitor_body_straight_wrap_mode = "clamp_to_edge"
monitor_body_straight_mipmap = "true"
bg_under = "textures/background_under.png"
bg_under = "../textures/background_under.png"
bg_under_linear = "true"
bg_under_wrap_mode = "mirrored_repeat"
bg_under_mipmap = "true"
bg_over = "textures/background_over.png"
bg_under_mipmap = "false"
bg_over = "../textures/background_over.png"
bg_over_linear = "true"
bg_over_wrap_mode = "mirrored_repeat"
bg_over_mipmap = "true"
backdrop = "textures/boothill.jpg"
bg_over_mipmap = "false"
backdrop = "../textures/boothill.jpg"
backdrop_linear = "true"
backdrop_wrap_mode = "mirrored_repeat"
backdrop_mipmap = "true"

View file

@ -1,5 +1,5 @@
shaders = "17"
shader0 = "shaders/colortools_and_ntsc_pass.slang"
shader0 = "../shaders-ng/colortools_and_ntsc_pass.slang"
filter_linear0 = "false"
wrap_mode0 = "mirrored_repeat"
mipmap_input0 = "false"
@ -10,7 +10,7 @@ scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "shaders/flick_and_noise.slang"
shader1 = "../shaders-ng/flick_and_noise.slang"
filter_linear1 = "false"
wrap_mode1 = "mirrored_repeat"
mipmap_input1 = "false"
@ -21,7 +21,7 @@ scale_type_x1 = "source"
scale_x1 = "2.000000"
scale_type_y1 = "source"
scale_y1 = "2.000000"
shader2 = "shaders/fxaa.slang"
shader2 = "../shaders-ng/fxaa.slang"
filter_linear2 = "true"
wrap_mode2 = "mirrored_repeat"
mipmap_input2 = "true"
@ -32,7 +32,7 @@ scale_type_x2 = "source"
scale_x2 = "1.000000"
scale_type_y2 = "source"
scale_y2 = "1.000000"
shader3 = "shaders/shift_and_bleed.slang"
shader3 = "../shaders-ng/shift_and_bleed.slang"
filter_linear3 = "true"
wrap_mode3 = "mirrored_repeat"
mipmap_input3 = "false"
@ -43,10 +43,10 @@ scale_type_x3 = "source"
scale_x3 = "1.000000"
scale_type_y3 = "source"
scale_y3 = "1.000000"
shader4 = "shaders/in_glow_x.slang"
shader4 = "../shaders-ng/in_glow_x.slang"
filter_linear4 = "true"
wrap_mode4 = "mirrored_repeat"
mipmap_input4 = "false"
mipmap_input4 = "true"
alias4 = "in_glow_pass_x"
float_framebuffer4 = "true"
srgb_framebuffer4 = "false"
@ -54,7 +54,7 @@ scale_type_x4 = "source"
scale_x4 = "1.000000"
scale_type_y4 = "source"
scale_y4 = "1.000000"
shader5 = "shaders/in_glow_y.slang"
shader5 = "../shaders-ng/in_glow_y.slang"
filter_linear5 = "true"
wrap_mode5 = "mirrored_repeat"
mipmap_input5 = "false"
@ -65,18 +65,18 @@ scale_type_x5 = "source"
scale_x5 = "1.000000"
scale_type_y5 = "source"
scale_y5 = "1.000000"
shader6 = "shaders/halo_x.slang"
shader6 = "../shaders-ng/halo_pre_gamma.slang"
filter_linear6 = "true"
wrap_mode6 = "clamp_to_edge"
mipmap_input6 = "false"
alias6 = "halo_pass_x"
alias6 = "halo_pre_gamma_pass"
float_framebuffer6 = "true"
srgb_framebuffer6 = "false"
scale_type_x6 = "source"
scale_x6 = "1.000000"
scale_type_y6 = "source"
scale_y6 = "1.000000"
shader7 = "shaders/halo_y.slang"
shader7 = "../shaders-ng/halo.slang"
filter_linear7 = "true"
wrap_mode7 = "clamp_to_edge"
mipmap_input7 = "false"
@ -87,7 +87,7 @@ scale_type_x7 = "source"
scale_x7 = "1.000000"
scale_type_y7 = "source"
scale_y7 = "1.000000"
shader8 = "shaders/avglum_pass.slang"
shader8 = "../shaders-ng/avglum_pass.slang"
filter_linear8 = "true"
wrap_mode8 = "mirrored_repeat"
mipmap_input8 = "false"
@ -98,7 +98,7 @@ scale_type_x8 = "source"
scale_x8 = "0.500000"
scale_type_y8 = "source"
scale_y8 = "0.500000"
shader9 = "shaders/reflection_blur_pre.slang"
shader9 = "../shaders-ng/reflection_blur_pre.slang"
filter_linear9 = "true"
wrap_mode9 = "clamp_to_border"
mipmap_input9 = "false"
@ -109,10 +109,10 @@ scale_type_x9 = "source"
scale_x9 = "1.000000"
scale_type_y9 = "source"
scale_y9 = "1.000000"
shader10 = "shaders/reflection_blur.slang"
shader10 = "../shaders-ng/reflection_blur.slang"
filter_linear10 = "true"
wrap_mode10 = "mirrored_repeat"
mipmap_input10 = "true"
mipmap_input10 = "false"
alias10 = "reflected_blurred_pass"
float_framebuffer10 = "false"
srgb_framebuffer10 = "false"
@ -120,7 +120,7 @@ scale_type_x10 = "source"
scale_x10 = "1.000000"
scale_type_y10 = "source"
scale_y10 = "1.000000"
shader11 = "shaders/bloom_pass_1.slang"
shader11 = "../shaders-ng/bloom_pass_1.slang"
filter_linear11 = "true"
wrap_mode11 = "mirrored_repeat"
mipmap_input11 = "false"
@ -131,7 +131,7 @@ scale_type_x11 = "source"
scale_x11 = "1.000000"
scale_type_y11 = "source"
scale_y11 = "1.000000"
shader12 = "shaders/bloom_pass_2.slang"
shader12 = "../shaders-ng/bloom_pass_2.slang"
filter_linear12 = "true"
wrap_mode12 = "clamp_to_edge"
mipmap_input12 = "false"
@ -142,7 +142,7 @@ scale_type_x12 = "source"
scale_x12 = "0.500000"
scale_type_y12 = "source"
scale_y12 = "0.500000"
shader13 = "shaders/bloom_pass_3.slang"
shader13 = "../shaders-ng/bloom_pass_3.slang"
filter_linear13 = "true"
wrap_mode13 = "clamp_to_edge"
mipmap_input13 = "false"
@ -153,7 +153,7 @@ scale_type_x13 = "source"
scale_x13 = "1.000000"
scale_type_y13 = "source"
scale_y13 = "1.000000"
shader14 = "shaders/bloom_pass_4.slang"
shader14 = "../shaders-ng/bloom_pass_4.slang"
filter_linear14 = "true"
wrap_mode14 = "mirrored_repeat"
mipmap_input14 = "false"
@ -164,7 +164,7 @@ scale_type_x14 = "source"
scale_x14 = "1.000000"
scale_type_y14 = "source"
scale_y14 = "1.000000"
shader15 = "shaders/ambi_temporal_pass.slang"
shader15 = "../shaders-ng/ambi_temporal_pass.slang"
filter_linear15 = "true"
wrap_mode15 = "clamp_to_border"
mipmap_input15 = "false"
@ -175,7 +175,7 @@ scale_type_x15 = "viewport"
scale_x15 = "0.050000"
scale_type_y15 = "viewport"
scale_y15 = "0.050000"
shader16 = "shaders/final_pass.slang"
shader16 = "../shaders-ng/final_pass.slang"
filter_linear16 = "true"
wrap_mode16 = "mirrored_repeat"
mipmap_input16 = "false"
@ -187,68 +187,58 @@ scale_x16 = "1.000000"
scale_type_y16 = "viewport"
scale_y16 = "1.000000"
DO_CCORRECTION = "1.000000"
LUMINANCE = "0.200000"
GAMMA_OUT = "0.530000"
IN_GLOW_POWER = "1.825000"
LUMINANCE = "0.100000"
IN_GLOW_GAMMA = "2.000000"
GAMMA_OUT = "0.510000"
DO_SHIFT_RGB = "1.000000"
OFFSET_STRENGTH = "0.250000"
SHIFT_R = "-20.000000"
SHIFT_G = "1.000000"
SHIFT_B = "20.000000"
DO_IN_GLOW = "1.000000"
IN_GLOW_POWER = "1.950000"
IN_GLOW_GAMMA = "2.000000"
IN_GLOW_W = "0.000000"
IN_GLOW_H = "2.000000"
IN_GLOW_BIAS = "0.000000"
DO_VMASK_AND_DARKLINES = "1.000000"
RGB_MASK_STRENGTH = "1.000000"
VMASK_USE_GM = "1.000000"
VMASK_GAP = "1.000000"
DARKLINES_STRENGTH = "0.000000"
DO_SCANLINES = "1.000000"
SCANLINE_MIN = "0.250000"
SCANLINE_DARK = "0.050000"
IN_GLOW_SPREAD = "2.000000"
DO_PIXELGRID = "1.000000"
PIXELGRID_H_PRST = "2.000000"
PIXELGRID_BASAL_GRID = "0.200000"
PIXELGRID_MIN_H = "0.300000"
PIXELGRID_MAX_H = "0.500000"
PIXELGRID_INTR_FLICK_POWR = "0.170000"
PIXELGRID_Y_MASK = "0.000000"
PIXELGRID_Y_MASK_HEIGHT = "1.000000"
DO_HALO = "1.000000"
HALO_POWER = "0.430000"
HALO_W = "3.500000"
HALO_H = "3.500000"
HALO_SHARPNESS = "6.500000"
HALO_GAMMA = "1.300000"
HALO_VS_SCAN = "0.800000"
BLOOM_MIX = "0.500000"
DO_CURVATURE = "1.000000"
GEOM_WARP_X = "0.420000"
GEOM_WARP_Y = "0.470000"
GEOM_CORNER_SIZE = "0.010000"
GEOM_CORNER_SMOOTH = "400.000000"
BEZEL_INNER_ZOOM = "-0.215000"
BEZEL_R = "-0.190000"
BEZEL_G = "-0.190000"
BEZEL_B = "-0.190000"
BEZEL_CON = "2.180000"
AMBI_FALLOFF = "0.400000"
AMBI_POWER = "1.000000"
AMBI_OVER_BEZEL = "0.200000"
V_SIZE = "2.700000"
V_POWER = "1.050000"
S_POSITION = "194.000000"
V_SIZE = "1.080000"
textures = "monitor_body_curved;monitor_body_straight;bg_under;bg_over;backdrop"
monitor_body_curved = "textures/monitor_body_curved.png"
monitor_body_curved = "../textures/monitor_body_curved.png"
monitor_body_curved_linear = "true"
monitor_body_curved_wrap_mode = "clamp_to_edge"
monitor_body_curved_mipmap = "true"
monitor_body_straight = "textures/monitor_body_straight.png"
monitor_body_straight = "../textures/monitor_body_straight.png"
monitor_body_straight_linear = "true"
monitor_body_straight_wrap_mode = "clamp_to_edge"
monitor_body_straight_mipmap = "true"
bg_under = "textures/background_under.png"
bg_under = "../textures/background_under.png"
bg_under_linear = "true"
bg_under_wrap_mode = "mirrored_repeat"
bg_under_mipmap = "true"
bg_over = "textures/background_over.png"
bg_under_mipmap = "false"
bg_over = "../textures/background_over.png"
bg_over_linear = "true"
bg_over_wrap_mode = "mirrored_repeat"
bg_over_mipmap = "true"
backdrop = "textures/boothill.jpg"
bg_over_mipmap = "false"
backdrop = "../textures/boothill.jpg"
backdrop_linear = "true"
backdrop_wrap_mode = "mirrored_repeat"
backdrop_mipmap = "true"

View file

@ -0,0 +1,275 @@
shaders = "17"
shader0 = "../shaders-ng/colortools_and_ntsc_pass.slang"
filter_linear0 = "false"
wrap_mode0 = "mirrored_repeat"
mipmap_input0 = "false"
alias0 = "colortools_and_ntsc_pass"
float_framebuffer0 = "false"
srgb_framebuffer0 = "false"
scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "../shaders-ng/flick_and_noise.slang"
filter_linear1 = "false"
wrap_mode1 = "mirrored_repeat"
mipmap_input1 = "false"
alias1 = "flick_and_noise_pass"
float_framebuffer1 = "false"
srgb_framebuffer1 = "false"
scale_type_x1 = "source"
scale_x1 = "2.000000"
scale_type_y1 = "source"
scale_y1 = "2.000000"
shader2 = "../shaders-ng/fxaa.slang"
filter_linear2 = "true"
wrap_mode2 = "mirrored_repeat"
mipmap_input2 = "true"
alias2 = "FXAA_pass"
float_framebuffer2 = "false"
srgb_framebuffer2 = "false"
scale_type_x2 = "source"
scale_x2 = "1.000000"
scale_type_y2 = "source"
scale_y2 = "1.000000"
shader3 = "../shaders-ng/shift_and_bleed.slang"
filter_linear3 = "true"
wrap_mode3 = "mirrored_repeat"
mipmap_input3 = "false"
alias3 = "shift_and_bleed_pass"
float_framebuffer3 = "true"
srgb_framebuffer3 = "false"
scale_type_x3 = "source"
scale_x3 = "1.000000"
scale_type_y3 = "source"
scale_y3 = "1.000000"
shader4 = "../shaders-ng/in_glow_x.slang"
filter_linear4 = "true"
wrap_mode4 = "mirrored_repeat"
mipmap_input4 = "true"
alias4 = "in_glow_pass_x"
float_framebuffer4 = "true"
srgb_framebuffer4 = "false"
scale_type_x4 = "source"
scale_x4 = "1.000000"
scale_type_y4 = "source"
scale_y4 = "1.000000"
shader5 = "../shaders-ng/in_glow_y.slang"
filter_linear5 = "true"
wrap_mode5 = "mirrored_repeat"
mipmap_input5 = "false"
alias5 = "in_glow_pass"
float_framebuffer5 = "true"
srgb_framebuffer5 = "false"
scale_type_x5 = "source"
scale_x5 = "1.000000"
scale_type_y5 = "source"
scale_y5 = "1.000000"
shader6 = "../shaders-ng/halo_pre_gamma.slang"
filter_linear6 = "true"
wrap_mode6 = "clamp_to_edge"
mipmap_input6 = "false"
alias6 = "halo_pre_gamma_pass"
float_framebuffer6 = "true"
srgb_framebuffer6 = "false"
scale_type_x6 = "source"
scale_x6 = "1.000000"
scale_type_y6 = "source"
scale_y6 = "1.000000"
shader7 = "../shaders-ng/halo.slang"
filter_linear7 = "true"
wrap_mode7 = "clamp_to_edge"
mipmap_input7 = "false"
alias7 = "halo_pass"
float_framebuffer7 = "true"
srgb_framebuffer7 = "false"
scale_type_x7 = "source"
scale_x7 = "1.000000"
scale_type_y7 = "source"
scale_y7 = "1.000000"
shader8 = "../shaders-ng/avglum_pass.slang"
filter_linear8 = "true"
wrap_mode8 = "mirrored_repeat"
mipmap_input8 = "false"
alias8 = "avglum_pass"
float_framebuffer8 = "false"
srgb_framebuffer8 = "false"
scale_type_x8 = "source"
scale_x8 = "0.500000"
scale_type_y8 = "source"
scale_y8 = "0.500000"
shader9 = "../shaders-ng/reflection_blur_pre.slang"
filter_linear9 = "true"
wrap_mode9 = "clamp_to_border"
mipmap_input9 = "false"
alias9 = "reflected_blurred_pass_pre"
float_framebuffer9 = "false"
srgb_framebuffer9 = "false"
scale_type_x9 = "source"
scale_x9 = "1.000000"
scale_type_y9 = "source"
scale_y9 = "1.000000"
shader10 = "../shaders-ng/reflection_blur.slang"
filter_linear10 = "true"
wrap_mode10 = "mirrored_repeat"
mipmap_input10 = "false"
alias10 = "reflected_blurred_pass"
float_framebuffer10 = "false"
srgb_framebuffer10 = "false"
scale_type_x10 = "source"
scale_x10 = "1.000000"
scale_type_y10 = "source"
scale_y10 = "1.000000"
shader11 = "../shaders-ng/bloom_pass_1.slang"
filter_linear11 = "true"
wrap_mode11 = "mirrored_repeat"
mipmap_input11 = "false"
alias11 = "bloom_pass_1"
float_framebuffer11 = "false"
srgb_framebuffer11 = "false"
scale_type_x11 = "source"
scale_x11 = "1.000000"
scale_type_y11 = "source"
scale_y11 = "1.000000"
shader12 = "../shaders-ng/bloom_pass_2.slang"
filter_linear12 = "true"
wrap_mode12 = "clamp_to_edge"
mipmap_input12 = "false"
alias12 = "bloom_pass_2"
float_framebuffer12 = "false"
srgb_framebuffer12 = "false"
scale_type_x12 = "source"
scale_x12 = "0.500000"
scale_type_y12 = "source"
scale_y12 = "0.500000"
shader13 = "../shaders-ng/bloom_pass_3.slang"
filter_linear13 = "true"
wrap_mode13 = "clamp_to_edge"
mipmap_input13 = "false"
alias13 = "bloom_pass_3"
float_framebuffer13 = "false"
srgb_framebuffer13 = "false"
scale_type_x13 = "source"
scale_x13 = "1.000000"
scale_type_y13 = "source"
scale_y13 = "1.000000"
shader14 = "../shaders-ng/bloom_pass_4.slang"
filter_linear14 = "true"
wrap_mode14 = "mirrored_repeat"
mipmap_input14 = "false"
alias14 = "bloom_pass_final"
float_framebuffer14 = "true"
srgb_framebuffer14 = "false"
scale_type_x14 = "source"
scale_x14 = "1.000000"
scale_type_y14 = "source"
scale_y14 = "1.000000"
shader15 = "../shaders-ng/ambi_temporal_pass.slang"
filter_linear15 = "true"
wrap_mode15 = "clamp_to_border"
mipmap_input15 = "false"
alias15 = "ambi_temporal_pass"
float_framebuffer15 = "true"
srgb_framebuffer15 = "false"
scale_type_x15 = "viewport"
scale_x15 = "0.050000"
scale_type_y15 = "viewport"
scale_y15 = "0.050000"
shader16 = "../shaders-ng/final_pass.slang"
filter_linear16 = "true"
wrap_mode16 = "mirrored_repeat"
mipmap_input16 = "false"
alias16 = "final_pass"
float_framebuffer16 = "false"
srgb_framebuffer16 = "false"
scale_type_x16 = "viewport"
scale_x16 = "1.000000"
scale_type_y16 = "viewport"
scale_y16 = "1.000000"
DO_CCORRECTION = "1.000000"
IN_GLOW_POWER = "1.300000"
LUMINANCE = "0.300000"
IN_GLOW_GAMMA = "2.000000"
GAMMA_OUT = "0.560000"
DO_SHIFT_RGB = "1.000000"
OFFSET_STRENGTH = "0.250000"
SHIFT_R = "-20.000000"
SHIFT_G = "1.000000"
SHIFT_B = "20.000000"
DO_IN_GLOW = "1.000000"
IN_GLOW_BIAS = "0.000000"
IN_GLOW_SPREAD = "2.000000"
DO_PIXELGRID = "1.000000"
PIXELGRID_H_PRST = "1.000000"
PIXELGRID_MIN_W = "0.500000"
PIXELGRID_MAX_W = "0.500000"
PIXELGRID_BASAL_GRID = "0.200000"
PIXELGRID_MIN_H = "0.300000"
PIXELGRID_MAX_H = "0.500000"
PIXELGRID_OFFSET_CORE = "0.170000"
PIXELGRID_INTR_FLICK_POWR = "0.170000"
PIXELGRID_Y_MASK = "0.000000"
PIXELGRID_Y_MASK_HEIGHT = "1.000000"
DO_HALO = "1.000000"
HALO_POWER = "0.450000"
HALO_SHARPNESS = "6.500000"
HALO_GAMMA = "1.300000"
HALO_VS_SCAN = "1.000000"
DO_BLOOM = "1.000000"
BLOOM_MIX = "0.500000"
DO_CURVATURE = "1.000000"
GEOM_CORNER_SMOOTH = "400.000000"
DO_BEZEL = "1.000000"
BEZEL_INNER_ZOOM = "-0.391000"
BEZEL_FRAME_ZOOM = "-0.140000"
BEZEL_R = "0.070000"
BEZEL_G = "0.050000"
BEZEL_B = "0.035000"
BEZEL_CON = "2.180000"
BEZEL_REFL_STRENGTH = "2.000000"
BEZEL_DIFFUSION_STR = "0.720000"
BEZEL_CORNER_DARK = "0.400000"
DO_BG_IMAGE = "1.000000"
BG_IMAGE_OVER = "1.000000"
BG_IMAGE_OFFX = "0.001000"
BG_IMAGE_OFFY = "0.001000"
BG_IMAGE_ZOOM = "1.110503"
BG_IMAGE_NIGHTIFY = "0.800000"
AMBI_STEPS = "5.000000"
AMBI_FALLOFF = "0.240000"
AMBI_POWER = "0.700001"
AMBI_STRETCH = "0.070000"
AMBI_GAMMA = "2.000000"
AMBI_OVER_BEZEL = "2.049999"
AMBI_OVER_BEZEL_SIZE = "0.223000"
AMBI_BG_IMAGE_BLEND_MODE = "1.000000"
AMBI_BG_IMAGE_FORCE = "1.000000"
DO_VIGNETTE = "1.000000"
V_SIZE = "0.800000"
S_SIZE = "0.640000"
S_POWER = "0.250000"
DO_GLOBAL_SHZO = "1.000000"
GLOBAL_OFFX = "-0.001000"
GLOBAL_OFFY = "0.006000"
GLOBAL_ZOOM = "1.000000"
textures = "monitor_body_curved;monitor_body_straight;bg_under;bg_over;backdrop"
monitor_body_curved = "../textures/monitor_body_curved.png"
monitor_body_curved_linear = "true"
monitor_body_curved_wrap_mode = "clamp_to_edge"
monitor_body_curved_mipmap = "true"
monitor_body_straight = "../textures/monitor_body_straight.png"
monitor_body_straight_linear = "true"
monitor_body_straight_wrap_mode = "clamp_to_edge"
monitor_body_straight_mipmap = "true"
bg_under = "../textures/background_under.png"
bg_under_linear = "true"
bg_under_wrap_mode = "mirrored_repeat"
bg_under_mipmap = "false"
bg_over = "../textures/background_over.png"
bg_over_linear = "true"
bg_over_wrap_mode = "mirrored_repeat"
bg_over_mipmap = "false"
backdrop = "../textures/boothill.jpg"
backdrop_linear = "true"
backdrop_wrap_mode = "mirrored_repeat"
backdrop_mipmap = "true"

View file

@ -1,5 +1,5 @@
shaders = "17"
shader0 = "shaders/colortools_and_ntsc_pass.slang"
shader0 = "../shaders-ng/colortools_and_ntsc_pass.slang"
filter_linear0 = "false"
wrap_mode0 = "mirrored_repeat"
mipmap_input0 = "false"
@ -10,7 +10,7 @@ scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "shaders/flick_and_noise.slang"
shader1 = "../shaders-ng/flick_and_noise.slang"
filter_linear1 = "false"
wrap_mode1 = "mirrored_repeat"
mipmap_input1 = "false"
@ -21,7 +21,7 @@ scale_type_x1 = "source"
scale_x1 = "2.000000"
scale_type_y1 = "source"
scale_y1 = "2.000000"
shader2 = "shaders/fxaa.slang"
shader2 = "../shaders-ng/fxaa.slang"
filter_linear2 = "true"
wrap_mode2 = "mirrored_repeat"
mipmap_input2 = "true"
@ -32,7 +32,7 @@ scale_type_x2 = "source"
scale_x2 = "1.000000"
scale_type_y2 = "source"
scale_y2 = "1.000000"
shader3 = "shaders/shift_and_bleed.slang"
shader3 = "../shaders-ng/shift_and_bleed.slang"
filter_linear3 = "true"
wrap_mode3 = "mirrored_repeat"
mipmap_input3 = "false"
@ -43,10 +43,10 @@ scale_type_x3 = "source"
scale_x3 = "1.000000"
scale_type_y3 = "source"
scale_y3 = "1.000000"
shader4 = "shaders/in_glow_x.slang"
shader4 = "../shaders-ng/in_glow_x.slang"
filter_linear4 = "true"
wrap_mode4 = "mirrored_repeat"
mipmap_input4 = "false"
mipmap_input4 = "true"
alias4 = "in_glow_pass_x"
float_framebuffer4 = "true"
srgb_framebuffer4 = "false"
@ -54,7 +54,7 @@ scale_type_x4 = "source"
scale_x4 = "1.000000"
scale_type_y4 = "source"
scale_y4 = "1.000000"
shader5 = "shaders/in_glow_y.slang"
shader5 = "../shaders-ng/in_glow_y.slang"
filter_linear5 = "true"
wrap_mode5 = "mirrored_repeat"
mipmap_input5 = "false"
@ -65,18 +65,18 @@ scale_type_x5 = "source"
scale_x5 = "1.000000"
scale_type_y5 = "source"
scale_y5 = "1.000000"
shader6 = "shaders/halo_x.slang"
shader6 = "../shaders-ng/halo_pre_gamma.slang"
filter_linear6 = "true"
wrap_mode6 = "clamp_to_edge"
mipmap_input6 = "false"
alias6 = "halo_pass_x"
alias6 = "halo_pre_gamma_pass"
float_framebuffer6 = "true"
srgb_framebuffer6 = "false"
scale_type_x6 = "source"
scale_x6 = "1.000000"
scale_type_y6 = "source"
scale_y6 = "1.000000"
shader7 = "shaders/halo_y.slang"
shader7 = "../shaders-ng/halo.slang"
filter_linear7 = "true"
wrap_mode7 = "clamp_to_edge"
mipmap_input7 = "false"
@ -87,7 +87,7 @@ scale_type_x7 = "source"
scale_x7 = "1.000000"
scale_type_y7 = "source"
scale_y7 = "1.000000"
shader8 = "shaders/avglum_pass.slang"
shader8 = "../shaders-ng/avglum_pass.slang"
filter_linear8 = "true"
wrap_mode8 = "mirrored_repeat"
mipmap_input8 = "false"
@ -98,7 +98,7 @@ scale_type_x8 = "source"
scale_x8 = "0.500000"
scale_type_y8 = "source"
scale_y8 = "0.500000"
shader9 = "shaders/reflection_blur_pre.slang"
shader9 = "../shaders-ng/reflection_blur_pre.slang"
filter_linear9 = "true"
wrap_mode9 = "clamp_to_border"
mipmap_input9 = "false"
@ -109,10 +109,10 @@ scale_type_x9 = "source"
scale_x9 = "1.000000"
scale_type_y9 = "source"
scale_y9 = "1.000000"
shader10 = "shaders/reflection_blur.slang"
shader10 = "../shaders-ng/reflection_blur.slang"
filter_linear10 = "true"
wrap_mode10 = "mirrored_repeat"
mipmap_input10 = "true"
mipmap_input10 = "false"
alias10 = "reflected_blurred_pass"
float_framebuffer10 = "false"
srgb_framebuffer10 = "false"
@ -120,7 +120,7 @@ scale_type_x10 = "source"
scale_x10 = "1.000000"
scale_type_y10 = "source"
scale_y10 = "1.000000"
shader11 = "shaders/bloom_pass_1.slang"
shader11 = "../shaders-ng/bloom_pass_1.slang"
filter_linear11 = "true"
wrap_mode11 = "mirrored_repeat"
mipmap_input11 = "false"
@ -131,7 +131,7 @@ scale_type_x11 = "source"
scale_x11 = "1.000000"
scale_type_y11 = "source"
scale_y11 = "1.000000"
shader12 = "shaders/bloom_pass_2.slang"
shader12 = "../shaders-ng/bloom_pass_2.slang"
filter_linear12 = "true"
wrap_mode12 = "clamp_to_edge"
mipmap_input12 = "false"
@ -142,7 +142,7 @@ scale_type_x12 = "source"
scale_x12 = "0.500000"
scale_type_y12 = "source"
scale_y12 = "0.500000"
shader13 = "shaders/bloom_pass_3.slang"
shader13 = "../shaders-ng/bloom_pass_3.slang"
filter_linear13 = "true"
wrap_mode13 = "clamp_to_edge"
mipmap_input13 = "false"
@ -153,7 +153,7 @@ scale_type_x13 = "source"
scale_x13 = "1.000000"
scale_type_y13 = "source"
scale_y13 = "1.000000"
shader14 = "shaders/bloom_pass_4.slang"
shader14 = "../shaders-ng/bloom_pass_4.slang"
filter_linear14 = "true"
wrap_mode14 = "mirrored_repeat"
mipmap_input14 = "false"
@ -164,7 +164,7 @@ scale_type_x14 = "source"
scale_x14 = "1.000000"
scale_type_y14 = "source"
scale_y14 = "1.000000"
shader15 = "shaders/ambi_temporal_pass.slang"
shader15 = "../shaders-ng/ambi_temporal_pass.slang"
filter_linear15 = "true"
wrap_mode15 = "clamp_to_border"
mipmap_input15 = "false"
@ -175,7 +175,7 @@ scale_type_x15 = "viewport"
scale_x15 = "0.050000"
scale_type_y15 = "viewport"
scale_y15 = "0.050000"
shader16 = "shaders/final_pass.slang"
shader16 = "../shaders-ng/final_pass.slang"
filter_linear16 = "true"
wrap_mode16 = "mirrored_repeat"
mipmap_input16 = "false"
@ -187,85 +187,85 @@ scale_x16 = "1.000000"
scale_type_y16 = "viewport"
scale_y16 = "1.000000"
DO_CCORRECTION = "1.000000"
LUMINANCE = "0.200000"
GAMMA_OUT = "0.530000"
IN_GLOW_POWER = "1.300000"
LUMINANCE = "0.300000"
IN_GLOW_GAMMA = "2.000000"
GAMMA_OUT = "0.560000"
DO_SHIFT_RGB = "1.000000"
OFFSET_STRENGTH = "0.250000"
SHIFT_R = "-20.000000"
SHIFT_G = "1.000000"
SHIFT_B = "20.000000"
DO_IN_GLOW = "1.000000"
IN_GLOW_POWER = "1.600000"
IN_GLOW_GAMMA = "2.000000"
IN_GLOW_W = "0.000000"
IN_GLOW_H = "2.000000"
IN_GLOW_BIAS = "0.000000"
DO_VMASK_AND_DARKLINES = "1.000000"
RGB_MASK_STRENGTH = "1.000000"
VMASK_USE_GM = "1.000000"
DARKLINES_STRENGTH = "0.000000"
DO_SCANLINES = "1.000000"
SCANLINE_MIN = "0.300000"
SCANLINE_SM_TYPE = "1.000000"
SCANLINE_SM_VOFFSET = "60.000000"
IN_GLOW_SPREAD = "2.000000"
DO_PIXELGRID = "1.000000"
PIXELGRID_H_PRST = "1.000000"
PIXELGRID_MIN_W = "0.500000"
PIXELGRID_MAX_W = "0.500000"
PIXELGRID_BASAL_GRID = "0.200000"
PIXELGRID_MIN_H = "0.300000"
PIXELGRID_MAX_H = "0.500000"
PIXELGRID_OFFSET_CORE = "0.170000"
PIXELGRID_INTR_FLICK_POWR = "0.170000"
PIXELGRID_Y_MASK = "0.000000"
PIXELGRID_Y_MASK_HEIGHT = "1.000000"
DO_HALO = "1.000000"
HALO_POWER = "0.430000"
HALO_W = "3.500000"
HALO_H = "3.500000"
HALO_POWER = "0.450000"
HALO_SHARPNESS = "6.500000"
HALO_GAMMA = "1.300000"
HALO_VS_SCAN = "1.000000"
DO_BLOOM = "1.000000"
BLOOM_MIX = "0.500000"
DO_CURVATURE = "1.000000"
GEOM_WARP_X = "0.420000"
GEOM_WARP_Y = "0.470000"
GEOM_CORNER_SMOOTH = "400.000000"
DO_BEZEL = "1.000000"
BEZEL_INNER_ZOOM = "-0.522000"
BEZEL_FRAME_ZOOM = "-0.247000"
BEZEL_R = "0.030000"
BEZEL_G = "0.015000"
BEZEL_B = "0.005000"
BEZEL_R = "0.070000"
BEZEL_G = "0.050000"
BEZEL_B = "0.035000"
BEZEL_CON = "2.180000"
BEZEL_REFL_STRENGTH = "0.640000"
BEZEL_DIFFUSION_STR = "0.500000"
BEZEL_REFL_STRENGTH = "2.000000"
BEZEL_DIFFUSION_STR = "0.720000"
BEZEL_CORNER_DARK = "0.400000"
DO_BG_IMAGE = "1.000000"
BG_IMAGE_OVER = "1.000000"
BG_IMAGE_ZOOM = "0.998000"
BG_IMAGE_OFFX = "0.000500"
BG_IMAGE_OFFY = "0.005500"
BG_IMAGE_ZOOM = "1.015999"
BG_IMAGE_NIGHTIFY = "0.800000"
AMBI_STEPS = "5.000000"
AMBI_FALLOFF = "0.300000"
AMBI_POWER = "7.000000"
AMBI_OVER_BEZEL = "0.000000"
AMBI_OVER_BEZEL_SIZE = "0.180000"
AMBI_FALLOFF = "0.240000"
AMBI_POWER = "0.700001"
AMBI_STRETCH = "0.070000"
AMBI_GAMMA = "2.000000"
AMBI_OVER_BEZEL = "2.049999"
AMBI_OVER_BEZEL_SIZE = "0.223000"
AMBI_BG_IMAGE_BLEND_MODE = "1.000000"
AMBI_BG_IMAGE_FORCE = "1.000000"
DO_VIGNETTE = "1.000000"
V_SIZE = "2.000000"
V_POWER = "1.050000"
DO_SPOT = "1.000000"
S_POSITION = "194.000000"
V_SIZE = "0.800000"
S_SIZE = "0.640000"
S_POWER = "0.250000"
textures = "monitor_body_curved;monitor_body_straight;bg_under;bg_over;backdrop"
monitor_body_curved = "textures/monitor_body_curved.png"
monitor_body_curved = "../textures/monitor_body_curved.png"
monitor_body_curved_linear = "true"
monitor_body_curved_wrap_mode = "clamp_to_edge"
monitor_body_curved_mipmap = "true"
monitor_body_straight = "textures/monitor_body_straight.png"
monitor_body_straight = "../textures/monitor_body_straight.png"
monitor_body_straight_linear = "true"
monitor_body_straight_wrap_mode = "clamp_to_edge"
monitor_body_straight_mipmap = "true"
bg_under = "textures/background_under.png"
bg_under = "../textures/background_under.png"
bg_under_linear = "true"
bg_under_wrap_mode = "mirrored_repeat"
bg_under_mipmap = "true"
bg_over = "textures/background_over.png"
bg_under_mipmap = "false"
bg_over = "../textures/background_over.png"
bg_over_linear = "true"
bg_over_wrap_mode = "mirrored_repeat"
bg_over_mipmap = "true"
backdrop = "textures/boothill.jpg"
bg_over_mipmap = "false"
backdrop = "../textures/boothill.jpg"
backdrop_linear = "true"
backdrop_wrap_mode = "mirrored_repeat"
backdrop_mipmap = "true"

View file

@ -1,5 +1,5 @@
shaders = "17"
shader0 = "shaders/colortools_and_ntsc_pass.slang"
shader0 = "../shaders-ng/colortools_and_ntsc_pass.slang"
filter_linear0 = "false"
wrap_mode0 = "mirrored_repeat"
mipmap_input0 = "false"
@ -10,7 +10,7 @@ scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "shaders/flick_and_noise.slang"
shader1 = "../shaders-ng/flick_and_noise.slang"
filter_linear1 = "false"
wrap_mode1 = "mirrored_repeat"
mipmap_input1 = "false"
@ -21,7 +21,7 @@ scale_type_x1 = "source"
scale_x1 = "2.000000"
scale_type_y1 = "source"
scale_y1 = "2.000000"
shader2 = "shaders/fxaa.slang"
shader2 = "../shaders-ng/fxaa.slang"
filter_linear2 = "true"
wrap_mode2 = "mirrored_repeat"
mipmap_input2 = "true"
@ -32,7 +32,7 @@ scale_type_x2 = "source"
scale_x2 = "1.000000"
scale_type_y2 = "source"
scale_y2 = "1.000000"
shader3 = "shaders/shift_and_bleed.slang"
shader3 = "../shaders-ng/shift_and_bleed.slang"
filter_linear3 = "true"
wrap_mode3 = "mirrored_repeat"
mipmap_input3 = "false"
@ -43,10 +43,10 @@ scale_type_x3 = "source"
scale_x3 = "1.000000"
scale_type_y3 = "source"
scale_y3 = "1.000000"
shader4 = "shaders/in_glow_x.slang"
shader4 = "../shaders-ng/in_glow_x.slang"
filter_linear4 = "true"
wrap_mode4 = "mirrored_repeat"
mipmap_input4 = "false"
mipmap_input4 = "true"
alias4 = "in_glow_pass_x"
float_framebuffer4 = "true"
srgb_framebuffer4 = "false"
@ -54,7 +54,7 @@ scale_type_x4 = "source"
scale_x4 = "1.000000"
scale_type_y4 = "source"
scale_y4 = "1.000000"
shader5 = "shaders/in_glow_y.slang"
shader5 = "../shaders-ng/in_glow_y.slang"
filter_linear5 = "true"
wrap_mode5 = "mirrored_repeat"
mipmap_input5 = "false"
@ -65,18 +65,18 @@ scale_type_x5 = "source"
scale_x5 = "1.000000"
scale_type_y5 = "source"
scale_y5 = "1.000000"
shader6 = "shaders/halo_x.slang"
shader6 = "../shaders-ng/halo_pre_gamma.slang"
filter_linear6 = "true"
wrap_mode6 = "clamp_to_edge"
mipmap_input6 = "false"
alias6 = "halo_pass_x"
alias6 = "halo_pre_gamma_pass"
float_framebuffer6 = "true"
srgb_framebuffer6 = "false"
scale_type_x6 = "source"
scale_x6 = "1.000000"
scale_type_y6 = "source"
scale_y6 = "1.000000"
shader7 = "shaders/halo_y.slang"
shader7 = "../shaders-ng/halo.slang"
filter_linear7 = "true"
wrap_mode7 = "clamp_to_edge"
mipmap_input7 = "false"
@ -87,7 +87,7 @@ scale_type_x7 = "source"
scale_x7 = "1.000000"
scale_type_y7 = "source"
scale_y7 = "1.000000"
shader8 = "shaders/avglum_pass.slang"
shader8 = "../shaders-ng/avglum_pass.slang"
filter_linear8 = "true"
wrap_mode8 = "mirrored_repeat"
mipmap_input8 = "false"
@ -98,7 +98,7 @@ scale_type_x8 = "source"
scale_x8 = "0.500000"
scale_type_y8 = "source"
scale_y8 = "0.500000"
shader9 = "shaders/reflection_blur_pre.slang"
shader9 = "../shaders-ng/reflection_blur_pre.slang"
filter_linear9 = "true"
wrap_mode9 = "clamp_to_border"
mipmap_input9 = "false"
@ -109,10 +109,10 @@ scale_type_x9 = "source"
scale_x9 = "1.000000"
scale_type_y9 = "source"
scale_y9 = "1.000000"
shader10 = "shaders/reflection_blur.slang"
shader10 = "../shaders-ng/reflection_blur.slang"
filter_linear10 = "true"
wrap_mode10 = "mirrored_repeat"
mipmap_input10 = "true"
mipmap_input10 = "false"
alias10 = "reflected_blurred_pass"
float_framebuffer10 = "false"
srgb_framebuffer10 = "false"
@ -120,7 +120,7 @@ scale_type_x10 = "source"
scale_x10 = "1.000000"
scale_type_y10 = "source"
scale_y10 = "1.000000"
shader11 = "shaders/bloom_pass_1.slang"
shader11 = "../shaders-ng/bloom_pass_1.slang"
filter_linear11 = "true"
wrap_mode11 = "mirrored_repeat"
mipmap_input11 = "false"
@ -131,7 +131,7 @@ scale_type_x11 = "source"
scale_x11 = "1.000000"
scale_type_y11 = "source"
scale_y11 = "1.000000"
shader12 = "shaders/bloom_pass_2.slang"
shader12 = "../shaders-ng/bloom_pass_2.slang"
filter_linear12 = "true"
wrap_mode12 = "clamp_to_edge"
mipmap_input12 = "false"
@ -142,7 +142,7 @@ scale_type_x12 = "source"
scale_x12 = "0.500000"
scale_type_y12 = "source"
scale_y12 = "0.500000"
shader13 = "shaders/bloom_pass_3.slang"
shader13 = "../shaders-ng/bloom_pass_3.slang"
filter_linear13 = "true"
wrap_mode13 = "clamp_to_edge"
mipmap_input13 = "false"
@ -153,7 +153,7 @@ scale_type_x13 = "source"
scale_x13 = "1.000000"
scale_type_y13 = "source"
scale_y13 = "1.000000"
shader14 = "shaders/bloom_pass_4.slang"
shader14 = "../shaders-ng/bloom_pass_4.slang"
filter_linear14 = "true"
wrap_mode14 = "mirrored_repeat"
mipmap_input14 = "false"
@ -164,7 +164,7 @@ scale_type_x14 = "source"
scale_x14 = "1.000000"
scale_type_y14 = "source"
scale_y14 = "1.000000"
shader15 = "shaders/ambi_temporal_pass.slang"
shader15 = "../shaders-ng/ambi_temporal_pass.slang"
filter_linear15 = "true"
wrap_mode15 = "clamp_to_border"
mipmap_input15 = "false"
@ -175,7 +175,7 @@ scale_type_x15 = "viewport"
scale_x15 = "0.050000"
scale_type_y15 = "viewport"
scale_y15 = "0.050000"
shader16 = "shaders/final_pass.slang"
shader16 = "../shaders-ng/final_pass.slang"
filter_linear16 = "true"
wrap_mode16 = "mirrored_repeat"
mipmap_input16 = "false"
@ -187,62 +187,62 @@ scale_x16 = "1.000000"
scale_type_y16 = "viewport"
scale_y16 = "1.000000"
DO_CCORRECTION = "1.000000"
LUMINANCE = "0.200000"
GAMMA_OUT = "0.530000"
IN_GLOW_POWER = "1.300000"
LUMINANCE = "0.300000"
IN_GLOW_GAMMA = "2.000000"
GAMMA_OUT = "0.560000"
DO_SHIFT_RGB = "1.000000"
OFFSET_STRENGTH = "0.250000"
SHIFT_R = "-20.000000"
SHIFT_G = "1.000000"
SHIFT_B = "20.000000"
DO_IN_GLOW = "1.000000"
IN_GLOW_POWER = "1.600000"
IN_GLOW_GAMMA = "2.000000"
IN_GLOW_W = "0.000000"
IN_GLOW_H = "2.000000"
IN_GLOW_BIAS = "0.000000"
DO_VMASK_AND_DARKLINES = "1.000000"
RGB_MASK_STRENGTH = "1.000000"
VMASK_USE_GM = "1.000000"
DARKLINES_STRENGTH = "0.000000"
DO_SCANLINES = "1.000000"
SCANLINE_MIN = "0.300000"
SCANLINE_SM_TYPE = "1.000000"
SCANLINE_SM_VOFFSET = "60.000000"
IN_GLOW_SPREAD = "2.000000"
DO_PIXELGRID = "1.000000"
PIXELGRID_H_PRST = "1.000000"
PIXELGRID_MIN_W = "0.500000"
PIXELGRID_MAX_W = "0.500000"
PIXELGRID_BASAL_GRID = "0.200000"
PIXELGRID_MIN_H = "0.300000"
PIXELGRID_MAX_H = "0.500000"
PIXELGRID_OFFSET_CORE = "0.170000"
PIXELGRID_INTR_FLICK_POWR = "0.170000"
PIXELGRID_Y_MASK = "0.000000"
PIXELGRID_Y_MASK_HEIGHT = "1.000000"
DO_HALO = "1.000000"
HALO_POWER = "0.430000"
HALO_W = "3.500000"
HALO_H = "3.500000"
HALO_POWER = "0.450000"
HALO_SHARPNESS = "6.500000"
HALO_GAMMA = "1.300000"
HALO_VS_SCAN = "1.000000"
DO_BLOOM = "1.000000"
BLOOM_MIX = "0.500000"
DO_CURVATURE = "1.000000"
GEOM_WARP_X = "0.420000"
GEOM_WARP_Y = "0.470000"
GEOM_CORNER_SMOOTH = "400.000000"
DO_BEZEL = "1.000000"
BEZEL_INNER_ZOOM = "-0.391000"
BEZEL_FRAME_ZOOM = "-0.140000"
BEZEL_R = "0.030000"
BEZEL_G = "0.015000"
BEZEL_B = "0.005000"
BEZEL_R = "0.070000"
BEZEL_G = "0.050000"
BEZEL_B = "0.035000"
BEZEL_CON = "2.180000"
BEZEL_REFL_STRENGTH = "0.200000"
DO_BG_IMAGE = "1.000000"
BG_IMAGE_OVER = "1.000000"
BG_IMAGE_ZOOM = "1.091004"
BG_IMAGE_OFFX = "0.001000"
BG_IMAGE_OFFY = "0.001000"
BG_IMAGE_ZOOM = "1.110503"
AMBI_STEPS = "5.000000"
AMBI_FALLOFF = "0.500000"
AMBI_FALLOFF = "0.300000"
AMBI_POWER = "0.700000"
AMBI_OVER_BEZEL = "0.000000"
AMBI_OVER_BEZEL_SIZE = "0.180000"
AMBI_BG_IMAGE_BLEND_MODE = "1.000000"
AMBI_ADD_ON_BLACK = "0.500000"
AMBI_BG_IMAGE_FORCE = "1.000000"
DO_VIGNETTE = "1.000000"
V_SIZE = "2.000000"
V_POWER = "1.050000"
V_SIZE = "0.800000"
DO_SPOT = "1.000000"
S_POSITION = "194.000000"
S_SIZE = "0.640000"
S_POWER = "0.250000"
DO_GLOBAL_SHZO = "1.000000"
@ -250,23 +250,23 @@ GLOBAL_OFFX = "-0.001000"
GLOBAL_OFFY = "0.006000"
GLOBAL_ZOOM = "1.000000"
textures = "monitor_body_curved;monitor_body_straight;bg_under;bg_over;backdrop"
monitor_body_curved = "textures/monitor_body_curved.png"
monitor_body_curved = "../textures/monitor_body_curved.png"
monitor_body_curved_linear = "true"
monitor_body_curved_wrap_mode = "clamp_to_edge"
monitor_body_curved_mipmap = "true"
monitor_body_straight = "textures/monitor_body_straight.png"
monitor_body_straight = "../textures/monitor_body_straight.png"
monitor_body_straight_linear = "true"
monitor_body_straight_wrap_mode = "clamp_to_edge"
monitor_body_straight_mipmap = "true"
bg_under = "textures/background_under.png"
bg_under = "../textures/background_under.png"
bg_under_linear = "true"
bg_under_wrap_mode = "mirrored_repeat"
bg_under_mipmap = "true"
bg_over = "textures/background_over.png"
bg_under_mipmap = "false"
bg_over = "../textures/background_over.png"
bg_over_linear = "true"
bg_over_wrap_mode = "mirrored_repeat"
bg_over_mipmap = "true"
backdrop = "textures/boothill.jpg"
bg_over_mipmap = "false"
backdrop = "../textures/boothill.jpg"
backdrop_linear = "true"
backdrop_wrap_mode = "mirrored_repeat"
backdrop_mipmap = "true"

View file

@ -1,5 +1,5 @@
shaders = "17"
shader0 = "shaders/colortools_and_ntsc_pass.slang"
shader0 = "../shaders-ng/colortools_and_ntsc_pass.slang"
filter_linear0 = "false"
wrap_mode0 = "mirrored_repeat"
mipmap_input0 = "false"
@ -10,7 +10,7 @@ scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "shaders/flick_and_noise.slang"
shader1 = "../shaders-ng/flick_and_noise.slang"
filter_linear1 = "false"
wrap_mode1 = "mirrored_repeat"
mipmap_input1 = "false"
@ -21,7 +21,7 @@ scale_type_x1 = "source"
scale_x1 = "2.000000"
scale_type_y1 = "source"
scale_y1 = "2.000000"
shader2 = "shaders/fxaa.slang"
shader2 = "../shaders-ng/fxaa.slang"
filter_linear2 = "true"
wrap_mode2 = "mirrored_repeat"
mipmap_input2 = "true"
@ -32,7 +32,7 @@ scale_type_x2 = "source"
scale_x2 = "1.000000"
scale_type_y2 = "source"
scale_y2 = "1.000000"
shader3 = "shaders/shift_and_bleed.slang"
shader3 = "../shaders-ng/shift_and_bleed.slang"
filter_linear3 = "true"
wrap_mode3 = "mirrored_repeat"
mipmap_input3 = "false"
@ -43,10 +43,10 @@ scale_type_x3 = "source"
scale_x3 = "1.000000"
scale_type_y3 = "source"
scale_y3 = "1.000000"
shader4 = "shaders/in_glow_x.slang"
shader4 = "../shaders-ng/in_glow_x.slang"
filter_linear4 = "true"
wrap_mode4 = "mirrored_repeat"
mipmap_input4 = "false"
mipmap_input4 = "true"
alias4 = "in_glow_pass_x"
float_framebuffer4 = "true"
srgb_framebuffer4 = "false"
@ -54,7 +54,7 @@ scale_type_x4 = "source"
scale_x4 = "1.000000"
scale_type_y4 = "source"
scale_y4 = "1.000000"
shader5 = "shaders/in_glow_y.slang"
shader5 = "../shaders-ng/in_glow_y.slang"
filter_linear5 = "true"
wrap_mode5 = "mirrored_repeat"
mipmap_input5 = "false"
@ -65,18 +65,18 @@ scale_type_x5 = "source"
scale_x5 = "1.000000"
scale_type_y5 = "source"
scale_y5 = "1.000000"
shader6 = "shaders/halo_x.slang"
shader6 = "../shaders-ng/halo_pre_gamma.slang"
filter_linear6 = "true"
wrap_mode6 = "clamp_to_edge"
mipmap_input6 = "false"
alias6 = "halo_pass_x"
alias6 = "halo_pre_gamma_pass"
float_framebuffer6 = "true"
srgb_framebuffer6 = "false"
scale_type_x6 = "source"
scale_x6 = "1.000000"
scale_type_y6 = "source"
scale_y6 = "1.000000"
shader7 = "shaders/halo_y.slang"
shader7 = "../shaders-ng/halo.slang"
filter_linear7 = "true"
wrap_mode7 = "clamp_to_edge"
mipmap_input7 = "false"
@ -87,7 +87,7 @@ scale_type_x7 = "source"
scale_x7 = "1.000000"
scale_type_y7 = "source"
scale_y7 = "1.000000"
shader8 = "shaders/avglum_pass.slang"
shader8 = "../shaders-ng/avglum_pass.slang"
filter_linear8 = "true"
wrap_mode8 = "mirrored_repeat"
mipmap_input8 = "false"
@ -98,7 +98,7 @@ scale_type_x8 = "source"
scale_x8 = "0.500000"
scale_type_y8 = "source"
scale_y8 = "0.500000"
shader9 = "shaders/reflection_blur_pre.slang"
shader9 = "../shaders-ng/reflection_blur_pre.slang"
filter_linear9 = "true"
wrap_mode9 = "clamp_to_border"
mipmap_input9 = "false"
@ -109,10 +109,10 @@ scale_type_x9 = "source"
scale_x9 = "1.000000"
scale_type_y9 = "source"
scale_y9 = "1.000000"
shader10 = "shaders/reflection_blur.slang"
shader10 = "../shaders-ng/reflection_blur.slang"
filter_linear10 = "true"
wrap_mode10 = "mirrored_repeat"
mipmap_input10 = "true"
mipmap_input10 = "false"
alias10 = "reflected_blurred_pass"
float_framebuffer10 = "false"
srgb_framebuffer10 = "false"
@ -120,7 +120,7 @@ scale_type_x10 = "source"
scale_x10 = "1.000000"
scale_type_y10 = "source"
scale_y10 = "1.000000"
shader11 = "shaders/bloom_pass_1.slang"
shader11 = "../shaders-ng/bloom_pass_1.slang"
filter_linear11 = "true"
wrap_mode11 = "mirrored_repeat"
mipmap_input11 = "false"
@ -131,7 +131,7 @@ scale_type_x11 = "source"
scale_x11 = "1.000000"
scale_type_y11 = "source"
scale_y11 = "1.000000"
shader12 = "shaders/bloom_pass_2.slang"
shader12 = "../shaders-ng/bloom_pass_2.slang"
filter_linear12 = "true"
wrap_mode12 = "clamp_to_edge"
mipmap_input12 = "false"
@ -142,7 +142,7 @@ scale_type_x12 = "source"
scale_x12 = "0.500000"
scale_type_y12 = "source"
scale_y12 = "0.500000"
shader13 = "shaders/bloom_pass_3.slang"
shader13 = "../shaders-ng/bloom_pass_3.slang"
filter_linear13 = "true"
wrap_mode13 = "clamp_to_edge"
mipmap_input13 = "false"
@ -153,7 +153,7 @@ scale_type_x13 = "source"
scale_x13 = "1.000000"
scale_type_y13 = "source"
scale_y13 = "1.000000"
shader14 = "shaders/bloom_pass_4.slang"
shader14 = "../shaders-ng/bloom_pass_4.slang"
filter_linear14 = "true"
wrap_mode14 = "mirrored_repeat"
mipmap_input14 = "false"
@ -164,7 +164,7 @@ scale_type_x14 = "source"
scale_x14 = "1.000000"
scale_type_y14 = "source"
scale_y14 = "1.000000"
shader15 = "shaders/ambi_temporal_pass.slang"
shader15 = "../shaders-ng/ambi_temporal_pass.slang"
filter_linear15 = "true"
wrap_mode15 = "clamp_to_border"
mipmap_input15 = "false"
@ -175,7 +175,7 @@ scale_type_x15 = "viewport"
scale_x15 = "0.050000"
scale_type_y15 = "viewport"
scale_y15 = "0.050000"
shader16 = "shaders/final_pass.slang"
shader16 = "../shaders-ng/final_pass.slang"
filter_linear16 = "true"
wrap_mode16 = "mirrored_repeat"
mipmap_input16 = "false"
@ -187,82 +187,82 @@ scale_x16 = "1.000000"
scale_type_y16 = "viewport"
scale_y16 = "1.000000"
DO_CCORRECTION = "1.000000"
LUMINANCE = "0.200000"
GAMMA_OUT = "0.530000"
IN_GLOW_POWER = "1.300000"
LUMINANCE = "0.300000"
IN_GLOW_GAMMA = "2.000000"
GAMMA_OUT = "0.560000"
DO_SHIFT_RGB = "1.000000"
OFFSET_STRENGTH = "0.250000"
SHIFT_R = "-20.000000"
SHIFT_G = "1.000000"
SHIFT_B = "20.000000"
DO_IN_GLOW = "1.000000"
IN_GLOW_POWER = "1.600000"
IN_GLOW_GAMMA = "2.000000"
IN_GLOW_W = "0.000000"
IN_GLOW_H = "2.000000"
IN_GLOW_BIAS = "0.000000"
DO_VMASK_AND_DARKLINES = "1.000000"
RGB_MASK_STRENGTH = "1.000000"
VMASK_USE_GM = "1.000000"
DARKLINES_STRENGTH = "0.000000"
DO_SCANLINES = "1.000000"
SCANLINE_MIN = "0.300000"
SCANLINE_SM_TYPE = "1.000000"
SCANLINE_SM_VOFFSET = "60.000000"
IN_GLOW_SPREAD = "2.000000"
DO_PIXELGRID = "1.000000"
PIXELGRID_H_PRST = "1.000000"
PIXELGRID_MIN_W = "0.500000"
PIXELGRID_MAX_W = "0.500000"
PIXELGRID_BASAL_GRID = "0.200000"
PIXELGRID_MIN_H = "0.300000"
PIXELGRID_MAX_H = "0.500000"
PIXELGRID_OFFSET_CORE = "0.170000"
PIXELGRID_INTR_FLICK_POWR = "0.170000"
PIXELGRID_Y_MASK = "0.000000"
PIXELGRID_Y_MASK_HEIGHT = "1.000000"
DO_HALO = "1.000000"
HALO_POWER = "0.430000"
HALO_W = "3.500000"
HALO_H = "3.500000"
HALO_POWER = "0.450000"
HALO_SHARPNESS = "6.500000"
HALO_GAMMA = "1.300000"
HALO_VS_SCAN = "1.000000"
DO_BLOOM = "1.000000"
BLOOM_MIX = "0.500000"
DO_CURVATURE = "1.000000"
GEOM_WARP_X = "0.420000"
GEOM_WARP_Y = "0.470000"
GEOM_CORNER_SMOOTH = "400.000000"
DO_BEZEL = "1.000000"
BEZEL_INNER_ZOOM = "-0.522000"
BEZEL_FRAME_ZOOM = "-0.247000"
BEZEL_R = "0.030000"
BEZEL_G = "0.015000"
BEZEL_B = "0.005000"
BEZEL_R = "0.070000"
BEZEL_G = "0.050000"
BEZEL_B = "0.035000"
BEZEL_CON = "2.180000"
BEZEL_REFL_STRENGTH = "0.200000"
DO_BG_IMAGE = "1.000000"
BG_IMAGE_OVER = "1.000000"
BG_IMAGE_ZOOM = "0.998000"
BG_IMAGE_OFFX = "0.000500"
BG_IMAGE_OFFY = "0.005500"
BG_IMAGE_ZOOM = "1.015999"
AMBI_STEPS = "5.000000"
AMBI_FALLOFF = "0.500000"
AMBI_FALLOFF = "0.300000"
AMBI_POWER = "0.700000"
AMBI_OVER_BEZEL = "0.000000"
AMBI_OVER_BEZEL_SIZE = "0.180000"
AMBI_BG_IMAGE_BLEND_MODE = "1.000000"
AMBI_ADD_ON_BLACK = "0.500000"
AMBI_BG_IMAGE_FORCE = "1.000000"
DO_VIGNETTE = "1.000000"
V_SIZE = "2.000000"
V_POWER = "1.050000"
V_SIZE = "0.800000"
DO_SPOT = "1.000000"
S_POSITION = "194.000000"
S_SIZE = "0.640000"
S_POWER = "0.250000"
textures = "monitor_body_curved;monitor_body_straight;bg_under;bg_over;backdrop"
monitor_body_curved = "textures/monitor_body_curved.png"
monitor_body_curved = "../textures/monitor_body_curved.png"
monitor_body_curved_linear = "true"
monitor_body_curved_wrap_mode = "clamp_to_edge"
monitor_body_curved_mipmap = "true"
monitor_body_straight = "textures/monitor_body_straight.png"
monitor_body_straight = "../textures/monitor_body_straight.png"
monitor_body_straight_linear = "true"
monitor_body_straight_wrap_mode = "clamp_to_edge"
monitor_body_straight_mipmap = "true"
bg_under = "textures/background_under.png"
bg_under = "../textures/background_under.png"
bg_under_linear = "true"
bg_under_wrap_mode = "mirrored_repeat"
bg_under_mipmap = "true"
bg_over = "textures/background_over.png"
bg_under_mipmap = "false"
bg_over = "../textures/background_over.png"
bg_over_linear = "true"
bg_over_wrap_mode = "mirrored_repeat"
bg_over_mipmap = "true"
backdrop = "textures/boothill.jpg"
bg_over_mipmap = "false"
backdrop = "../textures/boothill.jpg"
backdrop_linear = "true"
backdrop_wrap_mode = "mirrored_repeat"
backdrop_mipmap = "true"

View file

@ -1,5 +1,5 @@
shaders = "17"
shader0 = "shaders/colortools_and_ntsc_pass.slang"
shader0 = "../shaders-ng/colortools_and_ntsc_pass.slang"
filter_linear0 = "false"
wrap_mode0 = "mirrored_repeat"
mipmap_input0 = "false"
@ -10,7 +10,7 @@ scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "shaders/flick_and_noise.slang"
shader1 = "../shaders-ng/flick_and_noise.slang"
filter_linear1 = "false"
wrap_mode1 = "mirrored_repeat"
mipmap_input1 = "false"
@ -21,7 +21,7 @@ scale_type_x1 = "source"
scale_x1 = "2.000000"
scale_type_y1 = "source"
scale_y1 = "2.000000"
shader2 = "shaders/fxaa.slang"
shader2 = "../shaders-ng/fxaa.slang"
filter_linear2 = "true"
wrap_mode2 = "mirrored_repeat"
mipmap_input2 = "true"
@ -32,7 +32,7 @@ scale_type_x2 = "source"
scale_x2 = "1.000000"
scale_type_y2 = "source"
scale_y2 = "1.000000"
shader3 = "shaders/shift_and_bleed.slang"
shader3 = "../shaders-ng/shift_and_bleed.slang"
filter_linear3 = "true"
wrap_mode3 = "mirrored_repeat"
mipmap_input3 = "false"
@ -43,10 +43,10 @@ scale_type_x3 = "source"
scale_x3 = "1.000000"
scale_type_y3 = "source"
scale_y3 = "1.000000"
shader4 = "shaders/in_glow_x.slang"
shader4 = "../shaders-ng/in_glow_x.slang"
filter_linear4 = "true"
wrap_mode4 = "mirrored_repeat"
mipmap_input4 = "false"
mipmap_input4 = "true"
alias4 = "in_glow_pass_x"
float_framebuffer4 = "true"
srgb_framebuffer4 = "false"
@ -54,7 +54,7 @@ scale_type_x4 = "source"
scale_x4 = "1.000000"
scale_type_y4 = "source"
scale_y4 = "1.000000"
shader5 = "shaders/in_glow_y.slang"
shader5 = "../shaders-ng/in_glow_y.slang"
filter_linear5 = "true"
wrap_mode5 = "mirrored_repeat"
mipmap_input5 = "false"
@ -65,18 +65,18 @@ scale_type_x5 = "source"
scale_x5 = "1.000000"
scale_type_y5 = "source"
scale_y5 = "1.000000"
shader6 = "shaders/halo_x.slang"
shader6 = "../shaders-ng/halo_pre_gamma.slang"
filter_linear6 = "true"
wrap_mode6 = "clamp_to_edge"
mipmap_input6 = "false"
alias6 = "halo_pass_x"
alias6 = "halo_pre_gamma_pass"
float_framebuffer6 = "true"
srgb_framebuffer6 = "false"
scale_type_x6 = "source"
scale_x6 = "1.000000"
scale_type_y6 = "source"
scale_y6 = "1.000000"
shader7 = "shaders/halo_y.slang"
shader7 = "../shaders-ng/halo.slang"
filter_linear7 = "true"
wrap_mode7 = "clamp_to_edge"
mipmap_input7 = "false"
@ -87,7 +87,7 @@ scale_type_x7 = "source"
scale_x7 = "1.000000"
scale_type_y7 = "source"
scale_y7 = "1.000000"
shader8 = "shaders/avglum_pass.slang"
shader8 = "../shaders-ng/avglum_pass.slang"
filter_linear8 = "true"
wrap_mode8 = "mirrored_repeat"
mipmap_input8 = "false"
@ -98,7 +98,7 @@ scale_type_x8 = "source"
scale_x8 = "0.500000"
scale_type_y8 = "source"
scale_y8 = "0.500000"
shader9 = "shaders/reflection_blur_pre.slang"
shader9 = "../shaders-ng/reflection_blur_pre.slang"
filter_linear9 = "true"
wrap_mode9 = "clamp_to_border"
mipmap_input9 = "false"
@ -109,10 +109,10 @@ scale_type_x9 = "source"
scale_x9 = "1.000000"
scale_type_y9 = "source"
scale_y9 = "1.000000"
shader10 = "shaders/reflection_blur.slang"
shader10 = "../shaders-ng/reflection_blur.slang"
filter_linear10 = "true"
wrap_mode10 = "mirrored_repeat"
mipmap_input10 = "true"
mipmap_input10 = "false"
alias10 = "reflected_blurred_pass"
float_framebuffer10 = "false"
srgb_framebuffer10 = "false"
@ -120,7 +120,7 @@ scale_type_x10 = "source"
scale_x10 = "1.000000"
scale_type_y10 = "source"
scale_y10 = "1.000000"
shader11 = "shaders/bloom_pass_1.slang"
shader11 = "../shaders-ng/bloom_pass_1.slang"
filter_linear11 = "true"
wrap_mode11 = "mirrored_repeat"
mipmap_input11 = "false"
@ -131,7 +131,7 @@ scale_type_x11 = "source"
scale_x11 = "1.000000"
scale_type_y11 = "source"
scale_y11 = "1.000000"
shader12 = "shaders/bloom_pass_2.slang"
shader12 = "../shaders-ng/bloom_pass_2.slang"
filter_linear12 = "true"
wrap_mode12 = "clamp_to_edge"
mipmap_input12 = "false"
@ -142,7 +142,7 @@ scale_type_x12 = "source"
scale_x12 = "0.500000"
scale_type_y12 = "source"
scale_y12 = "0.500000"
shader13 = "shaders/bloom_pass_3.slang"
shader13 = "../shaders-ng/bloom_pass_3.slang"
filter_linear13 = "true"
wrap_mode13 = "clamp_to_edge"
mipmap_input13 = "false"
@ -153,7 +153,7 @@ scale_type_x13 = "source"
scale_x13 = "1.000000"
scale_type_y13 = "source"
scale_y13 = "1.000000"
shader14 = "shaders/bloom_pass_4.slang"
shader14 = "../shaders-ng/bloom_pass_4.slang"
filter_linear14 = "true"
wrap_mode14 = "mirrored_repeat"
mipmap_input14 = "false"
@ -164,7 +164,7 @@ scale_type_x14 = "source"
scale_x14 = "1.000000"
scale_type_y14 = "source"
scale_y14 = "1.000000"
shader15 = "shaders/ambi_temporal_pass.slang"
shader15 = "../shaders-ng/ambi_temporal_pass.slang"
filter_linear15 = "true"
wrap_mode15 = "clamp_to_border"
mipmap_input15 = "false"
@ -175,7 +175,7 @@ scale_type_x15 = "viewport"
scale_x15 = "0.050000"
scale_type_y15 = "viewport"
scale_y15 = "0.050000"
shader16 = "shaders/final_pass.slang"
shader16 = "../shaders-ng/final_pass.slang"
filter_linear16 = "true"
wrap_mode16 = "mirrored_repeat"
mipmap_input16 = "false"
@ -187,7 +187,9 @@ scale_x16 = "1.000000"
scale_type_y16 = "viewport"
scale_y16 = "1.000000"
DO_CCORRECTION = "1.000000"
LUMINANCE = "0.200000"
IN_GLOW_POWER = "1.825000"
LUMINANCE = "0.100000"
IN_GLOW_GAMMA = "2.000000"
GAMMA_OUT = "0.500000"
DO_SHIFT_RGB = "1.000000"
OFFSET_STRENGTH = "0.250000"
@ -195,30 +197,24 @@ SHIFT_R = "-20.000000"
SHIFT_G = "1.000000"
SHIFT_B = "20.000000"
DO_IN_GLOW = "1.000000"
IN_GLOW_POWER = "1.950000"
IN_GLOW_GAMMA = "2.000000"
IN_GLOW_W = "0.000000"
IN_GLOW_H = "2.000000"
IN_GLOW_BIAS = "0.000000"
DO_VMASK_AND_DARKLINES = "1.000000"
RGB_MASK_STRENGTH = "1.000000"
VMASK_USE_GM = "1.000000"
VMASK_GAP = "1.000000"
DARKLINES_STRENGTH = "0.000000"
DO_SCANLINES = "1.000000"
SCANLINE_MIN = "0.250000"
SCANLINE_MAX = "0.700000"
IN_GLOW_SPREAD = "2.000000"
DO_PIXELGRID = "1.000000"
PIXELGRID_H_PRST = "2.000000"
PIXELGRID_BASAL_GRID = "0.200000"
PIXELGRID_MIN_H = "0.250000"
PIXELGRID_MAX_H = "0.700000"
PIXELGRID_INTR_FLICK_POWR = "0.170000"
PIXELGRID_Y_MASK = "0.000000"
PIXELGRID_Y_MASK_HEIGHT = "1.000000"
DO_HALO = "1.000000"
HALO_POWER = "0.380000"
HALO_W = "3.500000"
HALO_H = "3.500000"
HALO_SHARPNESS = "6.500000"
HALO_GAMMA = "1.300000"
HALO_VS_SCAN = "0.800000"
DO_BLOOM = "1.000000"
BLOOM_MIX = "0.500000"
DO_CURVATURE = "1.000000"
GEOM_WARP_X = "0.420000"
GEOM_WARP_Y = "0.470000"
GEOM_CORNER_SMOOTH = "400.000000"
DO_BEZEL = "1.000000"
BEZEL_INNER_ZOOM = "-0.175000"
@ -227,32 +223,27 @@ BEZEL_R = "-0.190000"
BEZEL_G = "-0.190000"
BEZEL_B = "-0.190000"
BEZEL_CON = "2.180000"
AMBI_FALLOFF = "0.600000"
AMBI_POWER = "1.700000"
AMBI_OVER_BEZEL = "0.200000"
DO_VIGNETTE = "1.000000"
V_SIZE = "2.700000"
V_POWER = "1.050000"
V_SIZE = "1.080000"
DO_SPOT = "1.000000"
S_POSITION = "194.000000"
textures = "monitor_body_curved;monitor_body_straight;bg_under;bg_over;backdrop"
monitor_body_curved = "textures/monitor_body_curved.png"
monitor_body_curved = "../textures/monitor_body_curved.png"
monitor_body_curved_linear = "true"
monitor_body_curved_wrap_mode = "clamp_to_edge"
monitor_body_curved_mipmap = "true"
monitor_body_straight = "textures/monitor_body_straight.png"
monitor_body_straight = "../textures/monitor_body_straight.png"
monitor_body_straight_linear = "true"
monitor_body_straight_wrap_mode = "clamp_to_edge"
monitor_body_straight_mipmap = "true"
bg_under = "textures/background_under.png"
bg_under = "../textures/background_under.png"
bg_under_linear = "true"
bg_under_wrap_mode = "mirrored_repeat"
bg_under_mipmap = "true"
bg_over = "textures/background_over.png"
bg_under_mipmap = "false"
bg_over = "../textures/background_over.png"
bg_over_linear = "true"
bg_over_wrap_mode = "mirrored_repeat"
bg_over_mipmap = "true"
backdrop = "textures/boothill.jpg"
bg_over_mipmap = "false"
backdrop = "../textures/boothill.jpg"
backdrop_linear = "true"
backdrop_wrap_mode = "mirrored_repeat"
backdrop_mipmap = "true"

View file

@ -1,5 +1,5 @@
shaders = "17"
shader0 = "shaders/colortools_and_ntsc_pass.slang"
shader0 = "../shaders-ng/colortools_and_ntsc_pass.slang"
filter_linear0 = "false"
wrap_mode0 = "mirrored_repeat"
mipmap_input0 = "false"
@ -10,7 +10,7 @@ scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "shaders/flick_and_noise.slang"
shader1 = "../shaders-ng/flick_and_noise.slang"
filter_linear1 = "false"
wrap_mode1 = "mirrored_repeat"
mipmap_input1 = "false"
@ -21,7 +21,7 @@ scale_type_x1 = "source"
scale_x1 = "2.000000"
scale_type_y1 = "source"
scale_y1 = "2.000000"
shader2 = "shaders/fxaa.slang"
shader2 = "../shaders-ng/fxaa.slang"
filter_linear2 = "true"
wrap_mode2 = "mirrored_repeat"
mipmap_input2 = "true"
@ -32,7 +32,7 @@ scale_type_x2 = "source"
scale_x2 = "1.000000"
scale_type_y2 = "source"
scale_y2 = "1.000000"
shader3 = "shaders/shift_and_bleed.slang"
shader3 = "../shaders-ng/shift_and_bleed.slang"
filter_linear3 = "true"
wrap_mode3 = "mirrored_repeat"
mipmap_input3 = "false"
@ -43,10 +43,10 @@ scale_type_x3 = "source"
scale_x3 = "1.000000"
scale_type_y3 = "source"
scale_y3 = "1.000000"
shader4 = "shaders/in_glow_x.slang"
shader4 = "../shaders-ng/in_glow_x.slang"
filter_linear4 = "true"
wrap_mode4 = "mirrored_repeat"
mipmap_input4 = "false"
mipmap_input4 = "true"
alias4 = "in_glow_pass_x"
float_framebuffer4 = "true"
srgb_framebuffer4 = "false"
@ -54,7 +54,7 @@ scale_type_x4 = "source"
scale_x4 = "1.000000"
scale_type_y4 = "source"
scale_y4 = "1.000000"
shader5 = "shaders/in_glow_y.slang"
shader5 = "../shaders-ng/in_glow_y.slang"
filter_linear5 = "true"
wrap_mode5 = "mirrored_repeat"
mipmap_input5 = "false"
@ -65,18 +65,18 @@ scale_type_x5 = "source"
scale_x5 = "1.000000"
scale_type_y5 = "source"
scale_y5 = "1.000000"
shader6 = "shaders/halo_x.slang"
shader6 = "../shaders-ng/halo_pre_gamma.slang"
filter_linear6 = "true"
wrap_mode6 = "clamp_to_edge"
mipmap_input6 = "false"
alias6 = "halo_pass_x"
alias6 = "halo_pre_gamma_pass"
float_framebuffer6 = "true"
srgb_framebuffer6 = "false"
scale_type_x6 = "source"
scale_x6 = "1.000000"
scale_type_y6 = "source"
scale_y6 = "1.000000"
shader7 = "shaders/halo_y.slang"
shader7 = "../shaders-ng/halo.slang"
filter_linear7 = "true"
wrap_mode7 = "clamp_to_edge"
mipmap_input7 = "false"
@ -87,7 +87,7 @@ scale_type_x7 = "source"
scale_x7 = "1.000000"
scale_type_y7 = "source"
scale_y7 = "1.000000"
shader8 = "shaders/avglum_pass.slang"
shader8 = "../shaders-ng/avglum_pass.slang"
filter_linear8 = "true"
wrap_mode8 = "mirrored_repeat"
mipmap_input8 = "false"
@ -98,7 +98,7 @@ scale_type_x8 = "source"
scale_x8 = "0.500000"
scale_type_y8 = "source"
scale_y8 = "0.500000"
shader9 = "shaders/reflection_blur_pre.slang"
shader9 = "../shaders-ng/reflection_blur_pre.slang"
filter_linear9 = "true"
wrap_mode9 = "clamp_to_border"
mipmap_input9 = "false"
@ -109,10 +109,10 @@ scale_type_x9 = "source"
scale_x9 = "1.000000"
scale_type_y9 = "source"
scale_y9 = "1.000000"
shader10 = "shaders/reflection_blur.slang"
shader10 = "../shaders-ng/reflection_blur.slang"
filter_linear10 = "true"
wrap_mode10 = "mirrored_repeat"
mipmap_input10 = "true"
mipmap_input10 = "false"
alias10 = "reflected_blurred_pass"
float_framebuffer10 = "false"
srgb_framebuffer10 = "false"
@ -120,7 +120,7 @@ scale_type_x10 = "source"
scale_x10 = "1.000000"
scale_type_y10 = "source"
scale_y10 = "1.000000"
shader11 = "shaders/bloom_pass_1.slang"
shader11 = "../shaders-ng/bloom_pass_1.slang"
filter_linear11 = "true"
wrap_mode11 = "mirrored_repeat"
mipmap_input11 = "false"
@ -131,7 +131,7 @@ scale_type_x11 = "source"
scale_x11 = "1.000000"
scale_type_y11 = "source"
scale_y11 = "1.000000"
shader12 = "shaders/bloom_pass_2.slang"
shader12 = "../shaders-ng/bloom_pass_2.slang"
filter_linear12 = "true"
wrap_mode12 = "clamp_to_edge"
mipmap_input12 = "false"
@ -142,7 +142,7 @@ scale_type_x12 = "source"
scale_x12 = "0.500000"
scale_type_y12 = "source"
scale_y12 = "0.500000"
shader13 = "shaders/bloom_pass_3.slang"
shader13 = "../shaders-ng/bloom_pass_3.slang"
filter_linear13 = "true"
wrap_mode13 = "clamp_to_edge"
mipmap_input13 = "false"
@ -153,7 +153,7 @@ scale_type_x13 = "source"
scale_x13 = "1.000000"
scale_type_y13 = "source"
scale_y13 = "1.000000"
shader14 = "shaders/bloom_pass_4.slang"
shader14 = "../shaders-ng/bloom_pass_4.slang"
filter_linear14 = "true"
wrap_mode14 = "mirrored_repeat"
mipmap_input14 = "false"
@ -164,7 +164,7 @@ scale_type_x14 = "source"
scale_x14 = "1.000000"
scale_type_y14 = "source"
scale_y14 = "1.000000"
shader15 = "shaders/ambi_temporal_pass.slang"
shader15 = "../shaders-ng/ambi_temporal_pass.slang"
filter_linear15 = "true"
wrap_mode15 = "clamp_to_border"
mipmap_input15 = "false"
@ -175,7 +175,7 @@ scale_type_x15 = "viewport"
scale_x15 = "0.050000"
scale_type_y15 = "viewport"
scale_y15 = "0.050000"
shader16 = "shaders/final_pass.slang"
shader16 = "../shaders-ng/final_pass.slang"
filter_linear16 = "true"
wrap_mode16 = "mirrored_repeat"
mipmap_input16 = "false"
@ -187,7 +187,9 @@ scale_x16 = "1.000000"
scale_type_y16 = "viewport"
scale_y16 = "1.000000"
DO_CCORRECTION = "1.000000"
LUMINANCE = "0.200000"
IN_GLOW_POWER = "1.825000"
LUMINANCE = "0.100000"
IN_GLOW_GAMMA = "2.000000"
GAMMA_OUT = "0.500000"
DO_SHIFT_RGB = "1.000000"
OFFSET_STRENGTH = "0.250000"
@ -195,64 +197,52 @@ SHIFT_R = "-20.000000"
SHIFT_G = "1.000000"
SHIFT_B = "20.000000"
DO_IN_GLOW = "1.000000"
IN_GLOW_POWER = "1.950000"
IN_GLOW_GAMMA = "2.000000"
IN_GLOW_W = "0.000000"
IN_GLOW_H = "2.000000"
IN_GLOW_BIAS = "0.000000"
DO_VMASK_AND_DARKLINES = "1.000000"
RGB_MASK_STRENGTH = "1.000000"
VMASK_USE_GM = "1.000000"
VMASK_GAP = "1.000000"
DARKLINES_STRENGTH = "0.000000"
DO_SCANLINES = "1.000000"
SCANLINE_MIN = "0.200000"
SCANLINE_MAX = "0.700000"
IN_GLOW_SPREAD = "2.000000"
DO_PIXELGRID = "1.000000"
PIXELGRID_H_PRST = "2.000000"
PIXELGRID_BASAL_GRID = "0.200000"
PIXELGRID_MAX_H = "0.700000"
PIXELGRID_INTR_FLICK_POWR = "0.170000"
PIXELGRID_Y_MASK = "0.000000"
PIXELGRID_Y_MASK_HEIGHT = "1.000000"
DO_HALO = "1.000000"
HALO_POWER = "0.380000"
HALO_W = "3.500000"
HALO_H = "3.500000"
HALO_SHARPNESS = "6.500000"
HALO_GAMMA = "1.300000"
HALO_VS_SCAN = "0.800000"
DO_BLOOM = "1.000000"
BLOOM_MIX = "0.500000"
DO_CURVATURE = "1.000000"
GEOM_WARP_X = "0.420000"
GEOM_WARP_Y = "0.470000"
GEOM_CORNER_SMOOTH = "400.000000"
DO_BEZEL = "1.000000"
BEZEL_INNER_ZOOM = "-0.014000"
BEZEL_INNER_ZOOM = "-0.015000"
BEZEL_FRAME_ZOOM = "0.170000"
BEZEL_R = "-0.190000"
BEZEL_G = "-0.190000"
BEZEL_B = "-0.190000"
BEZEL_CON = "2.180000"
AMBI_FALLOFF = "0.400000"
AMBI_POWER = "5.000000"
AMBI_OVER_BEZEL = "0.200000"
DO_VIGNETTE = "1.000000"
V_SIZE = "2.700000"
V_POWER = "1.050000"
V_SIZE = "1.080000"
DO_SPOT = "1.000000"
S_POSITION = "194.000000"
textures = "monitor_body_curved;monitor_body_straight;bg_under;bg_over;backdrop"
monitor_body_curved = "textures/monitor_body_curved.png"
monitor_body_curved = "../textures/monitor_body_curved.png"
monitor_body_curved_linear = "true"
monitor_body_curved_wrap_mode = "clamp_to_edge"
monitor_body_curved_mipmap = "true"
monitor_body_straight = "textures/monitor_body_straight.png"
monitor_body_straight = "../textures/monitor_body_straight.png"
monitor_body_straight_linear = "true"
monitor_body_straight_wrap_mode = "clamp_to_edge"
monitor_body_straight_mipmap = "true"
bg_under = "textures/background_under.png"
bg_under = "../textures/background_under.png"
bg_under_linear = "true"
bg_under_wrap_mode = "mirrored_repeat"
bg_under_mipmap = "true"
bg_over = "textures/background_over.png"
bg_under_mipmap = "false"
bg_over = "../textures/background_over.png"
bg_over_linear = "true"
bg_over_wrap_mode = "mirrored_repeat"
bg_over_mipmap = "true"
backdrop = "textures/boothill.jpg"
bg_over_mipmap = "false"
backdrop = "../textures/boothill.jpg"
backdrop_linear = "true"
backdrop_wrap_mode = "mirrored_repeat"
backdrop_mipmap = "true"

View file

@ -1,5 +1,5 @@
shaders = "17"
shader0 = "shaders/colortools_and_ntsc_pass.slang"
shader0 = "../shaders-ng/colortools_and_ntsc_pass.slang"
filter_linear0 = "false"
wrap_mode0 = "mirrored_repeat"
mipmap_input0 = "false"
@ -10,7 +10,7 @@ scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "shaders/flick_and_noise.slang"
shader1 = "../shaders-ng/flick_and_noise.slang"
filter_linear1 = "false"
wrap_mode1 = "mirrored_repeat"
mipmap_input1 = "false"
@ -21,7 +21,7 @@ scale_type_x1 = "source"
scale_x1 = "2.000000"
scale_type_y1 = "source"
scale_y1 = "2.000000"
shader2 = "shaders/fxaa.slang"
shader2 = "../shaders-ng/fxaa.slang"
filter_linear2 = "true"
wrap_mode2 = "mirrored_repeat"
mipmap_input2 = "true"
@ -32,7 +32,7 @@ scale_type_x2 = "source"
scale_x2 = "1.000000"
scale_type_y2 = "source"
scale_y2 = "1.000000"
shader3 = "shaders/shift_and_bleed.slang"
shader3 = "../shaders-ng/shift_and_bleed.slang"
filter_linear3 = "true"
wrap_mode3 = "mirrored_repeat"
mipmap_input3 = "false"
@ -43,10 +43,10 @@ scale_type_x3 = "source"
scale_x3 = "1.000000"
scale_type_y3 = "source"
scale_y3 = "1.000000"
shader4 = "shaders/in_glow_x.slang"
shader4 = "../shaders-ng/in_glow_x.slang"
filter_linear4 = "true"
wrap_mode4 = "mirrored_repeat"
mipmap_input4 = "false"
mipmap_input4 = "true"
alias4 = "in_glow_pass_x"
float_framebuffer4 = "true"
srgb_framebuffer4 = "false"
@ -54,7 +54,7 @@ scale_type_x4 = "source"
scale_x4 = "1.000000"
scale_type_y4 = "source"
scale_y4 = "1.000000"
shader5 = "shaders/in_glow_y.slang"
shader5 = "../shaders-ng/in_glow_y.slang"
filter_linear5 = "true"
wrap_mode5 = "mirrored_repeat"
mipmap_input5 = "false"
@ -65,18 +65,18 @@ scale_type_x5 = "source"
scale_x5 = "1.000000"
scale_type_y5 = "source"
scale_y5 = "1.000000"
shader6 = "shaders/halo_x.slang"
shader6 = "../shaders-ng/halo_pre_gamma.slang"
filter_linear6 = "true"
wrap_mode6 = "clamp_to_edge"
mipmap_input6 = "false"
alias6 = "halo_pass_x"
alias6 = "halo_pre_gamma_pass"
float_framebuffer6 = "true"
srgb_framebuffer6 = "false"
scale_type_x6 = "source"
scale_x6 = "1.000000"
scale_type_y6 = "source"
scale_y6 = "1.000000"
shader7 = "shaders/halo_y.slang"
shader7 = "../shaders-ng/halo.slang"
filter_linear7 = "true"
wrap_mode7 = "clamp_to_edge"
mipmap_input7 = "false"
@ -87,7 +87,7 @@ scale_type_x7 = "source"
scale_x7 = "1.000000"
scale_type_y7 = "source"
scale_y7 = "1.000000"
shader8 = "shaders/avglum_pass.slang"
shader8 = "../shaders-ng/avglum_pass.slang"
filter_linear8 = "true"
wrap_mode8 = "mirrored_repeat"
mipmap_input8 = "false"
@ -98,7 +98,7 @@ scale_type_x8 = "source"
scale_x8 = "0.500000"
scale_type_y8 = "source"
scale_y8 = "0.500000"
shader9 = "shaders/reflection_blur_pre.slang"
shader9 = "../shaders-ng/reflection_blur_pre.slang"
filter_linear9 = "true"
wrap_mode9 = "clamp_to_border"
mipmap_input9 = "false"
@ -109,10 +109,10 @@ scale_type_x9 = "source"
scale_x9 = "1.000000"
scale_type_y9 = "source"
scale_y9 = "1.000000"
shader10 = "shaders/reflection_blur.slang"
shader10 = "../shaders-ng/reflection_blur.slang"
filter_linear10 = "true"
wrap_mode10 = "mirrored_repeat"
mipmap_input10 = "true"
mipmap_input10 = "false"
alias10 = "reflected_blurred_pass"
float_framebuffer10 = "false"
srgb_framebuffer10 = "false"
@ -120,7 +120,7 @@ scale_type_x10 = "source"
scale_x10 = "1.000000"
scale_type_y10 = "source"
scale_y10 = "1.000000"
shader11 = "shaders/bloom_pass_1.slang"
shader11 = "../shaders-ng/bloom_pass_1.slang"
filter_linear11 = "true"
wrap_mode11 = "mirrored_repeat"
mipmap_input11 = "false"
@ -131,7 +131,7 @@ scale_type_x11 = "source"
scale_x11 = "1.000000"
scale_type_y11 = "source"
scale_y11 = "1.000000"
shader12 = "shaders/bloom_pass_2.slang"
shader12 = "../shaders-ng/bloom_pass_2.slang"
filter_linear12 = "true"
wrap_mode12 = "clamp_to_edge"
mipmap_input12 = "false"
@ -142,7 +142,7 @@ scale_type_x12 = "source"
scale_x12 = "0.500000"
scale_type_y12 = "source"
scale_y12 = "0.500000"
shader13 = "shaders/bloom_pass_3.slang"
shader13 = "../shaders-ng/bloom_pass_3.slang"
filter_linear13 = "true"
wrap_mode13 = "clamp_to_edge"
mipmap_input13 = "false"
@ -153,7 +153,7 @@ scale_type_x13 = "source"
scale_x13 = "1.000000"
scale_type_y13 = "source"
scale_y13 = "1.000000"
shader14 = "shaders/bloom_pass_4.slang"
shader14 = "../shaders-ng/bloom_pass_4.slang"
filter_linear14 = "true"
wrap_mode14 = "mirrored_repeat"
mipmap_input14 = "false"
@ -164,7 +164,7 @@ scale_type_x14 = "source"
scale_x14 = "1.000000"
scale_type_y14 = "source"
scale_y14 = "1.000000"
shader15 = "shaders/ambi_temporal_pass.slang"
shader15 = "../shaders-ng/ambi_temporal_pass.slang"
filter_linear15 = "true"
wrap_mode15 = "clamp_to_border"
mipmap_input15 = "false"
@ -175,7 +175,7 @@ scale_type_x15 = "viewport"
scale_x15 = "0.050000"
scale_type_y15 = "viewport"
scale_y15 = "0.050000"
shader16 = "shaders/final_pass.slang"
shader16 = "../shaders-ng/final_pass.slang"
filter_linear16 = "true"
wrap_mode16 = "mirrored_repeat"
mipmap_input16 = "false"
@ -187,69 +187,59 @@ scale_x16 = "1.000000"
scale_type_y16 = "viewport"
scale_y16 = "1.000000"
DO_CCORRECTION = "1.000000"
LUMINANCE = "0.200000"
GAMMA_OUT = "0.530000"
IN_GLOW_POWER = "1.825000"
LUMINANCE = "0.100000"
IN_GLOW_GAMMA = "2.000000"
GAMMA_OUT = "0.510000"
DO_SHIFT_RGB = "1.000000"
OFFSET_STRENGTH = "0.250000"
SHIFT_R = "-20.000000"
SHIFT_G = "1.000000"
SHIFT_B = "20.000000"
DO_IN_GLOW = "1.000000"
IN_GLOW_POWER = "1.950000"
IN_GLOW_GAMMA = "2.000000"
IN_GLOW_W = "0.000000"
IN_GLOW_H = "2.000000"
IN_GLOW_BIAS = "0.000000"
DO_VMASK_AND_DARKLINES = "1.000000"
RGB_MASK_STRENGTH = "1.000000"
VMASK_USE_GM = "1.000000"
VMASK_GAP = "1.000000"
DARKLINES_STRENGTH = "0.000000"
DO_SCANLINES = "1.000000"
SCANLINE_MIN = "0.250000"
SCANLINE_DARK = "0.050000"
IN_GLOW_SPREAD = "2.000000"
DO_PIXELGRID = "1.000000"
PIXELGRID_H_PRST = "2.000000"
PIXELGRID_BASAL_GRID = "0.200000"
PIXELGRID_MIN_H = "0.300000"
PIXELGRID_MAX_H = "0.500000"
PIXELGRID_INTR_FLICK_POWR = "0.170000"
PIXELGRID_Y_MASK = "0.000000"
PIXELGRID_Y_MASK_HEIGHT = "1.000000"
DO_HALO = "1.000000"
HALO_POWER = "0.430000"
HALO_W = "3.500000"
HALO_H = "3.500000"
HALO_SHARPNESS = "6.500000"
HALO_GAMMA = "1.300000"
HALO_VS_SCAN = "0.800000"
DO_BLOOM = "1.000000"
BLOOM_MIX = "0.500000"
DO_CURVATURE = "1.000000"
GEOM_WARP_X = "0.420000"
GEOM_WARP_Y = "0.470000"
GEOM_CORNER_SIZE = "0.010000"
GEOM_CORNER_SMOOTH = "400.000000"
BEZEL_INNER_ZOOM = "-0.215000"
BEZEL_R = "-0.190000"
BEZEL_G = "-0.190000"
BEZEL_B = "-0.190000"
BEZEL_CON = "2.180000"
AMBI_FALLOFF = "0.400000"
AMBI_POWER = "1.000000"
AMBI_OVER_BEZEL = "0.200000"
V_SIZE = "2.700000"
V_POWER = "1.050000"
S_POSITION = "194.000000"
V_SIZE = "1.080000"
textures = "monitor_body_curved;monitor_body_straight;bg_under;bg_over;backdrop"
monitor_body_curved = "textures/monitor_body_curved.png"
monitor_body_curved = "../textures/monitor_body_curved.png"
monitor_body_curved_linear = "true"
monitor_body_curved_wrap_mode = "clamp_to_edge"
monitor_body_curved_mipmap = "true"
monitor_body_straight = "textures/monitor_body_straight.png"
monitor_body_straight = "../textures/monitor_body_straight.png"
monitor_body_straight_linear = "true"
monitor_body_straight_wrap_mode = "clamp_to_edge"
monitor_body_straight_mipmap = "true"
bg_under = "textures/background_under.png"
bg_under = "../textures/background_under.png"
bg_under_linear = "true"
bg_under_wrap_mode = "mirrored_repeat"
bg_under_mipmap = "true"
bg_over = "textures/background_over.png"
bg_under_mipmap = "false"
bg_over = "../textures/background_over.png"
bg_over_linear = "true"
bg_over_wrap_mode = "mirrored_repeat"
bg_over_mipmap = "true"
backdrop = "textures/boothill.jpg"
bg_over_mipmap = "false"
backdrop = "../textures/boothill.jpg"
backdrop_linear = "true"
backdrop_wrap_mode = "mirrored_repeat"
backdrop_mipmap = "true"

View file

@ -1,5 +1,5 @@
shaders = "17"
shader0 = "shaders/colortools_and_ntsc_pass.slang"
shader0 = "../shaders-ng/colortools_and_ntsc_pass.slang"
filter_linear0 = "false"
wrap_mode0 = "mirrored_repeat"
mipmap_input0 = "false"
@ -10,7 +10,7 @@ scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "shaders/flick_and_noise.slang"
shader1 = "../shaders-ng/flick_and_noise.slang"
filter_linear1 = "false"
wrap_mode1 = "mirrored_repeat"
mipmap_input1 = "false"
@ -21,7 +21,7 @@ scale_type_x1 = "source"
scale_x1 = "2.000000"
scale_type_y1 = "source"
scale_y1 = "2.000000"
shader2 = "shaders/fxaa.slang"
shader2 = "../shaders-ng/fxaa.slang"
filter_linear2 = "true"
wrap_mode2 = "mirrored_repeat"
mipmap_input2 = "true"
@ -32,7 +32,7 @@ scale_type_x2 = "source"
scale_x2 = "1.000000"
scale_type_y2 = "source"
scale_y2 = "1.000000"
shader3 = "shaders/shift_and_bleed.slang"
shader3 = "../shaders-ng/shift_and_bleed.slang"
filter_linear3 = "true"
wrap_mode3 = "mirrored_repeat"
mipmap_input3 = "false"
@ -43,10 +43,10 @@ scale_type_x3 = "source"
scale_x3 = "1.000000"
scale_type_y3 = "source"
scale_y3 = "1.000000"
shader4 = "shaders/in_glow_x.slang"
shader4 = "../shaders-ng/in_glow_x.slang"
filter_linear4 = "true"
wrap_mode4 = "mirrored_repeat"
mipmap_input4 = "false"
mipmap_input4 = "true"
alias4 = "in_glow_pass_x"
float_framebuffer4 = "true"
srgb_framebuffer4 = "false"
@ -54,7 +54,7 @@ scale_type_x4 = "source"
scale_x4 = "1.000000"
scale_type_y4 = "source"
scale_y4 = "1.000000"
shader5 = "shaders/in_glow_y.slang"
shader5 = "../shaders-ng/in_glow_y.slang"
filter_linear5 = "true"
wrap_mode5 = "mirrored_repeat"
mipmap_input5 = "false"
@ -65,18 +65,18 @@ scale_type_x5 = "source"
scale_x5 = "1.000000"
scale_type_y5 = "source"
scale_y5 = "1.000000"
shader6 = "shaders/halo_x.slang"
shader6 = "../shaders-ng/halo_pre_gamma.slang"
filter_linear6 = "true"
wrap_mode6 = "clamp_to_edge"
mipmap_input6 = "false"
alias6 = "halo_pass_x"
alias6 = "halo_pre_gamma_pass"
float_framebuffer6 = "true"
srgb_framebuffer6 = "false"
scale_type_x6 = "source"
scale_x6 = "1.000000"
scale_type_y6 = "source"
scale_y6 = "1.000000"
shader7 = "shaders/halo_y.slang"
shader7 = "../shaders-ng/halo.slang"
filter_linear7 = "true"
wrap_mode7 = "clamp_to_edge"
mipmap_input7 = "false"
@ -87,7 +87,7 @@ scale_type_x7 = "source"
scale_x7 = "1.000000"
scale_type_y7 = "source"
scale_y7 = "1.000000"
shader8 = "shaders/avglum_pass.slang"
shader8 = "../shaders-ng/avglum_pass.slang"
filter_linear8 = "true"
wrap_mode8 = "mirrored_repeat"
mipmap_input8 = "false"
@ -98,7 +98,7 @@ scale_type_x8 = "source"
scale_x8 = "0.500000"
scale_type_y8 = "source"
scale_y8 = "0.500000"
shader9 = "shaders/reflection_blur_pre.slang"
shader9 = "../shaders-ng/reflection_blur_pre.slang"
filter_linear9 = "true"
wrap_mode9 = "clamp_to_border"
mipmap_input9 = "false"
@ -109,10 +109,10 @@ scale_type_x9 = "source"
scale_x9 = "1.000000"
scale_type_y9 = "source"
scale_y9 = "1.000000"
shader10 = "shaders/reflection_blur.slang"
shader10 = "../shaders-ng/reflection_blur.slang"
filter_linear10 = "true"
wrap_mode10 = "mirrored_repeat"
mipmap_input10 = "true"
mipmap_input10 = "false"
alias10 = "reflected_blurred_pass"
float_framebuffer10 = "false"
srgb_framebuffer10 = "false"
@ -120,7 +120,7 @@ scale_type_x10 = "source"
scale_x10 = "1.000000"
scale_type_y10 = "source"
scale_y10 = "1.000000"
shader11 = "shaders/bloom_pass_1.slang"
shader11 = "../shaders-ng/bloom_pass_1.slang"
filter_linear11 = "true"
wrap_mode11 = "mirrored_repeat"
mipmap_input11 = "false"
@ -131,7 +131,7 @@ scale_type_x11 = "source"
scale_x11 = "1.000000"
scale_type_y11 = "source"
scale_y11 = "1.000000"
shader12 = "shaders/bloom_pass_2.slang"
shader12 = "../shaders-ng/bloom_pass_2.slang"
filter_linear12 = "true"
wrap_mode12 = "clamp_to_edge"
mipmap_input12 = "false"
@ -142,7 +142,7 @@ scale_type_x12 = "source"
scale_x12 = "0.500000"
scale_type_y12 = "source"
scale_y12 = "0.500000"
shader13 = "shaders/bloom_pass_3.slang"
shader13 = "../shaders-ng/bloom_pass_3.slang"
filter_linear13 = "true"
wrap_mode13 = "clamp_to_edge"
mipmap_input13 = "false"
@ -153,7 +153,7 @@ scale_type_x13 = "source"
scale_x13 = "1.000000"
scale_type_y13 = "source"
scale_y13 = "1.000000"
shader14 = "shaders/bloom_pass_4.slang"
shader14 = "../shaders-ng/bloom_pass_4.slang"
filter_linear14 = "true"
wrap_mode14 = "mirrored_repeat"
mipmap_input14 = "false"
@ -164,7 +164,7 @@ scale_type_x14 = "source"
scale_x14 = "1.000000"
scale_type_y14 = "source"
scale_y14 = "1.000000"
shader15 = "shaders/ambi_temporal_pass.slang"
shader15 = "../shaders-ng/ambi_temporal_pass.slang"
filter_linear15 = "true"
wrap_mode15 = "clamp_to_border"
mipmap_input15 = "false"
@ -175,7 +175,7 @@ scale_type_x15 = "viewport"
scale_x15 = "0.050000"
scale_type_y15 = "viewport"
scale_y15 = "0.050000"
shader16 = "shaders/final_pass.slang"
shader16 = "../shaders-ng/final_pass.slang"
filter_linear16 = "true"
wrap_mode16 = "mirrored_repeat"
mipmap_input16 = "false"
@ -187,39 +187,35 @@ scale_x16 = "1.000000"
scale_type_y16 = "viewport"
scale_y16 = "1.000000"
DO_CCORRECTION = "1.000000"
LUMINANCE = "0.200000"
GAMMA_OUT = "0.530000"
IN_GLOW_POWER = "1.825000"
LUMINANCE = "0.100000"
IN_GLOW_GAMMA = "2.000000"
GAMMA_OUT = "0.510000"
DO_SHIFT_RGB = "1.000000"
OFFSET_STRENGTH = "0.250000"
SHIFT_R = "-20.000000"
SHIFT_G = "1.000000"
SHIFT_B = "20.000000"
DO_IN_GLOW = "1.000000"
IN_GLOW_POWER = "1.950000"
IN_GLOW_GAMMA = "2.000000"
IN_GLOW_W = "0.000000"
IN_GLOW_H = "2.000000"
IN_GLOW_BIAS = "0.000000"
DO_VMASK_AND_DARKLINES = "1.000000"
RGB_MASK_STRENGTH = "1.000000"
VMASK_USE_GM = "1.000000"
VMASK_GAP = "1.000000"
DARKLINES_STRENGTH = "0.000000"
DO_SCANLINES = "1.000000"
SCANLINE_MIN = "0.250000"
SCANLINE_SM_TYPE = "1.000000"
SCANLINE_SM_VOFFSET = "70.000000"
IN_GLOW_SPREAD = "2.000000"
DO_PIXELGRID = "1.000000"
PIXELGRID_H_PRST = "2.000000"
PIXELGRID_BASAL_GRID = "0.200000"
PIXELGRID_MIN_H = "0.300000"
PIXELGRID_MAX_H = "0.500000"
PIXELGRID_OFFSET_CORE = "0.210000"
PIXELGRID_INTR_FLICK_POWR = "0.170000"
PIXELGRID_Y_MASK = "0.000000"
PIXELGRID_Y_MASK_HEIGHT = "1.000000"
DO_HALO = "1.000000"
HALO_POWER = "0.430000"
HALO_W = "3.500000"
HALO_H = "3.500000"
HALO_SHARPNESS = "6.500000"
HALO_GAMMA = "1.300000"
HALO_VS_SCAN = "0.800000"
DO_BLOOM = "1.000000"
BLOOM_MIX = "0.500000"
DO_CURVATURE = "1.000000"
GEOM_WARP_X = "0.420000"
GEOM_WARP_Y = "0.470000"
GEOM_CORNER_SMOOTH = "400.000000"
DO_BEZEL = "1.000000"
BEZEL_INNER_ZOOM = "-0.173000"
@ -237,35 +233,33 @@ BEZEL_CORNER_DARK = "0.000000"
DO_BG_IMAGE = "1.000000"
BG_IMAGE_NIGHTIFY = "0.700000"
AMBI_STEPS = "5.000000"
AMBI_FALLOFF = "0.380000"
AMBI_FALLOFF = "0.280000"
AMBI_POWER = "7.000000"
AMBI_OVER_BEZEL = "1.700000"
AMBI_OVER_BEZEL_SIZE = "0.140000"
AMBI_BG_IMAGE_BLEND_MODE = "1.000000"
AMBI_BG_IMAGE_FORCE = "0.500000"
DO_VIGNETTE = "1.000000"
V_SIZE = "2.700000"
V_POWER = "1.050000"
V_SIZE = "1.080000"
DO_SPOT = "1.000000"
S_POSITION = "194.000000"
textures = "monitor_body_curved;monitor_body_straight;bg_under;bg_over;backdrop"
monitor_body_curved = "textures/monitor_body_curved.png"
monitor_body_curved = "../textures/monitor_body_curved.png"
monitor_body_curved_linear = "true"
monitor_body_curved_wrap_mode = "clamp_to_edge"
monitor_body_curved_mipmap = "true"
monitor_body_straight = "textures/monitor_body_straight.png"
monitor_body_straight = "../textures/monitor_body_straight.png"
monitor_body_straight_linear = "true"
monitor_body_straight_wrap_mode = "clamp_to_edge"
monitor_body_straight_mipmap = "true"
bg_under = "textures/background_under.png"
bg_under = "../textures/background_under.png"
bg_under_linear = "true"
bg_under_wrap_mode = "mirrored_repeat"
bg_under_mipmap = "true"
bg_over = "textures/background_over.png"
bg_under_mipmap = "false"
bg_over = "../textures/background_over.png"
bg_over_linear = "true"
bg_over_wrap_mode = "mirrored_repeat"
bg_over_mipmap = "true"
backdrop = "textures/boothill.jpg"
bg_over_mipmap = "false"
backdrop = "../textures/boothill.jpg"
backdrop_linear = "true"
backdrop_wrap_mode = "mirrored_repeat"
backdrop_mipmap = "true"

View file

@ -1,5 +1,5 @@
shaders = "17"
shader0 = "shaders/colortools_and_ntsc_pass.slang"
shader0 = "../shaders-ng/colortools_and_ntsc_pass.slang"
filter_linear0 = "false"
wrap_mode0 = "mirrored_repeat"
mipmap_input0 = "false"
@ -10,7 +10,7 @@ scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "shaders/flick_and_noise.slang"
shader1 = "../shaders-ng/flick_and_noise.slang"
filter_linear1 = "false"
wrap_mode1 = "mirrored_repeat"
mipmap_input1 = "false"
@ -21,7 +21,7 @@ scale_type_x1 = "source"
scale_x1 = "2.000000"
scale_type_y1 = "source"
scale_y1 = "2.000000"
shader2 = "shaders/fxaa.slang"
shader2 = "../shaders-ng/fxaa.slang"
filter_linear2 = "true"
wrap_mode2 = "mirrored_repeat"
mipmap_input2 = "true"
@ -32,7 +32,7 @@ scale_type_x2 = "source"
scale_x2 = "1.000000"
scale_type_y2 = "source"
scale_y2 = "1.000000"
shader3 = "shaders/shift_and_bleed.slang"
shader3 = "../shaders-ng/shift_and_bleed.slang"
filter_linear3 = "true"
wrap_mode3 = "mirrored_repeat"
mipmap_input3 = "false"
@ -43,10 +43,10 @@ scale_type_x3 = "source"
scale_x3 = "1.000000"
scale_type_y3 = "source"
scale_y3 = "1.000000"
shader4 = "shaders/in_glow_x.slang"
shader4 = "../shaders-ng/in_glow_x.slang"
filter_linear4 = "true"
wrap_mode4 = "mirrored_repeat"
mipmap_input4 = "false"
mipmap_input4 = "true"
alias4 = "in_glow_pass_x"
float_framebuffer4 = "true"
srgb_framebuffer4 = "false"
@ -54,7 +54,7 @@ scale_type_x4 = "source"
scale_x4 = "1.000000"
scale_type_y4 = "source"
scale_y4 = "1.000000"
shader5 = "shaders/in_glow_y.slang"
shader5 = "../shaders-ng/in_glow_y.slang"
filter_linear5 = "true"
wrap_mode5 = "mirrored_repeat"
mipmap_input5 = "false"
@ -65,18 +65,18 @@ scale_type_x5 = "source"
scale_x5 = "1.000000"
scale_type_y5 = "source"
scale_y5 = "1.000000"
shader6 = "shaders/halo_x.slang"
shader6 = "../shaders-ng/halo_pre_gamma.slang"
filter_linear6 = "true"
wrap_mode6 = "clamp_to_edge"
mipmap_input6 = "false"
alias6 = "halo_pass_x"
alias6 = "halo_pre_gamma_pass"
float_framebuffer6 = "true"
srgb_framebuffer6 = "false"
scale_type_x6 = "source"
scale_x6 = "1.000000"
scale_type_y6 = "source"
scale_y6 = "1.000000"
shader7 = "shaders/halo_y.slang"
shader7 = "../shaders-ng/halo.slang"
filter_linear7 = "true"
wrap_mode7 = "clamp_to_edge"
mipmap_input7 = "false"
@ -87,7 +87,7 @@ scale_type_x7 = "source"
scale_x7 = "1.000000"
scale_type_y7 = "source"
scale_y7 = "1.000000"
shader8 = "shaders/avglum_pass.slang"
shader8 = "../shaders-ng/avglum_pass.slang"
filter_linear8 = "true"
wrap_mode8 = "mirrored_repeat"
mipmap_input8 = "false"
@ -98,7 +98,7 @@ scale_type_x8 = "source"
scale_x8 = "0.500000"
scale_type_y8 = "source"
scale_y8 = "0.500000"
shader9 = "shaders/reflection_blur_pre.slang"
shader9 = "../shaders-ng/reflection_blur_pre.slang"
filter_linear9 = "true"
wrap_mode9 = "clamp_to_border"
mipmap_input9 = "false"
@ -109,10 +109,10 @@ scale_type_x9 = "source"
scale_x9 = "1.000000"
scale_type_y9 = "source"
scale_y9 = "1.000000"
shader10 = "shaders/reflection_blur.slang"
shader10 = "../shaders-ng/reflection_blur.slang"
filter_linear10 = "true"
wrap_mode10 = "mirrored_repeat"
mipmap_input10 = "true"
mipmap_input10 = "false"
alias10 = "reflected_blurred_pass"
float_framebuffer10 = "false"
srgb_framebuffer10 = "false"
@ -120,7 +120,7 @@ scale_type_x10 = "source"
scale_x10 = "1.000000"
scale_type_y10 = "source"
scale_y10 = "1.000000"
shader11 = "shaders/bloom_pass_1.slang"
shader11 = "../shaders-ng/bloom_pass_1.slang"
filter_linear11 = "true"
wrap_mode11 = "mirrored_repeat"
mipmap_input11 = "false"
@ -131,7 +131,7 @@ scale_type_x11 = "source"
scale_x11 = "1.000000"
scale_type_y11 = "source"
scale_y11 = "1.000000"
shader12 = "shaders/bloom_pass_2.slang"
shader12 = "../shaders-ng/bloom_pass_2.slang"
filter_linear12 = "true"
wrap_mode12 = "clamp_to_edge"
mipmap_input12 = "false"
@ -142,7 +142,7 @@ scale_type_x12 = "source"
scale_x12 = "0.500000"
scale_type_y12 = "source"
scale_y12 = "0.500000"
shader13 = "shaders/bloom_pass_3.slang"
shader13 = "../shaders-ng/bloom_pass_3.slang"
filter_linear13 = "true"
wrap_mode13 = "clamp_to_edge"
mipmap_input13 = "false"
@ -153,7 +153,7 @@ scale_type_x13 = "source"
scale_x13 = "1.000000"
scale_type_y13 = "source"
scale_y13 = "1.000000"
shader14 = "shaders/bloom_pass_4.slang"
shader14 = "../shaders-ng/bloom_pass_4.slang"
filter_linear14 = "true"
wrap_mode14 = "mirrored_repeat"
mipmap_input14 = "false"
@ -164,7 +164,7 @@ scale_type_x14 = "source"
scale_x14 = "1.000000"
scale_type_y14 = "source"
scale_y14 = "1.000000"
shader15 = "shaders/ambi_temporal_pass.slang"
shader15 = "../shaders-ng/ambi_temporal_pass.slang"
filter_linear15 = "true"
wrap_mode15 = "clamp_to_border"
mipmap_input15 = "false"
@ -175,7 +175,7 @@ scale_type_x15 = "viewport"
scale_x15 = "0.050000"
scale_type_y15 = "viewport"
scale_y15 = "0.050000"
shader16 = "shaders/final_pass.slang"
shader16 = "../shaders-ng/final_pass.slang"
filter_linear16 = "true"
wrap_mode16 = "mirrored_repeat"
mipmap_input16 = "false"
@ -187,39 +187,35 @@ scale_x16 = "1.000000"
scale_type_y16 = "viewport"
scale_y16 = "1.000000"
DO_CCORRECTION = "1.000000"
LUMINANCE = "0.200000"
GAMMA_OUT = "0.530000"
IN_GLOW_POWER = "1.825000"
LUMINANCE = "0.100000"
IN_GLOW_GAMMA = "2.000000"
GAMMA_OUT = "0.510000"
DO_SHIFT_RGB = "1.000000"
OFFSET_STRENGTH = "0.250000"
SHIFT_R = "-20.000000"
SHIFT_G = "1.000000"
SHIFT_B = "20.000000"
DO_IN_GLOW = "1.000000"
IN_GLOW_POWER = "1.950000"
IN_GLOW_GAMMA = "2.000000"
IN_GLOW_W = "0.000000"
IN_GLOW_H = "2.000000"
IN_GLOW_BIAS = "0.000000"
DO_VMASK_AND_DARKLINES = "1.000000"
RGB_MASK_STRENGTH = "1.000000"
VMASK_USE_GM = "1.000000"
VMASK_GAP = "1.000000"
DARKLINES_STRENGTH = "0.000000"
DO_SCANLINES = "1.000000"
SCANLINE_MIN = "0.250000"
SCANLINE_SM_TYPE = "1.000000"
SCANLINE_SM_VOFFSET = "70.000000"
IN_GLOW_SPREAD = "2.000000"
DO_PIXELGRID = "1.000000"
PIXELGRID_H_PRST = "2.000000"
PIXELGRID_BASAL_GRID = "0.200000"
PIXELGRID_MIN_H = "0.300000"
PIXELGRID_MAX_H = "0.500000"
PIXELGRID_OFFSET_CORE = "0.210000"
PIXELGRID_INTR_FLICK_POWR = "0.170000"
PIXELGRID_Y_MASK = "0.000000"
PIXELGRID_Y_MASK_HEIGHT = "1.000000"
DO_HALO = "1.000000"
HALO_POWER = "0.430000"
HALO_W = "3.500000"
HALO_H = "3.500000"
HALO_SHARPNESS = "6.500000"
HALO_GAMMA = "1.300000"
HALO_VS_SCAN = "0.800000"
DO_BLOOM = "1.000000"
BLOOM_MIX = "0.500000"
DO_CURVATURE = "1.000000"
GEOM_WARP_X = "0.420000"
GEOM_WARP_Y = "0.470000"
GEOM_CORNER_SMOOTH = "400.000000"
DO_BEZEL = "1.000000"
BEZEL_INNER_ZOOM = "-0.173000"
@ -230,32 +226,30 @@ BEZEL_B = "-0.190000"
BEZEL_CON = "2.180000"
DO_BG_IMAGE = "1.000000"
AMBI_STEPS = "5.000000"
AMBI_FALLOFF = "0.600000"
AMBI_POWER = "2.100000"
AMBI_OVER_BEZEL = "0.200000"
AMBI_BG_IMAGE_BLEND_MODE = "1.000000"
DO_VIGNETTE = "1.000000"
V_SIZE = "2.700000"
V_POWER = "1.050000"
V_SIZE = "1.080000"
DO_SPOT = "1.000000"
S_POSITION = "194.000000"
textures = "monitor_body_curved;monitor_body_straight;bg_under;bg_over;backdrop"
monitor_body_curved = "textures/monitor_body_curved.png"
monitor_body_curved = "../textures/monitor_body_curved.png"
monitor_body_curved_linear = "true"
monitor_body_curved_wrap_mode = "clamp_to_edge"
monitor_body_curved_mipmap = "true"
monitor_body_straight = "textures/monitor_body_straight.png"
monitor_body_straight = "../textures/monitor_body_straight.png"
monitor_body_straight_linear = "true"
monitor_body_straight_wrap_mode = "clamp_to_edge"
monitor_body_straight_mipmap = "true"
bg_under = "textures/background_under.png"
bg_under = "../textures/background_under.png"
bg_under_linear = "true"
bg_under_wrap_mode = "mirrored_repeat"
bg_under_mipmap = "true"
bg_over = "textures/background_over.png"
bg_under_mipmap = "false"
bg_over = "../textures/background_over.png"
bg_over_linear = "true"
bg_over_wrap_mode = "mirrored_repeat"
bg_over_mipmap = "true"
backdrop = "textures/boothill.jpg"
bg_over_mipmap = "false"
backdrop = "../textures/boothill.jpg"
backdrop_linear = "true"
backdrop_wrap_mode = "mirrored_repeat"
backdrop_mipmap = "true"

View file

@ -1,5 +1,5 @@
shaders = "17"
shader0 = "shaders/colortools_and_ntsc_pass.slang"
shader0 = "../shaders-ng/colortools_and_ntsc_pass.slang"
filter_linear0 = "false"
wrap_mode0 = "mirrored_repeat"
mipmap_input0 = "false"
@ -10,7 +10,7 @@ scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "shaders/flick_and_noise.slang"
shader1 = "../shaders-ng/flick_and_noise.slang"
filter_linear1 = "false"
wrap_mode1 = "mirrored_repeat"
mipmap_input1 = "false"
@ -21,7 +21,7 @@ scale_type_x1 = "source"
scale_x1 = "2.000000"
scale_type_y1 = "source"
scale_y1 = "2.000000"
shader2 = "shaders/fxaa.slang"
shader2 = "../shaders-ng/fxaa.slang"
filter_linear2 = "true"
wrap_mode2 = "mirrored_repeat"
mipmap_input2 = "true"
@ -32,7 +32,7 @@ scale_type_x2 = "source"
scale_x2 = "1.000000"
scale_type_y2 = "source"
scale_y2 = "1.000000"
shader3 = "shaders/shift_and_bleed.slang"
shader3 = "../shaders-ng/shift_and_bleed.slang"
filter_linear3 = "true"
wrap_mode3 = "mirrored_repeat"
mipmap_input3 = "false"
@ -43,10 +43,10 @@ scale_type_x3 = "source"
scale_x3 = "1.000000"
scale_type_y3 = "source"
scale_y3 = "1.000000"
shader4 = "shaders/in_glow_x.slang"
shader4 = "../shaders-ng/in_glow_x.slang"
filter_linear4 = "true"
wrap_mode4 = "mirrored_repeat"
mipmap_input4 = "false"
mipmap_input4 = "true"
alias4 = "in_glow_pass_x"
float_framebuffer4 = "true"
srgb_framebuffer4 = "false"
@ -54,7 +54,7 @@ scale_type_x4 = "source"
scale_x4 = "1.000000"
scale_type_y4 = "source"
scale_y4 = "1.000000"
shader5 = "shaders/in_glow_y.slang"
shader5 = "../shaders-ng/in_glow_y.slang"
filter_linear5 = "true"
wrap_mode5 = "mirrored_repeat"
mipmap_input5 = "false"
@ -65,18 +65,18 @@ scale_type_x5 = "source"
scale_x5 = "1.000000"
scale_type_y5 = "source"
scale_y5 = "1.000000"
shader6 = "shaders/halo_x.slang"
shader6 = "../shaders-ng/halo_pre_gamma.slang"
filter_linear6 = "true"
wrap_mode6 = "clamp_to_edge"
mipmap_input6 = "false"
alias6 = "halo_pass_x"
alias6 = "halo_pre_gamma_pass"
float_framebuffer6 = "true"
srgb_framebuffer6 = "false"
scale_type_x6 = "source"
scale_x6 = "1.000000"
scale_type_y6 = "source"
scale_y6 = "1.000000"
shader7 = "shaders/halo_y.slang"
shader7 = "../shaders-ng/halo.slang"
filter_linear7 = "true"
wrap_mode7 = "clamp_to_edge"
mipmap_input7 = "false"
@ -87,7 +87,7 @@ scale_type_x7 = "source"
scale_x7 = "1.000000"
scale_type_y7 = "source"
scale_y7 = "1.000000"
shader8 = "shaders/avglum_pass.slang"
shader8 = "../shaders-ng/avglum_pass.slang"
filter_linear8 = "true"
wrap_mode8 = "mirrored_repeat"
mipmap_input8 = "false"
@ -98,7 +98,7 @@ scale_type_x8 = "source"
scale_x8 = "0.500000"
scale_type_y8 = "source"
scale_y8 = "0.500000"
shader9 = "shaders/reflection_blur_pre.slang"
shader9 = "../shaders-ng/reflection_blur_pre.slang"
filter_linear9 = "true"
wrap_mode9 = "clamp_to_border"
mipmap_input9 = "false"
@ -109,10 +109,10 @@ scale_type_x9 = "source"
scale_x9 = "1.000000"
scale_type_y9 = "source"
scale_y9 = "1.000000"
shader10 = "shaders/reflection_blur.slang"
shader10 = "../shaders-ng/reflection_blur.slang"
filter_linear10 = "true"
wrap_mode10 = "mirrored_repeat"
mipmap_input10 = "true"
mipmap_input10 = "false"
alias10 = "reflected_blurred_pass"
float_framebuffer10 = "false"
srgb_framebuffer10 = "false"
@ -120,7 +120,7 @@ scale_type_x10 = "source"
scale_x10 = "1.000000"
scale_type_y10 = "source"
scale_y10 = "1.000000"
shader11 = "shaders/bloom_pass_1.slang"
shader11 = "../shaders-ng/bloom_pass_1.slang"
filter_linear11 = "true"
wrap_mode11 = "mirrored_repeat"
mipmap_input11 = "false"
@ -131,7 +131,7 @@ scale_type_x11 = "source"
scale_x11 = "1.000000"
scale_type_y11 = "source"
scale_y11 = "1.000000"
shader12 = "shaders/bloom_pass_2.slang"
shader12 = "../shaders-ng/bloom_pass_2.slang"
filter_linear12 = "true"
wrap_mode12 = "clamp_to_edge"
mipmap_input12 = "false"
@ -142,7 +142,7 @@ scale_type_x12 = "source"
scale_x12 = "0.500000"
scale_type_y12 = "source"
scale_y12 = "0.500000"
shader13 = "shaders/bloom_pass_3.slang"
shader13 = "../shaders-ng/bloom_pass_3.slang"
filter_linear13 = "true"
wrap_mode13 = "clamp_to_edge"
mipmap_input13 = "false"
@ -153,7 +153,7 @@ scale_type_x13 = "source"
scale_x13 = "1.000000"
scale_type_y13 = "source"
scale_y13 = "1.000000"
shader14 = "shaders/bloom_pass_4.slang"
shader14 = "../shaders-ng/bloom_pass_4.slang"
filter_linear14 = "true"
wrap_mode14 = "mirrored_repeat"
mipmap_input14 = "false"
@ -164,7 +164,7 @@ scale_type_x14 = "source"
scale_x14 = "1.000000"
scale_type_y14 = "source"
scale_y14 = "1.000000"
shader15 = "shaders/ambi_temporal_pass.slang"
shader15 = "../shaders-ng/ambi_temporal_pass.slang"
filter_linear15 = "true"
wrap_mode15 = "clamp_to_border"
mipmap_input15 = "false"
@ -175,7 +175,7 @@ scale_type_x15 = "viewport"
scale_x15 = "0.050000"
scale_type_y15 = "viewport"
scale_y15 = "0.050000"
shader16 = "shaders/final_pass.slang"
shader16 = "../shaders-ng/final_pass.slang"
filter_linear16 = "true"
wrap_mode16 = "mirrored_repeat"
mipmap_input16 = "false"
@ -187,39 +187,35 @@ scale_x16 = "1.000000"
scale_type_y16 = "viewport"
scale_y16 = "1.000000"
DO_CCORRECTION = "1.000000"
LUMINANCE = "0.200000"
GAMMA_OUT = "0.530000"
IN_GLOW_POWER = "1.825000"
LUMINANCE = "0.100000"
IN_GLOW_GAMMA = "2.000000"
GAMMA_OUT = "0.510000"
DO_SHIFT_RGB = "1.000000"
OFFSET_STRENGTH = "0.250000"
SHIFT_R = "-20.000000"
SHIFT_G = "1.000000"
SHIFT_B = "20.000000"
DO_IN_GLOW = "1.000000"
IN_GLOW_POWER = "1.950000"
IN_GLOW_GAMMA = "2.000000"
IN_GLOW_W = "0.000000"
IN_GLOW_H = "2.000000"
IN_GLOW_BIAS = "0.000000"
DO_VMASK_AND_DARKLINES = "1.000000"
RGB_MASK_STRENGTH = "1.000000"
VMASK_USE_GM = "1.000000"
VMASK_GAP = "1.000000"
DARKLINES_STRENGTH = "0.000000"
DO_SCANLINES = "1.000000"
SCANLINE_MIN = "0.250000"
SCANLINE_SM_TYPE = "1.000000"
SCANLINE_SM_VOFFSET = "70.000000"
IN_GLOW_SPREAD = "2.000000"
DO_PIXELGRID = "1.000000"
PIXELGRID_H_PRST = "2.000000"
PIXELGRID_BASAL_GRID = "0.200000"
PIXELGRID_MIN_H = "0.300000"
PIXELGRID_MAX_H = "0.500000"
PIXELGRID_OFFSET_CORE = "0.210000"
PIXELGRID_INTR_FLICK_POWR = "0.170000"
PIXELGRID_Y_MASK = "0.000000"
PIXELGRID_Y_MASK_HEIGHT = "1.000000"
DO_HALO = "1.000000"
HALO_POWER = "0.430000"
HALO_W = "3.500000"
HALO_H = "3.500000"
HALO_SHARPNESS = "6.500000"
HALO_GAMMA = "1.300000"
HALO_VS_SCAN = "0.800000"
DO_BLOOM = "1.000000"
BLOOM_MIX = "0.500000"
DO_CURVATURE = "1.000000"
GEOM_WARP_X = "0.420000"
GEOM_WARP_Y = "0.470000"
GEOM_CORNER_SMOOTH = "400.000000"
DO_BEZEL = "1.000000"
BEZEL_INNER_ZOOM = "-0.173000"
@ -228,32 +224,27 @@ BEZEL_R = "-0.190000"
BEZEL_G = "-0.190000"
BEZEL_B = "-0.190000"
BEZEL_CON = "2.180000"
AMBI_FALLOFF = "0.600000"
AMBI_POWER = "1.700000"
AMBI_OVER_BEZEL = "0.200000"
DO_VIGNETTE = "1.000000"
V_SIZE = "2.700000"
V_POWER = "1.050000"
V_SIZE = "1.080000"
DO_SPOT = "1.000000"
S_POSITION = "194.000000"
textures = "monitor_body_curved;monitor_body_straight;bg_under;bg_over;backdrop"
monitor_body_curved = "textures/monitor_body_curved.png"
monitor_body_curved = "../textures/monitor_body_curved.png"
monitor_body_curved_linear = "true"
monitor_body_curved_wrap_mode = "clamp_to_edge"
monitor_body_curved_mipmap = "true"
monitor_body_straight = "textures/monitor_body_straight.png"
monitor_body_straight = "../textures/monitor_body_straight.png"
monitor_body_straight_linear = "true"
monitor_body_straight_wrap_mode = "clamp_to_edge"
monitor_body_straight_mipmap = "true"
bg_under = "textures/background_under.png"
bg_under = "../textures/background_under.png"
bg_under_linear = "true"
bg_under_wrap_mode = "mirrored_repeat"
bg_under_mipmap = "true"
bg_over = "textures/background_over.png"
bg_under_mipmap = "false"
bg_over = "../textures/background_over.png"
bg_over_linear = "true"
bg_over_wrap_mode = "mirrored_repeat"
bg_over_mipmap = "true"
backdrop = "textures/boothill.jpg"
bg_over_mipmap = "false"
backdrop = "../textures/boothill.jpg"
backdrop_linear = "true"
backdrop_wrap_mode = "mirrored_repeat"
backdrop_mipmap = "true"

View file

@ -1,5 +1,5 @@
shaders = "17"
shader0 = "shaders/colortools_and_ntsc_pass.slang"
shader0 = "../shaders-ng/colortools_and_ntsc_pass.slang"
filter_linear0 = "false"
wrap_mode0 = "mirrored_repeat"
mipmap_input0 = "false"
@ -10,7 +10,7 @@ scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "shaders/flick_and_noise.slang"
shader1 = "../shaders-ng/flick_and_noise.slang"
filter_linear1 = "false"
wrap_mode1 = "mirrored_repeat"
mipmap_input1 = "false"
@ -21,7 +21,7 @@ scale_type_x1 = "source"
scale_x1 = "2.000000"
scale_type_y1 = "source"
scale_y1 = "2.000000"
shader2 = "shaders/fxaa.slang"
shader2 = "../shaders-ng/fxaa.slang"
filter_linear2 = "true"
wrap_mode2 = "mirrored_repeat"
mipmap_input2 = "true"
@ -32,7 +32,7 @@ scale_type_x2 = "source"
scale_x2 = "1.000000"
scale_type_y2 = "source"
scale_y2 = "1.000000"
shader3 = "shaders/shift_and_bleed.slang"
shader3 = "../shaders-ng/shift_and_bleed.slang"
filter_linear3 = "true"
wrap_mode3 = "mirrored_repeat"
mipmap_input3 = "false"
@ -43,10 +43,10 @@ scale_type_x3 = "source"
scale_x3 = "1.000000"
scale_type_y3 = "source"
scale_y3 = "1.000000"
shader4 = "shaders/in_glow_x.slang"
shader4 = "../shaders-ng/in_glow_x.slang"
filter_linear4 = "true"
wrap_mode4 = "mirrored_repeat"
mipmap_input4 = "false"
mipmap_input4 = "true"
alias4 = "in_glow_pass_x"
float_framebuffer4 = "true"
srgb_framebuffer4 = "false"
@ -54,7 +54,7 @@ scale_type_x4 = "source"
scale_x4 = "1.000000"
scale_type_y4 = "source"
scale_y4 = "1.000000"
shader5 = "shaders/in_glow_y.slang"
shader5 = "../shaders-ng/in_glow_y.slang"
filter_linear5 = "true"
wrap_mode5 = "mirrored_repeat"
mipmap_input5 = "false"
@ -65,18 +65,18 @@ scale_type_x5 = "source"
scale_x5 = "1.000000"
scale_type_y5 = "source"
scale_y5 = "1.000000"
shader6 = "shaders/halo_x.slang"
shader6 = "../shaders-ng/halo_pre_gamma.slang"
filter_linear6 = "true"
wrap_mode6 = "clamp_to_edge"
mipmap_input6 = "false"
alias6 = "halo_pass_x"
alias6 = "halo_pre_gamma_pass"
float_framebuffer6 = "true"
srgb_framebuffer6 = "false"
scale_type_x6 = "source"
scale_x6 = "1.000000"
scale_type_y6 = "source"
scale_y6 = "1.000000"
shader7 = "shaders/halo_y.slang"
shader7 = "../shaders-ng/halo.slang"
filter_linear7 = "true"
wrap_mode7 = "clamp_to_edge"
mipmap_input7 = "false"
@ -87,7 +87,7 @@ scale_type_x7 = "source"
scale_x7 = "1.000000"
scale_type_y7 = "source"
scale_y7 = "1.000000"
shader8 = "shaders/avglum_pass.slang"
shader8 = "../shaders-ng/avglum_pass.slang"
filter_linear8 = "true"
wrap_mode8 = "mirrored_repeat"
mipmap_input8 = "false"
@ -98,7 +98,7 @@ scale_type_x8 = "source"
scale_x8 = "0.500000"
scale_type_y8 = "source"
scale_y8 = "0.500000"
shader9 = "shaders/reflection_blur_pre.slang"
shader9 = "../shaders-ng/reflection_blur_pre.slang"
filter_linear9 = "true"
wrap_mode9 = "clamp_to_border"
mipmap_input9 = "false"
@ -109,10 +109,10 @@ scale_type_x9 = "source"
scale_x9 = "1.000000"
scale_type_y9 = "source"
scale_y9 = "1.000000"
shader10 = "shaders/reflection_blur.slang"
shader10 = "../shaders-ng/reflection_blur.slang"
filter_linear10 = "true"
wrap_mode10 = "mirrored_repeat"
mipmap_input10 = "true"
mipmap_input10 = "false"
alias10 = "reflected_blurred_pass"
float_framebuffer10 = "false"
srgb_framebuffer10 = "false"
@ -120,7 +120,7 @@ scale_type_x10 = "source"
scale_x10 = "1.000000"
scale_type_y10 = "source"
scale_y10 = "1.000000"
shader11 = "shaders/bloom_pass_1.slang"
shader11 = "../shaders-ng/bloom_pass_1.slang"
filter_linear11 = "true"
wrap_mode11 = "mirrored_repeat"
mipmap_input11 = "false"
@ -131,7 +131,7 @@ scale_type_x11 = "source"
scale_x11 = "1.000000"
scale_type_y11 = "source"
scale_y11 = "1.000000"
shader12 = "shaders/bloom_pass_2.slang"
shader12 = "../shaders-ng/bloom_pass_2.slang"
filter_linear12 = "true"
wrap_mode12 = "clamp_to_edge"
mipmap_input12 = "false"
@ -142,7 +142,7 @@ scale_type_x12 = "source"
scale_x12 = "0.500000"
scale_type_y12 = "source"
scale_y12 = "0.500000"
shader13 = "shaders/bloom_pass_3.slang"
shader13 = "../shaders-ng/bloom_pass_3.slang"
filter_linear13 = "true"
wrap_mode13 = "clamp_to_edge"
mipmap_input13 = "false"
@ -153,7 +153,7 @@ scale_type_x13 = "source"
scale_x13 = "1.000000"
scale_type_y13 = "source"
scale_y13 = "1.000000"
shader14 = "shaders/bloom_pass_4.slang"
shader14 = "../shaders-ng/bloom_pass_4.slang"
filter_linear14 = "true"
wrap_mode14 = "mirrored_repeat"
mipmap_input14 = "false"
@ -164,7 +164,7 @@ scale_type_x14 = "source"
scale_x14 = "1.000000"
scale_type_y14 = "source"
scale_y14 = "1.000000"
shader15 = "shaders/ambi_temporal_pass.slang"
shader15 = "../shaders-ng/ambi_temporal_pass.slang"
filter_linear15 = "true"
wrap_mode15 = "clamp_to_border"
mipmap_input15 = "false"
@ -175,7 +175,7 @@ scale_type_x15 = "viewport"
scale_x15 = "0.050000"
scale_type_y15 = "viewport"
scale_y15 = "0.050000"
shader16 = "shaders/final_pass.slang"
shader16 = "../shaders-ng/final_pass.slang"
filter_linear16 = "true"
wrap_mode16 = "mirrored_repeat"
mipmap_input16 = "false"
@ -187,7 +187,9 @@ scale_x16 = "1.000000"
scale_type_y16 = "viewport"
scale_y16 = "1.000000"
DO_CCORRECTION = "1.000000"
LUMINANCE = "0.200000"
IN_GLOW_POWER = "1.700000"
LUMINANCE = "0.100000"
IN_GLOW_GAMMA = "2.000000"
GAMMA_OUT = "0.525000"
DO_SHIFT_RGB = "1.000000"
OFFSET_STRENGTH = "0.250000"
@ -195,63 +197,59 @@ SHIFT_R = "-20.000000"
SHIFT_G = "1.000000"
SHIFT_B = "20.000000"
DO_IN_GLOW = "1.000000"
IN_GLOW_POWER = "1.700000"
IN_GLOW_GAMMA = "2.000000"
IN_GLOW_BIAS = "0.000000"
IN_GLOW_SPREAD = "1.200000"
IN_GLOW_W = "1.000000"
IN_GLOW_H = "7.000000"
IN_GLOW_BIAS = "0.000000"
DO_VMASK_AND_DARKLINES = "1.000000"
RGB_MASK_STRENGTH = "1.000000"
VMASK_USE_GM = "1.000000"
DO_SCANLINES = "1.000000"
SCANLINE_MIN = "0.250000"
SCANLINE_SM_VOFFSET = "70.000000"
DO_PIXELGRID = "1.000000"
PIXELGRID_H_PRST = "1.000000"
PIXELGRID_MIN_W = "0.500000"
PIXELGRID_MAX_W = "0.500000"
PIXELGRID_BASAL_GRID = "0.200000"
PIXELGRID_MIN_H = "0.240000"
PIXELGRID_MAX_H = "0.700000"
PIXELGRID_GAMMA_H = "5.100000"
PIXELGRID_INTR_FLICK_POWR = "0.170000"
PIXELGRID_Y_MASK = "0.600000"
PIXELGRID_Y_MASK_HEIGHT = "1.000000"
PIXELGRID_Y_MASK_ON_WHITE = "0.000000"
DO_HALO = "1.000000"
HALO_POWER = "0.430000"
HALO_W = "3.500000"
HALO_H = "3.500000"
HALO_SHARPNESS = "6.500000"
HALO_GAMMA = "1.300000"
HALO_VS_SCAN = "0.800000"
DO_BLOOM = "1.000000"
BLOOM_MIX = "0.500000"
DO_CURVATURE = "1.000000"
GEOM_WARP_X = "0.420000"
GEOM_WARP_Y = "0.470000"
GEOM_CORNER_SMOOTH = "400.000000"
DO_BEZEL = "1.000000"
BEZEL_INNER_ZOOM = "-0.013000"
BEZEL_INNER_ZOOM = "-0.015000"
BEZEL_FRAME_ZOOM = "0.170000"
BEZEL_R = "-0.190000"
BEZEL_G = "-0.190000"
BEZEL_B = "-0.190000"
BEZEL_CON = "2.180000"
AMBI_FALLOFF = "0.400000"
AMBI_POWER = "5.000000"
AMBI_OVER_BEZEL = "0.200000"
DO_VIGNETTE = "1.000000"
V_SIZE = "2.700000"
V_POWER = "1.050000"
V_SIZE = "1.080000"
DO_SPOT = "1.000000"
S_POSITION = "194.000000"
textures = "monitor_body_curved;monitor_body_straight;bg_under;bg_over;backdrop"
monitor_body_curved = "textures/monitor_body_curved.png"
monitor_body_curved = "../textures/monitor_body_curved.png"
monitor_body_curved_linear = "true"
monitor_body_curved_wrap_mode = "clamp_to_edge"
monitor_body_curved_mipmap = "true"
monitor_body_straight = "textures/monitor_body_straight.png"
monitor_body_straight = "../textures/monitor_body_straight.png"
monitor_body_straight_linear = "true"
monitor_body_straight_wrap_mode = "clamp_to_edge"
monitor_body_straight_mipmap = "true"
bg_under = "textures/background_under.png"
bg_under = "../textures/background_under.png"
bg_under_linear = "true"
bg_under_wrap_mode = "mirrored_repeat"
bg_under_mipmap = "true"
bg_over = "textures/background_over.png"
bg_under_mipmap = "false"
bg_over = "../textures/background_over.png"
bg_over_linear = "true"
bg_over_wrap_mode = "mirrored_repeat"
bg_over_mipmap = "true"
backdrop = "textures/boothill.jpg"
bg_over_mipmap = "false"
backdrop = "../textures/boothill.jpg"
backdrop_linear = "true"
backdrop_wrap_mode = "mirrored_repeat"
backdrop_mipmap = "true"

View file

@ -1,5 +1,5 @@
shaders = "17"
shader0 = "shaders/colortools_and_ntsc_pass.slang"
shader0 = "../shaders-ng/colortools_and_ntsc_pass.slang"
filter_linear0 = "false"
wrap_mode0 = "mirrored_repeat"
mipmap_input0 = "false"
@ -10,7 +10,7 @@ scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "shaders/flick_and_noise.slang"
shader1 = "../shaders-ng/flick_and_noise.slang"
filter_linear1 = "false"
wrap_mode1 = "mirrored_repeat"
mipmap_input1 = "false"
@ -21,7 +21,7 @@ scale_type_x1 = "source"
scale_x1 = "2.000000"
scale_type_y1 = "source"
scale_y1 = "2.000000"
shader2 = "shaders/fxaa.slang"
shader2 = "../shaders-ng/fxaa.slang"
filter_linear2 = "true"
wrap_mode2 = "mirrored_repeat"
mipmap_input2 = "true"
@ -32,7 +32,7 @@ scale_type_x2 = "source"
scale_x2 = "1.000000"
scale_type_y2 = "source"
scale_y2 = "1.000000"
shader3 = "shaders/shift_and_bleed.slang"
shader3 = "../shaders-ng/shift_and_bleed.slang"
filter_linear3 = "true"
wrap_mode3 = "mirrored_repeat"
mipmap_input3 = "false"
@ -43,10 +43,10 @@ scale_type_x3 = "source"
scale_x3 = "1.000000"
scale_type_y3 = "source"
scale_y3 = "1.000000"
shader4 = "shaders/in_glow_x.slang"
shader4 = "../shaders-ng/in_glow_x.slang"
filter_linear4 = "true"
wrap_mode4 = "mirrored_repeat"
mipmap_input4 = "false"
mipmap_input4 = "true"
alias4 = "in_glow_pass_x"
float_framebuffer4 = "true"
srgb_framebuffer4 = "false"
@ -54,7 +54,7 @@ scale_type_x4 = "source"
scale_x4 = "1.000000"
scale_type_y4 = "source"
scale_y4 = "1.000000"
shader5 = "shaders/in_glow_y.slang"
shader5 = "../shaders-ng/in_glow_y.slang"
filter_linear5 = "true"
wrap_mode5 = "mirrored_repeat"
mipmap_input5 = "false"
@ -65,18 +65,18 @@ scale_type_x5 = "source"
scale_x5 = "1.000000"
scale_type_y5 = "source"
scale_y5 = "1.000000"
shader6 = "shaders/halo_x.slang"
shader6 = "../shaders-ng/halo_pre_gamma.slang"
filter_linear6 = "true"
wrap_mode6 = "clamp_to_edge"
mipmap_input6 = "false"
alias6 = "halo_pass_x"
alias6 = "halo_pre_gamma_pass"
float_framebuffer6 = "true"
srgb_framebuffer6 = "false"
scale_type_x6 = "source"
scale_x6 = "1.000000"
scale_type_y6 = "source"
scale_y6 = "1.000000"
shader7 = "shaders/halo_y.slang"
shader7 = "../shaders-ng/halo.slang"
filter_linear7 = "true"
wrap_mode7 = "clamp_to_edge"
mipmap_input7 = "false"
@ -87,7 +87,7 @@ scale_type_x7 = "source"
scale_x7 = "1.000000"
scale_type_y7 = "source"
scale_y7 = "1.000000"
shader8 = "shaders/avglum_pass.slang"
shader8 = "../shaders-ng/avglum_pass.slang"
filter_linear8 = "true"
wrap_mode8 = "mirrored_repeat"
mipmap_input8 = "false"
@ -98,7 +98,7 @@ scale_type_x8 = "source"
scale_x8 = "0.500000"
scale_type_y8 = "source"
scale_y8 = "0.500000"
shader9 = "shaders/reflection_blur_pre.slang"
shader9 = "../shaders-ng/reflection_blur_pre.slang"
filter_linear9 = "true"
wrap_mode9 = "clamp_to_border"
mipmap_input9 = "false"
@ -109,10 +109,10 @@ scale_type_x9 = "source"
scale_x9 = "1.000000"
scale_type_y9 = "source"
scale_y9 = "1.000000"
shader10 = "shaders/reflection_blur.slang"
shader10 = "../shaders-ng/reflection_blur.slang"
filter_linear10 = "true"
wrap_mode10 = "mirrored_repeat"
mipmap_input10 = "true"
mipmap_input10 = "false"
alias10 = "reflected_blurred_pass"
float_framebuffer10 = "false"
srgb_framebuffer10 = "false"
@ -120,7 +120,7 @@ scale_type_x10 = "source"
scale_x10 = "1.000000"
scale_type_y10 = "source"
scale_y10 = "1.000000"
shader11 = "shaders/bloom_pass_1.slang"
shader11 = "../shaders-ng/bloom_pass_1.slang"
filter_linear11 = "true"
wrap_mode11 = "mirrored_repeat"
mipmap_input11 = "false"
@ -131,7 +131,7 @@ scale_type_x11 = "source"
scale_x11 = "1.000000"
scale_type_y11 = "source"
scale_y11 = "1.000000"
shader12 = "shaders/bloom_pass_2.slang"
shader12 = "../shaders-ng/bloom_pass_2.slang"
filter_linear12 = "true"
wrap_mode12 = "clamp_to_edge"
mipmap_input12 = "false"
@ -142,7 +142,7 @@ scale_type_x12 = "source"
scale_x12 = "0.500000"
scale_type_y12 = "source"
scale_y12 = "0.500000"
shader13 = "shaders/bloom_pass_3.slang"
shader13 = "../shaders-ng/bloom_pass_3.slang"
filter_linear13 = "true"
wrap_mode13 = "clamp_to_edge"
mipmap_input13 = "false"
@ -153,7 +153,7 @@ scale_type_x13 = "source"
scale_x13 = "1.000000"
scale_type_y13 = "source"
scale_y13 = "1.000000"
shader14 = "shaders/bloom_pass_4.slang"
shader14 = "../shaders-ng/bloom_pass_4.slang"
filter_linear14 = "true"
wrap_mode14 = "mirrored_repeat"
mipmap_input14 = "false"
@ -164,7 +164,7 @@ scale_type_x14 = "source"
scale_x14 = "1.000000"
scale_type_y14 = "source"
scale_y14 = "1.000000"
shader15 = "shaders/ambi_temporal_pass.slang"
shader15 = "../shaders-ng/ambi_temporal_pass.slang"
filter_linear15 = "true"
wrap_mode15 = "clamp_to_border"
mipmap_input15 = "false"
@ -175,7 +175,7 @@ scale_type_x15 = "viewport"
scale_x15 = "0.050000"
scale_type_y15 = "viewport"
scale_y15 = "0.050000"
shader16 = "shaders/final_pass.slang"
shader16 = "../shaders-ng/final_pass.slang"
filter_linear16 = "true"
wrap_mode16 = "mirrored_repeat"
mipmap_input16 = "false"
@ -187,73 +187,64 @@ scale_x16 = "1.000000"
scale_type_y16 = "viewport"
scale_y16 = "1.000000"
DO_CCORRECTION = "1.000000"
LUMINANCE = "0.200000"
GAMMA_OUT = "0.530000"
IN_GLOW_POWER = "1.825000"
LUMINANCE = "0.100000"
IN_GLOW_GAMMA = "2.000000"
GAMMA_OUT = "0.510000"
DO_SHIFT_RGB = "1.000000"
OFFSET_STRENGTH = "0.250000"
SHIFT_R = "-20.000000"
SHIFT_G = "1.000000"
SHIFT_B = "20.000000"
DO_IN_GLOW = "1.000000"
IN_GLOW_POWER = "1.950000"
IN_GLOW_GAMMA = "2.000000"
IN_GLOW_W = "0.000000"
IN_GLOW_H = "2.000000"
IN_GLOW_BIAS = "0.000000"
DO_VMASK_AND_DARKLINES = "1.000000"
RGB_MASK_STRENGTH = "1.000000"
VMASK_USE_GM = "1.000000"
VMASK_GAP = "1.000000"
DARKLINES_STRENGTH = "0.000000"
DO_SCANLINES = "1.000000"
SCANLINE_MIN = "0.250000"
SCANLINE_SM_TYPE = "1.000000"
SCANLINE_SM_VOFFSET = "70.000000"
IN_GLOW_SPREAD = "2.000000"
DO_PIXELGRID = "1.000000"
PIXELGRID_H_PRST = "2.000000"
PIXELGRID_BASAL_GRID = "0.200000"
PIXELGRID_MIN_H = "0.300000"
PIXELGRID_MAX_H = "0.500000"
PIXELGRID_OFFSET_CORE = "0.210000"
PIXELGRID_INTR_FLICK_POWR = "0.170000"
PIXELGRID_Y_MASK = "0.000000"
PIXELGRID_Y_MASK_HEIGHT = "1.000000"
DO_HALO = "1.000000"
HALO_POWER = "0.430000"
HALO_W = "3.500000"
HALO_H = "3.500000"
HALO_SHARPNESS = "6.500000"
HALO_GAMMA = "1.300000"
HALO_VS_SCAN = "0.800000"
DO_BLOOM = "1.000000"
BLOOM_MIX = "0.500000"
DO_CURVATURE = "1.000000"
GEOM_WARP_X = "0.420000"
GEOM_WARP_Y = "0.470000"
GEOM_CORNER_SMOOTH = "400.000000"
DO_BEZEL = "1.000000"
BEZEL_INNER_ZOOM = "-0.013000"
BEZEL_INNER_ZOOM = "-0.015000"
BEZEL_FRAME_ZOOM = "0.170000"
BEZEL_R = "-0.190000"
BEZEL_G = "-0.190000"
BEZEL_B = "-0.190000"
BEZEL_CON = "2.180000"
AMBI_FALLOFF = "0.400000"
AMBI_POWER = "5.000000"
AMBI_OVER_BEZEL = "0.200000"
DO_VIGNETTE = "1.000000"
V_SIZE = "2.700000"
V_POWER = "1.050000"
V_SIZE = "1.080000"
DO_SPOT = "1.000000"
S_POSITION = "194.000000"
textures = "monitor_body_curved;monitor_body_straight;bg_under;bg_over;backdrop"
monitor_body_curved = "textures/monitor_body_curved.png"
monitor_body_curved = "../textures/monitor_body_curved.png"
monitor_body_curved_linear = "true"
monitor_body_curved_wrap_mode = "clamp_to_edge"
monitor_body_curved_mipmap = "true"
monitor_body_straight = "textures/monitor_body_straight.png"
monitor_body_straight = "../textures/monitor_body_straight.png"
monitor_body_straight_linear = "true"
monitor_body_straight_wrap_mode = "clamp_to_edge"
monitor_body_straight_mipmap = "true"
bg_under = "textures/background_under.png"
bg_under = "../textures/background_under.png"
bg_under_linear = "true"
bg_under_wrap_mode = "mirrored_repeat"
bg_under_mipmap = "true"
bg_over = "textures/background_over.png"
bg_under_mipmap = "false"
bg_over = "../textures/background_over.png"
bg_over_linear = "true"
bg_over_wrap_mode = "mirrored_repeat"
bg_over_mipmap = "true"
backdrop = "textures/boothill.jpg"
bg_over_mipmap = "false"
backdrop = "../textures/boothill.jpg"
backdrop_linear = "true"
backdrop_wrap_mode = "mirrored_repeat"
backdrop_mipmap = "true"

View file

@ -1,5 +1,5 @@
shaders = "17"
shader0 = "shaders/colortools_and_ntsc_pass.slang"
shader0 = "../shaders-ng/colortools_and_ntsc_pass.slang"
filter_linear0 = "false"
wrap_mode0 = "mirrored_repeat"
mipmap_input0 = "false"
@ -10,7 +10,7 @@ scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "shaders/flick_and_noise.slang"
shader1 = "../shaders-ng/flick_and_noise.slang"
filter_linear1 = "false"
wrap_mode1 = "mirrored_repeat"
mipmap_input1 = "false"
@ -21,7 +21,7 @@ scale_type_x1 = "source"
scale_x1 = "2.000000"
scale_type_y1 = "source"
scale_y1 = "2.000000"
shader2 = "shaders/fxaa.slang"
shader2 = "../shaders-ng/fxaa.slang"
filter_linear2 = "true"
wrap_mode2 = "mirrored_repeat"
mipmap_input2 = "true"
@ -32,7 +32,7 @@ scale_type_x2 = "source"
scale_x2 = "1.000000"
scale_type_y2 = "source"
scale_y2 = "1.000000"
shader3 = "shaders/shift_and_bleed.slang"
shader3 = "../shaders-ng/shift_and_bleed.slang"
filter_linear3 = "true"
wrap_mode3 = "mirrored_repeat"
mipmap_input3 = "false"
@ -43,10 +43,10 @@ scale_type_x3 = "source"
scale_x3 = "1.000000"
scale_type_y3 = "source"
scale_y3 = "1.000000"
shader4 = "shaders/in_glow_x.slang"
shader4 = "../shaders-ng/in_glow_x.slang"
filter_linear4 = "true"
wrap_mode4 = "mirrored_repeat"
mipmap_input4 = "false"
mipmap_input4 = "true"
alias4 = "in_glow_pass_x"
float_framebuffer4 = "true"
srgb_framebuffer4 = "false"
@ -54,7 +54,7 @@ scale_type_x4 = "source"
scale_x4 = "1.000000"
scale_type_y4 = "source"
scale_y4 = "1.000000"
shader5 = "shaders/in_glow_y.slang"
shader5 = "../shaders-ng/in_glow_y.slang"
filter_linear5 = "true"
wrap_mode5 = "mirrored_repeat"
mipmap_input5 = "false"
@ -65,18 +65,18 @@ scale_type_x5 = "source"
scale_x5 = "1.000000"
scale_type_y5 = "source"
scale_y5 = "1.000000"
shader6 = "shaders/halo_x.slang"
shader6 = "../shaders-ng/halo_pre_gamma.slang"
filter_linear6 = "true"
wrap_mode6 = "clamp_to_edge"
mipmap_input6 = "false"
alias6 = "halo_pass_x"
alias6 = "halo_pre_gamma_pass"
float_framebuffer6 = "true"
srgb_framebuffer6 = "false"
scale_type_x6 = "source"
scale_x6 = "1.000000"
scale_type_y6 = "source"
scale_y6 = "1.000000"
shader7 = "shaders/halo_y.slang"
shader7 = "../shaders-ng/halo.slang"
filter_linear7 = "true"
wrap_mode7 = "clamp_to_edge"
mipmap_input7 = "false"
@ -87,7 +87,7 @@ scale_type_x7 = "source"
scale_x7 = "1.000000"
scale_type_y7 = "source"
scale_y7 = "1.000000"
shader8 = "shaders/avglum_pass.slang"
shader8 = "../shaders-ng/avglum_pass.slang"
filter_linear8 = "true"
wrap_mode8 = "mirrored_repeat"
mipmap_input8 = "false"
@ -98,7 +98,7 @@ scale_type_x8 = "source"
scale_x8 = "0.500000"
scale_type_y8 = "source"
scale_y8 = "0.500000"
shader9 = "shaders/reflection_blur_pre.slang"
shader9 = "../shaders-ng/reflection_blur_pre.slang"
filter_linear9 = "true"
wrap_mode9 = "clamp_to_border"
mipmap_input9 = "false"
@ -109,10 +109,10 @@ scale_type_x9 = "source"
scale_x9 = "1.000000"
scale_type_y9 = "source"
scale_y9 = "1.000000"
shader10 = "shaders/reflection_blur.slang"
shader10 = "../shaders-ng/reflection_blur.slang"
filter_linear10 = "true"
wrap_mode10 = "mirrored_repeat"
mipmap_input10 = "true"
mipmap_input10 = "false"
alias10 = "reflected_blurred_pass"
float_framebuffer10 = "false"
srgb_framebuffer10 = "false"
@ -120,7 +120,7 @@ scale_type_x10 = "source"
scale_x10 = "1.000000"
scale_type_y10 = "source"
scale_y10 = "1.000000"
shader11 = "shaders/bloom_pass_1.slang"
shader11 = "../shaders-ng/bloom_pass_1.slang"
filter_linear11 = "true"
wrap_mode11 = "mirrored_repeat"
mipmap_input11 = "false"
@ -131,7 +131,7 @@ scale_type_x11 = "source"
scale_x11 = "1.000000"
scale_type_y11 = "source"
scale_y11 = "1.000000"
shader12 = "shaders/bloom_pass_2.slang"
shader12 = "../shaders-ng/bloom_pass_2.slang"
filter_linear12 = "true"
wrap_mode12 = "clamp_to_edge"
mipmap_input12 = "false"
@ -142,7 +142,7 @@ scale_type_x12 = "source"
scale_x12 = "0.500000"
scale_type_y12 = "source"
scale_y12 = "0.500000"
shader13 = "shaders/bloom_pass_3.slang"
shader13 = "../shaders-ng/bloom_pass_3.slang"
filter_linear13 = "true"
wrap_mode13 = "clamp_to_edge"
mipmap_input13 = "false"
@ -153,7 +153,7 @@ scale_type_x13 = "source"
scale_x13 = "1.000000"
scale_type_y13 = "source"
scale_y13 = "1.000000"
shader14 = "shaders/bloom_pass_4.slang"
shader14 = "../shaders-ng/bloom_pass_4.slang"
filter_linear14 = "true"
wrap_mode14 = "mirrored_repeat"
mipmap_input14 = "false"
@ -164,7 +164,7 @@ scale_type_x14 = "source"
scale_x14 = "1.000000"
scale_type_y14 = "source"
scale_y14 = "1.000000"
shader15 = "shaders/ambi_temporal_pass.slang"
shader15 = "../shaders-ng/ambi_temporal_pass.slang"
filter_linear15 = "true"
wrap_mode15 = "clamp_to_border"
mipmap_input15 = "false"
@ -175,7 +175,7 @@ scale_type_x15 = "viewport"
scale_x15 = "0.050000"
scale_type_y15 = "viewport"
scale_y15 = "0.050000"
shader16 = "shaders/final_pass.slang"
shader16 = "../shaders-ng/final_pass.slang"
filter_linear16 = "true"
wrap_mode16 = "mirrored_repeat"
mipmap_input16 = "false"
@ -187,70 +187,60 @@ scale_x16 = "1.000000"
scale_type_y16 = "viewport"
scale_y16 = "1.000000"
DO_CCORRECTION = "1.000000"
LUMINANCE = "0.200000"
GAMMA_OUT = "0.530000"
IN_GLOW_POWER = "1.825000"
LUMINANCE = "0.100000"
IN_GLOW_GAMMA = "2.000000"
GAMMA_OUT = "0.510000"
DO_SHIFT_RGB = "1.000000"
OFFSET_STRENGTH = "0.250000"
SHIFT_R = "-20.000000"
SHIFT_G = "1.000000"
SHIFT_B = "20.000000"
DO_IN_GLOW = "1.000000"
IN_GLOW_POWER = "1.950000"
IN_GLOW_GAMMA = "2.000000"
IN_GLOW_W = "0.000000"
IN_GLOW_H = "2.000000"
IN_GLOW_BIAS = "0.000000"
DO_VMASK_AND_DARKLINES = "1.000000"
RGB_MASK_STRENGTH = "1.000000"
VMASK_USE_GM = "1.000000"
VMASK_GAP = "1.000000"
DARKLINES_STRENGTH = "0.000000"
DO_SCANLINES = "1.000000"
SCANLINE_MIN = "0.250000"
SCANLINE_SM_TYPE = "1.000000"
SCANLINE_SM_VOFFSET = "70.000000"
IN_GLOW_SPREAD = "2.000000"
DO_PIXELGRID = "1.000000"
PIXELGRID_H_PRST = "2.000000"
PIXELGRID_BASAL_GRID = "0.200000"
PIXELGRID_MIN_H = "0.300000"
PIXELGRID_MAX_H = "0.500000"
PIXELGRID_OFFSET_CORE = "0.210000"
PIXELGRID_INTR_FLICK_POWR = "0.170000"
PIXELGRID_Y_MASK = "0.000000"
PIXELGRID_Y_MASK_HEIGHT = "1.000000"
DO_HALO = "1.000000"
HALO_POWER = "0.430000"
HALO_W = "3.500000"
HALO_H = "3.500000"
HALO_SHARPNESS = "6.500000"
HALO_GAMMA = "1.300000"
HALO_VS_SCAN = "0.800000"
DO_BLOOM = "1.000000"
BLOOM_MIX = "0.500000"
DO_CURVATURE = "1.000000"
GEOM_WARP_X = "0.420000"
GEOM_WARP_Y = "0.470000"
GEOM_CORNER_SIZE = "0.010000"
GEOM_CORNER_SMOOTH = "400.000000"
BEZEL_INNER_ZOOM = "-0.215000"
BEZEL_R = "-0.190000"
BEZEL_G = "-0.190000"
BEZEL_B = "-0.190000"
BEZEL_CON = "2.180000"
AMBI_FALLOFF = "0.400000"
AMBI_POWER = "1.000000"
AMBI_OVER_BEZEL = "0.200000"
V_SIZE = "2.700000"
V_POWER = "1.050000"
S_POSITION = "194.000000"
V_SIZE = "1.080000"
textures = "monitor_body_curved;monitor_body_straight;bg_under;bg_over;backdrop"
monitor_body_curved = "textures/monitor_body_curved.png"
monitor_body_curved = "../textures/monitor_body_curved.png"
monitor_body_curved_linear = "true"
monitor_body_curved_wrap_mode = "clamp_to_edge"
monitor_body_curved_mipmap = "true"
monitor_body_straight = "textures/monitor_body_straight.png"
monitor_body_straight = "../textures/monitor_body_straight.png"
monitor_body_straight_linear = "true"
monitor_body_straight_wrap_mode = "clamp_to_edge"
monitor_body_straight_mipmap = "true"
bg_under = "textures/background_under.png"
bg_under = "../textures/background_under.png"
bg_under_linear = "true"
bg_under_wrap_mode = "mirrored_repeat"
bg_under_mipmap = "true"
bg_over = "textures/background_over.png"
bg_under_mipmap = "false"
bg_over = "../textures/background_over.png"
bg_over_linear = "true"
bg_over_wrap_mode = "mirrored_repeat"
bg_over_mipmap = "true"
backdrop = "textures/boothill.jpg"
bg_over_mipmap = "false"
backdrop = "../textures/boothill.jpg"
backdrop_linear = "true"
backdrop_wrap_mode = "mirrored_repeat"
backdrop_mipmap = "true"

View file

@ -1,5 +1,5 @@
shaders = "17"
shader0 = "shaders/colortools_and_ntsc_pass.slang"
shader0 = "../shaders-ng/colortools_and_ntsc_pass.slang"
filter_linear0 = "false"
wrap_mode0 = "mirrored_repeat"
mipmap_input0 = "false"
@ -10,7 +10,7 @@ scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "shaders/flick_and_noise.slang"
shader1 = "../shaders-ng/flick_and_noise.slang"
filter_linear1 = "false"
wrap_mode1 = "mirrored_repeat"
mipmap_input1 = "false"
@ -21,7 +21,7 @@ scale_type_x1 = "source"
scale_x1 = "2.000000"
scale_type_y1 = "source"
scale_y1 = "2.000000"
shader2 = "shaders/fxaa.slang"
shader2 = "../shaders-ng/fxaa.slang"
filter_linear2 = "true"
wrap_mode2 = "mirrored_repeat"
mipmap_input2 = "true"
@ -32,7 +32,7 @@ scale_type_x2 = "source"
scale_x2 = "1.000000"
scale_type_y2 = "source"
scale_y2 = "1.000000"
shader3 = "shaders/shift_and_bleed.slang"
shader3 = "../shaders-ng/shift_and_bleed.slang"
filter_linear3 = "true"
wrap_mode3 = "mirrored_repeat"
mipmap_input3 = "false"
@ -43,10 +43,10 @@ scale_type_x3 = "source"
scale_x3 = "1.000000"
scale_type_y3 = "source"
scale_y3 = "1.000000"
shader4 = "shaders/in_glow_x.slang"
shader4 = "../shaders-ng/in_glow_x.slang"
filter_linear4 = "true"
wrap_mode4 = "mirrored_repeat"
mipmap_input4 = "false"
mipmap_input4 = "true"
alias4 = "in_glow_pass_x"
float_framebuffer4 = "true"
srgb_framebuffer4 = "false"
@ -54,7 +54,7 @@ scale_type_x4 = "source"
scale_x4 = "1.000000"
scale_type_y4 = "source"
scale_y4 = "1.000000"
shader5 = "shaders/in_glow_y.slang"
shader5 = "../shaders-ng/in_glow_y.slang"
filter_linear5 = "true"
wrap_mode5 = "mirrored_repeat"
mipmap_input5 = "false"
@ -65,18 +65,18 @@ scale_type_x5 = "source"
scale_x5 = "1.000000"
scale_type_y5 = "source"
scale_y5 = "1.000000"
shader6 = "shaders/halo_x.slang"
shader6 = "../shaders-ng/halo_pre_gamma.slang"
filter_linear6 = "true"
wrap_mode6 = "clamp_to_edge"
mipmap_input6 = "false"
alias6 = "halo_pass_x"
alias6 = "halo_pre_gamma_pass"
float_framebuffer6 = "true"
srgb_framebuffer6 = "false"
scale_type_x6 = "source"
scale_x6 = "1.000000"
scale_type_y6 = "source"
scale_y6 = "1.000000"
shader7 = "shaders/halo_y.slang"
shader7 = "../shaders-ng/halo.slang"
filter_linear7 = "true"
wrap_mode7 = "clamp_to_edge"
mipmap_input7 = "false"
@ -87,7 +87,7 @@ scale_type_x7 = "source"
scale_x7 = "1.000000"
scale_type_y7 = "source"
scale_y7 = "1.000000"
shader8 = "shaders/avglum_pass.slang"
shader8 = "../shaders-ng/avglum_pass.slang"
filter_linear8 = "true"
wrap_mode8 = "mirrored_repeat"
mipmap_input8 = "false"
@ -98,7 +98,7 @@ scale_type_x8 = "source"
scale_x8 = "0.500000"
scale_type_y8 = "source"
scale_y8 = "0.500000"
shader9 = "shaders/reflection_blur_pre.slang"
shader9 = "../shaders-ng/reflection_blur_pre.slang"
filter_linear9 = "true"
wrap_mode9 = "clamp_to_border"
mipmap_input9 = "false"
@ -109,10 +109,10 @@ scale_type_x9 = "source"
scale_x9 = "1.000000"
scale_type_y9 = "source"
scale_y9 = "1.000000"
shader10 = "shaders/reflection_blur.slang"
shader10 = "../shaders-ng/reflection_blur.slang"
filter_linear10 = "true"
wrap_mode10 = "mirrored_repeat"
mipmap_input10 = "true"
mipmap_input10 = "false"
alias10 = "reflected_blurred_pass"
float_framebuffer10 = "false"
srgb_framebuffer10 = "false"
@ -120,7 +120,7 @@ scale_type_x10 = "source"
scale_x10 = "1.000000"
scale_type_y10 = "source"
scale_y10 = "1.000000"
shader11 = "shaders/bloom_pass_1.slang"
shader11 = "../shaders-ng/bloom_pass_1.slang"
filter_linear11 = "true"
wrap_mode11 = "mirrored_repeat"
mipmap_input11 = "false"
@ -131,7 +131,7 @@ scale_type_x11 = "source"
scale_x11 = "1.000000"
scale_type_y11 = "source"
scale_y11 = "1.000000"
shader12 = "shaders/bloom_pass_2.slang"
shader12 = "../shaders-ng/bloom_pass_2.slang"
filter_linear12 = "true"
wrap_mode12 = "clamp_to_edge"
mipmap_input12 = "false"
@ -142,7 +142,7 @@ scale_type_x12 = "source"
scale_x12 = "0.500000"
scale_type_y12 = "source"
scale_y12 = "0.500000"
shader13 = "shaders/bloom_pass_3.slang"
shader13 = "../shaders-ng/bloom_pass_3.slang"
filter_linear13 = "true"
wrap_mode13 = "clamp_to_edge"
mipmap_input13 = "false"
@ -153,7 +153,7 @@ scale_type_x13 = "source"
scale_x13 = "1.000000"
scale_type_y13 = "source"
scale_y13 = "1.000000"
shader14 = "shaders/bloom_pass_4.slang"
shader14 = "../shaders-ng/bloom_pass_4.slang"
filter_linear14 = "true"
wrap_mode14 = "mirrored_repeat"
mipmap_input14 = "false"
@ -164,7 +164,7 @@ scale_type_x14 = "source"
scale_x14 = "1.000000"
scale_type_y14 = "source"
scale_y14 = "1.000000"
shader15 = "shaders/ambi_temporal_pass.slang"
shader15 = "../shaders-ng/ambi_temporal_pass.slang"
filter_linear15 = "true"
wrap_mode15 = "clamp_to_border"
mipmap_input15 = "false"
@ -175,7 +175,7 @@ scale_type_x15 = "viewport"
scale_x15 = "0.050000"
scale_type_y15 = "viewport"
scale_y15 = "0.050000"
shader16 = "shaders/final_pass.slang"
shader16 = "../shaders-ng/final_pass.slang"
filter_linear16 = "true"
wrap_mode16 = "mirrored_repeat"
mipmap_input16 = "false"
@ -187,69 +187,59 @@ scale_x16 = "1.000000"
scale_type_y16 = "viewport"
scale_y16 = "1.000000"
DO_CCORRECTION = "1.000000"
LUMINANCE = "0.200000"
GAMMA_OUT = "0.530000"
IN_GLOW_POWER = "1.825000"
LUMINANCE = "0.100000"
IN_GLOW_GAMMA = "2.000000"
GAMMA_OUT = "0.510000"
DO_SHIFT_RGB = "1.000000"
OFFSET_STRENGTH = "0.250000"
SHIFT_R = "-20.000000"
SHIFT_G = "1.000000"
SHIFT_B = "20.000000"
DO_IN_GLOW = "1.000000"
IN_GLOW_POWER = "1.950000"
IN_GLOW_GAMMA = "2.000000"
IN_GLOW_W = "0.000000"
IN_GLOW_H = "2.000000"
IN_GLOW_BIAS = "0.000000"
DO_VMASK_AND_DARKLINES = "1.000000"
RGB_MASK_STRENGTH = "1.000000"
VMASK_USE_GM = "1.000000"
VMASK_GAP = "1.000000"
DARKLINES_STRENGTH = "0.000000"
DO_SCANLINES = "1.000000"
SCANLINE_MIN = "0.250000"
SCANLINE_SM_TYPE = "1.000000"
SCANLINE_SM_VOFFSET = "70.000000"
IN_GLOW_SPREAD = "2.000000"
DO_PIXELGRID = "1.000000"
PIXELGRID_H_PRST = "2.000000"
PIXELGRID_BASAL_GRID = "0.200000"
PIXELGRID_MIN_H = "0.300000"
PIXELGRID_MAX_H = "0.500000"
PIXELGRID_OFFSET_CORE = "0.210000"
PIXELGRID_INTR_FLICK_POWR = "0.170000"
PIXELGRID_Y_MASK = "0.000000"
PIXELGRID_Y_MASK_HEIGHT = "1.000000"
DO_HALO = "1.000000"
HALO_POWER = "0.430000"
HALO_W = "3.500000"
HALO_H = "3.500000"
HALO_SHARPNESS = "6.500000"
HALO_GAMMA = "1.300000"
HALO_VS_SCAN = "0.800000"
BLOOM_MIX = "0.500000"
DO_CURVATURE = "1.000000"
GEOM_WARP_X = "0.420000"
GEOM_WARP_Y = "0.470000"
GEOM_CORNER_SIZE = "0.010000"
GEOM_CORNER_SMOOTH = "400.000000"
BEZEL_INNER_ZOOM = "-0.215000"
BEZEL_R = "-0.190000"
BEZEL_G = "-0.190000"
BEZEL_B = "-0.190000"
BEZEL_CON = "2.180000"
AMBI_FALLOFF = "0.400000"
AMBI_POWER = "1.000000"
AMBI_OVER_BEZEL = "0.200000"
V_SIZE = "2.700000"
V_POWER = "1.050000"
S_POSITION = "194.000000"
V_SIZE = "1.080000"
textures = "monitor_body_curved;monitor_body_straight;bg_under;bg_over;backdrop"
monitor_body_curved = "textures/monitor_body_curved.png"
monitor_body_curved = "../textures/monitor_body_curved.png"
monitor_body_curved_linear = "true"
monitor_body_curved_wrap_mode = "clamp_to_edge"
monitor_body_curved_mipmap = "true"
monitor_body_straight = "textures/monitor_body_straight.png"
monitor_body_straight = "../textures/monitor_body_straight.png"
monitor_body_straight_linear = "true"
monitor_body_straight_wrap_mode = "clamp_to_edge"
monitor_body_straight_mipmap = "true"
bg_under = "textures/background_under.png"
bg_under = "../textures/background_under.png"
bg_under_linear = "true"
bg_under_wrap_mode = "mirrored_repeat"
bg_under_mipmap = "true"
bg_over = "textures/background_over.png"
bg_under_mipmap = "false"
bg_over = "../textures/background_over.png"
bg_over_linear = "true"
bg_over_wrap_mode = "mirrored_repeat"
bg_over_mipmap = "true"
backdrop = "textures/boothill.jpg"
bg_over_mipmap = "false"
backdrop = "../textures/boothill.jpg"
backdrop_linear = "true"
backdrop_wrap_mode = "mirrored_repeat"
backdrop_mipmap = "true"

View file

@ -1,5 +1,5 @@
shaders = "17"
shader0 = "shaders/colortools_and_ntsc_pass.slang"
shader0 = "../shaders-ng/colortools_and_ntsc_pass.slang"
filter_linear0 = "false"
wrap_mode0 = "mirrored_repeat"
mipmap_input0 = "false"
@ -10,7 +10,7 @@ scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "shaders/flick_and_noise.slang"
shader1 = "../shaders-ng/flick_and_noise.slang"
filter_linear1 = "false"
wrap_mode1 = "mirrored_repeat"
mipmap_input1 = "false"
@ -21,7 +21,7 @@ scale_type_x1 = "source"
scale_x1 = "2.000000"
scale_type_y1 = "source"
scale_y1 = "2.000000"
shader2 = "shaders/fxaa.slang"
shader2 = "../shaders-ng/fxaa.slang"
filter_linear2 = "true"
wrap_mode2 = "mirrored_repeat"
mipmap_input2 = "true"
@ -32,7 +32,7 @@ scale_type_x2 = "source"
scale_x2 = "1.000000"
scale_type_y2 = "source"
scale_y2 = "1.000000"
shader3 = "shaders/shift_and_bleed.slang"
shader3 = "../shaders-ng/shift_and_bleed.slang"
filter_linear3 = "true"
wrap_mode3 = "mirrored_repeat"
mipmap_input3 = "false"
@ -43,10 +43,10 @@ scale_type_x3 = "source"
scale_x3 = "1.000000"
scale_type_y3 = "source"
scale_y3 = "1.000000"
shader4 = "shaders/in_glow_x.slang"
shader4 = "../shaders-ng/in_glow_x.slang"
filter_linear4 = "true"
wrap_mode4 = "mirrored_repeat"
mipmap_input4 = "false"
mipmap_input4 = "true"
alias4 = "in_glow_pass_x"
float_framebuffer4 = "true"
srgb_framebuffer4 = "false"
@ -54,7 +54,7 @@ scale_type_x4 = "source"
scale_x4 = "1.000000"
scale_type_y4 = "source"
scale_y4 = "1.000000"
shader5 = "shaders/in_glow_y.slang"
shader5 = "../shaders-ng/in_glow_y.slang"
filter_linear5 = "true"
wrap_mode5 = "mirrored_repeat"
mipmap_input5 = "false"
@ -65,18 +65,18 @@ scale_type_x5 = "source"
scale_x5 = "1.000000"
scale_type_y5 = "source"
scale_y5 = "1.000000"
shader6 = "shaders/halo_x.slang"
shader6 = "../shaders-ng/halo_pre_gamma.slang"
filter_linear6 = "true"
wrap_mode6 = "clamp_to_edge"
mipmap_input6 = "false"
alias6 = "halo_pass_x"
alias6 = "halo_pre_gamma_pass"
float_framebuffer6 = "true"
srgb_framebuffer6 = "false"
scale_type_x6 = "source"
scale_x6 = "1.000000"
scale_type_y6 = "source"
scale_y6 = "1.000000"
shader7 = "shaders/halo_y.slang"
shader7 = "../shaders-ng/halo.slang"
filter_linear7 = "true"
wrap_mode7 = "clamp_to_edge"
mipmap_input7 = "false"
@ -87,7 +87,7 @@ scale_type_x7 = "source"
scale_x7 = "1.000000"
scale_type_y7 = "source"
scale_y7 = "1.000000"
shader8 = "shaders/avglum_pass.slang"
shader8 = "../shaders-ng/avglum_pass.slang"
filter_linear8 = "true"
wrap_mode8 = "mirrored_repeat"
mipmap_input8 = "false"
@ -98,7 +98,7 @@ scale_type_x8 = "source"
scale_x8 = "0.500000"
scale_type_y8 = "source"
scale_y8 = "0.500000"
shader9 = "shaders/reflection_blur_pre.slang"
shader9 = "../shaders-ng/reflection_blur_pre.slang"
filter_linear9 = "true"
wrap_mode9 = "clamp_to_border"
mipmap_input9 = "false"
@ -109,10 +109,10 @@ scale_type_x9 = "source"
scale_x9 = "1.000000"
scale_type_y9 = "source"
scale_y9 = "1.000000"
shader10 = "shaders/reflection_blur.slang"
shader10 = "../shaders-ng/reflection_blur.slang"
filter_linear10 = "true"
wrap_mode10 = "mirrored_repeat"
mipmap_input10 = "true"
mipmap_input10 = "false"
alias10 = "reflected_blurred_pass"
float_framebuffer10 = "false"
srgb_framebuffer10 = "false"
@ -120,7 +120,7 @@ scale_type_x10 = "source"
scale_x10 = "1.000000"
scale_type_y10 = "source"
scale_y10 = "1.000000"
shader11 = "shaders/bloom_pass_1.slang"
shader11 = "../shaders-ng/bloom_pass_1.slang"
filter_linear11 = "true"
wrap_mode11 = "mirrored_repeat"
mipmap_input11 = "false"
@ -131,7 +131,7 @@ scale_type_x11 = "source"
scale_x11 = "1.000000"
scale_type_y11 = "source"
scale_y11 = "1.000000"
shader12 = "shaders/bloom_pass_2.slang"
shader12 = "../shaders-ng/bloom_pass_2.slang"
filter_linear12 = "true"
wrap_mode12 = "clamp_to_edge"
mipmap_input12 = "false"
@ -142,7 +142,7 @@ scale_type_x12 = "source"
scale_x12 = "0.500000"
scale_type_y12 = "source"
scale_y12 = "0.500000"
shader13 = "shaders/bloom_pass_3.slang"
shader13 = "../shaders-ng/bloom_pass_3.slang"
filter_linear13 = "true"
wrap_mode13 = "clamp_to_edge"
mipmap_input13 = "false"
@ -153,7 +153,7 @@ scale_type_x13 = "source"
scale_x13 = "1.000000"
scale_type_y13 = "source"
scale_y13 = "1.000000"
shader14 = "shaders/bloom_pass_4.slang"
shader14 = "../shaders-ng/bloom_pass_4.slang"
filter_linear14 = "true"
wrap_mode14 = "mirrored_repeat"
mipmap_input14 = "false"
@ -164,7 +164,7 @@ scale_type_x14 = "source"
scale_x14 = "1.000000"
scale_type_y14 = "source"
scale_y14 = "1.000000"
shader15 = "shaders/ambi_temporal_pass.slang"
shader15 = "../shaders-ng/ambi_temporal_pass.slang"
filter_linear15 = "true"
wrap_mode15 = "clamp_to_border"
mipmap_input15 = "false"
@ -175,7 +175,7 @@ scale_type_x15 = "viewport"
scale_x15 = "0.050000"
scale_type_y15 = "viewport"
scale_y15 = "0.050000"
shader16 = "shaders/final_pass.slang"
shader16 = "../shaders-ng/final_pass.slang"
filter_linear16 = "true"
wrap_mode16 = "mirrored_repeat"
mipmap_input16 = "false"
@ -189,8 +189,8 @@ scale_y16 = "1.000000"
DO_CCORRECTION = "1.000000"
LUMINANCE = "0.100000"
TEMPERATURE = "7000.000000"
IN_GLOW_GAMMA = "2.000000"
GAMMA_OUT = "0.500000"
SATURATION = "1.050000"
DO_FXAA = "1.000000"
SAT_BLEED_PAL = "1.000000"
SAT_BLEED_STRENGTH = "0.500000"
@ -202,60 +202,48 @@ SHIFT_R = "-20.000000"
SHIFT_G = "1.000000"
SHIFT_B = "20.000000"
DO_IN_GLOW = "1.000000"
IN_GLOW_GAMMA = "2.000000"
IN_GLOW_BIAS = "0.000000"
IN_GLOW_SPREAD = "2.000000"
IN_GLOW_W = "1.000000"
IN_GLOW_H = "1.000000"
IN_GLOW_BIAS = "0.000000"
DO_VMASK_AND_DARKLINES = "1.000000"
RGB_MASK_STRENGTH = "1.000000"
VMASK_USE_GM = "1.000000"
VMASK_GAP = "1.000000"
DARKLINES_STRENGTH = "0.000000"
SCANLINE_DARK = "0.700000"
SCANLINES_BLEEDING = "1.000000"
SCANLINE_FLICKERING = "0.000000"
SCANLINE_FLICKERING_POWER = "0.170000"
DO_PIXELGRID = "1.000000"
PIXELGRID_H_PRST = "2.000000"
DO_PIXELGRID_H = "0.000000"
PIXELGRID_INTR_FLICK_POWR = "0.170000"
PIXELGRID_Y_MASK = "0.000000"
PIXELGRID_Y_MASK_HEIGHT = "1.000000"
DO_HALO = "1.000000"
HALO_POWER = "0.990000"
HALO_W = "3.000000"
HALO_H = "3.000000"
HALO_SHARPNESS = "6.000000"
HALO_GAMMA = "1.400000"
BLOOM_MIX = "0.500000"
HALO_VS_SCAN = "1.000000"
BLOOM_MIX = "0.250000"
DO_CURVATURE = "1.000000"
GEOM_WARP_X = "0.420000"
GEOM_WARP_Y = "0.470000"
GEOM_CORNER_SIZE = "0.010000"
GEOM_CORNER_SMOOTH = "200.000000"
GEOM_CORNER_SMOOTH = "400.000000"
BEZEL_INNER_ZOOM = "-0.160000"
BEZEL_R = "-0.190000"
BEZEL_G = "-0.190000"
BEZEL_B = "-0.190000"
BEZEL_CON = "2.180000"
AMBI_FALLOFF = "0.400000"
AMBI_POWER = "1.000000"
AMBI_OVER_BEZEL = "0.200000"
V_SIZE = "2.700000"
V_POWER = "1.050000"
S_POSITION = "194.000000"
V_SIZE = "1.080000"
textures = "monitor_body_curved;monitor_body_straight;bg_under;bg_over;backdrop"
monitor_body_curved = "textures/monitor_body_curved.png"
monitor_body_curved = "../textures/monitor_body_curved.png"
monitor_body_curved_linear = "true"
monitor_body_curved_wrap_mode = "clamp_to_edge"
monitor_body_curved_mipmap = "true"
monitor_body_straight = "textures/monitor_body_straight.png"
monitor_body_straight = "../textures/monitor_body_straight.png"
monitor_body_straight_linear = "true"
monitor_body_straight_wrap_mode = "clamp_to_edge"
monitor_body_straight_mipmap = "true"
bg_under = "textures/background_under.png"
bg_under = "../textures/background_under.png"
bg_under_linear = "true"
bg_under_wrap_mode = "mirrored_repeat"
bg_under_mipmap = "true"
bg_over = "textures/background_over.png"
bg_under_mipmap = "false"
bg_over = "../textures/background_over.png"
bg_over_linear = "true"
bg_over_wrap_mode = "mirrored_repeat"
bg_over_mipmap = "true"
backdrop = "textures/boothill.jpg"
bg_over_mipmap = "false"
backdrop = "../textures/boothill.jpg"
backdrop_linear = "true"
backdrop_wrap_mode = "mirrored_repeat"
backdrop_mipmap = "true"

View file

@ -1,5 +1,5 @@
shaders = "17"
shader0 = "shaders/colortools_and_ntsc_pass.slang"
shader0 = "../shaders-ng/colortools_and_ntsc_pass.slang"
filter_linear0 = "false"
wrap_mode0 = "mirrored_repeat"
mipmap_input0 = "false"
@ -10,7 +10,7 @@ scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "shaders/flick_and_noise.slang"
shader1 = "../shaders-ng/flick_and_noise.slang"
filter_linear1 = "false"
wrap_mode1 = "mirrored_repeat"
mipmap_input1 = "false"
@ -21,7 +21,7 @@ scale_type_x1 = "source"
scale_x1 = "2.000000"
scale_type_y1 = "source"
scale_y1 = "2.000000"
shader2 = "shaders/fxaa.slang"
shader2 = "../shaders-ng/fxaa.slang"
filter_linear2 = "true"
wrap_mode2 = "mirrored_repeat"
mipmap_input2 = "true"
@ -32,7 +32,7 @@ scale_type_x2 = "source"
scale_x2 = "1.000000"
scale_type_y2 = "source"
scale_y2 = "1.000000"
shader3 = "shaders/shift_and_bleed.slang"
shader3 = "../shaders-ng/shift_and_bleed.slang"
filter_linear3 = "true"
wrap_mode3 = "mirrored_repeat"
mipmap_input3 = "false"
@ -43,10 +43,10 @@ scale_type_x3 = "source"
scale_x3 = "1.000000"
scale_type_y3 = "source"
scale_y3 = "1.000000"
shader4 = "shaders/in_glow_x.slang"
shader4 = "../shaders-ng/in_glow_x.slang"
filter_linear4 = "true"
wrap_mode4 = "mirrored_repeat"
mipmap_input4 = "false"
mipmap_input4 = "true"
alias4 = "in_glow_pass_x"
float_framebuffer4 = "true"
srgb_framebuffer4 = "false"
@ -54,7 +54,7 @@ scale_type_x4 = "source"
scale_x4 = "1.000000"
scale_type_y4 = "source"
scale_y4 = "1.000000"
shader5 = "shaders/in_glow_y.slang"
shader5 = "../shaders-ng/in_glow_y.slang"
filter_linear5 = "true"
wrap_mode5 = "mirrored_repeat"
mipmap_input5 = "false"
@ -65,18 +65,18 @@ scale_type_x5 = "source"
scale_x5 = "1.000000"
scale_type_y5 = "source"
scale_y5 = "1.000000"
shader6 = "shaders/halo_x.slang"
shader6 = "../shaders-ng/halo_pre_gamma.slang"
filter_linear6 = "true"
wrap_mode6 = "clamp_to_edge"
mipmap_input6 = "false"
alias6 = "halo_pass_x"
alias6 = "halo_pre_gamma_pass"
float_framebuffer6 = "true"
srgb_framebuffer6 = "false"
scale_type_x6 = "source"
scale_x6 = "1.000000"
scale_type_y6 = "source"
scale_y6 = "1.000000"
shader7 = "shaders/halo_y.slang"
shader7 = "../shaders-ng/halo.slang"
filter_linear7 = "true"
wrap_mode7 = "clamp_to_edge"
mipmap_input7 = "false"
@ -87,7 +87,7 @@ scale_type_x7 = "source"
scale_x7 = "1.000000"
scale_type_y7 = "source"
scale_y7 = "1.000000"
shader8 = "shaders/avglum_pass.slang"
shader8 = "../shaders-ng/avglum_pass.slang"
filter_linear8 = "true"
wrap_mode8 = "mirrored_repeat"
mipmap_input8 = "false"
@ -98,7 +98,7 @@ scale_type_x8 = "source"
scale_x8 = "0.500000"
scale_type_y8 = "source"
scale_y8 = "0.500000"
shader9 = "shaders/reflection_blur_pre.slang"
shader9 = "../shaders-ng/reflection_blur_pre.slang"
filter_linear9 = "true"
wrap_mode9 = "clamp_to_border"
mipmap_input9 = "false"
@ -109,10 +109,10 @@ scale_type_x9 = "source"
scale_x9 = "1.000000"
scale_type_y9 = "source"
scale_y9 = "1.000000"
shader10 = "shaders/reflection_blur.slang"
shader10 = "../shaders-ng/reflection_blur.slang"
filter_linear10 = "true"
wrap_mode10 = "mirrored_repeat"
mipmap_input10 = "true"
mipmap_input10 = "false"
alias10 = "reflected_blurred_pass"
float_framebuffer10 = "false"
srgb_framebuffer10 = "false"
@ -120,7 +120,7 @@ scale_type_x10 = "source"
scale_x10 = "1.000000"
scale_type_y10 = "source"
scale_y10 = "1.000000"
shader11 = "shaders/bloom_pass_1.slang"
shader11 = "../shaders-ng/bloom_pass_1.slang"
filter_linear11 = "true"
wrap_mode11 = "mirrored_repeat"
mipmap_input11 = "false"
@ -131,7 +131,7 @@ scale_type_x11 = "source"
scale_x11 = "1.000000"
scale_type_y11 = "source"
scale_y11 = "1.000000"
shader12 = "shaders/bloom_pass_2.slang"
shader12 = "../shaders-ng/bloom_pass_2.slang"
filter_linear12 = "true"
wrap_mode12 = "clamp_to_edge"
mipmap_input12 = "false"
@ -142,7 +142,7 @@ scale_type_x12 = "source"
scale_x12 = "0.500000"
scale_type_y12 = "source"
scale_y12 = "0.500000"
shader13 = "shaders/bloom_pass_3.slang"
shader13 = "../shaders-ng/bloom_pass_3.slang"
filter_linear13 = "true"
wrap_mode13 = "clamp_to_edge"
mipmap_input13 = "false"
@ -153,7 +153,7 @@ scale_type_x13 = "source"
scale_x13 = "1.000000"
scale_type_y13 = "source"
scale_y13 = "1.000000"
shader14 = "shaders/bloom_pass_4.slang"
shader14 = "../shaders-ng/bloom_pass_4.slang"
filter_linear14 = "true"
wrap_mode14 = "mirrored_repeat"
mipmap_input14 = "false"
@ -164,7 +164,7 @@ scale_type_x14 = "source"
scale_x14 = "1.000000"
scale_type_y14 = "source"
scale_y14 = "1.000000"
shader15 = "shaders/ambi_temporal_pass.slang"
shader15 = "../shaders-ng/ambi_temporal_pass.slang"
filter_linear15 = "true"
wrap_mode15 = "clamp_to_border"
mipmap_input15 = "false"
@ -175,7 +175,7 @@ scale_type_x15 = "viewport"
scale_x15 = "0.050000"
scale_type_y15 = "viewport"
scale_y15 = "0.050000"
shader16 = "shaders/final_pass.slang"
shader16 = "../shaders-ng/final_pass.slang"
filter_linear16 = "true"
wrap_mode16 = "mirrored_repeat"
mipmap_input16 = "false"
@ -187,11 +187,13 @@ scale_x16 = "1.000000"
scale_type_y16 = "viewport"
scale_y16 = "1.000000"
DO_CCORRECTION = "1.000000"
LUMINANCE = "0.200000"
IN_GLOW_POWER = "1.500000"
LUMINANCE = "0.100000"
BRIGHTNESS = "0.050000"
CONTRAST = "0.050000"
TEMPERATURE = "7000.000000"
GAMMA_OUT = "0.560000"
IN_GLOW_GAMMA = "2.000000"
GAMMA_OUT = "0.500000"
DO_NTSC_ARTIFACTS = "1.000000"
DO_SAT_BLEED = "1.000000"
DO_SHIFT_RGB = "1.000000"
@ -200,64 +202,58 @@ SHIFT_R = "-20.000000"
SHIFT_G = "1.000000"
SHIFT_B = "20.000000"
DO_IN_GLOW = "1.000000"
IN_GLOW_POWER = "1.500000"
IN_GLOW_GAMMA = "2.000000"
IN_GLOW_SPREAD = "2.000000"
IN_GLOW_W = "1.000000"
IN_GLOW_H = "2.000000"
DO_VMASK_AND_DARKLINES = "1.000000"
RGB_MASK_STRENGTH = "1.000000"
VMASK_USE_GM = "1.000000"
DARKLINES_STRENGTH = "1.000000"
DO_SCANLINES = "1.000000"
SCANLINE_MIN = "0.200000"
SCANLINE_MAX = "1.000000"
SCANLINE_SM_VOFFSET = "70.000000"
DO_PIXELGRID = "1.000000"
PIXELGRID_H_PRST = "1.000000"
PIXELGRID_MIN_W = "0.500000"
PIXELGRID_MAX_W = "0.500000"
PIXELGRID_BASAL_GRID = "0.200000"
DO_PIXELGRID_H = "1.050000"
PIXELGRID_MAX_H = "1.000000"
PIXELGRID_INTR_FLICK_POWR = "0.170000"
PIXELGRID_Y_MASK = "1.000000"
PIXELGRID_Y_MASK_HEIGHT = "1.000000"
PIXELGRID_Y_MASK_ON_WHITE = "0.000000"
DO_HALO = "1.000000"
HALO_POWER = "0.500000"
HALO_W = "3.500000"
HALO_H = "3.500000"
HALO_SHARPNESS = "6.500000"
HALO_GAMMA = "1.300000"
HALO_VS_SCAN = "0.900000"
DO_BLOOM = "1.000000"
BLOOM_MIX = "0.550000"
BLOOM_EYE_ADPT_SRT = "0.800000"
DO_CURVATURE = "1.000000"
GEOM_WARP_X = "0.420000"
GEOM_WARP_Y = "0.470000"
GEOM_CORNER_SMOOTH = "400.000000"
DO_BEZEL = "1.000000"
BEZEL_INNER_ZOOM = "-0.013000"
BEZEL_INNER_ZOOM = "-0.015000"
BEZEL_FRAME_ZOOM = "0.170000"
BEZEL_R = "-0.190000"
BEZEL_G = "-0.190000"
BEZEL_B = "-0.190000"
BEZEL_CON = "2.180000"
AMBI_FALLOFF = "0.400000"
AMBI_POWER = "5.000000"
AMBI_OVER_BEZEL = "0.200000"
DO_VIGNETTE = "1.000000"
V_SIZE = "2.700000"
V_POWER = "1.050000"
V_SIZE = "1.080000"
DO_SPOT = "1.000000"
S_POSITION = "194.000000"
textures = "monitor_body_curved;monitor_body_straight;bg_under;bg_over;backdrop"
monitor_body_curved = "textures/monitor_body_curved.png"
monitor_body_curved = "../textures/monitor_body_curved.png"
monitor_body_curved_linear = "true"
monitor_body_curved_wrap_mode = "clamp_to_edge"
monitor_body_curved_mipmap = "true"
monitor_body_straight = "textures/monitor_body_straight.png"
monitor_body_straight = "../textures/monitor_body_straight.png"
monitor_body_straight_linear = "true"
monitor_body_straight_wrap_mode = "clamp_to_edge"
monitor_body_straight_mipmap = "true"
bg_under = "textures/background_under.png"
bg_under = "../textures/background_under.png"
bg_under_linear = "true"
bg_under_wrap_mode = "mirrored_repeat"
bg_under_mipmap = "true"
bg_over = "textures/background_over.png"
bg_under_mipmap = "false"
bg_over = "../textures/background_over.png"
bg_over_linear = "true"
bg_over_wrap_mode = "mirrored_repeat"
bg_over_mipmap = "true"
backdrop = "textures/boothill.jpg"
bg_over_mipmap = "false"
backdrop = "../textures/boothill.jpg"
backdrop_linear = "true"
backdrop_wrap_mode = "mirrored_repeat"
backdrop_mipmap = "true"

View file

@ -1,5 +1,5 @@
shaders = "17"
shader0 = "shaders/colortools_and_ntsc_pass.slang"
shader0 = "../shaders-ng/colortools_and_ntsc_pass.slang"
filter_linear0 = "false"
wrap_mode0 = "mirrored_repeat"
mipmap_input0 = "false"
@ -10,7 +10,7 @@ scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "shaders/flick_and_noise.slang"
shader1 = "../shaders-ng/flick_and_noise.slang"
filter_linear1 = "false"
wrap_mode1 = "mirrored_repeat"
mipmap_input1 = "false"
@ -21,7 +21,7 @@ scale_type_x1 = "source"
scale_x1 = "2.000000"
scale_type_y1 = "source"
scale_y1 = "2.000000"
shader2 = "shaders/fxaa.slang"
shader2 = "../shaders-ng/fxaa.slang"
filter_linear2 = "true"
wrap_mode2 = "mirrored_repeat"
mipmap_input2 = "true"
@ -32,7 +32,7 @@ scale_type_x2 = "source"
scale_x2 = "1.000000"
scale_type_y2 = "source"
scale_y2 = "1.000000"
shader3 = "shaders/shift_and_bleed.slang"
shader3 = "../shaders-ng/shift_and_bleed.slang"
filter_linear3 = "true"
wrap_mode3 = "mirrored_repeat"
mipmap_input3 = "false"
@ -43,10 +43,10 @@ scale_type_x3 = "source"
scale_x3 = "1.000000"
scale_type_y3 = "source"
scale_y3 = "1.000000"
shader4 = "shaders/in_glow_x.slang"
shader4 = "../shaders-ng/in_glow_x.slang"
filter_linear4 = "true"
wrap_mode4 = "mirrored_repeat"
mipmap_input4 = "false"
mipmap_input4 = "true"
alias4 = "in_glow_pass_x"
float_framebuffer4 = "true"
srgb_framebuffer4 = "false"
@ -54,7 +54,7 @@ scale_type_x4 = "source"
scale_x4 = "1.000000"
scale_type_y4 = "source"
scale_y4 = "1.000000"
shader5 = "shaders/in_glow_y.slang"
shader5 = "../shaders-ng/in_glow_y.slang"
filter_linear5 = "true"
wrap_mode5 = "mirrored_repeat"
mipmap_input5 = "false"
@ -65,18 +65,18 @@ scale_type_x5 = "source"
scale_x5 = "1.000000"
scale_type_y5 = "source"
scale_y5 = "1.000000"
shader6 = "shaders/halo_x.slang"
shader6 = "../shaders-ng/halo_pre_gamma.slang"
filter_linear6 = "true"
wrap_mode6 = "clamp_to_edge"
mipmap_input6 = "false"
alias6 = "halo_pass_x"
alias6 = "halo_pre_gamma_pass"
float_framebuffer6 = "true"
srgb_framebuffer6 = "false"
scale_type_x6 = "source"
scale_x6 = "1.000000"
scale_type_y6 = "source"
scale_y6 = "1.000000"
shader7 = "shaders/halo_y.slang"
shader7 = "../shaders-ng/halo.slang"
filter_linear7 = "true"
wrap_mode7 = "clamp_to_edge"
mipmap_input7 = "false"
@ -87,7 +87,7 @@ scale_type_x7 = "source"
scale_x7 = "1.000000"
scale_type_y7 = "source"
scale_y7 = "1.000000"
shader8 = "shaders/avglum_pass.slang"
shader8 = "../shaders-ng/avglum_pass.slang"
filter_linear8 = "true"
wrap_mode8 = "mirrored_repeat"
mipmap_input8 = "false"
@ -98,7 +98,7 @@ scale_type_x8 = "source"
scale_x8 = "0.500000"
scale_type_y8 = "source"
scale_y8 = "0.500000"
shader9 = "shaders/reflection_blur_pre.slang"
shader9 = "../shaders-ng/reflection_blur_pre.slang"
filter_linear9 = "true"
wrap_mode9 = "clamp_to_border"
mipmap_input9 = "false"
@ -109,10 +109,10 @@ scale_type_x9 = "source"
scale_x9 = "1.000000"
scale_type_y9 = "source"
scale_y9 = "1.000000"
shader10 = "shaders/reflection_blur.slang"
shader10 = "../shaders-ng/reflection_blur.slang"
filter_linear10 = "true"
wrap_mode10 = "mirrored_repeat"
mipmap_input10 = "true"
mipmap_input10 = "false"
alias10 = "reflected_blurred_pass"
float_framebuffer10 = "false"
srgb_framebuffer10 = "false"
@ -120,7 +120,7 @@ scale_type_x10 = "source"
scale_x10 = "1.000000"
scale_type_y10 = "source"
scale_y10 = "1.000000"
shader11 = "shaders/bloom_pass_1.slang"
shader11 = "../shaders-ng/bloom_pass_1.slang"
filter_linear11 = "true"
wrap_mode11 = "mirrored_repeat"
mipmap_input11 = "false"
@ -131,7 +131,7 @@ scale_type_x11 = "source"
scale_x11 = "1.000000"
scale_type_y11 = "source"
scale_y11 = "1.000000"
shader12 = "shaders/bloom_pass_2.slang"
shader12 = "../shaders-ng/bloom_pass_2.slang"
filter_linear12 = "true"
wrap_mode12 = "clamp_to_edge"
mipmap_input12 = "false"
@ -142,7 +142,7 @@ scale_type_x12 = "source"
scale_x12 = "0.500000"
scale_type_y12 = "source"
scale_y12 = "0.500000"
shader13 = "shaders/bloom_pass_3.slang"
shader13 = "../shaders-ng/bloom_pass_3.slang"
filter_linear13 = "true"
wrap_mode13 = "clamp_to_edge"
mipmap_input13 = "false"
@ -153,7 +153,7 @@ scale_type_x13 = "source"
scale_x13 = "1.000000"
scale_type_y13 = "source"
scale_y13 = "1.000000"
shader14 = "shaders/bloom_pass_4.slang"
shader14 = "../shaders-ng/bloom_pass_4.slang"
filter_linear14 = "true"
wrap_mode14 = "mirrored_repeat"
mipmap_input14 = "false"
@ -164,7 +164,7 @@ scale_type_x14 = "source"
scale_x14 = "1.000000"
scale_type_y14 = "source"
scale_y14 = "1.000000"
shader15 = "shaders/ambi_temporal_pass.slang"
shader15 = "../shaders-ng/ambi_temporal_pass.slang"
filter_linear15 = "true"
wrap_mode15 = "clamp_to_border"
mipmap_input15 = "false"
@ -175,7 +175,7 @@ scale_type_x15 = "viewport"
scale_x15 = "0.050000"
scale_type_y15 = "viewport"
scale_y15 = "0.050000"
shader16 = "shaders/final_pass.slang"
shader16 = "../shaders-ng/final_pass.slang"
filter_linear16 = "true"
wrap_mode16 = "mirrored_repeat"
mipmap_input16 = "false"
@ -187,81 +187,81 @@ scale_x16 = "1.000000"
scale_type_y16 = "viewport"
scale_y16 = "1.000000"
DO_CCORRECTION = "1.000000"
LUMINANCE = "0.200000"
IN_GLOW_POWER = "1.500000"
LUMINANCE = "0.100000"
BRIGHTNESS = "0.050000"
CONTRAST = "0.050000"
TEMPERATURE = "7000.000000"
GAMMA_OUT = "0.560000"
IN_GLOW_GAMMA = "2.000000"
GAMMA_OUT = "0.500000"
DO_NTSC_ARTIFACTS = "1.000000"
NTSC_FILTER_WIDTH = "13.000000"
NTSC_FILTER_FC = "0.000000"
NTSC_ARTF_TRSH = "0.000000"
NTSC_ARTF_NOBLUR = "0.700000"
NTSC_ARTF_NOBLEED = "0.700000"
DO_SAT_BLEED = "1.000000"
SAT_BLEED_SIZE_LEFT = "2.000000"
SAT_BLEED_SIZE_RIGHT = "2.000000"
SAT_BLEED_FALLOFF = "1.450000"
DO_SHIFT_RGB = "1.000000"
OFFSET_STRENGTH = "0.250000"
SHIFT_R = "-20.000000"
SHIFT_G = "1.000000"
SHIFT_B = "20.000000"
DO_IN_GLOW = "1.000000"
IN_GLOW_POWER = "1.500000"
IN_GLOW_GAMMA = "2.000000"
IN_GLOW_W = "1.000000"
IN_GLOW_H = "2.000000"
IN_GLOW_NTSC_ARTF_MULT = "1.000000"
IN_GLOW_NTSC_ARTF_TRSH = "0.150000"
DO_VMASK_AND_DARKLINES = "1.000000"
RGB_MASK_STRENGTH = "1.000000"
VMASK_USE_GM = "1.000000"
DARKLINES_STRENGTH = "1.000000"
DO_SCANLINES = "1.000000"
SCANLINE_MIN = "0.200000"
SCANLINE_MAX = "1.000000"
SCANLINE_SM_VOFFSET = "70.000000"
IN_GLOW_SPREAD = "0.000000"
IN_GLOW_W = "0.350000"
IN_GLOW_H = "1.000000"
DO_PIXELGRID = "1.000000"
PIXELGRID_H_PRST = "1.000000"
PIXELGRID_MIN_W = "0.500000"
PIXELGRID_MAX_W = "0.500000"
PIXELGRID_BASAL_GRID = "0.200000"
DO_PIXELGRID_H = "1.050000"
PIXELGRID_MAX_H = "1.000000"
PIXELGRID_INTR_FLICK_POWR = "0.170000"
PIXELGRID_Y_MASK = "1.000000"
PIXELGRID_Y_MASK_HEIGHT = "1.000000"
PIXELGRID_Y_MASK_ON_WHITE = "0.000000"
DO_HALO = "1.000000"
HALO_POWER = "0.500000"
HALO_W = "3.500000"
HALO_H = "3.500000"
HALO_SHARPNESS = "6.500000"
HALO_GAMMA = "1.300000"
HALO_VS_SCAN = "0.900000"
DO_BLOOM = "1.000000"
BLOOM_MIX = "0.550000"
BLOOM_EYE_ADPT_SRT = "0.800000"
DO_CURVATURE = "1.000000"
GEOM_WARP_X = "0.420000"
GEOM_WARP_Y = "0.470000"
GEOM_CORNER_SMOOTH = "400.000000"
DO_BEZEL = "1.000000"
BEZEL_INNER_ZOOM = "-0.013000"
BEZEL_INNER_ZOOM = "-0.015000"
BEZEL_FRAME_ZOOM = "0.170000"
BEZEL_R = "-0.190000"
BEZEL_G = "-0.190000"
BEZEL_B = "-0.190000"
BEZEL_CON = "2.180000"
AMBI_FALLOFF = "0.400000"
AMBI_POWER = "5.000000"
AMBI_OVER_BEZEL = "0.200000"
DO_VIGNETTE = "1.000000"
V_SIZE = "2.700000"
V_POWER = "1.050000"
V_SIZE = "1.080000"
DO_SPOT = "1.000000"
S_POSITION = "194.000000"
textures = "monitor_body_curved;monitor_body_straight;bg_under;bg_over;backdrop"
monitor_body_curved = "textures/monitor_body_curved.png"
monitor_body_curved = "../textures/monitor_body_curved.png"
monitor_body_curved_linear = "true"
monitor_body_curved_wrap_mode = "clamp_to_edge"
monitor_body_curved_mipmap = "true"
monitor_body_straight = "textures/monitor_body_straight.png"
monitor_body_straight = "../textures/monitor_body_straight.png"
monitor_body_straight_linear = "true"
monitor_body_straight_wrap_mode = "clamp_to_edge"
monitor_body_straight_mipmap = "true"
bg_under = "textures/background_under.png"
bg_under = "../textures/background_under.png"
bg_under_linear = "true"
bg_under_wrap_mode = "mirrored_repeat"
bg_under_mipmap = "true"
bg_over = "textures/background_over.png"
bg_under_mipmap = "false"
bg_over = "../textures/background_over.png"
bg_over_linear = "true"
bg_over_wrap_mode = "mirrored_repeat"
bg_over_mipmap = "true"
backdrop = "textures/boothill.jpg"
bg_over_mipmap = "false"
backdrop = "../textures/boothill.jpg"
backdrop_linear = "true"
backdrop_wrap_mode = "mirrored_repeat"
backdrop_mipmap = "true"

View file

@ -1,5 +1,5 @@
shaders = "17"
shader0 = "shaders/colortools_and_ntsc_pass.slang"
shader0 = "../shaders-ng/colortools_and_ntsc_pass.slang"
filter_linear0 = "false"
wrap_mode0 = "mirrored_repeat"
mipmap_input0 = "false"
@ -10,7 +10,7 @@ scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "shaders/flick_and_noise.slang"
shader1 = "../shaders-ng/flick_and_noise.slang"
filter_linear1 = "false"
wrap_mode1 = "mirrored_repeat"
mipmap_input1 = "false"
@ -21,7 +21,7 @@ scale_type_x1 = "source"
scale_x1 = "2.000000"
scale_type_y1 = "source"
scale_y1 = "2.000000"
shader2 = "shaders/fxaa.slang"
shader2 = "../shaders-ng/fxaa.slang"
filter_linear2 = "true"
wrap_mode2 = "mirrored_repeat"
mipmap_input2 = "true"
@ -32,7 +32,7 @@ scale_type_x2 = "source"
scale_x2 = "1.000000"
scale_type_y2 = "source"
scale_y2 = "1.000000"
shader3 = "shaders/shift_and_bleed.slang"
shader3 = "../shaders-ng/shift_and_bleed.slang"
filter_linear3 = "true"
wrap_mode3 = "mirrored_repeat"
mipmap_input3 = "false"
@ -43,10 +43,10 @@ scale_type_x3 = "source"
scale_x3 = "1.000000"
scale_type_y3 = "source"
scale_y3 = "1.000000"
shader4 = "shaders/in_glow_x.slang"
shader4 = "../shaders-ng/in_glow_x.slang"
filter_linear4 = "true"
wrap_mode4 = "mirrored_repeat"
mipmap_input4 = "false"
mipmap_input4 = "true"
alias4 = "in_glow_pass_x"
float_framebuffer4 = "true"
srgb_framebuffer4 = "false"
@ -54,7 +54,7 @@ scale_type_x4 = "source"
scale_x4 = "1.000000"
scale_type_y4 = "source"
scale_y4 = "1.000000"
shader5 = "shaders/in_glow_y.slang"
shader5 = "../shaders-ng/in_glow_y.slang"
filter_linear5 = "true"
wrap_mode5 = "mirrored_repeat"
mipmap_input5 = "false"
@ -65,18 +65,18 @@ scale_type_x5 = "source"
scale_x5 = "1.000000"
scale_type_y5 = "source"
scale_y5 = "1.000000"
shader6 = "shaders/halo_x.slang"
shader6 = "../shaders-ng/halo_pre_gamma.slang"
filter_linear6 = "true"
wrap_mode6 = "clamp_to_edge"
mipmap_input6 = "false"
alias6 = "halo_pass_x"
alias6 = "halo_pre_gamma_pass"
float_framebuffer6 = "true"
srgb_framebuffer6 = "false"
scale_type_x6 = "source"
scale_x6 = "1.000000"
scale_type_y6 = "source"
scale_y6 = "1.000000"
shader7 = "shaders/halo_y.slang"
shader7 = "../shaders-ng/halo.slang"
filter_linear7 = "true"
wrap_mode7 = "clamp_to_edge"
mipmap_input7 = "false"
@ -87,7 +87,7 @@ scale_type_x7 = "source"
scale_x7 = "1.000000"
scale_type_y7 = "source"
scale_y7 = "1.000000"
shader8 = "shaders/avglum_pass.slang"
shader8 = "../shaders-ng/avglum_pass.slang"
filter_linear8 = "true"
wrap_mode8 = "mirrored_repeat"
mipmap_input8 = "false"
@ -98,7 +98,7 @@ scale_type_x8 = "source"
scale_x8 = "0.500000"
scale_type_y8 = "source"
scale_y8 = "0.500000"
shader9 = "shaders/reflection_blur_pre.slang"
shader9 = "../shaders-ng/reflection_blur_pre.slang"
filter_linear9 = "true"
wrap_mode9 = "clamp_to_border"
mipmap_input9 = "false"
@ -109,10 +109,10 @@ scale_type_x9 = "source"
scale_x9 = "1.000000"
scale_type_y9 = "source"
scale_y9 = "1.000000"
shader10 = "shaders/reflection_blur.slang"
shader10 = "../shaders-ng/reflection_blur.slang"
filter_linear10 = "true"
wrap_mode10 = "mirrored_repeat"
mipmap_input10 = "true"
mipmap_input10 = "false"
alias10 = "reflected_blurred_pass"
float_framebuffer10 = "false"
srgb_framebuffer10 = "false"
@ -120,7 +120,7 @@ scale_type_x10 = "source"
scale_x10 = "1.000000"
scale_type_y10 = "source"
scale_y10 = "1.000000"
shader11 = "shaders/bloom_pass_1.slang"
shader11 = "../shaders-ng/bloom_pass_1.slang"
filter_linear11 = "true"
wrap_mode11 = "mirrored_repeat"
mipmap_input11 = "false"
@ -131,7 +131,7 @@ scale_type_x11 = "source"
scale_x11 = "1.000000"
scale_type_y11 = "source"
scale_y11 = "1.000000"
shader12 = "shaders/bloom_pass_2.slang"
shader12 = "../shaders-ng/bloom_pass_2.slang"
filter_linear12 = "true"
wrap_mode12 = "clamp_to_edge"
mipmap_input12 = "false"
@ -142,7 +142,7 @@ scale_type_x12 = "source"
scale_x12 = "0.500000"
scale_type_y12 = "source"
scale_y12 = "0.500000"
shader13 = "shaders/bloom_pass_3.slang"
shader13 = "../shaders-ng/bloom_pass_3.slang"
filter_linear13 = "true"
wrap_mode13 = "clamp_to_edge"
mipmap_input13 = "false"
@ -153,7 +153,7 @@ scale_type_x13 = "source"
scale_x13 = "1.000000"
scale_type_y13 = "source"
scale_y13 = "1.000000"
shader14 = "shaders/bloom_pass_4.slang"
shader14 = "../shaders-ng/bloom_pass_4.slang"
filter_linear14 = "true"
wrap_mode14 = "mirrored_repeat"
mipmap_input14 = "false"
@ -164,7 +164,7 @@ scale_type_x14 = "source"
scale_x14 = "1.000000"
scale_type_y14 = "source"
scale_y14 = "1.000000"
shader15 = "shaders/ambi_temporal_pass.slang"
shader15 = "../shaders-ng/ambi_temporal_pass.slang"
filter_linear15 = "true"
wrap_mode15 = "clamp_to_border"
mipmap_input15 = "false"
@ -175,7 +175,7 @@ scale_type_x15 = "viewport"
scale_x15 = "0.050000"
scale_type_y15 = "viewport"
scale_y15 = "0.050000"
shader16 = "shaders/final_pass.slang"
shader16 = "../shaders-ng/final_pass.slang"
filter_linear16 = "true"
wrap_mode16 = "mirrored_repeat"
mipmap_input16 = "false"
@ -187,80 +187,78 @@ scale_x16 = "1.000000"
scale_type_y16 = "viewport"
scale_y16 = "1.000000"
DO_CCORRECTION = "1.000000"
LUMINANCE = "0.200000"
IN_GLOW_POWER = "2.000000"
LUMINANCE = "0.100000"
TEMPERATURE = "7000.000000"
IN_GLOW_GAMMA = "2.000000"
GAMMA_OUT = "0.560000"
DO_NTSC_ARTIFACTS = "1.000000"
NTSC_FILTER_WIDTH = "13.000000"
NTSC_FILTER_FC = "0.000000"
NTSC_ARTF_TRSH = "0.000000"
NTSC_ARTF_NOBLUR = "0.700000"
NTSC_ARTF_NOBLEED = "0.700000"
DO_SAT_BLEED = "1.000000"
SAT_BLEED_SIZE_LEFT = "2.000000"
SAT_BLEED_SIZE_RIGHT = "2.000000"
SAT_BLEED_FALLOFF = "1.450000"
DO_SHIFT_RGB = "1.000000"
OFFSET_STRENGTH = "0.250000"
SHIFT_R = "-20.000000"
SHIFT_G = "1.000000"
SHIFT_B = "20.000000"
DO_IN_GLOW = "1.000000"
IN_GLOW_POWER = "2.000000"
IN_GLOW_GAMMA = "2.000000"
IN_GLOW_W = "1.000000"
IN_GLOW_SPREAD = "0.000000"
IN_GLOW_W = "0.350000"
IN_GLOW_H = "1.000000"
IN_GLOW_NTSC_ARTF_MULT = "1.000000"
IN_GLOW_NTSC_ARTF_TRSH = "0.150000"
DO_VMASK_AND_DARKLINES = "1.000000"
RGB_MASK_STRENGTH = "1.000000"
VMASK_USE_GM = "1.000000"
VMASK_GAP = "1.000000"
DARKLINES_STRENGTH = "0.000000"
DO_SCANLINES = "1.000000"
SCANLINE_MIN = "0.200000"
SCANLINE_DARK = "0.100000"
SCANLINE_SM_TYPE = "1.000000"
DO_PIXELGRID = "1.000000"
PIXELGRID_H_PRST = "2.000000"
PIXELGRID_MAX_W = "0.500000"
PIXELGRID_BASAL_GRID = "0.200000"
PIXELGRID_MIN_H = "0.300000"
PIXELGRID_MAX_H = "0.500000"
PIXELGRID_OFFSET_CORE = "0.130000"
PIXELGRID_INTR_FLICK_POWR = "0.170000"
PIXELGRID_Y_MASK = "0.000000"
PIXELGRID_Y_MASK_HEIGHT = "1.000000"
DO_HALO = "1.000000"
HALO_POWER = "0.500000"
HALO_W = "3.500000"
HALO_H = "3.500000"
HALO_SHARPNESS = "6.500000"
HALO_GAMMA = "1.300000"
HALO_VS_SCAN = "0.800000"
HALO_VS_SCAN = "0.900000"
DO_BLOOM = "1.000000"
BLOOM_MIX = "0.550000"
BLOOM_EYE_ADPT_SRT = "0.800000"
DO_CURVATURE = "1.000000"
GEOM_WARP_X = "0.420000"
GEOM_WARP_Y = "0.470000"
GEOM_CORNER_SMOOTH = "400.000000"
DO_BEZEL = "1.000000"
BEZEL_INNER_ZOOM = "-0.013000"
BEZEL_INNER_ZOOM = "-0.015000"
BEZEL_FRAME_ZOOM = "0.170000"
BEZEL_R = "-0.190000"
BEZEL_G = "-0.190000"
BEZEL_B = "-0.190000"
BEZEL_CON = "2.180000"
AMBI_FALLOFF = "0.400000"
AMBI_POWER = "5.000000"
AMBI_OVER_BEZEL = "0.200000"
DO_VIGNETTE = "1.000000"
V_SIZE = "2.700000"
V_POWER = "1.050000"
V_SIZE = "1.080000"
DO_SPOT = "1.000000"
S_POSITION = "194.000000"
textures = "monitor_body_curved;monitor_body_straight;bg_under;bg_over;backdrop"
monitor_body_curved = "textures/monitor_body_curved.png"
monitor_body_curved = "../textures/monitor_body_curved.png"
monitor_body_curved_linear = "true"
monitor_body_curved_wrap_mode = "clamp_to_edge"
monitor_body_curved_mipmap = "true"
monitor_body_straight = "textures/monitor_body_straight.png"
monitor_body_straight = "../textures/monitor_body_straight.png"
monitor_body_straight_linear = "true"
monitor_body_straight_wrap_mode = "clamp_to_edge"
monitor_body_straight_mipmap = "true"
bg_under = "textures/background_under.png"
bg_under = "../textures/background_under.png"
bg_under_linear = "true"
bg_under_wrap_mode = "mirrored_repeat"
bg_under_mipmap = "true"
bg_over = "textures/background_over.png"
bg_under_mipmap = "false"
bg_over = "../textures/background_over.png"
bg_over_linear = "true"
bg_over_wrap_mode = "mirrored_repeat"
bg_over_mipmap = "true"
backdrop = "textures/boothill.jpg"
bg_over_mipmap = "false"
backdrop = "../textures/boothill.jpg"
backdrop_linear = "true"
backdrop_wrap_mode = "mirrored_repeat"
backdrop_mipmap = "true"

View file

@ -1,5 +1,5 @@
shaders = "17"
shader0 = "shaders/colortools_and_ntsc_pass.slang"
shader0 = "../shaders-ng/colortools_and_ntsc_pass.slang"
filter_linear0 = "false"
wrap_mode0 = "mirrored_repeat"
mipmap_input0 = "false"
@ -10,7 +10,7 @@ scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "shaders/flick_and_noise.slang"
shader1 = "../shaders-ng/flick_and_noise.slang"
filter_linear1 = "false"
wrap_mode1 = "mirrored_repeat"
mipmap_input1 = "false"
@ -21,7 +21,7 @@ scale_type_x1 = "source"
scale_x1 = "2.000000"
scale_type_y1 = "source"
scale_y1 = "2.000000"
shader2 = "shaders/fxaa.slang"
shader2 = "../shaders-ng/fxaa.slang"
filter_linear2 = "true"
wrap_mode2 = "mirrored_repeat"
mipmap_input2 = "true"
@ -32,7 +32,7 @@ scale_type_x2 = "source"
scale_x2 = "1.000000"
scale_type_y2 = "source"
scale_y2 = "1.000000"
shader3 = "shaders/shift_and_bleed.slang"
shader3 = "../shaders-ng/shift_and_bleed.slang"
filter_linear3 = "true"
wrap_mode3 = "mirrored_repeat"
mipmap_input3 = "false"
@ -43,10 +43,10 @@ scale_type_x3 = "source"
scale_x3 = "1.000000"
scale_type_y3 = "source"
scale_y3 = "1.000000"
shader4 = "shaders/in_glow_x.slang"
shader4 = "../shaders-ng/in_glow_x.slang"
filter_linear4 = "true"
wrap_mode4 = "mirrored_repeat"
mipmap_input4 = "false"
mipmap_input4 = "true"
alias4 = "in_glow_pass_x"
float_framebuffer4 = "true"
srgb_framebuffer4 = "false"
@ -54,7 +54,7 @@ scale_type_x4 = "source"
scale_x4 = "1.000000"
scale_type_y4 = "source"
scale_y4 = "1.000000"
shader5 = "shaders/in_glow_y.slang"
shader5 = "../shaders-ng/in_glow_y.slang"
filter_linear5 = "true"
wrap_mode5 = "mirrored_repeat"
mipmap_input5 = "false"
@ -65,18 +65,18 @@ scale_type_x5 = "source"
scale_x5 = "1.000000"
scale_type_y5 = "source"
scale_y5 = "1.000000"
shader6 = "shaders/halo_x.slang"
shader6 = "../shaders-ng/halo_pre_gamma.slang"
filter_linear6 = "true"
wrap_mode6 = "clamp_to_edge"
mipmap_input6 = "false"
alias6 = "halo_pass_x"
alias6 = "halo_pre_gamma_pass"
float_framebuffer6 = "true"
srgb_framebuffer6 = "false"
scale_type_x6 = "source"
scale_x6 = "1.000000"
scale_type_y6 = "source"
scale_y6 = "1.000000"
shader7 = "shaders/halo_y.slang"
shader7 = "../shaders-ng/halo.slang"
filter_linear7 = "true"
wrap_mode7 = "clamp_to_edge"
mipmap_input7 = "false"
@ -87,7 +87,7 @@ scale_type_x7 = "source"
scale_x7 = "1.000000"
scale_type_y7 = "source"
scale_y7 = "1.000000"
shader8 = "shaders/avglum_pass.slang"
shader8 = "../shaders-ng/avglum_pass.slang"
filter_linear8 = "true"
wrap_mode8 = "mirrored_repeat"
mipmap_input8 = "false"
@ -98,7 +98,7 @@ scale_type_x8 = "source"
scale_x8 = "0.500000"
scale_type_y8 = "source"
scale_y8 = "0.500000"
shader9 = "shaders/reflection_blur_pre.slang"
shader9 = "../shaders-ng/reflection_blur_pre.slang"
filter_linear9 = "true"
wrap_mode9 = "clamp_to_border"
mipmap_input9 = "false"
@ -109,10 +109,10 @@ scale_type_x9 = "source"
scale_x9 = "1.000000"
scale_type_y9 = "source"
scale_y9 = "1.000000"
shader10 = "shaders/reflection_blur.slang"
shader10 = "../shaders-ng/reflection_blur.slang"
filter_linear10 = "true"
wrap_mode10 = "mirrored_repeat"
mipmap_input10 = "true"
mipmap_input10 = "false"
alias10 = "reflected_blurred_pass"
float_framebuffer10 = "false"
srgb_framebuffer10 = "false"
@ -120,7 +120,7 @@ scale_type_x10 = "source"
scale_x10 = "1.000000"
scale_type_y10 = "source"
scale_y10 = "1.000000"
shader11 = "shaders/bloom_pass_1.slang"
shader11 = "../shaders-ng/bloom_pass_1.slang"
filter_linear11 = "true"
wrap_mode11 = "mirrored_repeat"
mipmap_input11 = "false"
@ -131,7 +131,7 @@ scale_type_x11 = "source"
scale_x11 = "1.000000"
scale_type_y11 = "source"
scale_y11 = "1.000000"
shader12 = "shaders/bloom_pass_2.slang"
shader12 = "../shaders-ng/bloom_pass_2.slang"
filter_linear12 = "true"
wrap_mode12 = "clamp_to_edge"
mipmap_input12 = "false"
@ -142,7 +142,7 @@ scale_type_x12 = "source"
scale_x12 = "0.500000"
scale_type_y12 = "source"
scale_y12 = "0.500000"
shader13 = "shaders/bloom_pass_3.slang"
shader13 = "../shaders-ng/bloom_pass_3.slang"
filter_linear13 = "true"
wrap_mode13 = "clamp_to_edge"
mipmap_input13 = "false"
@ -153,7 +153,7 @@ scale_type_x13 = "source"
scale_x13 = "1.000000"
scale_type_y13 = "source"
scale_y13 = "1.000000"
shader14 = "shaders/bloom_pass_4.slang"
shader14 = "../shaders-ng/bloom_pass_4.slang"
filter_linear14 = "true"
wrap_mode14 = "mirrored_repeat"
mipmap_input14 = "false"
@ -164,7 +164,7 @@ scale_type_x14 = "source"
scale_x14 = "1.000000"
scale_type_y14 = "source"
scale_y14 = "1.000000"
shader15 = "shaders/ambi_temporal_pass.slang"
shader15 = "../shaders-ng/ambi_temporal_pass.slang"
filter_linear15 = "true"
wrap_mode15 = "clamp_to_border"
mipmap_input15 = "false"
@ -175,7 +175,7 @@ scale_type_x15 = "viewport"
scale_x15 = "0.050000"
scale_type_y15 = "viewport"
scale_y15 = "0.050000"
shader16 = "shaders/final_pass.slang"
shader16 = "../shaders-ng/final_pass.slang"
filter_linear16 = "true"
wrap_mode16 = "mirrored_repeat"
mipmap_input16 = "false"
@ -187,8 +187,10 @@ scale_x16 = "1.000000"
scale_type_y16 = "viewport"
scale_y16 = "1.000000"
DO_CCORRECTION = "1.000000"
LUMINANCE = "0.200000"
IN_GLOW_POWER = "2.000000"
LUMINANCE = "0.100000"
TEMPERATURE = "7000.000000"
IN_GLOW_GAMMA = "2.000000"
GAMMA_OUT = "0.560000"
DO_NTSC_ARTIFACTS = "1.000000"
DO_SAT_BLEED = "1.000000"
@ -198,65 +200,57 @@ SHIFT_R = "-20.000000"
SHIFT_G = "1.000000"
SHIFT_B = "20.000000"
DO_IN_GLOW = "1.000000"
IN_GLOW_POWER = "2.000000"
IN_GLOW_GAMMA = "2.000000"
IN_GLOW_SPREAD = "2.000000"
IN_GLOW_W = "1.000000"
IN_GLOW_H = "1.000000"
DO_VMASK_AND_DARKLINES = "1.000000"
RGB_MASK_STRENGTH = "1.000000"
VMASK_USE_GM = "1.000000"
VMASK_GAP = "1.000000"
DARKLINES_STRENGTH = "0.000000"
DO_SCANLINES = "1.000000"
SCANLINE_MIN = "0.200000"
SCANLINE_DARK = "0.100000"
SCANLINE_SM_TYPE = "1.000000"
DO_PIXELGRID = "1.000000"
PIXELGRID_H_PRST = "2.000000"
PIXELGRID_MAX_W = "0.500000"
PIXELGRID_BASAL_GRID = "0.200000"
PIXELGRID_MIN_H = "0.300000"
PIXELGRID_MAX_H = "0.500000"
PIXELGRID_OFFSET_CORE = "0.130000"
PIXELGRID_INTR_FLICK_POWR = "0.170000"
PIXELGRID_Y_MASK = "0.000000"
PIXELGRID_Y_MASK_HEIGHT = "1.000000"
DO_HALO = "1.000000"
HALO_POWER = "0.500000"
HALO_W = "3.500000"
HALO_H = "3.500000"
HALO_SHARPNESS = "6.500000"
HALO_GAMMA = "1.300000"
HALO_VS_SCAN = "0.800000"
HALO_VS_SCAN = "0.900000"
DO_BLOOM = "1.000000"
BLOOM_MIX = "0.550000"
BLOOM_EYE_ADPT_SRT = "0.800000"
DO_CURVATURE = "1.000000"
GEOM_WARP_X = "0.420000"
GEOM_WARP_Y = "0.470000"
GEOM_CORNER_SMOOTH = "400.000000"
DO_BEZEL = "1.000000"
BEZEL_INNER_ZOOM = "-0.013000"
BEZEL_INNER_ZOOM = "-0.015000"
BEZEL_FRAME_ZOOM = "0.170000"
BEZEL_R = "-0.190000"
BEZEL_G = "-0.190000"
BEZEL_B = "-0.190000"
BEZEL_CON = "2.180000"
AMBI_FALLOFF = "0.400000"
AMBI_POWER = "5.000000"
AMBI_OVER_BEZEL = "0.200000"
DO_VIGNETTE = "1.000000"
V_SIZE = "2.700000"
V_POWER = "1.050000"
V_SIZE = "1.080000"
DO_SPOT = "1.000000"
S_POSITION = "194.000000"
textures = "monitor_body_curved;monitor_body_straight;bg_under;bg_over;backdrop"
monitor_body_curved = "textures/monitor_body_curved.png"
monitor_body_curved = "../textures/monitor_body_curved.png"
monitor_body_curved_linear = "true"
monitor_body_curved_wrap_mode = "clamp_to_edge"
monitor_body_curved_mipmap = "true"
monitor_body_straight = "textures/monitor_body_straight.png"
monitor_body_straight = "../textures/monitor_body_straight.png"
monitor_body_straight_linear = "true"
monitor_body_straight_wrap_mode = "clamp_to_edge"
monitor_body_straight_mipmap = "true"
bg_under = "textures/background_under.png"
bg_under = "../textures/background_under.png"
bg_under_linear = "true"
bg_under_wrap_mode = "mirrored_repeat"
bg_under_mipmap = "true"
bg_over = "textures/background_over.png"
bg_under_mipmap = "false"
bg_over = "../textures/background_over.png"
bg_over_linear = "true"
bg_over_wrap_mode = "mirrored_repeat"
bg_over_mipmap = "true"
backdrop = "textures/boothill.jpg"
bg_over_mipmap = "false"
backdrop = "../textures/boothill.jpg"
backdrop_linear = "true"
backdrop_wrap_mode = "mirrored_repeat"
backdrop_mipmap = "true"

View file

@ -1,5 +1,5 @@
shaders = "17"
shader0 = "shaders/colortools_and_ntsc_pass.slang"
shader0 = "../shaders-ng/colortools_and_ntsc_pass.slang"
filter_linear0 = "false"
wrap_mode0 = "mirrored_repeat"
mipmap_input0 = "false"
@ -10,7 +10,7 @@ scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "shaders/flick_and_noise.slang"
shader1 = "../shaders-ng/flick_and_noise.slang"
filter_linear1 = "false"
wrap_mode1 = "mirrored_repeat"
mipmap_input1 = "false"
@ -21,7 +21,7 @@ scale_type_x1 = "source"
scale_x1 = "2.000000"
scale_type_y1 = "source"
scale_y1 = "2.000000"
shader2 = "shaders/fxaa.slang"
shader2 = "../shaders-ng/fxaa.slang"
filter_linear2 = "true"
wrap_mode2 = "mirrored_repeat"
mipmap_input2 = "true"
@ -32,7 +32,7 @@ scale_type_x2 = "source"
scale_x2 = "1.000000"
scale_type_y2 = "source"
scale_y2 = "1.000000"
shader3 = "shaders/shift_and_bleed.slang"
shader3 = "../shaders-ng/shift_and_bleed.slang"
filter_linear3 = "true"
wrap_mode3 = "mirrored_repeat"
mipmap_input3 = "false"
@ -43,10 +43,10 @@ scale_type_x3 = "source"
scale_x3 = "1.000000"
scale_type_y3 = "source"
scale_y3 = "1.000000"
shader4 = "shaders/in_glow_x.slang"
shader4 = "../shaders-ng/in_glow_x.slang"
filter_linear4 = "true"
wrap_mode4 = "mirrored_repeat"
mipmap_input4 = "false"
mipmap_input4 = "true"
alias4 = "in_glow_pass_x"
float_framebuffer4 = "true"
srgb_framebuffer4 = "false"
@ -54,7 +54,7 @@ scale_type_x4 = "source"
scale_x4 = "1.000000"
scale_type_y4 = "source"
scale_y4 = "1.000000"
shader5 = "shaders/in_glow_y.slang"
shader5 = "../shaders-ng/in_glow_y.slang"
filter_linear5 = "true"
wrap_mode5 = "mirrored_repeat"
mipmap_input5 = "false"
@ -65,18 +65,18 @@ scale_type_x5 = "source"
scale_x5 = "1.000000"
scale_type_y5 = "source"
scale_y5 = "1.000000"
shader6 = "shaders/halo_x.slang"
shader6 = "../shaders-ng/halo_pre_gamma.slang"
filter_linear6 = "true"
wrap_mode6 = "clamp_to_edge"
mipmap_input6 = "false"
alias6 = "halo_pass_x"
alias6 = "halo_pre_gamma_pass"
float_framebuffer6 = "true"
srgb_framebuffer6 = "false"
scale_type_x6 = "source"
scale_x6 = "1.000000"
scale_type_y6 = "source"
scale_y6 = "1.000000"
shader7 = "shaders/halo_y.slang"
shader7 = "../shaders-ng/halo.slang"
filter_linear7 = "true"
wrap_mode7 = "clamp_to_edge"
mipmap_input7 = "false"
@ -87,7 +87,7 @@ scale_type_x7 = "source"
scale_x7 = "1.000000"
scale_type_y7 = "source"
scale_y7 = "1.000000"
shader8 = "shaders/avglum_pass.slang"
shader8 = "../shaders-ng/avglum_pass.slang"
filter_linear8 = "true"
wrap_mode8 = "mirrored_repeat"
mipmap_input8 = "false"
@ -98,7 +98,7 @@ scale_type_x8 = "source"
scale_x8 = "0.500000"
scale_type_y8 = "source"
scale_y8 = "0.500000"
shader9 = "shaders/reflection_blur_pre.slang"
shader9 = "../shaders-ng/reflection_blur_pre.slang"
filter_linear9 = "true"
wrap_mode9 = "clamp_to_border"
mipmap_input9 = "false"
@ -109,10 +109,10 @@ scale_type_x9 = "source"
scale_x9 = "1.000000"
scale_type_y9 = "source"
scale_y9 = "1.000000"
shader10 = "shaders/reflection_blur.slang"
shader10 = "../shaders-ng/reflection_blur.slang"
filter_linear10 = "true"
wrap_mode10 = "mirrored_repeat"
mipmap_input10 = "true"
mipmap_input10 = "false"
alias10 = "reflected_blurred_pass"
float_framebuffer10 = "false"
srgb_framebuffer10 = "false"
@ -120,7 +120,7 @@ scale_type_x10 = "source"
scale_x10 = "1.000000"
scale_type_y10 = "source"
scale_y10 = "1.000000"
shader11 = "shaders/bloom_pass_1.slang"
shader11 = "../shaders-ng/bloom_pass_1.slang"
filter_linear11 = "true"
wrap_mode11 = "mirrored_repeat"
mipmap_input11 = "false"
@ -131,7 +131,7 @@ scale_type_x11 = "source"
scale_x11 = "1.000000"
scale_type_y11 = "source"
scale_y11 = "1.000000"
shader12 = "shaders/bloom_pass_2.slang"
shader12 = "../shaders-ng/bloom_pass_2.slang"
filter_linear12 = "true"
wrap_mode12 = "clamp_to_edge"
mipmap_input12 = "false"
@ -142,7 +142,7 @@ scale_type_x12 = "source"
scale_x12 = "0.500000"
scale_type_y12 = "source"
scale_y12 = "0.500000"
shader13 = "shaders/bloom_pass_3.slang"
shader13 = "../shaders-ng/bloom_pass_3.slang"
filter_linear13 = "true"
wrap_mode13 = "clamp_to_edge"
mipmap_input13 = "false"
@ -153,7 +153,7 @@ scale_type_x13 = "source"
scale_x13 = "1.000000"
scale_type_y13 = "source"
scale_y13 = "1.000000"
shader14 = "shaders/bloom_pass_4.slang"
shader14 = "../shaders-ng/bloom_pass_4.slang"
filter_linear14 = "true"
wrap_mode14 = "mirrored_repeat"
mipmap_input14 = "false"
@ -164,7 +164,7 @@ scale_type_x14 = "source"
scale_x14 = "1.000000"
scale_type_y14 = "source"
scale_y14 = "1.000000"
shader15 = "shaders/ambi_temporal_pass.slang"
shader15 = "../shaders-ng/ambi_temporal_pass.slang"
filter_linear15 = "true"
wrap_mode15 = "clamp_to_border"
mipmap_input15 = "false"
@ -175,7 +175,7 @@ scale_type_x15 = "viewport"
scale_x15 = "0.050000"
scale_type_y15 = "viewport"
scale_y15 = "0.050000"
shader16 = "shaders/final_pass.slang"
shader16 = "../shaders-ng/final_pass.slang"
filter_linear16 = "true"
wrap_mode16 = "mirrored_repeat"
mipmap_input16 = "false"
@ -187,8 +187,10 @@ scale_x16 = "1.000000"
scale_type_y16 = "viewport"
scale_y16 = "1.000000"
DO_CCORRECTION = "1.000000"
LUMINANCE = "0.200000"
IN_GLOW_POWER = "2.000000"
LUMINANCE = "0.100000"
TEMPERATURE = "7000.000000"
IN_GLOW_GAMMA = "2.000000"
GAMMA_OUT = "0.560000"
DO_NTSC_ARTIFACTS = "1.000000"
NTSC_PHASE_SHIFT = "1.000000"
@ -199,65 +201,57 @@ SHIFT_R = "-20.000000"
SHIFT_G = "1.000000"
SHIFT_B = "20.000000"
DO_IN_GLOW = "1.000000"
IN_GLOW_POWER = "2.000000"
IN_GLOW_GAMMA = "2.000000"
IN_GLOW_SPREAD = "2.000000"
IN_GLOW_W = "1.000000"
IN_GLOW_H = "1.000000"
DO_VMASK_AND_DARKLINES = "1.000000"
RGB_MASK_STRENGTH = "1.000000"
VMASK_USE_GM = "1.000000"
VMASK_GAP = "1.000000"
DARKLINES_STRENGTH = "0.000000"
DO_SCANLINES = "1.000000"
SCANLINE_MIN = "0.200000"
SCANLINE_DARK = "0.100000"
SCANLINE_SM_TYPE = "1.000000"
DO_PIXELGRID = "1.000000"
PIXELGRID_H_PRST = "2.000000"
PIXELGRID_MAX_W = "0.500000"
PIXELGRID_BASAL_GRID = "0.200000"
PIXELGRID_MIN_H = "0.300000"
PIXELGRID_MAX_H = "0.500000"
PIXELGRID_OFFSET_CORE = "0.130000"
PIXELGRID_INTR_FLICK_POWR = "0.170000"
PIXELGRID_Y_MASK = "0.000000"
PIXELGRID_Y_MASK_HEIGHT = "1.000000"
DO_HALO = "1.000000"
HALO_POWER = "0.500000"
HALO_W = "3.500000"
HALO_H = "3.500000"
HALO_SHARPNESS = "6.500000"
HALO_GAMMA = "1.300000"
HALO_VS_SCAN = "0.800000"
HALO_VS_SCAN = "0.900000"
DO_BLOOM = "1.000000"
BLOOM_MIX = "0.550000"
BLOOM_EYE_ADPT_SRT = "0.800000"
DO_CURVATURE = "1.000000"
GEOM_WARP_X = "0.420000"
GEOM_WARP_Y = "0.470000"
GEOM_CORNER_SMOOTH = "400.000000"
DO_BEZEL = "1.000000"
BEZEL_INNER_ZOOM = "-0.013000"
BEZEL_INNER_ZOOM = "-0.015000"
BEZEL_FRAME_ZOOM = "0.170000"
BEZEL_R = "-0.190000"
BEZEL_G = "-0.190000"
BEZEL_B = "-0.190000"
BEZEL_CON = "2.180000"
AMBI_FALLOFF = "0.400000"
AMBI_POWER = "5.000000"
AMBI_OVER_BEZEL = "0.200000"
DO_VIGNETTE = "1.000000"
V_SIZE = "2.700000"
V_POWER = "1.050000"
V_SIZE = "1.080000"
DO_SPOT = "1.000000"
S_POSITION = "194.000000"
textures = "monitor_body_curved;monitor_body_straight;bg_under;bg_over;backdrop"
monitor_body_curved = "textures/monitor_body_curved.png"
monitor_body_curved = "../textures/monitor_body_curved.png"
monitor_body_curved_linear = "true"
monitor_body_curved_wrap_mode = "clamp_to_edge"
monitor_body_curved_mipmap = "true"
monitor_body_straight = "textures/monitor_body_straight.png"
monitor_body_straight = "../textures/monitor_body_straight.png"
monitor_body_straight_linear = "true"
monitor_body_straight_wrap_mode = "clamp_to_edge"
monitor_body_straight_mipmap = "true"
bg_under = "textures/background_under.png"
bg_under = "../textures/background_under.png"
bg_under_linear = "true"
bg_under_wrap_mode = "mirrored_repeat"
bg_under_mipmap = "true"
bg_over = "textures/background_over.png"
bg_under_mipmap = "false"
bg_over = "../textures/background_over.png"
bg_over_linear = "true"
bg_over_wrap_mode = "mirrored_repeat"
bg_over_mipmap = "true"
backdrop = "textures/boothill.jpg"
bg_over_mipmap = "false"
backdrop = "../textures/boothill.jpg"
backdrop_linear = "true"
backdrop_wrap_mode = "mirrored_repeat"
backdrop_mipmap = "true"

View file

@ -1,5 +1,5 @@
shaders = "17"
shader0 = "shaders/colortools_and_ntsc_pass.slang"
shader0 = "../shaders-ng/colortools_and_ntsc_pass.slang"
filter_linear0 = "false"
wrap_mode0 = "mirrored_repeat"
mipmap_input0 = "false"
@ -10,7 +10,7 @@ scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "shaders/flick_and_noise.slang"
shader1 = "../shaders-ng/flick_and_noise.slang"
filter_linear1 = "false"
wrap_mode1 = "mirrored_repeat"
mipmap_input1 = "false"
@ -21,7 +21,7 @@ scale_type_x1 = "source"
scale_x1 = "2.000000"
scale_type_y1 = "source"
scale_y1 = "2.000000"
shader2 = "shaders/fxaa.slang"
shader2 = "../shaders-ng/fxaa.slang"
filter_linear2 = "true"
wrap_mode2 = "mirrored_repeat"
mipmap_input2 = "true"
@ -32,7 +32,7 @@ scale_type_x2 = "source"
scale_x2 = "1.000000"
scale_type_y2 = "source"
scale_y2 = "1.000000"
shader3 = "shaders/shift_and_bleed.slang"
shader3 = "../shaders-ng/shift_and_bleed.slang"
filter_linear3 = "true"
wrap_mode3 = "mirrored_repeat"
mipmap_input3 = "false"
@ -43,10 +43,10 @@ scale_type_x3 = "source"
scale_x3 = "1.000000"
scale_type_y3 = "source"
scale_y3 = "1.000000"
shader4 = "shaders/in_glow_x.slang"
shader4 = "../shaders-ng/in_glow_x.slang"
filter_linear4 = "true"
wrap_mode4 = "mirrored_repeat"
mipmap_input4 = "false"
mipmap_input4 = "true"
alias4 = "in_glow_pass_x"
float_framebuffer4 = "true"
srgb_framebuffer4 = "false"
@ -54,7 +54,7 @@ scale_type_x4 = "source"
scale_x4 = "1.000000"
scale_type_y4 = "source"
scale_y4 = "1.000000"
shader5 = "shaders/in_glow_y.slang"
shader5 = "../shaders-ng/in_glow_y.slang"
filter_linear5 = "true"
wrap_mode5 = "mirrored_repeat"
mipmap_input5 = "false"
@ -65,18 +65,18 @@ scale_type_x5 = "source"
scale_x5 = "1.000000"
scale_type_y5 = "source"
scale_y5 = "1.000000"
shader6 = "shaders/halo_x.slang"
shader6 = "../shaders-ng/halo_pre_gamma.slang"
filter_linear6 = "true"
wrap_mode6 = "clamp_to_edge"
mipmap_input6 = "false"
alias6 = "halo_pass_x"
alias6 = "halo_pre_gamma_pass"
float_framebuffer6 = "true"
srgb_framebuffer6 = "false"
scale_type_x6 = "source"
scale_x6 = "1.000000"
scale_type_y6 = "source"
scale_y6 = "1.000000"
shader7 = "shaders/halo_y.slang"
shader7 = "../shaders-ng/halo.slang"
filter_linear7 = "true"
wrap_mode7 = "clamp_to_edge"
mipmap_input7 = "false"
@ -87,7 +87,7 @@ scale_type_x7 = "source"
scale_x7 = "1.000000"
scale_type_y7 = "source"
scale_y7 = "1.000000"
shader8 = "shaders/avglum_pass.slang"
shader8 = "../shaders-ng/avglum_pass.slang"
filter_linear8 = "true"
wrap_mode8 = "mirrored_repeat"
mipmap_input8 = "false"
@ -98,7 +98,7 @@ scale_type_x8 = "source"
scale_x8 = "0.500000"
scale_type_y8 = "source"
scale_y8 = "0.500000"
shader9 = "shaders/reflection_blur_pre.slang"
shader9 = "../shaders-ng/reflection_blur_pre.slang"
filter_linear9 = "true"
wrap_mode9 = "clamp_to_border"
mipmap_input9 = "false"
@ -109,10 +109,10 @@ scale_type_x9 = "source"
scale_x9 = "1.000000"
scale_type_y9 = "source"
scale_y9 = "1.000000"
shader10 = "shaders/reflection_blur.slang"
shader10 = "../shaders-ng/reflection_blur.slang"
filter_linear10 = "true"
wrap_mode10 = "mirrored_repeat"
mipmap_input10 = "true"
mipmap_input10 = "false"
alias10 = "reflected_blurred_pass"
float_framebuffer10 = "false"
srgb_framebuffer10 = "false"
@ -120,7 +120,7 @@ scale_type_x10 = "source"
scale_x10 = "1.000000"
scale_type_y10 = "source"
scale_y10 = "1.000000"
shader11 = "shaders/bloom_pass_1.slang"
shader11 = "../shaders-ng/bloom_pass_1.slang"
filter_linear11 = "true"
wrap_mode11 = "mirrored_repeat"
mipmap_input11 = "false"
@ -131,7 +131,7 @@ scale_type_x11 = "source"
scale_x11 = "1.000000"
scale_type_y11 = "source"
scale_y11 = "1.000000"
shader12 = "shaders/bloom_pass_2.slang"
shader12 = "../shaders-ng/bloom_pass_2.slang"
filter_linear12 = "true"
wrap_mode12 = "clamp_to_edge"
mipmap_input12 = "false"
@ -142,7 +142,7 @@ scale_type_x12 = "source"
scale_x12 = "0.500000"
scale_type_y12 = "source"
scale_y12 = "0.500000"
shader13 = "shaders/bloom_pass_3.slang"
shader13 = "../shaders-ng/bloom_pass_3.slang"
filter_linear13 = "true"
wrap_mode13 = "clamp_to_edge"
mipmap_input13 = "false"
@ -153,7 +153,7 @@ scale_type_x13 = "source"
scale_x13 = "1.000000"
scale_type_y13 = "source"
scale_y13 = "1.000000"
shader14 = "shaders/bloom_pass_4.slang"
shader14 = "../shaders-ng/bloom_pass_4.slang"
filter_linear14 = "true"
wrap_mode14 = "mirrored_repeat"
mipmap_input14 = "false"
@ -164,7 +164,7 @@ scale_type_x14 = "source"
scale_x14 = "1.000000"
scale_type_y14 = "source"
scale_y14 = "1.000000"
shader15 = "shaders/ambi_temporal_pass.slang"
shader15 = "../shaders-ng/ambi_temporal_pass.slang"
filter_linear15 = "true"
wrap_mode15 = "clamp_to_border"
mipmap_input15 = "false"
@ -175,7 +175,7 @@ scale_type_x15 = "viewport"
scale_x15 = "0.050000"
scale_type_y15 = "viewport"
scale_y15 = "0.050000"
shader16 = "shaders/final_pass.slang"
shader16 = "../shaders-ng/final_pass.slang"
filter_linear16 = "true"
wrap_mode16 = "mirrored_repeat"
mipmap_input16 = "false"
@ -187,11 +187,12 @@ scale_x16 = "1.000000"
scale_type_y16 = "viewport"
scale_y16 = "1.000000"
DO_CCORRECTION = "1.000000"
LUMINANCE = "0.100000"
IN_GLOW_POWER = "1.300000"
BRIGHTNESS = "0.050000"
CONTRAST = "0.050000"
TEMPERATURE = "7500.000000"
GAMMA_OUT = "0.560000"
IN_GLOW_GAMMA = "2.000000"
GAMMA_OUT = "0.530000"
SATURATION = "1.200000"
DO_RF_NOISE = "1.000000"
RF_NOISE_STRENGTH = "0.025000"
@ -206,65 +207,53 @@ SHIFT_R = "-20.000000"
SHIFT_G = "1.000000"
SHIFT_B = "20.000000"
DO_IN_GLOW = "1.000000"
IN_GLOW_POWER = "1.650000"
IN_GLOW_GAMMA = "2.000000"
IN_GLOW_SPREAD = "2.000000"
IN_GLOW_W = "1.000000"
IN_GLOW_H = "1.000000"
DO_VMASK_AND_DARKLINES = "1.000000"
RGB_MASK_STRENGTH = "1.000000"
VMASK_USE_GM = "1.000000"
VMASK_GAP = "1.000000"
DARKLINES_STRENGTH = "0.700000"
DARKLINES_PERIOD = "4.000000"
SCANLINE_DARK = "0.700000"
SCANLINES_BLEEDING = "1.000000"
SCANLINE_FLICKERING = "0.000000"
SCANLINE_FLICKERING_POWER = "0.170000"
DO_PIXELGRID = "1.000000"
PIXELGRID_H_PRST = "2.000000"
DO_PIXELGRID_H = "0.000000"
PIXELGRID_INTR_FLICK_POWR = "0.170000"
PIXELGRID_Y_MASK = "0.700000"
PIXELGRID_Y_MASK_ON_WHITE = "0.000000"
PIXELGRID_Y_MASK_STEEP = "8.000000"
DO_HALO = "1.000000"
HALO_POWER = "0.500000"
HALO_W = "3.000000"
HALO_H = "3.000000"
HALO_SHARPNESS = "6.000000"
HALO_GAMMA = "1.400000"
HALO_VS_SCAN = "1.000000"
DO_BLOOM = "1.000000"
BLOOM_MIX = "0.500000"
BLOOM_MIX = "0.250000"
DO_CURVATURE = "1.000000"
GEOM_WARP_X = "0.420000"
GEOM_WARP_Y = "0.470000"
GEOM_CORNER_SMOOTH = "400.000000"
DO_BEZEL = "1.000000"
BEZEL_INNER_ZOOM = "-0.014000"
BEZEL_INNER_ZOOM = "-0.015000"
BEZEL_FRAME_ZOOM = "0.170000"
BEZEL_R = "-0.190000"
BEZEL_G = "-0.190000"
BEZEL_B = "-0.190000"
BEZEL_CON = "2.180000"
AMBI_FALLOFF = "0.400000"
AMBI_POWER = "1.000000"
AMBI_OVER_BEZEL = "0.200000"
DO_VIGNETTE = "1.000000"
V_SIZE = "2.700000"
V_POWER = "1.050000"
V_SIZE = "1.080000"
DO_SPOT = "1.000000"
S_POSITION = "194.000000"
textures = "monitor_body_curved;monitor_body_straight;bg_under;bg_over;backdrop"
monitor_body_curved = "textures/monitor_body_curved.png"
monitor_body_curved = "../textures/monitor_body_curved.png"
monitor_body_curved_linear = "true"
monitor_body_curved_wrap_mode = "clamp_to_edge"
monitor_body_curved_mipmap = "true"
monitor_body_straight = "textures/monitor_body_straight.png"
monitor_body_straight = "../textures/monitor_body_straight.png"
monitor_body_straight_linear = "true"
monitor_body_straight_wrap_mode = "clamp_to_edge"
monitor_body_straight_mipmap = "true"
bg_under = "textures/background_under.png"
bg_under = "../textures/background_under.png"
bg_under_linear = "true"
bg_under_wrap_mode = "mirrored_repeat"
bg_under_mipmap = "true"
bg_over = "textures/background_over.png"
bg_under_mipmap = "false"
bg_over = "../textures/background_over.png"
bg_over_linear = "true"
bg_over_wrap_mode = "mirrored_repeat"
bg_over_mipmap = "true"
backdrop = "textures/boothill.jpg"
bg_over_mipmap = "false"
backdrop = "../textures/boothill.jpg"
backdrop_linear = "true"
backdrop_wrap_mode = "mirrored_repeat"
backdrop_mipmap = "true"

View file

@ -1,5 +1,5 @@
shaders = "17"
shader0 = "shaders/colortools_and_ntsc_pass.slang"
shader0 = "../shaders-ng/colortools_and_ntsc_pass.slang"
filter_linear0 = "false"
wrap_mode0 = "mirrored_repeat"
mipmap_input0 = "false"
@ -10,7 +10,7 @@ scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "shaders/flick_and_noise.slang"
shader1 = "../shaders-ng/flick_and_noise.slang"
filter_linear1 = "false"
wrap_mode1 = "mirrored_repeat"
mipmap_input1 = "false"
@ -21,7 +21,7 @@ scale_type_x1 = "source"
scale_x1 = "2.000000"
scale_type_y1 = "source"
scale_y1 = "2.000000"
shader2 = "shaders/fxaa.slang"
shader2 = "../shaders-ng/fxaa.slang"
filter_linear2 = "true"
wrap_mode2 = "mirrored_repeat"
mipmap_input2 = "true"
@ -32,7 +32,7 @@ scale_type_x2 = "source"
scale_x2 = "1.000000"
scale_type_y2 = "source"
scale_y2 = "1.000000"
shader3 = "shaders/shift_and_bleed.slang"
shader3 = "../shaders-ng/shift_and_bleed.slang"
filter_linear3 = "true"
wrap_mode3 = "mirrored_repeat"
mipmap_input3 = "false"
@ -43,10 +43,10 @@ scale_type_x3 = "source"
scale_x3 = "1.000000"
scale_type_y3 = "source"
scale_y3 = "1.000000"
shader4 = "shaders/in_glow_x.slang"
shader4 = "../shaders-ng/in_glow_x.slang"
filter_linear4 = "true"
wrap_mode4 = "mirrored_repeat"
mipmap_input4 = "false"
mipmap_input4 = "true"
alias4 = "in_glow_pass_x"
float_framebuffer4 = "true"
srgb_framebuffer4 = "false"
@ -54,7 +54,7 @@ scale_type_x4 = "source"
scale_x4 = "1.000000"
scale_type_y4 = "source"
scale_y4 = "1.000000"
shader5 = "shaders/in_glow_y.slang"
shader5 = "../shaders-ng/in_glow_y.slang"
filter_linear5 = "true"
wrap_mode5 = "mirrored_repeat"
mipmap_input5 = "false"
@ -65,18 +65,18 @@ scale_type_x5 = "source"
scale_x5 = "1.000000"
scale_type_y5 = "source"
scale_y5 = "1.000000"
shader6 = "shaders/halo_x.slang"
shader6 = "../shaders-ng/halo_pre_gamma.slang"
filter_linear6 = "true"
wrap_mode6 = "clamp_to_edge"
mipmap_input6 = "false"
alias6 = "halo_pass_x"
alias6 = "halo_pre_gamma_pass"
float_framebuffer6 = "true"
srgb_framebuffer6 = "false"
scale_type_x6 = "source"
scale_x6 = "1.000000"
scale_type_y6 = "source"
scale_y6 = "1.000000"
shader7 = "shaders/halo_y.slang"
shader7 = "../shaders-ng/halo.slang"
filter_linear7 = "true"
wrap_mode7 = "clamp_to_edge"
mipmap_input7 = "false"
@ -87,7 +87,7 @@ scale_type_x7 = "source"
scale_x7 = "1.000000"
scale_type_y7 = "source"
scale_y7 = "1.000000"
shader8 = "shaders/avglum_pass.slang"
shader8 = "../shaders-ng/avglum_pass.slang"
filter_linear8 = "true"
wrap_mode8 = "mirrored_repeat"
mipmap_input8 = "false"
@ -98,7 +98,7 @@ scale_type_x8 = "source"
scale_x8 = "0.500000"
scale_type_y8 = "source"
scale_y8 = "0.500000"
shader9 = "shaders/reflection_blur_pre.slang"
shader9 = "../shaders-ng/reflection_blur_pre.slang"
filter_linear9 = "true"
wrap_mode9 = "clamp_to_border"
mipmap_input9 = "false"
@ -109,10 +109,10 @@ scale_type_x9 = "source"
scale_x9 = "1.000000"
scale_type_y9 = "source"
scale_y9 = "1.000000"
shader10 = "shaders/reflection_blur.slang"
shader10 = "../shaders-ng/reflection_blur.slang"
filter_linear10 = "true"
wrap_mode10 = "mirrored_repeat"
mipmap_input10 = "true"
mipmap_input10 = "false"
alias10 = "reflected_blurred_pass"
float_framebuffer10 = "false"
srgb_framebuffer10 = "false"
@ -120,7 +120,7 @@ scale_type_x10 = "source"
scale_x10 = "1.000000"
scale_type_y10 = "source"
scale_y10 = "1.000000"
shader11 = "shaders/bloom_pass_1.slang"
shader11 = "../shaders-ng/bloom_pass_1.slang"
filter_linear11 = "true"
wrap_mode11 = "mirrored_repeat"
mipmap_input11 = "false"
@ -131,7 +131,7 @@ scale_type_x11 = "source"
scale_x11 = "1.000000"
scale_type_y11 = "source"
scale_y11 = "1.000000"
shader12 = "shaders/bloom_pass_2.slang"
shader12 = "../shaders-ng/bloom_pass_2.slang"
filter_linear12 = "true"
wrap_mode12 = "clamp_to_edge"
mipmap_input12 = "false"
@ -142,7 +142,7 @@ scale_type_x12 = "source"
scale_x12 = "0.500000"
scale_type_y12 = "source"
scale_y12 = "0.500000"
shader13 = "shaders/bloom_pass_3.slang"
shader13 = "../shaders-ng/bloom_pass_3.slang"
filter_linear13 = "true"
wrap_mode13 = "clamp_to_edge"
mipmap_input13 = "false"
@ -153,7 +153,7 @@ scale_type_x13 = "source"
scale_x13 = "1.000000"
scale_type_y13 = "source"
scale_y13 = "1.000000"
shader14 = "shaders/bloom_pass_4.slang"
shader14 = "../shaders-ng/bloom_pass_4.slang"
filter_linear14 = "true"
wrap_mode14 = "mirrored_repeat"
mipmap_input14 = "false"
@ -164,7 +164,7 @@ scale_type_x14 = "source"
scale_x14 = "1.000000"
scale_type_y14 = "source"
scale_y14 = "1.000000"
shader15 = "shaders/ambi_temporal_pass.slang"
shader15 = "../shaders-ng/ambi_temporal_pass.slang"
filter_linear15 = "true"
wrap_mode15 = "clamp_to_border"
mipmap_input15 = "false"
@ -175,7 +175,7 @@ scale_type_x15 = "viewport"
scale_x15 = "0.050000"
scale_type_y15 = "viewport"
scale_y15 = "0.050000"
shader16 = "shaders/final_pass.slang"
shader16 = "../shaders-ng/final_pass.slang"
filter_linear16 = "true"
wrap_mode16 = "mirrored_repeat"
mipmap_input16 = "false"
@ -187,10 +187,11 @@ scale_x16 = "1.000000"
scale_type_y16 = "viewport"
scale_y16 = "1.000000"
DO_CCORRECTION = "1.000000"
IN_GLOW_POWER = "1.100000"
LUMINANCE = "0.100000"
TEMPERATURE = "7000.000000"
IN_GLOW_GAMMA = "2.000000"
GAMMA_OUT = "0.500000"
SATURATION = "1.050000"
DO_FXAA = "1.000000"
SAT_BLEED_PAL = "1.000000"
SAT_BLEED_STRENGTH = "0.500000"
@ -202,62 +203,52 @@ SHIFT_R = "-20.000000"
SHIFT_G = "1.000000"
SHIFT_B = "20.000000"
DO_IN_GLOW = "1.000000"
IN_GLOW_POWER = "1.100000"
IN_GLOW_GAMMA = "2.000000"
IN_GLOW_BIAS = "0.000000"
IN_GLOW_SPREAD = "2.000000"
IN_GLOW_W = "1.000000"
IN_GLOW_H = "1.000000"
IN_GLOW_BIAS = "0.000000"
DO_VMASK_AND_DARKLINES = "1.000000"
RGB_MASK_STRENGTH = "1.000000"
VMASK_USE_GM = "1.000000"
VMASK_GAP = "1.000000"
DARKLINES_STRENGTH = "1.000000"
DARKLINES_VOFFSET = "0.000000"
SCANLINE_DARK = "0.700000"
SCANLINES_BLEEDING = "1.000000"
SCANLINE_FLICKERING = "0.000000"
SCANLINE_FLICKERING_POWER = "0.170000"
DO_PIXELGRID = "1.000000"
PIXELGRID_H_PRST = "2.000000"
DO_PIXELGRID_H = "0.000000"
PIXELGRID_INTR_FLICK_POWR = "0.170000"
PIXELGRID_Y_MASK = "1.000000"
PIXELGRID_Y_MASK_HEIGHT = "1.000000"
PIXELGRID_Y_MASK_ON_WHITE = "0.000000"
PIXELGRID_Y_MASK_OFFSET = "0.000000"
PIXELGRID_Y_MASK_STEEP = "1.000000"
DO_HALO = "1.000000"
HALO_POWER = "0.990000"
HALO_W = "3.000000"
HALO_H = "3.000000"
HALO_SHARPNESS = "6.000000"
HALO_GAMMA = "1.400000"
HALO_VS_SCAN = "1.000000"
DO_BLOOM = "1.000000"
BLOOM_MIX = "0.500000"
BLOOM_MIX = "0.250000"
DO_CURVATURE = "1.000000"
GEOM_WARP_X = "0.420000"
GEOM_WARP_Y = "0.470000"
GEOM_CORNER_SMOOTH = "400.000000"
DO_BEZEL = "1.000000"
BEZEL_INNER_ZOOM = "-0.175000"
BEZEL_FRAME_ZOOM = "0.040000"
AMBI_FALLOFF = "0.600000"
AMBI_POWER = "1.700000"
AMBI_OVER_BEZEL = "0.200000"
DO_VIGNETTE = "1.000000"
V_SIZE = "2.700000"
V_POWER = "1.050000"
V_SIZE = "1.080000"
DO_SPOT = "1.000000"
S_POSITION = "194.000000"
textures = "monitor_body_curved;monitor_body_straight;bg_under;bg_over;backdrop"
monitor_body_curved = "textures/monitor_body_curved.png"
monitor_body_curved = "../textures/monitor_body_curved.png"
monitor_body_curved_linear = "true"
monitor_body_curved_wrap_mode = "clamp_to_edge"
monitor_body_curved_mipmap = "true"
monitor_body_straight = "textures/monitor_body_straight.png"
monitor_body_straight = "../textures/monitor_body_straight.png"
monitor_body_straight_linear = "true"
monitor_body_straight_wrap_mode = "clamp_to_edge"
monitor_body_straight_mipmap = "true"
bg_under = "textures/background_under.png"
bg_under = "../textures/background_under.png"
bg_under_linear = "true"
bg_under_wrap_mode = "mirrored_repeat"
bg_under_mipmap = "true"
bg_over = "textures/background_over.png"
bg_under_mipmap = "false"
bg_over = "../textures/background_over.png"
bg_over_linear = "true"
bg_over_wrap_mode = "mirrored_repeat"
bg_over_mipmap = "true"
backdrop = "textures/boothill.jpg"
bg_over_mipmap = "false"
backdrop = "../textures/boothill.jpg"
backdrop_linear = "true"
backdrop_wrap_mode = "mirrored_repeat"
backdrop_mipmap = "true"

View file

@ -1,5 +1,5 @@
shaders = "17"
shader0 = "shaders/colortools_and_ntsc_pass.slang"
shader0 = "../shaders-ng/colortools_and_ntsc_pass.slang"
filter_linear0 = "false"
wrap_mode0 = "mirrored_repeat"
mipmap_input0 = "false"
@ -10,7 +10,7 @@ scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "shaders/flick_and_noise.slang"
shader1 = "../shaders-ng/flick_and_noise.slang"
filter_linear1 = "false"
wrap_mode1 = "mirrored_repeat"
mipmap_input1 = "false"
@ -21,7 +21,7 @@ scale_type_x1 = "source"
scale_x1 = "2.000000"
scale_type_y1 = "source"
scale_y1 = "2.000000"
shader2 = "shaders/fxaa.slang"
shader2 = "../shaders-ng/fxaa.slang"
filter_linear2 = "true"
wrap_mode2 = "mirrored_repeat"
mipmap_input2 = "true"
@ -32,7 +32,7 @@ scale_type_x2 = "source"
scale_x2 = "1.000000"
scale_type_y2 = "source"
scale_y2 = "1.000000"
shader3 = "shaders/shift_and_bleed.slang"
shader3 = "../shaders-ng/shift_and_bleed.slang"
filter_linear3 = "true"
wrap_mode3 = "mirrored_repeat"
mipmap_input3 = "false"
@ -43,10 +43,10 @@ scale_type_x3 = "source"
scale_x3 = "1.000000"
scale_type_y3 = "source"
scale_y3 = "1.000000"
shader4 = "shaders/in_glow_x.slang"
shader4 = "../shaders-ng/in_glow_x.slang"
filter_linear4 = "true"
wrap_mode4 = "mirrored_repeat"
mipmap_input4 = "false"
mipmap_input4 = "true"
alias4 = "in_glow_pass_x"
float_framebuffer4 = "true"
srgb_framebuffer4 = "false"
@ -54,7 +54,7 @@ scale_type_x4 = "source"
scale_x4 = "1.000000"
scale_type_y4 = "source"
scale_y4 = "1.000000"
shader5 = "shaders/in_glow_y.slang"
shader5 = "../shaders-ng/in_glow_y.slang"
filter_linear5 = "true"
wrap_mode5 = "mirrored_repeat"
mipmap_input5 = "false"
@ -65,18 +65,18 @@ scale_type_x5 = "source"
scale_x5 = "1.000000"
scale_type_y5 = "source"
scale_y5 = "1.000000"
shader6 = "shaders/halo_x.slang"
shader6 = "../shaders-ng/halo_pre_gamma.slang"
filter_linear6 = "true"
wrap_mode6 = "clamp_to_edge"
mipmap_input6 = "false"
alias6 = "halo_pass_x"
alias6 = "halo_pre_gamma_pass"
float_framebuffer6 = "true"
srgb_framebuffer6 = "false"
scale_type_x6 = "source"
scale_x6 = "1.000000"
scale_type_y6 = "source"
scale_y6 = "1.000000"
shader7 = "shaders/halo_y.slang"
shader7 = "../shaders-ng/halo.slang"
filter_linear7 = "true"
wrap_mode7 = "clamp_to_edge"
mipmap_input7 = "false"
@ -87,7 +87,7 @@ scale_type_x7 = "source"
scale_x7 = "1.000000"
scale_type_y7 = "source"
scale_y7 = "1.000000"
shader8 = "shaders/avglum_pass.slang"
shader8 = "../shaders-ng/avglum_pass.slang"
filter_linear8 = "true"
wrap_mode8 = "mirrored_repeat"
mipmap_input8 = "false"
@ -98,7 +98,7 @@ scale_type_x8 = "source"
scale_x8 = "0.500000"
scale_type_y8 = "source"
scale_y8 = "0.500000"
shader9 = "shaders/reflection_blur_pre.slang"
shader9 = "../shaders-ng/reflection_blur_pre.slang"
filter_linear9 = "true"
wrap_mode9 = "clamp_to_border"
mipmap_input9 = "false"
@ -109,10 +109,10 @@ scale_type_x9 = "source"
scale_x9 = "1.000000"
scale_type_y9 = "source"
scale_y9 = "1.000000"
shader10 = "shaders/reflection_blur.slang"
shader10 = "../shaders-ng/reflection_blur.slang"
filter_linear10 = "true"
wrap_mode10 = "mirrored_repeat"
mipmap_input10 = "true"
mipmap_input10 = "false"
alias10 = "reflected_blurred_pass"
float_framebuffer10 = "false"
srgb_framebuffer10 = "false"
@ -120,7 +120,7 @@ scale_type_x10 = "source"
scale_x10 = "1.000000"
scale_type_y10 = "source"
scale_y10 = "1.000000"
shader11 = "shaders/bloom_pass_1.slang"
shader11 = "../shaders-ng/bloom_pass_1.slang"
filter_linear11 = "true"
wrap_mode11 = "mirrored_repeat"
mipmap_input11 = "false"
@ -131,7 +131,7 @@ scale_type_x11 = "source"
scale_x11 = "1.000000"
scale_type_y11 = "source"
scale_y11 = "1.000000"
shader12 = "shaders/bloom_pass_2.slang"
shader12 = "../shaders-ng/bloom_pass_2.slang"
filter_linear12 = "true"
wrap_mode12 = "clamp_to_edge"
mipmap_input12 = "false"
@ -142,7 +142,7 @@ scale_type_x12 = "source"
scale_x12 = "0.500000"
scale_type_y12 = "source"
scale_y12 = "0.500000"
shader13 = "shaders/bloom_pass_3.slang"
shader13 = "../shaders-ng/bloom_pass_3.slang"
filter_linear13 = "true"
wrap_mode13 = "clamp_to_edge"
mipmap_input13 = "false"
@ -153,7 +153,7 @@ scale_type_x13 = "source"
scale_x13 = "1.000000"
scale_type_y13 = "source"
scale_y13 = "1.000000"
shader14 = "shaders/bloom_pass_4.slang"
shader14 = "../shaders-ng/bloom_pass_4.slang"
filter_linear14 = "true"
wrap_mode14 = "mirrored_repeat"
mipmap_input14 = "false"
@ -164,7 +164,7 @@ scale_type_x14 = "source"
scale_x14 = "1.000000"
scale_type_y14 = "source"
scale_y14 = "1.000000"
shader15 = "shaders/ambi_temporal_pass.slang"
shader15 = "../shaders-ng/ambi_temporal_pass.slang"
filter_linear15 = "true"
wrap_mode15 = "clamp_to_border"
mipmap_input15 = "false"
@ -175,7 +175,7 @@ scale_type_x15 = "viewport"
scale_x15 = "0.050000"
scale_type_y15 = "viewport"
scale_y15 = "0.050000"
shader16 = "shaders/final_pass.slang"
shader16 = "../shaders-ng/final_pass.slang"
filter_linear16 = "true"
wrap_mode16 = "mirrored_repeat"
mipmap_input16 = "false"
@ -187,10 +187,11 @@ scale_x16 = "1.000000"
scale_type_y16 = "viewport"
scale_y16 = "1.000000"
DO_CCORRECTION = "1.000000"
IN_GLOW_POWER = "1.100000"
LUMINANCE = "0.100000"
TEMPERATURE = "7000.000000"
IN_GLOW_GAMMA = "2.000000"
GAMMA_OUT = "0.500000"
SATURATION = "1.050000"
DO_FXAA = "1.000000"
SAT_BLEED_PAL = "1.000000"
SAT_BLEED_STRENGTH = "0.500000"
@ -202,62 +203,52 @@ SHIFT_R = "-20.000000"
SHIFT_G = "1.000000"
SHIFT_B = "20.000000"
DO_IN_GLOW = "1.000000"
IN_GLOW_POWER = "1.100000"
IN_GLOW_GAMMA = "2.000000"
IN_GLOW_BIAS = "0.000000"
IN_GLOW_SPREAD = "2.000000"
IN_GLOW_W = "1.000000"
IN_GLOW_H = "1.000000"
IN_GLOW_BIAS = "0.000000"
DO_VMASK_AND_DARKLINES = "1.000000"
RGB_MASK_STRENGTH = "1.000000"
VMASK_USE_GM = "1.000000"
VMASK_GAP = "1.000000"
DARKLINES_STRENGTH = "1.000000"
DARKLINES_VOFFSET = "0.000000"
SCANLINE_DARK = "0.700000"
SCANLINES_BLEEDING = "1.000000"
SCANLINE_FLICKERING = "0.000000"
SCANLINE_FLICKERING_POWER = "0.170000"
DO_PIXELGRID = "1.000000"
PIXELGRID_H_PRST = "2.000000"
DO_PIXELGRID_H = "0.000000"
PIXELGRID_INTR_FLICK_POWR = "0.170000"
PIXELGRID_Y_MASK = "1.000000"
PIXELGRID_Y_MASK_HEIGHT = "1.000000"
PIXELGRID_Y_MASK_ON_WHITE = "0.000000"
PIXELGRID_Y_MASK_OFFSET = "0.000000"
PIXELGRID_Y_MASK_STEEP = "1.000000"
DO_HALO = "1.000000"
HALO_POWER = "0.990000"
HALO_W = "3.000000"
HALO_H = "3.000000"
HALO_SHARPNESS = "6.000000"
HALO_GAMMA = "1.400000"
HALO_VS_SCAN = "1.000000"
DO_BLOOM = "1.000000"
BLOOM_MIX = "0.500000"
BLOOM_MIX = "0.250000"
DO_CURVATURE = "1.000000"
GEOM_WARP_X = "0.420000"
GEOM_WARP_Y = "0.470000"
GEOM_CORNER_SMOOTH = "400.000000"
DO_BEZEL = "1.000000"
BEZEL_INNER_ZOOM = "-0.011000"
BEZEL_INNER_ZOOM = "-0.015000"
BEZEL_FRAME_ZOOM = "0.170000"
AMBI_FALLOFF = "0.400000"
AMBI_POWER = "5.000000"
AMBI_OVER_BEZEL = "0.200000"
DO_VIGNETTE = "1.000000"
V_SIZE = "2.700000"
V_POWER = "1.050000"
V_SIZE = "1.080000"
DO_SPOT = "1.000000"
S_POSITION = "194.000000"
textures = "monitor_body_curved;monitor_body_straight;bg_under;bg_over;backdrop"
monitor_body_curved = "textures/monitor_body_curved.png"
monitor_body_curved = "../textures/monitor_body_curved.png"
monitor_body_curved_linear = "true"
monitor_body_curved_wrap_mode = "clamp_to_edge"
monitor_body_curved_mipmap = "true"
monitor_body_straight = "textures/monitor_body_straight.png"
monitor_body_straight = "../textures/monitor_body_straight.png"
monitor_body_straight_linear = "true"
monitor_body_straight_wrap_mode = "clamp_to_edge"
monitor_body_straight_mipmap = "true"
bg_under = "textures/background_under.png"
bg_under = "../textures/background_under.png"
bg_under_linear = "true"
bg_under_wrap_mode = "mirrored_repeat"
bg_under_mipmap = "true"
bg_over = "textures/background_over.png"
bg_under_mipmap = "false"
bg_over = "../textures/background_over.png"
bg_over_linear = "true"
bg_over_wrap_mode = "mirrored_repeat"
bg_over_mipmap = "true"
backdrop = "textures/boothill.jpg"
bg_over_mipmap = "false"
backdrop = "../textures/boothill.jpg"
backdrop_linear = "true"
backdrop_wrap_mode = "mirrored_repeat"
backdrop_mipmap = "true"

View file

@ -1,5 +1,5 @@
shaders = "17"
shader0 = "shaders/colortools_and_ntsc_pass.slang"
shader0 = "../shaders-ng/colortools_and_ntsc_pass.slang"
filter_linear0 = "false"
wrap_mode0 = "mirrored_repeat"
mipmap_input0 = "false"
@ -10,7 +10,7 @@ scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "shaders/flick_and_noise.slang"
shader1 = "../shaders-ng/flick_and_noise.slang"
filter_linear1 = "false"
wrap_mode1 = "mirrored_repeat"
mipmap_input1 = "false"
@ -21,7 +21,7 @@ scale_type_x1 = "source"
scale_x1 = "2.000000"
scale_type_y1 = "source"
scale_y1 = "2.000000"
shader2 = "shaders/fxaa.slang"
shader2 = "../shaders-ng/fxaa.slang"
filter_linear2 = "true"
wrap_mode2 = "mirrored_repeat"
mipmap_input2 = "true"
@ -32,7 +32,7 @@ scale_type_x2 = "source"
scale_x2 = "1.000000"
scale_type_y2 = "source"
scale_y2 = "1.000000"
shader3 = "shaders/shift_and_bleed.slang"
shader3 = "../shaders-ng/shift_and_bleed.slang"
filter_linear3 = "true"
wrap_mode3 = "mirrored_repeat"
mipmap_input3 = "false"
@ -43,10 +43,10 @@ scale_type_x3 = "source"
scale_x3 = "1.000000"
scale_type_y3 = "source"
scale_y3 = "1.000000"
shader4 = "shaders/in_glow_x.slang"
shader4 = "../shaders-ng/in_glow_x.slang"
filter_linear4 = "true"
wrap_mode4 = "mirrored_repeat"
mipmap_input4 = "false"
mipmap_input4 = "true"
alias4 = "in_glow_pass_x"
float_framebuffer4 = "true"
srgb_framebuffer4 = "false"
@ -54,7 +54,7 @@ scale_type_x4 = "source"
scale_x4 = "1.000000"
scale_type_y4 = "source"
scale_y4 = "1.000000"
shader5 = "shaders/in_glow_y.slang"
shader5 = "../shaders-ng/in_glow_y.slang"
filter_linear5 = "true"
wrap_mode5 = "mirrored_repeat"
mipmap_input5 = "false"
@ -65,18 +65,18 @@ scale_type_x5 = "source"
scale_x5 = "1.000000"
scale_type_y5 = "source"
scale_y5 = "1.000000"
shader6 = "shaders/halo_x.slang"
shader6 = "../shaders-ng/halo_pre_gamma.slang"
filter_linear6 = "true"
wrap_mode6 = "clamp_to_edge"
mipmap_input6 = "false"
alias6 = "halo_pass_x"
alias6 = "halo_pre_gamma_pass"
float_framebuffer6 = "true"
srgb_framebuffer6 = "false"
scale_type_x6 = "source"
scale_x6 = "1.000000"
scale_type_y6 = "source"
scale_y6 = "1.000000"
shader7 = "shaders/halo_y.slang"
shader7 = "../shaders-ng/halo.slang"
filter_linear7 = "true"
wrap_mode7 = "clamp_to_edge"
mipmap_input7 = "false"
@ -87,7 +87,7 @@ scale_type_x7 = "source"
scale_x7 = "1.000000"
scale_type_y7 = "source"
scale_y7 = "1.000000"
shader8 = "shaders/avglum_pass.slang"
shader8 = "../shaders-ng/avglum_pass.slang"
filter_linear8 = "true"
wrap_mode8 = "mirrored_repeat"
mipmap_input8 = "false"
@ -98,7 +98,7 @@ scale_type_x8 = "source"
scale_x8 = "0.500000"
scale_type_y8 = "source"
scale_y8 = "0.500000"
shader9 = "shaders/reflection_blur_pre.slang"
shader9 = "../shaders-ng/reflection_blur_pre.slang"
filter_linear9 = "true"
wrap_mode9 = "clamp_to_border"
mipmap_input9 = "false"
@ -109,10 +109,10 @@ scale_type_x9 = "source"
scale_x9 = "1.000000"
scale_type_y9 = "source"
scale_y9 = "1.000000"
shader10 = "shaders/reflection_blur.slang"
shader10 = "../shaders-ng/reflection_blur.slang"
filter_linear10 = "true"
wrap_mode10 = "mirrored_repeat"
mipmap_input10 = "true"
mipmap_input10 = "false"
alias10 = "reflected_blurred_pass"
float_framebuffer10 = "false"
srgb_framebuffer10 = "false"
@ -120,7 +120,7 @@ scale_type_x10 = "source"
scale_x10 = "1.000000"
scale_type_y10 = "source"
scale_y10 = "1.000000"
shader11 = "shaders/bloom_pass_1.slang"
shader11 = "../shaders-ng/bloom_pass_1.slang"
filter_linear11 = "true"
wrap_mode11 = "mirrored_repeat"
mipmap_input11 = "false"
@ -131,7 +131,7 @@ scale_type_x11 = "source"
scale_x11 = "1.000000"
scale_type_y11 = "source"
scale_y11 = "1.000000"
shader12 = "shaders/bloom_pass_2.slang"
shader12 = "../shaders-ng/bloom_pass_2.slang"
filter_linear12 = "true"
wrap_mode12 = "clamp_to_edge"
mipmap_input12 = "false"
@ -142,7 +142,7 @@ scale_type_x12 = "source"
scale_x12 = "0.500000"
scale_type_y12 = "source"
scale_y12 = "0.500000"
shader13 = "shaders/bloom_pass_3.slang"
shader13 = "../shaders-ng/bloom_pass_3.slang"
filter_linear13 = "true"
wrap_mode13 = "clamp_to_edge"
mipmap_input13 = "false"
@ -153,7 +153,7 @@ scale_type_x13 = "source"
scale_x13 = "1.000000"
scale_type_y13 = "source"
scale_y13 = "1.000000"
shader14 = "shaders/bloom_pass_4.slang"
shader14 = "../shaders-ng/bloom_pass_4.slang"
filter_linear14 = "true"
wrap_mode14 = "mirrored_repeat"
mipmap_input14 = "false"
@ -164,7 +164,7 @@ scale_type_x14 = "source"
scale_x14 = "1.000000"
scale_type_y14 = "source"
scale_y14 = "1.000000"
shader15 = "shaders/ambi_temporal_pass.slang"
shader15 = "../shaders-ng/ambi_temporal_pass.slang"
filter_linear15 = "true"
wrap_mode15 = "clamp_to_border"
mipmap_input15 = "false"
@ -175,7 +175,7 @@ scale_type_x15 = "viewport"
scale_x15 = "0.050000"
scale_type_y15 = "viewport"
scale_y15 = "0.050000"
shader16 = "shaders/final_pass.slang"
shader16 = "../shaders-ng/final_pass.slang"
filter_linear16 = "true"
wrap_mode16 = "mirrored_repeat"
mipmap_input16 = "false"
@ -187,10 +187,11 @@ scale_x16 = "1.000000"
scale_type_y16 = "viewport"
scale_y16 = "1.000000"
DO_CCORRECTION = "1.000000"
IN_GLOW_POWER = "1.100000"
LUMINANCE = "0.100000"
TEMPERATURE = "7000.000000"
IN_GLOW_GAMMA = "2.000000"
GAMMA_OUT = "0.500000"
SATURATION = "1.050000"
DO_FXAA = "1.000000"
SAT_BLEED_PAL = "1.000000"
SAT_BLEED_STRENGTH = "0.500000"
@ -202,63 +203,52 @@ SHIFT_R = "-20.000000"
SHIFT_G = "1.000000"
SHIFT_B = "20.000000"
DO_IN_GLOW = "1.000000"
IN_GLOW_POWER = "1.100000"
IN_GLOW_GAMMA = "2.000000"
IN_GLOW_BIAS = "0.000000"
IN_GLOW_SPREAD = "2.000000"
IN_GLOW_W = "1.000000"
IN_GLOW_H = "1.000000"
IN_GLOW_BIAS = "0.000000"
DO_VMASK_AND_DARKLINES = "1.000000"
RGB_MASK_STRENGTH = "1.000000"
VMASK_USE_GM = "1.000000"
VMASK_GAP = "1.000000"
DARKLINES_STRENGTH = "1.000000"
DARKLINES_VOFFSET = "0.000000"
SCANLINE_DARK = "0.700000"
SCANLINES_BLEEDING = "1.000000"
SCANLINE_FLICKERING = "0.000000"
SCANLINE_FLICKERING_POWER = "0.170000"
DO_PIXELGRID = "1.000000"
PIXELGRID_H_PRST = "2.000000"
DO_PIXELGRID_H = "0.000000"
PIXELGRID_INTR_FLICK_POWR = "0.170000"
PIXELGRID_Y_MASK = "1.000000"
PIXELGRID_Y_MASK_HEIGHT = "1.000000"
PIXELGRID_Y_MASK_ON_WHITE = "0.000000"
PIXELGRID_Y_MASK_OFFSET = "0.000000"
PIXELGRID_Y_MASK_STEEP = "1.000000"
DO_HALO = "1.000000"
HALO_POWER = "0.990000"
HALO_W = "3.000000"
HALO_H = "3.000000"
HALO_SHARPNESS = "6.000000"
HALO_GAMMA = "1.400000"
HALO_VS_SCAN = "1.000000"
DO_BLOOM = "1.000000"
BLOOM_MIX = "0.500000"
BLOOM_MIX = "0.250000"
DO_CURVATURE = "1.000000"
GEOM_WARP_X = "0.420000"
GEOM_WARP_Y = "0.470000"
GEOM_CORNER_SIZE = "0.010000"
GEOM_CORNER_SMOOTH = "200.000000"
GEOM_CORNER_SMOOTH = "400.000000"
BEZEL_INNER_ZOOM = "-0.160000"
BEZEL_R = "-0.190000"
BEZEL_G = "-0.190000"
BEZEL_B = "-0.190000"
BEZEL_CON = "2.180000"
AMBI_FALLOFF = "0.400000"
AMBI_POWER = "1.000000"
AMBI_OVER_BEZEL = "0.200000"
V_SIZE = "2.700000"
V_POWER = "1.050000"
S_POSITION = "194.000000"
V_SIZE = "1.080000"
textures = "monitor_body_curved;monitor_body_straight;bg_under;bg_over;backdrop"
monitor_body_curved = "textures/monitor_body_curved.png"
monitor_body_curved = "../textures/monitor_body_curved.png"
monitor_body_curved_linear = "true"
monitor_body_curved_wrap_mode = "clamp_to_edge"
monitor_body_curved_mipmap = "true"
monitor_body_straight = "textures/monitor_body_straight.png"
monitor_body_straight = "../textures/monitor_body_straight.png"
monitor_body_straight_linear = "true"
monitor_body_straight_wrap_mode = "clamp_to_edge"
monitor_body_straight_mipmap = "true"
bg_under = "textures/background_under.png"
bg_under = "../textures/background_under.png"
bg_under_linear = "true"
bg_under_wrap_mode = "mirrored_repeat"
bg_under_mipmap = "true"
bg_over = "textures/background_over.png"
bg_under_mipmap = "false"
bg_over = "../textures/background_over.png"
bg_over_linear = "true"
bg_over_wrap_mode = "mirrored_repeat"
bg_over_mipmap = "true"
backdrop = "textures/boothill.jpg"
bg_over_mipmap = "false"
backdrop = "../textures/boothill.jpg"
backdrop_linear = "true"
backdrop_wrap_mode = "mirrored_repeat"
backdrop_mipmap = "true"

View file

@ -1,5 +1,5 @@
shaders = "17"
shader0 = "shaders/colortools_and_ntsc_pass.slang"
shader0 = "../shaders-ng/colortools_and_ntsc_pass.slang"
filter_linear0 = "false"
wrap_mode0 = "mirrored_repeat"
mipmap_input0 = "false"
@ -10,7 +10,7 @@ scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "shaders/flick_and_noise.slang"
shader1 = "../shaders-ng/flick_and_noise.slang"
filter_linear1 = "false"
wrap_mode1 = "mirrored_repeat"
mipmap_input1 = "false"
@ -21,7 +21,7 @@ scale_type_x1 = "source"
scale_x1 = "2.000000"
scale_type_y1 = "source"
scale_y1 = "2.000000"
shader2 = "shaders/fxaa.slang"
shader2 = "../shaders-ng/fxaa.slang"
filter_linear2 = "true"
wrap_mode2 = "mirrored_repeat"
mipmap_input2 = "true"
@ -32,7 +32,7 @@ scale_type_x2 = "source"
scale_x2 = "1.000000"
scale_type_y2 = "source"
scale_y2 = "1.000000"
shader3 = "shaders/shift_and_bleed.slang"
shader3 = "../shaders-ng/shift_and_bleed.slang"
filter_linear3 = "true"
wrap_mode3 = "mirrored_repeat"
mipmap_input3 = "false"
@ -43,10 +43,10 @@ scale_type_x3 = "source"
scale_x3 = "1.000000"
scale_type_y3 = "source"
scale_y3 = "1.000000"
shader4 = "shaders/in_glow_x.slang"
shader4 = "../shaders-ng/in_glow_x.slang"
filter_linear4 = "true"
wrap_mode4 = "mirrored_repeat"
mipmap_input4 = "false"
mipmap_input4 = "true"
alias4 = "in_glow_pass_x"
float_framebuffer4 = "true"
srgb_framebuffer4 = "false"
@ -54,7 +54,7 @@ scale_type_x4 = "source"
scale_x4 = "1.000000"
scale_type_y4 = "source"
scale_y4 = "1.000000"
shader5 = "shaders/in_glow_y.slang"
shader5 = "../shaders-ng/in_glow_y.slang"
filter_linear5 = "true"
wrap_mode5 = "mirrored_repeat"
mipmap_input5 = "false"
@ -65,18 +65,18 @@ scale_type_x5 = "source"
scale_x5 = "1.000000"
scale_type_y5 = "source"
scale_y5 = "1.000000"
shader6 = "shaders/halo_x.slang"
shader6 = "../shaders-ng/halo_pre_gamma.slang"
filter_linear6 = "true"
wrap_mode6 = "clamp_to_edge"
mipmap_input6 = "false"
alias6 = "halo_pass_x"
alias6 = "halo_pre_gamma_pass"
float_framebuffer6 = "true"
srgb_framebuffer6 = "false"
scale_type_x6 = "source"
scale_x6 = "1.000000"
scale_type_y6 = "source"
scale_y6 = "1.000000"
shader7 = "shaders/halo_y.slang"
shader7 = "../shaders-ng/halo.slang"
filter_linear7 = "true"
wrap_mode7 = "clamp_to_edge"
mipmap_input7 = "false"
@ -87,7 +87,7 @@ scale_type_x7 = "source"
scale_x7 = "1.000000"
scale_type_y7 = "source"
scale_y7 = "1.000000"
shader8 = "shaders/avglum_pass.slang"
shader8 = "../shaders-ng/avglum_pass.slang"
filter_linear8 = "true"
wrap_mode8 = "mirrored_repeat"
mipmap_input8 = "false"
@ -98,7 +98,7 @@ scale_type_x8 = "source"
scale_x8 = "0.500000"
scale_type_y8 = "source"
scale_y8 = "0.500000"
shader9 = "shaders/reflection_blur_pre.slang"
shader9 = "../shaders-ng/reflection_blur_pre.slang"
filter_linear9 = "true"
wrap_mode9 = "clamp_to_border"
mipmap_input9 = "false"
@ -109,10 +109,10 @@ scale_type_x9 = "source"
scale_x9 = "1.000000"
scale_type_y9 = "source"
scale_y9 = "1.000000"
shader10 = "shaders/reflection_blur.slang"
shader10 = "../shaders-ng/reflection_blur.slang"
filter_linear10 = "true"
wrap_mode10 = "mirrored_repeat"
mipmap_input10 = "true"
mipmap_input10 = "false"
alias10 = "reflected_blurred_pass"
float_framebuffer10 = "false"
srgb_framebuffer10 = "false"
@ -120,7 +120,7 @@ scale_type_x10 = "source"
scale_x10 = "1.000000"
scale_type_y10 = "source"
scale_y10 = "1.000000"
shader11 = "shaders/bloom_pass_1.slang"
shader11 = "../shaders-ng/bloom_pass_1.slang"
filter_linear11 = "true"
wrap_mode11 = "mirrored_repeat"
mipmap_input11 = "false"
@ -131,7 +131,7 @@ scale_type_x11 = "source"
scale_x11 = "1.000000"
scale_type_y11 = "source"
scale_y11 = "1.000000"
shader12 = "shaders/bloom_pass_2.slang"
shader12 = "../shaders-ng/bloom_pass_2.slang"
filter_linear12 = "true"
wrap_mode12 = "clamp_to_edge"
mipmap_input12 = "false"
@ -142,7 +142,7 @@ scale_type_x12 = "source"
scale_x12 = "0.500000"
scale_type_y12 = "source"
scale_y12 = "0.500000"
shader13 = "shaders/bloom_pass_3.slang"
shader13 = "../shaders-ng/bloom_pass_3.slang"
filter_linear13 = "true"
wrap_mode13 = "clamp_to_edge"
mipmap_input13 = "false"
@ -153,7 +153,7 @@ scale_type_x13 = "source"
scale_x13 = "1.000000"
scale_type_y13 = "source"
scale_y13 = "1.000000"
shader14 = "shaders/bloom_pass_4.slang"
shader14 = "../shaders-ng/bloom_pass_4.slang"
filter_linear14 = "true"
wrap_mode14 = "mirrored_repeat"
mipmap_input14 = "false"
@ -164,7 +164,7 @@ scale_type_x14 = "source"
scale_x14 = "1.000000"
scale_type_y14 = "source"
scale_y14 = "1.000000"
shader15 = "shaders/ambi_temporal_pass.slang"
shader15 = "../shaders-ng/ambi_temporal_pass.slang"
filter_linear15 = "true"
wrap_mode15 = "clamp_to_border"
mipmap_input15 = "false"
@ -175,7 +175,7 @@ scale_type_x15 = "viewport"
scale_x15 = "0.050000"
scale_type_y15 = "viewport"
scale_y15 = "0.050000"
shader16 = "shaders/final_pass.slang"
shader16 = "../shaders-ng/final_pass.slang"
filter_linear16 = "true"
wrap_mode16 = "mirrored_repeat"
mipmap_input16 = "false"
@ -187,10 +187,11 @@ scale_x16 = "1.000000"
scale_type_y16 = "viewport"
scale_y16 = "1.000000"
DO_CCORRECTION = "1.000000"
IN_GLOW_POWER = "1.100000"
LUMINANCE = "0.100000"
TEMPERATURE = "7000.000000"
IN_GLOW_GAMMA = "2.000000"
GAMMA_OUT = "0.500000"
SATURATION = "1.050000"
DO_FXAA = "1.000000"
SAT_BLEED_PAL = "1.000000"
SAT_BLEED_STRENGTH = "0.500000"
@ -202,62 +203,51 @@ SHIFT_R = "-20.000000"
SHIFT_G = "1.000000"
SHIFT_B = "20.000000"
DO_IN_GLOW = "1.000000"
IN_GLOW_POWER = "1.100000"
IN_GLOW_GAMMA = "2.000000"
IN_GLOW_BIAS = "0.000000"
IN_GLOW_SPREAD = "2.000000"
IN_GLOW_W = "1.000000"
IN_GLOW_H = "1.000000"
IN_GLOW_BIAS = "0.000000"
DO_VMASK_AND_DARKLINES = "1.000000"
RGB_MASK_STRENGTH = "1.000000"
VMASK_USE_GM = "1.000000"
VMASK_GAP = "1.000000"
DARKLINES_STRENGTH = "1.000000"
DARKLINES_VOFFSET = "0.000000"
SCANLINE_DARK = "0.700000"
SCANLINES_BLEEDING = "1.000000"
SCANLINE_FLICKERING = "0.000000"
SCANLINE_FLICKERING_POWER = "0.170000"
DO_PIXELGRID = "1.000000"
PIXELGRID_H_PRST = "2.000000"
DO_PIXELGRID_H = "0.000000"
PIXELGRID_INTR_FLICK_POWR = "0.170000"
PIXELGRID_Y_MASK = "1.000000"
PIXELGRID_Y_MASK_HEIGHT = "1.000000"
PIXELGRID_Y_MASK_ON_WHITE = "0.000000"
PIXELGRID_Y_MASK_OFFSET = "0.000000"
PIXELGRID_Y_MASK_STEEP = "1.000000"
DO_HALO = "1.000000"
HALO_POWER = "0.990000"
HALO_W = "3.000000"
HALO_H = "3.000000"
HALO_SHARPNESS = "6.000000"
HALO_GAMMA = "1.400000"
BLOOM_MIX = "0.500000"
HALO_VS_SCAN = "1.000000"
BLOOM_MIX = "0.250000"
DO_CURVATURE = "1.000000"
GEOM_WARP_X = "0.420000"
GEOM_WARP_Y = "0.470000"
GEOM_CORNER_SIZE = "0.010000"
GEOM_CORNER_SMOOTH = "200.000000"
GEOM_CORNER_SMOOTH = "400.000000"
BEZEL_INNER_ZOOM = "-0.160000"
BEZEL_R = "-0.190000"
BEZEL_G = "-0.190000"
BEZEL_B = "-0.190000"
BEZEL_CON = "2.180000"
AMBI_FALLOFF = "0.400000"
AMBI_POWER = "1.000000"
AMBI_OVER_BEZEL = "0.200000"
V_SIZE = "2.700000"
V_POWER = "1.050000"
S_POSITION = "194.000000"
V_SIZE = "1.080000"
textures = "monitor_body_curved;monitor_body_straight;bg_under;bg_over;backdrop"
monitor_body_curved = "textures/monitor_body_curved.png"
monitor_body_curved = "../textures/monitor_body_curved.png"
monitor_body_curved_linear = "true"
monitor_body_curved_wrap_mode = "clamp_to_edge"
monitor_body_curved_mipmap = "true"
monitor_body_straight = "textures/monitor_body_straight.png"
monitor_body_straight = "../textures/monitor_body_straight.png"
monitor_body_straight_linear = "true"
monitor_body_straight_wrap_mode = "clamp_to_edge"
monitor_body_straight_mipmap = "true"
bg_under = "textures/background_under.png"
bg_under = "../textures/background_under.png"
bg_under_linear = "true"
bg_under_wrap_mode = "mirrored_repeat"
bg_under_mipmap = "true"
bg_over = "textures/background_over.png"
bg_under_mipmap = "false"
bg_over = "../textures/background_over.png"
bg_over_linear = "true"
bg_over_wrap_mode = "mirrored_repeat"
bg_over_mipmap = "true"
backdrop = "textures/boothill.jpg"
bg_over_mipmap = "false"
backdrop = "../textures/boothill.jpg"
backdrop_linear = "true"
backdrop_wrap_mode = "mirrored_repeat"
backdrop_mipmap = "true"

View file

@ -1,5 +1,5 @@
shaders = "17"
shader0 = "shaders/colortools_and_ntsc_pass.slang"
shader0 = "../shaders-ng/colortools_and_ntsc_pass.slang"
filter_linear0 = "false"
wrap_mode0 = "mirrored_repeat"
mipmap_input0 = "false"
@ -10,7 +10,7 @@ scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "shaders/flick_and_noise.slang"
shader1 = "../shaders-ng/flick_and_noise.slang"
filter_linear1 = "false"
wrap_mode1 = "mirrored_repeat"
mipmap_input1 = "false"
@ -21,7 +21,7 @@ scale_type_x1 = "source"
scale_x1 = "2.000000"
scale_type_y1 = "source"
scale_y1 = "2.000000"
shader2 = "shaders/fxaa.slang"
shader2 = "../shaders-ng/fxaa.slang"
filter_linear2 = "true"
wrap_mode2 = "mirrored_repeat"
mipmap_input2 = "true"
@ -32,7 +32,7 @@ scale_type_x2 = "source"
scale_x2 = "1.000000"
scale_type_y2 = "source"
scale_y2 = "1.000000"
shader3 = "shaders/shift_and_bleed.slang"
shader3 = "../shaders-ng/shift_and_bleed.slang"
filter_linear3 = "true"
wrap_mode3 = "mirrored_repeat"
mipmap_input3 = "false"
@ -43,10 +43,10 @@ scale_type_x3 = "source"
scale_x3 = "1.000000"
scale_type_y3 = "source"
scale_y3 = "1.000000"
shader4 = "shaders/in_glow_x.slang"
shader4 = "../shaders-ng/in_glow_x.slang"
filter_linear4 = "true"
wrap_mode4 = "mirrored_repeat"
mipmap_input4 = "false"
mipmap_input4 = "true"
alias4 = "in_glow_pass_x"
float_framebuffer4 = "true"
srgb_framebuffer4 = "false"
@ -54,7 +54,7 @@ scale_type_x4 = "source"
scale_x4 = "1.000000"
scale_type_y4 = "source"
scale_y4 = "1.000000"
shader5 = "shaders/in_glow_y.slang"
shader5 = "../shaders-ng/in_glow_y.slang"
filter_linear5 = "true"
wrap_mode5 = "mirrored_repeat"
mipmap_input5 = "false"
@ -65,18 +65,18 @@ scale_type_x5 = "source"
scale_x5 = "1.000000"
scale_type_y5 = "source"
scale_y5 = "1.000000"
shader6 = "shaders/halo_x.slang"
shader6 = "../shaders-ng/halo_pre_gamma.slang"
filter_linear6 = "true"
wrap_mode6 = "clamp_to_edge"
mipmap_input6 = "false"
alias6 = "halo_pass_x"
alias6 = "halo_pre_gamma_pass"
float_framebuffer6 = "true"
srgb_framebuffer6 = "false"
scale_type_x6 = "source"
scale_x6 = "1.000000"
scale_type_y6 = "source"
scale_y6 = "1.000000"
shader7 = "shaders/halo_y.slang"
shader7 = "../shaders-ng/halo.slang"
filter_linear7 = "true"
wrap_mode7 = "clamp_to_edge"
mipmap_input7 = "false"
@ -87,7 +87,7 @@ scale_type_x7 = "source"
scale_x7 = "1.000000"
scale_type_y7 = "source"
scale_y7 = "1.000000"
shader8 = "shaders/avglum_pass.slang"
shader8 = "../shaders-ng/avglum_pass.slang"
filter_linear8 = "true"
wrap_mode8 = "mirrored_repeat"
mipmap_input8 = "false"
@ -98,7 +98,7 @@ scale_type_x8 = "source"
scale_x8 = "0.500000"
scale_type_y8 = "source"
scale_y8 = "0.500000"
shader9 = "shaders/reflection_blur_pre.slang"
shader9 = "../shaders-ng/reflection_blur_pre.slang"
filter_linear9 = "true"
wrap_mode9 = "clamp_to_border"
mipmap_input9 = "false"
@ -109,10 +109,10 @@ scale_type_x9 = "source"
scale_x9 = "1.000000"
scale_type_y9 = "source"
scale_y9 = "1.000000"
shader10 = "shaders/reflection_blur.slang"
shader10 = "../shaders-ng/reflection_blur.slang"
filter_linear10 = "true"
wrap_mode10 = "mirrored_repeat"
mipmap_input10 = "true"
mipmap_input10 = "false"
alias10 = "reflected_blurred_pass"
float_framebuffer10 = "false"
srgb_framebuffer10 = "false"
@ -120,7 +120,7 @@ scale_type_x10 = "source"
scale_x10 = "1.000000"
scale_type_y10 = "source"
scale_y10 = "1.000000"
shader11 = "shaders/bloom_pass_1.slang"
shader11 = "../shaders-ng/bloom_pass_1.slang"
filter_linear11 = "true"
wrap_mode11 = "mirrored_repeat"
mipmap_input11 = "false"
@ -131,7 +131,7 @@ scale_type_x11 = "source"
scale_x11 = "1.000000"
scale_type_y11 = "source"
scale_y11 = "1.000000"
shader12 = "shaders/bloom_pass_2.slang"
shader12 = "../shaders-ng/bloom_pass_2.slang"
filter_linear12 = "true"
wrap_mode12 = "clamp_to_edge"
mipmap_input12 = "false"
@ -142,7 +142,7 @@ scale_type_x12 = "source"
scale_x12 = "0.500000"
scale_type_y12 = "source"
scale_y12 = "0.500000"
shader13 = "shaders/bloom_pass_3.slang"
shader13 = "../shaders-ng/bloom_pass_3.slang"
filter_linear13 = "true"
wrap_mode13 = "clamp_to_edge"
mipmap_input13 = "false"
@ -153,7 +153,7 @@ scale_type_x13 = "source"
scale_x13 = "1.000000"
scale_type_y13 = "source"
scale_y13 = "1.000000"
shader14 = "shaders/bloom_pass_4.slang"
shader14 = "../shaders-ng/bloom_pass_4.slang"
filter_linear14 = "true"
wrap_mode14 = "mirrored_repeat"
mipmap_input14 = "false"
@ -164,7 +164,7 @@ scale_type_x14 = "source"
scale_x14 = "1.000000"
scale_type_y14 = "source"
scale_y14 = "1.000000"
shader15 = "shaders/ambi_temporal_pass.slang"
shader15 = "../shaders-ng/ambi_temporal_pass.slang"
filter_linear15 = "true"
wrap_mode15 = "clamp_to_border"
mipmap_input15 = "false"
@ -175,7 +175,7 @@ scale_type_x15 = "viewport"
scale_x15 = "0.050000"
scale_type_y15 = "viewport"
scale_y15 = "0.050000"
shader16 = "shaders/final_pass.slang"
shader16 = "../shaders-ng/final_pass.slang"
filter_linear16 = "true"
wrap_mode16 = "mirrored_repeat"
mipmap_input16 = "false"
@ -187,8 +187,10 @@ scale_x16 = "1.000000"
scale_type_y16 = "viewport"
scale_y16 = "1.000000"
DO_CCORRECTION = "1.000000"
IN_GLOW_POWER = "1.600000"
LUMINANCE = "0.100000"
TEMPERATURE = "7200.000000"
IN_GLOW_GAMMA = "2.000000"
GAMMA_OUT = "0.560000"
DO_FXAA = "1.000000"
RF_NOISE_STRENGTH = "0.025000"
@ -202,30 +204,25 @@ SHIFT_R = "-20.000000"
SHIFT_G = "1.000000"
SHIFT_B = "20.000000"
DO_IN_GLOW = "1.000000"
IN_GLOW_POWER = "1.600000"
IN_GLOW_GAMMA = "2.000000"
IN_GLOW_SPREAD = "1.600000"
IN_GLOW_W = "0.000000"
IN_GLOW_H = "0.000000"
IN_GLOW_BIAS = "0.000000"
DO_VMASK_AND_DARKLINES = "1.000000"
RGB_MASK_STRENGTH = "1.000000"
VMASK_USE_GM = "1.000000"
VMASK_GAP = "1.000000"
DARKLINES_STRENGTH = "0.700000"
DARKLINES_PERIOD = "4.000000"
DO_SCANLINES = "1.000000"
SCANLINE_MAX = "1.000000"
SCANLINE_DARK = "1.000000"
SCANLINE_FLICKERING = "1.000000"
SCANLINE_FLICKERING_POWER = "0.400000"
IN_GLOW_SPREAD = "1.600000"
IN_GLOW_W = "0.400000"
IN_GLOW_H = "1.000000"
DO_PIXELGRID = "1.000000"
PIXELGRID_H_PRST = "2.000000"
DO_PIXELGRID_H = "0.000000"
PIXELGRID_INTR_FLICK_MODE = "1.000000"
PIXELGRID_INTR_FLICK_POWR = "0.400000"
PIXELGRID_Y_MASK = "0.700000"
PIXELGRID_Y_MASK_ON_WHITE = "0.000000"
PIXELGRID_Y_MASK_STEEP = "8.000000"
DO_HALO = "1.000000"
HALO_POWER = "0.500000"
HALO_W = "3.000000"
HALO_H = "3.000000"
HALO_SHARPNESS = "6.000000"
HALO_GAMMA = "1.400000"
HALO_VS_SCAN = "1.000000"
DO_BLOOM = "1.000000"
BLOOM_MIX = "0.500000"
BLOOM_MIX = "0.250000"
DO_CURVATURE = "1.000000"
GEOM_CORNER_SMOOTH = "400.000000"
DO_BEZEL = "1.000000"
@ -236,33 +233,27 @@ BEZEL_G = "-0.190000"
BEZEL_B = "-0.190000"
BEZEL_CON = "2.180000"
BEZEL_SPCL_STRENGTH = "0.950000"
AMBI_FALLOFF = "0.400000"
AMBI_POWER = "6.000005"
AMBI_OVER_BEZEL = "0.700000"
AMBI_OVER_BEZEL_SIZE = "0.174000"
DO_VIGNETTE = "1.000000"
V_SIZE = "2.700000"
V_POWER = "1.050000"
V_SIZE = "1.080000"
DO_SPOT = "1.000000"
S_POSITION = "194.000000"
textures = "monitor_body_curved;monitor_body_straight;bg_under;bg_over;backdrop"
monitor_body_curved = "textures/monitor_body_curved.png"
monitor_body_curved = "../textures/monitor_body_curved.png"
monitor_body_curved_linear = "true"
monitor_body_curved_wrap_mode = "clamp_to_edge"
monitor_body_curved_mipmap = "true"
monitor_body_straight = "textures/monitor_body_straight.png"
monitor_body_straight = "../textures/monitor_body_straight.png"
monitor_body_straight_linear = "true"
monitor_body_straight_wrap_mode = "clamp_to_edge"
monitor_body_straight_mipmap = "true"
bg_under = "textures/background_under.png"
bg_under = "../textures/background_under.png"
bg_under_linear = "true"
bg_under_wrap_mode = "mirrored_repeat"
bg_under_mipmap = "true"
bg_over = "textures/background_over.png"
bg_under_mipmap = "false"
bg_over = "../textures/background_over.png"
bg_over_linear = "true"
bg_over_wrap_mode = "mirrored_repeat"
bg_over_mipmap = "true"
backdrop = "textures/boothill.jpg"
bg_over_mipmap = "false"
backdrop = "../textures/boothill.jpg"
backdrop_linear = "true"
backdrop_wrap_mode = "mirrored_repeat"
backdrop_mipmap = "true"

View file

@ -1,5 +1,5 @@
shaders = "17"
shader0 = "shaders/colortools_and_ntsc_pass.slang"
shader0 = "../shaders-ng/colortools_and_ntsc_pass.slang"
filter_linear0 = "false"
wrap_mode0 = "mirrored_repeat"
mipmap_input0 = "false"
@ -10,7 +10,7 @@ scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "shaders/flick_and_noise.slang"
shader1 = "../shaders-ng/flick_and_noise.slang"
filter_linear1 = "false"
wrap_mode1 = "mirrored_repeat"
mipmap_input1 = "false"
@ -21,7 +21,7 @@ scale_type_x1 = "source"
scale_x1 = "2.000000"
scale_type_y1 = "source"
scale_y1 = "2.000000"
shader2 = "shaders/fxaa.slang"
shader2 = "../shaders-ng/fxaa.slang"
filter_linear2 = "true"
wrap_mode2 = "mirrored_repeat"
mipmap_input2 = "true"
@ -32,7 +32,7 @@ scale_type_x2 = "source"
scale_x2 = "1.000000"
scale_type_y2 = "source"
scale_y2 = "1.000000"
shader3 = "shaders/shift_and_bleed.slang"
shader3 = "../shaders-ng/shift_and_bleed.slang"
filter_linear3 = "true"
wrap_mode3 = "mirrored_repeat"
mipmap_input3 = "false"
@ -43,10 +43,10 @@ scale_type_x3 = "source"
scale_x3 = "1.000000"
scale_type_y3 = "source"
scale_y3 = "1.000000"
shader4 = "shaders/in_glow_x.slang"
shader4 = "../shaders-ng/in_glow_x.slang"
filter_linear4 = "true"
wrap_mode4 = "mirrored_repeat"
mipmap_input4 = "false"
mipmap_input4 = "true"
alias4 = "in_glow_pass_x"
float_framebuffer4 = "true"
srgb_framebuffer4 = "false"
@ -54,7 +54,7 @@ scale_type_x4 = "source"
scale_x4 = "1.000000"
scale_type_y4 = "source"
scale_y4 = "1.000000"
shader5 = "shaders/in_glow_y.slang"
shader5 = "../shaders-ng/in_glow_y.slang"
filter_linear5 = "true"
wrap_mode5 = "mirrored_repeat"
mipmap_input5 = "false"
@ -65,18 +65,18 @@ scale_type_x5 = "source"
scale_x5 = "1.000000"
scale_type_y5 = "source"
scale_y5 = "1.000000"
shader6 = "shaders/halo_x.slang"
shader6 = "../shaders-ng/halo_pre_gamma.slang"
filter_linear6 = "true"
wrap_mode6 = "clamp_to_edge"
mipmap_input6 = "false"
alias6 = "halo_pass_x"
alias6 = "halo_pre_gamma_pass"
float_framebuffer6 = "true"
srgb_framebuffer6 = "false"
scale_type_x6 = "source"
scale_x6 = "1.000000"
scale_type_y6 = "source"
scale_y6 = "1.000000"
shader7 = "shaders/halo_y.slang"
shader7 = "../shaders-ng/halo.slang"
filter_linear7 = "true"
wrap_mode7 = "clamp_to_edge"
mipmap_input7 = "false"
@ -87,7 +87,7 @@ scale_type_x7 = "source"
scale_x7 = "1.000000"
scale_type_y7 = "source"
scale_y7 = "1.000000"
shader8 = "shaders/avglum_pass.slang"
shader8 = "../shaders-ng/avglum_pass.slang"
filter_linear8 = "true"
wrap_mode8 = "mirrored_repeat"
mipmap_input8 = "false"
@ -98,7 +98,7 @@ scale_type_x8 = "source"
scale_x8 = "0.500000"
scale_type_y8 = "source"
scale_y8 = "0.500000"
shader9 = "shaders/reflection_blur_pre.slang"
shader9 = "../shaders-ng/reflection_blur_pre.slang"
filter_linear9 = "true"
wrap_mode9 = "clamp_to_border"
mipmap_input9 = "false"
@ -109,10 +109,10 @@ scale_type_x9 = "source"
scale_x9 = "1.000000"
scale_type_y9 = "source"
scale_y9 = "1.000000"
shader10 = "shaders/reflection_blur.slang"
shader10 = "../shaders-ng/reflection_blur.slang"
filter_linear10 = "true"
wrap_mode10 = "mirrored_repeat"
mipmap_input10 = "true"
mipmap_input10 = "false"
alias10 = "reflected_blurred_pass"
float_framebuffer10 = "false"
srgb_framebuffer10 = "false"
@ -120,7 +120,7 @@ scale_type_x10 = "source"
scale_x10 = "1.000000"
scale_type_y10 = "source"
scale_y10 = "1.000000"
shader11 = "shaders/bloom_pass_1.slang"
shader11 = "../shaders-ng/bloom_pass_1.slang"
filter_linear11 = "true"
wrap_mode11 = "mirrored_repeat"
mipmap_input11 = "false"
@ -131,7 +131,7 @@ scale_type_x11 = "source"
scale_x11 = "1.000000"
scale_type_y11 = "source"
scale_y11 = "1.000000"
shader12 = "shaders/bloom_pass_2.slang"
shader12 = "../shaders-ng/bloom_pass_2.slang"
filter_linear12 = "true"
wrap_mode12 = "clamp_to_edge"
mipmap_input12 = "false"
@ -142,7 +142,7 @@ scale_type_x12 = "source"
scale_x12 = "0.500000"
scale_type_y12 = "source"
scale_y12 = "0.500000"
shader13 = "shaders/bloom_pass_3.slang"
shader13 = "../shaders-ng/bloom_pass_3.slang"
filter_linear13 = "true"
wrap_mode13 = "clamp_to_edge"
mipmap_input13 = "false"
@ -153,7 +153,7 @@ scale_type_x13 = "source"
scale_x13 = "1.000000"
scale_type_y13 = "source"
scale_y13 = "1.000000"
shader14 = "shaders/bloom_pass_4.slang"
shader14 = "../shaders-ng/bloom_pass_4.slang"
filter_linear14 = "true"
wrap_mode14 = "mirrored_repeat"
mipmap_input14 = "false"
@ -164,7 +164,7 @@ scale_type_x14 = "source"
scale_x14 = "1.000000"
scale_type_y14 = "source"
scale_y14 = "1.000000"
shader15 = "shaders/ambi_temporal_pass.slang"
shader15 = "../shaders-ng/ambi_temporal_pass.slang"
filter_linear15 = "true"
wrap_mode15 = "clamp_to_border"
mipmap_input15 = "false"
@ -175,7 +175,7 @@ scale_type_x15 = "viewport"
scale_x15 = "0.050000"
scale_type_y15 = "viewport"
scale_y15 = "0.050000"
shader16 = "shaders/final_pass.slang"
shader16 = "../shaders-ng/final_pass.slang"
filter_linear16 = "true"
wrap_mode16 = "mirrored_repeat"
mipmap_input16 = "false"
@ -189,8 +189,8 @@ scale_y16 = "1.000000"
DO_CCORRECTION = "1.000000"
LUMINANCE = "0.100000"
TEMPERATURE = "7000.000000"
IN_GLOW_GAMMA = "2.000000"
GAMMA_OUT = "0.500000"
SATURATION = "1.050000"
DO_FXAA = "1.000000"
SAT_BLEED_PAL = "1.000000"
SAT_BLEED_STRENGTH = "0.500000"
@ -202,61 +202,50 @@ SHIFT_R = "-20.000000"
SHIFT_G = "1.000000"
SHIFT_B = "20.000000"
DO_IN_GLOW = "1.000000"
IN_GLOW_GAMMA = "2.000000"
IN_GLOW_BIAS = "0.000000"
IN_GLOW_SPREAD = "2.000000"
IN_GLOW_W = "1.000000"
IN_GLOW_H = "1.000000"
IN_GLOW_BIAS = "0.000000"
DO_VMASK_AND_DARKLINES = "1.000000"
RGB_MASK_STRENGTH = "1.000000"
VMASK_USE_GM = "1.000000"
VMASK_GAP = "1.000000"
DARKLINES_STRENGTH = "0.800000"
DARKLINES_PERIOD = "4.000000"
SCANLINE_DARK = "0.700000"
SCANLINES_BLEEDING = "1.000000"
SCANLINE_FLICKERING = "0.000000"
SCANLINE_FLICKERING_POWER = "0.170000"
DO_PIXELGRID = "1.000000"
PIXELGRID_H_PRST = "2.000000"
DO_PIXELGRID_H = "0.000000"
PIXELGRID_INTR_FLICK_POWR = "0.170000"
PIXELGRID_Y_MASK = "0.700000"
PIXELGRID_Y_MASK_ON_WHITE = "0.000000"
PIXELGRID_Y_MASK_STEEP = "8.000000"
DO_HALO = "1.000000"
HALO_POWER = "0.990000"
HALO_W = "3.000000"
HALO_H = "3.000000"
HALO_SHARPNESS = "6.000000"
HALO_GAMMA = "1.400000"
HALO_VS_SCAN = "1.000000"
DO_BLOOM = "1.000000"
BLOOM_MIX = "0.500000"
BLOOM_MIX = "0.250000"
DO_CURVATURE = "1.000000"
GEOM_WARP_X = "0.420000"
GEOM_WARP_Y = "0.470000"
GEOM_CORNER_SMOOTH = "400.000000"
DO_BEZEL = "1.000000"
BEZEL_INNER_ZOOM = "-0.175000"
BEZEL_FRAME_ZOOM = "0.040000"
AMBI_FALLOFF = "0.600000"
AMBI_POWER = "1.700000"
AMBI_OVER_BEZEL = "0.200000"
DO_VIGNETTE = "1.000000"
V_SIZE = "2.700000"
V_POWER = "1.050000"
V_SIZE = "1.080000"
DO_SPOT = "1.000000"
S_POSITION = "194.000000"
textures = "monitor_body_curved;monitor_body_straight;bg_under;bg_over;backdrop"
monitor_body_curved = "textures/monitor_body_curved.png"
monitor_body_curved = "../textures/monitor_body_curved.png"
monitor_body_curved_linear = "true"
monitor_body_curved_wrap_mode = "clamp_to_edge"
monitor_body_curved_mipmap = "true"
monitor_body_straight = "textures/monitor_body_straight.png"
monitor_body_straight = "../textures/monitor_body_straight.png"
monitor_body_straight_linear = "true"
monitor_body_straight_wrap_mode = "clamp_to_edge"
monitor_body_straight_mipmap = "true"
bg_under = "textures/background_under.png"
bg_under = "../textures/background_under.png"
bg_under_linear = "true"
bg_under_wrap_mode = "mirrored_repeat"
bg_under_mipmap = "true"
bg_over = "textures/background_over.png"
bg_under_mipmap = "false"
bg_over = "../textures/background_over.png"
bg_over_linear = "true"
bg_over_wrap_mode = "mirrored_repeat"
bg_over_mipmap = "true"
backdrop = "textures/boothill.jpg"
bg_over_mipmap = "false"
backdrop = "../textures/boothill.jpg"
backdrop_linear = "true"
backdrop_wrap_mode = "mirrored_repeat"
backdrop_mipmap = "true"

View file

@ -1,5 +1,5 @@
shaders = "17"
shader0 = "shaders/colortools_and_ntsc_pass.slang"
shader0 = "../shaders-ng/colortools_and_ntsc_pass.slang"
filter_linear0 = "false"
wrap_mode0 = "mirrored_repeat"
mipmap_input0 = "false"
@ -10,7 +10,7 @@ scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "shaders/flick_and_noise.slang"
shader1 = "../shaders-ng/flick_and_noise.slang"
filter_linear1 = "false"
wrap_mode1 = "mirrored_repeat"
mipmap_input1 = "false"
@ -21,7 +21,7 @@ scale_type_x1 = "source"
scale_x1 = "2.000000"
scale_type_y1 = "source"
scale_y1 = "2.000000"
shader2 = "shaders/fxaa.slang"
shader2 = "../shaders-ng/fxaa.slang"
filter_linear2 = "true"
wrap_mode2 = "mirrored_repeat"
mipmap_input2 = "true"
@ -32,7 +32,7 @@ scale_type_x2 = "source"
scale_x2 = "1.000000"
scale_type_y2 = "source"
scale_y2 = "1.000000"
shader3 = "shaders/shift_and_bleed.slang"
shader3 = "../shaders-ng/shift_and_bleed.slang"
filter_linear3 = "true"
wrap_mode3 = "mirrored_repeat"
mipmap_input3 = "false"
@ -43,10 +43,10 @@ scale_type_x3 = "source"
scale_x3 = "1.000000"
scale_type_y3 = "source"
scale_y3 = "1.000000"
shader4 = "shaders/in_glow_x.slang"
shader4 = "../shaders-ng/in_glow_x.slang"
filter_linear4 = "true"
wrap_mode4 = "mirrored_repeat"
mipmap_input4 = "false"
mipmap_input4 = "true"
alias4 = "in_glow_pass_x"
float_framebuffer4 = "true"
srgb_framebuffer4 = "false"
@ -54,7 +54,7 @@ scale_type_x4 = "source"
scale_x4 = "1.000000"
scale_type_y4 = "source"
scale_y4 = "1.000000"
shader5 = "shaders/in_glow_y.slang"
shader5 = "../shaders-ng/in_glow_y.slang"
filter_linear5 = "true"
wrap_mode5 = "mirrored_repeat"
mipmap_input5 = "false"
@ -65,18 +65,18 @@ scale_type_x5 = "source"
scale_x5 = "1.000000"
scale_type_y5 = "source"
scale_y5 = "1.000000"
shader6 = "shaders/halo_x.slang"
shader6 = "../shaders-ng/halo_pre_gamma.slang"
filter_linear6 = "true"
wrap_mode6 = "clamp_to_edge"
mipmap_input6 = "false"
alias6 = "halo_pass_x"
alias6 = "halo_pre_gamma_pass"
float_framebuffer6 = "true"
srgb_framebuffer6 = "false"
scale_type_x6 = "source"
scale_x6 = "1.000000"
scale_type_y6 = "source"
scale_y6 = "1.000000"
shader7 = "shaders/halo_y.slang"
shader7 = "../shaders-ng/halo.slang"
filter_linear7 = "true"
wrap_mode7 = "clamp_to_edge"
mipmap_input7 = "false"
@ -87,7 +87,7 @@ scale_type_x7 = "source"
scale_x7 = "1.000000"
scale_type_y7 = "source"
scale_y7 = "1.000000"
shader8 = "shaders/avglum_pass.slang"
shader8 = "../shaders-ng/avglum_pass.slang"
filter_linear8 = "true"
wrap_mode8 = "mirrored_repeat"
mipmap_input8 = "false"
@ -98,7 +98,7 @@ scale_type_x8 = "source"
scale_x8 = "0.500000"
scale_type_y8 = "source"
scale_y8 = "0.500000"
shader9 = "shaders/reflection_blur_pre.slang"
shader9 = "../shaders-ng/reflection_blur_pre.slang"
filter_linear9 = "true"
wrap_mode9 = "clamp_to_border"
mipmap_input9 = "false"
@ -109,10 +109,10 @@ scale_type_x9 = "source"
scale_x9 = "1.000000"
scale_type_y9 = "source"
scale_y9 = "1.000000"
shader10 = "shaders/reflection_blur.slang"
shader10 = "../shaders-ng/reflection_blur.slang"
filter_linear10 = "true"
wrap_mode10 = "mirrored_repeat"
mipmap_input10 = "true"
mipmap_input10 = "false"
alias10 = "reflected_blurred_pass"
float_framebuffer10 = "false"
srgb_framebuffer10 = "false"
@ -120,7 +120,7 @@ scale_type_x10 = "source"
scale_x10 = "1.000000"
scale_type_y10 = "source"
scale_y10 = "1.000000"
shader11 = "shaders/bloom_pass_1.slang"
shader11 = "../shaders-ng/bloom_pass_1.slang"
filter_linear11 = "true"
wrap_mode11 = "mirrored_repeat"
mipmap_input11 = "false"
@ -131,7 +131,7 @@ scale_type_x11 = "source"
scale_x11 = "1.000000"
scale_type_y11 = "source"
scale_y11 = "1.000000"
shader12 = "shaders/bloom_pass_2.slang"
shader12 = "../shaders-ng/bloom_pass_2.slang"
filter_linear12 = "true"
wrap_mode12 = "clamp_to_edge"
mipmap_input12 = "false"
@ -142,7 +142,7 @@ scale_type_x12 = "source"
scale_x12 = "0.500000"
scale_type_y12 = "source"
scale_y12 = "0.500000"
shader13 = "shaders/bloom_pass_3.slang"
shader13 = "../shaders-ng/bloom_pass_3.slang"
filter_linear13 = "true"
wrap_mode13 = "clamp_to_edge"
mipmap_input13 = "false"
@ -153,7 +153,7 @@ scale_type_x13 = "source"
scale_x13 = "1.000000"
scale_type_y13 = "source"
scale_y13 = "1.000000"
shader14 = "shaders/bloom_pass_4.slang"
shader14 = "../shaders-ng/bloom_pass_4.slang"
filter_linear14 = "true"
wrap_mode14 = "mirrored_repeat"
mipmap_input14 = "false"
@ -164,7 +164,7 @@ scale_type_x14 = "source"
scale_x14 = "1.000000"
scale_type_y14 = "source"
scale_y14 = "1.000000"
shader15 = "shaders/ambi_temporal_pass.slang"
shader15 = "../shaders-ng/ambi_temporal_pass.slang"
filter_linear15 = "true"
wrap_mode15 = "clamp_to_border"
mipmap_input15 = "false"
@ -175,7 +175,7 @@ scale_type_x15 = "viewport"
scale_x15 = "0.050000"
scale_type_y15 = "viewport"
scale_y15 = "0.050000"
shader16 = "shaders/final_pass.slang"
shader16 = "../shaders-ng/final_pass.slang"
filter_linear16 = "true"
wrap_mode16 = "mirrored_repeat"
mipmap_input16 = "false"
@ -189,8 +189,8 @@ scale_y16 = "1.000000"
DO_CCORRECTION = "1.000000"
LUMINANCE = "0.100000"
TEMPERATURE = "7000.000000"
IN_GLOW_GAMMA = "2.000000"
GAMMA_OUT = "0.500000"
SATURATION = "1.050000"
DO_FXAA = "1.000000"
SAT_BLEED_PAL = "1.000000"
SAT_BLEED_STRENGTH = "0.500000"
@ -202,61 +202,50 @@ SHIFT_R = "-20.000000"
SHIFT_G = "1.000000"
SHIFT_B = "20.000000"
DO_IN_GLOW = "1.000000"
IN_GLOW_GAMMA = "2.000000"
IN_GLOW_BIAS = "0.000000"
IN_GLOW_SPREAD = "2.000000"
IN_GLOW_W = "1.000000"
IN_GLOW_H = "1.000000"
IN_GLOW_BIAS = "0.000000"
DO_VMASK_AND_DARKLINES = "1.000000"
RGB_MASK_STRENGTH = "1.000000"
VMASK_USE_GM = "1.000000"
VMASK_GAP = "1.000000"
DARKLINES_STRENGTH = "0.800000"
DARKLINES_PERIOD = "4.000000"
SCANLINE_DARK = "0.700000"
SCANLINES_BLEEDING = "1.000000"
SCANLINE_FLICKERING = "0.000000"
SCANLINE_FLICKERING_POWER = "0.170000"
DO_PIXELGRID = "1.000000"
PIXELGRID_H_PRST = "2.000000"
DO_PIXELGRID_H = "0.000000"
PIXELGRID_INTR_FLICK_POWR = "0.170000"
PIXELGRID_Y_MASK = "0.700000"
PIXELGRID_Y_MASK_ON_WHITE = "0.000000"
PIXELGRID_Y_MASK_STEEP = "8.000000"
DO_HALO = "1.000000"
HALO_POWER = "0.990000"
HALO_W = "3.000000"
HALO_H = "3.000000"
HALO_SHARPNESS = "6.000000"
HALO_GAMMA = "1.400000"
HALO_VS_SCAN = "1.000000"
DO_BLOOM = "1.000000"
BLOOM_MIX = "0.500000"
BLOOM_MIX = "0.250000"
DO_CURVATURE = "1.000000"
GEOM_WARP_X = "0.420000"
GEOM_WARP_Y = "0.470000"
GEOM_CORNER_SMOOTH = "400.000000"
DO_BEZEL = "1.000000"
BEZEL_INNER_ZOOM = "-0.018000"
BEZEL_INNER_ZOOM = "-0.015000"
BEZEL_FRAME_ZOOM = "0.170000"
AMBI_FALLOFF = "0.400000"
AMBI_POWER = "5.000000"
AMBI_OVER_BEZEL = "0.200000"
DO_VIGNETTE = "1.000000"
V_SIZE = "2.700000"
V_POWER = "1.050000"
V_SIZE = "1.080000"
DO_SPOT = "1.000000"
S_POSITION = "194.000000"
textures = "monitor_body_curved;monitor_body_straight;bg_under;bg_over;backdrop"
monitor_body_curved = "textures/monitor_body_curved.png"
monitor_body_curved = "../textures/monitor_body_curved.png"
monitor_body_curved_linear = "true"
monitor_body_curved_wrap_mode = "clamp_to_edge"
monitor_body_curved_mipmap = "true"
monitor_body_straight = "textures/monitor_body_straight.png"
monitor_body_straight = "../textures/monitor_body_straight.png"
monitor_body_straight_linear = "true"
monitor_body_straight_wrap_mode = "clamp_to_edge"
monitor_body_straight_mipmap = "true"
bg_under = "textures/background_under.png"
bg_under = "../textures/background_under.png"
bg_under_linear = "true"
bg_under_wrap_mode = "mirrored_repeat"
bg_under_mipmap = "true"
bg_over = "textures/background_over.png"
bg_under_mipmap = "false"
bg_over = "../textures/background_over.png"
bg_over_linear = "true"
bg_over_wrap_mode = "mirrored_repeat"
bg_over_mipmap = "true"
backdrop = "textures/boothill.jpg"
bg_over_mipmap = "false"
backdrop = "../textures/boothill.jpg"
backdrop_linear = "true"
backdrop_wrap_mode = "mirrored_repeat"
backdrop_mipmap = "true"

View file

@ -1,5 +1,5 @@
shaders = "17"
shader0 = "shaders/colortools_and_ntsc_pass.slang"
shader0 = "../shaders-ng/colortools_and_ntsc_pass.slang"
filter_linear0 = "false"
wrap_mode0 = "mirrored_repeat"
mipmap_input0 = "false"
@ -10,7 +10,7 @@ scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "shaders/flick_and_noise.slang"
shader1 = "../shaders-ng/flick_and_noise.slang"
filter_linear1 = "false"
wrap_mode1 = "mirrored_repeat"
mipmap_input1 = "false"
@ -21,7 +21,7 @@ scale_type_x1 = "source"
scale_x1 = "2.000000"
scale_type_y1 = "source"
scale_y1 = "2.000000"
shader2 = "shaders/fxaa.slang"
shader2 = "../shaders-ng/fxaa.slang"
filter_linear2 = "true"
wrap_mode2 = "mirrored_repeat"
mipmap_input2 = "true"
@ -32,7 +32,7 @@ scale_type_x2 = "source"
scale_x2 = "1.000000"
scale_type_y2 = "source"
scale_y2 = "1.000000"
shader3 = "shaders/shift_and_bleed.slang"
shader3 = "../shaders-ng/shift_and_bleed.slang"
filter_linear3 = "true"
wrap_mode3 = "mirrored_repeat"
mipmap_input3 = "false"
@ -43,10 +43,10 @@ scale_type_x3 = "source"
scale_x3 = "1.000000"
scale_type_y3 = "source"
scale_y3 = "1.000000"
shader4 = "shaders/in_glow_x.slang"
shader4 = "../shaders-ng/in_glow_x.slang"
filter_linear4 = "true"
wrap_mode4 = "mirrored_repeat"
mipmap_input4 = "false"
mipmap_input4 = "true"
alias4 = "in_glow_pass_x"
float_framebuffer4 = "true"
srgb_framebuffer4 = "false"
@ -54,7 +54,7 @@ scale_type_x4 = "source"
scale_x4 = "1.000000"
scale_type_y4 = "source"
scale_y4 = "1.000000"
shader5 = "shaders/in_glow_y.slang"
shader5 = "../shaders-ng/in_glow_y.slang"
filter_linear5 = "true"
wrap_mode5 = "mirrored_repeat"
mipmap_input5 = "false"
@ -65,18 +65,18 @@ scale_type_x5 = "source"
scale_x5 = "1.000000"
scale_type_y5 = "source"
scale_y5 = "1.000000"
shader6 = "shaders/halo_x.slang"
shader6 = "../shaders-ng/halo_pre_gamma.slang"
filter_linear6 = "true"
wrap_mode6 = "clamp_to_edge"
mipmap_input6 = "false"
alias6 = "halo_pass_x"
alias6 = "halo_pre_gamma_pass"
float_framebuffer6 = "true"
srgb_framebuffer6 = "false"
scale_type_x6 = "source"
scale_x6 = "1.000000"
scale_type_y6 = "source"
scale_y6 = "1.000000"
shader7 = "shaders/halo_y.slang"
shader7 = "../shaders-ng/halo.slang"
filter_linear7 = "true"
wrap_mode7 = "clamp_to_edge"
mipmap_input7 = "false"
@ -87,7 +87,7 @@ scale_type_x7 = "source"
scale_x7 = "1.000000"
scale_type_y7 = "source"
scale_y7 = "1.000000"
shader8 = "shaders/avglum_pass.slang"
shader8 = "../shaders-ng/avglum_pass.slang"
filter_linear8 = "true"
wrap_mode8 = "mirrored_repeat"
mipmap_input8 = "false"
@ -98,7 +98,7 @@ scale_type_x8 = "source"
scale_x8 = "0.500000"
scale_type_y8 = "source"
scale_y8 = "0.500000"
shader9 = "shaders/reflection_blur_pre.slang"
shader9 = "../shaders-ng/reflection_blur_pre.slang"
filter_linear9 = "true"
wrap_mode9 = "clamp_to_border"
mipmap_input9 = "false"
@ -109,10 +109,10 @@ scale_type_x9 = "source"
scale_x9 = "1.000000"
scale_type_y9 = "source"
scale_y9 = "1.000000"
shader10 = "shaders/reflection_blur.slang"
shader10 = "../shaders-ng/reflection_blur.slang"
filter_linear10 = "true"
wrap_mode10 = "mirrored_repeat"
mipmap_input10 = "true"
mipmap_input10 = "false"
alias10 = "reflected_blurred_pass"
float_framebuffer10 = "false"
srgb_framebuffer10 = "false"
@ -120,7 +120,7 @@ scale_type_x10 = "source"
scale_x10 = "1.000000"
scale_type_y10 = "source"
scale_y10 = "1.000000"
shader11 = "shaders/bloom_pass_1.slang"
shader11 = "../shaders-ng/bloom_pass_1.slang"
filter_linear11 = "true"
wrap_mode11 = "mirrored_repeat"
mipmap_input11 = "false"
@ -131,7 +131,7 @@ scale_type_x11 = "source"
scale_x11 = "1.000000"
scale_type_y11 = "source"
scale_y11 = "1.000000"
shader12 = "shaders/bloom_pass_2.slang"
shader12 = "../shaders-ng/bloom_pass_2.slang"
filter_linear12 = "true"
wrap_mode12 = "clamp_to_edge"
mipmap_input12 = "false"
@ -142,7 +142,7 @@ scale_type_x12 = "source"
scale_x12 = "0.500000"
scale_type_y12 = "source"
scale_y12 = "0.500000"
shader13 = "shaders/bloom_pass_3.slang"
shader13 = "../shaders-ng/bloom_pass_3.slang"
filter_linear13 = "true"
wrap_mode13 = "clamp_to_edge"
mipmap_input13 = "false"
@ -153,7 +153,7 @@ scale_type_x13 = "source"
scale_x13 = "1.000000"
scale_type_y13 = "source"
scale_y13 = "1.000000"
shader14 = "shaders/bloom_pass_4.slang"
shader14 = "../shaders-ng/bloom_pass_4.slang"
filter_linear14 = "true"
wrap_mode14 = "mirrored_repeat"
mipmap_input14 = "false"
@ -164,7 +164,7 @@ scale_type_x14 = "source"
scale_x14 = "1.000000"
scale_type_y14 = "source"
scale_y14 = "1.000000"
shader15 = "shaders/ambi_temporal_pass.slang"
shader15 = "../shaders-ng/ambi_temporal_pass.slang"
filter_linear15 = "true"
wrap_mode15 = "clamp_to_border"
mipmap_input15 = "false"
@ -175,7 +175,7 @@ scale_type_x15 = "viewport"
scale_x15 = "0.050000"
scale_type_y15 = "viewport"
scale_y15 = "0.050000"
shader16 = "shaders/final_pass.slang"
shader16 = "../shaders-ng/final_pass.slang"
filter_linear16 = "true"
wrap_mode16 = "mirrored_repeat"
mipmap_input16 = "false"
@ -189,8 +189,8 @@ scale_y16 = "1.000000"
DO_CCORRECTION = "1.000000"
LUMINANCE = "0.100000"
TEMPERATURE = "7000.000000"
IN_GLOW_GAMMA = "2.000000"
GAMMA_OUT = "0.500000"
SATURATION = "1.050000"
DO_FXAA = "1.000000"
SAT_BLEED_PAL = "1.000000"
SAT_BLEED_STRENGTH = "0.500000"
@ -202,62 +202,50 @@ SHIFT_R = "-20.000000"
SHIFT_G = "1.000000"
SHIFT_B = "20.000000"
DO_IN_GLOW = "1.000000"
IN_GLOW_GAMMA = "2.000000"
IN_GLOW_BIAS = "0.000000"
IN_GLOW_SPREAD = "2.000000"
IN_GLOW_W = "1.000000"
IN_GLOW_H = "1.000000"
IN_GLOW_BIAS = "0.000000"
DO_VMASK_AND_DARKLINES = "1.000000"
RGB_MASK_STRENGTH = "1.000000"
VMASK_USE_GM = "1.000000"
VMASK_GAP = "1.000000"
DARKLINES_STRENGTH = "0.800000"
DARKLINES_PERIOD = "4.000000"
SCANLINE_DARK = "0.700000"
SCANLINES_BLEEDING = "1.000000"
SCANLINE_FLICKERING = "0.000000"
SCANLINE_FLICKERING_POWER = "0.170000"
DO_PIXELGRID = "1.000000"
PIXELGRID_H_PRST = "2.000000"
DO_PIXELGRID_H = "0.000000"
PIXELGRID_INTR_FLICK_POWR = "0.170000"
PIXELGRID_Y_MASK = "0.700000"
PIXELGRID_Y_MASK_ON_WHITE = "0.000000"
PIXELGRID_Y_MASK_STEEP = "8.000000"
DO_HALO = "1.000000"
HALO_POWER = "0.990000"
HALO_W = "3.000000"
HALO_H = "3.000000"
HALO_SHARPNESS = "6.000000"
HALO_GAMMA = "1.400000"
HALO_VS_SCAN = "1.000000"
DO_BLOOM = "1.000000"
BLOOM_MIX = "0.500000"
BLOOM_MIX = "0.250000"
DO_CURVATURE = "1.000000"
GEOM_WARP_X = "0.420000"
GEOM_WARP_Y = "0.470000"
GEOM_CORNER_SIZE = "0.010000"
GEOM_CORNER_SMOOTH = "200.000000"
GEOM_CORNER_SMOOTH = "400.000000"
BEZEL_INNER_ZOOM = "-0.160000"
BEZEL_R = "-0.190000"
BEZEL_G = "-0.190000"
BEZEL_B = "-0.190000"
BEZEL_CON = "2.180000"
AMBI_FALLOFF = "0.400000"
AMBI_POWER = "1.000000"
AMBI_OVER_BEZEL = "0.200000"
V_SIZE = "2.700000"
V_POWER = "1.050000"
S_POSITION = "194.000000"
V_SIZE = "1.080000"
textures = "monitor_body_curved;monitor_body_straight;bg_under;bg_over;backdrop"
monitor_body_curved = "textures/monitor_body_curved.png"
monitor_body_curved = "../textures/monitor_body_curved.png"
monitor_body_curved_linear = "true"
monitor_body_curved_wrap_mode = "clamp_to_edge"
monitor_body_curved_mipmap = "true"
monitor_body_straight = "textures/monitor_body_straight.png"
monitor_body_straight = "../textures/monitor_body_straight.png"
monitor_body_straight_linear = "true"
monitor_body_straight_wrap_mode = "clamp_to_edge"
monitor_body_straight_mipmap = "true"
bg_under = "textures/background_under.png"
bg_under = "../textures/background_under.png"
bg_under_linear = "true"
bg_under_wrap_mode = "mirrored_repeat"
bg_under_mipmap = "true"
bg_over = "textures/background_over.png"
bg_under_mipmap = "false"
bg_over = "../textures/background_over.png"
bg_over_linear = "true"
bg_over_wrap_mode = "mirrored_repeat"
bg_over_mipmap = "true"
backdrop = "textures/boothill.jpg"
bg_over_mipmap = "false"
backdrop = "../textures/boothill.jpg"
backdrop_linear = "true"
backdrop_wrap_mode = "mirrored_repeat"
backdrop_mipmap = "true"

View file

@ -1,5 +1,5 @@
shaders = "17"
shader0 = "shaders/colortools_and_ntsc_pass.slang"
shader0 = "../shaders-ng/colortools_and_ntsc_pass.slang"
filter_linear0 = "false"
wrap_mode0 = "mirrored_repeat"
mipmap_input0 = "false"
@ -10,7 +10,7 @@ scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "shaders/flick_and_noise.slang"
shader1 = "../shaders-ng/flick_and_noise.slang"
filter_linear1 = "false"
wrap_mode1 = "mirrored_repeat"
mipmap_input1 = "false"
@ -21,7 +21,7 @@ scale_type_x1 = "source"
scale_x1 = "2.000000"
scale_type_y1 = "source"
scale_y1 = "2.000000"
shader2 = "shaders/fxaa.slang"
shader2 = "../shaders-ng/fxaa.slang"
filter_linear2 = "true"
wrap_mode2 = "mirrored_repeat"
mipmap_input2 = "true"
@ -32,7 +32,7 @@ scale_type_x2 = "source"
scale_x2 = "1.000000"
scale_type_y2 = "source"
scale_y2 = "1.000000"
shader3 = "shaders/shift_and_bleed.slang"
shader3 = "../shaders-ng/shift_and_bleed.slang"
filter_linear3 = "true"
wrap_mode3 = "mirrored_repeat"
mipmap_input3 = "false"
@ -43,10 +43,10 @@ scale_type_x3 = "source"
scale_x3 = "1.000000"
scale_type_y3 = "source"
scale_y3 = "1.000000"
shader4 = "shaders/in_glow_x.slang"
shader4 = "../shaders-ng/in_glow_x.slang"
filter_linear4 = "true"
wrap_mode4 = "mirrored_repeat"
mipmap_input4 = "false"
mipmap_input4 = "true"
alias4 = "in_glow_pass_x"
float_framebuffer4 = "true"
srgb_framebuffer4 = "false"
@ -54,7 +54,7 @@ scale_type_x4 = "source"
scale_x4 = "1.000000"
scale_type_y4 = "source"
scale_y4 = "1.000000"
shader5 = "shaders/in_glow_y.slang"
shader5 = "../shaders-ng/in_glow_y.slang"
filter_linear5 = "true"
wrap_mode5 = "mirrored_repeat"
mipmap_input5 = "false"
@ -65,18 +65,18 @@ scale_type_x5 = "source"
scale_x5 = "1.000000"
scale_type_y5 = "source"
scale_y5 = "1.000000"
shader6 = "shaders/halo_x.slang"
shader6 = "../shaders-ng/halo_pre_gamma.slang"
filter_linear6 = "true"
wrap_mode6 = "clamp_to_edge"
mipmap_input6 = "false"
alias6 = "halo_pass_x"
alias6 = "halo_pre_gamma_pass"
float_framebuffer6 = "true"
srgb_framebuffer6 = "false"
scale_type_x6 = "source"
scale_x6 = "1.000000"
scale_type_y6 = "source"
scale_y6 = "1.000000"
shader7 = "shaders/halo_y.slang"
shader7 = "../shaders-ng/halo.slang"
filter_linear7 = "true"
wrap_mode7 = "clamp_to_edge"
mipmap_input7 = "false"
@ -87,7 +87,7 @@ scale_type_x7 = "source"
scale_x7 = "1.000000"
scale_type_y7 = "source"
scale_y7 = "1.000000"
shader8 = "shaders/avglum_pass.slang"
shader8 = "../shaders-ng/avglum_pass.slang"
filter_linear8 = "true"
wrap_mode8 = "mirrored_repeat"
mipmap_input8 = "false"
@ -98,7 +98,7 @@ scale_type_x8 = "source"
scale_x8 = "0.500000"
scale_type_y8 = "source"
scale_y8 = "0.500000"
shader9 = "shaders/reflection_blur_pre.slang"
shader9 = "../shaders-ng/reflection_blur_pre.slang"
filter_linear9 = "true"
wrap_mode9 = "clamp_to_border"
mipmap_input9 = "false"
@ -109,10 +109,10 @@ scale_type_x9 = "source"
scale_x9 = "1.000000"
scale_type_y9 = "source"
scale_y9 = "1.000000"
shader10 = "shaders/reflection_blur.slang"
shader10 = "../shaders-ng/reflection_blur.slang"
filter_linear10 = "true"
wrap_mode10 = "mirrored_repeat"
mipmap_input10 = "true"
mipmap_input10 = "false"
alias10 = "reflected_blurred_pass"
float_framebuffer10 = "false"
srgb_framebuffer10 = "false"
@ -120,7 +120,7 @@ scale_type_x10 = "source"
scale_x10 = "1.000000"
scale_type_y10 = "source"
scale_y10 = "1.000000"
shader11 = "shaders/bloom_pass_1.slang"
shader11 = "../shaders-ng/bloom_pass_1.slang"
filter_linear11 = "true"
wrap_mode11 = "mirrored_repeat"
mipmap_input11 = "false"
@ -131,7 +131,7 @@ scale_type_x11 = "source"
scale_x11 = "1.000000"
scale_type_y11 = "source"
scale_y11 = "1.000000"
shader12 = "shaders/bloom_pass_2.slang"
shader12 = "../shaders-ng/bloom_pass_2.slang"
filter_linear12 = "true"
wrap_mode12 = "clamp_to_edge"
mipmap_input12 = "false"
@ -142,7 +142,7 @@ scale_type_x12 = "source"
scale_x12 = "0.500000"
scale_type_y12 = "source"
scale_y12 = "0.500000"
shader13 = "shaders/bloom_pass_3.slang"
shader13 = "../shaders-ng/bloom_pass_3.slang"
filter_linear13 = "true"
wrap_mode13 = "clamp_to_edge"
mipmap_input13 = "false"
@ -153,7 +153,7 @@ scale_type_x13 = "source"
scale_x13 = "1.000000"
scale_type_y13 = "source"
scale_y13 = "1.000000"
shader14 = "shaders/bloom_pass_4.slang"
shader14 = "../shaders-ng/bloom_pass_4.slang"
filter_linear14 = "true"
wrap_mode14 = "mirrored_repeat"
mipmap_input14 = "false"
@ -164,7 +164,7 @@ scale_type_x14 = "source"
scale_x14 = "1.000000"
scale_type_y14 = "source"
scale_y14 = "1.000000"
shader15 = "shaders/ambi_temporal_pass.slang"
shader15 = "../shaders-ng/ambi_temporal_pass.slang"
filter_linear15 = "true"
wrap_mode15 = "clamp_to_border"
mipmap_input15 = "false"
@ -175,7 +175,7 @@ scale_type_x15 = "viewport"
scale_x15 = "0.050000"
scale_type_y15 = "viewport"
scale_y15 = "0.050000"
shader16 = "shaders/final_pass.slang"
shader16 = "../shaders-ng/final_pass.slang"
filter_linear16 = "true"
wrap_mode16 = "mirrored_repeat"
mipmap_input16 = "false"
@ -189,8 +189,8 @@ scale_y16 = "1.000000"
DO_CCORRECTION = "1.000000"
LUMINANCE = "0.100000"
TEMPERATURE = "7000.000000"
IN_GLOW_GAMMA = "2.000000"
GAMMA_OUT = "0.500000"
SATURATION = "1.050000"
DO_FXAA = "1.000000"
SAT_BLEED_PAL = "1.000000"
SAT_BLEED_STRENGTH = "0.500000"
@ -202,61 +202,49 @@ SHIFT_R = "-20.000000"
SHIFT_G = "1.000000"
SHIFT_B = "20.000000"
DO_IN_GLOW = "1.000000"
IN_GLOW_GAMMA = "2.000000"
IN_GLOW_BIAS = "0.000000"
IN_GLOW_SPREAD = "2.000000"
IN_GLOW_W = "1.000000"
IN_GLOW_H = "1.000000"
IN_GLOW_BIAS = "0.000000"
DO_VMASK_AND_DARKLINES = "1.000000"
RGB_MASK_STRENGTH = "1.000000"
VMASK_USE_GM = "1.000000"
VMASK_GAP = "1.000000"
DARKLINES_STRENGTH = "0.800000"
DARKLINES_PERIOD = "4.000000"
SCANLINE_DARK = "0.700000"
SCANLINES_BLEEDING = "1.000000"
SCANLINE_FLICKERING = "0.000000"
SCANLINE_FLICKERING_POWER = "0.170000"
DO_PIXELGRID = "1.000000"
PIXELGRID_H_PRST = "2.000000"
DO_PIXELGRID_H = "0.000000"
PIXELGRID_INTR_FLICK_POWR = "0.170000"
PIXELGRID_Y_MASK = "0.700000"
PIXELGRID_Y_MASK_ON_WHITE = "0.000000"
PIXELGRID_Y_MASK_STEEP = "8.000000"
DO_HALO = "1.000000"
HALO_POWER = "0.990000"
HALO_W = "3.000000"
HALO_H = "3.000000"
HALO_SHARPNESS = "6.000000"
HALO_GAMMA = "1.400000"
BLOOM_MIX = "0.500000"
HALO_VS_SCAN = "1.000000"
BLOOM_MIX = "0.250000"
DO_CURVATURE = "1.000000"
GEOM_WARP_X = "0.420000"
GEOM_WARP_Y = "0.470000"
GEOM_CORNER_SIZE = "0.010000"
GEOM_CORNER_SMOOTH = "200.000000"
GEOM_CORNER_SMOOTH = "400.000000"
BEZEL_INNER_ZOOM = "-0.160000"
BEZEL_R = "-0.190000"
BEZEL_G = "-0.190000"
BEZEL_B = "-0.190000"
BEZEL_CON = "2.180000"
AMBI_FALLOFF = "0.400000"
AMBI_POWER = "1.000000"
AMBI_OVER_BEZEL = "0.200000"
V_SIZE = "2.700000"
V_POWER = "1.050000"
S_POSITION = "194.000000"
V_SIZE = "1.080000"
textures = "monitor_body_curved;monitor_body_straight;bg_under;bg_over;backdrop"
monitor_body_curved = "textures/monitor_body_curved.png"
monitor_body_curved = "../textures/monitor_body_curved.png"
monitor_body_curved_linear = "true"
monitor_body_curved_wrap_mode = "clamp_to_edge"
monitor_body_curved_mipmap = "true"
monitor_body_straight = "textures/monitor_body_straight.png"
monitor_body_straight = "../textures/monitor_body_straight.png"
monitor_body_straight_linear = "true"
monitor_body_straight_wrap_mode = "clamp_to_edge"
monitor_body_straight_mipmap = "true"
bg_under = "textures/background_under.png"
bg_under = "../textures/background_under.png"
bg_under_linear = "true"
bg_under_wrap_mode = "mirrored_repeat"
bg_under_mipmap = "true"
bg_over = "textures/background_over.png"
bg_under_mipmap = "false"
bg_over = "../textures/background_over.png"
bg_over_linear = "true"
bg_over_wrap_mode = "mirrored_repeat"
bg_over_mipmap = "true"
backdrop = "textures/boothill.jpg"
bg_over_mipmap = "false"
backdrop = "../textures/boothill.jpg"
backdrop_linear = "true"
backdrop_wrap_mode = "mirrored_repeat"
backdrop_mipmap = "true"

View file

@ -0,0 +1,286 @@
shaders = "17"
shader0 = "../shaders-ng/colortools_and_ntsc_pass.slang"
filter_linear0 = "false"
wrap_mode0 = "mirrored_repeat"
mipmap_input0 = "false"
alias0 = "colortools_and_ntsc_pass"
float_framebuffer0 = "false"
srgb_framebuffer0 = "false"
scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "../shaders-ng/flick_and_noise.slang"
filter_linear1 = "false"
wrap_mode1 = "mirrored_repeat"
mipmap_input1 = "false"
alias1 = "flick_and_noise_pass"
float_framebuffer1 = "false"
srgb_framebuffer1 = "false"
scale_type_x1 = "source"
scale_x1 = "2.000000"
scale_type_y1 = "source"
scale_y1 = "2.000000"
shader2 = "../shaders-ng/fxaa.slang"
filter_linear2 = "true"
wrap_mode2 = "mirrored_repeat"
mipmap_input2 = "true"
alias2 = "FXAA_pass"
float_framebuffer2 = "false"
srgb_framebuffer2 = "false"
scale_type_x2 = "source"
scale_x2 = "1.000000"
scale_type_y2 = "source"
scale_y2 = "1.000000"
shader3 = "../shaders-ng/shift_and_bleed.slang"
filter_linear3 = "true"
wrap_mode3 = "mirrored_repeat"
mipmap_input3 = "false"
alias3 = "shift_and_bleed_pass"
float_framebuffer3 = "true"
srgb_framebuffer3 = "false"
scale_type_x3 = "source"
scale_x3 = "1.000000"
scale_type_y3 = "source"
scale_y3 = "1.000000"
shader4 = "../shaders-ng/in_glow_x.slang"
filter_linear4 = "true"
wrap_mode4 = "mirrored_repeat"
mipmap_input4 = "true"
alias4 = "in_glow_pass_x"
float_framebuffer4 = "true"
srgb_framebuffer4 = "false"
scale_type_x4 = "source"
scale_x4 = "1.000000"
scale_type_y4 = "source"
scale_y4 = "1.000000"
shader5 = "../shaders-ng/in_glow_y.slang"
filter_linear5 = "true"
wrap_mode5 = "mirrored_repeat"
mipmap_input5 = "false"
alias5 = "in_glow_pass"
float_framebuffer5 = "true"
srgb_framebuffer5 = "false"
scale_type_x5 = "source"
scale_x5 = "1.000000"
scale_type_y5 = "source"
scale_y5 = "1.000000"
shader6 = "../shaders-ng/halo_pre_gamma.slang"
filter_linear6 = "true"
wrap_mode6 = "clamp_to_edge"
mipmap_input6 = "false"
alias6 = "halo_pre_gamma_pass"
float_framebuffer6 = "true"
srgb_framebuffer6 = "false"
scale_type_x6 = "source"
scale_x6 = "1.000000"
scale_type_y6 = "source"
scale_y6 = "1.000000"
shader7 = "../shaders-ng/halo.slang"
filter_linear7 = "true"
wrap_mode7 = "clamp_to_edge"
mipmap_input7 = "false"
alias7 = "halo_pass"
float_framebuffer7 = "true"
srgb_framebuffer7 = "false"
scale_type_x7 = "source"
scale_x7 = "1.000000"
scale_type_y7 = "source"
scale_y7 = "1.000000"
shader8 = "../shaders-ng/avglum_pass.slang"
filter_linear8 = "true"
wrap_mode8 = "mirrored_repeat"
mipmap_input8 = "false"
alias8 = "avglum_pass"
float_framebuffer8 = "false"
srgb_framebuffer8 = "false"
scale_type_x8 = "source"
scale_x8 = "0.500000"
scale_type_y8 = "source"
scale_y8 = "0.500000"
shader9 = "../shaders-ng/reflection_blur_pre.slang"
filter_linear9 = "true"
wrap_mode9 = "clamp_to_border"
mipmap_input9 = "false"
alias9 = "reflected_blurred_pass_pre"
float_framebuffer9 = "false"
srgb_framebuffer9 = "false"
scale_type_x9 = "source"
scale_x9 = "1.000000"
scale_type_y9 = "source"
scale_y9 = "1.000000"
shader10 = "../shaders-ng/reflection_blur.slang"
filter_linear10 = "true"
wrap_mode10 = "mirrored_repeat"
mipmap_input10 = "false"
alias10 = "reflected_blurred_pass"
float_framebuffer10 = "false"
srgb_framebuffer10 = "false"
scale_type_x10 = "source"
scale_x10 = "1.000000"
scale_type_y10 = "source"
scale_y10 = "1.000000"
shader11 = "../shaders-ng/bloom_pass_1.slang"
filter_linear11 = "true"
wrap_mode11 = "mirrored_repeat"
mipmap_input11 = "false"
alias11 = "bloom_pass_1"
float_framebuffer11 = "false"
srgb_framebuffer11 = "false"
scale_type_x11 = "source"
scale_x11 = "1.000000"
scale_type_y11 = "source"
scale_y11 = "1.000000"
shader12 = "../shaders-ng/bloom_pass_2.slang"
filter_linear12 = "true"
wrap_mode12 = "clamp_to_edge"
mipmap_input12 = "false"
alias12 = "bloom_pass_2"
float_framebuffer12 = "false"
srgb_framebuffer12 = "false"
scale_type_x12 = "source"
scale_x12 = "0.500000"
scale_type_y12 = "source"
scale_y12 = "0.500000"
shader13 = "../shaders-ng/bloom_pass_3.slang"
filter_linear13 = "true"
wrap_mode13 = "clamp_to_edge"
mipmap_input13 = "false"
alias13 = "bloom_pass_3"
float_framebuffer13 = "false"
srgb_framebuffer13 = "false"
scale_type_x13 = "source"
scale_x13 = "1.000000"
scale_type_y13 = "source"
scale_y13 = "1.000000"
shader14 = "../shaders-ng/bloom_pass_4.slang"
filter_linear14 = "true"
wrap_mode14 = "mirrored_repeat"
mipmap_input14 = "false"
alias14 = "bloom_pass_final"
float_framebuffer14 = "true"
srgb_framebuffer14 = "false"
scale_type_x14 = "source"
scale_x14 = "1.000000"
scale_type_y14 = "source"
scale_y14 = "1.000000"
shader15 = "../shaders-ng/ambi_temporal_pass.slang"
filter_linear15 = "true"
wrap_mode15 = "clamp_to_border"
mipmap_input15 = "false"
alias15 = "ambi_temporal_pass"
float_framebuffer15 = "true"
srgb_framebuffer15 = "false"
scale_type_x15 = "viewport"
scale_x15 = "0.050000"
scale_type_y15 = "viewport"
scale_y15 = "0.050000"
shader16 = "../shaders-ng/final_pass.slang"
filter_linear16 = "true"
wrap_mode16 = "mirrored_repeat"
mipmap_input16 = "false"
alias16 = "final_pass"
float_framebuffer16 = "false"
srgb_framebuffer16 = "false"
scale_type_x16 = "viewport"
scale_x16 = "1.000000"
scale_type_y16 = "viewport"
scale_y16 = "1.000000"
DO_CCORRECTION = "1.000000"
IN_GLOW_POWER = "1.300000"
LUMINANCE = "0.200000"
TEMPERATURE = "7500.000000"
IN_GLOW_GAMMA = "2.000000"
GAMMA_OUT = "0.430000"
DO_SHIFT_RGB = "1.000000"
OFFSET_STRENGTH = "0.300000"
SHIFT_R = "-20.000000"
SHIFT_G = "0.000000"
SHIFT_B = "20.000000"
DO_IN_GLOW = "1.000000"
IN_GLOW_W = "-0.800000"
IN_GLOW_H = "7.000000"
DO_PIXELGRID = "1.000000"
PIXELGRID_H_PRST = "1.000000"
PIXELGRID_MAX_W = "0.400000"
PIXELGRID_GAMMA_W = "1.500000"
PIXELGRID_BASAL_GRID = "0.020000"
PIXELGRID_MIN_H = "0.300000"
PIXELGRID_MAX_H = "0.700000"
PIXELGRID_OFFSET_CORE = "0.120000"
PIXELGRID_DECON_R_H = "-0.600000"
PIXELGRID_DECON_B_H = "0.600000"
PIXELGRID_Y_MASK = "0.000000"
PIXELGRID_Y_MASK_COORDS = "0.000000"
PIXELGRID_Y_MASK_HEIGHT = "1.000000"
PIXELGRID_Y_MASK_ON_WHITE = "0.000000"
PIXELGRID_Y_MASK_SHIFT = "0.150000"
PIXELGRID_Y_MASK_STEEP = "1.000000"
PIXELGRID_Y_SPARK = "1.000000"
DO_HALO = "1.000000"
HALO_NO_PREGAIN = "1.000000"
HALO_POWER = "0.500000"
HALO_SHARPNESS = "6.500000"
HALO_VS_SCAN = "0.700000"
DO_BLOOM = "1.000000"
BLOOM_MIX = "0.400000"
BLOOM_GAMMA_OUT = "1.200000"
BLOOM_EYE_ADPT_SRT = "0.600000"
BLOOM_EYE_INERTIA = "750.000000"
DO_CURVATURE = "1.000000"
GEOM_CORNER_SIZE = "0.010000"
GEOM_CORNER_SMOOTH = "200.000000"
DO_BEZEL = "1.000000"
BEZEL_INNER_ZOOM = "-0.391000"
BEZEL_FRAME_ZOOM = "-0.140000"
BEZEL_R = "0.070000"
BEZEL_G = "0.050000"
BEZEL_B = "0.035000"
BEZEL_CON = "2.180000"
BEZEL_REFL_STRENGTH = "1.500000"
BEZEL_DIFFUSION_STR = "0.500000"
BEZEL_CORNER_DARK = "0.400000"
DO_BG_IMAGE = "1.000000"
BG_IMAGE_OVER = "1.000000"
BG_IMAGE_OFFX = "0.001000"
BG_IMAGE_OFFY = "0.001000"
BG_IMAGE_ZOOM = "1.110503"
BG_IMAGE_NIGHTIFY = "0.900000"
AMBI_STEPS = "5.000000"
AMBI_FALLOFF = "0.350000"
AMBI_POWER = "1.000000"
AMBI_INT_OFFSET = "-0.300000"
AMBI_STRETCH = "0.800000"
AMBI_OVER_BEZEL = "2.049999"
AMBI_OVER_BEZEL_SIZE = "0.223000"
AMBI_BG_IMAGE_BLEND_MODE = "1.000000"
AMBI_ADD_ON_BLACK = "0.000000"
AMBI_BG_IMAGE_FORCE = "1.000000"
DO_VIGNETTE = "1.000000"
V_SIZE = "1.080000"
DO_SPOT = "1.000000"
DO_GLOBAL_SHZO = "1.000000"
GLOBAL_OFFX = "-0.001000"
GLOBAL_OFFY = "0.006000"
GLOBAL_ZOOM = "1.000000"
textures = "monitor_body_curved;monitor_body_straight;bg_under;bg_over;backdrop"
monitor_body_curved = "../textures/monitor_body_curved.png"
monitor_body_curved_linear = "true"
monitor_body_curved_wrap_mode = "clamp_to_edge"
monitor_body_curved_mipmap = "true"
monitor_body_straight = "../textures/monitor_body_straight.png"
monitor_body_straight_linear = "true"
monitor_body_straight_wrap_mode = "clamp_to_edge"
monitor_body_straight_mipmap = "true"
bg_under = "../textures/background_under.png"
bg_under_linear = "true"
bg_under_wrap_mode = "mirrored_repeat"
bg_under_mipmap = "false"
bg_over = "../textures/background_over.png"
bg_over_linear = "true"
bg_over_wrap_mode = "mirrored_repeat"
bg_over_mipmap = "false"
backdrop = "../textures/boothill.jpg"
backdrop_linear = "true"
backdrop_wrap_mode = "mirrored_repeat"
backdrop_mipmap = "true"

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@ -0,0 +1,263 @@
shaders = "17"
shader0 = "../shaders-ng/colortools_and_ntsc_pass.slang"
filter_linear0 = "false"
wrap_mode0 = "mirrored_repeat"
mipmap_input0 = "false"
alias0 = "colortools_and_ntsc_pass"
float_framebuffer0 = "false"
srgb_framebuffer0 = "false"
scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "../shaders-ng/flick_and_noise.slang"
filter_linear1 = "false"
wrap_mode1 = "mirrored_repeat"
mipmap_input1 = "false"
alias1 = "flick_and_noise_pass"
float_framebuffer1 = "false"
srgb_framebuffer1 = "false"
scale_type_x1 = "source"
scale_x1 = "2.000000"
scale_type_y1 = "source"
scale_y1 = "2.000000"
shader2 = "../shaders-ng/fxaa.slang"
filter_linear2 = "true"
wrap_mode2 = "mirrored_repeat"
mipmap_input2 = "true"
alias2 = "FXAA_pass"
float_framebuffer2 = "false"
srgb_framebuffer2 = "false"
scale_type_x2 = "source"
scale_x2 = "1.000000"
scale_type_y2 = "source"
scale_y2 = "1.000000"
shader3 = "../shaders-ng/shift_and_bleed.slang"
filter_linear3 = "true"
wrap_mode3 = "mirrored_repeat"
mipmap_input3 = "false"
alias3 = "shift_and_bleed_pass"
float_framebuffer3 = "true"
srgb_framebuffer3 = "false"
scale_type_x3 = "source"
scale_x3 = "1.000000"
scale_type_y3 = "source"
scale_y3 = "1.000000"
shader4 = "../shaders-ng/in_glow_x.slang"
filter_linear4 = "true"
wrap_mode4 = "mirrored_repeat"
mipmap_input4 = "true"
alias4 = "in_glow_pass_x"
float_framebuffer4 = "true"
srgb_framebuffer4 = "false"
scale_type_x4 = "source"
scale_x4 = "1.000000"
scale_type_y4 = "source"
scale_y4 = "1.000000"
shader5 = "../shaders-ng/in_glow_y.slang"
filter_linear5 = "true"
wrap_mode5 = "mirrored_repeat"
mipmap_input5 = "false"
alias5 = "in_glow_pass"
float_framebuffer5 = "true"
srgb_framebuffer5 = "false"
scale_type_x5 = "source"
scale_x5 = "1.000000"
scale_type_y5 = "source"
scale_y5 = "1.000000"
shader6 = "../shaders-ng/halo_pre_gamma.slang"
filter_linear6 = "true"
wrap_mode6 = "clamp_to_edge"
mipmap_input6 = "false"
alias6 = "halo_pre_gamma_pass"
float_framebuffer6 = "true"
srgb_framebuffer6 = "false"
scale_type_x6 = "source"
scale_x6 = "1.000000"
scale_type_y6 = "source"
scale_y6 = "1.000000"
shader7 = "../shaders-ng/halo.slang"
filter_linear7 = "true"
wrap_mode7 = "clamp_to_edge"
mipmap_input7 = "false"
alias7 = "halo_pass"
float_framebuffer7 = "true"
srgb_framebuffer7 = "false"
scale_type_x7 = "source"
scale_x7 = "1.000000"
scale_type_y7 = "source"
scale_y7 = "1.000000"
shader8 = "../shaders-ng/avglum_pass.slang"
filter_linear8 = "true"
wrap_mode8 = "mirrored_repeat"
mipmap_input8 = "false"
alias8 = "avglum_pass"
float_framebuffer8 = "false"
srgb_framebuffer8 = "false"
scale_type_x8 = "source"
scale_x8 = "0.500000"
scale_type_y8 = "source"
scale_y8 = "0.500000"
shader9 = "../shaders-ng/reflection_blur_pre.slang"
filter_linear9 = "true"
wrap_mode9 = "clamp_to_border"
mipmap_input9 = "false"
alias9 = "reflected_blurred_pass_pre"
float_framebuffer9 = "false"
srgb_framebuffer9 = "false"
scale_type_x9 = "source"
scale_x9 = "1.000000"
scale_type_y9 = "source"
scale_y9 = "1.000000"
shader10 = "../shaders-ng/reflection_blur.slang"
filter_linear10 = "true"
wrap_mode10 = "mirrored_repeat"
mipmap_input10 = "false"
alias10 = "reflected_blurred_pass"
float_framebuffer10 = "false"
srgb_framebuffer10 = "false"
scale_type_x10 = "source"
scale_x10 = "1.000000"
scale_type_y10 = "source"
scale_y10 = "1.000000"
shader11 = "../shaders-ng/bloom_pass_1.slang"
filter_linear11 = "true"
wrap_mode11 = "mirrored_repeat"
mipmap_input11 = "false"
alias11 = "bloom_pass_1"
float_framebuffer11 = "false"
srgb_framebuffer11 = "false"
scale_type_x11 = "source"
scale_x11 = "1.000000"
scale_type_y11 = "source"
scale_y11 = "1.000000"
shader12 = "../shaders-ng/bloom_pass_2.slang"
filter_linear12 = "true"
wrap_mode12 = "clamp_to_edge"
mipmap_input12 = "false"
alias12 = "bloom_pass_2"
float_framebuffer12 = "false"
srgb_framebuffer12 = "false"
scale_type_x12 = "source"
scale_x12 = "0.500000"
scale_type_y12 = "source"
scale_y12 = "0.500000"
shader13 = "../shaders-ng/bloom_pass_3.slang"
filter_linear13 = "true"
wrap_mode13 = "clamp_to_edge"
mipmap_input13 = "false"
alias13 = "bloom_pass_3"
float_framebuffer13 = "false"
srgb_framebuffer13 = "false"
scale_type_x13 = "source"
scale_x13 = "1.000000"
scale_type_y13 = "source"
scale_y13 = "1.000000"
shader14 = "../shaders-ng/bloom_pass_4.slang"
filter_linear14 = "true"
wrap_mode14 = "mirrored_repeat"
mipmap_input14 = "false"
alias14 = "bloom_pass_final"
float_framebuffer14 = "true"
srgb_framebuffer14 = "false"
scale_type_x14 = "source"
scale_x14 = "1.000000"
scale_type_y14 = "source"
scale_y14 = "1.000000"
shader15 = "../shaders-ng/ambi_temporal_pass.slang"
filter_linear15 = "true"
wrap_mode15 = "clamp_to_border"
mipmap_input15 = "false"
alias15 = "ambi_temporal_pass"
float_framebuffer15 = "true"
srgb_framebuffer15 = "false"
scale_type_x15 = "viewport"
scale_x15 = "0.050000"
scale_type_y15 = "viewport"
scale_y15 = "0.050000"
shader16 = "../shaders-ng/final_pass.slang"
filter_linear16 = "true"
wrap_mode16 = "mirrored_repeat"
mipmap_input16 = "false"
alias16 = "final_pass"
float_framebuffer16 = "false"
srgb_framebuffer16 = "false"
scale_type_x16 = "viewport"
scale_x16 = "1.000000"
scale_type_y16 = "viewport"
scale_y16 = "1.000000"
DO_CCORRECTION = "1.000000"
IN_GLOW_POWER = "1.300000"
LUMINANCE = "0.200000"
TEMPERATURE = "8000.000000"
IN_GLOW_GAMMA = "2.000000"
GAMMA_OUT = "0.350000"
DO_SHIFT_RGB = "1.000000"
OFFSET_STRENGTH = "0.400000"
SHIFT_R = "-20.000000"
SHIFT_G = "0.000000"
SHIFT_B = "20.000000"
DO_IN_GLOW = "1.000000"
IN_GLOW_W = "-0.800000"
IN_GLOW_H = "7.000000"
DO_PIXELGRID = "1.000000"
PIXELGRID_OVERMASK = "1.100000"
PIXELGRID_H_PRST = "1.000000"
PIXELGRID_MAX_W = "0.400001"
PIXELGRID_GAMMA_W = "1.500006"
PIXELGRID_BASAL_GRID = "0.020000"
PIXELGRID_MIN_H = "0.300000"
PIXELGRID_MAX_H = "0.700000"
PIXELGRID_GAMMA_H = "5.199999"
PIXELGRID_OFFSET_CORE = "0.120000"
PIXELGRID_DECON_R_H = "-0.600000"
PIXELGRID_DECON_B_H = "0.600000"
PIXELGRID_Y_MASK = "0.400000"
PIXELGRID_Y_MASK_COORDS = "0.000000"
PIXELGRID_Y_MASK_HEIGHT = "1.000000"
PIXELGRID_Y_MASK_ON_WHITE = "0.000000"
PIXELGRID_Y_MASK_SHIFT = "0.150000"
PIXELGRID_Y_MASK_STEEP = "1.000000"
PIXELGRID_Y_SPARK = "1.000000"
DO_HALO = "1.000000"
HALO_NO_PREGAIN = "1.000000"
HALO_POWER = "0.500000"
HALO_SHARPNESS = "6.500009"
HALO_GAMMA = "1.800000"
HALO_GAMMA_OUT = "1.300000"
HALO_VS_SCAN = "1.000000"
DO_BLOOM = "1.000000"
BLOOM_MIX = "0.400000"
BLOOM_GAMMA_OUT = "1.200000"
BLOOM_EYE_ADPT_SRT = "0.600000"
BLOOM_EYE_INERTIA = "750.000000"
DO_CURVATURE = "1.000000"
GEOM_CORNER_SIZE = "0.010000"
GEOM_CORNER_SMOOTH = "200.000000"
DO_BEZEL = "1.000000"
BEZEL_INNER_ZOOM = "-0.010000"
BEZEL_FRAME_ZOOM = "0.170000"
DO_VIGNETTE = "1.000000"
V_SIZE = "1.080000"
DO_SPOT = "1.000000"
textures = "monitor_body_curved;monitor_body_straight;bg_under;bg_over;backdrop"
monitor_body_curved = "../textures/monitor_body_curved.png"
monitor_body_curved_linear = "true"
monitor_body_curved_wrap_mode = "clamp_to_edge"
monitor_body_curved_mipmap = "true"
monitor_body_straight = "../textures/monitor_body_straight.png"
monitor_body_straight_linear = "true"
monitor_body_straight_wrap_mode = "clamp_to_edge"
monitor_body_straight_mipmap = "true"
bg_under = "../textures/background_under.png"
bg_under_linear = "true"
bg_under_wrap_mode = "mirrored_repeat"
bg_under_mipmap = "false"
bg_over = "../textures/background_over.png"
bg_over_linear = "true"
bg_over_wrap_mode = "mirrored_repeat"
bg_over_mipmap = "false"
backdrop = "../textures/boothill.jpg"
backdrop_linear = "true"
backdrop_wrap_mode = "mirrored_repeat"
backdrop_mipmap = "true"

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shaders = "17"
shader0 = "../shaders-ng/colortools_and_ntsc_pass.slang"
filter_linear0 = "false"
wrap_mode0 = "mirrored_repeat"
mipmap_input0 = "false"
alias0 = "colortools_and_ntsc_pass"
float_framebuffer0 = "false"
srgb_framebuffer0 = "false"
scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "../shaders-ng/flick_and_noise.slang"
filter_linear1 = "false"
wrap_mode1 = "mirrored_repeat"
mipmap_input1 = "false"
alias1 = "flick_and_noise_pass"
float_framebuffer1 = "false"
srgb_framebuffer1 = "false"
scale_type_x1 = "source"
scale_x1 = "2.000000"
scale_type_y1 = "source"
scale_y1 = "2.000000"
shader2 = "../shaders-ng/fxaa.slang"
filter_linear2 = "true"
wrap_mode2 = "mirrored_repeat"
mipmap_input2 = "true"
alias2 = "FXAA_pass"
float_framebuffer2 = "false"
srgb_framebuffer2 = "false"
scale_type_x2 = "source"
scale_x2 = "1.000000"
scale_type_y2 = "source"
scale_y2 = "1.000000"
shader3 = "../shaders-ng/shift_and_bleed.slang"
filter_linear3 = "true"
wrap_mode3 = "mirrored_repeat"
mipmap_input3 = "false"
alias3 = "shift_and_bleed_pass"
float_framebuffer3 = "true"
srgb_framebuffer3 = "false"
scale_type_x3 = "source"
scale_x3 = "1.000000"
scale_type_y3 = "source"
scale_y3 = "1.000000"
shader4 = "../shaders-ng/in_glow_x.slang"
filter_linear4 = "true"
wrap_mode4 = "mirrored_repeat"
mipmap_input4 = "true"
alias4 = "in_glow_pass_x"
float_framebuffer4 = "true"
srgb_framebuffer4 = "false"
scale_type_x4 = "source"
scale_x4 = "1.000000"
scale_type_y4 = "source"
scale_y4 = "1.000000"
shader5 = "../shaders-ng/in_glow_y.slang"
filter_linear5 = "true"
wrap_mode5 = "mirrored_repeat"
mipmap_input5 = "false"
alias5 = "in_glow_pass"
float_framebuffer5 = "true"
srgb_framebuffer5 = "false"
scale_type_x5 = "source"
scale_x5 = "1.000000"
scale_type_y5 = "source"
scale_y5 = "1.000000"
shader6 = "../shaders-ng/halo_pre_gamma.slang"
filter_linear6 = "true"
wrap_mode6 = "clamp_to_edge"
mipmap_input6 = "false"
alias6 = "halo_pre_gamma_pass"
float_framebuffer6 = "true"
srgb_framebuffer6 = "false"
scale_type_x6 = "source"
scale_x6 = "1.000000"
scale_type_y6 = "source"
scale_y6 = "1.000000"
shader7 = "../shaders-ng/halo.slang"
filter_linear7 = "true"
wrap_mode7 = "clamp_to_edge"
mipmap_input7 = "false"
alias7 = "halo_pass"
float_framebuffer7 = "true"
srgb_framebuffer7 = "false"
scale_type_x7 = "source"
scale_x7 = "1.000000"
scale_type_y7 = "source"
scale_y7 = "1.000000"
shader8 = "../shaders-ng/avglum_pass.slang"
filter_linear8 = "true"
wrap_mode8 = "mirrored_repeat"
mipmap_input8 = "false"
alias8 = "avglum_pass"
float_framebuffer8 = "false"
srgb_framebuffer8 = "false"
scale_type_x8 = "source"
scale_x8 = "0.500000"
scale_type_y8 = "source"
scale_y8 = "0.500000"
shader9 = "../shaders-ng/reflection_blur_pre.slang"
filter_linear9 = "true"
wrap_mode9 = "clamp_to_border"
mipmap_input9 = "false"
alias9 = "reflected_blurred_pass_pre"
float_framebuffer9 = "false"
srgb_framebuffer9 = "false"
scale_type_x9 = "source"
scale_x9 = "1.000000"
scale_type_y9 = "source"
scale_y9 = "1.000000"
shader10 = "../shaders-ng/reflection_blur.slang"
filter_linear10 = "true"
wrap_mode10 = "mirrored_repeat"
mipmap_input10 = "false"
alias10 = "reflected_blurred_pass"
float_framebuffer10 = "false"
srgb_framebuffer10 = "false"
scale_type_x10 = "source"
scale_x10 = "1.000000"
scale_type_y10 = "source"
scale_y10 = "1.000000"
shader11 = "../shaders-ng/bloom_pass_1.slang"
filter_linear11 = "true"
wrap_mode11 = "mirrored_repeat"
mipmap_input11 = "false"
alias11 = "bloom_pass_1"
float_framebuffer11 = "false"
srgb_framebuffer11 = "false"
scale_type_x11 = "source"
scale_x11 = "1.000000"
scale_type_y11 = "source"
scale_y11 = "1.000000"
shader12 = "../shaders-ng/bloom_pass_2.slang"
filter_linear12 = "true"
wrap_mode12 = "clamp_to_edge"
mipmap_input12 = "false"
alias12 = "bloom_pass_2"
float_framebuffer12 = "false"
srgb_framebuffer12 = "false"
scale_type_x12 = "source"
scale_x12 = "0.500000"
scale_type_y12 = "source"
scale_y12 = "0.500000"
shader13 = "../shaders-ng/bloom_pass_3.slang"
filter_linear13 = "true"
wrap_mode13 = "clamp_to_edge"
mipmap_input13 = "false"
alias13 = "bloom_pass_3"
float_framebuffer13 = "false"
srgb_framebuffer13 = "false"
scale_type_x13 = "source"
scale_x13 = "1.000000"
scale_type_y13 = "source"
scale_y13 = "1.000000"
shader14 = "../shaders-ng/bloom_pass_4.slang"
filter_linear14 = "true"
wrap_mode14 = "mirrored_repeat"
mipmap_input14 = "false"
alias14 = "bloom_pass_final"
float_framebuffer14 = "true"
srgb_framebuffer14 = "false"
scale_type_x14 = "source"
scale_x14 = "1.000000"
scale_type_y14 = "source"
scale_y14 = "1.000000"
shader15 = "../shaders-ng/ambi_temporal_pass.slang"
filter_linear15 = "true"
wrap_mode15 = "clamp_to_border"
mipmap_input15 = "false"
alias15 = "ambi_temporal_pass"
float_framebuffer15 = "true"
srgb_framebuffer15 = "false"
scale_type_x15 = "viewport"
scale_x15 = "0.050000"
scale_type_y15 = "viewport"
scale_y15 = "0.050000"
shader16 = "../shaders-ng/final_pass.slang"
filter_linear16 = "true"
wrap_mode16 = "mirrored_repeat"
mipmap_input16 = "false"
alias16 = "final_pass"
float_framebuffer16 = "false"
srgb_framebuffer16 = "false"
scale_type_x16 = "viewport"
scale_x16 = "1.000000"
scale_type_y16 = "viewport"
scale_y16 = "1.000000"
DO_CCORRECTION = "1.000000"
LUMINANCE = "0.100000"
TEMPERATURE = "7700.000000"
IN_GLOW_GAMMA = "2.000000"
GAMMA_OUT = "0.300000"
SATURATION = "1.080000"
DO_FXAA = "1.000000"
DO_SHIFT_RGB = "1.000000"
OFFSET_STRENGTH = "0.300000"
SHIFT_R = "-20.000000"
SHIFT_G = "0.000000"
SHIFT_B = "20.000000"
DO_IN_GLOW = "1.000000"
IN_GLOW_W = "-1.000000"
IN_GLOW_H = "-1.050000"
DO_PIXELGRID = "1.000000"
PIXELGRID_OVERMASK = "1.100000"
PIXELGRID_H_PRST = "1.000000"
PIXELGRID_H_COUNT = "2.000000"
PIXELGRID_MAX_W = "0.920000"
PIXELGRID_GAMMA_W = "2.200000"
PIXELGRID_BASAL_GRID = "0.020000"
PIXELGRID_MIN_H = "0.250000"
PIXELGRID_MAX_H = "0.900000"
PIXELGRID_GAMMA_H = "5.199997"
PIXELGRID_OFFSET_CORE = "0.100000"
PIXELGRID_NO_INTERBLEED_H = "1.000000"
PIXELGRID_DECON_R_H = "-0.600000"
PIXELGRID_DECON_B_H = "0.600000"
PIXELGRID_Y_MASK = "0.000000"
PIXELGRID_Y_MASK_COORDS = "0.000000"
PIXELGRID_Y_MASK_HEIGHT = "1.000000"
PIXELGRID_Y_MASK_ON_WHITE = "0.000000"
PIXELGRID_Y_MASK_SHIFT = "0.150000"
PIXELGRID_Y_MASK_STEEP = "1.000000"
PIXELGRID_Y_SPARK = "1.000000"
DO_HALO = "1.000000"
HALO_NO_PREGAIN = "1.000000"
HALO_POWER = "0.890003"
HALO_SHARPNESS = "5.999996"
HALO_GAMMA = "1.300000"
HALO_GAMMA_OUT = "2.000000"
HALO_VS_SCAN = "0.300000"
DO_BLOOM = "1.000000"
BLOOM_MIX = "0.050000"
BLOOM_GAMMA = "4.000000"
BLOOM_GAMMA_OUT = "1.200000"
BLOOM_POWER = "3.000000"
BLOOM_EYE_ADPT_SRT = "0.000000"
BLOOM_EYE_INERTIA = "750.000000"
BLOOM_OVER_WHITE = "0.000000"
DO_CURVATURE = "1.000000"
GEOM_CORNER_SIZE = "0.010000"
GEOM_CORNER_SMOOTH = "200.000000"
DO_BEZEL = "1.000000"
BEZEL_INNER_ZOOM = "-0.010000"
BEZEL_FRAME_ZOOM = "0.170000"
DO_VIGNETTE = "1.000000"
V_SIZE = "1.080000"
DO_SPOT = "1.000000"
textures = "monitor_body_curved;monitor_body_straight;bg_under;bg_over;backdrop"
monitor_body_curved = "../textures/monitor_body_curved.png"
monitor_body_curved_linear = "true"
monitor_body_curved_wrap_mode = "clamp_to_edge"
monitor_body_curved_mipmap = "true"
monitor_body_straight = "../textures/monitor_body_straight.png"
monitor_body_straight_linear = "true"
monitor_body_straight_wrap_mode = "clamp_to_edge"
monitor_body_straight_mipmap = "true"
bg_under = "../textures/background_under.png"
bg_under_linear = "true"
bg_under_wrap_mode = "mirrored_repeat"
bg_under_mipmap = "false"
bg_over = "../textures/background_over.png"
bg_over_linear = "true"
bg_over_wrap_mode = "mirrored_repeat"
bg_over_mipmap = "false"
backdrop = "../textures/boothill.jpg"
backdrop_linear = "true"
backdrop_wrap_mode = "mirrored_repeat"
backdrop_mipmap = "true"

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@ -0,0 +1,267 @@
shaders = "17"
shader0 = "../shaders-ng/colortools_and_ntsc_pass.slang"
filter_linear0 = "false"
wrap_mode0 = "mirrored_repeat"
mipmap_input0 = "false"
alias0 = "colortools_and_ntsc_pass"
float_framebuffer0 = "false"
srgb_framebuffer0 = "false"
scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "../shaders-ng/flick_and_noise.slang"
filter_linear1 = "false"
wrap_mode1 = "mirrored_repeat"
mipmap_input1 = "false"
alias1 = "flick_and_noise_pass"
float_framebuffer1 = "false"
srgb_framebuffer1 = "false"
scale_type_x1 = "source"
scale_x1 = "2.000000"
scale_type_y1 = "source"
scale_y1 = "2.000000"
shader2 = "../shaders-ng/fxaa.slang"
filter_linear2 = "true"
wrap_mode2 = "mirrored_repeat"
mipmap_input2 = "true"
alias2 = "FXAA_pass"
float_framebuffer2 = "false"
srgb_framebuffer2 = "false"
scale_type_x2 = "source"
scale_x2 = "1.000000"
scale_type_y2 = "source"
scale_y2 = "1.000000"
shader3 = "../shaders-ng/shift_and_bleed.slang"
filter_linear3 = "true"
wrap_mode3 = "mirrored_repeat"
mipmap_input3 = "false"
alias3 = "shift_and_bleed_pass"
float_framebuffer3 = "true"
srgb_framebuffer3 = "false"
scale_type_x3 = "source"
scale_x3 = "1.000000"
scale_type_y3 = "source"
scale_y3 = "1.000000"
shader4 = "../shaders-ng/in_glow_x.slang"
filter_linear4 = "true"
wrap_mode4 = "mirrored_repeat"
mipmap_input4 = "true"
alias4 = "in_glow_pass_x"
float_framebuffer4 = "true"
srgb_framebuffer4 = "false"
scale_type_x4 = "source"
scale_x4 = "1.000000"
scale_type_y4 = "source"
scale_y4 = "1.000000"
shader5 = "../shaders-ng/in_glow_y.slang"
filter_linear5 = "true"
wrap_mode5 = "mirrored_repeat"
mipmap_input5 = "false"
alias5 = "in_glow_pass"
float_framebuffer5 = "true"
srgb_framebuffer5 = "false"
scale_type_x5 = "source"
scale_x5 = "1.000000"
scale_type_y5 = "source"
scale_y5 = "1.000000"
shader6 = "../shaders-ng/halo_pre_gamma.slang"
filter_linear6 = "true"
wrap_mode6 = "clamp_to_edge"
mipmap_input6 = "false"
alias6 = "halo_pre_gamma_pass"
float_framebuffer6 = "true"
srgb_framebuffer6 = "false"
scale_type_x6 = "source"
scale_x6 = "1.000000"
scale_type_y6 = "source"
scale_y6 = "1.000000"
shader7 = "../shaders-ng/halo.slang"
filter_linear7 = "true"
wrap_mode7 = "clamp_to_edge"
mipmap_input7 = "false"
alias7 = "halo_pass"
float_framebuffer7 = "true"
srgb_framebuffer7 = "false"
scale_type_x7 = "source"
scale_x7 = "1.000000"
scale_type_y7 = "source"
scale_y7 = "1.000000"
shader8 = "../shaders-ng/avglum_pass.slang"
filter_linear8 = "true"
wrap_mode8 = "mirrored_repeat"
mipmap_input8 = "false"
alias8 = "avglum_pass"
float_framebuffer8 = "false"
srgb_framebuffer8 = "false"
scale_type_x8 = "source"
scale_x8 = "0.500000"
scale_type_y8 = "source"
scale_y8 = "0.500000"
shader9 = "../shaders-ng/reflection_blur_pre.slang"
filter_linear9 = "true"
wrap_mode9 = "clamp_to_border"
mipmap_input9 = "false"
alias9 = "reflected_blurred_pass_pre"
float_framebuffer9 = "false"
srgb_framebuffer9 = "false"
scale_type_x9 = "source"
scale_x9 = "1.000000"
scale_type_y9 = "source"
scale_y9 = "1.000000"
shader10 = "../shaders-ng/reflection_blur.slang"
filter_linear10 = "true"
wrap_mode10 = "mirrored_repeat"
mipmap_input10 = "false"
alias10 = "reflected_blurred_pass"
float_framebuffer10 = "false"
srgb_framebuffer10 = "false"
scale_type_x10 = "source"
scale_x10 = "1.000000"
scale_type_y10 = "source"
scale_y10 = "1.000000"
shader11 = "../shaders-ng/bloom_pass_1.slang"
filter_linear11 = "true"
wrap_mode11 = "mirrored_repeat"
mipmap_input11 = "false"
alias11 = "bloom_pass_1"
float_framebuffer11 = "false"
srgb_framebuffer11 = "false"
scale_type_x11 = "source"
scale_x11 = "1.000000"
scale_type_y11 = "source"
scale_y11 = "1.000000"
shader12 = "../shaders-ng/bloom_pass_2.slang"
filter_linear12 = "true"
wrap_mode12 = "clamp_to_edge"
mipmap_input12 = "false"
alias12 = "bloom_pass_2"
float_framebuffer12 = "false"
srgb_framebuffer12 = "false"
scale_type_x12 = "source"
scale_x12 = "0.500000"
scale_type_y12 = "source"
scale_y12 = "0.500000"
shader13 = "../shaders-ng/bloom_pass_3.slang"
filter_linear13 = "true"
wrap_mode13 = "clamp_to_edge"
mipmap_input13 = "false"
alias13 = "bloom_pass_3"
float_framebuffer13 = "false"
srgb_framebuffer13 = "false"
scale_type_x13 = "source"
scale_x13 = "1.000000"
scale_type_y13 = "source"
scale_y13 = "1.000000"
shader14 = "../shaders-ng/bloom_pass_4.slang"
filter_linear14 = "true"
wrap_mode14 = "mirrored_repeat"
mipmap_input14 = "false"
alias14 = "bloom_pass_final"
float_framebuffer14 = "true"
srgb_framebuffer14 = "false"
scale_type_x14 = "source"
scale_x14 = "1.000000"
scale_type_y14 = "source"
scale_y14 = "1.000000"
shader15 = "../shaders-ng/ambi_temporal_pass.slang"
filter_linear15 = "true"
wrap_mode15 = "clamp_to_border"
mipmap_input15 = "false"
alias15 = "ambi_temporal_pass"
float_framebuffer15 = "true"
srgb_framebuffer15 = "false"
scale_type_x15 = "viewport"
scale_x15 = "0.050000"
scale_type_y15 = "viewport"
scale_y15 = "0.050000"
shader16 = "../shaders-ng/final_pass.slang"
filter_linear16 = "true"
wrap_mode16 = "mirrored_repeat"
mipmap_input16 = "false"
alias16 = "final_pass"
float_framebuffer16 = "false"
srgb_framebuffer16 = "false"
scale_type_x16 = "viewport"
scale_x16 = "1.000000"
scale_type_y16 = "viewport"
scale_y16 = "1.000000"
DO_CCORRECTION = "1.000000"
LUMINANCE = "0.100000"
TEMPERATURE = "7700.000000"
IN_GLOW_GAMMA = "2.000000"
GAMMA_OUT = "0.300000"
SATURATION = "1.080000"
DO_FXAA = "1.000000"
DO_SHIFT_RGB = "1.000000"
OFFSET_STRENGTH = "0.300000"
SHIFT_R = "-20.000000"
SHIFT_G = "0.000000"
SHIFT_B = "20.000000"
DO_IN_GLOW = "1.000000"
IN_GLOW_W = "-1.000000"
IN_GLOW_H = "-1.050000"
DO_PIXELGRID = "1.000000"
PIXELGRID_H_PRST = "1.000000"
PIXELGRID_H_COUNT = "2.000000"
PIXELGRID_MAX_W = "0.920000"
PIXELGRID_GAMMA_W = "2.200000"
PIXELGRID_BASAL_GRID = "0.020000"
PIXELGRID_MIN_H = "0.250000"
PIXELGRID_MAX_H = "0.900000"
PIXELGRID_GAMMA_H = "5.199997"
PIXELGRID_NO_INTERBLEED_H = "1.000000"
PIXELGRID_DECON_R_H = "-0.600000"
PIXELGRID_DECON_B_H = "0.600000"
PIXELGRID_Y_MASK = "0.000000"
PIXELGRID_Y_MASK_COORDS = "0.000000"
PIXELGRID_Y_MASK_HEIGHT = "1.000000"
PIXELGRID_Y_MASK_ON_WHITE = "0.000000"
PIXELGRID_Y_MASK_SHIFT = "0.150000"
PIXELGRID_Y_MASK_STEEP = "1.000000"
PIXELGRID_Y_SPARK = "1.000000"
DO_HALO = "1.000000"
HALO_NO_PREGAIN = "1.000000"
HALO_POWER = "0.890003"
HALO_SHARPNESS = "5.999996"
HALO_GAMMA = "1.300000"
HALO_GAMMA_OUT = "2.000000"
HALO_VS_SCAN = "0.300000"
DO_BLOOM = "1.000000"
BLOOM_MIX = "0.050000"
BLOOM_GAMMA = "4.000000"
BLOOM_GAMMA_OUT = "1.200000"
BLOOM_POWER = "3.000000"
BLOOM_EYE_ADPT_SRT = "0.000000"
BLOOM_EYE_INERTIA = "750.000000"
BLOOM_OVER_WHITE = "0.000000"
DO_CURVATURE = "1.000000"
GEOM_CORNER_SIZE = "0.010000"
GEOM_CORNER_SMOOTH = "200.000000"
DO_BEZEL = "1.000000"
BEZEL_INNER_ZOOM = "-0.010000"
BEZEL_FRAME_ZOOM = "0.170000"
DO_VIGNETTE = "1.000000"
V_SIZE = "1.080000"
DO_SPOT = "1.000000"
textures = "monitor_body_curved;monitor_body_straight;bg_under;bg_over;backdrop"
monitor_body_curved = "../textures/monitor_body_curved.png"
monitor_body_curved_linear = "true"
monitor_body_curved_wrap_mode = "clamp_to_edge"
monitor_body_curved_mipmap = "true"
monitor_body_straight = "../textures/monitor_body_straight.png"
monitor_body_straight_linear = "true"
monitor_body_straight_wrap_mode = "clamp_to_edge"
monitor_body_straight_mipmap = "true"
bg_under = "../textures/background_under.png"
bg_under_linear = "true"
bg_under_wrap_mode = "mirrored_repeat"
bg_under_mipmap = "false"
bg_over = "../textures/background_over.png"
bg_over_linear = "true"
bg_over_wrap_mode = "mirrored_repeat"
bg_over_mipmap = "false"
backdrop = "../textures/boothill.jpg"
backdrop_linear = "true"
backdrop_wrap_mode = "mirrored_repeat"
backdrop_mipmap = "true"

View file

@ -0,0 +1,261 @@
shaders = "17"
shader0 = "../shaders-ng/colortools_and_ntsc_pass.slang"
filter_linear0 = "false"
wrap_mode0 = "mirrored_repeat"
mipmap_input0 = "false"
alias0 = "colortools_and_ntsc_pass"
float_framebuffer0 = "false"
srgb_framebuffer0 = "false"
scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "../shaders-ng/flick_and_noise.slang"
filter_linear1 = "false"
wrap_mode1 = "mirrored_repeat"
mipmap_input1 = "false"
alias1 = "flick_and_noise_pass"
float_framebuffer1 = "false"
srgb_framebuffer1 = "false"
scale_type_x1 = "source"
scale_x1 = "2.000000"
scale_type_y1 = "source"
scale_y1 = "2.000000"
shader2 = "../shaders-ng/fxaa.slang"
filter_linear2 = "true"
wrap_mode2 = "mirrored_repeat"
mipmap_input2 = "true"
alias2 = "FXAA_pass"
float_framebuffer2 = "false"
srgb_framebuffer2 = "false"
scale_type_x2 = "source"
scale_x2 = "1.000000"
scale_type_y2 = "source"
scale_y2 = "1.000000"
shader3 = "../shaders-ng/shift_and_bleed.slang"
filter_linear3 = "true"
wrap_mode3 = "mirrored_repeat"
mipmap_input3 = "false"
alias3 = "shift_and_bleed_pass"
float_framebuffer3 = "true"
srgb_framebuffer3 = "false"
scale_type_x3 = "source"
scale_x3 = "1.000000"
scale_type_y3 = "source"
scale_y3 = "1.000000"
shader4 = "../shaders-ng/in_glow_x.slang"
filter_linear4 = "true"
wrap_mode4 = "mirrored_repeat"
mipmap_input4 = "true"
alias4 = "in_glow_pass_x"
float_framebuffer4 = "true"
srgb_framebuffer4 = "false"
scale_type_x4 = "source"
scale_x4 = "1.000000"
scale_type_y4 = "source"
scale_y4 = "1.000000"
shader5 = "../shaders-ng/in_glow_y.slang"
filter_linear5 = "true"
wrap_mode5 = "mirrored_repeat"
mipmap_input5 = "false"
alias5 = "in_glow_pass"
float_framebuffer5 = "true"
srgb_framebuffer5 = "false"
scale_type_x5 = "source"
scale_x5 = "1.000000"
scale_type_y5 = "source"
scale_y5 = "1.000000"
shader6 = "../shaders-ng/halo_pre_gamma.slang"
filter_linear6 = "true"
wrap_mode6 = "clamp_to_edge"
mipmap_input6 = "false"
alias6 = "halo_pre_gamma_pass"
float_framebuffer6 = "true"
srgb_framebuffer6 = "false"
scale_type_x6 = "source"
scale_x6 = "1.000000"
scale_type_y6 = "source"
scale_y6 = "1.000000"
shader7 = "../shaders-ng/halo.slang"
filter_linear7 = "true"
wrap_mode7 = "clamp_to_edge"
mipmap_input7 = "false"
alias7 = "halo_pass"
float_framebuffer7 = "true"
srgb_framebuffer7 = "false"
scale_type_x7 = "source"
scale_x7 = "1.000000"
scale_type_y7 = "source"
scale_y7 = "1.000000"
shader8 = "../shaders-ng/avglum_pass.slang"
filter_linear8 = "true"
wrap_mode8 = "mirrored_repeat"
mipmap_input8 = "false"
alias8 = "avglum_pass"
float_framebuffer8 = "false"
srgb_framebuffer8 = "false"
scale_type_x8 = "source"
scale_x8 = "0.500000"
scale_type_y8 = "source"
scale_y8 = "0.500000"
shader9 = "../shaders-ng/reflection_blur_pre.slang"
filter_linear9 = "true"
wrap_mode9 = "clamp_to_border"
mipmap_input9 = "false"
alias9 = "reflected_blurred_pass_pre"
float_framebuffer9 = "false"
srgb_framebuffer9 = "false"
scale_type_x9 = "source"
scale_x9 = "1.000000"
scale_type_y9 = "source"
scale_y9 = "1.000000"
shader10 = "../shaders-ng/reflection_blur.slang"
filter_linear10 = "true"
wrap_mode10 = "mirrored_repeat"
mipmap_input10 = "false"
alias10 = "reflected_blurred_pass"
float_framebuffer10 = "false"
srgb_framebuffer10 = "false"
scale_type_x10 = "source"
scale_x10 = "1.000000"
scale_type_y10 = "source"
scale_y10 = "1.000000"
shader11 = "../shaders-ng/bloom_pass_1.slang"
filter_linear11 = "true"
wrap_mode11 = "mirrored_repeat"
mipmap_input11 = "false"
alias11 = "bloom_pass_1"
float_framebuffer11 = "false"
srgb_framebuffer11 = "false"
scale_type_x11 = "source"
scale_x11 = "1.000000"
scale_type_y11 = "source"
scale_y11 = "1.000000"
shader12 = "../shaders-ng/bloom_pass_2.slang"
filter_linear12 = "true"
wrap_mode12 = "clamp_to_edge"
mipmap_input12 = "false"
alias12 = "bloom_pass_2"
float_framebuffer12 = "false"
srgb_framebuffer12 = "false"
scale_type_x12 = "source"
scale_x12 = "0.500000"
scale_type_y12 = "source"
scale_y12 = "0.500000"
shader13 = "../shaders-ng/bloom_pass_3.slang"
filter_linear13 = "true"
wrap_mode13 = "clamp_to_edge"
mipmap_input13 = "false"
alias13 = "bloom_pass_3"
float_framebuffer13 = "false"
srgb_framebuffer13 = "false"
scale_type_x13 = "source"
scale_x13 = "1.000000"
scale_type_y13 = "source"
scale_y13 = "1.000000"
shader14 = "../shaders-ng/bloom_pass_4.slang"
filter_linear14 = "true"
wrap_mode14 = "mirrored_repeat"
mipmap_input14 = "false"
alias14 = "bloom_pass_final"
float_framebuffer14 = "true"
srgb_framebuffer14 = "false"
scale_type_x14 = "source"
scale_x14 = "1.000000"
scale_type_y14 = "source"
scale_y14 = "1.000000"
shader15 = "../shaders-ng/ambi_temporal_pass.slang"
filter_linear15 = "true"
wrap_mode15 = "clamp_to_border"
mipmap_input15 = "false"
alias15 = "ambi_temporal_pass"
float_framebuffer15 = "true"
srgb_framebuffer15 = "false"
scale_type_x15 = "viewport"
scale_x15 = "0.050000"
scale_type_y15 = "viewport"
scale_y15 = "0.050000"
shader16 = "../shaders-ng/final_pass.slang"
filter_linear16 = "true"
wrap_mode16 = "mirrored_repeat"
mipmap_input16 = "false"
alias16 = "final_pass"
float_framebuffer16 = "false"
srgb_framebuffer16 = "false"
scale_type_x16 = "viewport"
scale_x16 = "1.000000"
scale_type_y16 = "viewport"
scale_y16 = "1.000000"
DO_CCORRECTION = "1.000000"
IN_GLOW_POWER = "1.500000"
LUMINANCE = "0.200000"
TEMPERATURE = "7700.000000"
IN_GLOW_GAMMA = "2.000000"
GAMMA_OUT = "0.400000"
DO_SHIFT_RGB = "1.000000"
OFFSET_STRENGTH = "0.300000"
SHIFT_R = "-20.000000"
SHIFT_G = "0.000000"
SHIFT_B = "20.000000"
DO_IN_GLOW = "1.000000"
IN_GLOW_W = "-0.800000"
IN_GLOW_H = "7.000000"
DO_PIXELGRID = "1.000000"
PIXELGRID_H_PRST = "1.000000"
PIXELGRID_MIN_W = "0.050000"
PIXELGRID_MAX_W = "0.700000"
PIXELGRID_GAMMA_W = "1.500000"
PIXELGRID_BASAL_GRID = "0.020000"
PIXELGRID_MIN_H = "0.300000"
PIXELGRID_MAX_H = "0.700000"
PIXELGRID_GAMMA_H = "5.200000"
PIXELGRID_OFFSET_CORE = "0.050000"
PIXELGRID_DECON_R_H = "-0.600000"
PIXELGRID_DECON_B_H = "0.600000"
PIXELGRID_Y_MASK = "0.600000"
PIXELGRID_Y_MASK_COORDS = "0.000000"
PIXELGRID_Y_MASK_HEIGHT = "-2.000000"
PIXELGRID_Y_MASK_ON_WHITE = "0.100000"
PIXELGRID_Y_MASK_SHIFT = "0.260000"
PIXELGRID_Y_MASK_STEEP = "16.000000"
PIXELGRID_Y_SPARK = "0.100000"
DO_HALO = "1.000000"
HALO_NO_PREGAIN = "1.000000"
HALO_POWER = "0.500000"
HALO_SHARPNESS = "6.500000"
HALO_VS_SCAN = "0.700000"
DO_BLOOM = "1.000000"
BLOOM_MIX = "0.400000"
BLOOM_GAMMA_OUT = "1.200000"
BLOOM_EYE_ADPT_SRT = "0.600000"
BLOOM_EYE_INERTIA = "750.000000"
DO_CURVATURE = "1.000000"
GEOM_CORNER_SIZE = "0.010000"
GEOM_CORNER_SMOOTH = "200.000000"
DO_BEZEL = "1.000000"
BEZEL_INNER_ZOOM = "-0.010000"
BEZEL_FRAME_ZOOM = "0.170000"
DO_VIGNETTE = "1.000000"
V_SIZE = "1.080000"
DO_SPOT = "1.000000"
textures = "monitor_body_curved;monitor_body_straight;bg_under;bg_over;backdrop"
monitor_body_curved = "../textures/monitor_body_curved.png"
monitor_body_curved_linear = "true"
monitor_body_curved_wrap_mode = "clamp_to_edge"
monitor_body_curved_mipmap = "true"
monitor_body_straight = "../textures/monitor_body_straight.png"
monitor_body_straight_linear = "true"
monitor_body_straight_wrap_mode = "clamp_to_edge"
monitor_body_straight_mipmap = "true"
bg_under = "../textures/background_under.png"
bg_under_linear = "true"
bg_under_wrap_mode = "mirrored_repeat"
bg_under_mipmap = "false"
bg_over = "../textures/background_over.png"
bg_over_linear = "true"
bg_over_wrap_mode = "mirrored_repeat"
bg_over_mipmap = "false"
backdrop = "../textures/boothill.jpg"
backdrop_linear = "true"
backdrop_wrap_mode = "mirrored_repeat"
backdrop_mipmap = "true"

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@ -0,0 +1,260 @@
shaders = "17"
shader0 = "../shaders-ng/colortools_and_ntsc_pass.slang"
filter_linear0 = "false"
wrap_mode0 = "mirrored_repeat"
mipmap_input0 = "false"
alias0 = "colortools_and_ntsc_pass"
float_framebuffer0 = "false"
srgb_framebuffer0 = "false"
scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "../shaders-ng/flick_and_noise.slang"
filter_linear1 = "false"
wrap_mode1 = "mirrored_repeat"
mipmap_input1 = "false"
alias1 = "flick_and_noise_pass"
float_framebuffer1 = "false"
srgb_framebuffer1 = "false"
scale_type_x1 = "source"
scale_x1 = "2.000000"
scale_type_y1 = "source"
scale_y1 = "2.000000"
shader2 = "../shaders-ng/fxaa.slang"
filter_linear2 = "true"
wrap_mode2 = "mirrored_repeat"
mipmap_input2 = "true"
alias2 = "FXAA_pass"
float_framebuffer2 = "false"
srgb_framebuffer2 = "false"
scale_type_x2 = "source"
scale_x2 = "1.000000"
scale_type_y2 = "source"
scale_y2 = "1.000000"
shader3 = "../shaders-ng/shift_and_bleed.slang"
filter_linear3 = "true"
wrap_mode3 = "mirrored_repeat"
mipmap_input3 = "false"
alias3 = "shift_and_bleed_pass"
float_framebuffer3 = "true"
srgb_framebuffer3 = "false"
scale_type_x3 = "source"
scale_x3 = "1.000000"
scale_type_y3 = "source"
scale_y3 = "1.000000"
shader4 = "../shaders-ng/in_glow_x.slang"
filter_linear4 = "true"
wrap_mode4 = "mirrored_repeat"
mipmap_input4 = "true"
alias4 = "in_glow_pass_x"
float_framebuffer4 = "true"
srgb_framebuffer4 = "false"
scale_type_x4 = "source"
scale_x4 = "1.000000"
scale_type_y4 = "source"
scale_y4 = "1.000000"
shader5 = "../shaders-ng/in_glow_y.slang"
filter_linear5 = "true"
wrap_mode5 = "mirrored_repeat"
mipmap_input5 = "false"
alias5 = "in_glow_pass"
float_framebuffer5 = "true"
srgb_framebuffer5 = "false"
scale_type_x5 = "source"
scale_x5 = "1.000000"
scale_type_y5 = "source"
scale_y5 = "1.000000"
shader6 = "../shaders-ng/halo_pre_gamma.slang"
filter_linear6 = "true"
wrap_mode6 = "clamp_to_edge"
mipmap_input6 = "false"
alias6 = "halo_pre_gamma_pass"
float_framebuffer6 = "true"
srgb_framebuffer6 = "false"
scale_type_x6 = "source"
scale_x6 = "1.000000"
scale_type_y6 = "source"
scale_y6 = "1.000000"
shader7 = "../shaders-ng/halo.slang"
filter_linear7 = "true"
wrap_mode7 = "clamp_to_edge"
mipmap_input7 = "false"
alias7 = "halo_pass"
float_framebuffer7 = "true"
srgb_framebuffer7 = "false"
scale_type_x7 = "source"
scale_x7 = "1.000000"
scale_type_y7 = "source"
scale_y7 = "1.000000"
shader8 = "../shaders-ng/avglum_pass.slang"
filter_linear8 = "true"
wrap_mode8 = "mirrored_repeat"
mipmap_input8 = "false"
alias8 = "avglum_pass"
float_framebuffer8 = "false"
srgb_framebuffer8 = "false"
scale_type_x8 = "source"
scale_x8 = "0.500000"
scale_type_y8 = "source"
scale_y8 = "0.500000"
shader9 = "../shaders-ng/reflection_blur_pre.slang"
filter_linear9 = "true"
wrap_mode9 = "clamp_to_border"
mipmap_input9 = "false"
alias9 = "reflected_blurred_pass_pre"
float_framebuffer9 = "false"
srgb_framebuffer9 = "false"
scale_type_x9 = "source"
scale_x9 = "1.000000"
scale_type_y9 = "source"
scale_y9 = "1.000000"
shader10 = "../shaders-ng/reflection_blur.slang"
filter_linear10 = "true"
wrap_mode10 = "mirrored_repeat"
mipmap_input10 = "false"
alias10 = "reflected_blurred_pass"
float_framebuffer10 = "false"
srgb_framebuffer10 = "false"
scale_type_x10 = "source"
scale_x10 = "1.000000"
scale_type_y10 = "source"
scale_y10 = "1.000000"
shader11 = "../shaders-ng/bloom_pass_1.slang"
filter_linear11 = "true"
wrap_mode11 = "mirrored_repeat"
mipmap_input11 = "false"
alias11 = "bloom_pass_1"
float_framebuffer11 = "false"
srgb_framebuffer11 = "false"
scale_type_x11 = "source"
scale_x11 = "1.000000"
scale_type_y11 = "source"
scale_y11 = "1.000000"
shader12 = "../shaders-ng/bloom_pass_2.slang"
filter_linear12 = "true"
wrap_mode12 = "clamp_to_edge"
mipmap_input12 = "false"
alias12 = "bloom_pass_2"
float_framebuffer12 = "false"
srgb_framebuffer12 = "false"
scale_type_x12 = "source"
scale_x12 = "0.500000"
scale_type_y12 = "source"
scale_y12 = "0.500000"
shader13 = "../shaders-ng/bloom_pass_3.slang"
filter_linear13 = "true"
wrap_mode13 = "clamp_to_edge"
mipmap_input13 = "false"
alias13 = "bloom_pass_3"
float_framebuffer13 = "false"
srgb_framebuffer13 = "false"
scale_type_x13 = "source"
scale_x13 = "1.000000"
scale_type_y13 = "source"
scale_y13 = "1.000000"
shader14 = "../shaders-ng/bloom_pass_4.slang"
filter_linear14 = "true"
wrap_mode14 = "mirrored_repeat"
mipmap_input14 = "false"
alias14 = "bloom_pass_final"
float_framebuffer14 = "true"
srgb_framebuffer14 = "false"
scale_type_x14 = "source"
scale_x14 = "1.000000"
scale_type_y14 = "source"
scale_y14 = "1.000000"
shader15 = "../shaders-ng/ambi_temporal_pass.slang"
filter_linear15 = "true"
wrap_mode15 = "clamp_to_border"
mipmap_input15 = "false"
alias15 = "ambi_temporal_pass"
float_framebuffer15 = "true"
srgb_framebuffer15 = "false"
scale_type_x15 = "viewport"
scale_x15 = "0.050000"
scale_type_y15 = "viewport"
scale_y15 = "0.050000"
shader16 = "../shaders-ng/final_pass.slang"
filter_linear16 = "true"
wrap_mode16 = "mirrored_repeat"
mipmap_input16 = "false"
alias16 = "final_pass"
float_framebuffer16 = "false"
srgb_framebuffer16 = "false"
scale_type_x16 = "viewport"
scale_x16 = "1.000000"
scale_type_y16 = "viewport"
scale_y16 = "1.000000"
DO_CCORRECTION = "1.000000"
IN_GLOW_POWER = "1.000003"
LUMINANCE = "0.050000"
TEMPERATURE = "6900.000000"
IN_GLOW_GAMMA = "2.000000"
GAMMA_OUT = "0.400000"
DO_SHIFT_RGB = "1.000000"
OFFSET_STRENGTH = "0.300000"
SHIFT_R = "-20.000000"
SHIFT_G = "0.000000"
SHIFT_B = "20.000000"
DO_IN_GLOW = "1.000000"
IN_GLOW_SPREAD = "0.000000"
IN_GLOW_W = "-0.800001"
IN_GLOW_H = "7.000000"
DO_PIXELGRID = "1.000000"
PIXELGRID_OVERMASK = "1.300000"
PIXELGRID_MIN_W = "0.220000"
PIXELGRID_MAX_W = "0.390000"
PIXELGRID_GAMMA_W = "2.200000"
PIXELGRID_BASAL_GRID = "0.200000"
PIXELGRID_MIN_H = "0.600000"
PIXELGRID_MAX_H = "1.000000"
PIXELGRID_GAMMA_H = "8.000000"
PIXELGRID_NO_INTERBLEED_H = "1.000000"
PIXELGRID_DECON_R_H = "-0.600000"
PIXELGRID_DECON_B_H = "0.600000"
PIXELGRID_Y_MASK = "0.250000"
PIXELGRID_Y_MASK_COORDS = "0.000000"
PIXELGRID_Y_MASK_SHIFT = "0.300000"
PIXELGRID_Y_MASK_STEEP = "1.000000"
PIXELGRID_Y_SPARK = "1.000000"
DO_HALO = "1.000000"
HALO_POWER = "0.150000"
HALO_SHARPNESS = "6.500002"
HALO_GAMMA = "2.999998"
HALO_VS_SCAN = "1.000000"
DO_BLOOM = "1.000000"
BLOOM_MIX = "0.400000"
BLOOM_GAMMA_OUT = "1.200000"
BLOOM_EYE_ADPT_SRT = "0.600000"
BLOOM_EYE_INERTIA = "750.000000"
DO_CURVATURE = "1.000000"
GEOM_CORNER_SIZE = "0.010000"
GEOM_CORNER_SMOOTH = "200.000000"
DO_BEZEL = "1.000000"
BEZEL_INNER_ZOOM = "-0.010000"
BEZEL_FRAME_ZOOM = "0.170000"
DO_VIGNETTE = "1.000000"
V_SIZE = "1.080000"
DO_SPOT = "1.000000"
textures = "monitor_body_curved;monitor_body_straight;bg_under;bg_over;backdrop"
monitor_body_curved = "../textures/monitor_body_curved.png"
monitor_body_curved_linear = "true"
monitor_body_curved_wrap_mode = "clamp_to_edge"
monitor_body_curved_mipmap = "true"
monitor_body_straight = "../textures/monitor_body_straight.png"
monitor_body_straight_linear = "true"
monitor_body_straight_wrap_mode = "clamp_to_edge"
monitor_body_straight_mipmap = "true"
bg_under = "../textures/background_under.png"
bg_under_linear = "true"
bg_under_wrap_mode = "mirrored_repeat"
bg_under_mipmap = "false"
bg_over = "../textures/background_over.png"
bg_over_linear = "true"
bg_over_wrap_mode = "mirrored_repeat"
bg_over_mipmap = "false"
backdrop = "../textures/boothill.jpg"
backdrop_linear = "true"
backdrop_wrap_mode = "mirrored_repeat"
backdrop_mipmap = "true"

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@ -0,0 +1,259 @@
shaders = "17"
shader0 = "../shaders-ng/colortools_and_ntsc_pass.slang"
filter_linear0 = "false"
wrap_mode0 = "mirrored_repeat"
mipmap_input0 = "false"
alias0 = "colortools_and_ntsc_pass"
float_framebuffer0 = "false"
srgb_framebuffer0 = "false"
scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "../shaders-ng/flick_and_noise.slang"
filter_linear1 = "false"
wrap_mode1 = "mirrored_repeat"
mipmap_input1 = "false"
alias1 = "flick_and_noise_pass"
float_framebuffer1 = "false"
srgb_framebuffer1 = "false"
scale_type_x1 = "source"
scale_x1 = "2.000000"
scale_type_y1 = "source"
scale_y1 = "2.000000"
shader2 = "../shaders-ng/fxaa.slang"
filter_linear2 = "true"
wrap_mode2 = "mirrored_repeat"
mipmap_input2 = "true"
alias2 = "FXAA_pass"
float_framebuffer2 = "false"
srgb_framebuffer2 = "false"
scale_type_x2 = "source"
scale_x2 = "1.000000"
scale_type_y2 = "source"
scale_y2 = "1.000000"
shader3 = "../shaders-ng/shift_and_bleed.slang"
filter_linear3 = "true"
wrap_mode3 = "mirrored_repeat"
mipmap_input3 = "false"
alias3 = "shift_and_bleed_pass"
float_framebuffer3 = "true"
srgb_framebuffer3 = "false"
scale_type_x3 = "source"
scale_x3 = "1.000000"
scale_type_y3 = "source"
scale_y3 = "1.000000"
shader4 = "../shaders-ng/in_glow_x.slang"
filter_linear4 = "true"
wrap_mode4 = "mirrored_repeat"
mipmap_input4 = "true"
alias4 = "in_glow_pass_x"
float_framebuffer4 = "true"
srgb_framebuffer4 = "false"
scale_type_x4 = "source"
scale_x4 = "1.000000"
scale_type_y4 = "source"
scale_y4 = "1.000000"
shader5 = "../shaders-ng/in_glow_y.slang"
filter_linear5 = "true"
wrap_mode5 = "mirrored_repeat"
mipmap_input5 = "false"
alias5 = "in_glow_pass"
float_framebuffer5 = "true"
srgb_framebuffer5 = "false"
scale_type_x5 = "source"
scale_x5 = "1.000000"
scale_type_y5 = "source"
scale_y5 = "1.000000"
shader6 = "../shaders-ng/halo_pre_gamma.slang"
filter_linear6 = "true"
wrap_mode6 = "clamp_to_edge"
mipmap_input6 = "false"
alias6 = "halo_pre_gamma_pass"
float_framebuffer6 = "true"
srgb_framebuffer6 = "false"
scale_type_x6 = "source"
scale_x6 = "1.000000"
scale_type_y6 = "source"
scale_y6 = "1.000000"
shader7 = "../shaders-ng/halo.slang"
filter_linear7 = "true"
wrap_mode7 = "clamp_to_edge"
mipmap_input7 = "false"
alias7 = "halo_pass"
float_framebuffer7 = "true"
srgb_framebuffer7 = "false"
scale_type_x7 = "source"
scale_x7 = "1.000000"
scale_type_y7 = "source"
scale_y7 = "1.000000"
shader8 = "../shaders-ng/avglum_pass.slang"
filter_linear8 = "true"
wrap_mode8 = "mirrored_repeat"
mipmap_input8 = "false"
alias8 = "avglum_pass"
float_framebuffer8 = "false"
srgb_framebuffer8 = "false"
scale_type_x8 = "source"
scale_x8 = "0.500000"
scale_type_y8 = "source"
scale_y8 = "0.500000"
shader9 = "../shaders-ng/reflection_blur_pre.slang"
filter_linear9 = "true"
wrap_mode9 = "clamp_to_border"
mipmap_input9 = "false"
alias9 = "reflected_blurred_pass_pre"
float_framebuffer9 = "false"
srgb_framebuffer9 = "false"
scale_type_x9 = "source"
scale_x9 = "1.000000"
scale_type_y9 = "source"
scale_y9 = "1.000000"
shader10 = "../shaders-ng/reflection_blur.slang"
filter_linear10 = "true"
wrap_mode10 = "mirrored_repeat"
mipmap_input10 = "false"
alias10 = "reflected_blurred_pass"
float_framebuffer10 = "false"
srgb_framebuffer10 = "false"
scale_type_x10 = "source"
scale_x10 = "1.000000"
scale_type_y10 = "source"
scale_y10 = "1.000000"
shader11 = "../shaders-ng/bloom_pass_1.slang"
filter_linear11 = "true"
wrap_mode11 = "mirrored_repeat"
mipmap_input11 = "false"
alias11 = "bloom_pass_1"
float_framebuffer11 = "false"
srgb_framebuffer11 = "false"
scale_type_x11 = "source"
scale_x11 = "1.000000"
scale_type_y11 = "source"
scale_y11 = "1.000000"
shader12 = "../shaders-ng/bloom_pass_2.slang"
filter_linear12 = "true"
wrap_mode12 = "clamp_to_edge"
mipmap_input12 = "false"
alias12 = "bloom_pass_2"
float_framebuffer12 = "false"
srgb_framebuffer12 = "false"
scale_type_x12 = "source"
scale_x12 = "0.500000"
scale_type_y12 = "source"
scale_y12 = "0.500000"
shader13 = "../shaders-ng/bloom_pass_3.slang"
filter_linear13 = "true"
wrap_mode13 = "clamp_to_edge"
mipmap_input13 = "false"
alias13 = "bloom_pass_3"
float_framebuffer13 = "false"
srgb_framebuffer13 = "false"
scale_type_x13 = "source"
scale_x13 = "1.000000"
scale_type_y13 = "source"
scale_y13 = "1.000000"
shader14 = "../shaders-ng/bloom_pass_4.slang"
filter_linear14 = "true"
wrap_mode14 = "mirrored_repeat"
mipmap_input14 = "false"
alias14 = "bloom_pass_final"
float_framebuffer14 = "true"
srgb_framebuffer14 = "false"
scale_type_x14 = "source"
scale_x14 = "1.000000"
scale_type_y14 = "source"
scale_y14 = "1.000000"
shader15 = "../shaders-ng/ambi_temporal_pass.slang"
filter_linear15 = "true"
wrap_mode15 = "clamp_to_border"
mipmap_input15 = "false"
alias15 = "ambi_temporal_pass"
float_framebuffer15 = "true"
srgb_framebuffer15 = "false"
scale_type_x15 = "viewport"
scale_x15 = "0.050000"
scale_type_y15 = "viewport"
scale_y15 = "0.050000"
shader16 = "../shaders-ng/final_pass.slang"
filter_linear16 = "true"
wrap_mode16 = "mirrored_repeat"
mipmap_input16 = "false"
alias16 = "final_pass"
float_framebuffer16 = "false"
srgb_framebuffer16 = "false"
scale_type_x16 = "viewport"
scale_x16 = "1.000000"
scale_type_y16 = "viewport"
scale_y16 = "1.000000"
DO_CCORRECTION = "1.000000"
IN_GLOW_POWER = "2.500000"
LUMINANCE = "0.050000"
TEMPERATURE = "7700.000000"
IN_GLOW_GAMMA = "1.900000"
GAMMA_OUT = "0.310000"
DO_SHIFT_RGB = "1.000000"
OFFSET_STRENGTH = "0.300000"
SHIFT_R = "-20.000000"
SHIFT_G = "0.000000"
SHIFT_B = "20.000000"
DO_IN_GLOW = "1.000000"
IN_GLOW_W = "-0.800000"
IN_GLOW_H = "7.000000"
DO_PIXELGRID = "1.000000"
PIXELGRID_H_PRST = "5.000000"
PIXELGRID_MIN_W = "0.300000"
PIXELGRID_MAX_W = "0.500000"
PIXELGRID_BASAL_GRID = "0.020000"
PIXELGRID_MIN_H = "0.300000"
PIXELGRID_MAX_H = "1.000000"
PIXELGRID_GAMMA_H = "5.200000"
PIXELGRID_DECON_R_H = "-0.600000"
PIXELGRID_DECON_B_H = "0.600000"
PIXELGRID_Y_MASK = "0.000000"
PIXELGRID_Y_MASK_HEIGHT = "1.000000"
PIXELGRID_Y_MASK_SHIFT = "0.100000"
PIXELGRID_Y_MASK_STEEP = "1.000000"
PIXELGRID_Y_SPARK = "0.150000"
DO_HALO = "1.000000"
HALO_NO_PREGAIN = "1.000000"
HALO_POWER = "0.400000"
HALO_SHARPNESS = "6.500000"
HALO_GAMMA = "2.500000"
HALO_GAMMA_OUT = "1.100000"
HALO_VS_SCAN = "0.600000"
DO_BLOOM = "1.000000"
BLOOM_MIX = "0.400000"
BLOOM_GAMMA_OUT = "1.200000"
BLOOM_EYE_ADPT_SRT = "0.600000"
BLOOM_EYE_INERTIA = "750.000000"
DO_CURVATURE = "1.000000"
GEOM_CORNER_SIZE = "0.010000"
GEOM_CORNER_SMOOTH = "200.000000"
DO_BEZEL = "1.000000"
BEZEL_INNER_ZOOM = "-0.010000"
BEZEL_FRAME_ZOOM = "0.170000"
DO_VIGNETTE = "1.000000"
V_SIZE = "1.080000"
DO_SPOT = "1.000000"
textures = "monitor_body_curved;monitor_body_straight;bg_under;bg_over;backdrop"
monitor_body_curved = "../textures/monitor_body_curved.png"
monitor_body_curved_linear = "true"
monitor_body_curved_wrap_mode = "clamp_to_edge"
monitor_body_curved_mipmap = "true"
monitor_body_straight = "../textures/monitor_body_straight.png"
monitor_body_straight_linear = "true"
monitor_body_straight_wrap_mode = "clamp_to_edge"
monitor_body_straight_mipmap = "true"
bg_under = "../textures/background_under.png"
bg_under_linear = "true"
bg_under_wrap_mode = "mirrored_repeat"
bg_under_mipmap = "false"
bg_over = "../textures/background_over.png"
bg_over_linear = "true"
bg_over_wrap_mode = "mirrored_repeat"
bg_over_mipmap = "false"
backdrop = "../textures/boothill.jpg"
backdrop_linear = "true"
backdrop_wrap_mode = "mirrored_repeat"
backdrop_mipmap = "true"

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shaders = "17"
shader0 = "../shaders-ng/colortools_and_ntsc_pass.slang"
filter_linear0 = "false"
wrap_mode0 = "mirrored_repeat"
mipmap_input0 = "false"
alias0 = "colortools_and_ntsc_pass"
float_framebuffer0 = "false"
srgb_framebuffer0 = "false"
scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "../shaders-ng/flick_and_noise.slang"
filter_linear1 = "false"
wrap_mode1 = "mirrored_repeat"
mipmap_input1 = "false"
alias1 = "flick_and_noise_pass"
float_framebuffer1 = "false"
srgb_framebuffer1 = "false"
scale_type_x1 = "source"
scale_x1 = "2.000000"
scale_type_y1 = "source"
scale_y1 = "2.000000"
shader2 = "../shaders-ng/fxaa.slang"
filter_linear2 = "true"
wrap_mode2 = "mirrored_repeat"
mipmap_input2 = "true"
alias2 = "FXAA_pass"
float_framebuffer2 = "false"
srgb_framebuffer2 = "false"
scale_type_x2 = "source"
scale_x2 = "1.000000"
scale_type_y2 = "source"
scale_y2 = "1.000000"
shader3 = "../shaders-ng/shift_and_bleed.slang"
filter_linear3 = "true"
wrap_mode3 = "mirrored_repeat"
mipmap_input3 = "false"
alias3 = "shift_and_bleed_pass"
float_framebuffer3 = "true"
srgb_framebuffer3 = "false"
scale_type_x3 = "source"
scale_x3 = "1.000000"
scale_type_y3 = "source"
scale_y3 = "1.000000"
shader4 = "../shaders-ng/in_glow_x.slang"
filter_linear4 = "true"
wrap_mode4 = "mirrored_repeat"
mipmap_input4 = "true"
alias4 = "in_glow_pass_x"
float_framebuffer4 = "true"
srgb_framebuffer4 = "false"
scale_type_x4 = "source"
scale_x4 = "1.000000"
scale_type_y4 = "source"
scale_y4 = "1.000000"
shader5 = "../shaders-ng/in_glow_y.slang"
filter_linear5 = "true"
wrap_mode5 = "mirrored_repeat"
mipmap_input5 = "false"
alias5 = "in_glow_pass"
float_framebuffer5 = "true"
srgb_framebuffer5 = "false"
scale_type_x5 = "source"
scale_x5 = "1.000000"
scale_type_y5 = "source"
scale_y5 = "1.000000"
shader6 = "../shaders-ng/halo_pre_gamma.slang"
filter_linear6 = "true"
wrap_mode6 = "clamp_to_edge"
mipmap_input6 = "false"
alias6 = "halo_pre_gamma_pass"
float_framebuffer6 = "true"
srgb_framebuffer6 = "false"
scale_type_x6 = "source"
scale_x6 = "1.000000"
scale_type_y6 = "source"
scale_y6 = "1.000000"
shader7 = "../shaders-ng/halo.slang"
filter_linear7 = "true"
wrap_mode7 = "clamp_to_edge"
mipmap_input7 = "false"
alias7 = "halo_pass"
float_framebuffer7 = "true"
srgb_framebuffer7 = "false"
scale_type_x7 = "source"
scale_x7 = "1.000000"
scale_type_y7 = "source"
scale_y7 = "1.000000"
shader8 = "../shaders-ng/avglum_pass.slang"
filter_linear8 = "true"
wrap_mode8 = "mirrored_repeat"
mipmap_input8 = "false"
alias8 = "avglum_pass"
float_framebuffer8 = "false"
srgb_framebuffer8 = "false"
scale_type_x8 = "source"
scale_x8 = "0.500000"
scale_type_y8 = "source"
scale_y8 = "0.500000"
shader9 = "../shaders-ng/reflection_blur_pre.slang"
filter_linear9 = "true"
wrap_mode9 = "clamp_to_border"
mipmap_input9 = "false"
alias9 = "reflected_blurred_pass_pre"
float_framebuffer9 = "false"
srgb_framebuffer9 = "false"
scale_type_x9 = "source"
scale_x9 = "1.000000"
scale_type_y9 = "source"
scale_y9 = "1.000000"
shader10 = "../shaders-ng/reflection_blur.slang"
filter_linear10 = "true"
wrap_mode10 = "mirrored_repeat"
mipmap_input10 = "false"
alias10 = "reflected_blurred_pass"
float_framebuffer10 = "false"
srgb_framebuffer10 = "false"
scale_type_x10 = "source"
scale_x10 = "1.000000"
scale_type_y10 = "source"
scale_y10 = "1.000000"
shader11 = "../shaders-ng/bloom_pass_1.slang"
filter_linear11 = "true"
wrap_mode11 = "mirrored_repeat"
mipmap_input11 = "false"
alias11 = "bloom_pass_1"
float_framebuffer11 = "false"
srgb_framebuffer11 = "false"
scale_type_x11 = "source"
scale_x11 = "1.000000"
scale_type_y11 = "source"
scale_y11 = "1.000000"
shader12 = "../shaders-ng/bloom_pass_2.slang"
filter_linear12 = "true"
wrap_mode12 = "clamp_to_edge"
mipmap_input12 = "false"
alias12 = "bloom_pass_2"
float_framebuffer12 = "false"
srgb_framebuffer12 = "false"
scale_type_x12 = "source"
scale_x12 = "0.500000"
scale_type_y12 = "source"
scale_y12 = "0.500000"
shader13 = "../shaders-ng/bloom_pass_3.slang"
filter_linear13 = "true"
wrap_mode13 = "clamp_to_edge"
mipmap_input13 = "false"
alias13 = "bloom_pass_3"
float_framebuffer13 = "false"
srgb_framebuffer13 = "false"
scale_type_x13 = "source"
scale_x13 = "1.000000"
scale_type_y13 = "source"
scale_y13 = "1.000000"
shader14 = "../shaders-ng/bloom_pass_4.slang"
filter_linear14 = "true"
wrap_mode14 = "mirrored_repeat"
mipmap_input14 = "false"
alias14 = "bloom_pass_final"
float_framebuffer14 = "true"
srgb_framebuffer14 = "false"
scale_type_x14 = "source"
scale_x14 = "1.000000"
scale_type_y14 = "source"
scale_y14 = "1.000000"
shader15 = "../shaders-ng/ambi_temporal_pass.slang"
filter_linear15 = "true"
wrap_mode15 = "clamp_to_border"
mipmap_input15 = "false"
alias15 = "ambi_temporal_pass"
float_framebuffer15 = "true"
srgb_framebuffer15 = "false"
scale_type_x15 = "viewport"
scale_x15 = "0.050000"
scale_type_y15 = "viewport"
scale_y15 = "0.050000"
shader16 = "../shaders-ng/final_pass.slang"
filter_linear16 = "true"
wrap_mode16 = "mirrored_repeat"
mipmap_input16 = "false"
alias16 = "final_pass"
float_framebuffer16 = "false"
srgb_framebuffer16 = "false"
scale_type_x16 = "viewport"
scale_x16 = "1.000000"
scale_type_y16 = "viewport"
scale_y16 = "1.000000"
DO_CCORRECTION = "1.000000"
IN_GLOW_POWER = "1.000003"
LUMINANCE = "0.050000"
TEMPERATURE = "6900.000000"
IN_GLOW_GAMMA = "2.000000"
GAMMA_OUT = "0.350000"
DO_SHIFT_RGB = "1.000000"
OFFSET_STRENGTH = "0.300000"
SHIFT_R = "-20.000000"
SHIFT_G = "0.000000"
SHIFT_B = "20.000000"
DO_IN_GLOW = "1.000000"
IN_GLOW_SPREAD = "0.000000"
IN_GLOW_W = "-0.800001"
IN_GLOW_H = "7.000000"
DO_PIXELGRID = "1.000000"
PIXELGRID_OVERMASK = "1.300000"
PIXELGRID_MIN_W = "0.220000"
PIXELGRID_MAX_W = "0.390000"
PIXELGRID_GAMMA_W = "2.200000"
PIXELGRID_BASAL_GRID = "0.200000"
PIXELGRID_MIN_H = "0.300000"
PIXELGRID_MAX_H = "1.000000"
PIXELGRID_GAMMA_H = "5.099999"
PIXELGRID_OFFSET_CORE = "0.050000"
PIXELGRID_NO_INTERBLEED_H = "1.000000"
PIXELGRID_DECON_R_H = "-0.600000"
PIXELGRID_DECON_B_H = "0.600000"
PIXELGRID_Y_MASK = "0.250000"
PIXELGRID_Y_MASK_COORDS = "0.000000"
PIXELGRID_Y_MASK_SHIFT = "0.300000"
PIXELGRID_Y_MASK_STEEP = "1.000000"
PIXELGRID_Y_SPARK = "1.000000"
DO_HALO = "1.000000"
HALO_POWER = "0.100000"
HALO_SHARPNESS = "6.500002"
HALO_GAMMA = "2.999998"
HALO_VS_SCAN = "1.000000"
DO_BLOOM = "1.000000"
BLOOM_MIX = "0.400000"
BLOOM_GAMMA_OUT = "1.200000"
BLOOM_EYE_ADPT_SRT = "0.600000"
BLOOM_EYE_INERTIA = "750.000000"
DO_CURVATURE = "1.000000"
GEOM_CORNER_SIZE = "0.010000"
GEOM_CORNER_SMOOTH = "200.000000"
DO_BEZEL = "1.000000"
BEZEL_INNER_ZOOM = "-0.010000"
BEZEL_FRAME_ZOOM = "0.170000"
DO_VIGNETTE = "1.000000"
V_SIZE = "1.080000"
DO_SPOT = "1.000000"
textures = "monitor_body_curved;monitor_body_straight;bg_under;bg_over;backdrop"
monitor_body_curved = "../textures/monitor_body_curved.png"
monitor_body_curved_linear = "true"
monitor_body_curved_wrap_mode = "clamp_to_edge"
monitor_body_curved_mipmap = "true"
monitor_body_straight = "../textures/monitor_body_straight.png"
monitor_body_straight_linear = "true"
monitor_body_straight_wrap_mode = "clamp_to_edge"
monitor_body_straight_mipmap = "true"
bg_under = "../textures/background_under.png"
bg_under_linear = "true"
bg_under_wrap_mode = "mirrored_repeat"
bg_under_mipmap = "false"
bg_over = "../textures/background_over.png"
bg_over_linear = "true"
bg_over_wrap_mode = "mirrored_repeat"
bg_over_mipmap = "false"
backdrop = "../textures/boothill.jpg"
backdrop_linear = "true"
backdrop_wrap_mode = "mirrored_repeat"
backdrop_mipmap = "true"

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@ -0,0 +1,256 @@
shaders = "17"
shader0 = "../shaders-ng/colortools_and_ntsc_pass.slang"
filter_linear0 = "false"
wrap_mode0 = "mirrored_repeat"
mipmap_input0 = "false"
alias0 = "colortools_and_ntsc_pass"
float_framebuffer0 = "false"
srgb_framebuffer0 = "false"
scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "../shaders-ng/flick_and_noise.slang"
filter_linear1 = "false"
wrap_mode1 = "mirrored_repeat"
mipmap_input1 = "false"
alias1 = "flick_and_noise_pass"
float_framebuffer1 = "false"
srgb_framebuffer1 = "false"
scale_type_x1 = "source"
scale_x1 = "2.000000"
scale_type_y1 = "source"
scale_y1 = "2.000000"
shader2 = "../shaders-ng/fxaa.slang"
filter_linear2 = "true"
wrap_mode2 = "mirrored_repeat"
mipmap_input2 = "true"
alias2 = "FXAA_pass"
float_framebuffer2 = "false"
srgb_framebuffer2 = "false"
scale_type_x2 = "source"
scale_x2 = "1.000000"
scale_type_y2 = "source"
scale_y2 = "1.000000"
shader3 = "../shaders-ng/shift_and_bleed.slang"
filter_linear3 = "true"
wrap_mode3 = "mirrored_repeat"
mipmap_input3 = "false"
alias3 = "shift_and_bleed_pass"
float_framebuffer3 = "true"
srgb_framebuffer3 = "false"
scale_type_x3 = "source"
scale_x3 = "1.000000"
scale_type_y3 = "source"
scale_y3 = "1.000000"
shader4 = "../shaders-ng/in_glow_x.slang"
filter_linear4 = "true"
wrap_mode4 = "mirrored_repeat"
mipmap_input4 = "true"
alias4 = "in_glow_pass_x"
float_framebuffer4 = "true"
srgb_framebuffer4 = "false"
scale_type_x4 = "source"
scale_x4 = "1.000000"
scale_type_y4 = "source"
scale_y4 = "1.000000"
shader5 = "../shaders-ng/in_glow_y.slang"
filter_linear5 = "true"
wrap_mode5 = "mirrored_repeat"
mipmap_input5 = "false"
alias5 = "in_glow_pass"
float_framebuffer5 = "true"
srgb_framebuffer5 = "false"
scale_type_x5 = "source"
scale_x5 = "1.000000"
scale_type_y5 = "source"
scale_y5 = "1.000000"
shader6 = "../shaders-ng/halo_pre_gamma.slang"
filter_linear6 = "true"
wrap_mode6 = "clamp_to_edge"
mipmap_input6 = "false"
alias6 = "halo_pre_gamma_pass"
float_framebuffer6 = "true"
srgb_framebuffer6 = "false"
scale_type_x6 = "source"
scale_x6 = "1.000000"
scale_type_y6 = "source"
scale_y6 = "1.000000"
shader7 = "../shaders-ng/halo.slang"
filter_linear7 = "true"
wrap_mode7 = "clamp_to_edge"
mipmap_input7 = "false"
alias7 = "halo_pass"
float_framebuffer7 = "true"
srgb_framebuffer7 = "false"
scale_type_x7 = "source"
scale_x7 = "1.000000"
scale_type_y7 = "source"
scale_y7 = "1.000000"
shader8 = "../shaders-ng/avglum_pass.slang"
filter_linear8 = "true"
wrap_mode8 = "mirrored_repeat"
mipmap_input8 = "false"
alias8 = "avglum_pass"
float_framebuffer8 = "false"
srgb_framebuffer8 = "false"
scale_type_x8 = "source"
scale_x8 = "0.500000"
scale_type_y8 = "source"
scale_y8 = "0.500000"
shader9 = "../shaders-ng/reflection_blur_pre.slang"
filter_linear9 = "true"
wrap_mode9 = "clamp_to_border"
mipmap_input9 = "false"
alias9 = "reflected_blurred_pass_pre"
float_framebuffer9 = "false"
srgb_framebuffer9 = "false"
scale_type_x9 = "source"
scale_x9 = "1.000000"
scale_type_y9 = "source"
scale_y9 = "1.000000"
shader10 = "../shaders-ng/reflection_blur.slang"
filter_linear10 = "true"
wrap_mode10 = "mirrored_repeat"
mipmap_input10 = "false"
alias10 = "reflected_blurred_pass"
float_framebuffer10 = "false"
srgb_framebuffer10 = "false"
scale_type_x10 = "source"
scale_x10 = "1.000000"
scale_type_y10 = "source"
scale_y10 = "1.000000"
shader11 = "../shaders-ng/bloom_pass_1.slang"
filter_linear11 = "true"
wrap_mode11 = "mirrored_repeat"
mipmap_input11 = "false"
alias11 = "bloom_pass_1"
float_framebuffer11 = "false"
srgb_framebuffer11 = "false"
scale_type_x11 = "source"
scale_x11 = "1.000000"
scale_type_y11 = "source"
scale_y11 = "1.000000"
shader12 = "../shaders-ng/bloom_pass_2.slang"
filter_linear12 = "true"
wrap_mode12 = "clamp_to_edge"
mipmap_input12 = "false"
alias12 = "bloom_pass_2"
float_framebuffer12 = "false"
srgb_framebuffer12 = "false"
scale_type_x12 = "source"
scale_x12 = "0.500000"
scale_type_y12 = "source"
scale_y12 = "0.500000"
shader13 = "../shaders-ng/bloom_pass_3.slang"
filter_linear13 = "true"
wrap_mode13 = "clamp_to_edge"
mipmap_input13 = "false"
alias13 = "bloom_pass_3"
float_framebuffer13 = "false"
srgb_framebuffer13 = "false"
scale_type_x13 = "source"
scale_x13 = "1.000000"
scale_type_y13 = "source"
scale_y13 = "1.000000"
shader14 = "../shaders-ng/bloom_pass_4.slang"
filter_linear14 = "true"
wrap_mode14 = "mirrored_repeat"
mipmap_input14 = "false"
alias14 = "bloom_pass_final"
float_framebuffer14 = "true"
srgb_framebuffer14 = "false"
scale_type_x14 = "source"
scale_x14 = "1.000000"
scale_type_y14 = "source"
scale_y14 = "1.000000"
shader15 = "../shaders-ng/ambi_temporal_pass.slang"
filter_linear15 = "true"
wrap_mode15 = "clamp_to_border"
mipmap_input15 = "false"
alias15 = "ambi_temporal_pass"
float_framebuffer15 = "true"
srgb_framebuffer15 = "false"
scale_type_x15 = "viewport"
scale_x15 = "0.050000"
scale_type_y15 = "viewport"
scale_y15 = "0.050000"
shader16 = "../shaders-ng/final_pass.slang"
filter_linear16 = "true"
wrap_mode16 = "mirrored_repeat"
mipmap_input16 = "false"
alias16 = "final_pass"
float_framebuffer16 = "false"
srgb_framebuffer16 = "false"
scale_type_x16 = "viewport"
scale_x16 = "1.000000"
scale_type_y16 = "viewport"
scale_y16 = "1.000000"
DO_CCORRECTION = "1.000000"
IN_GLOW_POWER = "1.500000"
LUMINANCE = "0.200000"
TEMPERATURE = "7700.000000"
IN_GLOW_GAMMA = "2.000000"
GAMMA_OUT = "0.350000"
DO_SHIFT_RGB = "1.000000"
OFFSET_STRENGTH = "0.300000"
SHIFT_R = "-20.000000"
SHIFT_G = "0.000000"
SHIFT_B = "20.000000"
DO_IN_GLOW = "1.000000"
IN_GLOW_W = "-0.800000"
IN_GLOW_H = "7.000000"
DO_PIXELGRID = "1.000000"
PIXELGRID_MIN_W = "0.300000"
PIXELGRID_MAX_W = "0.500000"
PIXELGRID_BASAL_GRID = "0.100000"
PIXELGRID_MIN_H = "0.300000"
PIXELGRID_MAX_H = "1.000000"
PIXELGRID_GAMMA_H = "5.200000"
PIXELGRID_DECON_R_H = "-0.600000"
PIXELGRID_DECON_B_H = "0.600000"
PIXELGRID_Y_MASK = "0.300000"
PIXELGRID_Y_MASK_COORDS = "0.000000"
PIXELGRID_Y_MASK_SHIFT = "0.300000"
PIXELGRID_Y_MASK_STEEP = "1.000000"
PIXELGRID_Y_SPARK = "1.000000"
DO_HALO = "1.000000"
HALO_NO_PREGAIN = "1.000000"
HALO_POWER = "0.250000"
HALO_SHARPNESS = "6.500000"
HALO_VS_SCAN = "0.700000"
DO_BLOOM = "1.000000"
BLOOM_MIX = "0.400000"
BLOOM_GAMMA_OUT = "1.200000"
BLOOM_EYE_ADPT_SRT = "0.600000"
BLOOM_EYE_INERTIA = "750.000000"
DO_CURVATURE = "1.000000"
GEOM_CORNER_SIZE = "0.010000"
GEOM_CORNER_SMOOTH = "200.000000"
DO_BEZEL = "1.000000"
BEZEL_INNER_ZOOM = "-0.010000"
BEZEL_FRAME_ZOOM = "0.170000"
DO_VIGNETTE = "1.000000"
V_SIZE = "1.080000"
DO_SPOT = "1.000000"
textures = "monitor_body_curved;monitor_body_straight;bg_under;bg_over;backdrop"
monitor_body_curved = "../textures/monitor_body_curved.png"
monitor_body_curved_linear = "true"
monitor_body_curved_wrap_mode = "clamp_to_edge"
monitor_body_curved_mipmap = "true"
monitor_body_straight = "../textures/monitor_body_straight.png"
monitor_body_straight_linear = "true"
monitor_body_straight_wrap_mode = "clamp_to_edge"
monitor_body_straight_mipmap = "true"
bg_under = "../textures/background_under.png"
bg_under_linear = "true"
bg_under_wrap_mode = "mirrored_repeat"
bg_under_mipmap = "false"
bg_over = "../textures/background_over.png"
bg_over_linear = "true"
bg_over_wrap_mode = "mirrored_repeat"
bg_over_mipmap = "false"
backdrop = "../textures/boothill.jpg"
backdrop_linear = "true"
backdrop_wrap_mode = "mirrored_repeat"
backdrop_mipmap = "true"

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@ -0,0 +1,259 @@
shaders = "17"
shader0 = "../shaders-ng/colortools_and_ntsc_pass.slang"
filter_linear0 = "false"
wrap_mode0 = "mirrored_repeat"
mipmap_input0 = "false"
alias0 = "colortools_and_ntsc_pass"
float_framebuffer0 = "false"
srgb_framebuffer0 = "false"
scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "../shaders-ng/flick_and_noise.slang"
filter_linear1 = "false"
wrap_mode1 = "mirrored_repeat"
mipmap_input1 = "false"
alias1 = "flick_and_noise_pass"
float_framebuffer1 = "false"
srgb_framebuffer1 = "false"
scale_type_x1 = "source"
scale_x1 = "2.000000"
scale_type_y1 = "source"
scale_y1 = "2.000000"
shader2 = "../shaders-ng/fxaa.slang"
filter_linear2 = "true"
wrap_mode2 = "mirrored_repeat"
mipmap_input2 = "true"
alias2 = "FXAA_pass"
float_framebuffer2 = "false"
srgb_framebuffer2 = "false"
scale_type_x2 = "source"
scale_x2 = "1.000000"
scale_type_y2 = "source"
scale_y2 = "1.000000"
shader3 = "../shaders-ng/shift_and_bleed.slang"
filter_linear3 = "true"
wrap_mode3 = "mirrored_repeat"
mipmap_input3 = "false"
alias3 = "shift_and_bleed_pass"
float_framebuffer3 = "true"
srgb_framebuffer3 = "false"
scale_type_x3 = "source"
scale_x3 = "1.000000"
scale_type_y3 = "source"
scale_y3 = "1.000000"
shader4 = "../shaders-ng/in_glow_x.slang"
filter_linear4 = "true"
wrap_mode4 = "mirrored_repeat"
mipmap_input4 = "true"
alias4 = "in_glow_pass_x"
float_framebuffer4 = "true"
srgb_framebuffer4 = "false"
scale_type_x4 = "source"
scale_x4 = "1.000000"
scale_type_y4 = "source"
scale_y4 = "1.000000"
shader5 = "../shaders-ng/in_glow_y.slang"
filter_linear5 = "true"
wrap_mode5 = "mirrored_repeat"
mipmap_input5 = "false"
alias5 = "in_glow_pass"
float_framebuffer5 = "true"
srgb_framebuffer5 = "false"
scale_type_x5 = "source"
scale_x5 = "1.000000"
scale_type_y5 = "source"
scale_y5 = "1.000000"
shader6 = "../shaders-ng/halo_pre_gamma.slang"
filter_linear6 = "true"
wrap_mode6 = "clamp_to_edge"
mipmap_input6 = "false"
alias6 = "halo_pre_gamma_pass"
float_framebuffer6 = "true"
srgb_framebuffer6 = "false"
scale_type_x6 = "source"
scale_x6 = "1.000000"
scale_type_y6 = "source"
scale_y6 = "1.000000"
shader7 = "../shaders-ng/halo.slang"
filter_linear7 = "true"
wrap_mode7 = "clamp_to_edge"
mipmap_input7 = "false"
alias7 = "halo_pass"
float_framebuffer7 = "true"
srgb_framebuffer7 = "false"
scale_type_x7 = "source"
scale_x7 = "1.000000"
scale_type_y7 = "source"
scale_y7 = "1.000000"
shader8 = "../shaders-ng/avglum_pass.slang"
filter_linear8 = "true"
wrap_mode8 = "mirrored_repeat"
mipmap_input8 = "false"
alias8 = "avglum_pass"
float_framebuffer8 = "false"
srgb_framebuffer8 = "false"
scale_type_x8 = "source"
scale_x8 = "0.500000"
scale_type_y8 = "source"
scale_y8 = "0.500000"
shader9 = "../shaders-ng/reflection_blur_pre.slang"
filter_linear9 = "true"
wrap_mode9 = "clamp_to_border"
mipmap_input9 = "false"
alias9 = "reflected_blurred_pass_pre"
float_framebuffer9 = "false"
srgb_framebuffer9 = "false"
scale_type_x9 = "source"
scale_x9 = "1.000000"
scale_type_y9 = "source"
scale_y9 = "1.000000"
shader10 = "../shaders-ng/reflection_blur.slang"
filter_linear10 = "true"
wrap_mode10 = "mirrored_repeat"
mipmap_input10 = "false"
alias10 = "reflected_blurred_pass"
float_framebuffer10 = "false"
srgb_framebuffer10 = "false"
scale_type_x10 = "source"
scale_x10 = "1.000000"
scale_type_y10 = "source"
scale_y10 = "1.000000"
shader11 = "../shaders-ng/bloom_pass_1.slang"
filter_linear11 = "true"
wrap_mode11 = "mirrored_repeat"
mipmap_input11 = "false"
alias11 = "bloom_pass_1"
float_framebuffer11 = "false"
srgb_framebuffer11 = "false"
scale_type_x11 = "source"
scale_x11 = "1.000000"
scale_type_y11 = "source"
scale_y11 = "1.000000"
shader12 = "../shaders-ng/bloom_pass_2.slang"
filter_linear12 = "true"
wrap_mode12 = "clamp_to_edge"
mipmap_input12 = "false"
alias12 = "bloom_pass_2"
float_framebuffer12 = "false"
srgb_framebuffer12 = "false"
scale_type_x12 = "source"
scale_x12 = "0.500000"
scale_type_y12 = "source"
scale_y12 = "0.500000"
shader13 = "../shaders-ng/bloom_pass_3.slang"
filter_linear13 = "true"
wrap_mode13 = "clamp_to_edge"
mipmap_input13 = "false"
alias13 = "bloom_pass_3"
float_framebuffer13 = "false"
srgb_framebuffer13 = "false"
scale_type_x13 = "source"
scale_x13 = "1.000000"
scale_type_y13 = "source"
scale_y13 = "1.000000"
shader14 = "../shaders-ng/bloom_pass_4.slang"
filter_linear14 = "true"
wrap_mode14 = "mirrored_repeat"
mipmap_input14 = "false"
alias14 = "bloom_pass_final"
float_framebuffer14 = "true"
srgb_framebuffer14 = "false"
scale_type_x14 = "source"
scale_x14 = "1.000000"
scale_type_y14 = "source"
scale_y14 = "1.000000"
shader15 = "../shaders-ng/ambi_temporal_pass.slang"
filter_linear15 = "true"
wrap_mode15 = "clamp_to_border"
mipmap_input15 = "false"
alias15 = "ambi_temporal_pass"
float_framebuffer15 = "true"
srgb_framebuffer15 = "false"
scale_type_x15 = "viewport"
scale_x15 = "0.050000"
scale_type_y15 = "viewport"
scale_y15 = "0.050000"
shader16 = "../shaders-ng/final_pass.slang"
filter_linear16 = "true"
wrap_mode16 = "mirrored_repeat"
mipmap_input16 = "false"
alias16 = "final_pass"
float_framebuffer16 = "false"
srgb_framebuffer16 = "false"
scale_type_x16 = "viewport"
scale_x16 = "1.000000"
scale_type_y16 = "viewport"
scale_y16 = "1.000000"
DO_CCORRECTION = "1.000000"
IN_GLOW_POWER = "2.500000"
LUMINANCE = "0.050000"
TEMPERATURE = "7700.000000"
IN_GLOW_GAMMA = "1.900000"
GAMMA_OUT = "0.310000"
DO_SHIFT_RGB = "1.000000"
OFFSET_STRENGTH = "0.300000"
SHIFT_R = "-20.000000"
SHIFT_G = "0.000000"
SHIFT_B = "20.000000"
DO_IN_GLOW = "1.000000"
IN_GLOW_W = "-0.800000"
IN_GLOW_H = "7.000000"
DO_PIXELGRID = "1.000000"
PIXELGRID_H_PRST = "5.000000"
PIXELGRID_MIN_W = "0.300000"
PIXELGRID_MAX_W = "0.500000"
PIXELGRID_BASAL_GRID = "0.020000"
PIXELGRID_MIN_H = "0.300000"
PIXELGRID_MAX_H = "1.000000"
PIXELGRID_GAMMA_H = "5.200000"
PIXELGRID_DECON_R_H = "-0.600000"
PIXELGRID_DECON_B_H = "0.600000"
PIXELGRID_Y_MASK = "0.900000"
PIXELGRID_Y_MASK_HEIGHT = "1.000000"
PIXELGRID_Y_MASK_SHIFT = "0.100000"
PIXELGRID_Y_MASK_STEEP = "1.000000"
PIXELGRID_Y_SPARK = "0.150000"
DO_HALO = "1.000000"
HALO_NO_PREGAIN = "1.000000"
HALO_POWER = "0.400000"
HALO_SHARPNESS = "6.500000"
HALO_GAMMA = "2.500000"
HALO_GAMMA_OUT = "1.100000"
HALO_VS_SCAN = "0.600000"
DO_BLOOM = "1.000000"
BLOOM_MIX = "0.400000"
BLOOM_GAMMA_OUT = "1.200000"
BLOOM_EYE_ADPT_SRT = "0.600000"
BLOOM_EYE_INERTIA = "750.000000"
DO_CURVATURE = "1.000000"
GEOM_CORNER_SIZE = "0.010000"
GEOM_CORNER_SMOOTH = "200.000000"
DO_BEZEL = "1.000000"
BEZEL_INNER_ZOOM = "-0.010000"
BEZEL_FRAME_ZOOM = "0.170000"
DO_VIGNETTE = "1.000000"
V_SIZE = "1.080000"
DO_SPOT = "1.000000"
textures = "monitor_body_curved;monitor_body_straight;bg_under;bg_over;backdrop"
monitor_body_curved = "../textures/monitor_body_curved.png"
monitor_body_curved_linear = "true"
monitor_body_curved_wrap_mode = "clamp_to_edge"
monitor_body_curved_mipmap = "true"
monitor_body_straight = "../textures/monitor_body_straight.png"
monitor_body_straight_linear = "true"
monitor_body_straight_wrap_mode = "clamp_to_edge"
monitor_body_straight_mipmap = "true"
bg_under = "../textures/background_under.png"
bg_under_linear = "true"
bg_under_wrap_mode = "mirrored_repeat"
bg_under_mipmap = "false"
bg_over = "../textures/background_over.png"
bg_over_linear = "true"
bg_over_wrap_mode = "mirrored_repeat"
bg_over_mipmap = "false"
backdrop = "../textures/boothill.jpg"
backdrop_linear = "true"
backdrop_wrap_mode = "mirrored_repeat"
backdrop_mipmap = "true"

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@ -0,0 +1,267 @@
shaders = "17"
shader0 = "../shaders-ng/colortools_and_ntsc_pass.slang"
filter_linear0 = "false"
wrap_mode0 = "mirrored_repeat"
mipmap_input0 = "false"
alias0 = "colortools_and_ntsc_pass"
float_framebuffer0 = "false"
srgb_framebuffer0 = "false"
scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "../shaders-ng/flick_and_noise.slang"
filter_linear1 = "false"
wrap_mode1 = "mirrored_repeat"
mipmap_input1 = "false"
alias1 = "flick_and_noise_pass"
float_framebuffer1 = "false"
srgb_framebuffer1 = "false"
scale_type_x1 = "source"
scale_x1 = "2.000000"
scale_type_y1 = "source"
scale_y1 = "2.000000"
shader2 = "../shaders-ng/fxaa.slang"
filter_linear2 = "true"
wrap_mode2 = "mirrored_repeat"
mipmap_input2 = "true"
alias2 = "FXAA_pass"
float_framebuffer2 = "false"
srgb_framebuffer2 = "false"
scale_type_x2 = "source"
scale_x2 = "1.000000"
scale_type_y2 = "source"
scale_y2 = "1.000000"
shader3 = "../shaders-ng/shift_and_bleed.slang"
filter_linear3 = "true"
wrap_mode3 = "mirrored_repeat"
mipmap_input3 = "false"
alias3 = "shift_and_bleed_pass"
float_framebuffer3 = "true"
srgb_framebuffer3 = "false"
scale_type_x3 = "source"
scale_x3 = "1.000000"
scale_type_y3 = "source"
scale_y3 = "1.000000"
shader4 = "../shaders-ng/in_glow_x.slang"
filter_linear4 = "true"
wrap_mode4 = "mirrored_repeat"
mipmap_input4 = "true"
alias4 = "in_glow_pass_x"
float_framebuffer4 = "true"
srgb_framebuffer4 = "false"
scale_type_x4 = "source"
scale_x4 = "1.000000"
scale_type_y4 = "source"
scale_y4 = "1.000000"
shader5 = "../shaders-ng/in_glow_y.slang"
filter_linear5 = "true"
wrap_mode5 = "mirrored_repeat"
mipmap_input5 = "false"
alias5 = "in_glow_pass"
float_framebuffer5 = "true"
srgb_framebuffer5 = "false"
scale_type_x5 = "source"
scale_x5 = "1.000000"
scale_type_y5 = "source"
scale_y5 = "1.000000"
shader6 = "../shaders-ng/halo_pre_gamma.slang"
filter_linear6 = "true"
wrap_mode6 = "clamp_to_edge"
mipmap_input6 = "false"
alias6 = "halo_pre_gamma_pass"
float_framebuffer6 = "true"
srgb_framebuffer6 = "false"
scale_type_x6 = "source"
scale_x6 = "1.000000"
scale_type_y6 = "source"
scale_y6 = "1.000000"
shader7 = "../shaders-ng/halo.slang"
filter_linear7 = "true"
wrap_mode7 = "clamp_to_edge"
mipmap_input7 = "false"
alias7 = "halo_pass"
float_framebuffer7 = "true"
srgb_framebuffer7 = "false"
scale_type_x7 = "source"
scale_x7 = "1.000000"
scale_type_y7 = "source"
scale_y7 = "1.000000"
shader8 = "../shaders-ng/avglum_pass.slang"
filter_linear8 = "true"
wrap_mode8 = "mirrored_repeat"
mipmap_input8 = "false"
alias8 = "avglum_pass"
float_framebuffer8 = "false"
srgb_framebuffer8 = "false"
scale_type_x8 = "source"
scale_x8 = "0.500000"
scale_type_y8 = "source"
scale_y8 = "0.500000"
shader9 = "../shaders-ng/reflection_blur_pre.slang"
filter_linear9 = "true"
wrap_mode9 = "clamp_to_border"
mipmap_input9 = "false"
alias9 = "reflected_blurred_pass_pre"
float_framebuffer9 = "false"
srgb_framebuffer9 = "false"
scale_type_x9 = "source"
scale_x9 = "1.000000"
scale_type_y9 = "source"
scale_y9 = "1.000000"
shader10 = "../shaders-ng/reflection_blur.slang"
filter_linear10 = "true"
wrap_mode10 = "mirrored_repeat"
mipmap_input10 = "false"
alias10 = "reflected_blurred_pass"
float_framebuffer10 = "false"
srgb_framebuffer10 = "false"
scale_type_x10 = "source"
scale_x10 = "1.000000"
scale_type_y10 = "source"
scale_y10 = "1.000000"
shader11 = "../shaders-ng/bloom_pass_1.slang"
filter_linear11 = "true"
wrap_mode11 = "mirrored_repeat"
mipmap_input11 = "false"
alias11 = "bloom_pass_1"
float_framebuffer11 = "false"
srgb_framebuffer11 = "false"
scale_type_x11 = "source"
scale_x11 = "1.000000"
scale_type_y11 = "source"
scale_y11 = "1.000000"
shader12 = "../shaders-ng/bloom_pass_2.slang"
filter_linear12 = "true"
wrap_mode12 = "clamp_to_edge"
mipmap_input12 = "false"
alias12 = "bloom_pass_2"
float_framebuffer12 = "false"
srgb_framebuffer12 = "false"
scale_type_x12 = "source"
scale_x12 = "0.500000"
scale_type_y12 = "source"
scale_y12 = "0.500000"
shader13 = "../shaders-ng/bloom_pass_3.slang"
filter_linear13 = "true"
wrap_mode13 = "clamp_to_edge"
mipmap_input13 = "false"
alias13 = "bloom_pass_3"
float_framebuffer13 = "false"
srgb_framebuffer13 = "false"
scale_type_x13 = "source"
scale_x13 = "1.000000"
scale_type_y13 = "source"
scale_y13 = "1.000000"
shader14 = "../shaders-ng/bloom_pass_4.slang"
filter_linear14 = "true"
wrap_mode14 = "mirrored_repeat"
mipmap_input14 = "false"
alias14 = "bloom_pass_final"
float_framebuffer14 = "true"
srgb_framebuffer14 = "false"
scale_type_x14 = "source"
scale_x14 = "1.000000"
scale_type_y14 = "source"
scale_y14 = "1.000000"
shader15 = "../shaders-ng/ambi_temporal_pass.slang"
filter_linear15 = "true"
wrap_mode15 = "clamp_to_border"
mipmap_input15 = "false"
alias15 = "ambi_temporal_pass"
float_framebuffer15 = "true"
srgb_framebuffer15 = "false"
scale_type_x15 = "viewport"
scale_x15 = "0.050000"
scale_type_y15 = "viewport"
scale_y15 = "0.050000"
shader16 = "../shaders-ng/final_pass.slang"
filter_linear16 = "true"
wrap_mode16 = "mirrored_repeat"
mipmap_input16 = "false"
alias16 = "final_pass"
float_framebuffer16 = "false"
srgb_framebuffer16 = "false"
scale_type_x16 = "viewport"
scale_x16 = "1.000000"
scale_type_y16 = "viewport"
scale_y16 = "1.000000"
DO_CCORRECTION = "1.000000"
IN_GLOW_POWER = "1.100000"
LUMINANCE = "0.050000"
TEMPERATURE = "6900.000000"
IN_GLOW_GAMMA = "2.000000"
GAMMA_OUT = "0.350000"
DO_SHIFT_RGB = "1.000000"
OFFSET_STRENGTH = "0.300000"
SHIFT_R = "-20.000000"
SHIFT_G = "0.000000"
SHIFT_B = "20.000000"
DO_IN_GLOW = "1.000000"
IN_GLOW_SPREAD = "0.000000"
IN_GLOW_W = "-0.800001"
IN_GLOW_H = "7.000000"
DO_PIXELGRID = "1.000000"
PIXELGRID_OVERMASK = "1.160000"
PIXELGRID_H_PRST = "7.000000"
PIXELGRID_MIN_W = "0.220000"
PIXELGRID_MAX_W = "0.390000"
PIXELGRID_GAMMA_W = "2.200000"
DO_PIXELGRID_H = "0.850000"
PIXELGRID_MIN_H = "0.450000"
PIXELGRID_MAX_H = "1.250000"
PIXELGRID_GAMMA_H = "8.000000"
PIXELGRID_OFFSET_CORE = "0.060000"
PIXELGRID_NO_INTERBLEED_H = "3.000000"
PIXELGRID_DECON_R_H = "-0.600000"
PIXELGRID_DECON_B_H = "0.600000"
PIXELGRID_Y_MASK = "0.000000"
PIXELGRID_Y_MASK_COORDS = "0.000000"
PIXELGRID_Y_MASK_HEIGHT = "1.000000"
PIXELGRID_Y_MASK_ON_WHITE = "0.000000"
PIXELGRID_Y_MASK_SHIFT = "0.300000"
PIXELGRID_Y_MASK_STEEP = "1.000000"
PIXELGRID_Y_SPARK = "1.000000"
DO_HALO = "1.000000"
HALO_NO_PREGAIN = "1.000000"
HALO_POWER = "0.400000"
HALO_SHARPNESS = "6.500002"
HALO_GAMMA = "2.999998"
HALO_VS_SCAN = "1.000000"
DO_BLOOM = "1.000000"
BLOOM_MIX = "0.500000"
BLOOM_GAMMA_OUT = "1.200000"
BLOOM_POWER = "1.700000"
BLOOM_EYE_ADPT_SRT = "0.600000"
BLOOM_EYE_INERTIA = "750.000000"
BLOOM_OVER_WHITE = "0.250000"
DO_CURVATURE = "1.000000"
GEOM_CORNER_SIZE = "0.010000"
GEOM_CORNER_SMOOTH = "200.000000"
DO_BEZEL = "1.000000"
BEZEL_INNER_ZOOM = "-0.010000"
BEZEL_FRAME_ZOOM = "0.170000"
DO_VIGNETTE = "1.000000"
V_SIZE = "1.080000"
DO_SPOT = "1.000000"
textures = "monitor_body_curved;monitor_body_straight;bg_under;bg_over;backdrop"
monitor_body_curved = "../textures/monitor_body_curved.png"
monitor_body_curved_linear = "true"
monitor_body_curved_wrap_mode = "clamp_to_edge"
monitor_body_curved_mipmap = "true"
monitor_body_straight = "../textures/monitor_body_straight.png"
monitor_body_straight_linear = "true"
monitor_body_straight_wrap_mode = "clamp_to_edge"
monitor_body_straight_mipmap = "true"
bg_under = "../textures/background_under.png"
bg_under_linear = "true"
bg_under_wrap_mode = "mirrored_repeat"
bg_under_mipmap = "false"
bg_over = "../textures/background_over.png"
bg_over_linear = "true"
bg_over_wrap_mode = "mirrored_repeat"
bg_over_mipmap = "false"
backdrop = "../textures/boothill.jpg"
backdrop_linear = "true"
backdrop_wrap_mode = "mirrored_repeat"
backdrop_mipmap = "true"

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@ -0,0 +1,258 @@
shaders = "17"
shader0 = "../shaders-ng/colortools_and_ntsc_pass.slang"
filter_linear0 = "false"
wrap_mode0 = "mirrored_repeat"
mipmap_input0 = "false"
alias0 = "colortools_and_ntsc_pass"
float_framebuffer0 = "false"
srgb_framebuffer0 = "false"
scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "../shaders-ng/flick_and_noise.slang"
filter_linear1 = "false"
wrap_mode1 = "mirrored_repeat"
mipmap_input1 = "false"
alias1 = "flick_and_noise_pass"
float_framebuffer1 = "false"
srgb_framebuffer1 = "false"
scale_type_x1 = "source"
scale_x1 = "2.000000"
scale_type_y1 = "source"
scale_y1 = "2.000000"
shader2 = "../shaders-ng/fxaa.slang"
filter_linear2 = "true"
wrap_mode2 = "mirrored_repeat"
mipmap_input2 = "true"
alias2 = "FXAA_pass"
float_framebuffer2 = "false"
srgb_framebuffer2 = "false"
scale_type_x2 = "source"
scale_x2 = "1.000000"
scale_type_y2 = "source"
scale_y2 = "1.000000"
shader3 = "../shaders-ng/shift_and_bleed.slang"
filter_linear3 = "true"
wrap_mode3 = "mirrored_repeat"
mipmap_input3 = "false"
alias3 = "shift_and_bleed_pass"
float_framebuffer3 = "true"
srgb_framebuffer3 = "false"
scale_type_x3 = "source"
scale_x3 = "1.000000"
scale_type_y3 = "source"
scale_y3 = "1.000000"
shader4 = "../shaders-ng/in_glow_x.slang"
filter_linear4 = "true"
wrap_mode4 = "mirrored_repeat"
mipmap_input4 = "true"
alias4 = "in_glow_pass_x"
float_framebuffer4 = "true"
srgb_framebuffer4 = "false"
scale_type_x4 = "source"
scale_x4 = "1.000000"
scale_type_y4 = "source"
scale_y4 = "1.000000"
shader5 = "../shaders-ng/in_glow_y.slang"
filter_linear5 = "true"
wrap_mode5 = "mirrored_repeat"
mipmap_input5 = "false"
alias5 = "in_glow_pass"
float_framebuffer5 = "true"
srgb_framebuffer5 = "false"
scale_type_x5 = "source"
scale_x5 = "1.000000"
scale_type_y5 = "source"
scale_y5 = "1.000000"
shader6 = "../shaders-ng/halo_pre_gamma.slang"
filter_linear6 = "true"
wrap_mode6 = "clamp_to_edge"
mipmap_input6 = "false"
alias6 = "halo_pre_gamma_pass"
float_framebuffer6 = "true"
srgb_framebuffer6 = "false"
scale_type_x6 = "source"
scale_x6 = "1.000000"
scale_type_y6 = "source"
scale_y6 = "1.000000"
shader7 = "../shaders-ng/halo.slang"
filter_linear7 = "true"
wrap_mode7 = "clamp_to_edge"
mipmap_input7 = "false"
alias7 = "halo_pass"
float_framebuffer7 = "true"
srgb_framebuffer7 = "false"
scale_type_x7 = "source"
scale_x7 = "1.000000"
scale_type_y7 = "source"
scale_y7 = "1.000000"
shader8 = "../shaders-ng/avglum_pass.slang"
filter_linear8 = "true"
wrap_mode8 = "mirrored_repeat"
mipmap_input8 = "false"
alias8 = "avglum_pass"
float_framebuffer8 = "false"
srgb_framebuffer8 = "false"
scale_type_x8 = "source"
scale_x8 = "0.500000"
scale_type_y8 = "source"
scale_y8 = "0.500000"
shader9 = "../shaders-ng/reflection_blur_pre.slang"
filter_linear9 = "true"
wrap_mode9 = "clamp_to_border"
mipmap_input9 = "false"
alias9 = "reflected_blurred_pass_pre"
float_framebuffer9 = "false"
srgb_framebuffer9 = "false"
scale_type_x9 = "source"
scale_x9 = "1.000000"
scale_type_y9 = "source"
scale_y9 = "1.000000"
shader10 = "../shaders-ng/reflection_blur.slang"
filter_linear10 = "true"
wrap_mode10 = "mirrored_repeat"
mipmap_input10 = "false"
alias10 = "reflected_blurred_pass"
float_framebuffer10 = "false"
srgb_framebuffer10 = "false"
scale_type_x10 = "source"
scale_x10 = "1.000000"
scale_type_y10 = "source"
scale_y10 = "1.000000"
shader11 = "../shaders-ng/bloom_pass_1.slang"
filter_linear11 = "true"
wrap_mode11 = "mirrored_repeat"
mipmap_input11 = "false"
alias11 = "bloom_pass_1"
float_framebuffer11 = "false"
srgb_framebuffer11 = "false"
scale_type_x11 = "source"
scale_x11 = "1.000000"
scale_type_y11 = "source"
scale_y11 = "1.000000"
shader12 = "../shaders-ng/bloom_pass_2.slang"
filter_linear12 = "true"
wrap_mode12 = "clamp_to_edge"
mipmap_input12 = "false"
alias12 = "bloom_pass_2"
float_framebuffer12 = "false"
srgb_framebuffer12 = "false"
scale_type_x12 = "source"
scale_x12 = "0.500000"
scale_type_y12 = "source"
scale_y12 = "0.500000"
shader13 = "../shaders-ng/bloom_pass_3.slang"
filter_linear13 = "true"
wrap_mode13 = "clamp_to_edge"
mipmap_input13 = "false"
alias13 = "bloom_pass_3"
float_framebuffer13 = "false"
srgb_framebuffer13 = "false"
scale_type_x13 = "source"
scale_x13 = "1.000000"
scale_type_y13 = "source"
scale_y13 = "1.000000"
shader14 = "../shaders-ng/bloom_pass_4.slang"
filter_linear14 = "true"
wrap_mode14 = "mirrored_repeat"
mipmap_input14 = "false"
alias14 = "bloom_pass_final"
float_framebuffer14 = "true"
srgb_framebuffer14 = "false"
scale_type_x14 = "source"
scale_x14 = "1.000000"
scale_type_y14 = "source"
scale_y14 = "1.000000"
shader15 = "../shaders-ng/ambi_temporal_pass.slang"
filter_linear15 = "true"
wrap_mode15 = "clamp_to_border"
mipmap_input15 = "false"
alias15 = "ambi_temporal_pass"
float_framebuffer15 = "true"
srgb_framebuffer15 = "false"
scale_type_x15 = "viewport"
scale_x15 = "0.050000"
scale_type_y15 = "viewport"
scale_y15 = "0.050000"
shader16 = "../shaders-ng/final_pass.slang"
filter_linear16 = "true"
wrap_mode16 = "mirrored_repeat"
mipmap_input16 = "false"
alias16 = "final_pass"
float_framebuffer16 = "false"
srgb_framebuffer16 = "false"
scale_type_x16 = "viewport"
scale_x16 = "1.000000"
scale_type_y16 = "viewport"
scale_y16 = "1.000000"
DO_CCORRECTION = "1.000000"
IN_GLOW_POWER = "1.400000"
LUMINANCE = "0.200000"
TEMPERATURE = "7200.000000"
IN_GLOW_GAMMA = "2.000000"
GAMMA_OUT = "0.300000"
OFFSET_STRENGTH = "0.300000"
SHIFT_R = "-20.000000"
SHIFT_G = "0.000000"
SHIFT_B = "20.000000"
DO_IN_GLOW = "1.000000"
IN_GLOW_BIAS = "0.000000"
IN_GLOW_SPREAD = "1.500000"
IN_GLOW_W = "2.000000"
IN_GLOW_H = "7.000000"
DO_PIXELGRID = "1.000000"
PIXELGRID_MIN_W = "0.300000"
PIXELGRID_MAX_W = "1.000000"
PIXELGRID_GAMMA_W = "5.200000"
PIXELGRID_MUL_X = "1.375000"
PIXELGRID_BASAL_GRID = "0.020000"
PIXELGRID_MIN_H = "0.250000"
PIXELGRID_MAX_H = "0.800000"
PIXELGRID_GAMMA_H = "5.200000"
PIXELGRID_Y_MASK = "0.000000"
PIXELGRID_Y_MASK_COORDS = "0.000000"
PIXELGRID_Y_MASK_HEIGHT = "1.000000"
PIXELGRID_Y_MASK_SHIFT = "0.250000"
DO_HALO = "1.000000"
HALO_NO_PREGAIN = "1.000000"
HALO_POWER = "0.300000"
HALO_SHARPNESS = "6.500000"
HALO_GAMMA = "1.400000"
HALO_GAMMA_OUT = "1.200000"
HALO_VS_SCAN = "0.500000"
DO_BLOOM = "1.000000"
BLOOM_MIX = "0.400000"
BLOOM_GAMMA_OUT = "1.200000"
BLOOM_EYE_ADPT_SRT = "0.600000"
BLOOM_EYE_INERTIA = "750.000000"
DO_CURVATURE = "1.000000"
GEOM_CORNER_SIZE = "0.010000"
GEOM_CORNER_SMOOTH = "200.000000"
DO_BEZEL = "1.000000"
BEZEL_INNER_ZOOM = "-0.010000"
BEZEL_FRAME_ZOOM = "0.170000"
DO_VIGNETTE = "1.000000"
V_SIZE = "1.080000"
DO_SPOT = "1.000000"
textures = "monitor_body_curved;monitor_body_straight;bg_under;bg_over;backdrop"
monitor_body_curved = "../textures/monitor_body_curved.png"
monitor_body_curved_linear = "true"
monitor_body_curved_wrap_mode = "clamp_to_edge"
monitor_body_curved_mipmap = "true"
monitor_body_straight = "../textures/monitor_body_straight.png"
monitor_body_straight_linear = "true"
monitor_body_straight_wrap_mode = "clamp_to_edge"
monitor_body_straight_mipmap = "true"
bg_under = "../textures/background_under.png"
bg_under_linear = "true"
bg_under_wrap_mode = "mirrored_repeat"
bg_under_mipmap = "false"
bg_over = "../textures/background_over.png"
bg_over_linear = "true"
bg_over_wrap_mode = "mirrored_repeat"
bg_over_mipmap = "false"
backdrop = "../textures/boothill.jpg"
backdrop_linear = "true"
backdrop_wrap_mode = "mirrored_repeat"
backdrop_mipmap = "true"

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@ -0,0 +1,257 @@
shaders = "17"
shader0 = "../shaders-ng/colortools_and_ntsc_pass.slang"
filter_linear0 = "false"
wrap_mode0 = "mirrored_repeat"
mipmap_input0 = "false"
alias0 = "colortools_and_ntsc_pass"
float_framebuffer0 = "false"
srgb_framebuffer0 = "false"
scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "../shaders-ng/flick_and_noise.slang"
filter_linear1 = "false"
wrap_mode1 = "mirrored_repeat"
mipmap_input1 = "false"
alias1 = "flick_and_noise_pass"
float_framebuffer1 = "false"
srgb_framebuffer1 = "false"
scale_type_x1 = "source"
scale_x1 = "2.000000"
scale_type_y1 = "source"
scale_y1 = "2.000000"
shader2 = "../shaders-ng/fxaa.slang"
filter_linear2 = "true"
wrap_mode2 = "mirrored_repeat"
mipmap_input2 = "true"
alias2 = "FXAA_pass"
float_framebuffer2 = "false"
srgb_framebuffer2 = "false"
scale_type_x2 = "source"
scale_x2 = "1.000000"
scale_type_y2 = "source"
scale_y2 = "1.000000"
shader3 = "../shaders-ng/shift_and_bleed.slang"
filter_linear3 = "true"
wrap_mode3 = "mirrored_repeat"
mipmap_input3 = "false"
alias3 = "shift_and_bleed_pass"
float_framebuffer3 = "true"
srgb_framebuffer3 = "false"
scale_type_x3 = "source"
scale_x3 = "1.000000"
scale_type_y3 = "source"
scale_y3 = "1.000000"
shader4 = "../shaders-ng/in_glow_x.slang"
filter_linear4 = "true"
wrap_mode4 = "mirrored_repeat"
mipmap_input4 = "true"
alias4 = "in_glow_pass_x"
float_framebuffer4 = "true"
srgb_framebuffer4 = "false"
scale_type_x4 = "source"
scale_x4 = "1.000000"
scale_type_y4 = "source"
scale_y4 = "1.000000"
shader5 = "../shaders-ng/in_glow_y.slang"
filter_linear5 = "true"
wrap_mode5 = "mirrored_repeat"
mipmap_input5 = "false"
alias5 = "in_glow_pass"
float_framebuffer5 = "true"
srgb_framebuffer5 = "false"
scale_type_x5 = "source"
scale_x5 = "1.000000"
scale_type_y5 = "source"
scale_y5 = "1.000000"
shader6 = "../shaders-ng/halo_pre_gamma.slang"
filter_linear6 = "true"
wrap_mode6 = "clamp_to_edge"
mipmap_input6 = "false"
alias6 = "halo_pre_gamma_pass"
float_framebuffer6 = "true"
srgb_framebuffer6 = "false"
scale_type_x6 = "source"
scale_x6 = "1.000000"
scale_type_y6 = "source"
scale_y6 = "1.000000"
shader7 = "../shaders-ng/halo.slang"
filter_linear7 = "true"
wrap_mode7 = "clamp_to_edge"
mipmap_input7 = "false"
alias7 = "halo_pass"
float_framebuffer7 = "true"
srgb_framebuffer7 = "false"
scale_type_x7 = "source"
scale_x7 = "1.000000"
scale_type_y7 = "source"
scale_y7 = "1.000000"
shader8 = "../shaders-ng/avglum_pass.slang"
filter_linear8 = "true"
wrap_mode8 = "mirrored_repeat"
mipmap_input8 = "false"
alias8 = "avglum_pass"
float_framebuffer8 = "false"
srgb_framebuffer8 = "false"
scale_type_x8 = "source"
scale_x8 = "0.500000"
scale_type_y8 = "source"
scale_y8 = "0.500000"
shader9 = "../shaders-ng/reflection_blur_pre.slang"
filter_linear9 = "true"
wrap_mode9 = "clamp_to_border"
mipmap_input9 = "false"
alias9 = "reflected_blurred_pass_pre"
float_framebuffer9 = "false"
srgb_framebuffer9 = "false"
scale_type_x9 = "source"
scale_x9 = "1.000000"
scale_type_y9 = "source"
scale_y9 = "1.000000"
shader10 = "../shaders-ng/reflection_blur.slang"
filter_linear10 = "true"
wrap_mode10 = "mirrored_repeat"
mipmap_input10 = "false"
alias10 = "reflected_blurred_pass"
float_framebuffer10 = "false"
srgb_framebuffer10 = "false"
scale_type_x10 = "source"
scale_x10 = "1.000000"
scale_type_y10 = "source"
scale_y10 = "1.000000"
shader11 = "../shaders-ng/bloom_pass_1.slang"
filter_linear11 = "true"
wrap_mode11 = "mirrored_repeat"
mipmap_input11 = "false"
alias11 = "bloom_pass_1"
float_framebuffer11 = "false"
srgb_framebuffer11 = "false"
scale_type_x11 = "source"
scale_x11 = "1.000000"
scale_type_y11 = "source"
scale_y11 = "1.000000"
shader12 = "../shaders-ng/bloom_pass_2.slang"
filter_linear12 = "true"
wrap_mode12 = "clamp_to_edge"
mipmap_input12 = "false"
alias12 = "bloom_pass_2"
float_framebuffer12 = "false"
srgb_framebuffer12 = "false"
scale_type_x12 = "source"
scale_x12 = "0.500000"
scale_type_y12 = "source"
scale_y12 = "0.500000"
shader13 = "../shaders-ng/bloom_pass_3.slang"
filter_linear13 = "true"
wrap_mode13 = "clamp_to_edge"
mipmap_input13 = "false"
alias13 = "bloom_pass_3"
float_framebuffer13 = "false"
srgb_framebuffer13 = "false"
scale_type_x13 = "source"
scale_x13 = "1.000000"
scale_type_y13 = "source"
scale_y13 = "1.000000"
shader14 = "../shaders-ng/bloom_pass_4.slang"
filter_linear14 = "true"
wrap_mode14 = "mirrored_repeat"
mipmap_input14 = "false"
alias14 = "bloom_pass_final"
float_framebuffer14 = "true"
srgb_framebuffer14 = "false"
scale_type_x14 = "source"
scale_x14 = "1.000000"
scale_type_y14 = "source"
scale_y14 = "1.000000"
shader15 = "../shaders-ng/ambi_temporal_pass.slang"
filter_linear15 = "true"
wrap_mode15 = "clamp_to_border"
mipmap_input15 = "false"
alias15 = "ambi_temporal_pass"
float_framebuffer15 = "true"
srgb_framebuffer15 = "false"
scale_type_x15 = "viewport"
scale_x15 = "0.050000"
scale_type_y15 = "viewport"
scale_y15 = "0.050000"
shader16 = "../shaders-ng/final_pass.slang"
filter_linear16 = "true"
wrap_mode16 = "mirrored_repeat"
mipmap_input16 = "false"
alias16 = "final_pass"
float_framebuffer16 = "false"
srgb_framebuffer16 = "false"
scale_type_x16 = "viewport"
scale_x16 = "1.000000"
scale_type_y16 = "viewport"
scale_y16 = "1.000000"
DO_CCORRECTION = "1.000000"
IN_GLOW_POWER = "1.400000"
LUMINANCE = "0.200000"
TEMPERATURE = "7200.000000"
IN_GLOW_GAMMA = "2.000000"
GAMMA_OUT = "0.300000"
OFFSET_STRENGTH = "0.300000"
SHIFT_R = "-20.000000"
SHIFT_G = "0.000000"
SHIFT_B = "20.000000"
DO_IN_GLOW = "1.000000"
IN_GLOW_BIAS = "0.000000"
IN_GLOW_SPREAD = "1.500000"
IN_GLOW_W = "2.000000"
IN_GLOW_H = "7.000000"
DO_PIXELGRID = "1.000000"
PIXELGRID_MIN_W = "0.300000"
PIXELGRID_MAX_W = "1.000000"
PIXELGRID_GAMMA_W = "5.200000"
PIXELGRID_MUL_X = "1.375000"
PIXELGRID_BASAL_GRID = "0.020000"
PIXELGRID_MIN_H = "0.250000"
PIXELGRID_MAX_H = "0.800000"
PIXELGRID_GAMMA_H = "5.200000"
PIXELGRID_Y_MASK_COORDS = "0.000000"
PIXELGRID_Y_MASK_HEIGHT = "1.000000"
PIXELGRID_Y_MASK_SHIFT = "0.250000"
DO_HALO = "1.000000"
HALO_NO_PREGAIN = "1.000000"
HALO_POWER = "0.300000"
HALO_SHARPNESS = "6.500000"
HALO_GAMMA = "1.400000"
HALO_GAMMA_OUT = "1.200000"
HALO_VS_SCAN = "0.500000"
DO_BLOOM = "1.000000"
BLOOM_MIX = "0.400000"
BLOOM_GAMMA_OUT = "1.200000"
BLOOM_EYE_ADPT_SRT = "0.600000"
BLOOM_EYE_INERTIA = "750.000000"
DO_CURVATURE = "1.000000"
GEOM_CORNER_SIZE = "0.010000"
GEOM_CORNER_SMOOTH = "200.000000"
DO_BEZEL = "1.000000"
BEZEL_INNER_ZOOM = "-0.010000"
BEZEL_FRAME_ZOOM = "0.170000"
DO_VIGNETTE = "1.000000"
V_SIZE = "1.080000"
DO_SPOT = "1.000000"
textures = "monitor_body_curved;monitor_body_straight;bg_under;bg_over;backdrop"
monitor_body_curved = "../textures/monitor_body_curved.png"
monitor_body_curved_linear = "true"
monitor_body_curved_wrap_mode = "clamp_to_edge"
monitor_body_curved_mipmap = "true"
monitor_body_straight = "../textures/monitor_body_straight.png"
monitor_body_straight_linear = "true"
monitor_body_straight_wrap_mode = "clamp_to_edge"
monitor_body_straight_mipmap = "true"
bg_under = "../textures/background_under.png"
bg_under_linear = "true"
bg_under_wrap_mode = "mirrored_repeat"
bg_under_mipmap = "false"
bg_over = "../textures/background_over.png"
bg_over_linear = "true"
bg_over_wrap_mode = "mirrored_repeat"
bg_over_mipmap = "false"
backdrop = "../textures/boothill.jpg"
backdrop_linear = "true"
backdrop_wrap_mode = "mirrored_repeat"
backdrop_mipmap = "true"

View file

@ -0,0 +1,255 @@
shaders = "17"
shader0 = "../shaders-ng/colortools_and_ntsc_pass.slang"
filter_linear0 = "false"
wrap_mode0 = "mirrored_repeat"
mipmap_input0 = "false"
alias0 = "colortools_and_ntsc_pass"
float_framebuffer0 = "false"
srgb_framebuffer0 = "false"
scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "../shaders-ng/flick_and_noise.slang"
filter_linear1 = "false"
wrap_mode1 = "mirrored_repeat"
mipmap_input1 = "false"
alias1 = "flick_and_noise_pass"
float_framebuffer1 = "false"
srgb_framebuffer1 = "false"
scale_type_x1 = "source"
scale_x1 = "2.000000"
scale_type_y1 = "source"
scale_y1 = "2.000000"
shader2 = "../shaders-ng/fxaa.slang"
filter_linear2 = "true"
wrap_mode2 = "mirrored_repeat"
mipmap_input2 = "true"
alias2 = "FXAA_pass"
float_framebuffer2 = "false"
srgb_framebuffer2 = "false"
scale_type_x2 = "source"
scale_x2 = "1.000000"
scale_type_y2 = "source"
scale_y2 = "1.000000"
shader3 = "../shaders-ng/shift_and_bleed.slang"
filter_linear3 = "true"
wrap_mode3 = "mirrored_repeat"
mipmap_input3 = "false"
alias3 = "shift_and_bleed_pass"
float_framebuffer3 = "true"
srgb_framebuffer3 = "false"
scale_type_x3 = "source"
scale_x3 = "1.000000"
scale_type_y3 = "source"
scale_y3 = "1.000000"
shader4 = "../shaders-ng/in_glow_x.slang"
filter_linear4 = "true"
wrap_mode4 = "mirrored_repeat"
mipmap_input4 = "true"
alias4 = "in_glow_pass_x"
float_framebuffer4 = "true"
srgb_framebuffer4 = "false"
scale_type_x4 = "source"
scale_x4 = "1.000000"
scale_type_y4 = "source"
scale_y4 = "1.000000"
shader5 = "../shaders-ng/in_glow_y.slang"
filter_linear5 = "true"
wrap_mode5 = "mirrored_repeat"
mipmap_input5 = "false"
alias5 = "in_glow_pass"
float_framebuffer5 = "true"
srgb_framebuffer5 = "false"
scale_type_x5 = "source"
scale_x5 = "1.000000"
scale_type_y5 = "source"
scale_y5 = "1.000000"
shader6 = "../shaders-ng/halo_pre_gamma.slang"
filter_linear6 = "true"
wrap_mode6 = "clamp_to_edge"
mipmap_input6 = "false"
alias6 = "halo_pre_gamma_pass"
float_framebuffer6 = "true"
srgb_framebuffer6 = "false"
scale_type_x6 = "source"
scale_x6 = "1.000000"
scale_type_y6 = "source"
scale_y6 = "1.000000"
shader7 = "../shaders-ng/halo.slang"
filter_linear7 = "true"
wrap_mode7 = "clamp_to_edge"
mipmap_input7 = "false"
alias7 = "halo_pass"
float_framebuffer7 = "true"
srgb_framebuffer7 = "false"
scale_type_x7 = "source"
scale_x7 = "1.000000"
scale_type_y7 = "source"
scale_y7 = "1.000000"
shader8 = "../shaders-ng/avglum_pass.slang"
filter_linear8 = "true"
wrap_mode8 = "mirrored_repeat"
mipmap_input8 = "false"
alias8 = "avglum_pass"
float_framebuffer8 = "false"
srgb_framebuffer8 = "false"
scale_type_x8 = "source"
scale_x8 = "0.500000"
scale_type_y8 = "source"
scale_y8 = "0.500000"
shader9 = "../shaders-ng/reflection_blur_pre.slang"
filter_linear9 = "true"
wrap_mode9 = "clamp_to_border"
mipmap_input9 = "false"
alias9 = "reflected_blurred_pass_pre"
float_framebuffer9 = "false"
srgb_framebuffer9 = "false"
scale_type_x9 = "source"
scale_x9 = "1.000000"
scale_type_y9 = "source"
scale_y9 = "1.000000"
shader10 = "../shaders-ng/reflection_blur.slang"
filter_linear10 = "true"
wrap_mode10 = "mirrored_repeat"
mipmap_input10 = "false"
alias10 = "reflected_blurred_pass"
float_framebuffer10 = "false"
srgb_framebuffer10 = "false"
scale_type_x10 = "source"
scale_x10 = "1.000000"
scale_type_y10 = "source"
scale_y10 = "1.000000"
shader11 = "../shaders-ng/bloom_pass_1.slang"
filter_linear11 = "true"
wrap_mode11 = "mirrored_repeat"
mipmap_input11 = "false"
alias11 = "bloom_pass_1"
float_framebuffer11 = "false"
srgb_framebuffer11 = "false"
scale_type_x11 = "source"
scale_x11 = "1.000000"
scale_type_y11 = "source"
scale_y11 = "1.000000"
shader12 = "../shaders-ng/bloom_pass_2.slang"
filter_linear12 = "true"
wrap_mode12 = "clamp_to_edge"
mipmap_input12 = "false"
alias12 = "bloom_pass_2"
float_framebuffer12 = "false"
srgb_framebuffer12 = "false"
scale_type_x12 = "source"
scale_x12 = "0.500000"
scale_type_y12 = "source"
scale_y12 = "0.500000"
shader13 = "../shaders-ng/bloom_pass_3.slang"
filter_linear13 = "true"
wrap_mode13 = "clamp_to_edge"
mipmap_input13 = "false"
alias13 = "bloom_pass_3"
float_framebuffer13 = "false"
srgb_framebuffer13 = "false"
scale_type_x13 = "source"
scale_x13 = "1.000000"
scale_type_y13 = "source"
scale_y13 = "1.000000"
shader14 = "../shaders-ng/bloom_pass_4.slang"
filter_linear14 = "true"
wrap_mode14 = "mirrored_repeat"
mipmap_input14 = "false"
alias14 = "bloom_pass_final"
float_framebuffer14 = "true"
srgb_framebuffer14 = "false"
scale_type_x14 = "source"
scale_x14 = "1.000000"
scale_type_y14 = "source"
scale_y14 = "1.000000"
shader15 = "../shaders-ng/ambi_temporal_pass.slang"
filter_linear15 = "true"
wrap_mode15 = "clamp_to_border"
mipmap_input15 = "false"
alias15 = "ambi_temporal_pass"
float_framebuffer15 = "true"
srgb_framebuffer15 = "false"
scale_type_x15 = "viewport"
scale_x15 = "0.050000"
scale_type_y15 = "viewport"
scale_y15 = "0.050000"
shader16 = "../shaders-ng/final_pass.slang"
filter_linear16 = "true"
wrap_mode16 = "mirrored_repeat"
mipmap_input16 = "false"
alias16 = "final_pass"
float_framebuffer16 = "false"
srgb_framebuffer16 = "false"
scale_type_x16 = "viewport"
scale_x16 = "1.000000"
scale_type_y16 = "viewport"
scale_y16 = "1.000000"
DO_CCORRECTION = "1.000000"
IN_GLOW_POWER = "1.000001"
IN_GLOW_GAMMA = "2.000000"
GAMMA_OUT = "0.500000"
DO_SHIFT_RGB = "1.000000"
OFFSET_STRENGTH = "0.300000"
SHIFT_R = "20.000000"
SHIFT_G = "1.000000"
SHIFT_B = "20.000000"
DO_IN_GLOW = "1.000000"
IN_GLOW_BIAS = "0.000000"
IN_GLOW_SPREAD = "1.000000"
IN_GLOW_W = "2.000000"
IN_GLOW_H = "2.000000"
DO_PIXELGRID = "1.000000"
PIXELGRID_SIZE_W = "0.000000"
PIXELGRID_H_COUNT = "4.000000"
PIXELGRID_R_SHIFT = "0.700000"
PIXELGRID_G_SHIFT = "2.000000"
PIXELGRID_B_SHIFT = "3.299999"
PIXELGRID_MIN_W = "0.300000"
PIXELGRID_MAX_W = "0.460000"
PIXELGRID_MUL_X = "0.875000"
PIXELGRID_BASAL_GRID = "0.020000"
PIXELGRID_MIN_H = "0.700000"
PIXELGRID_MAX_H = "0.800000"
PIXELGRID_Y_MASK = "0.750000"
PIXELGRID_Y_MASK_ON_WHITE = "0.000000"
PIXELGRID_Y_MASK_STEEP = "30.000000"
HALO_NO_PREGAIN = "1.000000"
HALO_POWER = "0.500000"
HALO_SHARPNESS = "6.500000"
HALO_VS_SCAN = "0.700000"
BLOOM_MIX = "0.400000"
BLOOM_GAMMA_OUT = "1.200000"
BLOOM_EYE_ADPT_SRT = "0.600000"
BLOOM_EYE_INERTIA = "750.000000"
DO_CURVATURE = "1.000000"
GEOM_CORNER_SIZE = "0.010000"
GEOM_CORNER_SMOOTH = "200.000000"
DO_BEZEL = "1.000000"
BEZEL_INNER_ZOOM = "-0.010000"
BEZEL_FRAME_ZOOM = "0.170000"
DO_VIGNETTE = "1.000000"
V_SIZE = "1.080000"
DO_SPOT = "1.000000"
textures = "monitor_body_curved;monitor_body_straight;bg_under;bg_over;backdrop"
monitor_body_curved = "../textures/monitor_body_curved.png"
monitor_body_curved_linear = "true"
monitor_body_curved_wrap_mode = "clamp_to_edge"
monitor_body_curved_mipmap = "true"
monitor_body_straight = "../textures/monitor_body_straight.png"
monitor_body_straight_linear = "true"
monitor_body_straight_wrap_mode = "clamp_to_edge"
monitor_body_straight_mipmap = "true"
bg_under = "../textures/background_under.png"
bg_under_linear = "true"
bg_under_wrap_mode = "mirrored_repeat"
bg_under_mipmap = "false"
bg_over = "../textures/background_over.png"
bg_over_linear = "true"
bg_over_wrap_mode = "mirrored_repeat"
bg_over_mipmap = "false"
backdrop = "../textures/boothill.jpg"
backdrop_linear = "true"
backdrop_wrap_mode = "mirrored_repeat"
backdrop_mipmap = "true"

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@ -0,0 +1,258 @@
shaders = "17"
shader0 = "../shaders-ng/colortools_and_ntsc_pass.slang"
filter_linear0 = "false"
wrap_mode0 = "mirrored_repeat"
mipmap_input0 = "false"
alias0 = "colortools_and_ntsc_pass"
float_framebuffer0 = "false"
srgb_framebuffer0 = "false"
scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "../shaders-ng/flick_and_noise.slang"
filter_linear1 = "false"
wrap_mode1 = "mirrored_repeat"
mipmap_input1 = "false"
alias1 = "flick_and_noise_pass"
float_framebuffer1 = "false"
srgb_framebuffer1 = "false"
scale_type_x1 = "source"
scale_x1 = "2.000000"
scale_type_y1 = "source"
scale_y1 = "2.000000"
shader2 = "../shaders-ng/fxaa.slang"
filter_linear2 = "true"
wrap_mode2 = "mirrored_repeat"
mipmap_input2 = "true"
alias2 = "FXAA_pass"
float_framebuffer2 = "false"
srgb_framebuffer2 = "false"
scale_type_x2 = "source"
scale_x2 = "1.000000"
scale_type_y2 = "source"
scale_y2 = "1.000000"
shader3 = "../shaders-ng/shift_and_bleed.slang"
filter_linear3 = "true"
wrap_mode3 = "mirrored_repeat"
mipmap_input3 = "false"
alias3 = "shift_and_bleed_pass"
float_framebuffer3 = "true"
srgb_framebuffer3 = "false"
scale_type_x3 = "source"
scale_x3 = "1.000000"
scale_type_y3 = "source"
scale_y3 = "1.000000"
shader4 = "../shaders-ng/in_glow_x.slang"
filter_linear4 = "true"
wrap_mode4 = "mirrored_repeat"
mipmap_input4 = "true"
alias4 = "in_glow_pass_x"
float_framebuffer4 = "true"
srgb_framebuffer4 = "false"
scale_type_x4 = "source"
scale_x4 = "1.000000"
scale_type_y4 = "source"
scale_y4 = "1.000000"
shader5 = "../shaders-ng/in_glow_y.slang"
filter_linear5 = "true"
wrap_mode5 = "mirrored_repeat"
mipmap_input5 = "false"
alias5 = "in_glow_pass"
float_framebuffer5 = "true"
srgb_framebuffer5 = "false"
scale_type_x5 = "source"
scale_x5 = "1.000000"
scale_type_y5 = "source"
scale_y5 = "1.000000"
shader6 = "../shaders-ng/halo_pre_gamma.slang"
filter_linear6 = "true"
wrap_mode6 = "clamp_to_edge"
mipmap_input6 = "false"
alias6 = "halo_pre_gamma_pass"
float_framebuffer6 = "true"
srgb_framebuffer6 = "false"
scale_type_x6 = "source"
scale_x6 = "1.000000"
scale_type_y6 = "source"
scale_y6 = "1.000000"
shader7 = "../shaders-ng/halo.slang"
filter_linear7 = "true"
wrap_mode7 = "clamp_to_edge"
mipmap_input7 = "false"
alias7 = "halo_pass"
float_framebuffer7 = "true"
srgb_framebuffer7 = "false"
scale_type_x7 = "source"
scale_x7 = "1.000000"
scale_type_y7 = "source"
scale_y7 = "1.000000"
shader8 = "../shaders-ng/avglum_pass.slang"
filter_linear8 = "true"
wrap_mode8 = "mirrored_repeat"
mipmap_input8 = "false"
alias8 = "avglum_pass"
float_framebuffer8 = "false"
srgb_framebuffer8 = "false"
scale_type_x8 = "source"
scale_x8 = "0.500000"
scale_type_y8 = "source"
scale_y8 = "0.500000"
shader9 = "../shaders-ng/reflection_blur_pre.slang"
filter_linear9 = "true"
wrap_mode9 = "clamp_to_border"
mipmap_input9 = "false"
alias9 = "reflected_blurred_pass_pre"
float_framebuffer9 = "false"
srgb_framebuffer9 = "false"
scale_type_x9 = "source"
scale_x9 = "1.000000"
scale_type_y9 = "source"
scale_y9 = "1.000000"
shader10 = "../shaders-ng/reflection_blur.slang"
filter_linear10 = "true"
wrap_mode10 = "mirrored_repeat"
mipmap_input10 = "false"
alias10 = "reflected_blurred_pass"
float_framebuffer10 = "false"
srgb_framebuffer10 = "false"
scale_type_x10 = "source"
scale_x10 = "1.000000"
scale_type_y10 = "source"
scale_y10 = "1.000000"
shader11 = "../shaders-ng/bloom_pass_1.slang"
filter_linear11 = "true"
wrap_mode11 = "mirrored_repeat"
mipmap_input11 = "false"
alias11 = "bloom_pass_1"
float_framebuffer11 = "false"
srgb_framebuffer11 = "false"
scale_type_x11 = "source"
scale_x11 = "1.000000"
scale_type_y11 = "source"
scale_y11 = "1.000000"
shader12 = "../shaders-ng/bloom_pass_2.slang"
filter_linear12 = "true"
wrap_mode12 = "clamp_to_edge"
mipmap_input12 = "false"
alias12 = "bloom_pass_2"
float_framebuffer12 = "false"
srgb_framebuffer12 = "false"
scale_type_x12 = "source"
scale_x12 = "0.500000"
scale_type_y12 = "source"
scale_y12 = "0.500000"
shader13 = "../shaders-ng/bloom_pass_3.slang"
filter_linear13 = "true"
wrap_mode13 = "clamp_to_edge"
mipmap_input13 = "false"
alias13 = "bloom_pass_3"
float_framebuffer13 = "false"
srgb_framebuffer13 = "false"
scale_type_x13 = "source"
scale_x13 = "1.000000"
scale_type_y13 = "source"
scale_y13 = "1.000000"
shader14 = "../shaders-ng/bloom_pass_4.slang"
filter_linear14 = "true"
wrap_mode14 = "mirrored_repeat"
mipmap_input14 = "false"
alias14 = "bloom_pass_final"
float_framebuffer14 = "true"
srgb_framebuffer14 = "false"
scale_type_x14 = "source"
scale_x14 = "1.000000"
scale_type_y14 = "source"
scale_y14 = "1.000000"
shader15 = "../shaders-ng/ambi_temporal_pass.slang"
filter_linear15 = "true"
wrap_mode15 = "clamp_to_border"
mipmap_input15 = "false"
alias15 = "ambi_temporal_pass"
float_framebuffer15 = "true"
srgb_framebuffer15 = "false"
scale_type_x15 = "viewport"
scale_x15 = "0.050000"
scale_type_y15 = "viewport"
scale_y15 = "0.050000"
shader16 = "../shaders-ng/final_pass.slang"
filter_linear16 = "true"
wrap_mode16 = "mirrored_repeat"
mipmap_input16 = "false"
alias16 = "final_pass"
float_framebuffer16 = "false"
srgb_framebuffer16 = "false"
scale_type_x16 = "viewport"
scale_x16 = "1.000000"
scale_type_y16 = "viewport"
scale_y16 = "1.000000"
DO_CCORRECTION = "1.000000"
IN_GLOW_POWER = "1.000001"
TEMPERATURE = "7700.000000"
IN_GLOW_GAMMA = "2.000000"
GAMMA_OUT = "0.500000"
OFFSET_STRENGTH = "0.300000"
SHIFT_R = "-20.000000"
SHIFT_G = "0.000000"
SHIFT_B = "20.000000"
DO_IN_GLOW = "1.000000"
IN_GLOW_BIAS = "0.000000"
IN_GLOW_SPREAD = "0.000003"
IN_GLOW_W = "2.000000"
IN_GLOW_H = "7.000000"
DO_PIXELGRID = "1.000000"
PIXELGRID_H_PRST = "1.000000"
PIXELGRID_H_COUNT = "4.000000"
PIXELGRID_R_SHIFT = "0.700000"
PIXELGRID_G_SHIFT = "2.000000"
PIXELGRID_B_SHIFT = "3.299999"
PIXELGRID_MIN_W = "0.200000"
PIXELGRID_MAX_W = "0.350000"
PIXELGRID_MUL_X = "2.000000"
PIXELGRID_BASAL_GRID = "0.020000"
PIXELGRID_MIN_H = "0.500000"
PIXELGRID_MAX_H = "0.800000"
PIXELGRID_INTR_FLICK_POWR = "0.460000"
PIXELGRID_Y_MASK_HEIGHT = "0.625000"
PIXELGRID_Y_MASK_ON_WHITE = "0.670000"
PIXELGRID_Y_MASK_STEEP = "1.000000"
PIXELGRID_Y_SPARK = "0.250000"
DO_HALO = "1.000000"
HALO_POWER = "0.500000"
HALO_SHARPNESS = "6.000000"
HALO_GAMMA = "1.000000"
DO_BLOOM = "1.000000"
BLOOM_MIX = "0.200000"
BLOOM_GAMMA = "2.000000"
BLOOM_POWER = "1.500000"
BLOOM_OVER_WHITE = "0.000000"
DO_CURVATURE = "1.000000"
GEOM_CORNER_SIZE = "0.010000"
GEOM_CORNER_SMOOTH = "200.000000"
DO_BEZEL = "1.000000"
BEZEL_INNER_ZOOM = "-0.010000"
BEZEL_FRAME_ZOOM = "0.170000"
DO_VIGNETTE = "1.000000"
V_SIZE = "1.080000"
DO_SPOT = "1.000000"
textures = "monitor_body_curved;monitor_body_straight;bg_under;bg_over;backdrop"
monitor_body_curved = "../textures/monitor_body_curved.png"
monitor_body_curved_linear = "true"
monitor_body_curved_wrap_mode = "clamp_to_edge"
monitor_body_curved_mipmap = "true"
monitor_body_straight = "../textures/monitor_body_straight.png"
monitor_body_straight_linear = "true"
monitor_body_straight_wrap_mode = "clamp_to_edge"
monitor_body_straight_mipmap = "true"
bg_under = "../textures/background_under.png"
bg_under_linear = "true"
bg_under_wrap_mode = "mirrored_repeat"
bg_under_mipmap = "false"
bg_over = "../textures/background_over.png"
bg_over_linear = "true"
bg_over_wrap_mode = "mirrored_repeat"
bg_over_mipmap = "false"
backdrop = "../textures/boothill.jpg"
backdrop_linear = "true"
backdrop_wrap_mode = "mirrored_repeat"
backdrop_mipmap = "true"

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@ -0,0 +1,268 @@
shaders = "17"
shader0 = "../shaders-ng/colortools_and_ntsc_pass.slang"
filter_linear0 = "false"
wrap_mode0 = "mirrored_repeat"
mipmap_input0 = "false"
alias0 = "colortools_and_ntsc_pass"
float_framebuffer0 = "false"
srgb_framebuffer0 = "false"
scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "../shaders-ng/flick_and_noise.slang"
filter_linear1 = "false"
wrap_mode1 = "mirrored_repeat"
mipmap_input1 = "false"
alias1 = "flick_and_noise_pass"
float_framebuffer1 = "false"
srgb_framebuffer1 = "false"
scale_type_x1 = "source"
scale_x1 = "2.000000"
scale_type_y1 = "source"
scale_y1 = "2.000000"
shader2 = "../shaders-ng/fxaa.slang"
filter_linear2 = "true"
wrap_mode2 = "mirrored_repeat"
mipmap_input2 = "true"
alias2 = "FXAA_pass"
float_framebuffer2 = "false"
srgb_framebuffer2 = "false"
scale_type_x2 = "source"
scale_x2 = "1.000000"
scale_type_y2 = "source"
scale_y2 = "1.000000"
shader3 = "../shaders-ng/shift_and_bleed.slang"
filter_linear3 = "true"
wrap_mode3 = "mirrored_repeat"
mipmap_input3 = "false"
alias3 = "shift_and_bleed_pass"
float_framebuffer3 = "true"
srgb_framebuffer3 = "false"
scale_type_x3 = "source"
scale_x3 = "1.000000"
scale_type_y3 = "source"
scale_y3 = "1.000000"
shader4 = "../shaders-ng/in_glow_x.slang"
filter_linear4 = "true"
wrap_mode4 = "mirrored_repeat"
mipmap_input4 = "true"
alias4 = "in_glow_pass_x"
float_framebuffer4 = "true"
srgb_framebuffer4 = "false"
scale_type_x4 = "source"
scale_x4 = "1.000000"
scale_type_y4 = "source"
scale_y4 = "1.000000"
shader5 = "../shaders-ng/in_glow_y.slang"
filter_linear5 = "true"
wrap_mode5 = "mirrored_repeat"
mipmap_input5 = "false"
alias5 = "in_glow_pass"
float_framebuffer5 = "true"
srgb_framebuffer5 = "false"
scale_type_x5 = "source"
scale_x5 = "1.000000"
scale_type_y5 = "source"
scale_y5 = "1.000000"
shader6 = "../shaders-ng/halo_pre_gamma.slang"
filter_linear6 = "true"
wrap_mode6 = "clamp_to_edge"
mipmap_input6 = "false"
alias6 = "halo_pre_gamma_pass"
float_framebuffer6 = "true"
srgb_framebuffer6 = "false"
scale_type_x6 = "source"
scale_x6 = "1.000000"
scale_type_y6 = "source"
scale_y6 = "1.000000"
shader7 = "../shaders-ng/halo.slang"
filter_linear7 = "true"
wrap_mode7 = "clamp_to_edge"
mipmap_input7 = "false"
alias7 = "halo_pass"
float_framebuffer7 = "true"
srgb_framebuffer7 = "false"
scale_type_x7 = "source"
scale_x7 = "1.000000"
scale_type_y7 = "source"
scale_y7 = "1.000000"
shader8 = "../shaders-ng/avglum_pass.slang"
filter_linear8 = "true"
wrap_mode8 = "mirrored_repeat"
mipmap_input8 = "false"
alias8 = "avglum_pass"
float_framebuffer8 = "false"
srgb_framebuffer8 = "false"
scale_type_x8 = "source"
scale_x8 = "0.500000"
scale_type_y8 = "source"
scale_y8 = "0.500000"
shader9 = "../shaders-ng/reflection_blur_pre.slang"
filter_linear9 = "true"
wrap_mode9 = "clamp_to_border"
mipmap_input9 = "false"
alias9 = "reflected_blurred_pass_pre"
float_framebuffer9 = "false"
srgb_framebuffer9 = "false"
scale_type_x9 = "source"
scale_x9 = "1.000000"
scale_type_y9 = "source"
scale_y9 = "1.000000"
shader10 = "../shaders-ng/reflection_blur.slang"
filter_linear10 = "true"
wrap_mode10 = "mirrored_repeat"
mipmap_input10 = "false"
alias10 = "reflected_blurred_pass"
float_framebuffer10 = "false"
srgb_framebuffer10 = "false"
scale_type_x10 = "source"
scale_x10 = "1.000000"
scale_type_y10 = "source"
scale_y10 = "1.000000"
shader11 = "../shaders-ng/bloom_pass_1.slang"
filter_linear11 = "true"
wrap_mode11 = "mirrored_repeat"
mipmap_input11 = "false"
alias11 = "bloom_pass_1"
float_framebuffer11 = "false"
srgb_framebuffer11 = "false"
scale_type_x11 = "source"
scale_x11 = "1.000000"
scale_type_y11 = "source"
scale_y11 = "1.000000"
shader12 = "../shaders-ng/bloom_pass_2.slang"
filter_linear12 = "true"
wrap_mode12 = "clamp_to_edge"
mipmap_input12 = "false"
alias12 = "bloom_pass_2"
float_framebuffer12 = "false"
srgb_framebuffer12 = "false"
scale_type_x12 = "source"
scale_x12 = "0.500000"
scale_type_y12 = "source"
scale_y12 = "0.500000"
shader13 = "../shaders-ng/bloom_pass_3.slang"
filter_linear13 = "true"
wrap_mode13 = "clamp_to_edge"
mipmap_input13 = "false"
alias13 = "bloom_pass_3"
float_framebuffer13 = "false"
srgb_framebuffer13 = "false"
scale_type_x13 = "source"
scale_x13 = "1.000000"
scale_type_y13 = "source"
scale_y13 = "1.000000"
shader14 = "../shaders-ng/bloom_pass_4.slang"
filter_linear14 = "true"
wrap_mode14 = "mirrored_repeat"
mipmap_input14 = "false"
alias14 = "bloom_pass_final"
float_framebuffer14 = "true"
srgb_framebuffer14 = "false"
scale_type_x14 = "source"
scale_x14 = "1.000000"
scale_type_y14 = "source"
scale_y14 = "1.000000"
shader15 = "../shaders-ng/ambi_temporal_pass.slang"
filter_linear15 = "true"
wrap_mode15 = "clamp_to_border"
mipmap_input15 = "false"
alias15 = "ambi_temporal_pass"
float_framebuffer15 = "true"
srgb_framebuffer15 = "false"
scale_type_x15 = "viewport"
scale_x15 = "0.050000"
scale_type_y15 = "viewport"
scale_y15 = "0.050000"
shader16 = "../shaders-ng/final_pass.slang"
filter_linear16 = "true"
wrap_mode16 = "mirrored_repeat"
mipmap_input16 = "false"
alias16 = "final_pass"
float_framebuffer16 = "false"
srgb_framebuffer16 = "false"
scale_type_x16 = "viewport"
scale_x16 = "1.000000"
scale_type_y16 = "viewport"
scale_y16 = "1.000000"
DO_CCORRECTION = "1.000000"
IN_GLOW_POWER = "1.400000"
LUMINANCE = "0.300000"
TEMPERATURE = "7500.000000"
IN_GLOW_GAMMA = "2.000000"
GAMMA_OUT = "0.500000"
DO_FXAA = "1.000000"
DO_NTSC_ARTIFACTS = "1.000000"
NTSC_MIX = "0.300000"
NTSC_FILTER_WIDTH = "13.000000"
NTSC_PHASE_SHIFT = "1.000000"
NTSC_ARTF_TRSH = "0.150000"
NTSC_ARTF_NOBLEED = "1.000000"
NTSC_ARTF_ZAP = "0.500000"
DO_SAT_BLEED = "1.000000"
SAT_BLEED_SIZE_LEFT = "2.000000"
SAT_BLEED_SIZE_RIGHT = "2.000000"
OFFSET_STRENGTH = "0.300000"
SHIFT_R = "-20.000000"
SHIFT_G = "0.000000"
SHIFT_B = "20.000000"
DO_IN_GLOW = "1.000000"
IN_GLOW_W = "-0.700000"
IN_GLOW_H = "-0.700000"
DO_PIXELGRID = "1.000000"
PIXELGRID_H_PRST = "1.000000"
PIXELGRID_MAX_W = "0.500000"
PIXELGRID_BASAL_GRID = "0.100000"
PIXELGRID_MIN_H = "0.300000"
PIXELGRID_MAX_H = "0.700000"
PIXELGRID_GAMMA_H = "5.100000"
PIXELGRID_OFFSET_CORE = "0.120000"
PIXELGRID_INTR_FLICK_POWR = "0.170000"
PIXELGRID_Y_MASK = "0.350000"
PIXELGRID_Y_MASK_COORDS = "0.000000"
PIXELGRID_Y_MASK_HEIGHT = "1.000000"
PIXELGRID_Y_MASK_ON_WHITE = "1.000000"
PIXELGRID_Y_MASK_SHIFT = "0.110000"
PIXELGRID_Y_MASK_STEEP = "1.000000"
PIXELGRID_Y_SPARK = "1.000000"
DO_HALO = "1.000000"
HALO_POWER = "0.500000"
HALO_SHARPNESS = "7.000000"
HALO_GAMMA = "1.300000"
HALO_VS_SCAN = "0.900000"
DO_BLOOM = "1.000000"
BLOOM_MIX = "0.400000"
BLOOM_GAMMA_OUT = "1.200000"
BLOOM_EYE_ADPT_SRT = "0.600000"
BLOOM_EYE_INERTIA = "750.000000"
DO_CURVATURE = "1.000000"
GEOM_CORNER_SIZE = "0.010000"
GEOM_CORNER_SMOOTH = "200.000000"
DO_BEZEL = "1.000000"
BEZEL_INNER_ZOOM = "-0.010000"
BEZEL_FRAME_ZOOM = "0.170000"
DO_VIGNETTE = "1.000000"
V_SIZE = "1.080000"
DO_SPOT = "1.000000"
textures = "monitor_body_curved;monitor_body_straight;bg_under;bg_over;backdrop"
monitor_body_curved = "../textures/monitor_body_curved.png"
monitor_body_curved_linear = "true"
monitor_body_curved_wrap_mode = "clamp_to_edge"
monitor_body_curved_mipmap = "true"
monitor_body_straight = "../textures/monitor_body_straight.png"
monitor_body_straight_linear = "true"
monitor_body_straight_wrap_mode = "clamp_to_edge"
monitor_body_straight_mipmap = "true"
bg_under = "../textures/background_under.png"
bg_under_linear = "true"
bg_under_wrap_mode = "mirrored_repeat"
bg_under_mipmap = "false"
bg_over = "../textures/background_over.png"
bg_over_linear = "true"
bg_over_wrap_mode = "mirrored_repeat"
bg_over_mipmap = "false"
backdrop = "../textures/boothill.jpg"
backdrop_linear = "true"
backdrop_wrap_mode = "mirrored_repeat"
backdrop_mipmap = "true"

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shaders = "17"
shader0 = "../shaders-ng/colortools_and_ntsc_pass.slang"
filter_linear0 = "false"
wrap_mode0 = "mirrored_repeat"
mipmap_input0 = "false"
alias0 = "colortools_and_ntsc_pass"
float_framebuffer0 = "false"
srgb_framebuffer0 = "false"
scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "../shaders-ng/flick_and_noise.slang"
filter_linear1 = "false"
wrap_mode1 = "mirrored_repeat"
mipmap_input1 = "false"
alias1 = "flick_and_noise_pass"
float_framebuffer1 = "false"
srgb_framebuffer1 = "false"
scale_type_x1 = "source"
scale_x1 = "2.000000"
scale_type_y1 = "source"
scale_y1 = "2.000000"
shader2 = "../shaders-ng/fxaa.slang"
filter_linear2 = "true"
wrap_mode2 = "mirrored_repeat"
mipmap_input2 = "true"
alias2 = "FXAA_pass"
float_framebuffer2 = "false"
srgb_framebuffer2 = "false"
scale_type_x2 = "source"
scale_x2 = "1.000000"
scale_type_y2 = "source"
scale_y2 = "1.000000"
shader3 = "../shaders-ng/shift_and_bleed.slang"
filter_linear3 = "true"
wrap_mode3 = "mirrored_repeat"
mipmap_input3 = "false"
alias3 = "shift_and_bleed_pass"
float_framebuffer3 = "true"
srgb_framebuffer3 = "false"
scale_type_x3 = "source"
scale_x3 = "1.000000"
scale_type_y3 = "source"
scale_y3 = "1.000000"
shader4 = "../shaders-ng/in_glow_x.slang"
filter_linear4 = "true"
wrap_mode4 = "mirrored_repeat"
mipmap_input4 = "true"
alias4 = "in_glow_pass_x"
float_framebuffer4 = "true"
srgb_framebuffer4 = "false"
scale_type_x4 = "source"
scale_x4 = "1.000000"
scale_type_y4 = "source"
scale_y4 = "1.000000"
shader5 = "../shaders-ng/in_glow_y.slang"
filter_linear5 = "true"
wrap_mode5 = "mirrored_repeat"
mipmap_input5 = "false"
alias5 = "in_glow_pass"
float_framebuffer5 = "true"
srgb_framebuffer5 = "false"
scale_type_x5 = "source"
scale_x5 = "1.000000"
scale_type_y5 = "source"
scale_y5 = "1.000000"
shader6 = "../shaders-ng/halo_pre_gamma.slang"
filter_linear6 = "true"
wrap_mode6 = "clamp_to_edge"
mipmap_input6 = "false"
alias6 = "halo_pre_gamma_pass"
float_framebuffer6 = "true"
srgb_framebuffer6 = "false"
scale_type_x6 = "source"
scale_x6 = "1.000000"
scale_type_y6 = "source"
scale_y6 = "1.000000"
shader7 = "../shaders-ng/halo.slang"
filter_linear7 = "true"
wrap_mode7 = "clamp_to_edge"
mipmap_input7 = "false"
alias7 = "halo_pass"
float_framebuffer7 = "true"
srgb_framebuffer7 = "false"
scale_type_x7 = "source"
scale_x7 = "1.000000"
scale_type_y7 = "source"
scale_y7 = "1.000000"
shader8 = "../shaders-ng/avglum_pass.slang"
filter_linear8 = "true"
wrap_mode8 = "mirrored_repeat"
mipmap_input8 = "false"
alias8 = "avglum_pass"
float_framebuffer8 = "false"
srgb_framebuffer8 = "false"
scale_type_x8 = "source"
scale_x8 = "0.500000"
scale_type_y8 = "source"
scale_y8 = "0.500000"
shader9 = "../shaders-ng/reflection_blur_pre.slang"
filter_linear9 = "true"
wrap_mode9 = "clamp_to_border"
mipmap_input9 = "false"
alias9 = "reflected_blurred_pass_pre"
float_framebuffer9 = "false"
srgb_framebuffer9 = "false"
scale_type_x9 = "source"
scale_x9 = "1.000000"
scale_type_y9 = "source"
scale_y9 = "1.000000"
shader10 = "../shaders-ng/reflection_blur.slang"
filter_linear10 = "true"
wrap_mode10 = "mirrored_repeat"
mipmap_input10 = "false"
alias10 = "reflected_blurred_pass"
float_framebuffer10 = "false"
srgb_framebuffer10 = "false"
scale_type_x10 = "source"
scale_x10 = "1.000000"
scale_type_y10 = "source"
scale_y10 = "1.000000"
shader11 = "../shaders-ng/bloom_pass_1.slang"
filter_linear11 = "true"
wrap_mode11 = "mirrored_repeat"
mipmap_input11 = "false"
alias11 = "bloom_pass_1"
float_framebuffer11 = "false"
srgb_framebuffer11 = "false"
scale_type_x11 = "source"
scale_x11 = "1.000000"
scale_type_y11 = "source"
scale_y11 = "1.000000"
shader12 = "../shaders-ng/bloom_pass_2.slang"
filter_linear12 = "true"
wrap_mode12 = "clamp_to_edge"
mipmap_input12 = "false"
alias12 = "bloom_pass_2"
float_framebuffer12 = "false"
srgb_framebuffer12 = "false"
scale_type_x12 = "source"
scale_x12 = "0.500000"
scale_type_y12 = "source"
scale_y12 = "0.500000"
shader13 = "../shaders-ng/bloom_pass_3.slang"
filter_linear13 = "true"
wrap_mode13 = "clamp_to_edge"
mipmap_input13 = "false"
alias13 = "bloom_pass_3"
float_framebuffer13 = "false"
srgb_framebuffer13 = "false"
scale_type_x13 = "source"
scale_x13 = "1.000000"
scale_type_y13 = "source"
scale_y13 = "1.000000"
shader14 = "../shaders-ng/bloom_pass_4.slang"
filter_linear14 = "true"
wrap_mode14 = "mirrored_repeat"
mipmap_input14 = "false"
alias14 = "bloom_pass_final"
float_framebuffer14 = "true"
srgb_framebuffer14 = "false"
scale_type_x14 = "source"
scale_x14 = "1.000000"
scale_type_y14 = "source"
scale_y14 = "1.000000"
shader15 = "../shaders-ng/ambi_temporal_pass.slang"
filter_linear15 = "true"
wrap_mode15 = "clamp_to_border"
mipmap_input15 = "false"
alias15 = "ambi_temporal_pass"
float_framebuffer15 = "true"
srgb_framebuffer15 = "false"
scale_type_x15 = "viewport"
scale_x15 = "0.050000"
scale_type_y15 = "viewport"
scale_y15 = "0.050000"
shader16 = "../shaders-ng/final_pass.slang"
filter_linear16 = "true"
wrap_mode16 = "mirrored_repeat"
mipmap_input16 = "false"
alias16 = "final_pass"
float_framebuffer16 = "false"
srgb_framebuffer16 = "false"
scale_type_x16 = "viewport"
scale_x16 = "1.000000"
scale_type_y16 = "viewport"
scale_y16 = "1.000000"
DO_CCORRECTION = "1.000000"
IN_GLOW_POWER = "1.400000"
LUMINANCE = "0.300000"
TEMPERATURE = "7500.000000"
IN_GLOW_GAMMA = "2.000000"
GAMMA_OUT = "0.500000"
DO_FXAA = "1.000000"
DO_NTSC_ARTIFACTS = "1.000000"
NTSC_MIX = "0.300000"
NTSC_ARTF_TRSH = "0.150000"
NTSC_ARTF_NOBLUR = "1.500000"
NTSC_ARTF_NOBLEED = "1.000000"
NTSC_ARTF_ZAP = "0.500000"
DO_SAT_BLEED = "1.000000"
SAT_BLEED_SIZE_LEFT = "2.000000"
SAT_BLEED_SIZE_RIGHT = "2.000000"
OFFSET_STRENGTH = "0.300000"
SHIFT_R = "-20.000000"
SHIFT_G = "0.000000"
SHIFT_B = "20.000000"
DO_IN_GLOW = "1.000000"
IN_GLOW_W = "0.500000"
IN_GLOW_H = "0.499991"
DO_PIXELGRID = "1.000000"
PIXELGRID_H_PRST = "1.000000"
PIXELGRID_MAX_W = "0.500000"
PIXELGRID_BASAL_GRID = "0.100000"
PIXELGRID_MIN_H = "0.300000"
PIXELGRID_MAX_H = "0.700000"
PIXELGRID_GAMMA_H = "5.100000"
PIXELGRID_OFFSET_CORE = "0.120000"
PIXELGRID_INTR_FLICK_POWR = "0.170000"
PIXELGRID_Y_MASK = "0.350000"
PIXELGRID_Y_MASK_COORDS = "0.000000"
PIXELGRID_Y_MASK_HEIGHT = "1.000000"
PIXELGRID_Y_MASK_ON_WHITE = "1.000000"
PIXELGRID_Y_MASK_SHIFT = "0.110000"
PIXELGRID_Y_MASK_STEEP = "1.000000"
PIXELGRID_Y_SPARK = "1.000000"
DO_HALO = "1.000000"
HALO_POWER = "0.500000"
HALO_SHARPNESS = "7.000000"
HALO_GAMMA = "1.300000"
HALO_VS_SCAN = "0.900000"
DO_BLOOM = "1.000000"
BLOOM_MIX = "0.400000"
BLOOM_GAMMA_OUT = "1.200000"
BLOOM_EYE_ADPT_SRT = "0.600000"
BLOOM_EYE_INERTIA = "750.000000"
DO_CURVATURE = "1.000000"
GEOM_CORNER_SIZE = "0.010000"
GEOM_CORNER_SMOOTH = "200.000000"
DO_BEZEL = "1.000000"
BEZEL_INNER_ZOOM = "-0.010000"
BEZEL_FRAME_ZOOM = "0.170000"
DO_VIGNETTE = "1.000000"
V_SIZE = "1.080000"
DO_SPOT = "1.000000"
textures = "monitor_body_curved;monitor_body_straight;bg_under;bg_over;backdrop"
monitor_body_curved = "../textures/monitor_body_curved.png"
monitor_body_curved_linear = "true"
monitor_body_curved_wrap_mode = "clamp_to_edge"
monitor_body_curved_mipmap = "true"
monitor_body_straight = "../textures/monitor_body_straight.png"
monitor_body_straight_linear = "true"
monitor_body_straight_wrap_mode = "clamp_to_edge"
monitor_body_straight_mipmap = "true"
bg_under = "../textures/background_under.png"
bg_under_linear = "true"
bg_under_wrap_mode = "mirrored_repeat"
bg_under_mipmap = "false"
bg_over = "../textures/background_over.png"
bg_over_linear = "true"
bg_over_wrap_mode = "mirrored_repeat"
bg_over_mipmap = "false"
backdrop = "../textures/boothill.jpg"
backdrop_linear = "true"
backdrop_wrap_mode = "mirrored_repeat"
backdrop_mipmap = "true"

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shaders = "17"
shader0 = "../shaders-ng/colortools_and_ntsc_pass.slang"
filter_linear0 = "false"
wrap_mode0 = "mirrored_repeat"
mipmap_input0 = "false"
alias0 = "colortools_and_ntsc_pass"
float_framebuffer0 = "false"
srgb_framebuffer0 = "false"
scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "../shaders-ng/flick_and_noise.slang"
filter_linear1 = "false"
wrap_mode1 = "mirrored_repeat"
mipmap_input1 = "false"
alias1 = "flick_and_noise_pass"
float_framebuffer1 = "false"
srgb_framebuffer1 = "false"
scale_type_x1 = "source"
scale_x1 = "2.000000"
scale_type_y1 = "source"
scale_y1 = "2.000000"
shader2 = "../shaders-ng/fxaa.slang"
filter_linear2 = "true"
wrap_mode2 = "mirrored_repeat"
mipmap_input2 = "true"
alias2 = "FXAA_pass"
float_framebuffer2 = "false"
srgb_framebuffer2 = "false"
scale_type_x2 = "source"
scale_x2 = "1.000000"
scale_type_y2 = "source"
scale_y2 = "1.000000"
shader3 = "../shaders-ng/shift_and_bleed.slang"
filter_linear3 = "true"
wrap_mode3 = "mirrored_repeat"
mipmap_input3 = "false"
alias3 = "shift_and_bleed_pass"
float_framebuffer3 = "true"
srgb_framebuffer3 = "false"
scale_type_x3 = "source"
scale_x3 = "1.000000"
scale_type_y3 = "source"
scale_y3 = "1.000000"
shader4 = "../shaders-ng/in_glow_x.slang"
filter_linear4 = "true"
wrap_mode4 = "mirrored_repeat"
mipmap_input4 = "true"
alias4 = "in_glow_pass_x"
float_framebuffer4 = "true"
srgb_framebuffer4 = "false"
scale_type_x4 = "source"
scale_x4 = "1.000000"
scale_type_y4 = "source"
scale_y4 = "1.000000"
shader5 = "../shaders-ng/in_glow_y.slang"
filter_linear5 = "true"
wrap_mode5 = "mirrored_repeat"
mipmap_input5 = "false"
alias5 = "in_glow_pass"
float_framebuffer5 = "true"
srgb_framebuffer5 = "false"
scale_type_x5 = "source"
scale_x5 = "1.000000"
scale_type_y5 = "source"
scale_y5 = "1.000000"
shader6 = "../shaders-ng/halo_pre_gamma.slang"
filter_linear6 = "true"
wrap_mode6 = "clamp_to_edge"
mipmap_input6 = "false"
alias6 = "halo_pre_gamma_pass"
float_framebuffer6 = "true"
srgb_framebuffer6 = "false"
scale_type_x6 = "source"
scale_x6 = "1.000000"
scale_type_y6 = "source"
scale_y6 = "1.000000"
shader7 = "../shaders-ng/halo.slang"
filter_linear7 = "true"
wrap_mode7 = "clamp_to_edge"
mipmap_input7 = "false"
alias7 = "halo_pass"
float_framebuffer7 = "true"
srgb_framebuffer7 = "false"
scale_type_x7 = "source"
scale_x7 = "1.000000"
scale_type_y7 = "source"
scale_y7 = "1.000000"
shader8 = "../shaders-ng/avglum_pass.slang"
filter_linear8 = "true"
wrap_mode8 = "mirrored_repeat"
mipmap_input8 = "false"
alias8 = "avglum_pass"
float_framebuffer8 = "false"
srgb_framebuffer8 = "false"
scale_type_x8 = "source"
scale_x8 = "0.500000"
scale_type_y8 = "source"
scale_y8 = "0.500000"
shader9 = "../shaders-ng/reflection_blur_pre.slang"
filter_linear9 = "true"
wrap_mode9 = "clamp_to_border"
mipmap_input9 = "false"
alias9 = "reflected_blurred_pass_pre"
float_framebuffer9 = "false"
srgb_framebuffer9 = "false"
scale_type_x9 = "source"
scale_x9 = "1.000000"
scale_type_y9 = "source"
scale_y9 = "1.000000"
shader10 = "../shaders-ng/reflection_blur.slang"
filter_linear10 = "true"
wrap_mode10 = "mirrored_repeat"
mipmap_input10 = "false"
alias10 = "reflected_blurred_pass"
float_framebuffer10 = "false"
srgb_framebuffer10 = "false"
scale_type_x10 = "source"
scale_x10 = "1.000000"
scale_type_y10 = "source"
scale_y10 = "1.000000"
shader11 = "../shaders-ng/bloom_pass_1.slang"
filter_linear11 = "true"
wrap_mode11 = "mirrored_repeat"
mipmap_input11 = "false"
alias11 = "bloom_pass_1"
float_framebuffer11 = "false"
srgb_framebuffer11 = "false"
scale_type_x11 = "source"
scale_x11 = "1.000000"
scale_type_y11 = "source"
scale_y11 = "1.000000"
shader12 = "../shaders-ng/bloom_pass_2.slang"
filter_linear12 = "true"
wrap_mode12 = "clamp_to_edge"
mipmap_input12 = "false"
alias12 = "bloom_pass_2"
float_framebuffer12 = "false"
srgb_framebuffer12 = "false"
scale_type_x12 = "source"
scale_x12 = "0.500000"
scale_type_y12 = "source"
scale_y12 = "0.500000"
shader13 = "../shaders-ng/bloom_pass_3.slang"
filter_linear13 = "true"
wrap_mode13 = "clamp_to_edge"
mipmap_input13 = "false"
alias13 = "bloom_pass_3"
float_framebuffer13 = "false"
srgb_framebuffer13 = "false"
scale_type_x13 = "source"
scale_x13 = "1.000000"
scale_type_y13 = "source"
scale_y13 = "1.000000"
shader14 = "../shaders-ng/bloom_pass_4.slang"
filter_linear14 = "true"
wrap_mode14 = "mirrored_repeat"
mipmap_input14 = "false"
alias14 = "bloom_pass_final"
float_framebuffer14 = "true"
srgb_framebuffer14 = "false"
scale_type_x14 = "source"
scale_x14 = "1.000000"
scale_type_y14 = "source"
scale_y14 = "1.000000"
shader15 = "../shaders-ng/ambi_temporal_pass.slang"
filter_linear15 = "true"
wrap_mode15 = "clamp_to_border"
mipmap_input15 = "false"
alias15 = "ambi_temporal_pass"
float_framebuffer15 = "true"
srgb_framebuffer15 = "false"
scale_type_x15 = "viewport"
scale_x15 = "0.050000"
scale_type_y15 = "viewport"
scale_y15 = "0.050000"
shader16 = "../shaders-ng/final_pass.slang"
filter_linear16 = "true"
wrap_mode16 = "mirrored_repeat"
mipmap_input16 = "false"
alias16 = "final_pass"
float_framebuffer16 = "false"
srgb_framebuffer16 = "false"
scale_type_x16 = "viewport"
scale_x16 = "1.000000"
scale_type_y16 = "viewport"
scale_y16 = "1.000000"
DO_CCORRECTION = "1.000000"
IN_GLOW_POWER = "1.000001"
TEMPERATURE = "7200.000000"
IN_GLOW_GAMMA = "2.000000"
GAMMA_OUT = "0.400000"
DO_IN_GLOW = "1.000000"
IN_GLOW_SPREAD = "0.000000"
IN_GLOW_W = "7.000000"
IN_GLOW_H = "7.000000"
DO_PIXELGRID = "1.000000"
PIXELGRID_SIZE_W = "0.000000"
PIXELGRID_MIN_W = "0.450000"
PIXELGRID_MAX_W = "1.000000"
DO_PIXELGRID_H = "0.000000"
PIXELGRID_Y_MASK_COORDS = "0.000000"
PIXELGRID_Y_MASK_HEIGHT = "1.000000"
PIXELGRID_Y_MASK_OFFSET = "0.000000"
PIXELGRID_Y_MASK_STEEP = "4.000000"
DO_HALO = "1.000000"
HALO_POWER = "0.200000"
HALO_SHARPNESS = "6.500000"
HALO_GAMMA = "1.000000"
DO_BLOOM = "1.000000"
BLOOM_MIX = "0.500000"
DO_CURVATURE = "1.000000"
GEOM_WARP_X = "0.000000"
GEOM_WARP_Y = "0.000000"
GEOM_CORNER_SIZE = "0.010000"
DO_BG_IMAGE = "1.000000"
BG_IMAGE_OFFY = "-0.111000"
BG_IMAGE_ZOOM = "1.200485"
BG_IMAGE_NIGHTIFY = "0.900000"
BG_IMAGE_WRAP_MODE = "1.000000"
AMBI_STEPS = "5.000000"
AMBI_FALLOFF = "0.100000"
AMBI_STRETCH = "0.750000"
AMBI_GAMMA = "2.999999"
AMBI_BG_IMAGE_BLEND_MODE = "1.000000"
AMBI_ADD_ON_BLACK = "0.000000"
AMBI_BG_IMAGE_FORCE = "1.000000"
DO_DYNZOOM = "0.000000"
DO_VIGNETTE = "1.000000"
V_SIZE = "1.400000"
V_POWER = "1.000001"
ASPECT_X = "-1.000000"
ASPECT_Y = "1.000000"
DO_GAME_GEOM_OVERRIDE = "1.000000"
GAME_GEOM_ASPECT = "1.330000"
GAME_GEOM_VSHIFT = "-0.420000"
GAME_GEOM_HSHIFT = "-0.110000"
GAME_GEOM_ZOOM = "0.480000"
textures = "monitor_body_curved;monitor_body_straight;bg_under;bg_over;backdrop"
monitor_body_curved = "../textures/monitor_body_curved.png"
monitor_body_curved_linear = "true"
monitor_body_curved_wrap_mode = "clamp_to_edge"
monitor_body_curved_mipmap = "true"
monitor_body_straight = "../textures/monitor_body_straight.png"
monitor_body_straight_linear = "true"
monitor_body_straight_wrap_mode = "clamp_to_edge"
monitor_body_straight_mipmap = "true"
bg_under = "../textures/overlays/gamegear.jpg"
bg_under_linear = "true"
bg_under_wrap_mode = "mirrored_repeat"
bg_under_mipmap = "false"
bg_over = "../textures/background_over.png"
bg_over_linear = "true"
bg_over_wrap_mode = "mirrored_repeat"
bg_over_mipmap = "false"
backdrop = "../textures/boothill.jpg"
backdrop_linear = "true"
backdrop_wrap_mode = "mirrored_repeat"
backdrop_mipmap = "true"

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@ -0,0 +1,260 @@
shaders = "17"
shader0 = "../shaders-ng/colortools_and_ntsc_pass.slang"
filter_linear0 = "false"
wrap_mode0 = "mirrored_repeat"
mipmap_input0 = "false"
alias0 = "colortools_and_ntsc_pass"
float_framebuffer0 = "false"
srgb_framebuffer0 = "false"
scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "../shaders-ng/flick_and_noise.slang"
filter_linear1 = "false"
wrap_mode1 = "mirrored_repeat"
mipmap_input1 = "false"
alias1 = "flick_and_noise_pass"
float_framebuffer1 = "false"
srgb_framebuffer1 = "false"
scale_type_x1 = "source"
scale_x1 = "2.000000"
scale_type_y1 = "source"
scale_y1 = "2.000000"
shader2 = "../shaders-ng/fxaa.slang"
filter_linear2 = "true"
wrap_mode2 = "mirrored_repeat"
mipmap_input2 = "true"
alias2 = "FXAA_pass"
float_framebuffer2 = "false"
srgb_framebuffer2 = "false"
scale_type_x2 = "source"
scale_x2 = "1.000000"
scale_type_y2 = "source"
scale_y2 = "1.000000"
shader3 = "../shaders-ng/shift_and_bleed.slang"
filter_linear3 = "true"
wrap_mode3 = "mirrored_repeat"
mipmap_input3 = "false"
alias3 = "shift_and_bleed_pass"
float_framebuffer3 = "true"
srgb_framebuffer3 = "false"
scale_type_x3 = "source"
scale_x3 = "1.000000"
scale_type_y3 = "source"
scale_y3 = "1.000000"
shader4 = "../shaders-ng/in_glow_x.slang"
filter_linear4 = "true"
wrap_mode4 = "mirrored_repeat"
mipmap_input4 = "true"
alias4 = "in_glow_pass_x"
float_framebuffer4 = "true"
srgb_framebuffer4 = "false"
scale_type_x4 = "source"
scale_x4 = "1.000000"
scale_type_y4 = "source"
scale_y4 = "1.000000"
shader5 = "../shaders-ng/in_glow_y.slang"
filter_linear5 = "true"
wrap_mode5 = "mirrored_repeat"
mipmap_input5 = "false"
alias5 = "in_glow_pass"
float_framebuffer5 = "true"
srgb_framebuffer5 = "false"
scale_type_x5 = "source"
scale_x5 = "1.000000"
scale_type_y5 = "source"
scale_y5 = "1.000000"
shader6 = "../shaders-ng/halo_pre_gamma.slang"
filter_linear6 = "true"
wrap_mode6 = "clamp_to_edge"
mipmap_input6 = "false"
alias6 = "halo_pre_gamma_pass"
float_framebuffer6 = "true"
srgb_framebuffer6 = "false"
scale_type_x6 = "source"
scale_x6 = "1.000000"
scale_type_y6 = "source"
scale_y6 = "1.000000"
shader7 = "../shaders-ng/halo.slang"
filter_linear7 = "true"
wrap_mode7 = "clamp_to_edge"
mipmap_input7 = "false"
alias7 = "halo_pass"
float_framebuffer7 = "true"
srgb_framebuffer7 = "false"
scale_type_x7 = "source"
scale_x7 = "1.000000"
scale_type_y7 = "source"
scale_y7 = "1.000000"
shader8 = "../shaders-ng/avglum_pass.slang"
filter_linear8 = "true"
wrap_mode8 = "mirrored_repeat"
mipmap_input8 = "false"
alias8 = "avglum_pass"
float_framebuffer8 = "false"
srgb_framebuffer8 = "false"
scale_type_x8 = "source"
scale_x8 = "0.500000"
scale_type_y8 = "source"
scale_y8 = "0.500000"
shader9 = "../shaders-ng/reflection_blur_pre.slang"
filter_linear9 = "true"
wrap_mode9 = "clamp_to_border"
mipmap_input9 = "false"
alias9 = "reflected_blurred_pass_pre"
float_framebuffer9 = "false"
srgb_framebuffer9 = "false"
scale_type_x9 = "source"
scale_x9 = "1.000000"
scale_type_y9 = "source"
scale_y9 = "1.000000"
shader10 = "../shaders-ng/reflection_blur.slang"
filter_linear10 = "true"
wrap_mode10 = "mirrored_repeat"
mipmap_input10 = "false"
alias10 = "reflected_blurred_pass"
float_framebuffer10 = "false"
srgb_framebuffer10 = "false"
scale_type_x10 = "source"
scale_x10 = "1.000000"
scale_type_y10 = "source"
scale_y10 = "1.000000"
shader11 = "../shaders-ng/bloom_pass_1.slang"
filter_linear11 = "true"
wrap_mode11 = "mirrored_repeat"
mipmap_input11 = "false"
alias11 = "bloom_pass_1"
float_framebuffer11 = "false"
srgb_framebuffer11 = "false"
scale_type_x11 = "source"
scale_x11 = "1.000000"
scale_type_y11 = "source"
scale_y11 = "1.000000"
shader12 = "../shaders-ng/bloom_pass_2.slang"
filter_linear12 = "true"
wrap_mode12 = "clamp_to_edge"
mipmap_input12 = "false"
alias12 = "bloom_pass_2"
float_framebuffer12 = "false"
srgb_framebuffer12 = "false"
scale_type_x12 = "source"
scale_x12 = "0.500000"
scale_type_y12 = "source"
scale_y12 = "0.500000"
shader13 = "../shaders-ng/bloom_pass_3.slang"
filter_linear13 = "true"
wrap_mode13 = "clamp_to_edge"
mipmap_input13 = "false"
alias13 = "bloom_pass_3"
float_framebuffer13 = "false"
srgb_framebuffer13 = "false"
scale_type_x13 = "source"
scale_x13 = "1.000000"
scale_type_y13 = "source"
scale_y13 = "1.000000"
shader14 = "../shaders-ng/bloom_pass_4.slang"
filter_linear14 = "true"
wrap_mode14 = "mirrored_repeat"
mipmap_input14 = "false"
alias14 = "bloom_pass_final"
float_framebuffer14 = "true"
srgb_framebuffer14 = "false"
scale_type_x14 = "source"
scale_x14 = "1.000000"
scale_type_y14 = "source"
scale_y14 = "1.000000"
shader15 = "../shaders-ng/ambi_temporal_pass.slang"
filter_linear15 = "true"
wrap_mode15 = "clamp_to_border"
mipmap_input15 = "false"
alias15 = "ambi_temporal_pass"
float_framebuffer15 = "true"
srgb_framebuffer15 = "false"
scale_type_x15 = "viewport"
scale_x15 = "0.050000"
scale_type_y15 = "viewport"
scale_y15 = "0.050000"
shader16 = "../shaders-ng/final_pass.slang"
filter_linear16 = "true"
wrap_mode16 = "mirrored_repeat"
mipmap_input16 = "false"
alias16 = "final_pass"
float_framebuffer16 = "false"
srgb_framebuffer16 = "false"
scale_type_x16 = "viewport"
scale_x16 = "1.000000"
scale_type_y16 = "viewport"
scale_y16 = "1.000000"
DO_CCORRECTION = "1.000000"
IN_GLOW_POWER = "1.000001"
TEMPERATURE = "7200.000000"
IN_GLOW_GAMMA = "2.000000"
GAMMA_OUT = "0.400000"
DO_IN_GLOW = "1.000000"
IN_GLOW_SPREAD = "0.000000"
IN_GLOW_W = "7.000000"
IN_GLOW_H = "7.000000"
DO_PIXELGRID = "1.000000"
PIXELGRID_SIZE_W = "0.000000"
PIXELGRID_MIN_W = "0.450000"
PIXELGRID_MAX_W = "1.000000"
DO_PIXELGRID_H = "0.000000"
PIXELGRID_Y_MASK_COORDS = "0.000000"
PIXELGRID_Y_MASK_HEIGHT = "1.000000"
PIXELGRID_Y_MASK_OFFSET = "0.000000"
PIXELGRID_Y_MASK_STEEP = "4.000000"
DO_HALO = "1.000000"
HALO_POWER = "0.200000"
HALO_SHARPNESS = "6.500000"
HALO_GAMMA = "1.000000"
DO_BLOOM = "1.000000"
BLOOM_MIX = "0.500000"
DO_CURVATURE = "1.000000"
GEOM_WARP_X = "0.000000"
GEOM_WARP_Y = "0.000000"
GEOM_CORNER_SIZE = "0.010000"
DO_BG_IMAGE = "1.000000"
BG_IMAGE_OFFY = "-0.111000"
BG_IMAGE_ZOOM = "1.200485"
BG_IMAGE_NIGHTIFY = "0.200000"
BG_IMAGE_WRAP_MODE = "1.000000"
AMBI_STEPS = "5.000000"
AMBI_POWER = "2.000000"
AMBI_STRETCH = "0.150000"
AMBI_GAMMA = "2.000000"
AMBI_BG_IMAGE_BLEND_MODE = "1.000000"
AMBI_ADD_ON_BLACK = "0.000000"
AMBI_BG_IMAGE_FORCE = "0.500000"
DO_DYNZOOM = "0.000000"
DO_VIGNETTE = "1.000000"
V_SIZE = "1.400000"
V_POWER = "1.000001"
ASPECT_X = "-1.000000"
ASPECT_Y = "1.000000"
DO_GAME_GEOM_OVERRIDE = "1.000000"
GAME_GEOM_ASPECT = "1.330000"
GAME_GEOM_VSHIFT = "-0.420000"
GAME_GEOM_HSHIFT = "-0.110000"
GAME_GEOM_ZOOM = "0.480000"
textures = "monitor_body_curved;monitor_body_straight;bg_under;bg_over;backdrop"
monitor_body_curved = "../textures/monitor_body_curved.png"
monitor_body_curved_linear = "true"
monitor_body_curved_wrap_mode = "clamp_to_edge"
monitor_body_curved_mipmap = "true"
monitor_body_straight = "../textures/monitor_body_straight.png"
monitor_body_straight_linear = "true"
monitor_body_straight_wrap_mode = "clamp_to_edge"
monitor_body_straight_mipmap = "true"
bg_under = "../textures/overlays/gamegear.jpg"
bg_under_linear = "true"
bg_under_wrap_mode = "mirrored_repeat"
bg_under_mipmap = "false"
bg_over = "../textures/background_over.png"
bg_over_linear = "true"
bg_over_wrap_mode = "mirrored_repeat"
bg_over_mipmap = "false"
backdrop = "../textures/boothill.jpg"
backdrop_linear = "true"
backdrop_wrap_mode = "mirrored_repeat"
backdrop_mipmap = "true"

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shaders = "17"
shader0 = "../shaders-ng/colortools_and_ntsc_pass.slang"
filter_linear0 = "false"
wrap_mode0 = "mirrored_repeat"
mipmap_input0 = "false"
alias0 = "colortools_and_ntsc_pass"
float_framebuffer0 = "false"
srgb_framebuffer0 = "false"
scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "../shaders-ng/flick_and_noise.slang"
filter_linear1 = "false"
wrap_mode1 = "mirrored_repeat"
mipmap_input1 = "false"
alias1 = "flick_and_noise_pass"
float_framebuffer1 = "false"
srgb_framebuffer1 = "false"
scale_type_x1 = "source"
scale_x1 = "2.000000"
scale_type_y1 = "source"
scale_y1 = "2.000000"
shader2 = "../shaders-ng/fxaa.slang"
filter_linear2 = "true"
wrap_mode2 = "mirrored_repeat"
mipmap_input2 = "true"
alias2 = "FXAA_pass"
float_framebuffer2 = "false"
srgb_framebuffer2 = "false"
scale_type_x2 = "source"
scale_x2 = "1.000000"
scale_type_y2 = "source"
scale_y2 = "1.000000"
shader3 = "../shaders-ng/shift_and_bleed.slang"
filter_linear3 = "true"
wrap_mode3 = "mirrored_repeat"
mipmap_input3 = "false"
alias3 = "shift_and_bleed_pass"
float_framebuffer3 = "true"
srgb_framebuffer3 = "false"
scale_type_x3 = "source"
scale_x3 = "1.000000"
scale_type_y3 = "source"
scale_y3 = "1.000000"
shader4 = "../shaders-ng/in_glow_x.slang"
filter_linear4 = "true"
wrap_mode4 = "mirrored_repeat"
mipmap_input4 = "true"
alias4 = "in_glow_pass_x"
float_framebuffer4 = "true"
srgb_framebuffer4 = "false"
scale_type_x4 = "source"
scale_x4 = "1.000000"
scale_type_y4 = "source"
scale_y4 = "1.000000"
shader5 = "../shaders-ng/in_glow_y.slang"
filter_linear5 = "true"
wrap_mode5 = "mirrored_repeat"
mipmap_input5 = "false"
alias5 = "in_glow_pass"
float_framebuffer5 = "true"
srgb_framebuffer5 = "false"
scale_type_x5 = "source"
scale_x5 = "1.000000"
scale_type_y5 = "source"
scale_y5 = "1.000000"
shader6 = "../shaders-ng/halo_pre_gamma.slang"
filter_linear6 = "true"
wrap_mode6 = "clamp_to_edge"
mipmap_input6 = "false"
alias6 = "halo_pre_gamma_pass"
float_framebuffer6 = "true"
srgb_framebuffer6 = "false"
scale_type_x6 = "source"
scale_x6 = "1.000000"
scale_type_y6 = "source"
scale_y6 = "1.000000"
shader7 = "../shaders-ng/halo.slang"
filter_linear7 = "true"
wrap_mode7 = "clamp_to_edge"
mipmap_input7 = "false"
alias7 = "halo_pass"
float_framebuffer7 = "true"
srgb_framebuffer7 = "false"
scale_type_x7 = "source"
scale_x7 = "1.000000"
scale_type_y7 = "source"
scale_y7 = "1.000000"
shader8 = "../shaders-ng/avglum_pass.slang"
filter_linear8 = "true"
wrap_mode8 = "mirrored_repeat"
mipmap_input8 = "false"
alias8 = "avglum_pass"
float_framebuffer8 = "false"
srgb_framebuffer8 = "false"
scale_type_x8 = "source"
scale_x8 = "0.500000"
scale_type_y8 = "source"
scale_y8 = "0.500000"
shader9 = "../shaders-ng/reflection_blur_pre.slang"
filter_linear9 = "true"
wrap_mode9 = "clamp_to_border"
mipmap_input9 = "false"
alias9 = "reflected_blurred_pass_pre"
float_framebuffer9 = "false"
srgb_framebuffer9 = "false"
scale_type_x9 = "source"
scale_x9 = "1.000000"
scale_type_y9 = "source"
scale_y9 = "1.000000"
shader10 = "../shaders-ng/reflection_blur.slang"
filter_linear10 = "true"
wrap_mode10 = "mirrored_repeat"
mipmap_input10 = "false"
alias10 = "reflected_blurred_pass"
float_framebuffer10 = "false"
srgb_framebuffer10 = "false"
scale_type_x10 = "source"
scale_x10 = "1.000000"
scale_type_y10 = "source"
scale_y10 = "1.000000"
shader11 = "../shaders-ng/bloom_pass_1.slang"
filter_linear11 = "true"
wrap_mode11 = "mirrored_repeat"
mipmap_input11 = "false"
alias11 = "bloom_pass_1"
float_framebuffer11 = "false"
srgb_framebuffer11 = "false"
scale_type_x11 = "source"
scale_x11 = "1.000000"
scale_type_y11 = "source"
scale_y11 = "1.000000"
shader12 = "../shaders-ng/bloom_pass_2.slang"
filter_linear12 = "true"
wrap_mode12 = "clamp_to_edge"
mipmap_input12 = "false"
alias12 = "bloom_pass_2"
float_framebuffer12 = "false"
srgb_framebuffer12 = "false"
scale_type_x12 = "source"
scale_x12 = "0.500000"
scale_type_y12 = "source"
scale_y12 = "0.500000"
shader13 = "../shaders-ng/bloom_pass_3.slang"
filter_linear13 = "true"
wrap_mode13 = "clamp_to_edge"
mipmap_input13 = "false"
alias13 = "bloom_pass_3"
float_framebuffer13 = "false"
srgb_framebuffer13 = "false"
scale_type_x13 = "source"
scale_x13 = "1.000000"
scale_type_y13 = "source"
scale_y13 = "1.000000"
shader14 = "../shaders-ng/bloom_pass_4.slang"
filter_linear14 = "true"
wrap_mode14 = "mirrored_repeat"
mipmap_input14 = "false"
alias14 = "bloom_pass_final"
float_framebuffer14 = "true"
srgb_framebuffer14 = "false"
scale_type_x14 = "source"
scale_x14 = "1.000000"
scale_type_y14 = "source"
scale_y14 = "1.000000"
shader15 = "../shaders-ng/ambi_temporal_pass.slang"
filter_linear15 = "true"
wrap_mode15 = "clamp_to_border"
mipmap_input15 = "false"
alias15 = "ambi_temporal_pass"
float_framebuffer15 = "true"
srgb_framebuffer15 = "false"
scale_type_x15 = "viewport"
scale_x15 = "0.050000"
scale_type_y15 = "viewport"
scale_y15 = "0.050000"
shader16 = "../shaders-ng/final_pass.slang"
filter_linear16 = "true"
wrap_mode16 = "mirrored_repeat"
mipmap_input16 = "false"
alias16 = "final_pass"
float_framebuffer16 = "false"
srgb_framebuffer16 = "false"
scale_type_x16 = "viewport"
scale_x16 = "1.000000"
scale_type_y16 = "viewport"
scale_y16 = "1.000000"
DO_CCORRECTION = "1.000000"
IN_GLOW_POWER = "1.000001"
IN_GLOW_GAMMA = "2.000000"
GAMMA_OUT = "0.500000"
DO_IN_GLOW = "1.000000"
IN_GLOW_SPREAD = "0.000000"
IN_GLOW_W = "7.000000"
IN_GLOW_H = "7.000000"
PIXELGRID_SIZE_W = "0.000000"
PIXELGRID_H_PRST = "0.000000"
PIXELGRID_H_COUNT = "4.000000"
PIXELGRID_R_SHIFT = "1.000000"
PIXELGRID_G_SHIFT = "2.000000"
PIXELGRID_B_SHIFT = "3.000000"
PIXELGRID_MIN_W = "0.550000"
PIXELGRID_MAX_W = "0.900000"
DO_PIXELGRID_H = "0.000000"
PIXELGRID_Y_MASK = "1.000000"
PIXELGRID_Y_MASK_COORDS = "0.000000"
PIXELGRID_Y_MASK_HEIGHT = "1.000000"
PIXELGRID_Y_MASK_OFFSET = "0.000000"
PIXELGRID_Y_MASK_STEEP = "4.000000"
DO_DOT_MATRIX = "1.000000"
DOT_M_G_STR = "0.500000"
DOT_M_G_SHARP = "0.750000"
DOT_M_MBLUR_STR = "0.000000"
HALO_POWER = "0.380000"
HALO_SHARPNESS = "6.500000"
HALO_GAMMA = "1.000000"
HALO_VS_SCAN = "0.010000"
DO_BLOOM = "1.000000"
BLOOM_MIX = "0.500000"
DO_CURVATURE = "1.000000"
GEOM_WARP_X = "0.000000"
GEOM_WARP_Y = "0.000000"
GEOM_CORNER_SIZE = "0.010000"
DO_BG_IMAGE = "1.000000"
BG_IMAGE_NIGHTIFY = "0.900000"
BG_IMAGE_WRAP_MODE = "1.000000"
AMBI_STEPS = "5.000000"
AMBI_FALLOFF = "0.300000"
AMBI_STRETCH = "0.200000"
AMBI_GAMMA = "2.999999"
AMBI_BG_IMAGE_BLEND_MODE = "1.000000"
AMBI_ADD_ON_BLACK = "0.000000"
AMBI_BG_IMAGE_FORCE = "1.000000"
DO_DYNZOOM = "0.000000"
DO_VIGNETTE = "1.000000"
V_SIZE = "1.400000"
V_POWER = "1.000001"
ASPECT_X = "-1.000000"
ASPECT_Y = "1.000000"
DO_GAME_GEOM_OVERRIDE = "1.000000"
GAME_GEOM_ASPECT = "1.550000"
GAME_GEOM_VSHIFT = "-0.280000"
GAME_GEOM_HSHIFT = "0.010000"
GAME_GEOM_ZOOM = "0.500000"
textures = "monitor_body_curved;monitor_body_straight;bg_under;bg_over;backdrop"
monitor_body_curved = "../textures/monitor_body_curved.png"
monitor_body_curved_linear = "true"
monitor_body_curved_wrap_mode = "clamp_to_edge"
monitor_body_curved_mipmap = "true"
monitor_body_straight = "../textures/monitor_body_straight.png"
monitor_body_straight_linear = "true"
monitor_body_straight_wrap_mode = "clamp_to_edge"
monitor_body_straight_mipmap = "true"
bg_under = "../textures/overlays/gba.jpg"
bg_under_linear = "true"
bg_under_wrap_mode = "mirrored_repeat"
bg_under_mipmap = "false"
bg_over = "../textures/background_over.png"
bg_over_linear = "true"
bg_over_wrap_mode = "mirrored_repeat"
bg_over_mipmap = "false"
backdrop = "../textures/boothill.jpg"
backdrop_linear = "true"
backdrop_wrap_mode = "mirrored_repeat"
backdrop_mipmap = "true"

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shaders = "17"
shader0 = "../shaders-ng/colortools_and_ntsc_pass.slang"
filter_linear0 = "false"
wrap_mode0 = "mirrored_repeat"
mipmap_input0 = "false"
alias0 = "colortools_and_ntsc_pass"
float_framebuffer0 = "false"
srgb_framebuffer0 = "false"
scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "../shaders-ng/flick_and_noise.slang"
filter_linear1 = "false"
wrap_mode1 = "mirrored_repeat"
mipmap_input1 = "false"
alias1 = "flick_and_noise_pass"
float_framebuffer1 = "false"
srgb_framebuffer1 = "false"
scale_type_x1 = "source"
scale_x1 = "2.000000"
scale_type_y1 = "source"
scale_y1 = "2.000000"
shader2 = "../shaders-ng/fxaa.slang"
filter_linear2 = "true"
wrap_mode2 = "mirrored_repeat"
mipmap_input2 = "true"
alias2 = "FXAA_pass"
float_framebuffer2 = "false"
srgb_framebuffer2 = "false"
scale_type_x2 = "source"
scale_x2 = "1.000000"
scale_type_y2 = "source"
scale_y2 = "1.000000"
shader3 = "../shaders-ng/shift_and_bleed.slang"
filter_linear3 = "true"
wrap_mode3 = "mirrored_repeat"
mipmap_input3 = "false"
alias3 = "shift_and_bleed_pass"
float_framebuffer3 = "true"
srgb_framebuffer3 = "false"
scale_type_x3 = "source"
scale_x3 = "1.000000"
scale_type_y3 = "source"
scale_y3 = "1.000000"
shader4 = "../shaders-ng/in_glow_x.slang"
filter_linear4 = "true"
wrap_mode4 = "mirrored_repeat"
mipmap_input4 = "true"
alias4 = "in_glow_pass_x"
float_framebuffer4 = "true"
srgb_framebuffer4 = "false"
scale_type_x4 = "source"
scale_x4 = "1.000000"
scale_type_y4 = "source"
scale_y4 = "1.000000"
shader5 = "../shaders-ng/in_glow_y.slang"
filter_linear5 = "true"
wrap_mode5 = "mirrored_repeat"
mipmap_input5 = "false"
alias5 = "in_glow_pass"
float_framebuffer5 = "true"
srgb_framebuffer5 = "false"
scale_type_x5 = "source"
scale_x5 = "1.000000"
scale_type_y5 = "source"
scale_y5 = "1.000000"
shader6 = "../shaders-ng/halo_pre_gamma.slang"
filter_linear6 = "true"
wrap_mode6 = "clamp_to_edge"
mipmap_input6 = "false"
alias6 = "halo_pre_gamma_pass"
float_framebuffer6 = "true"
srgb_framebuffer6 = "false"
scale_type_x6 = "source"
scale_x6 = "1.000000"
scale_type_y6 = "source"
scale_y6 = "1.000000"
shader7 = "../shaders-ng/halo.slang"
filter_linear7 = "true"
wrap_mode7 = "clamp_to_edge"
mipmap_input7 = "false"
alias7 = "halo_pass"
float_framebuffer7 = "true"
srgb_framebuffer7 = "false"
scale_type_x7 = "source"
scale_x7 = "1.000000"
scale_type_y7 = "source"
scale_y7 = "1.000000"
shader8 = "../shaders-ng/avglum_pass.slang"
filter_linear8 = "true"
wrap_mode8 = "mirrored_repeat"
mipmap_input8 = "false"
alias8 = "avglum_pass"
float_framebuffer8 = "false"
srgb_framebuffer8 = "false"
scale_type_x8 = "source"
scale_x8 = "0.500000"
scale_type_y8 = "source"
scale_y8 = "0.500000"
shader9 = "../shaders-ng/reflection_blur_pre.slang"
filter_linear9 = "true"
wrap_mode9 = "clamp_to_border"
mipmap_input9 = "false"
alias9 = "reflected_blurred_pass_pre"
float_framebuffer9 = "false"
srgb_framebuffer9 = "false"
scale_type_x9 = "source"
scale_x9 = "1.000000"
scale_type_y9 = "source"
scale_y9 = "1.000000"
shader10 = "../shaders-ng/reflection_blur.slang"
filter_linear10 = "true"
wrap_mode10 = "mirrored_repeat"
mipmap_input10 = "false"
alias10 = "reflected_blurred_pass"
float_framebuffer10 = "false"
srgb_framebuffer10 = "false"
scale_type_x10 = "source"
scale_x10 = "1.000000"
scale_type_y10 = "source"
scale_y10 = "1.000000"
shader11 = "../shaders-ng/bloom_pass_1.slang"
filter_linear11 = "true"
wrap_mode11 = "mirrored_repeat"
mipmap_input11 = "false"
alias11 = "bloom_pass_1"
float_framebuffer11 = "false"
srgb_framebuffer11 = "false"
scale_type_x11 = "source"
scale_x11 = "1.000000"
scale_type_y11 = "source"
scale_y11 = "1.000000"
shader12 = "../shaders-ng/bloom_pass_2.slang"
filter_linear12 = "true"
wrap_mode12 = "clamp_to_edge"
mipmap_input12 = "false"
alias12 = "bloom_pass_2"
float_framebuffer12 = "false"
srgb_framebuffer12 = "false"
scale_type_x12 = "source"
scale_x12 = "0.500000"
scale_type_y12 = "source"
scale_y12 = "0.500000"
shader13 = "../shaders-ng/bloom_pass_3.slang"
filter_linear13 = "true"
wrap_mode13 = "clamp_to_edge"
mipmap_input13 = "false"
alias13 = "bloom_pass_3"
float_framebuffer13 = "false"
srgb_framebuffer13 = "false"
scale_type_x13 = "source"
scale_x13 = "1.000000"
scale_type_y13 = "source"
scale_y13 = "1.000000"
shader14 = "../shaders-ng/bloom_pass_4.slang"
filter_linear14 = "true"
wrap_mode14 = "mirrored_repeat"
mipmap_input14 = "false"
alias14 = "bloom_pass_final"
float_framebuffer14 = "true"
srgb_framebuffer14 = "false"
scale_type_x14 = "source"
scale_x14 = "1.000000"
scale_type_y14 = "source"
scale_y14 = "1.000000"
shader15 = "../shaders-ng/ambi_temporal_pass.slang"
filter_linear15 = "true"
wrap_mode15 = "clamp_to_border"
mipmap_input15 = "false"
alias15 = "ambi_temporal_pass"
float_framebuffer15 = "true"
srgb_framebuffer15 = "false"
scale_type_x15 = "viewport"
scale_x15 = "0.050000"
scale_type_y15 = "viewport"
scale_y15 = "0.050000"
shader16 = "../shaders-ng/final_pass.slang"
filter_linear16 = "true"
wrap_mode16 = "mirrored_repeat"
mipmap_input16 = "false"
alias16 = "final_pass"
float_framebuffer16 = "false"
srgb_framebuffer16 = "false"
scale_type_x16 = "viewport"
scale_x16 = "1.000000"
scale_type_y16 = "viewport"
scale_y16 = "1.000000"
DO_CCORRECTION = "1.000000"
IN_GLOW_POWER = "1.000001"
IN_GLOW_GAMMA = "2.000000"
GAMMA_OUT = "0.500000"
DO_IN_GLOW = "1.000000"
IN_GLOW_SPREAD = "0.000000"
IN_GLOW_W = "7.000000"
IN_GLOW_H = "7.000000"
PIXELGRID_SIZE_W = "0.000000"
PIXELGRID_H_PRST = "0.000000"
PIXELGRID_H_COUNT = "4.000000"
PIXELGRID_R_SHIFT = "1.000000"
PIXELGRID_G_SHIFT = "2.000000"
PIXELGRID_B_SHIFT = "3.000000"
PIXELGRID_MIN_W = "0.550000"
PIXELGRID_MAX_W = "0.900000"
DO_PIXELGRID_H = "0.000000"
PIXELGRID_Y_MASK = "1.000000"
PIXELGRID_Y_MASK_COORDS = "0.000000"
PIXELGRID_Y_MASK_HEIGHT = "1.000000"
PIXELGRID_Y_MASK_OFFSET = "0.000000"
PIXELGRID_Y_MASK_STEEP = "4.000000"
DO_DOT_MATRIX = "1.000000"
DOT_M_G_STR = "0.500000"
DOT_M_G_SHARP = "0.750000"
DOT_M_MBLUR_STR = "0.000000"
HALO_POWER = "0.380000"
HALO_SHARPNESS = "6.500000"
HALO_GAMMA = "1.000000"
HALO_VS_SCAN = "0.010000"
DO_BLOOM = "1.000000"
BLOOM_MIX = "0.500000"
DO_CURVATURE = "1.000000"
GEOM_WARP_X = "0.000000"
GEOM_WARP_Y = "0.000000"
GEOM_CORNER_SIZE = "0.010000"
DO_BG_IMAGE = "1.000000"
BG_IMAGE_WRAP_MODE = "1.000000"
DO_AMBILIGHT = "0.000000"
AMBI_STEPS = "5.000000"
AMBI_FALLOFF = "0.300000"
AMBI_POWER = "6.800010"
AMBI_GAMMA = "2.000000"
AMBI_BG_IMAGE_BLEND_MODE = "1.000000"
AMBI_BG_IMAGE_FORCE = "0.500000"
DO_DYNZOOM = "0.000000"
DO_VIGNETTE = "1.000000"
V_SIZE = "1.400000"
V_POWER = "1.000001"
ASPECT_X = "-1.000000"
ASPECT_Y = "1.000000"
DO_GAME_GEOM_OVERRIDE = "1.000000"
GAME_GEOM_ASPECT = "1.550000"
GAME_GEOM_VSHIFT = "-0.280000"
GAME_GEOM_HSHIFT = "0.010000"
GAME_GEOM_ZOOM = "0.500000"
textures = "monitor_body_curved;monitor_body_straight;bg_under;bg_over;backdrop"
monitor_body_curved = "../textures/monitor_body_curved.png"
monitor_body_curved_linear = "true"
monitor_body_curved_wrap_mode = "clamp_to_edge"
monitor_body_curved_mipmap = "true"
monitor_body_straight = "../textures/monitor_body_straight.png"
monitor_body_straight_linear = "true"
monitor_body_straight_wrap_mode = "clamp_to_edge"
monitor_body_straight_mipmap = "true"
bg_under = "../textures/overlays/gba.jpg"
bg_under_linear = "true"
bg_under_wrap_mode = "mirrored_repeat"
bg_under_mipmap = "false"
bg_over = "../textures/background_over.png"
bg_over_linear = "true"
bg_over_wrap_mode = "mirrored_repeat"
bg_over_mipmap = "false"
backdrop = "../textures/boothill.jpg"
backdrop_linear = "true"
backdrop_wrap_mode = "mirrored_repeat"
backdrop_mipmap = "true"

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@ -0,0 +1,252 @@
shaders = "17"
shader0 = "../shaders-ng/colortools_and_ntsc_pass.slang"
filter_linear0 = "false"
wrap_mode0 = "mirrored_repeat"
mipmap_input0 = "false"
alias0 = "colortools_and_ntsc_pass"
float_framebuffer0 = "false"
srgb_framebuffer0 = "false"
scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "../shaders-ng/flick_and_noise.slang"
filter_linear1 = "false"
wrap_mode1 = "mirrored_repeat"
mipmap_input1 = "false"
alias1 = "flick_and_noise_pass"
float_framebuffer1 = "false"
srgb_framebuffer1 = "false"
scale_type_x1 = "source"
scale_x1 = "2.000000"
scale_type_y1 = "source"
scale_y1 = "2.000000"
shader2 = "../shaders-ng/fxaa.slang"
filter_linear2 = "true"
wrap_mode2 = "mirrored_repeat"
mipmap_input2 = "true"
alias2 = "FXAA_pass"
float_framebuffer2 = "false"
srgb_framebuffer2 = "false"
scale_type_x2 = "source"
scale_x2 = "1.000000"
scale_type_y2 = "source"
scale_y2 = "1.000000"
shader3 = "../shaders-ng/shift_and_bleed.slang"
filter_linear3 = "true"
wrap_mode3 = "mirrored_repeat"
mipmap_input3 = "false"
alias3 = "shift_and_bleed_pass"
float_framebuffer3 = "true"
srgb_framebuffer3 = "false"
scale_type_x3 = "source"
scale_x3 = "1.000000"
scale_type_y3 = "source"
scale_y3 = "1.000000"
shader4 = "../shaders-ng/in_glow_x.slang"
filter_linear4 = "true"
wrap_mode4 = "mirrored_repeat"
mipmap_input4 = "true"
alias4 = "in_glow_pass_x"
float_framebuffer4 = "true"
srgb_framebuffer4 = "false"
scale_type_x4 = "source"
scale_x4 = "1.000000"
scale_type_y4 = "source"
scale_y4 = "1.000000"
shader5 = "../shaders-ng/in_glow_y.slang"
filter_linear5 = "true"
wrap_mode5 = "mirrored_repeat"
mipmap_input5 = "false"
alias5 = "in_glow_pass"
float_framebuffer5 = "true"
srgb_framebuffer5 = "false"
scale_type_x5 = "source"
scale_x5 = "1.000000"
scale_type_y5 = "source"
scale_y5 = "1.000000"
shader6 = "../shaders-ng/halo_pre_gamma.slang"
filter_linear6 = "true"
wrap_mode6 = "clamp_to_edge"
mipmap_input6 = "false"
alias6 = "halo_pre_gamma_pass"
float_framebuffer6 = "true"
srgb_framebuffer6 = "false"
scale_type_x6 = "source"
scale_x6 = "1.000000"
scale_type_y6 = "source"
scale_y6 = "1.000000"
shader7 = "../shaders-ng/halo.slang"
filter_linear7 = "true"
wrap_mode7 = "clamp_to_edge"
mipmap_input7 = "false"
alias7 = "halo_pass"
float_framebuffer7 = "true"
srgb_framebuffer7 = "false"
scale_type_x7 = "source"
scale_x7 = "1.000000"
scale_type_y7 = "source"
scale_y7 = "1.000000"
shader8 = "../shaders-ng/avglum_pass.slang"
filter_linear8 = "true"
wrap_mode8 = "mirrored_repeat"
mipmap_input8 = "false"
alias8 = "avglum_pass"
float_framebuffer8 = "false"
srgb_framebuffer8 = "false"
scale_type_x8 = "source"
scale_x8 = "0.500000"
scale_type_y8 = "source"
scale_y8 = "0.500000"
shader9 = "../shaders-ng/reflection_blur_pre.slang"
filter_linear9 = "true"
wrap_mode9 = "clamp_to_border"
mipmap_input9 = "false"
alias9 = "reflected_blurred_pass_pre"
float_framebuffer9 = "false"
srgb_framebuffer9 = "false"
scale_type_x9 = "source"
scale_x9 = "1.000000"
scale_type_y9 = "source"
scale_y9 = "1.000000"
shader10 = "../shaders-ng/reflection_blur.slang"
filter_linear10 = "true"
wrap_mode10 = "mirrored_repeat"
mipmap_input10 = "false"
alias10 = "reflected_blurred_pass"
float_framebuffer10 = "false"
srgb_framebuffer10 = "false"
scale_type_x10 = "source"
scale_x10 = "1.000000"
scale_type_y10 = "source"
scale_y10 = "1.000000"
shader11 = "../shaders-ng/bloom_pass_1.slang"
filter_linear11 = "true"
wrap_mode11 = "mirrored_repeat"
mipmap_input11 = "false"
alias11 = "bloom_pass_1"
float_framebuffer11 = "false"
srgb_framebuffer11 = "false"
scale_type_x11 = "source"
scale_x11 = "1.000000"
scale_type_y11 = "source"
scale_y11 = "1.000000"
shader12 = "../shaders-ng/bloom_pass_2.slang"
filter_linear12 = "true"
wrap_mode12 = "clamp_to_edge"
mipmap_input12 = "false"
alias12 = "bloom_pass_2"
float_framebuffer12 = "false"
srgb_framebuffer12 = "false"
scale_type_x12 = "source"
scale_x12 = "0.500000"
scale_type_y12 = "source"
scale_y12 = "0.500000"
shader13 = "../shaders-ng/bloom_pass_3.slang"
filter_linear13 = "true"
wrap_mode13 = "clamp_to_edge"
mipmap_input13 = "false"
alias13 = "bloom_pass_3"
float_framebuffer13 = "false"
srgb_framebuffer13 = "false"
scale_type_x13 = "source"
scale_x13 = "1.000000"
scale_type_y13 = "source"
scale_y13 = "1.000000"
shader14 = "../shaders-ng/bloom_pass_4.slang"
filter_linear14 = "true"
wrap_mode14 = "mirrored_repeat"
mipmap_input14 = "false"
alias14 = "bloom_pass_final"
float_framebuffer14 = "true"
srgb_framebuffer14 = "false"
scale_type_x14 = "source"
scale_x14 = "1.000000"
scale_type_y14 = "source"
scale_y14 = "1.000000"
shader15 = "../shaders-ng/ambi_temporal_pass.slang"
filter_linear15 = "true"
wrap_mode15 = "clamp_to_border"
mipmap_input15 = "false"
alias15 = "ambi_temporal_pass"
float_framebuffer15 = "true"
srgb_framebuffer15 = "false"
scale_type_x15 = "viewport"
scale_x15 = "0.050000"
scale_type_y15 = "viewport"
scale_y15 = "0.050000"
shader16 = "../shaders-ng/final_pass.slang"
filter_linear16 = "true"
wrap_mode16 = "mirrored_repeat"
mipmap_input16 = "false"
alias16 = "final_pass"
float_framebuffer16 = "false"
srgb_framebuffer16 = "false"
scale_type_x16 = "viewport"
scale_x16 = "1.000000"
scale_type_y16 = "viewport"
scale_y16 = "1.000000"
DO_CCORRECTION = "1.000000"
BRIGHTNESS = "0.030000"
CONTRAST = "-0.250000"
IN_GLOW_GAMMA = "2.000000"
GAMMA_OUT = "0.500000"
COLOR_MONO_COLORIZE = "1.000000"
COLOR_MONO_HUE1 = "0.180000"
COLOR_MONO_HUE2 = "0.380000"
SATURATION = "0.850000"
DO_SHIFT_RGB = "1.000000"
OFFSET_STRENGTH = "0.250000"
SHIFT_R = "42.000000"
SHIFT_G = "42.000000"
SHIFT_B = "42.000000"
DO_IN_GLOW = "1.000000"
IN_GLOW_W = "7.000000"
IN_GLOW_H = "7.000000"
DO_DOT_MATRIX = "1.000000"
DOT_M_G_STR = "0.150000"
DOT_M_G_BRT = "1.000000"
DOT_M_MBLUR_MODE = "1.000000"
DOT_M_SHADOW_STR = "0.750000"
DOT_M_SHADOW_OFF = "1.000000"
DO_BG_IMAGE = "1.000000"
BG_IMAGE_OFFY = "-0.115000"
BG_IMAGE_ZOOM = "1.368502"
BG_IMAGE_WRAP_MODE = "1.000000"
DO_AMBILIGHT = "0.000000"
DO_DYNZOOM = "0.000000"
DO_VIGNETTE = "1.000000"
V_SIZE = "1.820000"
DO_SPOT = "1.000000"
S_POSITION = "123.000000"
S_SIZE = "0.920000"
S_POWER = "0.120000"
DO_GLOBAL_SHZO = "1.000000"
GLOBAL_OFFX = "0.003000"
GLOBAL_OFFY = "-0.008000"
GLOBAL_ZOOM = "0.574004"
ASPECT_X = "-5.000000"
DO_GAME_GEOM_OVERRIDE = "1.000000"
GAME_GEOM_VSHIFT = "-2.869998"
GAME_GEOM_ZOOM = "0.660000"
textures = "monitor_body_curved;monitor_body_straight;bg_under;bg_over;backdrop"
monitor_body_curved = "../textures/monitor_body_curved.png"
monitor_body_curved_linear = "true"
monitor_body_curved_wrap_mode = "clamp_to_edge"
monitor_body_curved_mipmap = "true"
monitor_body_straight = "../textures/monitor_body_straight.png"
monitor_body_straight_linear = "true"
monitor_body_straight_wrap_mode = "clamp_to_edge"
monitor_body_straight_mipmap = "true"
bg_under = "../textures/overlays/gbm.jpg"
bg_under_linear = "true"
bg_under_wrap_mode = "mirrored_repeat"
bg_under_mipmap = "false"
bg_over = "../textures/overlays/gbm.jpg"
bg_over_linear = "true"
bg_over_wrap_mode = "mirrored_repeat"
bg_over_mipmap = "false"
backdrop = "../textures/boothill.jpg"
backdrop_linear = "true"
backdrop_wrap_mode = "mirrored_repeat"
backdrop_mipmap = "true"

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@ -0,0 +1,249 @@
shaders = "17"
shader0 = "../shaders-ng/colortools_and_ntsc_pass.slang"
filter_linear0 = "false"
wrap_mode0 = "mirrored_repeat"
mipmap_input0 = "false"
alias0 = "colortools_and_ntsc_pass"
float_framebuffer0 = "false"
srgb_framebuffer0 = "false"
scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "../shaders-ng/flick_and_noise.slang"
filter_linear1 = "false"
wrap_mode1 = "mirrored_repeat"
mipmap_input1 = "false"
alias1 = "flick_and_noise_pass"
float_framebuffer1 = "false"
srgb_framebuffer1 = "false"
scale_type_x1 = "source"
scale_x1 = "2.000000"
scale_type_y1 = "source"
scale_y1 = "2.000000"
shader2 = "../shaders-ng/fxaa.slang"
filter_linear2 = "true"
wrap_mode2 = "mirrored_repeat"
mipmap_input2 = "true"
alias2 = "FXAA_pass"
float_framebuffer2 = "false"
srgb_framebuffer2 = "false"
scale_type_x2 = "source"
scale_x2 = "1.000000"
scale_type_y2 = "source"
scale_y2 = "1.000000"
shader3 = "../shaders-ng/shift_and_bleed.slang"
filter_linear3 = "true"
wrap_mode3 = "mirrored_repeat"
mipmap_input3 = "false"
alias3 = "shift_and_bleed_pass"
float_framebuffer3 = "true"
srgb_framebuffer3 = "false"
scale_type_x3 = "source"
scale_x3 = "1.000000"
scale_type_y3 = "source"
scale_y3 = "1.000000"
shader4 = "../shaders-ng/in_glow_x.slang"
filter_linear4 = "true"
wrap_mode4 = "mirrored_repeat"
mipmap_input4 = "true"
alias4 = "in_glow_pass_x"
float_framebuffer4 = "true"
srgb_framebuffer4 = "false"
scale_type_x4 = "source"
scale_x4 = "1.000000"
scale_type_y4 = "source"
scale_y4 = "1.000000"
shader5 = "../shaders-ng/in_glow_y.slang"
filter_linear5 = "true"
wrap_mode5 = "mirrored_repeat"
mipmap_input5 = "false"
alias5 = "in_glow_pass"
float_framebuffer5 = "true"
srgb_framebuffer5 = "false"
scale_type_x5 = "source"
scale_x5 = "1.000000"
scale_type_y5 = "source"
scale_y5 = "1.000000"
shader6 = "../shaders-ng/halo_pre_gamma.slang"
filter_linear6 = "true"
wrap_mode6 = "clamp_to_edge"
mipmap_input6 = "false"
alias6 = "halo_pre_gamma_pass"
float_framebuffer6 = "true"
srgb_framebuffer6 = "false"
scale_type_x6 = "source"
scale_x6 = "1.000000"
scale_type_y6 = "source"
scale_y6 = "1.000000"
shader7 = "../shaders-ng/halo.slang"
filter_linear7 = "true"
wrap_mode7 = "clamp_to_edge"
mipmap_input7 = "false"
alias7 = "halo_pass"
float_framebuffer7 = "true"
srgb_framebuffer7 = "false"
scale_type_x7 = "source"
scale_x7 = "1.000000"
scale_type_y7 = "source"
scale_y7 = "1.000000"
shader8 = "../shaders-ng/avglum_pass.slang"
filter_linear8 = "true"
wrap_mode8 = "mirrored_repeat"
mipmap_input8 = "false"
alias8 = "avglum_pass"
float_framebuffer8 = "false"
srgb_framebuffer8 = "false"
scale_type_x8 = "source"
scale_x8 = "0.500000"
scale_type_y8 = "source"
scale_y8 = "0.500000"
shader9 = "../shaders-ng/reflection_blur_pre.slang"
filter_linear9 = "true"
wrap_mode9 = "clamp_to_border"
mipmap_input9 = "false"
alias9 = "reflected_blurred_pass_pre"
float_framebuffer9 = "false"
srgb_framebuffer9 = "false"
scale_type_x9 = "source"
scale_x9 = "1.000000"
scale_type_y9 = "source"
scale_y9 = "1.000000"
shader10 = "../shaders-ng/reflection_blur.slang"
filter_linear10 = "true"
wrap_mode10 = "mirrored_repeat"
mipmap_input10 = "false"
alias10 = "reflected_blurred_pass"
float_framebuffer10 = "false"
srgb_framebuffer10 = "false"
scale_type_x10 = "source"
scale_x10 = "1.000000"
scale_type_y10 = "source"
scale_y10 = "1.000000"
shader11 = "../shaders-ng/bloom_pass_1.slang"
filter_linear11 = "true"
wrap_mode11 = "mirrored_repeat"
mipmap_input11 = "false"
alias11 = "bloom_pass_1"
float_framebuffer11 = "false"
srgb_framebuffer11 = "false"
scale_type_x11 = "source"
scale_x11 = "1.000000"
scale_type_y11 = "source"
scale_y11 = "1.000000"
shader12 = "../shaders-ng/bloom_pass_2.slang"
filter_linear12 = "true"
wrap_mode12 = "clamp_to_edge"
mipmap_input12 = "false"
alias12 = "bloom_pass_2"
float_framebuffer12 = "false"
srgb_framebuffer12 = "false"
scale_type_x12 = "source"
scale_x12 = "0.500000"
scale_type_y12 = "source"
scale_y12 = "0.500000"
shader13 = "../shaders-ng/bloom_pass_3.slang"
filter_linear13 = "true"
wrap_mode13 = "clamp_to_edge"
mipmap_input13 = "false"
alias13 = "bloom_pass_3"
float_framebuffer13 = "false"
srgb_framebuffer13 = "false"
scale_type_x13 = "source"
scale_x13 = "1.000000"
scale_type_y13 = "source"
scale_y13 = "1.000000"
shader14 = "../shaders-ng/bloom_pass_4.slang"
filter_linear14 = "true"
wrap_mode14 = "mirrored_repeat"
mipmap_input14 = "false"
alias14 = "bloom_pass_final"
float_framebuffer14 = "true"
srgb_framebuffer14 = "false"
scale_type_x14 = "source"
scale_x14 = "1.000000"
scale_type_y14 = "source"
scale_y14 = "1.000000"
shader15 = "../shaders-ng/ambi_temporal_pass.slang"
filter_linear15 = "true"
wrap_mode15 = "clamp_to_border"
mipmap_input15 = "false"
alias15 = "ambi_temporal_pass"
float_framebuffer15 = "true"
srgb_framebuffer15 = "false"
scale_type_x15 = "viewport"
scale_x15 = "0.050000"
scale_type_y15 = "viewport"
scale_y15 = "0.050000"
shader16 = "../shaders-ng/final_pass.slang"
filter_linear16 = "true"
wrap_mode16 = "mirrored_repeat"
mipmap_input16 = "false"
alias16 = "final_pass"
float_framebuffer16 = "false"
srgb_framebuffer16 = "false"
scale_type_x16 = "viewport"
scale_x16 = "1.000000"
scale_type_y16 = "viewport"
scale_y16 = "1.000000"
DO_CCORRECTION = "1.000000"
BRIGHTNESS = "0.030000"
CONTRAST = "-0.250000"
IN_GLOW_GAMMA = "2.000000"
GAMMA_OUT = "0.500000"
COLOR_MONO_COLORIZE = "1.000000"
COLOR_MONO_HUE1 = "0.180000"
COLOR_MONO_HUE2 = "0.380000"
SATURATION = "0.850000"
DO_SHIFT_RGB = "1.000000"
OFFSET_STRENGTH = "0.250000"
SHIFT_R = "42.000000"
SHIFT_G = "42.000000"
SHIFT_B = "42.000000"
DO_IN_GLOW = "1.000000"
IN_GLOW_W = "7.000000"
IN_GLOW_H = "7.000000"
DO_DOT_MATRIX = "1.000000"
DOT_M_G_STR = "0.150000"
DOT_M_G_BRT = "1.000000"
DOT_M_MBLUR_MODE = "1.000000"
DOT_M_SHADOW_STR = "0.750000"
DOT_M_SHADOW_OFF = "1.000000"
DO_BG_IMAGE = "1.000000"
BG_IMAGE_OFFY = "-0.425000"
BG_IMAGE_ZOOM = "2.050000"
BG_IMAGE_WRAP_MODE = "1.000000"
DO_AMBILIGHT = "0.000000"
DO_DYNZOOM = "0.000000"
DO_VIGNETTE = "1.000000"
V_SIZE = "1.820000"
DO_SPOT = "1.000000"
S_POSITION = "123.000000"
S_SIZE = "0.920000"
S_POWER = "0.120000"
DO_GLOBAL_SHZO = "1.000000"
GLOBAL_OFFX = "0.003000"
GLOBAL_OFFY = "-0.008000"
GLOBAL_ZOOM = "0.574004"
ASPECT_X = "-5.000000"
textures = "monitor_body_curved;monitor_body_straight;bg_under;bg_over;backdrop"
monitor_body_curved = "../textures/monitor_body_curved.png"
monitor_body_curved_linear = "true"
monitor_body_curved_wrap_mode = "clamp_to_edge"
monitor_body_curved_mipmap = "true"
monitor_body_straight = "../textures/monitor_body_straight.png"
monitor_body_straight_linear = "true"
monitor_body_straight_wrap_mode = "clamp_to_edge"
monitor_body_straight_mipmap = "true"
bg_under = "../textures/overlays/gbm.jpg"
bg_under_linear = "true"
bg_under_wrap_mode = "mirrored_repeat"
bg_under_mipmap = "false"
bg_over = "../textures/overlays/gbm.jpg"
bg_over_linear = "true"
bg_over_wrap_mode = "mirrored_repeat"
bg_over_mipmap = "false"
backdrop = "../textures/boothill.jpg"
backdrop_linear = "true"
backdrop_wrap_mode = "mirrored_repeat"
backdrop_mipmap = "true"

View file

@ -1,5 +1,5 @@
shaders = "17"
shader0 = "shaders/colortools_and_ntsc_pass.slang"
shader0 = "../shaders-ng/colortools_and_ntsc_pass.slang"
filter_linear0 = "false"
wrap_mode0 = "mirrored_repeat"
mipmap_input0 = "false"
@ -10,7 +10,7 @@ scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "shaders/flick_and_noise.slang"
shader1 = "../shaders-ng/flick_and_noise.slang"
filter_linear1 = "false"
wrap_mode1 = "mirrored_repeat"
mipmap_input1 = "false"
@ -21,7 +21,7 @@ scale_type_x1 = "source"
scale_x1 = "2.000000"
scale_type_y1 = "source"
scale_y1 = "2.000000"
shader2 = "shaders/fxaa.slang"
shader2 = "../shaders-ng/fxaa.slang"
filter_linear2 = "true"
wrap_mode2 = "mirrored_repeat"
mipmap_input2 = "true"
@ -32,7 +32,7 @@ scale_type_x2 = "source"
scale_x2 = "1.000000"
scale_type_y2 = "source"
scale_y2 = "1.000000"
shader3 = "shaders/shift_and_bleed.slang"
shader3 = "../shaders-ng/shift_and_bleed.slang"
filter_linear3 = "true"
wrap_mode3 = "mirrored_repeat"
mipmap_input3 = "false"
@ -43,10 +43,10 @@ scale_type_x3 = "source"
scale_x3 = "1.000000"
scale_type_y3 = "source"
scale_y3 = "1.000000"
shader4 = "shaders/in_glow_x.slang"
shader4 = "../shaders-ng/in_glow_x.slang"
filter_linear4 = "true"
wrap_mode4 = "mirrored_repeat"
mipmap_input4 = "false"
mipmap_input4 = "true"
alias4 = "in_glow_pass_x"
float_framebuffer4 = "true"
srgb_framebuffer4 = "false"
@ -54,7 +54,7 @@ scale_type_x4 = "source"
scale_x4 = "1.000000"
scale_type_y4 = "source"
scale_y4 = "1.000000"
shader5 = "shaders/in_glow_y.slang"
shader5 = "../shaders-ng/in_glow_y.slang"
filter_linear5 = "true"
wrap_mode5 = "mirrored_repeat"
mipmap_input5 = "false"
@ -65,18 +65,18 @@ scale_type_x5 = "source"
scale_x5 = "1.000000"
scale_type_y5 = "source"
scale_y5 = "1.000000"
shader6 = "shaders/halo_x.slang"
shader6 = "../shaders-ng/halo_pre_gamma.slang"
filter_linear6 = "true"
wrap_mode6 = "clamp_to_edge"
mipmap_input6 = "false"
alias6 = "halo_pass_x"
alias6 = "halo_pre_gamma_pass"
float_framebuffer6 = "true"
srgb_framebuffer6 = "false"
scale_type_x6 = "source"
scale_x6 = "1.000000"
scale_type_y6 = "source"
scale_y6 = "1.000000"
shader7 = "shaders/halo_y.slang"
shader7 = "../shaders-ng/halo.slang"
filter_linear7 = "true"
wrap_mode7 = "clamp_to_edge"
mipmap_input7 = "false"
@ -87,7 +87,7 @@ scale_type_x7 = "source"
scale_x7 = "1.000000"
scale_type_y7 = "source"
scale_y7 = "1.000000"
shader8 = "shaders/avglum_pass.slang"
shader8 = "../shaders-ng/avglum_pass.slang"
filter_linear8 = "true"
wrap_mode8 = "mirrored_repeat"
mipmap_input8 = "false"
@ -98,7 +98,7 @@ scale_type_x8 = "source"
scale_x8 = "0.500000"
scale_type_y8 = "source"
scale_y8 = "0.500000"
shader9 = "shaders/reflection_blur_pre.slang"
shader9 = "../shaders-ng/reflection_blur_pre.slang"
filter_linear9 = "true"
wrap_mode9 = "clamp_to_border"
mipmap_input9 = "false"
@ -109,10 +109,10 @@ scale_type_x9 = "source"
scale_x9 = "1.000000"
scale_type_y9 = "source"
scale_y9 = "1.000000"
shader10 = "shaders/reflection_blur.slang"
shader10 = "../shaders-ng/reflection_blur.slang"
filter_linear10 = "true"
wrap_mode10 = "mirrored_repeat"
mipmap_input10 = "true"
mipmap_input10 = "false"
alias10 = "reflected_blurred_pass"
float_framebuffer10 = "false"
srgb_framebuffer10 = "false"
@ -120,7 +120,7 @@ scale_type_x10 = "source"
scale_x10 = "1.000000"
scale_type_y10 = "source"
scale_y10 = "1.000000"
shader11 = "shaders/bloom_pass_1.slang"
shader11 = "../shaders-ng/bloom_pass_1.slang"
filter_linear11 = "true"
wrap_mode11 = "mirrored_repeat"
mipmap_input11 = "false"
@ -131,7 +131,7 @@ scale_type_x11 = "source"
scale_x11 = "1.000000"
scale_type_y11 = "source"
scale_y11 = "1.000000"
shader12 = "shaders/bloom_pass_2.slang"
shader12 = "../shaders-ng/bloom_pass_2.slang"
filter_linear12 = "true"
wrap_mode12 = "clamp_to_edge"
mipmap_input12 = "false"
@ -142,7 +142,7 @@ scale_type_x12 = "source"
scale_x12 = "0.500000"
scale_type_y12 = "source"
scale_y12 = "0.500000"
shader13 = "shaders/bloom_pass_3.slang"
shader13 = "../shaders-ng/bloom_pass_3.slang"
filter_linear13 = "true"
wrap_mode13 = "clamp_to_edge"
mipmap_input13 = "false"
@ -153,7 +153,7 @@ scale_type_x13 = "source"
scale_x13 = "1.000000"
scale_type_y13 = "source"
scale_y13 = "1.000000"
shader14 = "shaders/bloom_pass_4.slang"
shader14 = "../shaders-ng/bloom_pass_4.slang"
filter_linear14 = "true"
wrap_mode14 = "mirrored_repeat"
mipmap_input14 = "false"
@ -164,7 +164,7 @@ scale_type_x14 = "source"
scale_x14 = "1.000000"
scale_type_y14 = "source"
scale_y14 = "1.000000"
shader15 = "shaders/ambi_temporal_pass.slang"
shader15 = "../shaders-ng/ambi_temporal_pass.slang"
filter_linear15 = "true"
wrap_mode15 = "clamp_to_border"
mipmap_input15 = "false"
@ -175,7 +175,7 @@ scale_type_x15 = "viewport"
scale_x15 = "0.050000"
scale_type_y15 = "viewport"
scale_y15 = "0.050000"
shader16 = "shaders/final_pass.slang"
shader16 = "../shaders-ng/final_pass.slang"
filter_linear16 = "true"
wrap_mode16 = "mirrored_repeat"
mipmap_input16 = "false"
@ -189,6 +189,7 @@ scale_y16 = "1.000000"
DO_CCORRECTION = "1.000000"
BRIGHTNESS = "0.060000"
CONTRAST = "-0.270000"
IN_GLOW_GAMMA = "2.000000"
GAMMA_OUT = "0.500000"
COLOR_MONO_COLORIZE = "1.000000"
COLOR_MONO_HUE1 = "0.180000"
@ -200,49 +201,42 @@ SHIFT_R = "42.000000"
SHIFT_G = "42.000000"
SHIFT_B = "42.000000"
DO_IN_GLOW = "1.000000"
IN_GLOW_GAMMA = "2.000000"
IN_GLOW_W = "7.000000"
IN_GLOW_H = "7.000000"
DO_DOT_MATRIX = "1.000000"
DOT_M_G_STR = "0.110000"
DOT_M_G_TRESH = "0.120001"
DOT_M_G_BRT = "0.849999"
DOT_M_G_SHARP = "20.000000"
DOT_M_RGB_STR = "0.000000"
DOT_M_G_STR = "0.150000"
DOT_M_G_BRT = "1.000000"
DOT_M_MBLUR_MODE = "1.000000"
DOT_M_SHADOW_STR = "0.750000"
DOT_M_SHADOW_OFF = "1.000000"
AMBI_FALLOFF = "0.400000"
AMBI_POWER = "1.000000"
AMBI_STRETCH = "0.300000"
DO_DYNZOOM = "0.000000"
DO_VIGNETTE = "1.000000"
V_SIZE = "1.350001"
V_SIZE = "1.000000"
V_POWER = "1.170000"
DO_SPOT = "1.000000"
S_POSITION = "195.000000"
S_SIZE = "1.000000"
ASPECT_X = "1.000000"
ASPECT_Y = "1.000000"
DO_GAME_GEOM_OVERRIDE = "1.000000"
GAME_GEOM_INT_SCALE = "2.000000"
ASPECT_X = "-5.000000"
textures = "monitor_body_curved;monitor_body_straight;bg_under;bg_over;backdrop"
monitor_body_curved = "textures/monitor_body_curved.png"
monitor_body_curved = "../textures/monitor_body_curved.png"
monitor_body_curved_linear = "true"
monitor_body_curved_wrap_mode = "clamp_to_edge"
monitor_body_curved_mipmap = "true"
monitor_body_straight = "textures/monitor_body_straight.png"
monitor_body_straight = "../textures/monitor_body_straight.png"
monitor_body_straight_linear = "true"
monitor_body_straight_wrap_mode = "clamp_to_edge"
monitor_body_straight_mipmap = "true"
bg_under = "textures/background_under.png"
bg_under = "../textures/background_under.png"
bg_under_linear = "true"
bg_under_wrap_mode = "mirrored_repeat"
bg_under_mipmap = "true"
bg_over = "textures/background_over.png"
bg_under_mipmap = "false"
bg_over = "../textures/background_over.png"
bg_over_linear = "true"
bg_over_wrap_mode = "mirrored_repeat"
bg_over_mipmap = "true"
backdrop = "textures/boothill.jpg"
bg_over_mipmap = "false"
backdrop = "../textures/boothill.jpg"
backdrop_linear = "true"
backdrop_wrap_mode = "mirrored_repeat"
backdrop_mipmap = "true"

View file

@ -0,0 +1,250 @@
shaders = "17"
shader0 = "../shaders-ng/colortools_and_ntsc_pass.slang"
filter_linear0 = "false"
wrap_mode0 = "mirrored_repeat"
mipmap_input0 = "false"
alias0 = "colortools_and_ntsc_pass"
float_framebuffer0 = "false"
srgb_framebuffer0 = "false"
scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "../shaders-ng/flick_and_noise.slang"
filter_linear1 = "false"
wrap_mode1 = "mirrored_repeat"
mipmap_input1 = "false"
alias1 = "flick_and_noise_pass"
float_framebuffer1 = "false"
srgb_framebuffer1 = "false"
scale_type_x1 = "source"
scale_x1 = "2.000000"
scale_type_y1 = "source"
scale_y1 = "2.000000"
shader2 = "../shaders-ng/fxaa.slang"
filter_linear2 = "true"
wrap_mode2 = "mirrored_repeat"
mipmap_input2 = "true"
alias2 = "FXAA_pass"
float_framebuffer2 = "false"
srgb_framebuffer2 = "false"
scale_type_x2 = "source"
scale_x2 = "1.000000"
scale_type_y2 = "source"
scale_y2 = "1.000000"
shader3 = "../shaders-ng/shift_and_bleed.slang"
filter_linear3 = "true"
wrap_mode3 = "mirrored_repeat"
mipmap_input3 = "false"
alias3 = "shift_and_bleed_pass"
float_framebuffer3 = "true"
srgb_framebuffer3 = "false"
scale_type_x3 = "source"
scale_x3 = "1.000000"
scale_type_y3 = "source"
scale_y3 = "1.000000"
shader4 = "../shaders-ng/in_glow_x.slang"
filter_linear4 = "true"
wrap_mode4 = "mirrored_repeat"
mipmap_input4 = "true"
alias4 = "in_glow_pass_x"
float_framebuffer4 = "true"
srgb_framebuffer4 = "false"
scale_type_x4 = "source"
scale_x4 = "1.000000"
scale_type_y4 = "source"
scale_y4 = "1.000000"
shader5 = "../shaders-ng/in_glow_y.slang"
filter_linear5 = "true"
wrap_mode5 = "mirrored_repeat"
mipmap_input5 = "false"
alias5 = "in_glow_pass"
float_framebuffer5 = "true"
srgb_framebuffer5 = "false"
scale_type_x5 = "source"
scale_x5 = "1.000000"
scale_type_y5 = "source"
scale_y5 = "1.000000"
shader6 = "../shaders-ng/halo_pre_gamma.slang"
filter_linear6 = "true"
wrap_mode6 = "clamp_to_edge"
mipmap_input6 = "false"
alias6 = "halo_pre_gamma_pass"
float_framebuffer6 = "true"
srgb_framebuffer6 = "false"
scale_type_x6 = "source"
scale_x6 = "1.000000"
scale_type_y6 = "source"
scale_y6 = "1.000000"
shader7 = "../shaders-ng/halo.slang"
filter_linear7 = "true"
wrap_mode7 = "clamp_to_edge"
mipmap_input7 = "false"
alias7 = "halo_pass"
float_framebuffer7 = "true"
srgb_framebuffer7 = "false"
scale_type_x7 = "source"
scale_x7 = "1.000000"
scale_type_y7 = "source"
scale_y7 = "1.000000"
shader8 = "../shaders-ng/avglum_pass.slang"
filter_linear8 = "true"
wrap_mode8 = "mirrored_repeat"
mipmap_input8 = "false"
alias8 = "avglum_pass"
float_framebuffer8 = "false"
srgb_framebuffer8 = "false"
scale_type_x8 = "source"
scale_x8 = "0.500000"
scale_type_y8 = "source"
scale_y8 = "0.500000"
shader9 = "../shaders-ng/reflection_blur_pre.slang"
filter_linear9 = "true"
wrap_mode9 = "clamp_to_border"
mipmap_input9 = "false"
alias9 = "reflected_blurred_pass_pre"
float_framebuffer9 = "false"
srgb_framebuffer9 = "false"
scale_type_x9 = "source"
scale_x9 = "1.000000"
scale_type_y9 = "source"
scale_y9 = "1.000000"
shader10 = "../shaders-ng/reflection_blur.slang"
filter_linear10 = "true"
wrap_mode10 = "mirrored_repeat"
mipmap_input10 = "false"
alias10 = "reflected_blurred_pass"
float_framebuffer10 = "false"
srgb_framebuffer10 = "false"
scale_type_x10 = "source"
scale_x10 = "1.000000"
scale_type_y10 = "source"
scale_y10 = "1.000000"
shader11 = "../shaders-ng/bloom_pass_1.slang"
filter_linear11 = "true"
wrap_mode11 = "mirrored_repeat"
mipmap_input11 = "false"
alias11 = "bloom_pass_1"
float_framebuffer11 = "false"
srgb_framebuffer11 = "false"
scale_type_x11 = "source"
scale_x11 = "1.000000"
scale_type_y11 = "source"
scale_y11 = "1.000000"
shader12 = "../shaders-ng/bloom_pass_2.slang"
filter_linear12 = "true"
wrap_mode12 = "clamp_to_edge"
mipmap_input12 = "false"
alias12 = "bloom_pass_2"
float_framebuffer12 = "false"
srgb_framebuffer12 = "false"
scale_type_x12 = "source"
scale_x12 = "0.500000"
scale_type_y12 = "source"
scale_y12 = "0.500000"
shader13 = "../shaders-ng/bloom_pass_3.slang"
filter_linear13 = "true"
wrap_mode13 = "clamp_to_edge"
mipmap_input13 = "false"
alias13 = "bloom_pass_3"
float_framebuffer13 = "false"
srgb_framebuffer13 = "false"
scale_type_x13 = "source"
scale_x13 = "1.000000"
scale_type_y13 = "source"
scale_y13 = "1.000000"
shader14 = "../shaders-ng/bloom_pass_4.slang"
filter_linear14 = "true"
wrap_mode14 = "mirrored_repeat"
mipmap_input14 = "false"
alias14 = "bloom_pass_final"
float_framebuffer14 = "true"
srgb_framebuffer14 = "false"
scale_type_x14 = "source"
scale_x14 = "1.000000"
scale_type_y14 = "source"
scale_y14 = "1.000000"
shader15 = "../shaders-ng/ambi_temporal_pass.slang"
filter_linear15 = "true"
wrap_mode15 = "clamp_to_border"
mipmap_input15 = "false"
alias15 = "ambi_temporal_pass"
float_framebuffer15 = "true"
srgb_framebuffer15 = "false"
scale_type_x15 = "viewport"
scale_x15 = "0.050000"
scale_type_y15 = "viewport"
scale_y15 = "0.050000"
shader16 = "../shaders-ng/final_pass.slang"
filter_linear16 = "true"
wrap_mode16 = "mirrored_repeat"
mipmap_input16 = "false"
alias16 = "final_pass"
float_framebuffer16 = "false"
srgb_framebuffer16 = "false"
scale_type_x16 = "viewport"
scale_x16 = "1.000000"
scale_type_y16 = "viewport"
scale_y16 = "1.000000"
DO_CCORRECTION = "1.000000"
BRIGHTNESS = "-0.100000"
CONTRAST = "-0.250000"
IN_GLOW_GAMMA = "2.000000"
GAMMA_OUT = "0.500000"
COLOR_MONO_COLORIZE = "1.000000"
COLOR_MONO_HUE2 = "0.140000"
COLOR_MONO_HUE_BIAS = "-0.580000"
SATURATION = "0.240000"
DO_SHIFT_RGB = "1.000000"
OFFSET_STRENGTH = "0.250000"
SHIFT_R = "42.000000"
SHIFT_G = "42.000000"
SHIFT_B = "42.000000"
DO_IN_GLOW = "1.000000"
IN_GLOW_W = "7.000000"
IN_GLOW_H = "7.000000"
DO_DOT_MATRIX = "1.000000"
DOT_M_G_STR = "0.150000"
DOT_M_G_BRT = "1.000000"
DOT_M_MBLUR_MODE = "1.000000"
DOT_M_SHADOW_STR = "0.750000"
DOT_M_SHADOW_OFF = "1.000000"
DO_BG_IMAGE = "1.000000"
BG_IMAGE_OFFY = "-0.115000"
BG_IMAGE_ZOOM = "1.368502"
BG_IMAGE_WRAP_MODE = "1.000000"
AMBI_POWER = "1.000000"
AMBI_STRETCH = "0.300000"
DO_DYNZOOM = "0.000000"
DO_VIGNETTE = "1.000000"
V_SIZE = "1.000000"
V_POWER = "1.170000"
DO_SPOT = "1.000000"
S_POSITION = "195.000000"
S_SIZE = "1.000000"
DO_GLOBAL_SHZO = "1.000000"
GLOBAL_OFFX = "0.002500"
GLOBAL_OFFY = "-0.187999"
GLOBAL_ZOOM = "0.461998"
ASPECT_X = "-5.000000"
textures = "monitor_body_curved;monitor_body_straight;bg_under;bg_over;backdrop"
monitor_body_curved = "../textures/monitor_body_curved.png"
monitor_body_curved_linear = "true"
monitor_body_curved_wrap_mode = "clamp_to_edge"
monitor_body_curved_mipmap = "true"
monitor_body_straight = "../textures/monitor_body_straight.png"
monitor_body_straight_linear = "true"
monitor_body_straight_wrap_mode = "clamp_to_edge"
monitor_body_straight_mipmap = "true"
bg_under = "../textures/overlays/gbp.jpg"
bg_under_linear = "true"
bg_under_wrap_mode = "mirrored_repeat"
bg_under_mipmap = "false"
bg_over = "../textures/overlays/gbp.jpg"
bg_over_linear = "true"
bg_over_wrap_mode = "mirrored_repeat"
bg_over_mipmap = "false"
backdrop = "../textures/boothill.jpg"
backdrop_linear = "true"
backdrop_wrap_mode = "mirrored_repeat"
backdrop_mipmap = "true"

View file

@ -0,0 +1,250 @@
shaders = "17"
shader0 = "../shaders-ng/colortools_and_ntsc_pass.slang"
filter_linear0 = "false"
wrap_mode0 = "mirrored_repeat"
mipmap_input0 = "false"
alias0 = "colortools_and_ntsc_pass"
float_framebuffer0 = "false"
srgb_framebuffer0 = "false"
scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "../shaders-ng/flick_and_noise.slang"
filter_linear1 = "false"
wrap_mode1 = "mirrored_repeat"
mipmap_input1 = "false"
alias1 = "flick_and_noise_pass"
float_framebuffer1 = "false"
srgb_framebuffer1 = "false"
scale_type_x1 = "source"
scale_x1 = "2.000000"
scale_type_y1 = "source"
scale_y1 = "2.000000"
shader2 = "../shaders-ng/fxaa.slang"
filter_linear2 = "true"
wrap_mode2 = "mirrored_repeat"
mipmap_input2 = "true"
alias2 = "FXAA_pass"
float_framebuffer2 = "false"
srgb_framebuffer2 = "false"
scale_type_x2 = "source"
scale_x2 = "1.000000"
scale_type_y2 = "source"
scale_y2 = "1.000000"
shader3 = "../shaders-ng/shift_and_bleed.slang"
filter_linear3 = "true"
wrap_mode3 = "mirrored_repeat"
mipmap_input3 = "false"
alias3 = "shift_and_bleed_pass"
float_framebuffer3 = "true"
srgb_framebuffer3 = "false"
scale_type_x3 = "source"
scale_x3 = "1.000000"
scale_type_y3 = "source"
scale_y3 = "1.000000"
shader4 = "../shaders-ng/in_glow_x.slang"
filter_linear4 = "true"
wrap_mode4 = "mirrored_repeat"
mipmap_input4 = "true"
alias4 = "in_glow_pass_x"
float_framebuffer4 = "true"
srgb_framebuffer4 = "false"
scale_type_x4 = "source"
scale_x4 = "1.000000"
scale_type_y4 = "source"
scale_y4 = "1.000000"
shader5 = "../shaders-ng/in_glow_y.slang"
filter_linear5 = "true"
wrap_mode5 = "mirrored_repeat"
mipmap_input5 = "false"
alias5 = "in_glow_pass"
float_framebuffer5 = "true"
srgb_framebuffer5 = "false"
scale_type_x5 = "source"
scale_x5 = "1.000000"
scale_type_y5 = "source"
scale_y5 = "1.000000"
shader6 = "../shaders-ng/halo_pre_gamma.slang"
filter_linear6 = "true"
wrap_mode6 = "clamp_to_edge"
mipmap_input6 = "false"
alias6 = "halo_pre_gamma_pass"
float_framebuffer6 = "true"
srgb_framebuffer6 = "false"
scale_type_x6 = "source"
scale_x6 = "1.000000"
scale_type_y6 = "source"
scale_y6 = "1.000000"
shader7 = "../shaders-ng/halo.slang"
filter_linear7 = "true"
wrap_mode7 = "clamp_to_edge"
mipmap_input7 = "false"
alias7 = "halo_pass"
float_framebuffer7 = "true"
srgb_framebuffer7 = "false"
scale_type_x7 = "source"
scale_x7 = "1.000000"
scale_type_y7 = "source"
scale_y7 = "1.000000"
shader8 = "../shaders-ng/avglum_pass.slang"
filter_linear8 = "true"
wrap_mode8 = "mirrored_repeat"
mipmap_input8 = "false"
alias8 = "avglum_pass"
float_framebuffer8 = "false"
srgb_framebuffer8 = "false"
scale_type_x8 = "source"
scale_x8 = "0.500000"
scale_type_y8 = "source"
scale_y8 = "0.500000"
shader9 = "../shaders-ng/reflection_blur_pre.slang"
filter_linear9 = "true"
wrap_mode9 = "clamp_to_border"
mipmap_input9 = "false"
alias9 = "reflected_blurred_pass_pre"
float_framebuffer9 = "false"
srgb_framebuffer9 = "false"
scale_type_x9 = "source"
scale_x9 = "1.000000"
scale_type_y9 = "source"
scale_y9 = "1.000000"
shader10 = "../shaders-ng/reflection_blur.slang"
filter_linear10 = "true"
wrap_mode10 = "mirrored_repeat"
mipmap_input10 = "false"
alias10 = "reflected_blurred_pass"
float_framebuffer10 = "false"
srgb_framebuffer10 = "false"
scale_type_x10 = "source"
scale_x10 = "1.000000"
scale_type_y10 = "source"
scale_y10 = "1.000000"
shader11 = "../shaders-ng/bloom_pass_1.slang"
filter_linear11 = "true"
wrap_mode11 = "mirrored_repeat"
mipmap_input11 = "false"
alias11 = "bloom_pass_1"
float_framebuffer11 = "false"
srgb_framebuffer11 = "false"
scale_type_x11 = "source"
scale_x11 = "1.000000"
scale_type_y11 = "source"
scale_y11 = "1.000000"
shader12 = "../shaders-ng/bloom_pass_2.slang"
filter_linear12 = "true"
wrap_mode12 = "clamp_to_edge"
mipmap_input12 = "false"
alias12 = "bloom_pass_2"
float_framebuffer12 = "false"
srgb_framebuffer12 = "false"
scale_type_x12 = "source"
scale_x12 = "0.500000"
scale_type_y12 = "source"
scale_y12 = "0.500000"
shader13 = "../shaders-ng/bloom_pass_3.slang"
filter_linear13 = "true"
wrap_mode13 = "clamp_to_edge"
mipmap_input13 = "false"
alias13 = "bloom_pass_3"
float_framebuffer13 = "false"
srgb_framebuffer13 = "false"
scale_type_x13 = "source"
scale_x13 = "1.000000"
scale_type_y13 = "source"
scale_y13 = "1.000000"
shader14 = "../shaders-ng/bloom_pass_4.slang"
filter_linear14 = "true"
wrap_mode14 = "mirrored_repeat"
mipmap_input14 = "false"
alias14 = "bloom_pass_final"
float_framebuffer14 = "true"
srgb_framebuffer14 = "false"
scale_type_x14 = "source"
scale_x14 = "1.000000"
scale_type_y14 = "source"
scale_y14 = "1.000000"
shader15 = "../shaders-ng/ambi_temporal_pass.slang"
filter_linear15 = "true"
wrap_mode15 = "clamp_to_border"
mipmap_input15 = "false"
alias15 = "ambi_temporal_pass"
float_framebuffer15 = "true"
srgb_framebuffer15 = "false"
scale_type_x15 = "viewport"
scale_x15 = "0.050000"
scale_type_y15 = "viewport"
scale_y15 = "0.050000"
shader16 = "../shaders-ng/final_pass.slang"
filter_linear16 = "true"
wrap_mode16 = "mirrored_repeat"
mipmap_input16 = "false"
alias16 = "final_pass"
float_framebuffer16 = "false"
srgb_framebuffer16 = "false"
scale_type_x16 = "viewport"
scale_x16 = "1.000000"
scale_type_y16 = "viewport"
scale_y16 = "1.000000"
DO_CCORRECTION = "1.000000"
BRIGHTNESS = "-0.100000"
CONTRAST = "-0.250000"
IN_GLOW_GAMMA = "2.000000"
GAMMA_OUT = "0.500000"
COLOR_MONO_COLORIZE = "1.000000"
COLOR_MONO_HUE2 = "0.140000"
COLOR_MONO_HUE_BIAS = "-0.580000"
SATURATION = "0.240000"
DO_SHIFT_RGB = "1.000000"
OFFSET_STRENGTH = "0.250000"
SHIFT_R = "42.000000"
SHIFT_G = "42.000000"
SHIFT_B = "42.000000"
DO_IN_GLOW = "1.000000"
IN_GLOW_W = "7.000000"
IN_GLOW_H = "7.000000"
DO_DOT_MATRIX = "1.000000"
DOT_M_G_STR = "0.150000"
DOT_M_G_BRT = "1.000000"
DOT_M_MBLUR_MODE = "1.000000"
DOT_M_SHADOW_STR = "0.750000"
DOT_M_SHADOW_OFF = "1.000000"
DO_BG_IMAGE = "1.000000"
BG_IMAGE_OFFY = "-0.425000"
BG_IMAGE_ZOOM = "2.000000"
BG_IMAGE_WRAP_MODE = "1.000000"
AMBI_POWER = "1.000000"
AMBI_STRETCH = "0.300000"
DO_DYNZOOM = "0.000000"
DO_VIGNETTE = "1.000000"
V_SIZE = "1.000000"
V_POWER = "1.170000"
DO_SPOT = "1.000000"
S_POSITION = "195.000000"
S_SIZE = "1.000000"
DO_GLOBAL_SHZO = "1.000000"
GLOBAL_OFFX = "0.003000"
GLOBAL_OFFY = "-0.017500"
GLOBAL_ZOOM = "0.670505"
ASPECT_X = "-5.000000"
textures = "monitor_body_curved;monitor_body_straight;bg_under;bg_over;backdrop"
monitor_body_curved = "../textures/monitor_body_curved.png"
monitor_body_curved_linear = "true"
monitor_body_curved_wrap_mode = "clamp_to_edge"
monitor_body_curved_mipmap = "true"
monitor_body_straight = "../textures/monitor_body_straight.png"
monitor_body_straight_linear = "true"
monitor_body_straight_wrap_mode = "clamp_to_edge"
monitor_body_straight_mipmap = "true"
bg_under = "../textures/overlays/gbp.jpg"
bg_under_linear = "true"
bg_under_wrap_mode = "mirrored_repeat"
bg_under_mipmap = "false"
bg_over = "../textures/overlays/gbp.jpg"
bg_over_linear = "true"
bg_over_wrap_mode = "mirrored_repeat"
bg_over_mipmap = "false"
backdrop = "../textures/boothill.jpg"
backdrop_linear = "true"
backdrop_wrap_mode = "mirrored_repeat"
backdrop_mipmap = "true"

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@ -0,0 +1,242 @@
shaders = "17"
shader0 = "../shaders-ng/colortools_and_ntsc_pass.slang"
filter_linear0 = "false"
wrap_mode0 = "mirrored_repeat"
mipmap_input0 = "false"
alias0 = "colortools_and_ntsc_pass"
float_framebuffer0 = "false"
srgb_framebuffer0 = "false"
scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "../shaders-ng/flick_and_noise.slang"
filter_linear1 = "false"
wrap_mode1 = "mirrored_repeat"
mipmap_input1 = "false"
alias1 = "flick_and_noise_pass"
float_framebuffer1 = "false"
srgb_framebuffer1 = "false"
scale_type_x1 = "source"
scale_x1 = "2.000000"
scale_type_y1 = "source"
scale_y1 = "2.000000"
shader2 = "../shaders-ng/fxaa.slang"
filter_linear2 = "true"
wrap_mode2 = "mirrored_repeat"
mipmap_input2 = "true"
alias2 = "FXAA_pass"
float_framebuffer2 = "false"
srgb_framebuffer2 = "false"
scale_type_x2 = "source"
scale_x2 = "1.000000"
scale_type_y2 = "source"
scale_y2 = "1.000000"
shader3 = "../shaders-ng/shift_and_bleed.slang"
filter_linear3 = "true"
wrap_mode3 = "mirrored_repeat"
mipmap_input3 = "false"
alias3 = "shift_and_bleed_pass"
float_framebuffer3 = "true"
srgb_framebuffer3 = "false"
scale_type_x3 = "source"
scale_x3 = "1.000000"
scale_type_y3 = "source"
scale_y3 = "1.000000"
shader4 = "../shaders-ng/in_glow_x.slang"
filter_linear4 = "true"
wrap_mode4 = "mirrored_repeat"
mipmap_input4 = "true"
alias4 = "in_glow_pass_x"
float_framebuffer4 = "true"
srgb_framebuffer4 = "false"
scale_type_x4 = "source"
scale_x4 = "1.000000"
scale_type_y4 = "source"
scale_y4 = "1.000000"
shader5 = "../shaders-ng/in_glow_y.slang"
filter_linear5 = "true"
wrap_mode5 = "mirrored_repeat"
mipmap_input5 = "false"
alias5 = "in_glow_pass"
float_framebuffer5 = "true"
srgb_framebuffer5 = "false"
scale_type_x5 = "source"
scale_x5 = "1.000000"
scale_type_y5 = "source"
scale_y5 = "1.000000"
shader6 = "../shaders-ng/halo_pre_gamma.slang"
filter_linear6 = "true"
wrap_mode6 = "clamp_to_edge"
mipmap_input6 = "false"
alias6 = "halo_pre_gamma_pass"
float_framebuffer6 = "true"
srgb_framebuffer6 = "false"
scale_type_x6 = "source"
scale_x6 = "1.000000"
scale_type_y6 = "source"
scale_y6 = "1.000000"
shader7 = "../shaders-ng/halo.slang"
filter_linear7 = "true"
wrap_mode7 = "clamp_to_edge"
mipmap_input7 = "false"
alias7 = "halo_pass"
float_framebuffer7 = "true"
srgb_framebuffer7 = "false"
scale_type_x7 = "source"
scale_x7 = "1.000000"
scale_type_y7 = "source"
scale_y7 = "1.000000"
shader8 = "../shaders-ng/avglum_pass.slang"
filter_linear8 = "true"
wrap_mode8 = "mirrored_repeat"
mipmap_input8 = "false"
alias8 = "avglum_pass"
float_framebuffer8 = "false"
srgb_framebuffer8 = "false"
scale_type_x8 = "source"
scale_x8 = "0.500000"
scale_type_y8 = "source"
scale_y8 = "0.500000"
shader9 = "../shaders-ng/reflection_blur_pre.slang"
filter_linear9 = "true"
wrap_mode9 = "clamp_to_border"
mipmap_input9 = "false"
alias9 = "reflected_blurred_pass_pre"
float_framebuffer9 = "false"
srgb_framebuffer9 = "false"
scale_type_x9 = "source"
scale_x9 = "1.000000"
scale_type_y9 = "source"
scale_y9 = "1.000000"
shader10 = "../shaders-ng/reflection_blur.slang"
filter_linear10 = "true"
wrap_mode10 = "mirrored_repeat"
mipmap_input10 = "false"
alias10 = "reflected_blurred_pass"
float_framebuffer10 = "false"
srgb_framebuffer10 = "false"
scale_type_x10 = "source"
scale_x10 = "1.000000"
scale_type_y10 = "source"
scale_y10 = "1.000000"
shader11 = "../shaders-ng/bloom_pass_1.slang"
filter_linear11 = "true"
wrap_mode11 = "mirrored_repeat"
mipmap_input11 = "false"
alias11 = "bloom_pass_1"
float_framebuffer11 = "false"
srgb_framebuffer11 = "false"
scale_type_x11 = "source"
scale_x11 = "1.000000"
scale_type_y11 = "source"
scale_y11 = "1.000000"
shader12 = "../shaders-ng/bloom_pass_2.slang"
filter_linear12 = "true"
wrap_mode12 = "clamp_to_edge"
mipmap_input12 = "false"
alias12 = "bloom_pass_2"
float_framebuffer12 = "false"
srgb_framebuffer12 = "false"
scale_type_x12 = "source"
scale_x12 = "0.500000"
scale_type_y12 = "source"
scale_y12 = "0.500000"
shader13 = "../shaders-ng/bloom_pass_3.slang"
filter_linear13 = "true"
wrap_mode13 = "clamp_to_edge"
mipmap_input13 = "false"
alias13 = "bloom_pass_3"
float_framebuffer13 = "false"
srgb_framebuffer13 = "false"
scale_type_x13 = "source"
scale_x13 = "1.000000"
scale_type_y13 = "source"
scale_y13 = "1.000000"
shader14 = "../shaders-ng/bloom_pass_4.slang"
filter_linear14 = "true"
wrap_mode14 = "mirrored_repeat"
mipmap_input14 = "false"
alias14 = "bloom_pass_final"
float_framebuffer14 = "true"
srgb_framebuffer14 = "false"
scale_type_x14 = "source"
scale_x14 = "1.000000"
scale_type_y14 = "source"
scale_y14 = "1.000000"
shader15 = "../shaders-ng/ambi_temporal_pass.slang"
filter_linear15 = "true"
wrap_mode15 = "clamp_to_border"
mipmap_input15 = "false"
alias15 = "ambi_temporal_pass"
float_framebuffer15 = "true"
srgb_framebuffer15 = "false"
scale_type_x15 = "viewport"
scale_x15 = "0.050000"
scale_type_y15 = "viewport"
scale_y15 = "0.050000"
shader16 = "../shaders-ng/final_pass.slang"
filter_linear16 = "true"
wrap_mode16 = "mirrored_repeat"
mipmap_input16 = "false"
alias16 = "final_pass"
float_framebuffer16 = "false"
srgb_framebuffer16 = "false"
scale_type_x16 = "viewport"
scale_x16 = "1.000000"
scale_type_y16 = "viewport"
scale_y16 = "1.000000"
DO_CCORRECTION = "1.000000"
BRIGHTNESS = "-0.100000"
CONTRAST = "-0.250000"
IN_GLOW_GAMMA = "2.000000"
GAMMA_OUT = "0.500000"
COLOR_MONO_COLORIZE = "1.000000"
COLOR_MONO_HUE2 = "0.140000"
COLOR_MONO_HUE_BIAS = "-0.580000"
SATURATION = "0.240000"
DO_SHIFT_RGB = "1.000000"
OFFSET_STRENGTH = "0.250000"
SHIFT_R = "42.000000"
SHIFT_G = "42.000000"
SHIFT_B = "42.000000"
DO_IN_GLOW = "1.000000"
IN_GLOW_W = "7.000000"
IN_GLOW_H = "7.000000"
DO_DOT_MATRIX = "1.000000"
DOT_M_G_STR = "0.150000"
DOT_M_G_BRT = "1.000000"
DOT_M_MBLUR_MODE = "1.000000"
DOT_M_SHADOW_STR = "0.750000"
DOT_M_SHADOW_OFF = "1.000000"
AMBI_POWER = "1.000000"
AMBI_STRETCH = "0.300000"
DO_DYNZOOM = "0.000000"
DO_VIGNETTE = "1.000000"
V_SIZE = "1.000000"
V_POWER = "1.170000"
DO_SPOT = "1.000000"
S_POSITION = "195.000000"
S_SIZE = "1.000000"
ASPECT_X = "-5.000000"
textures = "monitor_body_curved;monitor_body_straight;bg_under;bg_over;backdrop"
monitor_body_curved = "../textures/monitor_body_curved.png"
monitor_body_curved_linear = "true"
monitor_body_curved_wrap_mode = "clamp_to_edge"
monitor_body_curved_mipmap = "true"
monitor_body_straight = "../textures/monitor_body_straight.png"
monitor_body_straight_linear = "true"
monitor_body_straight_wrap_mode = "clamp_to_edge"
monitor_body_straight_mipmap = "true"
bg_under = "../textures/background_under.png"
bg_under_linear = "true"
bg_under_wrap_mode = "mirrored_repeat"
bg_under_mipmap = "false"
bg_over = "../textures/background_over.png"
bg_over_linear = "true"
bg_over_wrap_mode = "mirrored_repeat"
bg_over_mipmap = "false"
backdrop = "../textures/boothill.jpg"
backdrop_linear = "true"
backdrop_wrap_mode = "mirrored_repeat"
backdrop_mipmap = "true"

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@ -0,0 +1,252 @@
shaders = "17"
shader0 = "../shaders-ng/colortools_and_ntsc_pass.slang"
filter_linear0 = "false"
wrap_mode0 = "mirrored_repeat"
mipmap_input0 = "false"
alias0 = "colortools_and_ntsc_pass"
float_framebuffer0 = "false"
srgb_framebuffer0 = "false"
scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "../shaders-ng/flick_and_noise.slang"
filter_linear1 = "false"
wrap_mode1 = "mirrored_repeat"
mipmap_input1 = "false"
alias1 = "flick_and_noise_pass"
float_framebuffer1 = "false"
srgb_framebuffer1 = "false"
scale_type_x1 = "source"
scale_x1 = "2.000000"
scale_type_y1 = "source"
scale_y1 = "2.000000"
shader2 = "../shaders-ng/fxaa.slang"
filter_linear2 = "true"
wrap_mode2 = "mirrored_repeat"
mipmap_input2 = "true"
alias2 = "FXAA_pass"
float_framebuffer2 = "false"
srgb_framebuffer2 = "false"
scale_type_x2 = "source"
scale_x2 = "1.000000"
scale_type_y2 = "source"
scale_y2 = "1.000000"
shader3 = "../shaders-ng/shift_and_bleed.slang"
filter_linear3 = "true"
wrap_mode3 = "mirrored_repeat"
mipmap_input3 = "false"
alias3 = "shift_and_bleed_pass"
float_framebuffer3 = "true"
srgb_framebuffer3 = "false"
scale_type_x3 = "source"
scale_x3 = "1.000000"
scale_type_y3 = "source"
scale_y3 = "1.000000"
shader4 = "../shaders-ng/in_glow_x.slang"
filter_linear4 = "true"
wrap_mode4 = "mirrored_repeat"
mipmap_input4 = "true"
alias4 = "in_glow_pass_x"
float_framebuffer4 = "true"
srgb_framebuffer4 = "false"
scale_type_x4 = "source"
scale_x4 = "1.000000"
scale_type_y4 = "source"
scale_y4 = "1.000000"
shader5 = "../shaders-ng/in_glow_y.slang"
filter_linear5 = "true"
wrap_mode5 = "mirrored_repeat"
mipmap_input5 = "false"
alias5 = "in_glow_pass"
float_framebuffer5 = "true"
srgb_framebuffer5 = "false"
scale_type_x5 = "source"
scale_x5 = "1.000000"
scale_type_y5 = "source"
scale_y5 = "1.000000"
shader6 = "../shaders-ng/halo_pre_gamma.slang"
filter_linear6 = "true"
wrap_mode6 = "clamp_to_edge"
mipmap_input6 = "false"
alias6 = "halo_pre_gamma_pass"
float_framebuffer6 = "true"
srgb_framebuffer6 = "false"
scale_type_x6 = "source"
scale_x6 = "1.000000"
scale_type_y6 = "source"
scale_y6 = "1.000000"
shader7 = "../shaders-ng/halo.slang"
filter_linear7 = "true"
wrap_mode7 = "clamp_to_edge"
mipmap_input7 = "false"
alias7 = "halo_pass"
float_framebuffer7 = "true"
srgb_framebuffer7 = "false"
scale_type_x7 = "source"
scale_x7 = "1.000000"
scale_type_y7 = "source"
scale_y7 = "1.000000"
shader8 = "../shaders-ng/avglum_pass.slang"
filter_linear8 = "true"
wrap_mode8 = "mirrored_repeat"
mipmap_input8 = "false"
alias8 = "avglum_pass"
float_framebuffer8 = "false"
srgb_framebuffer8 = "false"
scale_type_x8 = "source"
scale_x8 = "0.500000"
scale_type_y8 = "source"
scale_y8 = "0.500000"
shader9 = "../shaders-ng/reflection_blur_pre.slang"
filter_linear9 = "true"
wrap_mode9 = "clamp_to_border"
mipmap_input9 = "false"
alias9 = "reflected_blurred_pass_pre"
float_framebuffer9 = "false"
srgb_framebuffer9 = "false"
scale_type_x9 = "source"
scale_x9 = "1.000000"
scale_type_y9 = "source"
scale_y9 = "1.000000"
shader10 = "../shaders-ng/reflection_blur.slang"
filter_linear10 = "true"
wrap_mode10 = "mirrored_repeat"
mipmap_input10 = "false"
alias10 = "reflected_blurred_pass"
float_framebuffer10 = "false"
srgb_framebuffer10 = "false"
scale_type_x10 = "source"
scale_x10 = "1.000000"
scale_type_y10 = "source"
scale_y10 = "1.000000"
shader11 = "../shaders-ng/bloom_pass_1.slang"
filter_linear11 = "true"
wrap_mode11 = "mirrored_repeat"
mipmap_input11 = "false"
alias11 = "bloom_pass_1"
float_framebuffer11 = "false"
srgb_framebuffer11 = "false"
scale_type_x11 = "source"
scale_x11 = "1.000000"
scale_type_y11 = "source"
scale_y11 = "1.000000"
shader12 = "../shaders-ng/bloom_pass_2.slang"
filter_linear12 = "true"
wrap_mode12 = "clamp_to_edge"
mipmap_input12 = "false"
alias12 = "bloom_pass_2"
float_framebuffer12 = "false"
srgb_framebuffer12 = "false"
scale_type_x12 = "source"
scale_x12 = "0.500000"
scale_type_y12 = "source"
scale_y12 = "0.500000"
shader13 = "../shaders-ng/bloom_pass_3.slang"
filter_linear13 = "true"
wrap_mode13 = "clamp_to_edge"
mipmap_input13 = "false"
alias13 = "bloom_pass_3"
float_framebuffer13 = "false"
srgb_framebuffer13 = "false"
scale_type_x13 = "source"
scale_x13 = "1.000000"
scale_type_y13 = "source"
scale_y13 = "1.000000"
shader14 = "../shaders-ng/bloom_pass_4.slang"
filter_linear14 = "true"
wrap_mode14 = "mirrored_repeat"
mipmap_input14 = "false"
alias14 = "bloom_pass_final"
float_framebuffer14 = "true"
srgb_framebuffer14 = "false"
scale_type_x14 = "source"
scale_x14 = "1.000000"
scale_type_y14 = "source"
scale_y14 = "1.000000"
shader15 = "../shaders-ng/ambi_temporal_pass.slang"
filter_linear15 = "true"
wrap_mode15 = "clamp_to_border"
mipmap_input15 = "false"
alias15 = "ambi_temporal_pass"
float_framebuffer15 = "true"
srgb_framebuffer15 = "false"
scale_type_x15 = "viewport"
scale_x15 = "0.050000"
scale_type_y15 = "viewport"
scale_y15 = "0.050000"
shader16 = "../shaders-ng/final_pass.slang"
filter_linear16 = "true"
wrap_mode16 = "mirrored_repeat"
mipmap_input16 = "false"
alias16 = "final_pass"
float_framebuffer16 = "false"
srgb_framebuffer16 = "false"
scale_type_x16 = "viewport"
scale_x16 = "1.000000"
scale_type_y16 = "viewport"
scale_y16 = "1.000000"
DO_CCORRECTION = "1.000000"
IN_GLOW_POWER = "1.000001"
IN_GLOW_GAMMA = "1.600000"
GAMMA_OUT = "0.350000"
DO_IN_GLOW = "1.000000"
IN_GLOW_SPREAD = "0.000000"
IN_GLOW_W = "7.000000"
IN_GLOW_H = "7.000000"
DO_PIXELGRID = "1.000000"
PIXELGRID_SIZE_W = "0.000000"
PIXELGRID_H_PRST = "0.000000"
PIXELGRID_H_COUNT = "4.000000"
PIXELGRID_R_SHIFT = "1.000000"
PIXELGRID_G_SHIFT = "2.000000"
PIXELGRID_B_SHIFT = "3.000000"
PIXELGRID_MIN_W = "0.150000"
PIXELGRID_MAX_W = "0.800000"
DO_PIXELGRID_H = "0.000000"
PIXELGRID_Y_MASK = "1.000000"
PIXELGRID_Y_MASK_COORDS = "0.000000"
PIXELGRID_Y_MASK_HEIGHT = "1.000000"
PIXELGRID_Y_MASK_OFFSET = "0.000000"
PIXELGRID_Y_MASK_STEEP = "4.000000"
HALO_POWER = "0.380000"
HALO_SHARPNESS = "6.500000"
HALO_GAMMA = "1.000000"
HALO_VS_SCAN = "0.010000"
DO_BLOOM = "1.000000"
BLOOM_MIX = "0.500000"
DO_CURVATURE = "1.000000"
GEOM_WARP_X = "0.000000"
GEOM_WARP_Y = "0.000000"
GEOM_CORNER_SIZE = "0.010000"
DO_DYNZOOM = "0.000000"
DO_VIGNETTE = "1.000000"
V_SIZE = "1.200000"
V_POWER = "1.000001"
ASPECT_X = "-1.000000"
ASPECT_Y = "1.000000"
DO_GAME_GEOM_OVERRIDE = "1.000000"
GAME_GEOM_INT_SCALE = "2.000000"
GAME_GEOM_INT_SCALE_MAX = "5.000000"
GAME_GEOM_OFF_FIX = "4.000000"
textures = "monitor_body_curved;monitor_body_straight;bg_under;bg_over;backdrop"
monitor_body_curved = "../textures/monitor_body_curved.png"
monitor_body_curved_linear = "true"
monitor_body_curved_wrap_mode = "clamp_to_edge"
monitor_body_curved_mipmap = "true"
monitor_body_straight = "../textures/monitor_body_straight.png"
monitor_body_straight_linear = "true"
monitor_body_straight_wrap_mode = "clamp_to_edge"
monitor_body_straight_mipmap = "true"
bg_under = "../textures/background_under.png"
bg_under_linear = "true"
bg_under_wrap_mode = "mirrored_repeat"
bg_under_mipmap = "false"
bg_over = "../textures/background_over.png"
bg_over_linear = "true"
bg_over_wrap_mode = "mirrored_repeat"
bg_over_mipmap = "false"
backdrop = "../textures/boothill.jpg"
backdrop_linear = "true"
backdrop_wrap_mode = "mirrored_repeat"
backdrop_mipmap = "true"

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@ -1,64 +0,0 @@
# Koko-aio
Koko-aio shader is meant to be an all-in one crt shader.<br>
It can be configured with many parameters, so that can be
scaled to run on even on modest gpus while still developed to
run with heavier presets on at least Haswell+ iGpus.<br>
On that gpu, as in version 3.5, it reaches about 85fps with all features enabled<br>
When dealing with lowres content on 1920x1080 resolution.<br>
While it is not meant to simulate the internal behaviour of CRT displays,<br>
it aims to give users "visual" parameters to make their monitors look similar.<br>
Several presets are included.<br>
***Additional documentation:***
* [See here](docs.md)
***Additional artwork:***
* https://github.com/kokoko3k/koko-aio-slang-presets-and-overlays
***Actually, it provides emulation for:***
* Scanlines
* Screenlines
* RGB phosphors
* RGB deconvergence
* NTSC/PAL CVBS color bleeding
* NTSC color artifacting (early stage)
* Aperture grille and slot mask.
* Input signal glowing
* Output signal glowing
* Blooming
* Gamma, contrast, saturation, luminance, color temperature adjustments
* Black frame insertions through alternate blanking
* Interlace flickering, forcing and emulation
* Antialiasing
* Curvature
* Ambient lights
* Vignette and Spotlight
* Bezel (Thank you HyperspaceMadness for allowing me to rip his automagically generated bezel!)
https://github.com/HyperspaceMadness/
* Background images
* Full screen glowing
***External code by:***
* Nvidia (FXAA)
* EasyMode (curvature related code)
# Examples
***monitor-slotmask-bloom-bezelwider - Arcade - Final fight***
![alt text](https://github.com/kokoko3k/koko-aio-slang/blob/main/screenshots/screenshots.3.5/monitor-slotmask-bloom-bezelwider.mame.ffight.png?raw=true)
***monitor-Commodore_1084S-wider - Amiga - ProjectX SE***
![alt text](https://github.com/kokoko3k/koko-aio-slang/blob/main/screenshots/screenshots.3.5/monitor-Commodore_1084S-wider.puae.projectx.png?raw=true)
***tv-PAL-my-old - Master System - Trans Bot***
![alt text](https://github.com/kokoko3k/koko-aio-slang/blob/main/screenshots/screenshots.3.5/tv-PAL-my-old,mastersystem.transbot.png?raw=true)
***tv-NTSC-1 - Genesis - Sonic 2***
![alt text](https://github.com/kokoko3k/koko-aio-slang/blob/main/screenshots/screenshots.3.5/tv-NTSC-1.md.sonic2.png?raw=true)
***tv-NTSC-2 - Snes - Aladdin***
![alt text](https://github.com/kokoko3k/koko-aio-slang/blob/main/screenshots/screenshots.3.5/tv-NTSC-2.snes.aladdin.png?raw=true)
***tv-aperturegrille-bloom-bezel - Amiga - Leander***
![alt text](https://github.com/kokoko3k/koko-aio-slang/blob/main/screenshots/screenshots.3.5/tv-aperturegrille-bloom-bezel.puae.leander.png?raw=true)

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@ -0,0 +1,245 @@
shaders = "17"
shader0 = "../../../../../koko/koko-aio-slang/shaders-ng/colortools_and_ntsc_pass.slang"
filter_linear0 = "false"
wrap_mode0 = "mirrored_repeat"
mipmap_input0 = "false"
alias0 = "colortools_and_ntsc_pass"
float_framebuffer0 = "false"
srgb_framebuffer0 = "false"
scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "../../../../../koko/koko-aio-slang/shaders-ng/flick_and_noise.slang"
filter_linear1 = "false"
wrap_mode1 = "mirrored_repeat"
mipmap_input1 = "false"
alias1 = "flick_and_noise_pass"
float_framebuffer1 = "false"
srgb_framebuffer1 = "false"
scale_type_x1 = "source"
scale_x1 = "2.000000"
scale_type_y1 = "source"
scale_y1 = "2.000000"
shader2 = "../../../../../koko/koko-aio-slang/shaders-ng/fxaa.slang"
filter_linear2 = "true"
wrap_mode2 = "mirrored_repeat"
mipmap_input2 = "true"
alias2 = "FXAA_pass"
float_framebuffer2 = "false"
srgb_framebuffer2 = "false"
scale_type_x2 = "source"
scale_x2 = "1.000000"
scale_type_y2 = "source"
scale_y2 = "1.000000"
shader3 = "../../../../../koko/koko-aio-slang/shaders-ng/shift_and_bleed.slang"
filter_linear3 = "true"
wrap_mode3 = "mirrored_repeat"
mipmap_input3 = "false"
alias3 = "shift_and_bleed_pass"
float_framebuffer3 = "true"
srgb_framebuffer3 = "false"
scale_type_x3 = "source"
scale_x3 = "1.000000"
scale_type_y3 = "source"
scale_y3 = "1.000000"
shader4 = "../../../../../koko/koko-aio-slang/shaders-ng/in_glow_x.slang"
filter_linear4 = "true"
wrap_mode4 = "mirrored_repeat"
mipmap_input4 = "true"
alias4 = "in_glow_pass_x"
float_framebuffer4 = "true"
srgb_framebuffer4 = "false"
scale_type_x4 = "source"
scale_x4 = "1.000000"
scale_type_y4 = "source"
scale_y4 = "1.000000"
shader5 = "../../../../../koko/koko-aio-slang/shaders-ng/in_glow_y.slang"
filter_linear5 = "true"
wrap_mode5 = "mirrored_repeat"
mipmap_input5 = "false"
alias5 = "in_glow_pass"
float_framebuffer5 = "true"
srgb_framebuffer5 = "false"
scale_type_x5 = "source"
scale_x5 = "1.000000"
scale_type_y5 = "source"
scale_y5 = "1.000000"
shader6 = "../../../../../koko/koko-aio-slang/shaders-ng/halo_pre_gamma.slang"
filter_linear6 = "true"
wrap_mode6 = "clamp_to_edge"
mipmap_input6 = "false"
alias6 = "halo_pre_gamma_pass"
float_framebuffer6 = "true"
srgb_framebuffer6 = "false"
scale_type_x6 = "source"
scale_x6 = "1.000000"
scale_type_y6 = "source"
scale_y6 = "1.000000"
shader7 = "../../../../../koko/koko-aio-slang/shaders-ng/halo.slang"
filter_linear7 = "true"
wrap_mode7 = "clamp_to_edge"
mipmap_input7 = "false"
alias7 = "halo_pass"
float_framebuffer7 = "true"
srgb_framebuffer7 = "false"
scale_type_x7 = "source"
scale_x7 = "1.000000"
scale_type_y7 = "source"
scale_y7 = "1.000000"
shader8 = "../../../../../koko/koko-aio-slang/shaders-ng/avglum_pass.slang"
filter_linear8 = "true"
wrap_mode8 = "mirrored_repeat"
mipmap_input8 = "false"
alias8 = "avglum_pass"
float_framebuffer8 = "false"
srgb_framebuffer8 = "false"
scale_type_x8 = "source"
scale_x8 = "0.500000"
scale_type_y8 = "source"
scale_y8 = "0.500000"
shader9 = "../../../../../koko/koko-aio-slang/shaders-ng/reflection_blur_pre.slang"
filter_linear9 = "true"
wrap_mode9 = "clamp_to_border"
mipmap_input9 = "false"
alias9 = "reflected_blurred_pass_pre"
float_framebuffer9 = "false"
srgb_framebuffer9 = "false"
scale_type_x9 = "source"
scale_x9 = "1.000000"
scale_type_y9 = "source"
scale_y9 = "1.000000"
shader10 = "../../../../../koko/koko-aio-slang/shaders-ng/reflection_blur.slang"
filter_linear10 = "true"
wrap_mode10 = "mirrored_repeat"
mipmap_input10 = "false"
alias10 = "reflected_blurred_pass"
float_framebuffer10 = "false"
srgb_framebuffer10 = "false"
scale_type_x10 = "source"
scale_x10 = "1.000000"
scale_type_y10 = "source"
scale_y10 = "1.000000"
shader11 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_1.slang"
filter_linear11 = "true"
wrap_mode11 = "mirrored_repeat"
mipmap_input11 = "false"
alias11 = "bloom_pass_1"
float_framebuffer11 = "false"
srgb_framebuffer11 = "false"
scale_type_x11 = "source"
scale_x11 = "1.000000"
scale_type_y11 = "source"
scale_y11 = "1.000000"
shader12 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_2.slang"
filter_linear12 = "true"
wrap_mode12 = "clamp_to_edge"
mipmap_input12 = "false"
alias12 = "bloom_pass_2"
float_framebuffer12 = "false"
srgb_framebuffer12 = "false"
scale_type_x12 = "source"
scale_x12 = "0.500000"
scale_type_y12 = "source"
scale_y12 = "0.500000"
shader13 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_3.slang"
filter_linear13 = "true"
wrap_mode13 = "clamp_to_edge"
mipmap_input13 = "false"
alias13 = "bloom_pass_3"
float_framebuffer13 = "false"
srgb_framebuffer13 = "false"
scale_type_x13 = "source"
scale_x13 = "1.000000"
scale_type_y13 = "source"
scale_y13 = "1.000000"
shader14 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_4.slang"
filter_linear14 = "true"
wrap_mode14 = "mirrored_repeat"
mipmap_input14 = "false"
alias14 = "bloom_pass_final"
float_framebuffer14 = "true"
srgb_framebuffer14 = "false"
scale_type_x14 = "source"
scale_x14 = "1.000000"
scale_type_y14 = "source"
scale_y14 = "1.000000"
shader15 = "../../../../../koko/koko-aio-slang/shaders-ng/ambi_temporal_pass.slang"
filter_linear15 = "true"
wrap_mode15 = "clamp_to_border"
mipmap_input15 = "false"
alias15 = "ambi_temporal_pass"
float_framebuffer15 = "true"
srgb_framebuffer15 = "false"
scale_type_x15 = "viewport"
scale_x15 = "0.050000"
scale_type_y15 = "viewport"
scale_y15 = "0.050000"
shader16 = "../../../../../koko/koko-aio-slang/shaders-ng/final_pass.slang"
filter_linear16 = "true"
wrap_mode16 = "mirrored_repeat"
mipmap_input16 = "false"
alias16 = "final_pass"
float_framebuffer16 = "false"
srgb_framebuffer16 = "false"
scale_type_x16 = "viewport"
scale_x16 = "1.000000"
scale_type_y16 = "viewport"
scale_y16 = "1.000000"
DO_CCORRECTION = "1.000000"
TEMPERATURE = "7000.000000"
IN_GLOW_GAMMA = "2.200000"
GAMMA_OUT = "0.500000"
DO_FXAA = "1.000000"
SAT_BLEED_PAL = "1.000000"
SAT_BLEED_STRENGTH = "0.500000"
SAT_BLEED_SIZE_LEFT = "3.000000"
SAT_BLEED_SIZE_RIGHT = "3.000000"
OFFSET_STRENGTH = "0.250000"
SHIFT_R = "-20.000000"
SHIFT_G = "1.000000"
SHIFT_B = "20.000000"
DO_IN_GLOW = "1.000000"
IN_GLOW_BIAS = "0.000000"
IN_GLOW_SPREAD = "2.000000"
IN_GLOW_W = "7.000000"
IN_GLOW_H = "7.000000"
PIXELGRID_H_PRST = "2.000000"
DO_PIXELGRID_H = "0.000000"
PIXELGRID_INTR_FLICK_POWR = "0.170000"
PIXELGRID_Y_MASK = "0.700000"
PIXELGRID_Y_MASK_ON_WHITE = "0.000000"
PIXELGRID_Y_MASK_STEEP = "8.000000"
HALO_POWER = "0.990000"
HALO_SHARPNESS = "6.000000"
HALO_GAMMA = "1.400000"
HALO_VS_SCAN = "1.000000"
DO_BLOOM = "1.000000"
BLOOM_MIX = "0.250000"
DO_CURVATURE = "1.000000"
GEOM_CORNER_SMOOTH = "400.000000"
DO_BEZEL = "1.000000"
BEZEL_INNER_ZOOM = "-0.015000"
BEZEL_FRAME_ZOOM = "0.170000"
V_SIZE = "1.080000"
textures = "monitor_body_curved;monitor_body_straight;bg_under;bg_over;backdrop"
monitor_body_curved = "/koko/koko-aio-slang/textures/monitor_body_curved.png"
monitor_body_curved_linear = "true"
monitor_body_curved_wrap_mode = "clamp_to_edge"
monitor_body_curved_mipmap = "true"
monitor_body_straight = "/koko/koko-aio-slang/textures/monitor_body_straight.png"
monitor_body_straight_linear = "true"
monitor_body_straight_wrap_mode = "clamp_to_edge"
monitor_body_straight_mipmap = "true"
bg_under = "/koko/koko-aio-slang/textures/background_under.png"
bg_under_linear = "true"
bg_under_wrap_mode = "mirrored_repeat"
bg_under_mipmap = "false"
bg_over = "/koko/koko-aio-slang/textures/background_over.png"
bg_over_linear = "true"
bg_over_wrap_mode = "mirrored_repeat"
bg_over_mipmap = "false"
backdrop = "/koko/koko-aio-slang/textures/boothill.jpg"
backdrop_linear = "true"
backdrop_wrap_mode = "mirrored_repeat"
backdrop_mipmap = "true"

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shaders = "17"
shader0 = "../../../../../koko/koko-aio-slang/shaders-ng/colortools_and_ntsc_pass.slang"
filter_linear0 = "false"
wrap_mode0 = "mirrored_repeat"
mipmap_input0 = "false"
alias0 = "colortools_and_ntsc_pass"
float_framebuffer0 = "false"
srgb_framebuffer0 = "false"
scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "../../../../../koko/koko-aio-slang/shaders-ng/flick_and_noise.slang"
filter_linear1 = "false"
wrap_mode1 = "mirrored_repeat"
mipmap_input1 = "false"
alias1 = "flick_and_noise_pass"
float_framebuffer1 = "false"
srgb_framebuffer1 = "false"
scale_type_x1 = "source"
scale_x1 = "2.000000"
scale_type_y1 = "source"
scale_y1 = "2.000000"
shader2 = "../../../../../koko/koko-aio-slang/shaders-ng/fxaa.slang"
filter_linear2 = "true"
wrap_mode2 = "mirrored_repeat"
mipmap_input2 = "true"
alias2 = "FXAA_pass"
float_framebuffer2 = "false"
srgb_framebuffer2 = "false"
scale_type_x2 = "source"
scale_x2 = "1.000000"
scale_type_y2 = "source"
scale_y2 = "1.000000"
shader3 = "../../../../../koko/koko-aio-slang/shaders-ng/shift_and_bleed.slang"
filter_linear3 = "true"
wrap_mode3 = "mirrored_repeat"
mipmap_input3 = "false"
alias3 = "shift_and_bleed_pass"
float_framebuffer3 = "true"
srgb_framebuffer3 = "false"
scale_type_x3 = "source"
scale_x3 = "1.000000"
scale_type_y3 = "source"
scale_y3 = "1.000000"
shader4 = "../../../../../koko/koko-aio-slang/shaders-ng/in_glow_x.slang"
filter_linear4 = "true"
wrap_mode4 = "mirrored_repeat"
mipmap_input4 = "true"
alias4 = "in_glow_pass_x"
float_framebuffer4 = "true"
srgb_framebuffer4 = "false"
scale_type_x4 = "source"
scale_x4 = "1.000000"
scale_type_y4 = "source"
scale_y4 = "1.000000"
shader5 = "../../../../../koko/koko-aio-slang/shaders-ng/in_glow_y.slang"
filter_linear5 = "true"
wrap_mode5 = "mirrored_repeat"
mipmap_input5 = "false"
alias5 = "in_glow_pass"
float_framebuffer5 = "true"
srgb_framebuffer5 = "false"
scale_type_x5 = "source"
scale_x5 = "1.000000"
scale_type_y5 = "source"
scale_y5 = "1.000000"
shader6 = "../../../../../koko/koko-aio-slang/shaders-ng/halo_pre_gamma.slang"
filter_linear6 = "true"
wrap_mode6 = "clamp_to_edge"
mipmap_input6 = "false"
alias6 = "halo_pre_gamma_pass"
float_framebuffer6 = "true"
srgb_framebuffer6 = "false"
scale_type_x6 = "source"
scale_x6 = "1.000000"
scale_type_y6 = "source"
scale_y6 = "1.000000"
shader7 = "../../../../../koko/koko-aio-slang/shaders-ng/halo.slang"
filter_linear7 = "true"
wrap_mode7 = "clamp_to_edge"
mipmap_input7 = "false"
alias7 = "halo_pass"
float_framebuffer7 = "true"
srgb_framebuffer7 = "false"
scale_type_x7 = "source"
scale_x7 = "1.000000"
scale_type_y7 = "source"
scale_y7 = "1.000000"
shader8 = "../../../../../koko/koko-aio-slang/shaders-ng/avglum_pass.slang"
filter_linear8 = "true"
wrap_mode8 = "mirrored_repeat"
mipmap_input8 = "false"
alias8 = "avglum_pass"
float_framebuffer8 = "false"
srgb_framebuffer8 = "false"
scale_type_x8 = "source"
scale_x8 = "0.500000"
scale_type_y8 = "source"
scale_y8 = "0.500000"
shader9 = "../../../../../koko/koko-aio-slang/shaders-ng/reflection_blur_pre.slang"
filter_linear9 = "true"
wrap_mode9 = "clamp_to_border"
mipmap_input9 = "false"
alias9 = "reflected_blurred_pass_pre"
float_framebuffer9 = "false"
srgb_framebuffer9 = "false"
scale_type_x9 = "source"
scale_x9 = "1.000000"
scale_type_y9 = "source"
scale_y9 = "1.000000"
shader10 = "../../../../../koko/koko-aio-slang/shaders-ng/reflection_blur.slang"
filter_linear10 = "true"
wrap_mode10 = "mirrored_repeat"
mipmap_input10 = "false"
alias10 = "reflected_blurred_pass"
float_framebuffer10 = "false"
srgb_framebuffer10 = "false"
scale_type_x10 = "source"
scale_x10 = "1.000000"
scale_type_y10 = "source"
scale_y10 = "1.000000"
shader11 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_1.slang"
filter_linear11 = "true"
wrap_mode11 = "mirrored_repeat"
mipmap_input11 = "false"
alias11 = "bloom_pass_1"
float_framebuffer11 = "false"
srgb_framebuffer11 = "false"
scale_type_x11 = "source"
scale_x11 = "1.000000"
scale_type_y11 = "source"
scale_y11 = "1.000000"
shader12 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_2.slang"
filter_linear12 = "true"
wrap_mode12 = "clamp_to_edge"
mipmap_input12 = "false"
alias12 = "bloom_pass_2"
float_framebuffer12 = "false"
srgb_framebuffer12 = "false"
scale_type_x12 = "source"
scale_x12 = "0.500000"
scale_type_y12 = "source"
scale_y12 = "0.500000"
shader13 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_3.slang"
filter_linear13 = "true"
wrap_mode13 = "clamp_to_edge"
mipmap_input13 = "false"
alias13 = "bloom_pass_3"
float_framebuffer13 = "false"
srgb_framebuffer13 = "false"
scale_type_x13 = "source"
scale_x13 = "1.000000"
scale_type_y13 = "source"
scale_y13 = "1.000000"
shader14 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_4.slang"
filter_linear14 = "true"
wrap_mode14 = "mirrored_repeat"
mipmap_input14 = "false"
alias14 = "bloom_pass_final"
float_framebuffer14 = "true"
srgb_framebuffer14 = "false"
scale_type_x14 = "source"
scale_x14 = "1.000000"
scale_type_y14 = "source"
scale_y14 = "1.000000"
shader15 = "../../../../../koko/koko-aio-slang/shaders-ng/ambi_temporal_pass.slang"
filter_linear15 = "true"
wrap_mode15 = "clamp_to_border"
mipmap_input15 = "false"
alias15 = "ambi_temporal_pass"
float_framebuffer15 = "true"
srgb_framebuffer15 = "false"
scale_type_x15 = "viewport"
scale_x15 = "0.050000"
scale_type_y15 = "viewport"
scale_y15 = "0.050000"
shader16 = "../../../../../koko/koko-aio-slang/shaders-ng/final_pass.slang"
filter_linear16 = "true"
wrap_mode16 = "mirrored_repeat"
mipmap_input16 = "false"
alias16 = "final_pass"
float_framebuffer16 = "false"
srgb_framebuffer16 = "false"
scale_type_x16 = "viewport"
scale_x16 = "1.000000"
scale_type_y16 = "viewport"
scale_y16 = "1.000000"
DO_CCORRECTION = "1.000000"
IN_GLOW_POWER = "0.850000"
LUMINANCE = "0.100000"
IN_GLOW_GAMMA = "2.000000"
GAMMA_OUT = "0.480000"
DO_SHIFT_RGB = "1.000000"
OFFSET_STRENGTH = "0.250000"
SHIFT_R = "-20.000000"
SHIFT_G = "1.000000"
SHIFT_B = "20.000000"
DO_IN_GLOW = "1.000000"
IN_GLOW_BIAS = "0.000000"
IN_GLOW_SPREAD = "1.200000"
IN_GLOW_W = "1.000000"
IN_GLOW_H = "7.000000"
DO_PIXELGRID = "1.000000"
DO_PIXELGRID_W = "0.000000"
PIXELGRID_H_PRST = "2.000000"
PIXELGRID_BASAL_GRID = "0.200000"
PIXELGRID_MAX_H = "0.800000"
PIXELGRID_INTR_FLICK_POWR = "0.170000"
PIXELGRID_Y_MASK = "0.000000"
PIXELGRID_Y_MASK_HEIGHT = "1.000000"
DO_HALO = "1.000000"
HALO_POWER = "0.400000"
HALO_SHARPNESS = "6.000000"
HALO_GAMMA = "1.300000"
HALO_VS_SCAN = "1.000000"
DO_BLOOM = "1.000000"
BLOOM_MIX = "0.350000"
DO_CURVATURE = "1.000000"
GEOM_CORNER_SMOOTH = "400.000000"
BEZEL_INNER_ZOOM = "-0.215000"
BEZEL_R = "-0.190000"
BEZEL_G = "-0.190000"
BEZEL_B = "-0.190000"
BEZEL_CON = "2.180000"
V_SIZE = "1.080000"
textures = "monitor_body_curved;monitor_body_straight;bg_under;bg_over;backdrop"
monitor_body_curved = "/koko/koko-aio-slang/textures/monitor_body_curved.png"
monitor_body_curved_linear = "true"
monitor_body_curved_wrap_mode = "clamp_to_edge"
monitor_body_curved_mipmap = "true"
monitor_body_straight = "/koko/koko-aio-slang/textures/monitor_body_straight.png"
monitor_body_straight_linear = "true"
monitor_body_straight_wrap_mode = "clamp_to_edge"
monitor_body_straight_mipmap = "true"
bg_under = "/koko/koko-aio-slang/textures/background_under.png"
bg_under_linear = "true"
bg_under_wrap_mode = "mirrored_repeat"
bg_under_mipmap = "false"
bg_over = "/koko/koko-aio-slang/textures/background_over.png"
bg_over_linear = "true"
bg_over_wrap_mode = "mirrored_repeat"
bg_over_mipmap = "false"
backdrop = "/koko/koko-aio-slang/textures/boothill.jpg"
backdrop_linear = "true"
backdrop_wrap_mode = "mirrored_repeat"
backdrop_mipmap = "true"

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@ -0,0 +1,244 @@
shaders = "17"
shader0 = "../../../../../koko/koko-aio-slang/shaders-ng/colortools_and_ntsc_pass.slang"
filter_linear0 = "false"
wrap_mode0 = "mirrored_repeat"
mipmap_input0 = "false"
alias0 = "colortools_and_ntsc_pass"
float_framebuffer0 = "false"
srgb_framebuffer0 = "false"
scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "../../../../../koko/koko-aio-slang/shaders-ng/flick_and_noise.slang"
filter_linear1 = "false"
wrap_mode1 = "mirrored_repeat"
mipmap_input1 = "false"
alias1 = "flick_and_noise_pass"
float_framebuffer1 = "false"
srgb_framebuffer1 = "false"
scale_type_x1 = "source"
scale_x1 = "2.000000"
scale_type_y1 = "source"
scale_y1 = "2.000000"
shader2 = "../../../../../koko/koko-aio-slang/shaders-ng/fxaa.slang"
filter_linear2 = "true"
wrap_mode2 = "mirrored_repeat"
mipmap_input2 = "true"
alias2 = "FXAA_pass"
float_framebuffer2 = "false"
srgb_framebuffer2 = "false"
scale_type_x2 = "source"
scale_x2 = "1.000000"
scale_type_y2 = "source"
scale_y2 = "1.000000"
shader3 = "../../../../../koko/koko-aio-slang/shaders-ng/shift_and_bleed.slang"
filter_linear3 = "true"
wrap_mode3 = "mirrored_repeat"
mipmap_input3 = "false"
alias3 = "shift_and_bleed_pass"
float_framebuffer3 = "true"
srgb_framebuffer3 = "false"
scale_type_x3 = "source"
scale_x3 = "1.000000"
scale_type_y3 = "source"
scale_y3 = "1.000000"
shader4 = "../../../../../koko/koko-aio-slang/shaders-ng/in_glow_x.slang"
filter_linear4 = "true"
wrap_mode4 = "mirrored_repeat"
mipmap_input4 = "true"
alias4 = "in_glow_pass_x"
float_framebuffer4 = "true"
srgb_framebuffer4 = "false"
scale_type_x4 = "source"
scale_x4 = "1.000000"
scale_type_y4 = "source"
scale_y4 = "1.000000"
shader5 = "../../../../../koko/koko-aio-slang/shaders-ng/in_glow_y.slang"
filter_linear5 = "true"
wrap_mode5 = "mirrored_repeat"
mipmap_input5 = "false"
alias5 = "in_glow_pass"
float_framebuffer5 = "true"
srgb_framebuffer5 = "false"
scale_type_x5 = "source"
scale_x5 = "1.000000"
scale_type_y5 = "source"
scale_y5 = "1.000000"
shader6 = "../../../../../koko/koko-aio-slang/shaders-ng/halo_pre_gamma.slang"
filter_linear6 = "true"
wrap_mode6 = "clamp_to_edge"
mipmap_input6 = "false"
alias6 = "halo_pre_gamma_pass"
float_framebuffer6 = "true"
srgb_framebuffer6 = "false"
scale_type_x6 = "source"
scale_x6 = "1.000000"
scale_type_y6 = "source"
scale_y6 = "1.000000"
shader7 = "../../../../../koko/koko-aio-slang/shaders-ng/halo.slang"
filter_linear7 = "true"
wrap_mode7 = "clamp_to_edge"
mipmap_input7 = "false"
alias7 = "halo_pass"
float_framebuffer7 = "true"
srgb_framebuffer7 = "false"
scale_type_x7 = "source"
scale_x7 = "1.000000"
scale_type_y7 = "source"
scale_y7 = "1.000000"
shader8 = "../../../../../koko/koko-aio-slang/shaders-ng/avglum_pass.slang"
filter_linear8 = "true"
wrap_mode8 = "mirrored_repeat"
mipmap_input8 = "false"
alias8 = "avglum_pass"
float_framebuffer8 = "false"
srgb_framebuffer8 = "false"
scale_type_x8 = "source"
scale_x8 = "0.500000"
scale_type_y8 = "source"
scale_y8 = "0.500000"
shader9 = "../../../../../koko/koko-aio-slang/shaders-ng/reflection_blur_pre.slang"
filter_linear9 = "true"
wrap_mode9 = "clamp_to_border"
mipmap_input9 = "false"
alias9 = "reflected_blurred_pass_pre"
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scale_type_x9 = "source"
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scale_type_y9 = "source"
scale_y9 = "1.000000"
shader10 = "../../../../../koko/koko-aio-slang/shaders-ng/reflection_blur.slang"
filter_linear10 = "true"
wrap_mode10 = "mirrored_repeat"
mipmap_input10 = "false"
alias10 = "reflected_blurred_pass"
float_framebuffer10 = "false"
srgb_framebuffer10 = "false"
scale_type_x10 = "source"
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scale_type_y10 = "source"
scale_y10 = "1.000000"
shader11 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_1.slang"
filter_linear11 = "true"
wrap_mode11 = "mirrored_repeat"
mipmap_input11 = "false"
alias11 = "bloom_pass_1"
float_framebuffer11 = "false"
srgb_framebuffer11 = "false"
scale_type_x11 = "source"
scale_x11 = "1.000000"
scale_type_y11 = "source"
scale_y11 = "1.000000"
shader12 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_2.slang"
filter_linear12 = "true"
wrap_mode12 = "clamp_to_edge"
mipmap_input12 = "false"
alias12 = "bloom_pass_2"
float_framebuffer12 = "false"
srgb_framebuffer12 = "false"
scale_type_x12 = "source"
scale_x12 = "0.500000"
scale_type_y12 = "source"
scale_y12 = "0.500000"
shader13 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_3.slang"
filter_linear13 = "true"
wrap_mode13 = "clamp_to_edge"
mipmap_input13 = "false"
alias13 = "bloom_pass_3"
float_framebuffer13 = "false"
srgb_framebuffer13 = "false"
scale_type_x13 = "source"
scale_x13 = "1.000000"
scale_type_y13 = "source"
scale_y13 = "1.000000"
shader14 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_4.slang"
filter_linear14 = "true"
wrap_mode14 = "mirrored_repeat"
mipmap_input14 = "false"
alias14 = "bloom_pass_final"
float_framebuffer14 = "true"
srgb_framebuffer14 = "false"
scale_type_x14 = "source"
scale_x14 = "1.000000"
scale_type_y14 = "source"
scale_y14 = "1.000000"
shader15 = "../../../../../koko/koko-aio-slang/shaders-ng/ambi_temporal_pass.slang"
filter_linear15 = "true"
wrap_mode15 = "clamp_to_border"
mipmap_input15 = "false"
alias15 = "ambi_temporal_pass"
float_framebuffer15 = "true"
srgb_framebuffer15 = "false"
scale_type_x15 = "viewport"
scale_x15 = "0.050000"
scale_type_y15 = "viewport"
scale_y15 = "0.050000"
shader16 = "../../../../../koko/koko-aio-slang/shaders-ng/final_pass.slang"
filter_linear16 = "true"
wrap_mode16 = "mirrored_repeat"
mipmap_input16 = "false"
alias16 = "final_pass"
float_framebuffer16 = "false"
srgb_framebuffer16 = "false"
scale_type_x16 = "viewport"
scale_x16 = "1.000000"
scale_type_y16 = "viewport"
scale_y16 = "1.000000"
DO_CCORRECTION = "1.000000"
IN_GLOW_POWER = "1.825000"
LUMINANCE = "0.100000"
IN_GLOW_GAMMA = "2.000000"
GAMMA_OUT = "0.510000"
DO_SHIFT_RGB = "1.000000"
OFFSET_STRENGTH = "0.250000"
SHIFT_R = "-20.000000"
SHIFT_G = "1.000000"
SHIFT_B = "20.000000"
DO_IN_GLOW = "1.000000"
IN_GLOW_BIAS = "0.000000"
IN_GLOW_SPREAD = "2.000000"
DO_PIXELGRID = "1.000000"
PIXELGRID_H_PRST = "2.000000"
PIXELGRID_BASAL_GRID = "0.200000"
PIXELGRID_MIN_H = "0.300000"
PIXELGRID_MAX_H = "0.500000"
PIXELGRID_INTR_FLICK_POWR = "0.170000"
PIXELGRID_Y_MASK = "0.000000"
PIXELGRID_Y_MASK_HEIGHT = "1.000000"
DO_HALO = "1.000000"
HALO_POWER = "0.430000"
HALO_SHARPNESS = "6.500000"
HALO_GAMMA = "1.300000"
HALO_VS_SCAN = "0.800000"
BLOOM_MIX = "0.500000"
DO_CURVATURE = "1.000000"
GEOM_CORNER_SMOOTH = "400.000000"
BEZEL_INNER_ZOOM = "-0.215000"
BEZEL_R = "-0.190000"
BEZEL_G = "-0.190000"
BEZEL_B = "-0.190000"
BEZEL_CON = "2.180000"
V_SIZE = "1.080000"
textures = "monitor_body_curved;monitor_body_straight;bg_under;bg_over;backdrop"
monitor_body_curved = "/koko/koko-aio-slang/textures/monitor_body_curved.png"
monitor_body_curved_linear = "true"
monitor_body_curved_wrap_mode = "clamp_to_edge"
monitor_body_curved_mipmap = "true"
monitor_body_straight = "/koko/koko-aio-slang/textures/monitor_body_straight.png"
monitor_body_straight_linear = "true"
monitor_body_straight_wrap_mode = "clamp_to_edge"
monitor_body_straight_mipmap = "true"
bg_under = "/koko/koko-aio-slang/textures/background_under.png"
bg_under_linear = "true"
bg_under_wrap_mode = "mirrored_repeat"
bg_under_mipmap = "false"
bg_over = "/koko/koko-aio-slang/textures/background_over.png"
bg_over_linear = "true"
bg_over_wrap_mode = "mirrored_repeat"
bg_over_mipmap = "false"
backdrop = "/koko/koko-aio-slang/textures/boothill.jpg"
backdrop_linear = "true"
backdrop_wrap_mode = "mirrored_repeat"
backdrop_mipmap = "true"

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@ -0,0 +1,275 @@
shaders = "17"
shader0 = "../../../../../koko/koko-aio-slang/shaders-ng/colortools_and_ntsc_pass.slang"
filter_linear0 = "false"
wrap_mode0 = "mirrored_repeat"
mipmap_input0 = "false"
alias0 = "colortools_and_ntsc_pass"
float_framebuffer0 = "false"
srgb_framebuffer0 = "false"
scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "../../../../../koko/koko-aio-slang/shaders-ng/flick_and_noise.slang"
filter_linear1 = "false"
wrap_mode1 = "mirrored_repeat"
mipmap_input1 = "false"
alias1 = "flick_and_noise_pass"
float_framebuffer1 = "false"
srgb_framebuffer1 = "false"
scale_type_x1 = "source"
scale_x1 = "2.000000"
scale_type_y1 = "source"
scale_y1 = "2.000000"
shader2 = "../../../../../koko/koko-aio-slang/shaders-ng/fxaa.slang"
filter_linear2 = "true"
wrap_mode2 = "mirrored_repeat"
mipmap_input2 = "true"
alias2 = "FXAA_pass"
float_framebuffer2 = "false"
srgb_framebuffer2 = "false"
scale_type_x2 = "source"
scale_x2 = "1.000000"
scale_type_y2 = "source"
scale_y2 = "1.000000"
shader3 = "../../../../../koko/koko-aio-slang/shaders-ng/shift_and_bleed.slang"
filter_linear3 = "true"
wrap_mode3 = "mirrored_repeat"
mipmap_input3 = "false"
alias3 = "shift_and_bleed_pass"
float_framebuffer3 = "true"
srgb_framebuffer3 = "false"
scale_type_x3 = "source"
scale_x3 = "1.000000"
scale_type_y3 = "source"
scale_y3 = "1.000000"
shader4 = "../../../../../koko/koko-aio-slang/shaders-ng/in_glow_x.slang"
filter_linear4 = "true"
wrap_mode4 = "mirrored_repeat"
mipmap_input4 = "true"
alias4 = "in_glow_pass_x"
float_framebuffer4 = "true"
srgb_framebuffer4 = "false"
scale_type_x4 = "source"
scale_x4 = "1.000000"
scale_type_y4 = "source"
scale_y4 = "1.000000"
shader5 = "../../../../../koko/koko-aio-slang/shaders-ng/in_glow_y.slang"
filter_linear5 = "true"
wrap_mode5 = "mirrored_repeat"
mipmap_input5 = "false"
alias5 = "in_glow_pass"
float_framebuffer5 = "true"
srgb_framebuffer5 = "false"
scale_type_x5 = "source"
scale_x5 = "1.000000"
scale_type_y5 = "source"
scale_y5 = "1.000000"
shader6 = "../../../../../koko/koko-aio-slang/shaders-ng/halo_pre_gamma.slang"
filter_linear6 = "true"
wrap_mode6 = "clamp_to_edge"
mipmap_input6 = "false"
alias6 = "halo_pre_gamma_pass"
float_framebuffer6 = "true"
srgb_framebuffer6 = "false"
scale_type_x6 = "source"
scale_x6 = "1.000000"
scale_type_y6 = "source"
scale_y6 = "1.000000"
shader7 = "../../../../../koko/koko-aio-slang/shaders-ng/halo.slang"
filter_linear7 = "true"
wrap_mode7 = "clamp_to_edge"
mipmap_input7 = "false"
alias7 = "halo_pass"
float_framebuffer7 = "true"
srgb_framebuffer7 = "false"
scale_type_x7 = "source"
scale_x7 = "1.000000"
scale_type_y7 = "source"
scale_y7 = "1.000000"
shader8 = "../../../../../koko/koko-aio-slang/shaders-ng/avglum_pass.slang"
filter_linear8 = "true"
wrap_mode8 = "mirrored_repeat"
mipmap_input8 = "false"
alias8 = "avglum_pass"
float_framebuffer8 = "false"
srgb_framebuffer8 = "false"
scale_type_x8 = "source"
scale_x8 = "0.500000"
scale_type_y8 = "source"
scale_y8 = "0.500000"
shader9 = "../../../../../koko/koko-aio-slang/shaders-ng/reflection_blur_pre.slang"
filter_linear9 = "true"
wrap_mode9 = "clamp_to_border"
mipmap_input9 = "false"
alias9 = "reflected_blurred_pass_pre"
float_framebuffer9 = "false"
srgb_framebuffer9 = "false"
scale_type_x9 = "source"
scale_x9 = "1.000000"
scale_type_y9 = "source"
scale_y9 = "1.000000"
shader10 = "../../../../../koko/koko-aio-slang/shaders-ng/reflection_blur.slang"
filter_linear10 = "true"
wrap_mode10 = "mirrored_repeat"
mipmap_input10 = "false"
alias10 = "reflected_blurred_pass"
float_framebuffer10 = "false"
srgb_framebuffer10 = "false"
scale_type_x10 = "source"
scale_x10 = "1.000000"
scale_type_y10 = "source"
scale_y10 = "1.000000"
shader11 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_1.slang"
filter_linear11 = "true"
wrap_mode11 = "mirrored_repeat"
mipmap_input11 = "false"
alias11 = "bloom_pass_1"
float_framebuffer11 = "false"
srgb_framebuffer11 = "false"
scale_type_x11 = "source"
scale_x11 = "1.000000"
scale_type_y11 = "source"
scale_y11 = "1.000000"
shader12 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_2.slang"
filter_linear12 = "true"
wrap_mode12 = "clamp_to_edge"
mipmap_input12 = "false"
alias12 = "bloom_pass_2"
float_framebuffer12 = "false"
srgb_framebuffer12 = "false"
scale_type_x12 = "source"
scale_x12 = "0.500000"
scale_type_y12 = "source"
scale_y12 = "0.500000"
shader13 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_3.slang"
filter_linear13 = "true"
wrap_mode13 = "clamp_to_edge"
mipmap_input13 = "false"
alias13 = "bloom_pass_3"
float_framebuffer13 = "false"
srgb_framebuffer13 = "false"
scale_type_x13 = "source"
scale_x13 = "1.000000"
scale_type_y13 = "source"
scale_y13 = "1.000000"
shader14 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_4.slang"
filter_linear14 = "true"
wrap_mode14 = "mirrored_repeat"
mipmap_input14 = "false"
alias14 = "bloom_pass_final"
float_framebuffer14 = "true"
srgb_framebuffer14 = "false"
scale_type_x14 = "source"
scale_x14 = "1.000000"
scale_type_y14 = "source"
scale_y14 = "1.000000"
shader15 = "../../../../../koko/koko-aio-slang/shaders-ng/ambi_temporal_pass.slang"
filter_linear15 = "true"
wrap_mode15 = "clamp_to_border"
mipmap_input15 = "false"
alias15 = "ambi_temporal_pass"
float_framebuffer15 = "true"
srgb_framebuffer15 = "false"
scale_type_x15 = "viewport"
scale_x15 = "0.050000"
scale_type_y15 = "viewport"
scale_y15 = "0.050000"
shader16 = "../../../../../koko/koko-aio-slang/shaders-ng/final_pass.slang"
filter_linear16 = "true"
wrap_mode16 = "mirrored_repeat"
mipmap_input16 = "false"
alias16 = "final_pass"
float_framebuffer16 = "false"
srgb_framebuffer16 = "false"
scale_type_x16 = "viewport"
scale_x16 = "1.000000"
scale_type_y16 = "viewport"
scale_y16 = "1.000000"
DO_CCORRECTION = "1.000000"
IN_GLOW_POWER = "1.300000"
LUMINANCE = "0.300000"
IN_GLOW_GAMMA = "2.000000"
GAMMA_OUT = "0.560000"
DO_SHIFT_RGB = "1.000000"
OFFSET_STRENGTH = "0.250000"
SHIFT_R = "-20.000000"
SHIFT_G = "1.000000"
SHIFT_B = "20.000000"
DO_IN_GLOW = "1.000000"
IN_GLOW_BIAS = "0.000000"
IN_GLOW_SPREAD = "2.000000"
DO_PIXELGRID = "1.000000"
PIXELGRID_H_PRST = "1.000000"
PIXELGRID_MIN_W = "0.500000"
PIXELGRID_MAX_W = "0.500000"
PIXELGRID_BASAL_GRID = "0.200000"
PIXELGRID_MIN_H = "0.300000"
PIXELGRID_MAX_H = "0.500000"
PIXELGRID_OFFSET_CORE = "0.170000"
PIXELGRID_INTR_FLICK_POWR = "0.170000"
PIXELGRID_Y_MASK = "0.000000"
PIXELGRID_Y_MASK_HEIGHT = "1.000000"
DO_HALO = "1.000000"
HALO_POWER = "0.450000"
HALO_SHARPNESS = "6.500000"
HALO_GAMMA = "1.300000"
HALO_VS_SCAN = "1.000000"
DO_BLOOM = "1.000000"
BLOOM_MIX = "0.500000"
DO_CURVATURE = "1.000000"
GEOM_CORNER_SMOOTH = "400.000000"
DO_BEZEL = "1.000000"
BEZEL_INNER_ZOOM = "-0.391000"
BEZEL_FRAME_ZOOM = "-0.140000"
BEZEL_R = "0.070000"
BEZEL_G = "0.050000"
BEZEL_B = "0.035000"
BEZEL_CON = "2.180000"
BEZEL_REFL_STRENGTH = "2.000000"
BEZEL_DIFFUSION_STR = "0.720000"
BEZEL_CORNER_DARK = "0.400000"
DO_BG_IMAGE = "1.000000"
BG_IMAGE_OVER = "1.000000"
BG_IMAGE_OFFX = "0.001000"
BG_IMAGE_OFFY = "0.001000"
BG_IMAGE_ZOOM = "1.110503"
BG_IMAGE_NIGHTIFY = "0.800000"
AMBI_STEPS = "5.000000"
AMBI_FALLOFF = "0.240000"
AMBI_POWER = "0.700001"
AMBI_STRETCH = "0.070000"
AMBI_GAMMA = "2.000000"
AMBI_OVER_BEZEL = "2.049999"
AMBI_OVER_BEZEL_SIZE = "0.223000"
AMBI_BG_IMAGE_BLEND_MODE = "1.000000"
AMBI_BG_IMAGE_FORCE = "1.000000"
DO_VIGNETTE = "1.000000"
V_SIZE = "0.800000"
S_SIZE = "0.640000"
S_POWER = "0.250000"
DO_GLOBAL_SHZO = "1.000000"
GLOBAL_OFFX = "-0.001000"
GLOBAL_OFFY = "0.006000"
GLOBAL_ZOOM = "1.000000"
textures = "monitor_body_curved;monitor_body_straight;bg_under;bg_over;backdrop"
monitor_body_curved = "/koko/koko-aio-slang/textures/monitor_body_curved.png"
monitor_body_curved_linear = "true"
monitor_body_curved_wrap_mode = "clamp_to_edge"
monitor_body_curved_mipmap = "true"
monitor_body_straight = "/koko/koko-aio-slang/textures/monitor_body_straight.png"
monitor_body_straight_linear = "true"
monitor_body_straight_wrap_mode = "clamp_to_edge"
monitor_body_straight_mipmap = "true"
bg_under = "/koko/koko-aio-slang/textures/background_under.png"
bg_under_linear = "true"
bg_under_wrap_mode = "mirrored_repeat"
bg_under_mipmap = "false"
bg_over = "/koko/koko-aio-slang/textures/background_over.png"
bg_over_linear = "true"
bg_over_wrap_mode = "mirrored_repeat"
bg_over_mipmap = "false"
backdrop = "/koko/koko-aio-slang/textures/boothill.jpg"
backdrop_linear = "true"
backdrop_wrap_mode = "mirrored_repeat"
backdrop_mipmap = "true"

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@ -0,0 +1,271 @@
shaders = "17"
shader0 = "../../../../../koko/koko-aio-slang/shaders-ng/colortools_and_ntsc_pass.slang"
filter_linear0 = "false"
wrap_mode0 = "mirrored_repeat"
mipmap_input0 = "false"
alias0 = "colortools_and_ntsc_pass"
float_framebuffer0 = "false"
srgb_framebuffer0 = "false"
scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "../../../../../koko/koko-aio-slang/shaders-ng/flick_and_noise.slang"
filter_linear1 = "false"
wrap_mode1 = "mirrored_repeat"
mipmap_input1 = "false"
alias1 = "flick_and_noise_pass"
float_framebuffer1 = "false"
srgb_framebuffer1 = "false"
scale_type_x1 = "source"
scale_x1 = "2.000000"
scale_type_y1 = "source"
scale_y1 = "2.000000"
shader2 = "../../../../../koko/koko-aio-slang/shaders-ng/fxaa.slang"
filter_linear2 = "true"
wrap_mode2 = "mirrored_repeat"
mipmap_input2 = "true"
alias2 = "FXAA_pass"
float_framebuffer2 = "false"
srgb_framebuffer2 = "false"
scale_type_x2 = "source"
scale_x2 = "1.000000"
scale_type_y2 = "source"
scale_y2 = "1.000000"
shader3 = "../../../../../koko/koko-aio-slang/shaders-ng/shift_and_bleed.slang"
filter_linear3 = "true"
wrap_mode3 = "mirrored_repeat"
mipmap_input3 = "false"
alias3 = "shift_and_bleed_pass"
float_framebuffer3 = "true"
srgb_framebuffer3 = "false"
scale_type_x3 = "source"
scale_x3 = "1.000000"
scale_type_y3 = "source"
scale_y3 = "1.000000"
shader4 = "../../../../../koko/koko-aio-slang/shaders-ng/in_glow_x.slang"
filter_linear4 = "true"
wrap_mode4 = "mirrored_repeat"
mipmap_input4 = "true"
alias4 = "in_glow_pass_x"
float_framebuffer4 = "true"
srgb_framebuffer4 = "false"
scale_type_x4 = "source"
scale_x4 = "1.000000"
scale_type_y4 = "source"
scale_y4 = "1.000000"
shader5 = "../../../../../koko/koko-aio-slang/shaders-ng/in_glow_y.slang"
filter_linear5 = "true"
wrap_mode5 = "mirrored_repeat"
mipmap_input5 = "false"
alias5 = "in_glow_pass"
float_framebuffer5 = "true"
srgb_framebuffer5 = "false"
scale_type_x5 = "source"
scale_x5 = "1.000000"
scale_type_y5 = "source"
scale_y5 = "1.000000"
shader6 = "../../../../../koko/koko-aio-slang/shaders-ng/halo_pre_gamma.slang"
filter_linear6 = "true"
wrap_mode6 = "clamp_to_edge"
mipmap_input6 = "false"
alias6 = "halo_pre_gamma_pass"
float_framebuffer6 = "true"
srgb_framebuffer6 = "false"
scale_type_x6 = "source"
scale_x6 = "1.000000"
scale_type_y6 = "source"
scale_y6 = "1.000000"
shader7 = "../../../../../koko/koko-aio-slang/shaders-ng/halo.slang"
filter_linear7 = "true"
wrap_mode7 = "clamp_to_edge"
mipmap_input7 = "false"
alias7 = "halo_pass"
float_framebuffer7 = "true"
srgb_framebuffer7 = "false"
scale_type_x7 = "source"
scale_x7 = "1.000000"
scale_type_y7 = "source"
scale_y7 = "1.000000"
shader8 = "../../../../../koko/koko-aio-slang/shaders-ng/avglum_pass.slang"
filter_linear8 = "true"
wrap_mode8 = "mirrored_repeat"
mipmap_input8 = "false"
alias8 = "avglum_pass"
float_framebuffer8 = "false"
srgb_framebuffer8 = "false"
scale_type_x8 = "source"
scale_x8 = "0.500000"
scale_type_y8 = "source"
scale_y8 = "0.500000"
shader9 = "../../../../../koko/koko-aio-slang/shaders-ng/reflection_blur_pre.slang"
filter_linear9 = "true"
wrap_mode9 = "clamp_to_border"
mipmap_input9 = "false"
alias9 = "reflected_blurred_pass_pre"
float_framebuffer9 = "false"
srgb_framebuffer9 = "false"
scale_type_x9 = "source"
scale_x9 = "1.000000"
scale_type_y9 = "source"
scale_y9 = "1.000000"
shader10 = "../../../../../koko/koko-aio-slang/shaders-ng/reflection_blur.slang"
filter_linear10 = "true"
wrap_mode10 = "mirrored_repeat"
mipmap_input10 = "false"
alias10 = "reflected_blurred_pass"
float_framebuffer10 = "false"
srgb_framebuffer10 = "false"
scale_type_x10 = "source"
scale_x10 = "1.000000"
scale_type_y10 = "source"
scale_y10 = "1.000000"
shader11 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_1.slang"
filter_linear11 = "true"
wrap_mode11 = "mirrored_repeat"
mipmap_input11 = "false"
alias11 = "bloom_pass_1"
float_framebuffer11 = "false"
srgb_framebuffer11 = "false"
scale_type_x11 = "source"
scale_x11 = "1.000000"
scale_type_y11 = "source"
scale_y11 = "1.000000"
shader12 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_2.slang"
filter_linear12 = "true"
wrap_mode12 = "clamp_to_edge"
mipmap_input12 = "false"
alias12 = "bloom_pass_2"
float_framebuffer12 = "false"
srgb_framebuffer12 = "false"
scale_type_x12 = "source"
scale_x12 = "0.500000"
scale_type_y12 = "source"
scale_y12 = "0.500000"
shader13 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_3.slang"
filter_linear13 = "true"
wrap_mode13 = "clamp_to_edge"
mipmap_input13 = "false"
alias13 = "bloom_pass_3"
float_framebuffer13 = "false"
srgb_framebuffer13 = "false"
scale_type_x13 = "source"
scale_x13 = "1.000000"
scale_type_y13 = "source"
scale_y13 = "1.000000"
shader14 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_4.slang"
filter_linear14 = "true"
wrap_mode14 = "mirrored_repeat"
mipmap_input14 = "false"
alias14 = "bloom_pass_final"
float_framebuffer14 = "true"
srgb_framebuffer14 = "false"
scale_type_x14 = "source"
scale_x14 = "1.000000"
scale_type_y14 = "source"
scale_y14 = "1.000000"
shader15 = "../../../../../koko/koko-aio-slang/shaders-ng/ambi_temporal_pass.slang"
filter_linear15 = "true"
wrap_mode15 = "clamp_to_border"
mipmap_input15 = "false"
alias15 = "ambi_temporal_pass"
float_framebuffer15 = "true"
srgb_framebuffer15 = "false"
scale_type_x15 = "viewport"
scale_x15 = "0.050000"
scale_type_y15 = "viewport"
scale_y15 = "0.050000"
shader16 = "../../../../../koko/koko-aio-slang/shaders-ng/final_pass.slang"
filter_linear16 = "true"
wrap_mode16 = "mirrored_repeat"
mipmap_input16 = "false"
alias16 = "final_pass"
float_framebuffer16 = "false"
srgb_framebuffer16 = "false"
scale_type_x16 = "viewport"
scale_x16 = "1.000000"
scale_type_y16 = "viewport"
scale_y16 = "1.000000"
DO_CCORRECTION = "1.000000"
IN_GLOW_POWER = "1.300000"
LUMINANCE = "0.300000"
IN_GLOW_GAMMA = "2.000000"
GAMMA_OUT = "0.560000"
DO_SHIFT_RGB = "1.000000"
OFFSET_STRENGTH = "0.250000"
SHIFT_R = "-20.000000"
SHIFT_G = "1.000000"
SHIFT_B = "20.000000"
DO_IN_GLOW = "1.000000"
IN_GLOW_BIAS = "0.000000"
IN_GLOW_SPREAD = "2.000000"
DO_PIXELGRID = "1.000000"
PIXELGRID_H_PRST = "1.000000"
PIXELGRID_MIN_W = "0.500000"
PIXELGRID_MAX_W = "0.500000"
PIXELGRID_BASAL_GRID = "0.200000"
PIXELGRID_MIN_H = "0.300000"
PIXELGRID_MAX_H = "0.500000"
PIXELGRID_OFFSET_CORE = "0.170000"
PIXELGRID_INTR_FLICK_POWR = "0.170000"
PIXELGRID_Y_MASK = "0.000000"
PIXELGRID_Y_MASK_HEIGHT = "1.000000"
DO_HALO = "1.000000"
HALO_POWER = "0.450000"
HALO_SHARPNESS = "6.500000"
HALO_GAMMA = "1.300000"
HALO_VS_SCAN = "1.000000"
DO_BLOOM = "1.000000"
BLOOM_MIX = "0.500000"
DO_CURVATURE = "1.000000"
GEOM_CORNER_SMOOTH = "400.000000"
DO_BEZEL = "1.000000"
BEZEL_INNER_ZOOM = "-0.522000"
BEZEL_FRAME_ZOOM = "-0.247000"
BEZEL_R = "0.070000"
BEZEL_G = "0.050000"
BEZEL_B = "0.035000"
BEZEL_CON = "2.180000"
BEZEL_REFL_STRENGTH = "2.000000"
BEZEL_DIFFUSION_STR = "0.720000"
BEZEL_CORNER_DARK = "0.400000"
DO_BG_IMAGE = "1.000000"
BG_IMAGE_OVER = "1.000000"
BG_IMAGE_OFFX = "0.000500"
BG_IMAGE_OFFY = "0.005500"
BG_IMAGE_ZOOM = "1.015999"
BG_IMAGE_NIGHTIFY = "0.800000"
AMBI_STEPS = "5.000000"
AMBI_FALLOFF = "0.240000"
AMBI_POWER = "0.700001"
AMBI_STRETCH = "0.070000"
AMBI_GAMMA = "2.000000"
AMBI_OVER_BEZEL = "2.049999"
AMBI_OVER_BEZEL_SIZE = "0.223000"
AMBI_BG_IMAGE_BLEND_MODE = "1.000000"
AMBI_BG_IMAGE_FORCE = "1.000000"
DO_VIGNETTE = "1.000000"
V_SIZE = "0.800000"
S_SIZE = "0.640000"
S_POWER = "0.250000"
textures = "monitor_body_curved;monitor_body_straight;bg_under;bg_over;backdrop"
monitor_body_curved = "/koko/koko-aio-slang/textures/monitor_body_curved.png"
monitor_body_curved_linear = "true"
monitor_body_curved_wrap_mode = "clamp_to_edge"
monitor_body_curved_mipmap = "true"
monitor_body_straight = "/koko/koko-aio-slang/textures/monitor_body_straight.png"
monitor_body_straight_linear = "true"
monitor_body_straight_wrap_mode = "clamp_to_edge"
monitor_body_straight_mipmap = "true"
bg_under = "/koko/koko-aio-slang/textures/background_under.png"
bg_under_linear = "true"
bg_under_wrap_mode = "mirrored_repeat"
bg_under_mipmap = "false"
bg_over = "/koko/koko-aio-slang/textures/background_over.png"
bg_over_linear = "true"
bg_over_wrap_mode = "mirrored_repeat"
bg_over_mipmap = "false"
backdrop = "/koko/koko-aio-slang/textures/boothill.jpg"
backdrop_linear = "true"
backdrop_wrap_mode = "mirrored_repeat"
backdrop_mipmap = "true"

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@ -0,0 +1,272 @@
shaders = "17"
shader0 = "../../../../../koko/koko-aio-slang/shaders-ng/colortools_and_ntsc_pass.slang"
filter_linear0 = "false"
wrap_mode0 = "mirrored_repeat"
mipmap_input0 = "false"
alias0 = "colortools_and_ntsc_pass"
float_framebuffer0 = "false"
srgb_framebuffer0 = "false"
scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "../../../../../koko/koko-aio-slang/shaders-ng/flick_and_noise.slang"
filter_linear1 = "false"
wrap_mode1 = "mirrored_repeat"
mipmap_input1 = "false"
alias1 = "flick_and_noise_pass"
float_framebuffer1 = "false"
srgb_framebuffer1 = "false"
scale_type_x1 = "source"
scale_x1 = "2.000000"
scale_type_y1 = "source"
scale_y1 = "2.000000"
shader2 = "../../../../../koko/koko-aio-slang/shaders-ng/fxaa.slang"
filter_linear2 = "true"
wrap_mode2 = "mirrored_repeat"
mipmap_input2 = "true"
alias2 = "FXAA_pass"
float_framebuffer2 = "false"
srgb_framebuffer2 = "false"
scale_type_x2 = "source"
scale_x2 = "1.000000"
scale_type_y2 = "source"
scale_y2 = "1.000000"
shader3 = "../../../../../koko/koko-aio-slang/shaders-ng/shift_and_bleed.slang"
filter_linear3 = "true"
wrap_mode3 = "mirrored_repeat"
mipmap_input3 = "false"
alias3 = "shift_and_bleed_pass"
float_framebuffer3 = "true"
srgb_framebuffer3 = "false"
scale_type_x3 = "source"
scale_x3 = "1.000000"
scale_type_y3 = "source"
scale_y3 = "1.000000"
shader4 = "../../../../../koko/koko-aio-slang/shaders-ng/in_glow_x.slang"
filter_linear4 = "true"
wrap_mode4 = "mirrored_repeat"
mipmap_input4 = "true"
alias4 = "in_glow_pass_x"
float_framebuffer4 = "true"
srgb_framebuffer4 = "false"
scale_type_x4 = "source"
scale_x4 = "1.000000"
scale_type_y4 = "source"
scale_y4 = "1.000000"
shader5 = "../../../../../koko/koko-aio-slang/shaders-ng/in_glow_y.slang"
filter_linear5 = "true"
wrap_mode5 = "mirrored_repeat"
mipmap_input5 = "false"
alias5 = "in_glow_pass"
float_framebuffer5 = "true"
srgb_framebuffer5 = "false"
scale_type_x5 = "source"
scale_x5 = "1.000000"
scale_type_y5 = "source"
scale_y5 = "1.000000"
shader6 = "../../../../../koko/koko-aio-slang/shaders-ng/halo_pre_gamma.slang"
filter_linear6 = "true"
wrap_mode6 = "clamp_to_edge"
mipmap_input6 = "false"
alias6 = "halo_pre_gamma_pass"
float_framebuffer6 = "true"
srgb_framebuffer6 = "false"
scale_type_x6 = "source"
scale_x6 = "1.000000"
scale_type_y6 = "source"
scale_y6 = "1.000000"
shader7 = "../../../../../koko/koko-aio-slang/shaders-ng/halo.slang"
filter_linear7 = "true"
wrap_mode7 = "clamp_to_edge"
mipmap_input7 = "false"
alias7 = "halo_pass"
float_framebuffer7 = "true"
srgb_framebuffer7 = "false"
scale_type_x7 = "source"
scale_x7 = "1.000000"
scale_type_y7 = "source"
scale_y7 = "1.000000"
shader8 = "../../../../../koko/koko-aio-slang/shaders-ng/avglum_pass.slang"
filter_linear8 = "true"
wrap_mode8 = "mirrored_repeat"
mipmap_input8 = "false"
alias8 = "avglum_pass"
float_framebuffer8 = "false"
srgb_framebuffer8 = "false"
scale_type_x8 = "source"
scale_x8 = "0.500000"
scale_type_y8 = "source"
scale_y8 = "0.500000"
shader9 = "../../../../../koko/koko-aio-slang/shaders-ng/reflection_blur_pre.slang"
filter_linear9 = "true"
wrap_mode9 = "clamp_to_border"
mipmap_input9 = "false"
alias9 = "reflected_blurred_pass_pre"
float_framebuffer9 = "false"
srgb_framebuffer9 = "false"
scale_type_x9 = "source"
scale_x9 = "1.000000"
scale_type_y9 = "source"
scale_y9 = "1.000000"
shader10 = "../../../../../koko/koko-aio-slang/shaders-ng/reflection_blur.slang"
filter_linear10 = "true"
wrap_mode10 = "mirrored_repeat"
mipmap_input10 = "false"
alias10 = "reflected_blurred_pass"
float_framebuffer10 = "false"
srgb_framebuffer10 = "false"
scale_type_x10 = "source"
scale_x10 = "1.000000"
scale_type_y10 = "source"
scale_y10 = "1.000000"
shader11 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_1.slang"
filter_linear11 = "true"
wrap_mode11 = "mirrored_repeat"
mipmap_input11 = "false"
alias11 = "bloom_pass_1"
float_framebuffer11 = "false"
srgb_framebuffer11 = "false"
scale_type_x11 = "source"
scale_x11 = "1.000000"
scale_type_y11 = "source"
scale_y11 = "1.000000"
shader12 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_2.slang"
filter_linear12 = "true"
wrap_mode12 = "clamp_to_edge"
mipmap_input12 = "false"
alias12 = "bloom_pass_2"
float_framebuffer12 = "false"
srgb_framebuffer12 = "false"
scale_type_x12 = "source"
scale_x12 = "0.500000"
scale_type_y12 = "source"
scale_y12 = "0.500000"
shader13 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_3.slang"
filter_linear13 = "true"
wrap_mode13 = "clamp_to_edge"
mipmap_input13 = "false"
alias13 = "bloom_pass_3"
float_framebuffer13 = "false"
srgb_framebuffer13 = "false"
scale_type_x13 = "source"
scale_x13 = "1.000000"
scale_type_y13 = "source"
scale_y13 = "1.000000"
shader14 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_4.slang"
filter_linear14 = "true"
wrap_mode14 = "mirrored_repeat"
mipmap_input14 = "false"
alias14 = "bloom_pass_final"
float_framebuffer14 = "true"
srgb_framebuffer14 = "false"
scale_type_x14 = "source"
scale_x14 = "1.000000"
scale_type_y14 = "source"
scale_y14 = "1.000000"
shader15 = "../../../../../koko/koko-aio-slang/shaders-ng/ambi_temporal_pass.slang"
filter_linear15 = "true"
wrap_mode15 = "clamp_to_border"
mipmap_input15 = "false"
alias15 = "ambi_temporal_pass"
float_framebuffer15 = "true"
srgb_framebuffer15 = "false"
scale_type_x15 = "viewport"
scale_x15 = "0.050000"
scale_type_y15 = "viewport"
scale_y15 = "0.050000"
shader16 = "../../../../../koko/koko-aio-slang/shaders-ng/final_pass.slang"
filter_linear16 = "true"
wrap_mode16 = "mirrored_repeat"
mipmap_input16 = "false"
alias16 = "final_pass"
float_framebuffer16 = "false"
srgb_framebuffer16 = "false"
scale_type_x16 = "viewport"
scale_x16 = "1.000000"
scale_type_y16 = "viewport"
scale_y16 = "1.000000"
DO_CCORRECTION = "1.000000"
IN_GLOW_POWER = "1.300000"
LUMINANCE = "0.300000"
IN_GLOW_GAMMA = "2.000000"
GAMMA_OUT = "0.560000"
DO_SHIFT_RGB = "1.000000"
OFFSET_STRENGTH = "0.250000"
SHIFT_R = "-20.000000"
SHIFT_G = "1.000000"
SHIFT_B = "20.000000"
DO_IN_GLOW = "1.000000"
IN_GLOW_BIAS = "0.000000"
IN_GLOW_SPREAD = "2.000000"
DO_PIXELGRID = "1.000000"
PIXELGRID_H_PRST = "1.000000"
PIXELGRID_MIN_W = "0.500000"
PIXELGRID_MAX_W = "0.500000"
PIXELGRID_BASAL_GRID = "0.200000"
PIXELGRID_MIN_H = "0.300000"
PIXELGRID_MAX_H = "0.500000"
PIXELGRID_OFFSET_CORE = "0.170000"
PIXELGRID_INTR_FLICK_POWR = "0.170000"
PIXELGRID_Y_MASK = "0.000000"
PIXELGRID_Y_MASK_HEIGHT = "1.000000"
DO_HALO = "1.000000"
HALO_POWER = "0.450000"
HALO_SHARPNESS = "6.500000"
HALO_GAMMA = "1.300000"
HALO_VS_SCAN = "1.000000"
DO_BLOOM = "1.000000"
BLOOM_MIX = "0.500000"
DO_CURVATURE = "1.000000"
GEOM_CORNER_SMOOTH = "400.000000"
DO_BEZEL = "1.000000"
BEZEL_INNER_ZOOM = "-0.391000"
BEZEL_FRAME_ZOOM = "-0.140000"
BEZEL_R = "0.070000"
BEZEL_G = "0.050000"
BEZEL_B = "0.035000"
BEZEL_CON = "2.180000"
BEZEL_REFL_STRENGTH = "0.200000"
DO_BG_IMAGE = "1.000000"
BG_IMAGE_OVER = "1.000000"
BG_IMAGE_OFFX = "0.001000"
BG_IMAGE_OFFY = "0.001000"
BG_IMAGE_ZOOM = "1.110503"
AMBI_STEPS = "5.000000"
AMBI_FALLOFF = "0.300000"
AMBI_POWER = "0.700000"
AMBI_OVER_BEZEL = "0.000000"
AMBI_OVER_BEZEL_SIZE = "0.180000"
AMBI_BG_IMAGE_BLEND_MODE = "1.000000"
AMBI_ADD_ON_BLACK = "0.500000"
AMBI_BG_IMAGE_FORCE = "1.000000"
DO_VIGNETTE = "1.000000"
V_SIZE = "0.800000"
DO_SPOT = "1.000000"
S_SIZE = "0.640000"
S_POWER = "0.250000"
DO_GLOBAL_SHZO = "1.000000"
GLOBAL_OFFX = "-0.001000"
GLOBAL_OFFY = "0.006000"
GLOBAL_ZOOM = "1.000000"
textures = "monitor_body_curved;monitor_body_straight;bg_under;bg_over;backdrop"
monitor_body_curved = "/koko/koko-aio-slang/textures/monitor_body_curved.png"
monitor_body_curved_linear = "true"
monitor_body_curved_wrap_mode = "clamp_to_edge"
monitor_body_curved_mipmap = "true"
monitor_body_straight = "/koko/koko-aio-slang/textures/monitor_body_straight.png"
monitor_body_straight_linear = "true"
monitor_body_straight_wrap_mode = "clamp_to_edge"
monitor_body_straight_mipmap = "true"
bg_under = "/koko/koko-aio-slang/textures/background_under.png"
bg_under_linear = "true"
bg_under_wrap_mode = "mirrored_repeat"
bg_under_mipmap = "false"
bg_over = "/koko/koko-aio-slang/textures/background_over.png"
bg_over_linear = "true"
bg_over_wrap_mode = "mirrored_repeat"
bg_over_mipmap = "false"
backdrop = "/koko/koko-aio-slang/textures/boothill.jpg"
backdrop_linear = "true"
backdrop_wrap_mode = "mirrored_repeat"
backdrop_mipmap = "true"

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@ -0,0 +1,268 @@
shaders = "17"
shader0 = "../../../../../koko/koko-aio-slang/shaders-ng/colortools_and_ntsc_pass.slang"
filter_linear0 = "false"
wrap_mode0 = "mirrored_repeat"
mipmap_input0 = "false"
alias0 = "colortools_and_ntsc_pass"
float_framebuffer0 = "false"
srgb_framebuffer0 = "false"
scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "../../../../../koko/koko-aio-slang/shaders-ng/flick_and_noise.slang"
filter_linear1 = "false"
wrap_mode1 = "mirrored_repeat"
mipmap_input1 = "false"
alias1 = "flick_and_noise_pass"
float_framebuffer1 = "false"
srgb_framebuffer1 = "false"
scale_type_x1 = "source"
scale_x1 = "2.000000"
scale_type_y1 = "source"
scale_y1 = "2.000000"
shader2 = "../../../../../koko/koko-aio-slang/shaders-ng/fxaa.slang"
filter_linear2 = "true"
wrap_mode2 = "mirrored_repeat"
mipmap_input2 = "true"
alias2 = "FXAA_pass"
float_framebuffer2 = "false"
srgb_framebuffer2 = "false"
scale_type_x2 = "source"
scale_x2 = "1.000000"
scale_type_y2 = "source"
scale_y2 = "1.000000"
shader3 = "../../../../../koko/koko-aio-slang/shaders-ng/shift_and_bleed.slang"
filter_linear3 = "true"
wrap_mode3 = "mirrored_repeat"
mipmap_input3 = "false"
alias3 = "shift_and_bleed_pass"
float_framebuffer3 = "true"
srgb_framebuffer3 = "false"
scale_type_x3 = "source"
scale_x3 = "1.000000"
scale_type_y3 = "source"
scale_y3 = "1.000000"
shader4 = "../../../../../koko/koko-aio-slang/shaders-ng/in_glow_x.slang"
filter_linear4 = "true"
wrap_mode4 = "mirrored_repeat"
mipmap_input4 = "true"
alias4 = "in_glow_pass_x"
float_framebuffer4 = "true"
srgb_framebuffer4 = "false"
scale_type_x4 = "source"
scale_x4 = "1.000000"
scale_type_y4 = "source"
scale_y4 = "1.000000"
shader5 = "../../../../../koko/koko-aio-slang/shaders-ng/in_glow_y.slang"
filter_linear5 = "true"
wrap_mode5 = "mirrored_repeat"
mipmap_input5 = "false"
alias5 = "in_glow_pass"
float_framebuffer5 = "true"
srgb_framebuffer5 = "false"
scale_type_x5 = "source"
scale_x5 = "1.000000"
scale_type_y5 = "source"
scale_y5 = "1.000000"
shader6 = "../../../../../koko/koko-aio-slang/shaders-ng/halo_pre_gamma.slang"
filter_linear6 = "true"
wrap_mode6 = "clamp_to_edge"
mipmap_input6 = "false"
alias6 = "halo_pre_gamma_pass"
float_framebuffer6 = "true"
srgb_framebuffer6 = "false"
scale_type_x6 = "source"
scale_x6 = "1.000000"
scale_type_y6 = "source"
scale_y6 = "1.000000"
shader7 = "../../../../../koko/koko-aio-slang/shaders-ng/halo.slang"
filter_linear7 = "true"
wrap_mode7 = "clamp_to_edge"
mipmap_input7 = "false"
alias7 = "halo_pass"
float_framebuffer7 = "true"
srgb_framebuffer7 = "false"
scale_type_x7 = "source"
scale_x7 = "1.000000"
scale_type_y7 = "source"
scale_y7 = "1.000000"
shader8 = "../../../../../koko/koko-aio-slang/shaders-ng/avglum_pass.slang"
filter_linear8 = "true"
wrap_mode8 = "mirrored_repeat"
mipmap_input8 = "false"
alias8 = "avglum_pass"
float_framebuffer8 = "false"
srgb_framebuffer8 = "false"
scale_type_x8 = "source"
scale_x8 = "0.500000"
scale_type_y8 = "source"
scale_y8 = "0.500000"
shader9 = "../../../../../koko/koko-aio-slang/shaders-ng/reflection_blur_pre.slang"
filter_linear9 = "true"
wrap_mode9 = "clamp_to_border"
mipmap_input9 = "false"
alias9 = "reflected_blurred_pass_pre"
float_framebuffer9 = "false"
srgb_framebuffer9 = "false"
scale_type_x9 = "source"
scale_x9 = "1.000000"
scale_type_y9 = "source"
scale_y9 = "1.000000"
shader10 = "../../../../../koko/koko-aio-slang/shaders-ng/reflection_blur.slang"
filter_linear10 = "true"
wrap_mode10 = "mirrored_repeat"
mipmap_input10 = "false"
alias10 = "reflected_blurred_pass"
float_framebuffer10 = "false"
srgb_framebuffer10 = "false"
scale_type_x10 = "source"
scale_x10 = "1.000000"
scale_type_y10 = "source"
scale_y10 = "1.000000"
shader11 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_1.slang"
filter_linear11 = "true"
wrap_mode11 = "mirrored_repeat"
mipmap_input11 = "false"
alias11 = "bloom_pass_1"
float_framebuffer11 = "false"
srgb_framebuffer11 = "false"
scale_type_x11 = "source"
scale_x11 = "1.000000"
scale_type_y11 = "source"
scale_y11 = "1.000000"
shader12 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_2.slang"
filter_linear12 = "true"
wrap_mode12 = "clamp_to_edge"
mipmap_input12 = "false"
alias12 = "bloom_pass_2"
float_framebuffer12 = "false"
srgb_framebuffer12 = "false"
scale_type_x12 = "source"
scale_x12 = "0.500000"
scale_type_y12 = "source"
scale_y12 = "0.500000"
shader13 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_3.slang"
filter_linear13 = "true"
wrap_mode13 = "clamp_to_edge"
mipmap_input13 = "false"
alias13 = "bloom_pass_3"
float_framebuffer13 = "false"
srgb_framebuffer13 = "false"
scale_type_x13 = "source"
scale_x13 = "1.000000"
scale_type_y13 = "source"
scale_y13 = "1.000000"
shader14 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_4.slang"
filter_linear14 = "true"
wrap_mode14 = "mirrored_repeat"
mipmap_input14 = "false"
alias14 = "bloom_pass_final"
float_framebuffer14 = "true"
srgb_framebuffer14 = "false"
scale_type_x14 = "source"
scale_x14 = "1.000000"
scale_type_y14 = "source"
scale_y14 = "1.000000"
shader15 = "../../../../../koko/koko-aio-slang/shaders-ng/ambi_temporal_pass.slang"
filter_linear15 = "true"
wrap_mode15 = "clamp_to_border"
mipmap_input15 = "false"
alias15 = "ambi_temporal_pass"
float_framebuffer15 = "true"
srgb_framebuffer15 = "false"
scale_type_x15 = "viewport"
scale_x15 = "0.050000"
scale_type_y15 = "viewport"
scale_y15 = "0.050000"
shader16 = "../../../../../koko/koko-aio-slang/shaders-ng/final_pass.slang"
filter_linear16 = "true"
wrap_mode16 = "mirrored_repeat"
mipmap_input16 = "false"
alias16 = "final_pass"
float_framebuffer16 = "false"
srgb_framebuffer16 = "false"
scale_type_x16 = "viewport"
scale_x16 = "1.000000"
scale_type_y16 = "viewport"
scale_y16 = "1.000000"
DO_CCORRECTION = "1.000000"
IN_GLOW_POWER = "1.300000"
LUMINANCE = "0.300000"
IN_GLOW_GAMMA = "2.000000"
GAMMA_OUT = "0.560000"
DO_SHIFT_RGB = "1.000000"
OFFSET_STRENGTH = "0.250000"
SHIFT_R = "-20.000000"
SHIFT_G = "1.000000"
SHIFT_B = "20.000000"
DO_IN_GLOW = "1.000000"
IN_GLOW_BIAS = "0.000000"
IN_GLOW_SPREAD = "2.000000"
DO_PIXELGRID = "1.000000"
PIXELGRID_H_PRST = "1.000000"
PIXELGRID_MIN_W = "0.500000"
PIXELGRID_MAX_W = "0.500000"
PIXELGRID_BASAL_GRID = "0.200000"
PIXELGRID_MIN_H = "0.300000"
PIXELGRID_MAX_H = "0.500000"
PIXELGRID_OFFSET_CORE = "0.170000"
PIXELGRID_INTR_FLICK_POWR = "0.170000"
PIXELGRID_Y_MASK = "0.000000"
PIXELGRID_Y_MASK_HEIGHT = "1.000000"
DO_HALO = "1.000000"
HALO_POWER = "0.450000"
HALO_SHARPNESS = "6.500000"
HALO_GAMMA = "1.300000"
HALO_VS_SCAN = "1.000000"
DO_BLOOM = "1.000000"
BLOOM_MIX = "0.500000"
DO_CURVATURE = "1.000000"
GEOM_CORNER_SMOOTH = "400.000000"
DO_BEZEL = "1.000000"
BEZEL_INNER_ZOOM = "-0.522000"
BEZEL_FRAME_ZOOM = "-0.247000"
BEZEL_R = "0.070000"
BEZEL_G = "0.050000"
BEZEL_B = "0.035000"
BEZEL_CON = "2.180000"
BEZEL_REFL_STRENGTH = "0.200000"
DO_BG_IMAGE = "1.000000"
BG_IMAGE_OVER = "1.000000"
BG_IMAGE_OFFX = "0.000500"
BG_IMAGE_OFFY = "0.005500"
BG_IMAGE_ZOOM = "1.015999"
AMBI_STEPS = "5.000000"
AMBI_FALLOFF = "0.300000"
AMBI_POWER = "0.700000"
AMBI_OVER_BEZEL = "0.000000"
AMBI_OVER_BEZEL_SIZE = "0.180000"
AMBI_BG_IMAGE_BLEND_MODE = "1.000000"
AMBI_ADD_ON_BLACK = "0.500000"
AMBI_BG_IMAGE_FORCE = "1.000000"
DO_VIGNETTE = "1.000000"
V_SIZE = "0.800000"
DO_SPOT = "1.000000"
S_SIZE = "0.640000"
S_POWER = "0.250000"
textures = "monitor_body_curved;monitor_body_straight;bg_under;bg_over;backdrop"
monitor_body_curved = "/koko/koko-aio-slang/textures/monitor_body_curved.png"
monitor_body_curved_linear = "true"
monitor_body_curved_wrap_mode = "clamp_to_edge"
monitor_body_curved_mipmap = "true"
monitor_body_straight = "/koko/koko-aio-slang/textures/monitor_body_straight.png"
monitor_body_straight_linear = "true"
monitor_body_straight_wrap_mode = "clamp_to_edge"
monitor_body_straight_mipmap = "true"
bg_under = "/koko/koko-aio-slang/textures/background_under.png"
bg_under_linear = "true"
bg_under_wrap_mode = "mirrored_repeat"
bg_under_mipmap = "false"
bg_over = "/koko/koko-aio-slang/textures/background_over.png"
bg_over_linear = "true"
bg_over_wrap_mode = "mirrored_repeat"
bg_over_mipmap = "false"
backdrop = "/koko/koko-aio-slang/textures/boothill.jpg"
backdrop_linear = "true"
backdrop_wrap_mode = "mirrored_repeat"
backdrop_mipmap = "true"

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@ -0,0 +1,249 @@
shaders = "17"
shader0 = "../../../../../koko/koko-aio-slang/shaders-ng/colortools_and_ntsc_pass.slang"
filter_linear0 = "false"
wrap_mode0 = "mirrored_repeat"
mipmap_input0 = "false"
alias0 = "colortools_and_ntsc_pass"
float_framebuffer0 = "false"
srgb_framebuffer0 = "false"
scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "../../../../../koko/koko-aio-slang/shaders-ng/flick_and_noise.slang"
filter_linear1 = "false"
wrap_mode1 = "mirrored_repeat"
mipmap_input1 = "false"
alias1 = "flick_and_noise_pass"
float_framebuffer1 = "false"
srgb_framebuffer1 = "false"
scale_type_x1 = "source"
scale_x1 = "2.000000"
scale_type_y1 = "source"
scale_y1 = "2.000000"
shader2 = "../../../../../koko/koko-aio-slang/shaders-ng/fxaa.slang"
filter_linear2 = "true"
wrap_mode2 = "mirrored_repeat"
mipmap_input2 = "true"
alias2 = "FXAA_pass"
float_framebuffer2 = "false"
srgb_framebuffer2 = "false"
scale_type_x2 = "source"
scale_x2 = "1.000000"
scale_type_y2 = "source"
scale_y2 = "1.000000"
shader3 = "../../../../../koko/koko-aio-slang/shaders-ng/shift_and_bleed.slang"
filter_linear3 = "true"
wrap_mode3 = "mirrored_repeat"
mipmap_input3 = "false"
alias3 = "shift_and_bleed_pass"
float_framebuffer3 = "true"
srgb_framebuffer3 = "false"
scale_type_x3 = "source"
scale_x3 = "1.000000"
scale_type_y3 = "source"
scale_y3 = "1.000000"
shader4 = "../../../../../koko/koko-aio-slang/shaders-ng/in_glow_x.slang"
filter_linear4 = "true"
wrap_mode4 = "mirrored_repeat"
mipmap_input4 = "true"
alias4 = "in_glow_pass_x"
float_framebuffer4 = "true"
srgb_framebuffer4 = "false"
scale_type_x4 = "source"
scale_x4 = "1.000000"
scale_type_y4 = "source"
scale_y4 = "1.000000"
shader5 = "../../../../../koko/koko-aio-slang/shaders-ng/in_glow_y.slang"
filter_linear5 = "true"
wrap_mode5 = "mirrored_repeat"
mipmap_input5 = "false"
alias5 = "in_glow_pass"
float_framebuffer5 = "true"
srgb_framebuffer5 = "false"
scale_type_x5 = "source"
scale_x5 = "1.000000"
scale_type_y5 = "source"
scale_y5 = "1.000000"
shader6 = "../../../../../koko/koko-aio-slang/shaders-ng/halo_pre_gamma.slang"
filter_linear6 = "true"
wrap_mode6 = "clamp_to_edge"
mipmap_input6 = "false"
alias6 = "halo_pre_gamma_pass"
float_framebuffer6 = "true"
srgb_framebuffer6 = "false"
scale_type_x6 = "source"
scale_x6 = "1.000000"
scale_type_y6 = "source"
scale_y6 = "1.000000"
shader7 = "../../../../../koko/koko-aio-slang/shaders-ng/halo.slang"
filter_linear7 = "true"
wrap_mode7 = "clamp_to_edge"
mipmap_input7 = "false"
alias7 = "halo_pass"
float_framebuffer7 = "true"
srgb_framebuffer7 = "false"
scale_type_x7 = "source"
scale_x7 = "1.000000"
scale_type_y7 = "source"
scale_y7 = "1.000000"
shader8 = "../../../../../koko/koko-aio-slang/shaders-ng/avglum_pass.slang"
filter_linear8 = "true"
wrap_mode8 = "mirrored_repeat"
mipmap_input8 = "false"
alias8 = "avglum_pass"
float_framebuffer8 = "false"
srgb_framebuffer8 = "false"
scale_type_x8 = "source"
scale_x8 = "0.500000"
scale_type_y8 = "source"
scale_y8 = "0.500000"
shader9 = "../../../../../koko/koko-aio-slang/shaders-ng/reflection_blur_pre.slang"
filter_linear9 = "true"
wrap_mode9 = "clamp_to_border"
mipmap_input9 = "false"
alias9 = "reflected_blurred_pass_pre"
float_framebuffer9 = "false"
srgb_framebuffer9 = "false"
scale_type_x9 = "source"
scale_x9 = "1.000000"
scale_type_y9 = "source"
scale_y9 = "1.000000"
shader10 = "../../../../../koko/koko-aio-slang/shaders-ng/reflection_blur.slang"
filter_linear10 = "true"
wrap_mode10 = "mirrored_repeat"
mipmap_input10 = "false"
alias10 = "reflected_blurred_pass"
float_framebuffer10 = "false"
srgb_framebuffer10 = "false"
scale_type_x10 = "source"
scale_x10 = "1.000000"
scale_type_y10 = "source"
scale_y10 = "1.000000"
shader11 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_1.slang"
filter_linear11 = "true"
wrap_mode11 = "mirrored_repeat"
mipmap_input11 = "false"
alias11 = "bloom_pass_1"
float_framebuffer11 = "false"
srgb_framebuffer11 = "false"
scale_type_x11 = "source"
scale_x11 = "1.000000"
scale_type_y11 = "source"
scale_y11 = "1.000000"
shader12 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_2.slang"
filter_linear12 = "true"
wrap_mode12 = "clamp_to_edge"
mipmap_input12 = "false"
alias12 = "bloom_pass_2"
float_framebuffer12 = "false"
srgb_framebuffer12 = "false"
scale_type_x12 = "source"
scale_x12 = "0.500000"
scale_type_y12 = "source"
scale_y12 = "0.500000"
shader13 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_3.slang"
filter_linear13 = "true"
wrap_mode13 = "clamp_to_edge"
mipmap_input13 = "false"
alias13 = "bloom_pass_3"
float_framebuffer13 = "false"
srgb_framebuffer13 = "false"
scale_type_x13 = "source"
scale_x13 = "1.000000"
scale_type_y13 = "source"
scale_y13 = "1.000000"
shader14 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_4.slang"
filter_linear14 = "true"
wrap_mode14 = "mirrored_repeat"
mipmap_input14 = "false"
alias14 = "bloom_pass_final"
float_framebuffer14 = "true"
srgb_framebuffer14 = "false"
scale_type_x14 = "source"
scale_x14 = "1.000000"
scale_type_y14 = "source"
scale_y14 = "1.000000"
shader15 = "../../../../../koko/koko-aio-slang/shaders-ng/ambi_temporal_pass.slang"
filter_linear15 = "true"
wrap_mode15 = "clamp_to_border"
mipmap_input15 = "false"
alias15 = "ambi_temporal_pass"
float_framebuffer15 = "true"
srgb_framebuffer15 = "false"
scale_type_x15 = "viewport"
scale_x15 = "0.050000"
scale_type_y15 = "viewport"
scale_y15 = "0.050000"
shader16 = "../../../../../koko/koko-aio-slang/shaders-ng/final_pass.slang"
filter_linear16 = "true"
wrap_mode16 = "mirrored_repeat"
mipmap_input16 = "false"
alias16 = "final_pass"
float_framebuffer16 = "false"
srgb_framebuffer16 = "false"
scale_type_x16 = "viewport"
scale_x16 = "1.000000"
scale_type_y16 = "viewport"
scale_y16 = "1.000000"
DO_CCORRECTION = "1.000000"
IN_GLOW_POWER = "1.825000"
LUMINANCE = "0.100000"
IN_GLOW_GAMMA = "2.000000"
GAMMA_OUT = "0.500000"
DO_SHIFT_RGB = "1.000000"
OFFSET_STRENGTH = "0.250000"
SHIFT_R = "-20.000000"
SHIFT_G = "1.000000"
SHIFT_B = "20.000000"
DO_IN_GLOW = "1.000000"
IN_GLOW_BIAS = "0.000000"
IN_GLOW_SPREAD = "2.000000"
DO_PIXELGRID = "1.000000"
PIXELGRID_H_PRST = "2.000000"
PIXELGRID_BASAL_GRID = "0.200000"
PIXELGRID_MIN_H = "0.250000"
PIXELGRID_MAX_H = "0.700000"
PIXELGRID_INTR_FLICK_POWR = "0.170000"
PIXELGRID_Y_MASK = "0.000000"
PIXELGRID_Y_MASK_HEIGHT = "1.000000"
DO_HALO = "1.000000"
HALO_POWER = "0.380000"
HALO_SHARPNESS = "6.500000"
HALO_GAMMA = "1.300000"
HALO_VS_SCAN = "0.800000"
DO_BLOOM = "1.000000"
BLOOM_MIX = "0.500000"
DO_CURVATURE = "1.000000"
GEOM_CORNER_SMOOTH = "400.000000"
DO_BEZEL = "1.000000"
BEZEL_INNER_ZOOM = "-0.175000"
BEZEL_FRAME_ZOOM = "0.040000"
BEZEL_R = "-0.190000"
BEZEL_G = "-0.190000"
BEZEL_B = "-0.190000"
BEZEL_CON = "2.180000"
DO_VIGNETTE = "1.000000"
V_SIZE = "1.080000"
DO_SPOT = "1.000000"
textures = "monitor_body_curved;monitor_body_straight;bg_under;bg_over;backdrop"
monitor_body_curved = "/koko/koko-aio-slang/textures/monitor_body_curved.png"
monitor_body_curved_linear = "true"
monitor_body_curved_wrap_mode = "clamp_to_edge"
monitor_body_curved_mipmap = "true"
monitor_body_straight = "/koko/koko-aio-slang/textures/monitor_body_straight.png"
monitor_body_straight_linear = "true"
monitor_body_straight_wrap_mode = "clamp_to_edge"
monitor_body_straight_mipmap = "true"
bg_under = "/koko/koko-aio-slang/textures/background_under.png"
bg_under_linear = "true"
bg_under_wrap_mode = "mirrored_repeat"
bg_under_mipmap = "false"
bg_over = "/koko/koko-aio-slang/textures/background_over.png"
bg_over_linear = "true"
bg_over_wrap_mode = "mirrored_repeat"
bg_over_mipmap = "false"
backdrop = "/koko/koko-aio-slang/textures/boothill.jpg"
backdrop_linear = "true"
backdrop_wrap_mode = "mirrored_repeat"
backdrop_mipmap = "true"

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shaders = "17"
shader0 = "../../../../../koko/koko-aio-slang/shaders-ng/colortools_and_ntsc_pass.slang"
filter_linear0 = "false"
wrap_mode0 = "mirrored_repeat"
mipmap_input0 = "false"
alias0 = "colortools_and_ntsc_pass"
float_framebuffer0 = "false"
srgb_framebuffer0 = "false"
scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "../../../../../koko/koko-aio-slang/shaders-ng/flick_and_noise.slang"
filter_linear1 = "false"
wrap_mode1 = "mirrored_repeat"
mipmap_input1 = "false"
alias1 = "flick_and_noise_pass"
float_framebuffer1 = "false"
srgb_framebuffer1 = "false"
scale_type_x1 = "source"
scale_x1 = "2.000000"
scale_type_y1 = "source"
scale_y1 = "2.000000"
shader2 = "../../../../../koko/koko-aio-slang/shaders-ng/fxaa.slang"
filter_linear2 = "true"
wrap_mode2 = "mirrored_repeat"
mipmap_input2 = "true"
alias2 = "FXAA_pass"
float_framebuffer2 = "false"
srgb_framebuffer2 = "false"
scale_type_x2 = "source"
scale_x2 = "1.000000"
scale_type_y2 = "source"
scale_y2 = "1.000000"
shader3 = "../../../../../koko/koko-aio-slang/shaders-ng/shift_and_bleed.slang"
filter_linear3 = "true"
wrap_mode3 = "mirrored_repeat"
mipmap_input3 = "false"
alias3 = "shift_and_bleed_pass"
float_framebuffer3 = "true"
srgb_framebuffer3 = "false"
scale_type_x3 = "source"
scale_x3 = "1.000000"
scale_type_y3 = "source"
scale_y3 = "1.000000"
shader4 = "../../../../../koko/koko-aio-slang/shaders-ng/in_glow_x.slang"
filter_linear4 = "true"
wrap_mode4 = "mirrored_repeat"
mipmap_input4 = "true"
alias4 = "in_glow_pass_x"
float_framebuffer4 = "true"
srgb_framebuffer4 = "false"
scale_type_x4 = "source"
scale_x4 = "1.000000"
scale_type_y4 = "source"
scale_y4 = "1.000000"
shader5 = "../../../../../koko/koko-aio-slang/shaders-ng/in_glow_y.slang"
filter_linear5 = "true"
wrap_mode5 = "mirrored_repeat"
mipmap_input5 = "false"
alias5 = "in_glow_pass"
float_framebuffer5 = "true"
srgb_framebuffer5 = "false"
scale_type_x5 = "source"
scale_x5 = "1.000000"
scale_type_y5 = "source"
scale_y5 = "1.000000"
shader6 = "../../../../../koko/koko-aio-slang/shaders-ng/halo_pre_gamma.slang"
filter_linear6 = "true"
wrap_mode6 = "clamp_to_edge"
mipmap_input6 = "false"
alias6 = "halo_pre_gamma_pass"
float_framebuffer6 = "true"
srgb_framebuffer6 = "false"
scale_type_x6 = "source"
scale_x6 = "1.000000"
scale_type_y6 = "source"
scale_y6 = "1.000000"
shader7 = "../../../../../koko/koko-aio-slang/shaders-ng/halo.slang"
filter_linear7 = "true"
wrap_mode7 = "clamp_to_edge"
mipmap_input7 = "false"
alias7 = "halo_pass"
float_framebuffer7 = "true"
srgb_framebuffer7 = "false"
scale_type_x7 = "source"
scale_x7 = "1.000000"
scale_type_y7 = "source"
scale_y7 = "1.000000"
shader8 = "../../../../../koko/koko-aio-slang/shaders-ng/avglum_pass.slang"
filter_linear8 = "true"
wrap_mode8 = "mirrored_repeat"
mipmap_input8 = "false"
alias8 = "avglum_pass"
float_framebuffer8 = "false"
srgb_framebuffer8 = "false"
scale_type_x8 = "source"
scale_x8 = "0.500000"
scale_type_y8 = "source"
scale_y8 = "0.500000"
shader9 = "../../../../../koko/koko-aio-slang/shaders-ng/reflection_blur_pre.slang"
filter_linear9 = "true"
wrap_mode9 = "clamp_to_border"
mipmap_input9 = "false"
alias9 = "reflected_blurred_pass_pre"
float_framebuffer9 = "false"
srgb_framebuffer9 = "false"
scale_type_x9 = "source"
scale_x9 = "1.000000"
scale_type_y9 = "source"
scale_y9 = "1.000000"
shader10 = "../../../../../koko/koko-aio-slang/shaders-ng/reflection_blur.slang"
filter_linear10 = "true"
wrap_mode10 = "mirrored_repeat"
mipmap_input10 = "false"
alias10 = "reflected_blurred_pass"
float_framebuffer10 = "false"
srgb_framebuffer10 = "false"
scale_type_x10 = "source"
scale_x10 = "1.000000"
scale_type_y10 = "source"
scale_y10 = "1.000000"
shader11 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_1.slang"
filter_linear11 = "true"
wrap_mode11 = "mirrored_repeat"
mipmap_input11 = "false"
alias11 = "bloom_pass_1"
float_framebuffer11 = "false"
srgb_framebuffer11 = "false"
scale_type_x11 = "source"
scale_x11 = "1.000000"
scale_type_y11 = "source"
scale_y11 = "1.000000"
shader12 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_2.slang"
filter_linear12 = "true"
wrap_mode12 = "clamp_to_edge"
mipmap_input12 = "false"
alias12 = "bloom_pass_2"
float_framebuffer12 = "false"
srgb_framebuffer12 = "false"
scale_type_x12 = "source"
scale_x12 = "0.500000"
scale_type_y12 = "source"
scale_y12 = "0.500000"
shader13 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_3.slang"
filter_linear13 = "true"
wrap_mode13 = "clamp_to_edge"
mipmap_input13 = "false"
alias13 = "bloom_pass_3"
float_framebuffer13 = "false"
srgb_framebuffer13 = "false"
scale_type_x13 = "source"
scale_x13 = "1.000000"
scale_type_y13 = "source"
scale_y13 = "1.000000"
shader14 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_4.slang"
filter_linear14 = "true"
wrap_mode14 = "mirrored_repeat"
mipmap_input14 = "false"
alias14 = "bloom_pass_final"
float_framebuffer14 = "true"
srgb_framebuffer14 = "false"
scale_type_x14 = "source"
scale_x14 = "1.000000"
scale_type_y14 = "source"
scale_y14 = "1.000000"
shader15 = "../../../../../koko/koko-aio-slang/shaders-ng/ambi_temporal_pass.slang"
filter_linear15 = "true"
wrap_mode15 = "clamp_to_border"
mipmap_input15 = "false"
alias15 = "ambi_temporal_pass"
float_framebuffer15 = "true"
srgb_framebuffer15 = "false"
scale_type_x15 = "viewport"
scale_x15 = "0.050000"
scale_type_y15 = "viewport"
scale_y15 = "0.050000"
shader16 = "../../../../../koko/koko-aio-slang/shaders-ng/final_pass.slang"
filter_linear16 = "true"
wrap_mode16 = "mirrored_repeat"
mipmap_input16 = "false"
alias16 = "final_pass"
float_framebuffer16 = "false"
srgb_framebuffer16 = "false"
scale_type_x16 = "viewport"
scale_x16 = "1.000000"
scale_type_y16 = "viewport"
scale_y16 = "1.000000"
DO_CCORRECTION = "1.000000"
IN_GLOW_POWER = "1.825000"
LUMINANCE = "0.100000"
IN_GLOW_GAMMA = "2.000000"
GAMMA_OUT = "0.500000"
DO_SHIFT_RGB = "1.000000"
OFFSET_STRENGTH = "0.250000"
SHIFT_R = "-20.000000"
SHIFT_G = "1.000000"
SHIFT_B = "20.000000"
DO_IN_GLOW = "1.000000"
IN_GLOW_BIAS = "0.000000"
IN_GLOW_SPREAD = "2.000000"
DO_PIXELGRID = "1.000000"
PIXELGRID_H_PRST = "2.000000"
PIXELGRID_BASAL_GRID = "0.200000"
PIXELGRID_MAX_H = "0.700000"
PIXELGRID_INTR_FLICK_POWR = "0.170000"
PIXELGRID_Y_MASK = "0.000000"
PIXELGRID_Y_MASK_HEIGHT = "1.000000"
DO_HALO = "1.000000"
HALO_POWER = "0.380000"
HALO_SHARPNESS = "6.500000"
HALO_GAMMA = "1.300000"
HALO_VS_SCAN = "0.800000"
DO_BLOOM = "1.000000"
BLOOM_MIX = "0.500000"
DO_CURVATURE = "1.000000"
GEOM_CORNER_SMOOTH = "400.000000"
DO_BEZEL = "1.000000"
BEZEL_INNER_ZOOM = "-0.015000"
BEZEL_FRAME_ZOOM = "0.170000"
BEZEL_R = "-0.190000"
BEZEL_G = "-0.190000"
BEZEL_B = "-0.190000"
BEZEL_CON = "2.180000"
DO_VIGNETTE = "1.000000"
V_SIZE = "1.080000"
DO_SPOT = "1.000000"
textures = "monitor_body_curved;monitor_body_straight;bg_under;bg_over;backdrop"
monitor_body_curved = "/koko/koko-aio-slang/textures/monitor_body_curved.png"
monitor_body_curved_linear = "true"
monitor_body_curved_wrap_mode = "clamp_to_edge"
monitor_body_curved_mipmap = "true"
monitor_body_straight = "/koko/koko-aio-slang/textures/monitor_body_straight.png"
monitor_body_straight_linear = "true"
monitor_body_straight_wrap_mode = "clamp_to_edge"
monitor_body_straight_mipmap = "true"
bg_under = "/koko/koko-aio-slang/textures/background_under.png"
bg_under_linear = "true"
bg_under_wrap_mode = "mirrored_repeat"
bg_under_mipmap = "false"
bg_over = "/koko/koko-aio-slang/textures/background_over.png"
bg_over_linear = "true"
bg_over_wrap_mode = "mirrored_repeat"
bg_over_mipmap = "false"
backdrop = "/koko/koko-aio-slang/textures/boothill.jpg"
backdrop_linear = "true"
backdrop_wrap_mode = "mirrored_repeat"
backdrop_mipmap = "true"

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shaders = "17"
shader0 = "../../../../../koko/koko-aio-slang/shaders-ng/colortools_and_ntsc_pass.slang"
filter_linear0 = "false"
wrap_mode0 = "mirrored_repeat"
mipmap_input0 = "false"
alias0 = "colortools_and_ntsc_pass"
float_framebuffer0 = "false"
srgb_framebuffer0 = "false"
scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "../../../../../koko/koko-aio-slang/shaders-ng/flick_and_noise.slang"
filter_linear1 = "false"
wrap_mode1 = "mirrored_repeat"
mipmap_input1 = "false"
alias1 = "flick_and_noise_pass"
float_framebuffer1 = "false"
srgb_framebuffer1 = "false"
scale_type_x1 = "source"
scale_x1 = "2.000000"
scale_type_y1 = "source"
scale_y1 = "2.000000"
shader2 = "../../../../../koko/koko-aio-slang/shaders-ng/fxaa.slang"
filter_linear2 = "true"
wrap_mode2 = "mirrored_repeat"
mipmap_input2 = "true"
alias2 = "FXAA_pass"
float_framebuffer2 = "false"
srgb_framebuffer2 = "false"
scale_type_x2 = "source"
scale_x2 = "1.000000"
scale_type_y2 = "source"
scale_y2 = "1.000000"
shader3 = "../../../../../koko/koko-aio-slang/shaders-ng/shift_and_bleed.slang"
filter_linear3 = "true"
wrap_mode3 = "mirrored_repeat"
mipmap_input3 = "false"
alias3 = "shift_and_bleed_pass"
float_framebuffer3 = "true"
srgb_framebuffer3 = "false"
scale_type_x3 = "source"
scale_x3 = "1.000000"
scale_type_y3 = "source"
scale_y3 = "1.000000"
shader4 = "../../../../../koko/koko-aio-slang/shaders-ng/in_glow_x.slang"
filter_linear4 = "true"
wrap_mode4 = "mirrored_repeat"
mipmap_input4 = "true"
alias4 = "in_glow_pass_x"
float_framebuffer4 = "true"
srgb_framebuffer4 = "false"
scale_type_x4 = "source"
scale_x4 = "1.000000"
scale_type_y4 = "source"
scale_y4 = "1.000000"
shader5 = "../../../../../koko/koko-aio-slang/shaders-ng/in_glow_y.slang"
filter_linear5 = "true"
wrap_mode5 = "mirrored_repeat"
mipmap_input5 = "false"
alias5 = "in_glow_pass"
float_framebuffer5 = "true"
srgb_framebuffer5 = "false"
scale_type_x5 = "source"
scale_x5 = "1.000000"
scale_type_y5 = "source"
scale_y5 = "1.000000"
shader6 = "../../../../../koko/koko-aio-slang/shaders-ng/halo_pre_gamma.slang"
filter_linear6 = "true"
wrap_mode6 = "clamp_to_edge"
mipmap_input6 = "false"
alias6 = "halo_pre_gamma_pass"
float_framebuffer6 = "true"
srgb_framebuffer6 = "false"
scale_type_x6 = "source"
scale_x6 = "1.000000"
scale_type_y6 = "source"
scale_y6 = "1.000000"
shader7 = "../../../../../koko/koko-aio-slang/shaders-ng/halo.slang"
filter_linear7 = "true"
wrap_mode7 = "clamp_to_edge"
mipmap_input7 = "false"
alias7 = "halo_pass"
float_framebuffer7 = "true"
srgb_framebuffer7 = "false"
scale_type_x7 = "source"
scale_x7 = "1.000000"
scale_type_y7 = "source"
scale_y7 = "1.000000"
shader8 = "../../../../../koko/koko-aio-slang/shaders-ng/avglum_pass.slang"
filter_linear8 = "true"
wrap_mode8 = "mirrored_repeat"
mipmap_input8 = "false"
alias8 = "avglum_pass"
float_framebuffer8 = "false"
srgb_framebuffer8 = "false"
scale_type_x8 = "source"
scale_x8 = "0.500000"
scale_type_y8 = "source"
scale_y8 = "0.500000"
shader9 = "../../../../../koko/koko-aio-slang/shaders-ng/reflection_blur_pre.slang"
filter_linear9 = "true"
wrap_mode9 = "clamp_to_border"
mipmap_input9 = "false"
alias9 = "reflected_blurred_pass_pre"
float_framebuffer9 = "false"
srgb_framebuffer9 = "false"
scale_type_x9 = "source"
scale_x9 = "1.000000"
scale_type_y9 = "source"
scale_y9 = "1.000000"
shader10 = "../../../../../koko/koko-aio-slang/shaders-ng/reflection_blur.slang"
filter_linear10 = "true"
wrap_mode10 = "mirrored_repeat"
mipmap_input10 = "false"
alias10 = "reflected_blurred_pass"
float_framebuffer10 = "false"
srgb_framebuffer10 = "false"
scale_type_x10 = "source"
scale_x10 = "1.000000"
scale_type_y10 = "source"
scale_y10 = "1.000000"
shader11 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_1.slang"
filter_linear11 = "true"
wrap_mode11 = "mirrored_repeat"
mipmap_input11 = "false"
alias11 = "bloom_pass_1"
float_framebuffer11 = "false"
srgb_framebuffer11 = "false"
scale_type_x11 = "source"
scale_x11 = "1.000000"
scale_type_y11 = "source"
scale_y11 = "1.000000"
shader12 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_2.slang"
filter_linear12 = "true"
wrap_mode12 = "clamp_to_edge"
mipmap_input12 = "false"
alias12 = "bloom_pass_2"
float_framebuffer12 = "false"
srgb_framebuffer12 = "false"
scale_type_x12 = "source"
scale_x12 = "0.500000"
scale_type_y12 = "source"
scale_y12 = "0.500000"
shader13 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_3.slang"
filter_linear13 = "true"
wrap_mode13 = "clamp_to_edge"
mipmap_input13 = "false"
alias13 = "bloom_pass_3"
float_framebuffer13 = "false"
srgb_framebuffer13 = "false"
scale_type_x13 = "source"
scale_x13 = "1.000000"
scale_type_y13 = "source"
scale_y13 = "1.000000"
shader14 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_4.slang"
filter_linear14 = "true"
wrap_mode14 = "mirrored_repeat"
mipmap_input14 = "false"
alias14 = "bloom_pass_final"
float_framebuffer14 = "true"
srgb_framebuffer14 = "false"
scale_type_x14 = "source"
scale_x14 = "1.000000"
scale_type_y14 = "source"
scale_y14 = "1.000000"
shader15 = "../../../../../koko/koko-aio-slang/shaders-ng/ambi_temporal_pass.slang"
filter_linear15 = "true"
wrap_mode15 = "clamp_to_border"
mipmap_input15 = "false"
alias15 = "ambi_temporal_pass"
float_framebuffer15 = "true"
srgb_framebuffer15 = "false"
scale_type_x15 = "viewport"
scale_x15 = "0.050000"
scale_type_y15 = "viewport"
scale_y15 = "0.050000"
shader16 = "../../../../../koko/koko-aio-slang/shaders-ng/final_pass.slang"
filter_linear16 = "true"
wrap_mode16 = "mirrored_repeat"
mipmap_input16 = "false"
alias16 = "final_pass"
float_framebuffer16 = "false"
srgb_framebuffer16 = "false"
scale_type_x16 = "viewport"
scale_x16 = "1.000000"
scale_type_y16 = "viewport"
scale_y16 = "1.000000"
DO_CCORRECTION = "1.000000"
IN_GLOW_POWER = "1.825000"
LUMINANCE = "0.100000"
IN_GLOW_GAMMA = "2.000000"
GAMMA_OUT = "0.510000"
DO_SHIFT_RGB = "1.000000"
OFFSET_STRENGTH = "0.250000"
SHIFT_R = "-20.000000"
SHIFT_G = "1.000000"
SHIFT_B = "20.000000"
DO_IN_GLOW = "1.000000"
IN_GLOW_BIAS = "0.000000"
IN_GLOW_SPREAD = "2.000000"
DO_PIXELGRID = "1.000000"
PIXELGRID_H_PRST = "2.000000"
PIXELGRID_BASAL_GRID = "0.200000"
PIXELGRID_MIN_H = "0.300000"
PIXELGRID_MAX_H = "0.500000"
PIXELGRID_INTR_FLICK_POWR = "0.170000"
PIXELGRID_Y_MASK = "0.000000"
PIXELGRID_Y_MASK_HEIGHT = "1.000000"
DO_HALO = "1.000000"
HALO_POWER = "0.430000"
HALO_SHARPNESS = "6.500000"
HALO_GAMMA = "1.300000"
HALO_VS_SCAN = "0.800000"
DO_BLOOM = "1.000000"
BLOOM_MIX = "0.500000"
DO_CURVATURE = "1.000000"
GEOM_CORNER_SMOOTH = "400.000000"
BEZEL_INNER_ZOOM = "-0.215000"
BEZEL_R = "-0.190000"
BEZEL_G = "-0.190000"
BEZEL_B = "-0.190000"
BEZEL_CON = "2.180000"
V_SIZE = "1.080000"
textures = "monitor_body_curved;monitor_body_straight;bg_under;bg_over;backdrop"
monitor_body_curved = "/koko/koko-aio-slang/textures/monitor_body_curved.png"
monitor_body_curved_linear = "true"
monitor_body_curved_wrap_mode = "clamp_to_edge"
monitor_body_curved_mipmap = "true"
monitor_body_straight = "/koko/koko-aio-slang/textures/monitor_body_straight.png"
monitor_body_straight_linear = "true"
monitor_body_straight_wrap_mode = "clamp_to_edge"
monitor_body_straight_mipmap = "true"
bg_under = "/koko/koko-aio-slang/textures/background_under.png"
bg_under_linear = "true"
bg_under_wrap_mode = "mirrored_repeat"
bg_under_mipmap = "false"
bg_over = "/koko/koko-aio-slang/textures/background_over.png"
bg_over_linear = "true"
bg_over_wrap_mode = "mirrored_repeat"
bg_over_mipmap = "false"
backdrop = "/koko/koko-aio-slang/textures/boothill.jpg"
backdrop_linear = "true"
backdrop_wrap_mode = "mirrored_repeat"
backdrop_mipmap = "true"

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@ -0,0 +1,265 @@
shaders = "17"
shader0 = "../../../../../koko/koko-aio-slang/shaders-ng/colortools_and_ntsc_pass.slang"
filter_linear0 = "false"
wrap_mode0 = "mirrored_repeat"
mipmap_input0 = "false"
alias0 = "colortools_and_ntsc_pass"
float_framebuffer0 = "false"
srgb_framebuffer0 = "false"
scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "../../../../../koko/koko-aio-slang/shaders-ng/flick_and_noise.slang"
filter_linear1 = "false"
wrap_mode1 = "mirrored_repeat"
mipmap_input1 = "false"
alias1 = "flick_and_noise_pass"
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scale_type_x1 = "source"
scale_x1 = "2.000000"
scale_type_y1 = "source"
scale_y1 = "2.000000"
shader2 = "../../../../../koko/koko-aio-slang/shaders-ng/fxaa.slang"
filter_linear2 = "true"
wrap_mode2 = "mirrored_repeat"
mipmap_input2 = "true"
alias2 = "FXAA_pass"
float_framebuffer2 = "false"
srgb_framebuffer2 = "false"
scale_type_x2 = "source"
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scale_type_y2 = "source"
scale_y2 = "1.000000"
shader3 = "../../../../../koko/koko-aio-slang/shaders-ng/shift_and_bleed.slang"
filter_linear3 = "true"
wrap_mode3 = "mirrored_repeat"
mipmap_input3 = "false"
alias3 = "shift_and_bleed_pass"
float_framebuffer3 = "true"
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scale_type_x3 = "source"
scale_x3 = "1.000000"
scale_type_y3 = "source"
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shader4 = "../../../../../koko/koko-aio-slang/shaders-ng/in_glow_x.slang"
filter_linear4 = "true"
wrap_mode4 = "mirrored_repeat"
mipmap_input4 = "true"
alias4 = "in_glow_pass_x"
float_framebuffer4 = "true"
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scale_type_x4 = "source"
scale_x4 = "1.000000"
scale_type_y4 = "source"
scale_y4 = "1.000000"
shader5 = "../../../../../koko/koko-aio-slang/shaders-ng/in_glow_y.slang"
filter_linear5 = "true"
wrap_mode5 = "mirrored_repeat"
mipmap_input5 = "false"
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float_framebuffer5 = "true"
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scale_y5 = "1.000000"
shader6 = "../../../../../koko/koko-aio-slang/shaders-ng/halo_pre_gamma.slang"
filter_linear6 = "true"
wrap_mode6 = "clamp_to_edge"
mipmap_input6 = "false"
alias6 = "halo_pre_gamma_pass"
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scale_type_x6 = "source"
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shader7 = "../../../../../koko/koko-aio-slang/shaders-ng/halo.slang"
filter_linear7 = "true"
wrap_mode7 = "clamp_to_edge"
mipmap_input7 = "false"
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shader8 = "../../../../../koko/koko-aio-slang/shaders-ng/avglum_pass.slang"
filter_linear8 = "true"
wrap_mode8 = "mirrored_repeat"
mipmap_input8 = "false"
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float_framebuffer8 = "false"
srgb_framebuffer8 = "false"
scale_type_x8 = "source"
scale_x8 = "0.500000"
scale_type_y8 = "source"
scale_y8 = "0.500000"
shader9 = "../../../../../koko/koko-aio-slang/shaders-ng/reflection_blur_pre.slang"
filter_linear9 = "true"
wrap_mode9 = "clamp_to_border"
mipmap_input9 = "false"
alias9 = "reflected_blurred_pass_pre"
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srgb_framebuffer9 = "false"
scale_type_x9 = "source"
scale_x9 = "1.000000"
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scale_y9 = "1.000000"
shader10 = "../../../../../koko/koko-aio-slang/shaders-ng/reflection_blur.slang"
filter_linear10 = "true"
wrap_mode10 = "mirrored_repeat"
mipmap_input10 = "false"
alias10 = "reflected_blurred_pass"
float_framebuffer10 = "false"
srgb_framebuffer10 = "false"
scale_type_x10 = "source"
scale_x10 = "1.000000"
scale_type_y10 = "source"
scale_y10 = "1.000000"
shader11 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_1.slang"
filter_linear11 = "true"
wrap_mode11 = "mirrored_repeat"
mipmap_input11 = "false"
alias11 = "bloom_pass_1"
float_framebuffer11 = "false"
srgb_framebuffer11 = "false"
scale_type_x11 = "source"
scale_x11 = "1.000000"
scale_type_y11 = "source"
scale_y11 = "1.000000"
shader12 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_2.slang"
filter_linear12 = "true"
wrap_mode12 = "clamp_to_edge"
mipmap_input12 = "false"
alias12 = "bloom_pass_2"
float_framebuffer12 = "false"
srgb_framebuffer12 = "false"
scale_type_x12 = "source"
scale_x12 = "0.500000"
scale_type_y12 = "source"
scale_y12 = "0.500000"
shader13 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_3.slang"
filter_linear13 = "true"
wrap_mode13 = "clamp_to_edge"
mipmap_input13 = "false"
alias13 = "bloom_pass_3"
float_framebuffer13 = "false"
srgb_framebuffer13 = "false"
scale_type_x13 = "source"
scale_x13 = "1.000000"
scale_type_y13 = "source"
scale_y13 = "1.000000"
shader14 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_4.slang"
filter_linear14 = "true"
wrap_mode14 = "mirrored_repeat"
mipmap_input14 = "false"
alias14 = "bloom_pass_final"
float_framebuffer14 = "true"
srgb_framebuffer14 = "false"
scale_type_x14 = "source"
scale_x14 = "1.000000"
scale_type_y14 = "source"
scale_y14 = "1.000000"
shader15 = "../../../../../koko/koko-aio-slang/shaders-ng/ambi_temporal_pass.slang"
filter_linear15 = "true"
wrap_mode15 = "clamp_to_border"
mipmap_input15 = "false"
alias15 = "ambi_temporal_pass"
float_framebuffer15 = "true"
srgb_framebuffer15 = "false"
scale_type_x15 = "viewport"
scale_x15 = "0.050000"
scale_type_y15 = "viewport"
scale_y15 = "0.050000"
shader16 = "../../../../../koko/koko-aio-slang/shaders-ng/final_pass.slang"
filter_linear16 = "true"
wrap_mode16 = "mirrored_repeat"
mipmap_input16 = "false"
alias16 = "final_pass"
float_framebuffer16 = "false"
srgb_framebuffer16 = "false"
scale_type_x16 = "viewport"
scale_x16 = "1.000000"
scale_type_y16 = "viewport"
scale_y16 = "1.000000"
DO_CCORRECTION = "1.000000"
IN_GLOW_POWER = "1.825000"
LUMINANCE = "0.100000"
IN_GLOW_GAMMA = "2.000000"
GAMMA_OUT = "0.510000"
DO_SHIFT_RGB = "1.000000"
OFFSET_STRENGTH = "0.250000"
SHIFT_R = "-20.000000"
SHIFT_G = "1.000000"
SHIFT_B = "20.000000"
DO_IN_GLOW = "1.000000"
IN_GLOW_BIAS = "0.000000"
IN_GLOW_SPREAD = "2.000000"
DO_PIXELGRID = "1.000000"
PIXELGRID_H_PRST = "2.000000"
PIXELGRID_BASAL_GRID = "0.200000"
PIXELGRID_MIN_H = "0.300000"
PIXELGRID_MAX_H = "0.500000"
PIXELGRID_OFFSET_CORE = "0.210000"
PIXELGRID_INTR_FLICK_POWR = "0.170000"
PIXELGRID_Y_MASK = "0.000000"
PIXELGRID_Y_MASK_HEIGHT = "1.000000"
DO_HALO = "1.000000"
HALO_POWER = "0.430000"
HALO_SHARPNESS = "6.500000"
HALO_GAMMA = "1.300000"
HALO_VS_SCAN = "0.800000"
DO_BLOOM = "1.000000"
BLOOM_MIX = "0.500000"
DO_CURVATURE = "1.000000"
GEOM_CORNER_SMOOTH = "400.000000"
DO_BEZEL = "1.000000"
BEZEL_INNER_ZOOM = "-0.173000"
BEZEL_FRAME_ZOOM = "0.040000"
BEZEL_R = "-0.115000"
BEZEL_G = "-0.115000"
BEZEL_B = "-0.115000"
BEZEL_CON = "4.000000"
BEZEL_REFL_STRENGTH = "1.000000"
BEZEL_RFL_BLR_SHD = "1.000000"
BEZEL_ROUGHNESS = "1.300000"
BEZEL_DIFFUSION_STR = "0.500000"
BEZEL_SPCL_STRENGTH = "0.800000"
BEZEL_CORNER_DARK = "0.000000"
DO_BG_IMAGE = "1.000000"
BG_IMAGE_NIGHTIFY = "0.700000"
AMBI_STEPS = "5.000000"
AMBI_FALLOFF = "0.280000"
AMBI_POWER = "7.000000"
AMBI_OVER_BEZEL = "1.700000"
AMBI_OVER_BEZEL_SIZE = "0.140000"
AMBI_BG_IMAGE_BLEND_MODE = "1.000000"
AMBI_BG_IMAGE_FORCE = "0.500000"
DO_VIGNETTE = "1.000000"
V_SIZE = "1.080000"
DO_SPOT = "1.000000"
textures = "monitor_body_curved;monitor_body_straight;bg_under;bg_over;backdrop"
monitor_body_curved = "/koko/koko-aio-slang/textures/monitor_body_curved.png"
monitor_body_curved_linear = "true"
monitor_body_curved_wrap_mode = "clamp_to_edge"
monitor_body_curved_mipmap = "true"
monitor_body_straight = "/koko/koko-aio-slang/textures/monitor_body_straight.png"
monitor_body_straight_linear = "true"
monitor_body_straight_wrap_mode = "clamp_to_edge"
monitor_body_straight_mipmap = "true"
bg_under = "/koko/koko-aio-slang/textures/background_under.png"
bg_under_linear = "true"
bg_under_wrap_mode = "mirrored_repeat"
bg_under_mipmap = "false"
bg_over = "/koko/koko-aio-slang/textures/background_over.png"
bg_over_linear = "true"
bg_over_wrap_mode = "mirrored_repeat"
bg_over_mipmap = "false"
backdrop = "/koko/koko-aio-slang/textures/boothill.jpg"
backdrop_linear = "true"
backdrop_wrap_mode = "mirrored_repeat"
backdrop_mipmap = "true"

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@ -0,0 +1,255 @@
shaders = "17"
shader0 = "../../../../../koko/koko-aio-slang/shaders-ng/colortools_and_ntsc_pass.slang"
filter_linear0 = "false"
wrap_mode0 = "mirrored_repeat"
mipmap_input0 = "false"
alias0 = "colortools_and_ntsc_pass"
float_framebuffer0 = "false"
srgb_framebuffer0 = "false"
scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "../../../../../koko/koko-aio-slang/shaders-ng/flick_and_noise.slang"
filter_linear1 = "false"
wrap_mode1 = "mirrored_repeat"
mipmap_input1 = "false"
alias1 = "flick_and_noise_pass"
float_framebuffer1 = "false"
srgb_framebuffer1 = "false"
scale_type_x1 = "source"
scale_x1 = "2.000000"
scale_type_y1 = "source"
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shader2 = "../../../../../koko/koko-aio-slang/shaders-ng/fxaa.slang"
filter_linear2 = "true"
wrap_mode2 = "mirrored_repeat"
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alias2 = "FXAA_pass"
float_framebuffer2 = "false"
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scale_type_x2 = "source"
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shader3 = "../../../../../koko/koko-aio-slang/shaders-ng/shift_and_bleed.slang"
filter_linear3 = "true"
wrap_mode3 = "mirrored_repeat"
mipmap_input3 = "false"
alias3 = "shift_and_bleed_pass"
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shader4 = "../../../../../koko/koko-aio-slang/shaders-ng/in_glow_x.slang"
filter_linear4 = "true"
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mipmap_input4 = "true"
alias4 = "in_glow_pass_x"
float_framebuffer4 = "true"
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scale_x4 = "1.000000"
scale_type_y4 = "source"
scale_y4 = "1.000000"
shader5 = "../../../../../koko/koko-aio-slang/shaders-ng/in_glow_y.slang"
filter_linear5 = "true"
wrap_mode5 = "mirrored_repeat"
mipmap_input5 = "false"
alias5 = "in_glow_pass"
float_framebuffer5 = "true"
srgb_framebuffer5 = "false"
scale_type_x5 = "source"
scale_x5 = "1.000000"
scale_type_y5 = "source"
scale_y5 = "1.000000"
shader6 = "../../../../../koko/koko-aio-slang/shaders-ng/halo_pre_gamma.slang"
filter_linear6 = "true"
wrap_mode6 = "clamp_to_edge"
mipmap_input6 = "false"
alias6 = "halo_pre_gamma_pass"
float_framebuffer6 = "true"
srgb_framebuffer6 = "false"
scale_type_x6 = "source"
scale_x6 = "1.000000"
scale_type_y6 = "source"
scale_y6 = "1.000000"
shader7 = "../../../../../koko/koko-aio-slang/shaders-ng/halo.slang"
filter_linear7 = "true"
wrap_mode7 = "clamp_to_edge"
mipmap_input7 = "false"
alias7 = "halo_pass"
float_framebuffer7 = "true"
srgb_framebuffer7 = "false"
scale_type_x7 = "source"
scale_x7 = "1.000000"
scale_type_y7 = "source"
scale_y7 = "1.000000"
shader8 = "../../../../../koko/koko-aio-slang/shaders-ng/avglum_pass.slang"
filter_linear8 = "true"
wrap_mode8 = "mirrored_repeat"
mipmap_input8 = "false"
alias8 = "avglum_pass"
float_framebuffer8 = "false"
srgb_framebuffer8 = "false"
scale_type_x8 = "source"
scale_x8 = "0.500000"
scale_type_y8 = "source"
scale_y8 = "0.500000"
shader9 = "../../../../../koko/koko-aio-slang/shaders-ng/reflection_blur_pre.slang"
filter_linear9 = "true"
wrap_mode9 = "clamp_to_border"
mipmap_input9 = "false"
alias9 = "reflected_blurred_pass_pre"
float_framebuffer9 = "false"
srgb_framebuffer9 = "false"
scale_type_x9 = "source"
scale_x9 = "1.000000"
scale_type_y9 = "source"
scale_y9 = "1.000000"
shader10 = "../../../../../koko/koko-aio-slang/shaders-ng/reflection_blur.slang"
filter_linear10 = "true"
wrap_mode10 = "mirrored_repeat"
mipmap_input10 = "false"
alias10 = "reflected_blurred_pass"
float_framebuffer10 = "false"
srgb_framebuffer10 = "false"
scale_type_x10 = "source"
scale_x10 = "1.000000"
scale_type_y10 = "source"
scale_y10 = "1.000000"
shader11 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_1.slang"
filter_linear11 = "true"
wrap_mode11 = "mirrored_repeat"
mipmap_input11 = "false"
alias11 = "bloom_pass_1"
float_framebuffer11 = "false"
srgb_framebuffer11 = "false"
scale_type_x11 = "source"
scale_x11 = "1.000000"
scale_type_y11 = "source"
scale_y11 = "1.000000"
shader12 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_2.slang"
filter_linear12 = "true"
wrap_mode12 = "clamp_to_edge"
mipmap_input12 = "false"
alias12 = "bloom_pass_2"
float_framebuffer12 = "false"
srgb_framebuffer12 = "false"
scale_type_x12 = "source"
scale_x12 = "0.500000"
scale_type_y12 = "source"
scale_y12 = "0.500000"
shader13 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_3.slang"
filter_linear13 = "true"
wrap_mode13 = "clamp_to_edge"
mipmap_input13 = "false"
alias13 = "bloom_pass_3"
float_framebuffer13 = "false"
srgb_framebuffer13 = "false"
scale_type_x13 = "source"
scale_x13 = "1.000000"
scale_type_y13 = "source"
scale_y13 = "1.000000"
shader14 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_4.slang"
filter_linear14 = "true"
wrap_mode14 = "mirrored_repeat"
mipmap_input14 = "false"
alias14 = "bloom_pass_final"
float_framebuffer14 = "true"
srgb_framebuffer14 = "false"
scale_type_x14 = "source"
scale_x14 = "1.000000"
scale_type_y14 = "source"
scale_y14 = "1.000000"
shader15 = "../../../../../koko/koko-aio-slang/shaders-ng/ambi_temporal_pass.slang"
filter_linear15 = "true"
wrap_mode15 = "clamp_to_border"
mipmap_input15 = "false"
alias15 = "ambi_temporal_pass"
float_framebuffer15 = "true"
srgb_framebuffer15 = "false"
scale_type_x15 = "viewport"
scale_x15 = "0.050000"
scale_type_y15 = "viewport"
scale_y15 = "0.050000"
shader16 = "../../../../../koko/koko-aio-slang/shaders-ng/final_pass.slang"
filter_linear16 = "true"
wrap_mode16 = "mirrored_repeat"
mipmap_input16 = "false"
alias16 = "final_pass"
float_framebuffer16 = "false"
srgb_framebuffer16 = "false"
scale_type_x16 = "viewport"
scale_x16 = "1.000000"
scale_type_y16 = "viewport"
scale_y16 = "1.000000"
DO_CCORRECTION = "1.000000"
IN_GLOW_POWER = "1.825000"
LUMINANCE = "0.100000"
IN_GLOW_GAMMA = "2.000000"
GAMMA_OUT = "0.510000"
DO_SHIFT_RGB = "1.000000"
OFFSET_STRENGTH = "0.250000"
SHIFT_R = "-20.000000"
SHIFT_G = "1.000000"
SHIFT_B = "20.000000"
DO_IN_GLOW = "1.000000"
IN_GLOW_BIAS = "0.000000"
IN_GLOW_SPREAD = "2.000000"
DO_PIXELGRID = "1.000000"
PIXELGRID_H_PRST = "2.000000"
PIXELGRID_BASAL_GRID = "0.200000"
PIXELGRID_MIN_H = "0.300000"
PIXELGRID_MAX_H = "0.500000"
PIXELGRID_OFFSET_CORE = "0.210000"
PIXELGRID_INTR_FLICK_POWR = "0.170000"
PIXELGRID_Y_MASK = "0.000000"
PIXELGRID_Y_MASK_HEIGHT = "1.000000"
DO_HALO = "1.000000"
HALO_POWER = "0.430000"
HALO_SHARPNESS = "6.500000"
HALO_GAMMA = "1.300000"
HALO_VS_SCAN = "0.800000"
DO_BLOOM = "1.000000"
BLOOM_MIX = "0.500000"
DO_CURVATURE = "1.000000"
GEOM_CORNER_SMOOTH = "400.000000"
DO_BEZEL = "1.000000"
BEZEL_INNER_ZOOM = "-0.173000"
BEZEL_FRAME_ZOOM = "0.040000"
BEZEL_R = "-0.190000"
BEZEL_G = "-0.190000"
BEZEL_B = "-0.190000"
BEZEL_CON = "2.180000"
DO_BG_IMAGE = "1.000000"
AMBI_STEPS = "5.000000"
AMBI_FALLOFF = "0.600000"
AMBI_POWER = "2.100000"
AMBI_BG_IMAGE_BLEND_MODE = "1.000000"
DO_VIGNETTE = "1.000000"
V_SIZE = "1.080000"
DO_SPOT = "1.000000"
textures = "monitor_body_curved;monitor_body_straight;bg_under;bg_over;backdrop"
monitor_body_curved = "/koko/koko-aio-slang/textures/monitor_body_curved.png"
monitor_body_curved_linear = "true"
monitor_body_curved_wrap_mode = "clamp_to_edge"
monitor_body_curved_mipmap = "true"
monitor_body_straight = "/koko/koko-aio-slang/textures/monitor_body_straight.png"
monitor_body_straight_linear = "true"
monitor_body_straight_wrap_mode = "clamp_to_edge"
monitor_body_straight_mipmap = "true"
bg_under = "/koko/koko-aio-slang/textures/background_under.png"
bg_under_linear = "true"
bg_under_wrap_mode = "mirrored_repeat"
bg_under_mipmap = "false"
bg_over = "/koko/koko-aio-slang/textures/background_over.png"
bg_over_linear = "true"
bg_over_wrap_mode = "mirrored_repeat"
bg_over_mipmap = "false"
backdrop = "/koko/koko-aio-slang/textures/boothill.jpg"
backdrop_linear = "true"
backdrop_wrap_mode = "mirrored_repeat"
backdrop_mipmap = "true"

View file

@ -0,0 +1,250 @@
shaders = "17"
shader0 = "../../../../../koko/koko-aio-slang/shaders-ng/colortools_and_ntsc_pass.slang"
filter_linear0 = "false"
wrap_mode0 = "mirrored_repeat"
mipmap_input0 = "false"
alias0 = "colortools_and_ntsc_pass"
float_framebuffer0 = "false"
srgb_framebuffer0 = "false"
scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "../../../../../koko/koko-aio-slang/shaders-ng/flick_and_noise.slang"
filter_linear1 = "false"
wrap_mode1 = "mirrored_repeat"
mipmap_input1 = "false"
alias1 = "flick_and_noise_pass"
float_framebuffer1 = "false"
srgb_framebuffer1 = "false"
scale_type_x1 = "source"
scale_x1 = "2.000000"
scale_type_y1 = "source"
scale_y1 = "2.000000"
shader2 = "../../../../../koko/koko-aio-slang/shaders-ng/fxaa.slang"
filter_linear2 = "true"
wrap_mode2 = "mirrored_repeat"
mipmap_input2 = "true"
alias2 = "FXAA_pass"
float_framebuffer2 = "false"
srgb_framebuffer2 = "false"
scale_type_x2 = "source"
scale_x2 = "1.000000"
scale_type_y2 = "source"
scale_y2 = "1.000000"
shader3 = "../../../../../koko/koko-aio-slang/shaders-ng/shift_and_bleed.slang"
filter_linear3 = "true"
wrap_mode3 = "mirrored_repeat"
mipmap_input3 = "false"
alias3 = "shift_and_bleed_pass"
float_framebuffer3 = "true"
srgb_framebuffer3 = "false"
scale_type_x3 = "source"
scale_x3 = "1.000000"
scale_type_y3 = "source"
scale_y3 = "1.000000"
shader4 = "../../../../../koko/koko-aio-slang/shaders-ng/in_glow_x.slang"
filter_linear4 = "true"
wrap_mode4 = "mirrored_repeat"
mipmap_input4 = "true"
alias4 = "in_glow_pass_x"
float_framebuffer4 = "true"
srgb_framebuffer4 = "false"
scale_type_x4 = "source"
scale_x4 = "1.000000"
scale_type_y4 = "source"
scale_y4 = "1.000000"
shader5 = "../../../../../koko/koko-aio-slang/shaders-ng/in_glow_y.slang"
filter_linear5 = "true"
wrap_mode5 = "mirrored_repeat"
mipmap_input5 = "false"
alias5 = "in_glow_pass"
float_framebuffer5 = "true"
srgb_framebuffer5 = "false"
scale_type_x5 = "source"
scale_x5 = "1.000000"
scale_type_y5 = "source"
scale_y5 = "1.000000"
shader6 = "../../../../../koko/koko-aio-slang/shaders-ng/halo_pre_gamma.slang"
filter_linear6 = "true"
wrap_mode6 = "clamp_to_edge"
mipmap_input6 = "false"
alias6 = "halo_pre_gamma_pass"
float_framebuffer6 = "true"
srgb_framebuffer6 = "false"
scale_type_x6 = "source"
scale_x6 = "1.000000"
scale_type_y6 = "source"
scale_y6 = "1.000000"
shader7 = "../../../../../koko/koko-aio-slang/shaders-ng/halo.slang"
filter_linear7 = "true"
wrap_mode7 = "clamp_to_edge"
mipmap_input7 = "false"
alias7 = "halo_pass"
float_framebuffer7 = "true"
srgb_framebuffer7 = "false"
scale_type_x7 = "source"
scale_x7 = "1.000000"
scale_type_y7 = "source"
scale_y7 = "1.000000"
shader8 = "../../../../../koko/koko-aio-slang/shaders-ng/avglum_pass.slang"
filter_linear8 = "true"
wrap_mode8 = "mirrored_repeat"
mipmap_input8 = "false"
alias8 = "avglum_pass"
float_framebuffer8 = "false"
srgb_framebuffer8 = "false"
scale_type_x8 = "source"
scale_x8 = "0.500000"
scale_type_y8 = "source"
scale_y8 = "0.500000"
shader9 = "../../../../../koko/koko-aio-slang/shaders-ng/reflection_blur_pre.slang"
filter_linear9 = "true"
wrap_mode9 = "clamp_to_border"
mipmap_input9 = "false"
alias9 = "reflected_blurred_pass_pre"
float_framebuffer9 = "false"
srgb_framebuffer9 = "false"
scale_type_x9 = "source"
scale_x9 = "1.000000"
scale_type_y9 = "source"
scale_y9 = "1.000000"
shader10 = "../../../../../koko/koko-aio-slang/shaders-ng/reflection_blur.slang"
filter_linear10 = "true"
wrap_mode10 = "mirrored_repeat"
mipmap_input10 = "false"
alias10 = "reflected_blurred_pass"
float_framebuffer10 = "false"
srgb_framebuffer10 = "false"
scale_type_x10 = "source"
scale_x10 = "1.000000"
scale_type_y10 = "source"
scale_y10 = "1.000000"
shader11 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_1.slang"
filter_linear11 = "true"
wrap_mode11 = "mirrored_repeat"
mipmap_input11 = "false"
alias11 = "bloom_pass_1"
float_framebuffer11 = "false"
srgb_framebuffer11 = "false"
scale_type_x11 = "source"
scale_x11 = "1.000000"
scale_type_y11 = "source"
scale_y11 = "1.000000"
shader12 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_2.slang"
filter_linear12 = "true"
wrap_mode12 = "clamp_to_edge"
mipmap_input12 = "false"
alias12 = "bloom_pass_2"
float_framebuffer12 = "false"
srgb_framebuffer12 = "false"
scale_type_x12 = "source"
scale_x12 = "0.500000"
scale_type_y12 = "source"
scale_y12 = "0.500000"
shader13 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_3.slang"
filter_linear13 = "true"
wrap_mode13 = "clamp_to_edge"
mipmap_input13 = "false"
alias13 = "bloom_pass_3"
float_framebuffer13 = "false"
srgb_framebuffer13 = "false"
scale_type_x13 = "source"
scale_x13 = "1.000000"
scale_type_y13 = "source"
scale_y13 = "1.000000"
shader14 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_4.slang"
filter_linear14 = "true"
wrap_mode14 = "mirrored_repeat"
mipmap_input14 = "false"
alias14 = "bloom_pass_final"
float_framebuffer14 = "true"
srgb_framebuffer14 = "false"
scale_type_x14 = "source"
scale_x14 = "1.000000"
scale_type_y14 = "source"
scale_y14 = "1.000000"
shader15 = "../../../../../koko/koko-aio-slang/shaders-ng/ambi_temporal_pass.slang"
filter_linear15 = "true"
wrap_mode15 = "clamp_to_border"
mipmap_input15 = "false"
alias15 = "ambi_temporal_pass"
float_framebuffer15 = "true"
srgb_framebuffer15 = "false"
scale_type_x15 = "viewport"
scale_x15 = "0.050000"
scale_type_y15 = "viewport"
scale_y15 = "0.050000"
shader16 = "../../../../../koko/koko-aio-slang/shaders-ng/final_pass.slang"
filter_linear16 = "true"
wrap_mode16 = "mirrored_repeat"
mipmap_input16 = "false"
alias16 = "final_pass"
float_framebuffer16 = "false"
srgb_framebuffer16 = "false"
scale_type_x16 = "viewport"
scale_x16 = "1.000000"
scale_type_y16 = "viewport"
scale_y16 = "1.000000"
DO_CCORRECTION = "1.000000"
IN_GLOW_POWER = "1.825000"
LUMINANCE = "0.100000"
IN_GLOW_GAMMA = "2.000000"
GAMMA_OUT = "0.510000"
DO_SHIFT_RGB = "1.000000"
OFFSET_STRENGTH = "0.250000"
SHIFT_R = "-20.000000"
SHIFT_G = "1.000000"
SHIFT_B = "20.000000"
DO_IN_GLOW = "1.000000"
IN_GLOW_BIAS = "0.000000"
IN_GLOW_SPREAD = "2.000000"
DO_PIXELGRID = "1.000000"
PIXELGRID_H_PRST = "2.000000"
PIXELGRID_BASAL_GRID = "0.200000"
PIXELGRID_MIN_H = "0.300000"
PIXELGRID_MAX_H = "0.500000"
PIXELGRID_OFFSET_CORE = "0.210000"
PIXELGRID_INTR_FLICK_POWR = "0.170000"
PIXELGRID_Y_MASK = "0.000000"
PIXELGRID_Y_MASK_HEIGHT = "1.000000"
DO_HALO = "1.000000"
HALO_POWER = "0.430000"
HALO_SHARPNESS = "6.500000"
HALO_GAMMA = "1.300000"
HALO_VS_SCAN = "0.800000"
DO_BLOOM = "1.000000"
BLOOM_MIX = "0.500000"
DO_CURVATURE = "1.000000"
GEOM_CORNER_SMOOTH = "400.000000"
DO_BEZEL = "1.000000"
BEZEL_INNER_ZOOM = "-0.173000"
BEZEL_FRAME_ZOOM = "0.040000"
BEZEL_R = "-0.190000"
BEZEL_G = "-0.190000"
BEZEL_B = "-0.190000"
BEZEL_CON = "2.180000"
DO_VIGNETTE = "1.000000"
V_SIZE = "1.080000"
DO_SPOT = "1.000000"
textures = "monitor_body_curved;monitor_body_straight;bg_under;bg_over;backdrop"
monitor_body_curved = "/koko/koko-aio-slang/textures/monitor_body_curved.png"
monitor_body_curved_linear = "true"
monitor_body_curved_wrap_mode = "clamp_to_edge"
monitor_body_curved_mipmap = "true"
monitor_body_straight = "/koko/koko-aio-slang/textures/monitor_body_straight.png"
monitor_body_straight_linear = "true"
monitor_body_straight_wrap_mode = "clamp_to_edge"
monitor_body_straight_mipmap = "true"
bg_under = "/koko/koko-aio-slang/textures/background_under.png"
bg_under_linear = "true"
bg_under_wrap_mode = "mirrored_repeat"
bg_under_mipmap = "false"
bg_over = "/koko/koko-aio-slang/textures/background_over.png"
bg_over_linear = "true"
bg_over_wrap_mode = "mirrored_repeat"
bg_over_mipmap = "false"
backdrop = "/koko/koko-aio-slang/textures/boothill.jpg"
backdrop_linear = "true"
backdrop_wrap_mode = "mirrored_repeat"
backdrop_mipmap = "true"

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@ -0,0 +1,255 @@
shaders = "17"
shader0 = "../../../../../koko/koko-aio-slang/shaders-ng/colortools_and_ntsc_pass.slang"
filter_linear0 = "false"
wrap_mode0 = "mirrored_repeat"
mipmap_input0 = "false"
alias0 = "colortools_and_ntsc_pass"
float_framebuffer0 = "false"
srgb_framebuffer0 = "false"
scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "../../../../../koko/koko-aio-slang/shaders-ng/flick_and_noise.slang"
filter_linear1 = "false"
wrap_mode1 = "mirrored_repeat"
mipmap_input1 = "false"
alias1 = "flick_and_noise_pass"
float_framebuffer1 = "false"
srgb_framebuffer1 = "false"
scale_type_x1 = "source"
scale_x1 = "2.000000"
scale_type_y1 = "source"
scale_y1 = "2.000000"
shader2 = "../../../../../koko/koko-aio-slang/shaders-ng/fxaa.slang"
filter_linear2 = "true"
wrap_mode2 = "mirrored_repeat"
mipmap_input2 = "true"
alias2 = "FXAA_pass"
float_framebuffer2 = "false"
srgb_framebuffer2 = "false"
scale_type_x2 = "source"
scale_x2 = "1.000000"
scale_type_y2 = "source"
scale_y2 = "1.000000"
shader3 = "../../../../../koko/koko-aio-slang/shaders-ng/shift_and_bleed.slang"
filter_linear3 = "true"
wrap_mode3 = "mirrored_repeat"
mipmap_input3 = "false"
alias3 = "shift_and_bleed_pass"
float_framebuffer3 = "true"
srgb_framebuffer3 = "false"
scale_type_x3 = "source"
scale_x3 = "1.000000"
scale_type_y3 = "source"
scale_y3 = "1.000000"
shader4 = "../../../../../koko/koko-aio-slang/shaders-ng/in_glow_x.slang"
filter_linear4 = "true"
wrap_mode4 = "mirrored_repeat"
mipmap_input4 = "true"
alias4 = "in_glow_pass_x"
float_framebuffer4 = "true"
srgb_framebuffer4 = "false"
scale_type_x4 = "source"
scale_x4 = "1.000000"
scale_type_y4 = "source"
scale_y4 = "1.000000"
shader5 = "../../../../../koko/koko-aio-slang/shaders-ng/in_glow_y.slang"
filter_linear5 = "true"
wrap_mode5 = "mirrored_repeat"
mipmap_input5 = "false"
alias5 = "in_glow_pass"
float_framebuffer5 = "true"
srgb_framebuffer5 = "false"
scale_type_x5 = "source"
scale_x5 = "1.000000"
scale_type_y5 = "source"
scale_y5 = "1.000000"
shader6 = "../../../../../koko/koko-aio-slang/shaders-ng/halo_pre_gamma.slang"
filter_linear6 = "true"
wrap_mode6 = "clamp_to_edge"
mipmap_input6 = "false"
alias6 = "halo_pre_gamma_pass"
float_framebuffer6 = "true"
srgb_framebuffer6 = "false"
scale_type_x6 = "source"
scale_x6 = "1.000000"
scale_type_y6 = "source"
scale_y6 = "1.000000"
shader7 = "../../../../../koko/koko-aio-slang/shaders-ng/halo.slang"
filter_linear7 = "true"
wrap_mode7 = "clamp_to_edge"
mipmap_input7 = "false"
alias7 = "halo_pass"
float_framebuffer7 = "true"
srgb_framebuffer7 = "false"
scale_type_x7 = "source"
scale_x7 = "1.000000"
scale_type_y7 = "source"
scale_y7 = "1.000000"
shader8 = "../../../../../koko/koko-aio-slang/shaders-ng/avglum_pass.slang"
filter_linear8 = "true"
wrap_mode8 = "mirrored_repeat"
mipmap_input8 = "false"
alias8 = "avglum_pass"
float_framebuffer8 = "false"
srgb_framebuffer8 = "false"
scale_type_x8 = "source"
scale_x8 = "0.500000"
scale_type_y8 = "source"
scale_y8 = "0.500000"
shader9 = "../../../../../koko/koko-aio-slang/shaders-ng/reflection_blur_pre.slang"
filter_linear9 = "true"
wrap_mode9 = "clamp_to_border"
mipmap_input9 = "false"
alias9 = "reflected_blurred_pass_pre"
float_framebuffer9 = "false"
srgb_framebuffer9 = "false"
scale_type_x9 = "source"
scale_x9 = "1.000000"
scale_type_y9 = "source"
scale_y9 = "1.000000"
shader10 = "../../../../../koko/koko-aio-slang/shaders-ng/reflection_blur.slang"
filter_linear10 = "true"
wrap_mode10 = "mirrored_repeat"
mipmap_input10 = "false"
alias10 = "reflected_blurred_pass"
float_framebuffer10 = "false"
srgb_framebuffer10 = "false"
scale_type_x10 = "source"
scale_x10 = "1.000000"
scale_type_y10 = "source"
scale_y10 = "1.000000"
shader11 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_1.slang"
filter_linear11 = "true"
wrap_mode11 = "mirrored_repeat"
mipmap_input11 = "false"
alias11 = "bloom_pass_1"
float_framebuffer11 = "false"
srgb_framebuffer11 = "false"
scale_type_x11 = "source"
scale_x11 = "1.000000"
scale_type_y11 = "source"
scale_y11 = "1.000000"
shader12 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_2.slang"
filter_linear12 = "true"
wrap_mode12 = "clamp_to_edge"
mipmap_input12 = "false"
alias12 = "bloom_pass_2"
float_framebuffer12 = "false"
srgb_framebuffer12 = "false"
scale_type_x12 = "source"
scale_x12 = "0.500000"
scale_type_y12 = "source"
scale_y12 = "0.500000"
shader13 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_3.slang"
filter_linear13 = "true"
wrap_mode13 = "clamp_to_edge"
mipmap_input13 = "false"
alias13 = "bloom_pass_3"
float_framebuffer13 = "false"
srgb_framebuffer13 = "false"
scale_type_x13 = "source"
scale_x13 = "1.000000"
scale_type_y13 = "source"
scale_y13 = "1.000000"
shader14 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_4.slang"
filter_linear14 = "true"
wrap_mode14 = "mirrored_repeat"
mipmap_input14 = "false"
alias14 = "bloom_pass_final"
float_framebuffer14 = "true"
srgb_framebuffer14 = "false"
scale_type_x14 = "source"
scale_x14 = "1.000000"
scale_type_y14 = "source"
scale_y14 = "1.000000"
shader15 = "../../../../../koko/koko-aio-slang/shaders-ng/ambi_temporal_pass.slang"
filter_linear15 = "true"
wrap_mode15 = "clamp_to_border"
mipmap_input15 = "false"
alias15 = "ambi_temporal_pass"
float_framebuffer15 = "true"
srgb_framebuffer15 = "false"
scale_type_x15 = "viewport"
scale_x15 = "0.050000"
scale_type_y15 = "viewport"
scale_y15 = "0.050000"
shader16 = "../../../../../koko/koko-aio-slang/shaders-ng/final_pass.slang"
filter_linear16 = "true"
wrap_mode16 = "mirrored_repeat"
mipmap_input16 = "false"
alias16 = "final_pass"
float_framebuffer16 = "false"
srgb_framebuffer16 = "false"
scale_type_x16 = "viewport"
scale_x16 = "1.000000"
scale_type_y16 = "viewport"
scale_y16 = "1.000000"
DO_CCORRECTION = "1.000000"
IN_GLOW_POWER = "1.700000"
LUMINANCE = "0.100000"
IN_GLOW_GAMMA = "2.000000"
GAMMA_OUT = "0.525000"
DO_SHIFT_RGB = "1.000000"
OFFSET_STRENGTH = "0.250000"
SHIFT_R = "-20.000000"
SHIFT_G = "1.000000"
SHIFT_B = "20.000000"
DO_IN_GLOW = "1.000000"
IN_GLOW_BIAS = "0.000000"
IN_GLOW_SPREAD = "1.200000"
IN_GLOW_W = "1.000000"
IN_GLOW_H = "7.000000"
DO_PIXELGRID = "1.000000"
PIXELGRID_H_PRST = "1.000000"
PIXELGRID_MIN_W = "0.500000"
PIXELGRID_MAX_W = "0.500000"
PIXELGRID_BASAL_GRID = "0.200000"
PIXELGRID_MIN_H = "0.240000"
PIXELGRID_MAX_H = "0.700000"
PIXELGRID_GAMMA_H = "5.100000"
PIXELGRID_INTR_FLICK_POWR = "0.170000"
PIXELGRID_Y_MASK = "0.600000"
PIXELGRID_Y_MASK_HEIGHT = "1.000000"
PIXELGRID_Y_MASK_ON_WHITE = "0.000000"
DO_HALO = "1.000000"
HALO_POWER = "0.430000"
HALO_SHARPNESS = "6.500000"
HALO_GAMMA = "1.300000"
HALO_VS_SCAN = "0.800000"
DO_BLOOM = "1.000000"
BLOOM_MIX = "0.500000"
DO_CURVATURE = "1.000000"
GEOM_CORNER_SMOOTH = "400.000000"
DO_BEZEL = "1.000000"
BEZEL_INNER_ZOOM = "-0.015000"
BEZEL_FRAME_ZOOM = "0.170000"
BEZEL_R = "-0.190000"
BEZEL_G = "-0.190000"
BEZEL_B = "-0.190000"
BEZEL_CON = "2.180000"
DO_VIGNETTE = "1.000000"
V_SIZE = "1.080000"
DO_SPOT = "1.000000"
textures = "monitor_body_curved;monitor_body_straight;bg_under;bg_over;backdrop"
monitor_body_curved = "/koko/koko-aio-slang/textures/monitor_body_curved.png"
monitor_body_curved_linear = "true"
monitor_body_curved_wrap_mode = "clamp_to_edge"
monitor_body_curved_mipmap = "true"
monitor_body_straight = "/koko/koko-aio-slang/textures/monitor_body_straight.png"
monitor_body_straight_linear = "true"
monitor_body_straight_wrap_mode = "clamp_to_edge"
monitor_body_straight_mipmap = "true"
bg_under = "/koko/koko-aio-slang/textures/background_under.png"
bg_under_linear = "true"
bg_under_wrap_mode = "mirrored_repeat"
bg_under_mipmap = "false"
bg_over = "/koko/koko-aio-slang/textures/background_over.png"
bg_over_linear = "true"
bg_over_wrap_mode = "mirrored_repeat"
bg_over_mipmap = "false"
backdrop = "/koko/koko-aio-slang/textures/boothill.jpg"
backdrop_linear = "true"
backdrop_wrap_mode = "mirrored_repeat"
backdrop_mipmap = "true"

View file

@ -0,0 +1,250 @@
shaders = "17"
shader0 = "../../../../../koko/koko-aio-slang/shaders-ng/colortools_and_ntsc_pass.slang"
filter_linear0 = "false"
wrap_mode0 = "mirrored_repeat"
mipmap_input0 = "false"
alias0 = "colortools_and_ntsc_pass"
float_framebuffer0 = "false"
srgb_framebuffer0 = "false"
scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "../../../../../koko/koko-aio-slang/shaders-ng/flick_and_noise.slang"
filter_linear1 = "false"
wrap_mode1 = "mirrored_repeat"
mipmap_input1 = "false"
alias1 = "flick_and_noise_pass"
float_framebuffer1 = "false"
srgb_framebuffer1 = "false"
scale_type_x1 = "source"
scale_x1 = "2.000000"
scale_type_y1 = "source"
scale_y1 = "2.000000"
shader2 = "../../../../../koko/koko-aio-slang/shaders-ng/fxaa.slang"
filter_linear2 = "true"
wrap_mode2 = "mirrored_repeat"
mipmap_input2 = "true"
alias2 = "FXAA_pass"
float_framebuffer2 = "false"
srgb_framebuffer2 = "false"
scale_type_x2 = "source"
scale_x2 = "1.000000"
scale_type_y2 = "source"
scale_y2 = "1.000000"
shader3 = "../../../../../koko/koko-aio-slang/shaders-ng/shift_and_bleed.slang"
filter_linear3 = "true"
wrap_mode3 = "mirrored_repeat"
mipmap_input3 = "false"
alias3 = "shift_and_bleed_pass"
float_framebuffer3 = "true"
srgb_framebuffer3 = "false"
scale_type_x3 = "source"
scale_x3 = "1.000000"
scale_type_y3 = "source"
scale_y3 = "1.000000"
shader4 = "../../../../../koko/koko-aio-slang/shaders-ng/in_glow_x.slang"
filter_linear4 = "true"
wrap_mode4 = "mirrored_repeat"
mipmap_input4 = "true"
alias4 = "in_glow_pass_x"
float_framebuffer4 = "true"
srgb_framebuffer4 = "false"
scale_type_x4 = "source"
scale_x4 = "1.000000"
scale_type_y4 = "source"
scale_y4 = "1.000000"
shader5 = "../../../../../koko/koko-aio-slang/shaders-ng/in_glow_y.slang"
filter_linear5 = "true"
wrap_mode5 = "mirrored_repeat"
mipmap_input5 = "false"
alias5 = "in_glow_pass"
float_framebuffer5 = "true"
srgb_framebuffer5 = "false"
scale_type_x5 = "source"
scale_x5 = "1.000000"
scale_type_y5 = "source"
scale_y5 = "1.000000"
shader6 = "../../../../../koko/koko-aio-slang/shaders-ng/halo_pre_gamma.slang"
filter_linear6 = "true"
wrap_mode6 = "clamp_to_edge"
mipmap_input6 = "false"
alias6 = "halo_pre_gamma_pass"
float_framebuffer6 = "true"
srgb_framebuffer6 = "false"
scale_type_x6 = "source"
scale_x6 = "1.000000"
scale_type_y6 = "source"
scale_y6 = "1.000000"
shader7 = "../../../../../koko/koko-aio-slang/shaders-ng/halo.slang"
filter_linear7 = "true"
wrap_mode7 = "clamp_to_edge"
mipmap_input7 = "false"
alias7 = "halo_pass"
float_framebuffer7 = "true"
srgb_framebuffer7 = "false"
scale_type_x7 = "source"
scale_x7 = "1.000000"
scale_type_y7 = "source"
scale_y7 = "1.000000"
shader8 = "../../../../../koko/koko-aio-slang/shaders-ng/avglum_pass.slang"
filter_linear8 = "true"
wrap_mode8 = "mirrored_repeat"
mipmap_input8 = "false"
alias8 = "avglum_pass"
float_framebuffer8 = "false"
srgb_framebuffer8 = "false"
scale_type_x8 = "source"
scale_x8 = "0.500000"
scale_type_y8 = "source"
scale_y8 = "0.500000"
shader9 = "../../../../../koko/koko-aio-slang/shaders-ng/reflection_blur_pre.slang"
filter_linear9 = "true"
wrap_mode9 = "clamp_to_border"
mipmap_input9 = "false"
alias9 = "reflected_blurred_pass_pre"
float_framebuffer9 = "false"
srgb_framebuffer9 = "false"
scale_type_x9 = "source"
scale_x9 = "1.000000"
scale_type_y9 = "source"
scale_y9 = "1.000000"
shader10 = "../../../../../koko/koko-aio-slang/shaders-ng/reflection_blur.slang"
filter_linear10 = "true"
wrap_mode10 = "mirrored_repeat"
mipmap_input10 = "false"
alias10 = "reflected_blurred_pass"
float_framebuffer10 = "false"
srgb_framebuffer10 = "false"
scale_type_x10 = "source"
scale_x10 = "1.000000"
scale_type_y10 = "source"
scale_y10 = "1.000000"
shader11 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_1.slang"
filter_linear11 = "true"
wrap_mode11 = "mirrored_repeat"
mipmap_input11 = "false"
alias11 = "bloom_pass_1"
float_framebuffer11 = "false"
srgb_framebuffer11 = "false"
scale_type_x11 = "source"
scale_x11 = "1.000000"
scale_type_y11 = "source"
scale_y11 = "1.000000"
shader12 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_2.slang"
filter_linear12 = "true"
wrap_mode12 = "clamp_to_edge"
mipmap_input12 = "false"
alias12 = "bloom_pass_2"
float_framebuffer12 = "false"
srgb_framebuffer12 = "false"
scale_type_x12 = "source"
scale_x12 = "0.500000"
scale_type_y12 = "source"
scale_y12 = "0.500000"
shader13 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_3.slang"
filter_linear13 = "true"
wrap_mode13 = "clamp_to_edge"
mipmap_input13 = "false"
alias13 = "bloom_pass_3"
float_framebuffer13 = "false"
srgb_framebuffer13 = "false"
scale_type_x13 = "source"
scale_x13 = "1.000000"
scale_type_y13 = "source"
scale_y13 = "1.000000"
shader14 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_4.slang"
filter_linear14 = "true"
wrap_mode14 = "mirrored_repeat"
mipmap_input14 = "false"
alias14 = "bloom_pass_final"
float_framebuffer14 = "true"
srgb_framebuffer14 = "false"
scale_type_x14 = "source"
scale_x14 = "1.000000"
scale_type_y14 = "source"
scale_y14 = "1.000000"
shader15 = "../../../../../koko/koko-aio-slang/shaders-ng/ambi_temporal_pass.slang"
filter_linear15 = "true"
wrap_mode15 = "clamp_to_border"
mipmap_input15 = "false"
alias15 = "ambi_temporal_pass"
float_framebuffer15 = "true"
srgb_framebuffer15 = "false"
scale_type_x15 = "viewport"
scale_x15 = "0.050000"
scale_type_y15 = "viewport"
scale_y15 = "0.050000"
shader16 = "../../../../../koko/koko-aio-slang/shaders-ng/final_pass.slang"
filter_linear16 = "true"
wrap_mode16 = "mirrored_repeat"
mipmap_input16 = "false"
alias16 = "final_pass"
float_framebuffer16 = "false"
srgb_framebuffer16 = "false"
scale_type_x16 = "viewport"
scale_x16 = "1.000000"
scale_type_y16 = "viewport"
scale_y16 = "1.000000"
DO_CCORRECTION = "1.000000"
IN_GLOW_POWER = "1.825000"
LUMINANCE = "0.100000"
IN_GLOW_GAMMA = "2.000000"
GAMMA_OUT = "0.510000"
DO_SHIFT_RGB = "1.000000"
OFFSET_STRENGTH = "0.250000"
SHIFT_R = "-20.000000"
SHIFT_G = "1.000000"
SHIFT_B = "20.000000"
DO_IN_GLOW = "1.000000"
IN_GLOW_BIAS = "0.000000"
IN_GLOW_SPREAD = "2.000000"
DO_PIXELGRID = "1.000000"
PIXELGRID_H_PRST = "2.000000"
PIXELGRID_BASAL_GRID = "0.200000"
PIXELGRID_MIN_H = "0.300000"
PIXELGRID_MAX_H = "0.500000"
PIXELGRID_OFFSET_CORE = "0.210000"
PIXELGRID_INTR_FLICK_POWR = "0.170000"
PIXELGRID_Y_MASK = "0.000000"
PIXELGRID_Y_MASK_HEIGHT = "1.000000"
DO_HALO = "1.000000"
HALO_POWER = "0.430000"
HALO_SHARPNESS = "6.500000"
HALO_GAMMA = "1.300000"
HALO_VS_SCAN = "0.800000"
DO_BLOOM = "1.000000"
BLOOM_MIX = "0.500000"
DO_CURVATURE = "1.000000"
GEOM_CORNER_SMOOTH = "400.000000"
DO_BEZEL = "1.000000"
BEZEL_INNER_ZOOM = "-0.015000"
BEZEL_FRAME_ZOOM = "0.170000"
BEZEL_R = "-0.190000"
BEZEL_G = "-0.190000"
BEZEL_B = "-0.190000"
BEZEL_CON = "2.180000"
DO_VIGNETTE = "1.000000"
V_SIZE = "1.080000"
DO_SPOT = "1.000000"
textures = "monitor_body_curved;monitor_body_straight;bg_under;bg_over;backdrop"
monitor_body_curved = "/koko/koko-aio-slang/textures/monitor_body_curved.png"
monitor_body_curved_linear = "true"
monitor_body_curved_wrap_mode = "clamp_to_edge"
monitor_body_curved_mipmap = "true"
monitor_body_straight = "/koko/koko-aio-slang/textures/monitor_body_straight.png"
monitor_body_straight_linear = "true"
monitor_body_straight_wrap_mode = "clamp_to_edge"
monitor_body_straight_mipmap = "true"
bg_under = "/koko/koko-aio-slang/textures/background_under.png"
bg_under_linear = "true"
bg_under_wrap_mode = "mirrored_repeat"
bg_under_mipmap = "false"
bg_over = "/koko/koko-aio-slang/textures/background_over.png"
bg_over_linear = "true"
bg_over_wrap_mode = "mirrored_repeat"
bg_over_mipmap = "false"
backdrop = "/koko/koko-aio-slang/textures/boothill.jpg"
backdrop_linear = "true"
backdrop_wrap_mode = "mirrored_repeat"
backdrop_mipmap = "true"

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@ -0,0 +1,246 @@
shaders = "17"
shader0 = "../../../../../koko/koko-aio-slang/shaders-ng/colortools_and_ntsc_pass.slang"
filter_linear0 = "false"
wrap_mode0 = "mirrored_repeat"
mipmap_input0 = "false"
alias0 = "colortools_and_ntsc_pass"
float_framebuffer0 = "false"
srgb_framebuffer0 = "false"
scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "../../../../../koko/koko-aio-slang/shaders-ng/flick_and_noise.slang"
filter_linear1 = "false"
wrap_mode1 = "mirrored_repeat"
mipmap_input1 = "false"
alias1 = "flick_and_noise_pass"
float_framebuffer1 = "false"
srgb_framebuffer1 = "false"
scale_type_x1 = "source"
scale_x1 = "2.000000"
scale_type_y1 = "source"
scale_y1 = "2.000000"
shader2 = "../../../../../koko/koko-aio-slang/shaders-ng/fxaa.slang"
filter_linear2 = "true"
wrap_mode2 = "mirrored_repeat"
mipmap_input2 = "true"
alias2 = "FXAA_pass"
float_framebuffer2 = "false"
srgb_framebuffer2 = "false"
scale_type_x2 = "source"
scale_x2 = "1.000000"
scale_type_y2 = "source"
scale_y2 = "1.000000"
shader3 = "../../../../../koko/koko-aio-slang/shaders-ng/shift_and_bleed.slang"
filter_linear3 = "true"
wrap_mode3 = "mirrored_repeat"
mipmap_input3 = "false"
alias3 = "shift_and_bleed_pass"
float_framebuffer3 = "true"
srgb_framebuffer3 = "false"
scale_type_x3 = "source"
scale_x3 = "1.000000"
scale_type_y3 = "source"
scale_y3 = "1.000000"
shader4 = "../../../../../koko/koko-aio-slang/shaders-ng/in_glow_x.slang"
filter_linear4 = "true"
wrap_mode4 = "mirrored_repeat"
mipmap_input4 = "true"
alias4 = "in_glow_pass_x"
float_framebuffer4 = "true"
srgb_framebuffer4 = "false"
scale_type_x4 = "source"
scale_x4 = "1.000000"
scale_type_y4 = "source"
scale_y4 = "1.000000"
shader5 = "../../../../../koko/koko-aio-slang/shaders-ng/in_glow_y.slang"
filter_linear5 = "true"
wrap_mode5 = "mirrored_repeat"
mipmap_input5 = "false"
alias5 = "in_glow_pass"
float_framebuffer5 = "true"
srgb_framebuffer5 = "false"
scale_type_x5 = "source"
scale_x5 = "1.000000"
scale_type_y5 = "source"
scale_y5 = "1.000000"
shader6 = "../../../../../koko/koko-aio-slang/shaders-ng/halo_pre_gamma.slang"
filter_linear6 = "true"
wrap_mode6 = "clamp_to_edge"
mipmap_input6 = "false"
alias6 = "halo_pre_gamma_pass"
float_framebuffer6 = "true"
srgb_framebuffer6 = "false"
scale_type_x6 = "source"
scale_x6 = "1.000000"
scale_type_y6 = "source"
scale_y6 = "1.000000"
shader7 = "../../../../../koko/koko-aio-slang/shaders-ng/halo.slang"
filter_linear7 = "true"
wrap_mode7 = "clamp_to_edge"
mipmap_input7 = "false"
alias7 = "halo_pass"
float_framebuffer7 = "true"
srgb_framebuffer7 = "false"
scale_type_x7 = "source"
scale_x7 = "1.000000"
scale_type_y7 = "source"
scale_y7 = "1.000000"
shader8 = "../../../../../koko/koko-aio-slang/shaders-ng/avglum_pass.slang"
filter_linear8 = "true"
wrap_mode8 = "mirrored_repeat"
mipmap_input8 = "false"
alias8 = "avglum_pass"
float_framebuffer8 = "false"
srgb_framebuffer8 = "false"
scale_type_x8 = "source"
scale_x8 = "0.500000"
scale_type_y8 = "source"
scale_y8 = "0.500000"
shader9 = "../../../../../koko/koko-aio-slang/shaders-ng/reflection_blur_pre.slang"
filter_linear9 = "true"
wrap_mode9 = "clamp_to_border"
mipmap_input9 = "false"
alias9 = "reflected_blurred_pass_pre"
float_framebuffer9 = "false"
srgb_framebuffer9 = "false"
scale_type_x9 = "source"
scale_x9 = "1.000000"
scale_type_y9 = "source"
scale_y9 = "1.000000"
shader10 = "../../../../../koko/koko-aio-slang/shaders-ng/reflection_blur.slang"
filter_linear10 = "true"
wrap_mode10 = "mirrored_repeat"
mipmap_input10 = "false"
alias10 = "reflected_blurred_pass"
float_framebuffer10 = "false"
srgb_framebuffer10 = "false"
scale_type_x10 = "source"
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scale_type_y10 = "source"
scale_y10 = "1.000000"
shader11 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_1.slang"
filter_linear11 = "true"
wrap_mode11 = "mirrored_repeat"
mipmap_input11 = "false"
alias11 = "bloom_pass_1"
float_framebuffer11 = "false"
srgb_framebuffer11 = "false"
scale_type_x11 = "source"
scale_x11 = "1.000000"
scale_type_y11 = "source"
scale_y11 = "1.000000"
shader12 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_2.slang"
filter_linear12 = "true"
wrap_mode12 = "clamp_to_edge"
mipmap_input12 = "false"
alias12 = "bloom_pass_2"
float_framebuffer12 = "false"
srgb_framebuffer12 = "false"
scale_type_x12 = "source"
scale_x12 = "0.500000"
scale_type_y12 = "source"
scale_y12 = "0.500000"
shader13 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_3.slang"
filter_linear13 = "true"
wrap_mode13 = "clamp_to_edge"
mipmap_input13 = "false"
alias13 = "bloom_pass_3"
float_framebuffer13 = "false"
srgb_framebuffer13 = "false"
scale_type_x13 = "source"
scale_x13 = "1.000000"
scale_type_y13 = "source"
scale_y13 = "1.000000"
shader14 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_4.slang"
filter_linear14 = "true"
wrap_mode14 = "mirrored_repeat"
mipmap_input14 = "false"
alias14 = "bloom_pass_final"
float_framebuffer14 = "true"
srgb_framebuffer14 = "false"
scale_type_x14 = "source"
scale_x14 = "1.000000"
scale_type_y14 = "source"
scale_y14 = "1.000000"
shader15 = "../../../../../koko/koko-aio-slang/shaders-ng/ambi_temporal_pass.slang"
filter_linear15 = "true"
wrap_mode15 = "clamp_to_border"
mipmap_input15 = "false"
alias15 = "ambi_temporal_pass"
float_framebuffer15 = "true"
srgb_framebuffer15 = "false"
scale_type_x15 = "viewport"
scale_x15 = "0.050000"
scale_type_y15 = "viewport"
scale_y15 = "0.050000"
shader16 = "../../../../../koko/koko-aio-slang/shaders-ng/final_pass.slang"
filter_linear16 = "true"
wrap_mode16 = "mirrored_repeat"
mipmap_input16 = "false"
alias16 = "final_pass"
float_framebuffer16 = "false"
srgb_framebuffer16 = "false"
scale_type_x16 = "viewport"
scale_x16 = "1.000000"
scale_type_y16 = "viewport"
scale_y16 = "1.000000"
DO_CCORRECTION = "1.000000"
IN_GLOW_POWER = "1.825000"
LUMINANCE = "0.100000"
IN_GLOW_GAMMA = "2.000000"
GAMMA_OUT = "0.510000"
DO_SHIFT_RGB = "1.000000"
OFFSET_STRENGTH = "0.250000"
SHIFT_R = "-20.000000"
SHIFT_G = "1.000000"
SHIFT_B = "20.000000"
DO_IN_GLOW = "1.000000"
IN_GLOW_BIAS = "0.000000"
IN_GLOW_SPREAD = "2.000000"
DO_PIXELGRID = "1.000000"
PIXELGRID_H_PRST = "2.000000"
PIXELGRID_BASAL_GRID = "0.200000"
PIXELGRID_MIN_H = "0.300000"
PIXELGRID_MAX_H = "0.500000"
PIXELGRID_OFFSET_CORE = "0.210000"
PIXELGRID_INTR_FLICK_POWR = "0.170000"
PIXELGRID_Y_MASK = "0.000000"
PIXELGRID_Y_MASK_HEIGHT = "1.000000"
DO_HALO = "1.000000"
HALO_POWER = "0.430000"
HALO_SHARPNESS = "6.500000"
HALO_GAMMA = "1.300000"
HALO_VS_SCAN = "0.800000"
DO_BLOOM = "1.000000"
BLOOM_MIX = "0.500000"
DO_CURVATURE = "1.000000"
GEOM_CORNER_SMOOTH = "400.000000"
BEZEL_INNER_ZOOM = "-0.215000"
BEZEL_R = "-0.190000"
BEZEL_G = "-0.190000"
BEZEL_B = "-0.190000"
BEZEL_CON = "2.180000"
V_SIZE = "1.080000"
textures = "monitor_body_curved;monitor_body_straight;bg_under;bg_over;backdrop"
monitor_body_curved = "/koko/koko-aio-slang/textures/monitor_body_curved.png"
monitor_body_curved_linear = "true"
monitor_body_curved_wrap_mode = "clamp_to_edge"
monitor_body_curved_mipmap = "true"
monitor_body_straight = "/koko/koko-aio-slang/textures/monitor_body_straight.png"
monitor_body_straight_linear = "true"
monitor_body_straight_wrap_mode = "clamp_to_edge"
monitor_body_straight_mipmap = "true"
bg_under = "/koko/koko-aio-slang/textures/background_under.png"
bg_under_linear = "true"
bg_under_wrap_mode = "mirrored_repeat"
bg_under_mipmap = "false"
bg_over = "/koko/koko-aio-slang/textures/background_over.png"
bg_over_linear = "true"
bg_over_wrap_mode = "mirrored_repeat"
bg_over_mipmap = "false"
backdrop = "/koko/koko-aio-slang/textures/boothill.jpg"
backdrop_linear = "true"
backdrop_wrap_mode = "mirrored_repeat"
backdrop_mipmap = "true"

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@ -0,0 +1,245 @@
shaders = "17"
shader0 = "../../../../../koko/koko-aio-slang/shaders-ng/colortools_and_ntsc_pass.slang"
filter_linear0 = "false"
wrap_mode0 = "mirrored_repeat"
mipmap_input0 = "false"
alias0 = "colortools_and_ntsc_pass"
float_framebuffer0 = "false"
srgb_framebuffer0 = "false"
scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "../../../../../koko/koko-aio-slang/shaders-ng/flick_and_noise.slang"
filter_linear1 = "false"
wrap_mode1 = "mirrored_repeat"
mipmap_input1 = "false"
alias1 = "flick_and_noise_pass"
float_framebuffer1 = "false"
srgb_framebuffer1 = "false"
scale_type_x1 = "source"
scale_x1 = "2.000000"
scale_type_y1 = "source"
scale_y1 = "2.000000"
shader2 = "../../../../../koko/koko-aio-slang/shaders-ng/fxaa.slang"
filter_linear2 = "true"
wrap_mode2 = "mirrored_repeat"
mipmap_input2 = "true"
alias2 = "FXAA_pass"
float_framebuffer2 = "false"
srgb_framebuffer2 = "false"
scale_type_x2 = "source"
scale_x2 = "1.000000"
scale_type_y2 = "source"
scale_y2 = "1.000000"
shader3 = "../../../../../koko/koko-aio-slang/shaders-ng/shift_and_bleed.slang"
filter_linear3 = "true"
wrap_mode3 = "mirrored_repeat"
mipmap_input3 = "false"
alias3 = "shift_and_bleed_pass"
float_framebuffer3 = "true"
srgb_framebuffer3 = "false"
scale_type_x3 = "source"
scale_x3 = "1.000000"
scale_type_y3 = "source"
scale_y3 = "1.000000"
shader4 = "../../../../../koko/koko-aio-slang/shaders-ng/in_glow_x.slang"
filter_linear4 = "true"
wrap_mode4 = "mirrored_repeat"
mipmap_input4 = "true"
alias4 = "in_glow_pass_x"
float_framebuffer4 = "true"
srgb_framebuffer4 = "false"
scale_type_x4 = "source"
scale_x4 = "1.000000"
scale_type_y4 = "source"
scale_y4 = "1.000000"
shader5 = "../../../../../koko/koko-aio-slang/shaders-ng/in_glow_y.slang"
filter_linear5 = "true"
wrap_mode5 = "mirrored_repeat"
mipmap_input5 = "false"
alias5 = "in_glow_pass"
float_framebuffer5 = "true"
srgb_framebuffer5 = "false"
scale_type_x5 = "source"
scale_x5 = "1.000000"
scale_type_y5 = "source"
scale_y5 = "1.000000"
shader6 = "../../../../../koko/koko-aio-slang/shaders-ng/halo_pre_gamma.slang"
filter_linear6 = "true"
wrap_mode6 = "clamp_to_edge"
mipmap_input6 = "false"
alias6 = "halo_pre_gamma_pass"
float_framebuffer6 = "true"
srgb_framebuffer6 = "false"
scale_type_x6 = "source"
scale_x6 = "1.000000"
scale_type_y6 = "source"
scale_y6 = "1.000000"
shader7 = "../../../../../koko/koko-aio-slang/shaders-ng/halo.slang"
filter_linear7 = "true"
wrap_mode7 = "clamp_to_edge"
mipmap_input7 = "false"
alias7 = "halo_pass"
float_framebuffer7 = "true"
srgb_framebuffer7 = "false"
scale_type_x7 = "source"
scale_x7 = "1.000000"
scale_type_y7 = "source"
scale_y7 = "1.000000"
shader8 = "../../../../../koko/koko-aio-slang/shaders-ng/avglum_pass.slang"
filter_linear8 = "true"
wrap_mode8 = "mirrored_repeat"
mipmap_input8 = "false"
alias8 = "avglum_pass"
float_framebuffer8 = "false"
srgb_framebuffer8 = "false"
scale_type_x8 = "source"
scale_x8 = "0.500000"
scale_type_y8 = "source"
scale_y8 = "0.500000"
shader9 = "../../../../../koko/koko-aio-slang/shaders-ng/reflection_blur_pre.slang"
filter_linear9 = "true"
wrap_mode9 = "clamp_to_border"
mipmap_input9 = "false"
alias9 = "reflected_blurred_pass_pre"
float_framebuffer9 = "false"
srgb_framebuffer9 = "false"
scale_type_x9 = "source"
scale_x9 = "1.000000"
scale_type_y9 = "source"
scale_y9 = "1.000000"
shader10 = "../../../../../koko/koko-aio-slang/shaders-ng/reflection_blur.slang"
filter_linear10 = "true"
wrap_mode10 = "mirrored_repeat"
mipmap_input10 = "false"
alias10 = "reflected_blurred_pass"
float_framebuffer10 = "false"
srgb_framebuffer10 = "false"
scale_type_x10 = "source"
scale_x10 = "1.000000"
scale_type_y10 = "source"
scale_y10 = "1.000000"
shader11 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_1.slang"
filter_linear11 = "true"
wrap_mode11 = "mirrored_repeat"
mipmap_input11 = "false"
alias11 = "bloom_pass_1"
float_framebuffer11 = "false"
srgb_framebuffer11 = "false"
scale_type_x11 = "source"
scale_x11 = "1.000000"
scale_type_y11 = "source"
scale_y11 = "1.000000"
shader12 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_2.slang"
filter_linear12 = "true"
wrap_mode12 = "clamp_to_edge"
mipmap_input12 = "false"
alias12 = "bloom_pass_2"
float_framebuffer12 = "false"
srgb_framebuffer12 = "false"
scale_type_x12 = "source"
scale_x12 = "0.500000"
scale_type_y12 = "source"
scale_y12 = "0.500000"
shader13 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_3.slang"
filter_linear13 = "true"
wrap_mode13 = "clamp_to_edge"
mipmap_input13 = "false"
alias13 = "bloom_pass_3"
float_framebuffer13 = "false"
srgb_framebuffer13 = "false"
scale_type_x13 = "source"
scale_x13 = "1.000000"
scale_type_y13 = "source"
scale_y13 = "1.000000"
shader14 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_4.slang"
filter_linear14 = "true"
wrap_mode14 = "mirrored_repeat"
mipmap_input14 = "false"
alias14 = "bloom_pass_final"
float_framebuffer14 = "true"
srgb_framebuffer14 = "false"
scale_type_x14 = "source"
scale_x14 = "1.000000"
scale_type_y14 = "source"
scale_y14 = "1.000000"
shader15 = "../../../../../koko/koko-aio-slang/shaders-ng/ambi_temporal_pass.slang"
filter_linear15 = "true"
wrap_mode15 = "clamp_to_border"
mipmap_input15 = "false"
alias15 = "ambi_temporal_pass"
float_framebuffer15 = "true"
srgb_framebuffer15 = "false"
scale_type_x15 = "viewport"
scale_x15 = "0.050000"
scale_type_y15 = "viewport"
scale_y15 = "0.050000"
shader16 = "../../../../../koko/koko-aio-slang/shaders-ng/final_pass.slang"
filter_linear16 = "true"
wrap_mode16 = "mirrored_repeat"
mipmap_input16 = "false"
alias16 = "final_pass"
float_framebuffer16 = "false"
srgb_framebuffer16 = "false"
scale_type_x16 = "viewport"
scale_x16 = "1.000000"
scale_type_y16 = "viewport"
scale_y16 = "1.000000"
DO_CCORRECTION = "1.000000"
IN_GLOW_POWER = "1.825000"
LUMINANCE = "0.100000"
IN_GLOW_GAMMA = "2.000000"
GAMMA_OUT = "0.510000"
DO_SHIFT_RGB = "1.000000"
OFFSET_STRENGTH = "0.250000"
SHIFT_R = "-20.000000"
SHIFT_G = "1.000000"
SHIFT_B = "20.000000"
DO_IN_GLOW = "1.000000"
IN_GLOW_BIAS = "0.000000"
IN_GLOW_SPREAD = "2.000000"
DO_PIXELGRID = "1.000000"
PIXELGRID_H_PRST = "2.000000"
PIXELGRID_BASAL_GRID = "0.200000"
PIXELGRID_MIN_H = "0.300000"
PIXELGRID_MAX_H = "0.500000"
PIXELGRID_OFFSET_CORE = "0.210000"
PIXELGRID_INTR_FLICK_POWR = "0.170000"
PIXELGRID_Y_MASK = "0.000000"
PIXELGRID_Y_MASK_HEIGHT = "1.000000"
DO_HALO = "1.000000"
HALO_POWER = "0.430000"
HALO_SHARPNESS = "6.500000"
HALO_GAMMA = "1.300000"
HALO_VS_SCAN = "0.800000"
BLOOM_MIX = "0.500000"
DO_CURVATURE = "1.000000"
GEOM_CORNER_SMOOTH = "400.000000"
BEZEL_INNER_ZOOM = "-0.215000"
BEZEL_R = "-0.190000"
BEZEL_G = "-0.190000"
BEZEL_B = "-0.190000"
BEZEL_CON = "2.180000"
V_SIZE = "1.080000"
textures = "monitor_body_curved;monitor_body_straight;bg_under;bg_over;backdrop"
monitor_body_curved = "/koko/koko-aio-slang/textures/monitor_body_curved.png"
monitor_body_curved_linear = "true"
monitor_body_curved_wrap_mode = "clamp_to_edge"
monitor_body_curved_mipmap = "true"
monitor_body_straight = "/koko/koko-aio-slang/textures/monitor_body_straight.png"
monitor_body_straight_linear = "true"
monitor_body_straight_wrap_mode = "clamp_to_edge"
monitor_body_straight_mipmap = "true"
bg_under = "/koko/koko-aio-slang/textures/background_under.png"
bg_under_linear = "true"
bg_under_wrap_mode = "mirrored_repeat"
bg_under_mipmap = "false"
bg_over = "/koko/koko-aio-slang/textures/background_over.png"
bg_over_linear = "true"
bg_over_wrap_mode = "mirrored_repeat"
bg_over_mipmap = "false"
backdrop = "/koko/koko-aio-slang/textures/boothill.jpg"
backdrop_linear = "true"
backdrop_wrap_mode = "mirrored_repeat"
backdrop_mipmap = "true"

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@ -0,0 +1,249 @@
shaders = "17"
shader0 = "../../../../../koko/koko-aio-slang/shaders-ng/colortools_and_ntsc_pass.slang"
filter_linear0 = "false"
wrap_mode0 = "mirrored_repeat"
mipmap_input0 = "false"
alias0 = "colortools_and_ntsc_pass"
float_framebuffer0 = "false"
srgb_framebuffer0 = "false"
scale_type_x0 = "source"
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shader1 = "../../../../../koko/koko-aio-slang/shaders-ng/flick_and_noise.slang"
filter_linear1 = "false"
wrap_mode1 = "mirrored_repeat"
mipmap_input1 = "false"
alias1 = "flick_and_noise_pass"
float_framebuffer1 = "false"
srgb_framebuffer1 = "false"
scale_type_x1 = "source"
scale_x1 = "2.000000"
scale_type_y1 = "source"
scale_y1 = "2.000000"
shader2 = "../../../../../koko/koko-aio-slang/shaders-ng/fxaa.slang"
filter_linear2 = "true"
wrap_mode2 = "mirrored_repeat"
mipmap_input2 = "true"
alias2 = "FXAA_pass"
float_framebuffer2 = "false"
srgb_framebuffer2 = "false"
scale_type_x2 = "source"
scale_x2 = "1.000000"
scale_type_y2 = "source"
scale_y2 = "1.000000"
shader3 = "../../../../../koko/koko-aio-slang/shaders-ng/shift_and_bleed.slang"
filter_linear3 = "true"
wrap_mode3 = "mirrored_repeat"
mipmap_input3 = "false"
alias3 = "shift_and_bleed_pass"
float_framebuffer3 = "true"
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scale_type_x3 = "source"
scale_x3 = "1.000000"
scale_type_y3 = "source"
scale_y3 = "1.000000"
shader4 = "../../../../../koko/koko-aio-slang/shaders-ng/in_glow_x.slang"
filter_linear4 = "true"
wrap_mode4 = "mirrored_repeat"
mipmap_input4 = "true"
alias4 = "in_glow_pass_x"
float_framebuffer4 = "true"
srgb_framebuffer4 = "false"
scale_type_x4 = "source"
scale_x4 = "1.000000"
scale_type_y4 = "source"
scale_y4 = "1.000000"
shader5 = "../../../../../koko/koko-aio-slang/shaders-ng/in_glow_y.slang"
filter_linear5 = "true"
wrap_mode5 = "mirrored_repeat"
mipmap_input5 = "false"
alias5 = "in_glow_pass"
float_framebuffer5 = "true"
srgb_framebuffer5 = "false"
scale_type_x5 = "source"
scale_x5 = "1.000000"
scale_type_y5 = "source"
scale_y5 = "1.000000"
shader6 = "../../../../../koko/koko-aio-slang/shaders-ng/halo_pre_gamma.slang"
filter_linear6 = "true"
wrap_mode6 = "clamp_to_edge"
mipmap_input6 = "false"
alias6 = "halo_pre_gamma_pass"
float_framebuffer6 = "true"
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shader7 = "../../../../../koko/koko-aio-slang/shaders-ng/halo.slang"
filter_linear7 = "true"
wrap_mode7 = "clamp_to_edge"
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alias7 = "halo_pass"
float_framebuffer7 = "true"
srgb_framebuffer7 = "false"
scale_type_x7 = "source"
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shader8 = "../../../../../koko/koko-aio-slang/shaders-ng/avglum_pass.slang"
filter_linear8 = "true"
wrap_mode8 = "mirrored_repeat"
mipmap_input8 = "false"
alias8 = "avglum_pass"
float_framebuffer8 = "false"
srgb_framebuffer8 = "false"
scale_type_x8 = "source"
scale_x8 = "0.500000"
scale_type_y8 = "source"
scale_y8 = "0.500000"
shader9 = "../../../../../koko/koko-aio-slang/shaders-ng/reflection_blur_pre.slang"
filter_linear9 = "true"
wrap_mode9 = "clamp_to_border"
mipmap_input9 = "false"
alias9 = "reflected_blurred_pass_pre"
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shader10 = "../../../../../koko/koko-aio-slang/shaders-ng/reflection_blur.slang"
filter_linear10 = "true"
wrap_mode10 = "mirrored_repeat"
mipmap_input10 = "false"
alias10 = "reflected_blurred_pass"
float_framebuffer10 = "false"
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scale_type_x10 = "source"
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shader11 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_1.slang"
filter_linear11 = "true"
wrap_mode11 = "mirrored_repeat"
mipmap_input11 = "false"
alias11 = "bloom_pass_1"
float_framebuffer11 = "false"
srgb_framebuffer11 = "false"
scale_type_x11 = "source"
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shader12 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_2.slang"
filter_linear12 = "true"
wrap_mode12 = "clamp_to_edge"
mipmap_input12 = "false"
alias12 = "bloom_pass_2"
float_framebuffer12 = "false"
srgb_framebuffer12 = "false"
scale_type_x12 = "source"
scale_x12 = "0.500000"
scale_type_y12 = "source"
scale_y12 = "0.500000"
shader13 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_3.slang"
filter_linear13 = "true"
wrap_mode13 = "clamp_to_edge"
mipmap_input13 = "false"
alias13 = "bloom_pass_3"
float_framebuffer13 = "false"
srgb_framebuffer13 = "false"
scale_type_x13 = "source"
scale_x13 = "1.000000"
scale_type_y13 = "source"
scale_y13 = "1.000000"
shader14 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_4.slang"
filter_linear14 = "true"
wrap_mode14 = "mirrored_repeat"
mipmap_input14 = "false"
alias14 = "bloom_pass_final"
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srgb_framebuffer14 = "false"
scale_type_x14 = "source"
scale_x14 = "1.000000"
scale_type_y14 = "source"
scale_y14 = "1.000000"
shader15 = "../../../../../koko/koko-aio-slang/shaders-ng/ambi_temporal_pass.slang"
filter_linear15 = "true"
wrap_mode15 = "clamp_to_border"
mipmap_input15 = "false"
alias15 = "ambi_temporal_pass"
float_framebuffer15 = "true"
srgb_framebuffer15 = "false"
scale_type_x15 = "viewport"
scale_x15 = "0.050000"
scale_type_y15 = "viewport"
scale_y15 = "0.050000"
shader16 = "../../../../../koko/koko-aio-slang/shaders-ng/final_pass.slang"
filter_linear16 = "true"
wrap_mode16 = "mirrored_repeat"
mipmap_input16 = "false"
alias16 = "final_pass"
float_framebuffer16 = "false"
srgb_framebuffer16 = "false"
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scale_x16 = "1.000000"
scale_type_y16 = "viewport"
scale_y16 = "1.000000"
DO_CCORRECTION = "1.000000"
LUMINANCE = "0.100000"
TEMPERATURE = "7000.000000"
IN_GLOW_GAMMA = "2.000000"
GAMMA_OUT = "0.500000"
DO_FXAA = "1.000000"
SAT_BLEED_PAL = "1.000000"
SAT_BLEED_STRENGTH = "0.500000"
SAT_BLEED_SIZE_LEFT = "3.000000"
SAT_BLEED_SIZE_RIGHT = "3.000000"
DO_SHIFT_RGB = "1.000000"
OFFSET_STRENGTH = "0.250000"
SHIFT_R = "-20.000000"
SHIFT_G = "1.000000"
SHIFT_B = "20.000000"
DO_IN_GLOW = "1.000000"
IN_GLOW_BIAS = "0.000000"
IN_GLOW_SPREAD = "2.000000"
IN_GLOW_W = "1.000000"
IN_GLOW_H = "1.000000"
DO_PIXELGRID = "1.000000"
PIXELGRID_H_PRST = "2.000000"
DO_PIXELGRID_H = "0.000000"
PIXELGRID_INTR_FLICK_POWR = "0.170000"
PIXELGRID_Y_MASK = "0.000000"
PIXELGRID_Y_MASK_HEIGHT = "1.000000"
DO_HALO = "1.000000"
HALO_POWER = "0.990000"
HALO_SHARPNESS = "6.000000"
HALO_GAMMA = "1.400000"
HALO_VS_SCAN = "1.000000"
BLOOM_MIX = "0.250000"
DO_CURVATURE = "1.000000"
GEOM_CORNER_SMOOTH = "400.000000"
BEZEL_INNER_ZOOM = "-0.160000"
BEZEL_R = "-0.190000"
BEZEL_G = "-0.190000"
BEZEL_B = "-0.190000"
BEZEL_CON = "2.180000"
V_SIZE = "1.080000"
textures = "monitor_body_curved;monitor_body_straight;bg_under;bg_over;backdrop"
monitor_body_curved = "/koko/koko-aio-slang/textures/monitor_body_curved.png"
monitor_body_curved_linear = "true"
monitor_body_curved_wrap_mode = "clamp_to_edge"
monitor_body_curved_mipmap = "true"
monitor_body_straight = "/koko/koko-aio-slang/textures/monitor_body_straight.png"
monitor_body_straight_linear = "true"
monitor_body_straight_wrap_mode = "clamp_to_edge"
monitor_body_straight_mipmap = "true"
bg_under = "/koko/koko-aio-slang/textures/background_under.png"
bg_under_linear = "true"
bg_under_wrap_mode = "mirrored_repeat"
bg_under_mipmap = "false"
bg_over = "/koko/koko-aio-slang/textures/background_over.png"
bg_over_linear = "true"
bg_over_wrap_mode = "mirrored_repeat"
bg_over_mipmap = "false"
backdrop = "/koko/koko-aio-slang/textures/boothill.jpg"
backdrop_linear = "true"
backdrop_wrap_mode = "mirrored_repeat"
backdrop_mipmap = "true"

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@ -0,0 +1,259 @@
shaders = "17"
shader0 = "../../../../../koko/koko-aio-slang/shaders-ng/colortools_and_ntsc_pass.slang"
filter_linear0 = "false"
wrap_mode0 = "mirrored_repeat"
mipmap_input0 = "false"
alias0 = "colortools_and_ntsc_pass"
float_framebuffer0 = "false"
srgb_framebuffer0 = "false"
scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "../../../../../koko/koko-aio-slang/shaders-ng/flick_and_noise.slang"
filter_linear1 = "false"
wrap_mode1 = "mirrored_repeat"
mipmap_input1 = "false"
alias1 = "flick_and_noise_pass"
float_framebuffer1 = "false"
srgb_framebuffer1 = "false"
scale_type_x1 = "source"
scale_x1 = "2.000000"
scale_type_y1 = "source"
scale_y1 = "2.000000"
shader2 = "../../../../../koko/koko-aio-slang/shaders-ng/fxaa.slang"
filter_linear2 = "true"
wrap_mode2 = "mirrored_repeat"
mipmap_input2 = "true"
alias2 = "FXAA_pass"
float_framebuffer2 = "false"
srgb_framebuffer2 = "false"
scale_type_x2 = "source"
scale_x2 = "1.000000"
scale_type_y2 = "source"
scale_y2 = "1.000000"
shader3 = "../../../../../koko/koko-aio-slang/shaders-ng/shift_and_bleed.slang"
filter_linear3 = "true"
wrap_mode3 = "mirrored_repeat"
mipmap_input3 = "false"
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srgb_framebuffer3 = "false"
scale_type_x3 = "source"
scale_x3 = "1.000000"
scale_type_y3 = "source"
scale_y3 = "1.000000"
shader4 = "../../../../../koko/koko-aio-slang/shaders-ng/in_glow_x.slang"
filter_linear4 = "true"
wrap_mode4 = "mirrored_repeat"
mipmap_input4 = "true"
alias4 = "in_glow_pass_x"
float_framebuffer4 = "true"
srgb_framebuffer4 = "false"
scale_type_x4 = "source"
scale_x4 = "1.000000"
scale_type_y4 = "source"
scale_y4 = "1.000000"
shader5 = "../../../../../koko/koko-aio-slang/shaders-ng/in_glow_y.slang"
filter_linear5 = "true"
wrap_mode5 = "mirrored_repeat"
mipmap_input5 = "false"
alias5 = "in_glow_pass"
float_framebuffer5 = "true"
srgb_framebuffer5 = "false"
scale_type_x5 = "source"
scale_x5 = "1.000000"
scale_type_y5 = "source"
scale_y5 = "1.000000"
shader6 = "../../../../../koko/koko-aio-slang/shaders-ng/halo_pre_gamma.slang"
filter_linear6 = "true"
wrap_mode6 = "clamp_to_edge"
mipmap_input6 = "false"
alias6 = "halo_pre_gamma_pass"
float_framebuffer6 = "true"
srgb_framebuffer6 = "false"
scale_type_x6 = "source"
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scale_type_y6 = "source"
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shader7 = "../../../../../koko/koko-aio-slang/shaders-ng/halo.slang"
filter_linear7 = "true"
wrap_mode7 = "clamp_to_edge"
mipmap_input7 = "false"
alias7 = "halo_pass"
float_framebuffer7 = "true"
srgb_framebuffer7 = "false"
scale_type_x7 = "source"
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scale_type_y7 = "source"
scale_y7 = "1.000000"
shader8 = "../../../../../koko/koko-aio-slang/shaders-ng/avglum_pass.slang"
filter_linear8 = "true"
wrap_mode8 = "mirrored_repeat"
mipmap_input8 = "false"
alias8 = "avglum_pass"
float_framebuffer8 = "false"
srgb_framebuffer8 = "false"
scale_type_x8 = "source"
scale_x8 = "0.500000"
scale_type_y8 = "source"
scale_y8 = "0.500000"
shader9 = "../../../../../koko/koko-aio-slang/shaders-ng/reflection_blur_pre.slang"
filter_linear9 = "true"
wrap_mode9 = "clamp_to_border"
mipmap_input9 = "false"
alias9 = "reflected_blurred_pass_pre"
float_framebuffer9 = "false"
srgb_framebuffer9 = "false"
scale_type_x9 = "source"
scale_x9 = "1.000000"
scale_type_y9 = "source"
scale_y9 = "1.000000"
shader10 = "../../../../../koko/koko-aio-slang/shaders-ng/reflection_blur.slang"
filter_linear10 = "true"
wrap_mode10 = "mirrored_repeat"
mipmap_input10 = "false"
alias10 = "reflected_blurred_pass"
float_framebuffer10 = "false"
srgb_framebuffer10 = "false"
scale_type_x10 = "source"
scale_x10 = "1.000000"
scale_type_y10 = "source"
scale_y10 = "1.000000"
shader11 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_1.slang"
filter_linear11 = "true"
wrap_mode11 = "mirrored_repeat"
mipmap_input11 = "false"
alias11 = "bloom_pass_1"
float_framebuffer11 = "false"
srgb_framebuffer11 = "false"
scale_type_x11 = "source"
scale_x11 = "1.000000"
scale_type_y11 = "source"
scale_y11 = "1.000000"
shader12 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_2.slang"
filter_linear12 = "true"
wrap_mode12 = "clamp_to_edge"
mipmap_input12 = "false"
alias12 = "bloom_pass_2"
float_framebuffer12 = "false"
srgb_framebuffer12 = "false"
scale_type_x12 = "source"
scale_x12 = "0.500000"
scale_type_y12 = "source"
scale_y12 = "0.500000"
shader13 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_3.slang"
filter_linear13 = "true"
wrap_mode13 = "clamp_to_edge"
mipmap_input13 = "false"
alias13 = "bloom_pass_3"
float_framebuffer13 = "false"
srgb_framebuffer13 = "false"
scale_type_x13 = "source"
scale_x13 = "1.000000"
scale_type_y13 = "source"
scale_y13 = "1.000000"
shader14 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_4.slang"
filter_linear14 = "true"
wrap_mode14 = "mirrored_repeat"
mipmap_input14 = "false"
alias14 = "bloom_pass_final"
float_framebuffer14 = "true"
srgb_framebuffer14 = "false"
scale_type_x14 = "source"
scale_x14 = "1.000000"
scale_type_y14 = "source"
scale_y14 = "1.000000"
shader15 = "../../../../../koko/koko-aio-slang/shaders-ng/ambi_temporal_pass.slang"
filter_linear15 = "true"
wrap_mode15 = "clamp_to_border"
mipmap_input15 = "false"
alias15 = "ambi_temporal_pass"
float_framebuffer15 = "true"
srgb_framebuffer15 = "false"
scale_type_x15 = "viewport"
scale_x15 = "0.050000"
scale_type_y15 = "viewport"
scale_y15 = "0.050000"
shader16 = "../../../../../koko/koko-aio-slang/shaders-ng/final_pass.slang"
filter_linear16 = "true"
wrap_mode16 = "mirrored_repeat"
mipmap_input16 = "false"
alias16 = "final_pass"
float_framebuffer16 = "false"
srgb_framebuffer16 = "false"
scale_type_x16 = "viewport"
scale_x16 = "1.000000"
scale_type_y16 = "viewport"
scale_y16 = "1.000000"
DO_CCORRECTION = "1.000000"
IN_GLOW_POWER = "1.500000"
LUMINANCE = "0.100000"
BRIGHTNESS = "0.050000"
CONTRAST = "0.050000"
TEMPERATURE = "7000.000000"
IN_GLOW_GAMMA = "2.000000"
GAMMA_OUT = "0.500000"
DO_NTSC_ARTIFACTS = "1.000000"
DO_SAT_BLEED = "1.000000"
DO_SHIFT_RGB = "1.000000"
OFFSET_STRENGTH = "0.250000"
SHIFT_R = "-20.000000"
SHIFT_G = "1.000000"
SHIFT_B = "20.000000"
DO_IN_GLOW = "1.000000"
IN_GLOW_SPREAD = "2.000000"
IN_GLOW_W = "1.000000"
IN_GLOW_H = "2.000000"
DO_PIXELGRID = "1.000000"
PIXELGRID_H_PRST = "1.000000"
PIXELGRID_MIN_W = "0.500000"
PIXELGRID_MAX_W = "0.500000"
PIXELGRID_BASAL_GRID = "0.200000"
DO_PIXELGRID_H = "1.050000"
PIXELGRID_MAX_H = "1.000000"
PIXELGRID_INTR_FLICK_POWR = "0.170000"
PIXELGRID_Y_MASK = "1.000000"
PIXELGRID_Y_MASK_HEIGHT = "1.000000"
PIXELGRID_Y_MASK_ON_WHITE = "0.000000"
DO_HALO = "1.000000"
HALO_POWER = "0.500000"
HALO_SHARPNESS = "6.500000"
HALO_GAMMA = "1.300000"
HALO_VS_SCAN = "0.900000"
DO_BLOOM = "1.000000"
BLOOM_MIX = "0.550000"
BLOOM_EYE_ADPT_SRT = "0.800000"
DO_CURVATURE = "1.000000"
GEOM_CORNER_SMOOTH = "400.000000"
DO_BEZEL = "1.000000"
BEZEL_INNER_ZOOM = "-0.015000"
BEZEL_FRAME_ZOOM = "0.170000"
BEZEL_R = "-0.190000"
BEZEL_G = "-0.190000"
BEZEL_B = "-0.190000"
BEZEL_CON = "2.180000"
DO_VIGNETTE = "1.000000"
V_SIZE = "1.080000"
DO_SPOT = "1.000000"
textures = "monitor_body_curved;monitor_body_straight;bg_under;bg_over;backdrop"
monitor_body_curved = "/koko/koko-aio-slang/textures/monitor_body_curved.png"
monitor_body_curved_linear = "true"
monitor_body_curved_wrap_mode = "clamp_to_edge"
monitor_body_curved_mipmap = "true"
monitor_body_straight = "/koko/koko-aio-slang/textures/monitor_body_straight.png"
monitor_body_straight_linear = "true"
monitor_body_straight_wrap_mode = "clamp_to_edge"
monitor_body_straight_mipmap = "true"
bg_under = "/koko/koko-aio-slang/textures/background_under.png"
bg_under_linear = "true"
bg_under_wrap_mode = "mirrored_repeat"
bg_under_mipmap = "false"
bg_over = "/koko/koko-aio-slang/textures/background_over.png"
bg_over_linear = "true"
bg_over_wrap_mode = "mirrored_repeat"
bg_over_mipmap = "false"
backdrop = "/koko/koko-aio-slang/textures/boothill.jpg"
backdrop_linear = "true"
backdrop_wrap_mode = "mirrored_repeat"
backdrop_mipmap = "true"

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@ -0,0 +1,267 @@
shaders = "17"
shader0 = "../../../../../koko/koko-aio-slang/shaders-ng/colortools_and_ntsc_pass.slang"
filter_linear0 = "false"
wrap_mode0 = "mirrored_repeat"
mipmap_input0 = "false"
alias0 = "colortools_and_ntsc_pass"
float_framebuffer0 = "false"
srgb_framebuffer0 = "false"
scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "../../../../../koko/koko-aio-slang/shaders-ng/flick_and_noise.slang"
filter_linear1 = "false"
wrap_mode1 = "mirrored_repeat"
mipmap_input1 = "false"
alias1 = "flick_and_noise_pass"
float_framebuffer1 = "false"
srgb_framebuffer1 = "false"
scale_type_x1 = "source"
scale_x1 = "2.000000"
scale_type_y1 = "source"
scale_y1 = "2.000000"
shader2 = "../../../../../koko/koko-aio-slang/shaders-ng/fxaa.slang"
filter_linear2 = "true"
wrap_mode2 = "mirrored_repeat"
mipmap_input2 = "true"
alias2 = "FXAA_pass"
float_framebuffer2 = "false"
srgb_framebuffer2 = "false"
scale_type_x2 = "source"
scale_x2 = "1.000000"
scale_type_y2 = "source"
scale_y2 = "1.000000"
shader3 = "../../../../../koko/koko-aio-slang/shaders-ng/shift_and_bleed.slang"
filter_linear3 = "true"
wrap_mode3 = "mirrored_repeat"
mipmap_input3 = "false"
alias3 = "shift_and_bleed_pass"
float_framebuffer3 = "true"
srgb_framebuffer3 = "false"
scale_type_x3 = "source"
scale_x3 = "1.000000"
scale_type_y3 = "source"
scale_y3 = "1.000000"
shader4 = "../../../../../koko/koko-aio-slang/shaders-ng/in_glow_x.slang"
filter_linear4 = "true"
wrap_mode4 = "mirrored_repeat"
mipmap_input4 = "true"
alias4 = "in_glow_pass_x"
float_framebuffer4 = "true"
srgb_framebuffer4 = "false"
scale_type_x4 = "source"
scale_x4 = "1.000000"
scale_type_y4 = "source"
scale_y4 = "1.000000"
shader5 = "../../../../../koko/koko-aio-slang/shaders-ng/in_glow_y.slang"
filter_linear5 = "true"
wrap_mode5 = "mirrored_repeat"
mipmap_input5 = "false"
alias5 = "in_glow_pass"
float_framebuffer5 = "true"
srgb_framebuffer5 = "false"
scale_type_x5 = "source"
scale_x5 = "1.000000"
scale_type_y5 = "source"
scale_y5 = "1.000000"
shader6 = "../../../../../koko/koko-aio-slang/shaders-ng/halo_pre_gamma.slang"
filter_linear6 = "true"
wrap_mode6 = "clamp_to_edge"
mipmap_input6 = "false"
alias6 = "halo_pre_gamma_pass"
float_framebuffer6 = "true"
srgb_framebuffer6 = "false"
scale_type_x6 = "source"
scale_x6 = "1.000000"
scale_type_y6 = "source"
scale_y6 = "1.000000"
shader7 = "../../../../../koko/koko-aio-slang/shaders-ng/halo.slang"
filter_linear7 = "true"
wrap_mode7 = "clamp_to_edge"
mipmap_input7 = "false"
alias7 = "halo_pass"
float_framebuffer7 = "true"
srgb_framebuffer7 = "false"
scale_type_x7 = "source"
scale_x7 = "1.000000"
scale_type_y7 = "source"
scale_y7 = "1.000000"
shader8 = "../../../../../koko/koko-aio-slang/shaders-ng/avglum_pass.slang"
filter_linear8 = "true"
wrap_mode8 = "mirrored_repeat"
mipmap_input8 = "false"
alias8 = "avglum_pass"
float_framebuffer8 = "false"
srgb_framebuffer8 = "false"
scale_type_x8 = "source"
scale_x8 = "0.500000"
scale_type_y8 = "source"
scale_y8 = "0.500000"
shader9 = "../../../../../koko/koko-aio-slang/shaders-ng/reflection_blur_pre.slang"
filter_linear9 = "true"
wrap_mode9 = "clamp_to_border"
mipmap_input9 = "false"
alias9 = "reflected_blurred_pass_pre"
float_framebuffer9 = "false"
srgb_framebuffer9 = "false"
scale_type_x9 = "source"
scale_x9 = "1.000000"
scale_type_y9 = "source"
scale_y9 = "1.000000"
shader10 = "../../../../../koko/koko-aio-slang/shaders-ng/reflection_blur.slang"
filter_linear10 = "true"
wrap_mode10 = "mirrored_repeat"
mipmap_input10 = "false"
alias10 = "reflected_blurred_pass"
float_framebuffer10 = "false"
srgb_framebuffer10 = "false"
scale_type_x10 = "source"
scale_x10 = "1.000000"
scale_type_y10 = "source"
scale_y10 = "1.000000"
shader11 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_1.slang"
filter_linear11 = "true"
wrap_mode11 = "mirrored_repeat"
mipmap_input11 = "false"
alias11 = "bloom_pass_1"
float_framebuffer11 = "false"
srgb_framebuffer11 = "false"
scale_type_x11 = "source"
scale_x11 = "1.000000"
scale_type_y11 = "source"
scale_y11 = "1.000000"
shader12 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_2.slang"
filter_linear12 = "true"
wrap_mode12 = "clamp_to_edge"
mipmap_input12 = "false"
alias12 = "bloom_pass_2"
float_framebuffer12 = "false"
srgb_framebuffer12 = "false"
scale_type_x12 = "source"
scale_x12 = "0.500000"
scale_type_y12 = "source"
scale_y12 = "0.500000"
shader13 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_3.slang"
filter_linear13 = "true"
wrap_mode13 = "clamp_to_edge"
mipmap_input13 = "false"
alias13 = "bloom_pass_3"
float_framebuffer13 = "false"
srgb_framebuffer13 = "false"
scale_type_x13 = "source"
scale_x13 = "1.000000"
scale_type_y13 = "source"
scale_y13 = "1.000000"
shader14 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_4.slang"
filter_linear14 = "true"
wrap_mode14 = "mirrored_repeat"
mipmap_input14 = "false"
alias14 = "bloom_pass_final"
float_framebuffer14 = "true"
srgb_framebuffer14 = "false"
scale_type_x14 = "source"
scale_x14 = "1.000000"
scale_type_y14 = "source"
scale_y14 = "1.000000"
shader15 = "../../../../../koko/koko-aio-slang/shaders-ng/ambi_temporal_pass.slang"
filter_linear15 = "true"
wrap_mode15 = "clamp_to_border"
mipmap_input15 = "false"
alias15 = "ambi_temporal_pass"
float_framebuffer15 = "true"
srgb_framebuffer15 = "false"
scale_type_x15 = "viewport"
scale_x15 = "0.050000"
scale_type_y15 = "viewport"
scale_y15 = "0.050000"
shader16 = "../../../../../koko/koko-aio-slang/shaders-ng/final_pass.slang"
filter_linear16 = "true"
wrap_mode16 = "mirrored_repeat"
mipmap_input16 = "false"
alias16 = "final_pass"
float_framebuffer16 = "false"
srgb_framebuffer16 = "false"
scale_type_x16 = "viewport"
scale_x16 = "1.000000"
scale_type_y16 = "viewport"
scale_y16 = "1.000000"
DO_CCORRECTION = "1.000000"
IN_GLOW_POWER = "1.500000"
LUMINANCE = "0.100000"
BRIGHTNESS = "0.050000"
CONTRAST = "0.050000"
TEMPERATURE = "7000.000000"
IN_GLOW_GAMMA = "2.000000"
GAMMA_OUT = "0.500000"
DO_NTSC_ARTIFACTS = "1.000000"
NTSC_FILTER_WIDTH = "13.000000"
NTSC_FILTER_FC = "0.000000"
NTSC_ARTF_TRSH = "0.000000"
NTSC_ARTF_NOBLUR = "0.700000"
NTSC_ARTF_NOBLEED = "0.700000"
DO_SAT_BLEED = "1.000000"
SAT_BLEED_SIZE_LEFT = "2.000000"
SAT_BLEED_SIZE_RIGHT = "2.000000"
SAT_BLEED_FALLOFF = "1.450000"
DO_SHIFT_RGB = "1.000000"
OFFSET_STRENGTH = "0.250000"
SHIFT_R = "-20.000000"
SHIFT_G = "1.000000"
SHIFT_B = "20.000000"
DO_IN_GLOW = "1.000000"
IN_GLOW_SPREAD = "0.000000"
IN_GLOW_W = "0.350000"
IN_GLOW_H = "1.000000"
DO_PIXELGRID = "1.000000"
PIXELGRID_H_PRST = "1.000000"
PIXELGRID_MIN_W = "0.500000"
PIXELGRID_MAX_W = "0.500000"
PIXELGRID_BASAL_GRID = "0.200000"
DO_PIXELGRID_H = "1.050000"
PIXELGRID_MAX_H = "1.000000"
PIXELGRID_INTR_FLICK_POWR = "0.170000"
PIXELGRID_Y_MASK = "1.000000"
PIXELGRID_Y_MASK_HEIGHT = "1.000000"
PIXELGRID_Y_MASK_ON_WHITE = "0.000000"
DO_HALO = "1.000000"
HALO_POWER = "0.500000"
HALO_SHARPNESS = "6.500000"
HALO_GAMMA = "1.300000"
HALO_VS_SCAN = "0.900000"
DO_BLOOM = "1.000000"
BLOOM_MIX = "0.550000"
BLOOM_EYE_ADPT_SRT = "0.800000"
DO_CURVATURE = "1.000000"
GEOM_CORNER_SMOOTH = "400.000000"
DO_BEZEL = "1.000000"
BEZEL_INNER_ZOOM = "-0.015000"
BEZEL_FRAME_ZOOM = "0.170000"
BEZEL_R = "-0.190000"
BEZEL_G = "-0.190000"
BEZEL_B = "-0.190000"
BEZEL_CON = "2.180000"
DO_VIGNETTE = "1.000000"
V_SIZE = "1.080000"
DO_SPOT = "1.000000"
textures = "monitor_body_curved;monitor_body_straight;bg_under;bg_over;backdrop"
monitor_body_curved = "/koko/koko-aio-slang/textures/monitor_body_curved.png"
monitor_body_curved_linear = "true"
monitor_body_curved_wrap_mode = "clamp_to_edge"
monitor_body_curved_mipmap = "true"
monitor_body_straight = "/koko/koko-aio-slang/textures/monitor_body_straight.png"
monitor_body_straight_linear = "true"
monitor_body_straight_wrap_mode = "clamp_to_edge"
monitor_body_straight_mipmap = "true"
bg_under = "/koko/koko-aio-slang/textures/background_under.png"
bg_under_linear = "true"
bg_under_wrap_mode = "mirrored_repeat"
bg_under_mipmap = "false"
bg_over = "/koko/koko-aio-slang/textures/background_over.png"
bg_over_linear = "true"
bg_over_wrap_mode = "mirrored_repeat"
bg_over_mipmap = "false"
backdrop = "/koko/koko-aio-slang/textures/boothill.jpg"
backdrop_linear = "true"
backdrop_wrap_mode = "mirrored_repeat"
backdrop_mipmap = "true"

View file

@ -0,0 +1,264 @@
shaders = "17"
shader0 = "../../../../../koko/koko-aio-slang/shaders-ng/colortools_and_ntsc_pass.slang"
filter_linear0 = "false"
wrap_mode0 = "mirrored_repeat"
mipmap_input0 = "false"
alias0 = "colortools_and_ntsc_pass"
float_framebuffer0 = "false"
srgb_framebuffer0 = "false"
scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "../../../../../koko/koko-aio-slang/shaders-ng/flick_and_noise.slang"
filter_linear1 = "false"
wrap_mode1 = "mirrored_repeat"
mipmap_input1 = "false"
alias1 = "flick_and_noise_pass"
float_framebuffer1 = "false"
srgb_framebuffer1 = "false"
scale_type_x1 = "source"
scale_x1 = "2.000000"
scale_type_y1 = "source"
scale_y1 = "2.000000"
shader2 = "../../../../../koko/koko-aio-slang/shaders-ng/fxaa.slang"
filter_linear2 = "true"
wrap_mode2 = "mirrored_repeat"
mipmap_input2 = "true"
alias2 = "FXAA_pass"
float_framebuffer2 = "false"
srgb_framebuffer2 = "false"
scale_type_x2 = "source"
scale_x2 = "1.000000"
scale_type_y2 = "source"
scale_y2 = "1.000000"
shader3 = "../../../../../koko/koko-aio-slang/shaders-ng/shift_and_bleed.slang"
filter_linear3 = "true"
wrap_mode3 = "mirrored_repeat"
mipmap_input3 = "false"
alias3 = "shift_and_bleed_pass"
float_framebuffer3 = "true"
srgb_framebuffer3 = "false"
scale_type_x3 = "source"
scale_x3 = "1.000000"
scale_type_y3 = "source"
scale_y3 = "1.000000"
shader4 = "../../../../../koko/koko-aio-slang/shaders-ng/in_glow_x.slang"
filter_linear4 = "true"
wrap_mode4 = "mirrored_repeat"
mipmap_input4 = "true"
alias4 = "in_glow_pass_x"
float_framebuffer4 = "true"
srgb_framebuffer4 = "false"
scale_type_x4 = "source"
scale_x4 = "1.000000"
scale_type_y4 = "source"
scale_y4 = "1.000000"
shader5 = "../../../../../koko/koko-aio-slang/shaders-ng/in_glow_y.slang"
filter_linear5 = "true"
wrap_mode5 = "mirrored_repeat"
mipmap_input5 = "false"
alias5 = "in_glow_pass"
float_framebuffer5 = "true"
srgb_framebuffer5 = "false"
scale_type_x5 = "source"
scale_x5 = "1.000000"
scale_type_y5 = "source"
scale_y5 = "1.000000"
shader6 = "../../../../../koko/koko-aio-slang/shaders-ng/halo_pre_gamma.slang"
filter_linear6 = "true"
wrap_mode6 = "clamp_to_edge"
mipmap_input6 = "false"
alias6 = "halo_pre_gamma_pass"
float_framebuffer6 = "true"
srgb_framebuffer6 = "false"
scale_type_x6 = "source"
scale_x6 = "1.000000"
scale_type_y6 = "source"
scale_y6 = "1.000000"
shader7 = "../../../../../koko/koko-aio-slang/shaders-ng/halo.slang"
filter_linear7 = "true"
wrap_mode7 = "clamp_to_edge"
mipmap_input7 = "false"
alias7 = "halo_pass"
float_framebuffer7 = "true"
srgb_framebuffer7 = "false"
scale_type_x7 = "source"
scale_x7 = "1.000000"
scale_type_y7 = "source"
scale_y7 = "1.000000"
shader8 = "../../../../../koko/koko-aio-slang/shaders-ng/avglum_pass.slang"
filter_linear8 = "true"
wrap_mode8 = "mirrored_repeat"
mipmap_input8 = "false"
alias8 = "avglum_pass"
float_framebuffer8 = "false"
srgb_framebuffer8 = "false"
scale_type_x8 = "source"
scale_x8 = "0.500000"
scale_type_y8 = "source"
scale_y8 = "0.500000"
shader9 = "../../../../../koko/koko-aio-slang/shaders-ng/reflection_blur_pre.slang"
filter_linear9 = "true"
wrap_mode9 = "clamp_to_border"
mipmap_input9 = "false"
alias9 = "reflected_blurred_pass_pre"
float_framebuffer9 = "false"
srgb_framebuffer9 = "false"
scale_type_x9 = "source"
scale_x9 = "1.000000"
scale_type_y9 = "source"
scale_y9 = "1.000000"
shader10 = "../../../../../koko/koko-aio-slang/shaders-ng/reflection_blur.slang"
filter_linear10 = "true"
wrap_mode10 = "mirrored_repeat"
mipmap_input10 = "false"
alias10 = "reflected_blurred_pass"
float_framebuffer10 = "false"
srgb_framebuffer10 = "false"
scale_type_x10 = "source"
scale_x10 = "1.000000"
scale_type_y10 = "source"
scale_y10 = "1.000000"
shader11 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_1.slang"
filter_linear11 = "true"
wrap_mode11 = "mirrored_repeat"
mipmap_input11 = "false"
alias11 = "bloom_pass_1"
float_framebuffer11 = "false"
srgb_framebuffer11 = "false"
scale_type_x11 = "source"
scale_x11 = "1.000000"
scale_type_y11 = "source"
scale_y11 = "1.000000"
shader12 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_2.slang"
filter_linear12 = "true"
wrap_mode12 = "clamp_to_edge"
mipmap_input12 = "false"
alias12 = "bloom_pass_2"
float_framebuffer12 = "false"
srgb_framebuffer12 = "false"
scale_type_x12 = "source"
scale_x12 = "0.500000"
scale_type_y12 = "source"
scale_y12 = "0.500000"
shader13 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_3.slang"
filter_linear13 = "true"
wrap_mode13 = "clamp_to_edge"
mipmap_input13 = "false"
alias13 = "bloom_pass_3"
float_framebuffer13 = "false"
srgb_framebuffer13 = "false"
scale_type_x13 = "source"
scale_x13 = "1.000000"
scale_type_y13 = "source"
scale_y13 = "1.000000"
shader14 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_4.slang"
filter_linear14 = "true"
wrap_mode14 = "mirrored_repeat"
mipmap_input14 = "false"
alias14 = "bloom_pass_final"
float_framebuffer14 = "true"
srgb_framebuffer14 = "false"
scale_type_x14 = "source"
scale_x14 = "1.000000"
scale_type_y14 = "source"
scale_y14 = "1.000000"
shader15 = "../../../../../koko/koko-aio-slang/shaders-ng/ambi_temporal_pass.slang"
filter_linear15 = "true"
wrap_mode15 = "clamp_to_border"
mipmap_input15 = "false"
alias15 = "ambi_temporal_pass"
float_framebuffer15 = "true"
srgb_framebuffer15 = "false"
scale_type_x15 = "viewport"
scale_x15 = "0.050000"
scale_type_y15 = "viewport"
scale_y15 = "0.050000"
shader16 = "../../../../../koko/koko-aio-slang/shaders-ng/final_pass.slang"
filter_linear16 = "true"
wrap_mode16 = "mirrored_repeat"
mipmap_input16 = "false"
alias16 = "final_pass"
float_framebuffer16 = "false"
srgb_framebuffer16 = "false"
scale_type_x16 = "viewport"
scale_x16 = "1.000000"
scale_type_y16 = "viewport"
scale_y16 = "1.000000"
DO_CCORRECTION = "1.000000"
IN_GLOW_POWER = "2.000000"
LUMINANCE = "0.100000"
TEMPERATURE = "7000.000000"
IN_GLOW_GAMMA = "2.000000"
GAMMA_OUT = "0.560000"
DO_NTSC_ARTIFACTS = "1.000000"
NTSC_FILTER_WIDTH = "13.000000"
NTSC_FILTER_FC = "0.000000"
NTSC_ARTF_TRSH = "0.000000"
NTSC_ARTF_NOBLUR = "0.700000"
NTSC_ARTF_NOBLEED = "0.700000"
DO_SAT_BLEED = "1.000000"
SAT_BLEED_SIZE_LEFT = "2.000000"
SAT_BLEED_SIZE_RIGHT = "2.000000"
SAT_BLEED_FALLOFF = "1.450000"
DO_SHIFT_RGB = "1.000000"
OFFSET_STRENGTH = "0.250000"
SHIFT_R = "-20.000000"
SHIFT_G = "1.000000"
SHIFT_B = "20.000000"
DO_IN_GLOW = "1.000000"
IN_GLOW_SPREAD = "0.000000"
IN_GLOW_W = "0.350000"
IN_GLOW_H = "1.000000"
DO_PIXELGRID = "1.000000"
PIXELGRID_H_PRST = "2.000000"
PIXELGRID_MAX_W = "0.500000"
PIXELGRID_BASAL_GRID = "0.200000"
PIXELGRID_MIN_H = "0.300000"
PIXELGRID_MAX_H = "0.500000"
PIXELGRID_OFFSET_CORE = "0.130000"
PIXELGRID_INTR_FLICK_POWR = "0.170000"
PIXELGRID_Y_MASK = "0.000000"
PIXELGRID_Y_MASK_HEIGHT = "1.000000"
DO_HALO = "1.000000"
HALO_POWER = "0.500000"
HALO_SHARPNESS = "6.500000"
HALO_GAMMA = "1.300000"
HALO_VS_SCAN = "0.900000"
DO_BLOOM = "1.000000"
BLOOM_MIX = "0.550000"
BLOOM_EYE_ADPT_SRT = "0.800000"
DO_CURVATURE = "1.000000"
GEOM_CORNER_SMOOTH = "400.000000"
DO_BEZEL = "1.000000"
BEZEL_INNER_ZOOM = "-0.015000"
BEZEL_FRAME_ZOOM = "0.170000"
BEZEL_R = "-0.190000"
BEZEL_G = "-0.190000"
BEZEL_B = "-0.190000"
BEZEL_CON = "2.180000"
DO_VIGNETTE = "1.000000"
V_SIZE = "1.080000"
DO_SPOT = "1.000000"
textures = "monitor_body_curved;monitor_body_straight;bg_under;bg_over;backdrop"
monitor_body_curved = "/koko/koko-aio-slang/textures/monitor_body_curved.png"
monitor_body_curved_linear = "true"
monitor_body_curved_wrap_mode = "clamp_to_edge"
monitor_body_curved_mipmap = "true"
monitor_body_straight = "/koko/koko-aio-slang/textures/monitor_body_straight.png"
monitor_body_straight_linear = "true"
monitor_body_straight_wrap_mode = "clamp_to_edge"
monitor_body_straight_mipmap = "true"
bg_under = "/koko/koko-aio-slang/textures/background_under.png"
bg_under_linear = "true"
bg_under_wrap_mode = "mirrored_repeat"
bg_under_mipmap = "false"
bg_over = "/koko/koko-aio-slang/textures/background_over.png"
bg_over_linear = "true"
bg_over_wrap_mode = "mirrored_repeat"
bg_over_mipmap = "false"
backdrop = "/koko/koko-aio-slang/textures/boothill.jpg"
backdrop_linear = "true"
backdrop_wrap_mode = "mirrored_repeat"
backdrop_mipmap = "true"

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@ -0,0 +1,256 @@
shaders = "17"
shader0 = "../../../../../koko/koko-aio-slang/shaders-ng/colortools_and_ntsc_pass.slang"
filter_linear0 = "false"
wrap_mode0 = "mirrored_repeat"
mipmap_input0 = "false"
alias0 = "colortools_and_ntsc_pass"
float_framebuffer0 = "false"
srgb_framebuffer0 = "false"
scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "../../../../../koko/koko-aio-slang/shaders-ng/flick_and_noise.slang"
filter_linear1 = "false"
wrap_mode1 = "mirrored_repeat"
mipmap_input1 = "false"
alias1 = "flick_and_noise_pass"
float_framebuffer1 = "false"
srgb_framebuffer1 = "false"
scale_type_x1 = "source"
scale_x1 = "2.000000"
scale_type_y1 = "source"
scale_y1 = "2.000000"
shader2 = "../../../../../koko/koko-aio-slang/shaders-ng/fxaa.slang"
filter_linear2 = "true"
wrap_mode2 = "mirrored_repeat"
mipmap_input2 = "true"
alias2 = "FXAA_pass"
float_framebuffer2 = "false"
srgb_framebuffer2 = "false"
scale_type_x2 = "source"
scale_x2 = "1.000000"
scale_type_y2 = "source"
scale_y2 = "1.000000"
shader3 = "../../../../../koko/koko-aio-slang/shaders-ng/shift_and_bleed.slang"
filter_linear3 = "true"
wrap_mode3 = "mirrored_repeat"
mipmap_input3 = "false"
alias3 = "shift_and_bleed_pass"
float_framebuffer3 = "true"
srgb_framebuffer3 = "false"
scale_type_x3 = "source"
scale_x3 = "1.000000"
scale_type_y3 = "source"
scale_y3 = "1.000000"
shader4 = "../../../../../koko/koko-aio-slang/shaders-ng/in_glow_x.slang"
filter_linear4 = "true"
wrap_mode4 = "mirrored_repeat"
mipmap_input4 = "true"
alias4 = "in_glow_pass_x"
float_framebuffer4 = "true"
srgb_framebuffer4 = "false"
scale_type_x4 = "source"
scale_x4 = "1.000000"
scale_type_y4 = "source"
scale_y4 = "1.000000"
shader5 = "../../../../../koko/koko-aio-slang/shaders-ng/in_glow_y.slang"
filter_linear5 = "true"
wrap_mode5 = "mirrored_repeat"
mipmap_input5 = "false"
alias5 = "in_glow_pass"
float_framebuffer5 = "true"
srgb_framebuffer5 = "false"
scale_type_x5 = "source"
scale_x5 = "1.000000"
scale_type_y5 = "source"
scale_y5 = "1.000000"
shader6 = "../../../../../koko/koko-aio-slang/shaders-ng/halo_pre_gamma.slang"
filter_linear6 = "true"
wrap_mode6 = "clamp_to_edge"
mipmap_input6 = "false"
alias6 = "halo_pre_gamma_pass"
float_framebuffer6 = "true"
srgb_framebuffer6 = "false"
scale_type_x6 = "source"
scale_x6 = "1.000000"
scale_type_y6 = "source"
scale_y6 = "1.000000"
shader7 = "../../../../../koko/koko-aio-slang/shaders-ng/halo.slang"
filter_linear7 = "true"
wrap_mode7 = "clamp_to_edge"
mipmap_input7 = "false"
alias7 = "halo_pass"
float_framebuffer7 = "true"
srgb_framebuffer7 = "false"
scale_type_x7 = "source"
scale_x7 = "1.000000"
scale_type_y7 = "source"
scale_y7 = "1.000000"
shader8 = "../../../../../koko/koko-aio-slang/shaders-ng/avglum_pass.slang"
filter_linear8 = "true"
wrap_mode8 = "mirrored_repeat"
mipmap_input8 = "false"
alias8 = "avglum_pass"
float_framebuffer8 = "false"
srgb_framebuffer8 = "false"
scale_type_x8 = "source"
scale_x8 = "0.500000"
scale_type_y8 = "source"
scale_y8 = "0.500000"
shader9 = "../../../../../koko/koko-aio-slang/shaders-ng/reflection_blur_pre.slang"
filter_linear9 = "true"
wrap_mode9 = "clamp_to_border"
mipmap_input9 = "false"
alias9 = "reflected_blurred_pass_pre"
float_framebuffer9 = "false"
srgb_framebuffer9 = "false"
scale_type_x9 = "source"
scale_x9 = "1.000000"
scale_type_y9 = "source"
scale_y9 = "1.000000"
shader10 = "../../../../../koko/koko-aio-slang/shaders-ng/reflection_blur.slang"
filter_linear10 = "true"
wrap_mode10 = "mirrored_repeat"
mipmap_input10 = "false"
alias10 = "reflected_blurred_pass"
float_framebuffer10 = "false"
srgb_framebuffer10 = "false"
scale_type_x10 = "source"
scale_x10 = "1.000000"
scale_type_y10 = "source"
scale_y10 = "1.000000"
shader11 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_1.slang"
filter_linear11 = "true"
wrap_mode11 = "mirrored_repeat"
mipmap_input11 = "false"
alias11 = "bloom_pass_1"
float_framebuffer11 = "false"
srgb_framebuffer11 = "false"
scale_type_x11 = "source"
scale_x11 = "1.000000"
scale_type_y11 = "source"
scale_y11 = "1.000000"
shader12 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_2.slang"
filter_linear12 = "true"
wrap_mode12 = "clamp_to_edge"
mipmap_input12 = "false"
alias12 = "bloom_pass_2"
float_framebuffer12 = "false"
srgb_framebuffer12 = "false"
scale_type_x12 = "source"
scale_x12 = "0.500000"
scale_type_y12 = "source"
scale_y12 = "0.500000"
shader13 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_3.slang"
filter_linear13 = "true"
wrap_mode13 = "clamp_to_edge"
mipmap_input13 = "false"
alias13 = "bloom_pass_3"
float_framebuffer13 = "false"
srgb_framebuffer13 = "false"
scale_type_x13 = "source"
scale_x13 = "1.000000"
scale_type_y13 = "source"
scale_y13 = "1.000000"
shader14 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_4.slang"
filter_linear14 = "true"
wrap_mode14 = "mirrored_repeat"
mipmap_input14 = "false"
alias14 = "bloom_pass_final"
float_framebuffer14 = "true"
srgb_framebuffer14 = "false"
scale_type_x14 = "source"
scale_x14 = "1.000000"
scale_type_y14 = "source"
scale_y14 = "1.000000"
shader15 = "../../../../../koko/koko-aio-slang/shaders-ng/ambi_temporal_pass.slang"
filter_linear15 = "true"
wrap_mode15 = "clamp_to_border"
mipmap_input15 = "false"
alias15 = "ambi_temporal_pass"
float_framebuffer15 = "true"
srgb_framebuffer15 = "false"
scale_type_x15 = "viewport"
scale_x15 = "0.050000"
scale_type_y15 = "viewport"
scale_y15 = "0.050000"
shader16 = "../../../../../koko/koko-aio-slang/shaders-ng/final_pass.slang"
filter_linear16 = "true"
wrap_mode16 = "mirrored_repeat"
mipmap_input16 = "false"
alias16 = "final_pass"
float_framebuffer16 = "false"
srgb_framebuffer16 = "false"
scale_type_x16 = "viewport"
scale_x16 = "1.000000"
scale_type_y16 = "viewport"
scale_y16 = "1.000000"
DO_CCORRECTION = "1.000000"
IN_GLOW_POWER = "2.000000"
LUMINANCE = "0.100000"
TEMPERATURE = "7000.000000"
IN_GLOW_GAMMA = "2.000000"
GAMMA_OUT = "0.560000"
DO_NTSC_ARTIFACTS = "1.000000"
DO_SAT_BLEED = "1.000000"
DO_SHIFT_RGB = "1.000000"
OFFSET_STRENGTH = "0.250000"
SHIFT_R = "-20.000000"
SHIFT_G = "1.000000"
SHIFT_B = "20.000000"
DO_IN_GLOW = "1.000000"
IN_GLOW_SPREAD = "2.000000"
IN_GLOW_W = "1.000000"
IN_GLOW_H = "1.000000"
DO_PIXELGRID = "1.000000"
PIXELGRID_H_PRST = "2.000000"
PIXELGRID_MAX_W = "0.500000"
PIXELGRID_BASAL_GRID = "0.200000"
PIXELGRID_MIN_H = "0.300000"
PIXELGRID_MAX_H = "0.500000"
PIXELGRID_OFFSET_CORE = "0.130000"
PIXELGRID_INTR_FLICK_POWR = "0.170000"
PIXELGRID_Y_MASK = "0.000000"
PIXELGRID_Y_MASK_HEIGHT = "1.000000"
DO_HALO = "1.000000"
HALO_POWER = "0.500000"
HALO_SHARPNESS = "6.500000"
HALO_GAMMA = "1.300000"
HALO_VS_SCAN = "0.900000"
DO_BLOOM = "1.000000"
BLOOM_MIX = "0.550000"
BLOOM_EYE_ADPT_SRT = "0.800000"
DO_CURVATURE = "1.000000"
GEOM_CORNER_SMOOTH = "400.000000"
DO_BEZEL = "1.000000"
BEZEL_INNER_ZOOM = "-0.015000"
BEZEL_FRAME_ZOOM = "0.170000"
BEZEL_R = "-0.190000"
BEZEL_G = "-0.190000"
BEZEL_B = "-0.190000"
BEZEL_CON = "2.180000"
DO_VIGNETTE = "1.000000"
V_SIZE = "1.080000"
DO_SPOT = "1.000000"
textures = "monitor_body_curved;monitor_body_straight;bg_under;bg_over;backdrop"
monitor_body_curved = "/koko/koko-aio-slang/textures/monitor_body_curved.png"
monitor_body_curved_linear = "true"
monitor_body_curved_wrap_mode = "clamp_to_edge"
monitor_body_curved_mipmap = "true"
monitor_body_straight = "/koko/koko-aio-slang/textures/monitor_body_straight.png"
monitor_body_straight_linear = "true"
monitor_body_straight_wrap_mode = "clamp_to_edge"
monitor_body_straight_mipmap = "true"
bg_under = "/koko/koko-aio-slang/textures/background_under.png"
bg_under_linear = "true"
bg_under_wrap_mode = "mirrored_repeat"
bg_under_mipmap = "false"
bg_over = "/koko/koko-aio-slang/textures/background_over.png"
bg_over_linear = "true"
bg_over_wrap_mode = "mirrored_repeat"
bg_over_mipmap = "false"
backdrop = "/koko/koko-aio-slang/textures/boothill.jpg"
backdrop_linear = "true"
backdrop_wrap_mode = "mirrored_repeat"
backdrop_mipmap = "true"

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@ -0,0 +1,257 @@
shaders = "17"
shader0 = "../../../../../koko/koko-aio-slang/shaders-ng/colortools_and_ntsc_pass.slang"
filter_linear0 = "false"
wrap_mode0 = "mirrored_repeat"
mipmap_input0 = "false"
alias0 = "colortools_and_ntsc_pass"
float_framebuffer0 = "false"
srgb_framebuffer0 = "false"
scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "../../../../../koko/koko-aio-slang/shaders-ng/flick_and_noise.slang"
filter_linear1 = "false"
wrap_mode1 = "mirrored_repeat"
mipmap_input1 = "false"
alias1 = "flick_and_noise_pass"
float_framebuffer1 = "false"
srgb_framebuffer1 = "false"
scale_type_x1 = "source"
scale_x1 = "2.000000"
scale_type_y1 = "source"
scale_y1 = "2.000000"
shader2 = "../../../../../koko/koko-aio-slang/shaders-ng/fxaa.slang"
filter_linear2 = "true"
wrap_mode2 = "mirrored_repeat"
mipmap_input2 = "true"
alias2 = "FXAA_pass"
float_framebuffer2 = "false"
srgb_framebuffer2 = "false"
scale_type_x2 = "source"
scale_x2 = "1.000000"
scale_type_y2 = "source"
scale_y2 = "1.000000"
shader3 = "../../../../../koko/koko-aio-slang/shaders-ng/shift_and_bleed.slang"
filter_linear3 = "true"
wrap_mode3 = "mirrored_repeat"
mipmap_input3 = "false"
alias3 = "shift_and_bleed_pass"
float_framebuffer3 = "true"
srgb_framebuffer3 = "false"
scale_type_x3 = "source"
scale_x3 = "1.000000"
scale_type_y3 = "source"
scale_y3 = "1.000000"
shader4 = "../../../../../koko/koko-aio-slang/shaders-ng/in_glow_x.slang"
filter_linear4 = "true"
wrap_mode4 = "mirrored_repeat"
mipmap_input4 = "true"
alias4 = "in_glow_pass_x"
float_framebuffer4 = "true"
srgb_framebuffer4 = "false"
scale_type_x4 = "source"
scale_x4 = "1.000000"
scale_type_y4 = "source"
scale_y4 = "1.000000"
shader5 = "../../../../../koko/koko-aio-slang/shaders-ng/in_glow_y.slang"
filter_linear5 = "true"
wrap_mode5 = "mirrored_repeat"
mipmap_input5 = "false"
alias5 = "in_glow_pass"
float_framebuffer5 = "true"
srgb_framebuffer5 = "false"
scale_type_x5 = "source"
scale_x5 = "1.000000"
scale_type_y5 = "source"
scale_y5 = "1.000000"
shader6 = "../../../../../koko/koko-aio-slang/shaders-ng/halo_pre_gamma.slang"
filter_linear6 = "true"
wrap_mode6 = "clamp_to_edge"
mipmap_input6 = "false"
alias6 = "halo_pre_gamma_pass"
float_framebuffer6 = "true"
srgb_framebuffer6 = "false"
scale_type_x6 = "source"
scale_x6 = "1.000000"
scale_type_y6 = "source"
scale_y6 = "1.000000"
shader7 = "../../../../../koko/koko-aio-slang/shaders-ng/halo.slang"
filter_linear7 = "true"
wrap_mode7 = "clamp_to_edge"
mipmap_input7 = "false"
alias7 = "halo_pass"
float_framebuffer7 = "true"
srgb_framebuffer7 = "false"
scale_type_x7 = "source"
scale_x7 = "1.000000"
scale_type_y7 = "source"
scale_y7 = "1.000000"
shader8 = "../../../../../koko/koko-aio-slang/shaders-ng/avglum_pass.slang"
filter_linear8 = "true"
wrap_mode8 = "mirrored_repeat"
mipmap_input8 = "false"
alias8 = "avglum_pass"
float_framebuffer8 = "false"
srgb_framebuffer8 = "false"
scale_type_x8 = "source"
scale_x8 = "0.500000"
scale_type_y8 = "source"
scale_y8 = "0.500000"
shader9 = "../../../../../koko/koko-aio-slang/shaders-ng/reflection_blur_pre.slang"
filter_linear9 = "true"
wrap_mode9 = "clamp_to_border"
mipmap_input9 = "false"
alias9 = "reflected_blurred_pass_pre"
float_framebuffer9 = "false"
srgb_framebuffer9 = "false"
scale_type_x9 = "source"
scale_x9 = "1.000000"
scale_type_y9 = "source"
scale_y9 = "1.000000"
shader10 = "../../../../../koko/koko-aio-slang/shaders-ng/reflection_blur.slang"
filter_linear10 = "true"
wrap_mode10 = "mirrored_repeat"
mipmap_input10 = "false"
alias10 = "reflected_blurred_pass"
float_framebuffer10 = "false"
srgb_framebuffer10 = "false"
scale_type_x10 = "source"
scale_x10 = "1.000000"
scale_type_y10 = "source"
scale_y10 = "1.000000"
shader11 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_1.slang"
filter_linear11 = "true"
wrap_mode11 = "mirrored_repeat"
mipmap_input11 = "false"
alias11 = "bloom_pass_1"
float_framebuffer11 = "false"
srgb_framebuffer11 = "false"
scale_type_x11 = "source"
scale_x11 = "1.000000"
scale_type_y11 = "source"
scale_y11 = "1.000000"
shader12 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_2.slang"
filter_linear12 = "true"
wrap_mode12 = "clamp_to_edge"
mipmap_input12 = "false"
alias12 = "bloom_pass_2"
float_framebuffer12 = "false"
srgb_framebuffer12 = "false"
scale_type_x12 = "source"
scale_x12 = "0.500000"
scale_type_y12 = "source"
scale_y12 = "0.500000"
shader13 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_3.slang"
filter_linear13 = "true"
wrap_mode13 = "clamp_to_edge"
mipmap_input13 = "false"
alias13 = "bloom_pass_3"
float_framebuffer13 = "false"
srgb_framebuffer13 = "false"
scale_type_x13 = "source"
scale_x13 = "1.000000"
scale_type_y13 = "source"
scale_y13 = "1.000000"
shader14 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_4.slang"
filter_linear14 = "true"
wrap_mode14 = "mirrored_repeat"
mipmap_input14 = "false"
alias14 = "bloom_pass_final"
float_framebuffer14 = "true"
srgb_framebuffer14 = "false"
scale_type_x14 = "source"
scale_x14 = "1.000000"
scale_type_y14 = "source"
scale_y14 = "1.000000"
shader15 = "../../../../../koko/koko-aio-slang/shaders-ng/ambi_temporal_pass.slang"
filter_linear15 = "true"
wrap_mode15 = "clamp_to_border"
mipmap_input15 = "false"
alias15 = "ambi_temporal_pass"
float_framebuffer15 = "true"
srgb_framebuffer15 = "false"
scale_type_x15 = "viewport"
scale_x15 = "0.050000"
scale_type_y15 = "viewport"
scale_y15 = "0.050000"
shader16 = "../../../../../koko/koko-aio-slang/shaders-ng/final_pass.slang"
filter_linear16 = "true"
wrap_mode16 = "mirrored_repeat"
mipmap_input16 = "false"
alias16 = "final_pass"
float_framebuffer16 = "false"
srgb_framebuffer16 = "false"
scale_type_x16 = "viewport"
scale_x16 = "1.000000"
scale_type_y16 = "viewport"
scale_y16 = "1.000000"
DO_CCORRECTION = "1.000000"
IN_GLOW_POWER = "2.000000"
LUMINANCE = "0.100000"
TEMPERATURE = "7000.000000"
IN_GLOW_GAMMA = "2.000000"
GAMMA_OUT = "0.560000"
DO_NTSC_ARTIFACTS = "1.000000"
NTSC_PHASE_SHIFT = "1.000000"
DO_SAT_BLEED = "1.000000"
DO_SHIFT_RGB = "1.000000"
OFFSET_STRENGTH = "0.250000"
SHIFT_R = "-20.000000"
SHIFT_G = "1.000000"
SHIFT_B = "20.000000"
DO_IN_GLOW = "1.000000"
IN_GLOW_SPREAD = "2.000000"
IN_GLOW_W = "1.000000"
IN_GLOW_H = "1.000000"
DO_PIXELGRID = "1.000000"
PIXELGRID_H_PRST = "2.000000"
PIXELGRID_MAX_W = "0.500000"
PIXELGRID_BASAL_GRID = "0.200000"
PIXELGRID_MIN_H = "0.300000"
PIXELGRID_MAX_H = "0.500000"
PIXELGRID_OFFSET_CORE = "0.130000"
PIXELGRID_INTR_FLICK_POWR = "0.170000"
PIXELGRID_Y_MASK = "0.000000"
PIXELGRID_Y_MASK_HEIGHT = "1.000000"
DO_HALO = "1.000000"
HALO_POWER = "0.500000"
HALO_SHARPNESS = "6.500000"
HALO_GAMMA = "1.300000"
HALO_VS_SCAN = "0.900000"
DO_BLOOM = "1.000000"
BLOOM_MIX = "0.550000"
BLOOM_EYE_ADPT_SRT = "0.800000"
DO_CURVATURE = "1.000000"
GEOM_CORNER_SMOOTH = "400.000000"
DO_BEZEL = "1.000000"
BEZEL_INNER_ZOOM = "-0.015000"
BEZEL_FRAME_ZOOM = "0.170000"
BEZEL_R = "-0.190000"
BEZEL_G = "-0.190000"
BEZEL_B = "-0.190000"
BEZEL_CON = "2.180000"
DO_VIGNETTE = "1.000000"
V_SIZE = "1.080000"
DO_SPOT = "1.000000"
textures = "monitor_body_curved;monitor_body_straight;bg_under;bg_over;backdrop"
monitor_body_curved = "/koko/koko-aio-slang/textures/monitor_body_curved.png"
monitor_body_curved_linear = "true"
monitor_body_curved_wrap_mode = "clamp_to_edge"
monitor_body_curved_mipmap = "true"
monitor_body_straight = "/koko/koko-aio-slang/textures/monitor_body_straight.png"
monitor_body_straight_linear = "true"
monitor_body_straight_wrap_mode = "clamp_to_edge"
monitor_body_straight_mipmap = "true"
bg_under = "/koko/koko-aio-slang/textures/background_under.png"
bg_under_linear = "true"
bg_under_wrap_mode = "mirrored_repeat"
bg_under_mipmap = "false"
bg_over = "/koko/koko-aio-slang/textures/background_over.png"
bg_over_linear = "true"
bg_over_wrap_mode = "mirrored_repeat"
bg_over_mipmap = "false"
backdrop = "/koko/koko-aio-slang/textures/boothill.jpg"
backdrop_linear = "true"
backdrop_wrap_mode = "mirrored_repeat"
backdrop_mipmap = "true"

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shaders = "17"
shader0 = "../../../../../koko/koko-aio-slang/shaders-ng/colortools_and_ntsc_pass.slang"
filter_linear0 = "false"
wrap_mode0 = "mirrored_repeat"
mipmap_input0 = "false"
alias0 = "colortools_and_ntsc_pass"
float_framebuffer0 = "false"
srgb_framebuffer0 = "false"
scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "../../../../../koko/koko-aio-slang/shaders-ng/flick_and_noise.slang"
filter_linear1 = "false"
wrap_mode1 = "mirrored_repeat"
mipmap_input1 = "false"
alias1 = "flick_and_noise_pass"
float_framebuffer1 = "false"
srgb_framebuffer1 = "false"
scale_type_x1 = "source"
scale_x1 = "2.000000"
scale_type_y1 = "source"
scale_y1 = "2.000000"
shader2 = "../../../../../koko/koko-aio-slang/shaders-ng/fxaa.slang"
filter_linear2 = "true"
wrap_mode2 = "mirrored_repeat"
mipmap_input2 = "true"
alias2 = "FXAA_pass"
float_framebuffer2 = "false"
srgb_framebuffer2 = "false"
scale_type_x2 = "source"
scale_x2 = "1.000000"
scale_type_y2 = "source"
scale_y2 = "1.000000"
shader3 = "../../../../../koko/koko-aio-slang/shaders-ng/shift_and_bleed.slang"
filter_linear3 = "true"
wrap_mode3 = "mirrored_repeat"
mipmap_input3 = "false"
alias3 = "shift_and_bleed_pass"
float_framebuffer3 = "true"
srgb_framebuffer3 = "false"
scale_type_x3 = "source"
scale_x3 = "1.000000"
scale_type_y3 = "source"
scale_y3 = "1.000000"
shader4 = "../../../../../koko/koko-aio-slang/shaders-ng/in_glow_x.slang"
filter_linear4 = "true"
wrap_mode4 = "mirrored_repeat"
mipmap_input4 = "true"
alias4 = "in_glow_pass_x"
float_framebuffer4 = "true"
srgb_framebuffer4 = "false"
scale_type_x4 = "source"
scale_x4 = "1.000000"
scale_type_y4 = "source"
scale_y4 = "1.000000"
shader5 = "../../../../../koko/koko-aio-slang/shaders-ng/in_glow_y.slang"
filter_linear5 = "true"
wrap_mode5 = "mirrored_repeat"
mipmap_input5 = "false"
alias5 = "in_glow_pass"
float_framebuffer5 = "true"
srgb_framebuffer5 = "false"
scale_type_x5 = "source"
scale_x5 = "1.000000"
scale_type_y5 = "source"
scale_y5 = "1.000000"
shader6 = "../../../../../koko/koko-aio-slang/shaders-ng/halo_pre_gamma.slang"
filter_linear6 = "true"
wrap_mode6 = "clamp_to_edge"
mipmap_input6 = "false"
alias6 = "halo_pre_gamma_pass"
float_framebuffer6 = "true"
srgb_framebuffer6 = "false"
scale_type_x6 = "source"
scale_x6 = "1.000000"
scale_type_y6 = "source"
scale_y6 = "1.000000"
shader7 = "../../../../../koko/koko-aio-slang/shaders-ng/halo.slang"
filter_linear7 = "true"
wrap_mode7 = "clamp_to_edge"
mipmap_input7 = "false"
alias7 = "halo_pass"
float_framebuffer7 = "true"
srgb_framebuffer7 = "false"
scale_type_x7 = "source"
scale_x7 = "1.000000"
scale_type_y7 = "source"
scale_y7 = "1.000000"
shader8 = "../../../../../koko/koko-aio-slang/shaders-ng/avglum_pass.slang"
filter_linear8 = "true"
wrap_mode8 = "mirrored_repeat"
mipmap_input8 = "false"
alias8 = "avglum_pass"
float_framebuffer8 = "false"
srgb_framebuffer8 = "false"
scale_type_x8 = "source"
scale_x8 = "0.500000"
scale_type_y8 = "source"
scale_y8 = "0.500000"
shader9 = "../../../../../koko/koko-aio-slang/shaders-ng/reflection_blur_pre.slang"
filter_linear9 = "true"
wrap_mode9 = "clamp_to_border"
mipmap_input9 = "false"
alias9 = "reflected_blurred_pass_pre"
float_framebuffer9 = "false"
srgb_framebuffer9 = "false"
scale_type_x9 = "source"
scale_x9 = "1.000000"
scale_type_y9 = "source"
scale_y9 = "1.000000"
shader10 = "../../../../../koko/koko-aio-slang/shaders-ng/reflection_blur.slang"
filter_linear10 = "true"
wrap_mode10 = "mirrored_repeat"
mipmap_input10 = "false"
alias10 = "reflected_blurred_pass"
float_framebuffer10 = "false"
srgb_framebuffer10 = "false"
scale_type_x10 = "source"
scale_x10 = "1.000000"
scale_type_y10 = "source"
scale_y10 = "1.000000"
shader11 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_1.slang"
filter_linear11 = "true"
wrap_mode11 = "mirrored_repeat"
mipmap_input11 = "false"
alias11 = "bloom_pass_1"
float_framebuffer11 = "false"
srgb_framebuffer11 = "false"
scale_type_x11 = "source"
scale_x11 = "1.000000"
scale_type_y11 = "source"
scale_y11 = "1.000000"
shader12 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_2.slang"
filter_linear12 = "true"
wrap_mode12 = "clamp_to_edge"
mipmap_input12 = "false"
alias12 = "bloom_pass_2"
float_framebuffer12 = "false"
srgb_framebuffer12 = "false"
scale_type_x12 = "source"
scale_x12 = "0.500000"
scale_type_y12 = "source"
scale_y12 = "0.500000"
shader13 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_3.slang"
filter_linear13 = "true"
wrap_mode13 = "clamp_to_edge"
mipmap_input13 = "false"
alias13 = "bloom_pass_3"
float_framebuffer13 = "false"
srgb_framebuffer13 = "false"
scale_type_x13 = "source"
scale_x13 = "1.000000"
scale_type_y13 = "source"
scale_y13 = "1.000000"
shader14 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_4.slang"
filter_linear14 = "true"
wrap_mode14 = "mirrored_repeat"
mipmap_input14 = "false"
alias14 = "bloom_pass_final"
float_framebuffer14 = "true"
srgb_framebuffer14 = "false"
scale_type_x14 = "source"
scale_x14 = "1.000000"
scale_type_y14 = "source"
scale_y14 = "1.000000"
shader15 = "../../../../../koko/koko-aio-slang/shaders-ng/ambi_temporal_pass.slang"
filter_linear15 = "true"
wrap_mode15 = "clamp_to_border"
mipmap_input15 = "false"
alias15 = "ambi_temporal_pass"
float_framebuffer15 = "true"
srgb_framebuffer15 = "false"
scale_type_x15 = "viewport"
scale_x15 = "0.050000"
scale_type_y15 = "viewport"
scale_y15 = "0.050000"
shader16 = "../../../../../koko/koko-aio-slang/shaders-ng/final_pass.slang"
filter_linear16 = "true"
wrap_mode16 = "mirrored_repeat"
mipmap_input16 = "false"
alias16 = "final_pass"
float_framebuffer16 = "false"
srgb_framebuffer16 = "false"
scale_type_x16 = "viewport"
scale_x16 = "1.000000"
scale_type_y16 = "viewport"
scale_y16 = "1.000000"
DO_CCORRECTION = "1.000000"
IN_GLOW_POWER = "1.300000"
BRIGHTNESS = "0.050000"
CONTRAST = "0.050000"
TEMPERATURE = "7500.000000"
IN_GLOW_GAMMA = "2.000000"
GAMMA_OUT = "0.530000"
SATURATION = "1.200000"
DO_RF_NOISE = "1.000000"
RF_NOISE_STRENGTH = "0.025000"
DO_SAT_BLEED = "1.000000"
SAT_BLEED_PAL = "1.000000"
SAT_BLEED_STRENGTH = "1.750000"
SAT_BLEED_SIZE_LEFT = "3.000000"
SAT_BLEED_SIZE_RIGHT = "3.000000"
DO_SHIFT_RGB = "1.000000"
OFFSET_STRENGTH = "0.250000"
SHIFT_R = "-20.000000"
SHIFT_G = "1.000000"
SHIFT_B = "20.000000"
DO_IN_GLOW = "1.000000"
IN_GLOW_SPREAD = "2.000000"
IN_GLOW_W = "1.000000"
IN_GLOW_H = "1.000000"
DO_PIXELGRID = "1.000000"
PIXELGRID_H_PRST = "2.000000"
DO_PIXELGRID_H = "0.000000"
PIXELGRID_INTR_FLICK_POWR = "0.170000"
PIXELGRID_Y_MASK = "0.700000"
PIXELGRID_Y_MASK_ON_WHITE = "0.000000"
PIXELGRID_Y_MASK_STEEP = "8.000000"
DO_HALO = "1.000000"
HALO_POWER = "0.500000"
HALO_SHARPNESS = "6.000000"
HALO_GAMMA = "1.400000"
HALO_VS_SCAN = "1.000000"
DO_BLOOM = "1.000000"
BLOOM_MIX = "0.250000"
DO_CURVATURE = "1.000000"
GEOM_CORNER_SMOOTH = "400.000000"
DO_BEZEL = "1.000000"
BEZEL_INNER_ZOOM = "-0.015000"
BEZEL_FRAME_ZOOM = "0.170000"
BEZEL_R = "-0.190000"
BEZEL_G = "-0.190000"
BEZEL_B = "-0.190000"
BEZEL_CON = "2.180000"
DO_VIGNETTE = "1.000000"
V_SIZE = "1.080000"
DO_SPOT = "1.000000"
textures = "monitor_body_curved;monitor_body_straight;bg_under;bg_over;backdrop"
monitor_body_curved = "/koko/koko-aio-slang/textures/monitor_body_curved.png"
monitor_body_curved_linear = "true"
monitor_body_curved_wrap_mode = "clamp_to_edge"
monitor_body_curved_mipmap = "true"
monitor_body_straight = "/koko/koko-aio-slang/textures/monitor_body_straight.png"
monitor_body_straight_linear = "true"
monitor_body_straight_wrap_mode = "clamp_to_edge"
monitor_body_straight_mipmap = "true"
bg_under = "/koko/koko-aio-slang/textures/background_under.png"
bg_under_linear = "true"
bg_under_wrap_mode = "mirrored_repeat"
bg_under_mipmap = "false"
bg_over = "/koko/koko-aio-slang/textures/background_over.png"
bg_over_linear = "true"
bg_over_wrap_mode = "mirrored_repeat"
bg_over_mipmap = "false"
backdrop = "/koko/koko-aio-slang/textures/boothill.jpg"
backdrop_linear = "true"
backdrop_wrap_mode = "mirrored_repeat"
backdrop_mipmap = "true"

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shaders = "17"
shader0 = "../../../../../koko/koko-aio-slang/shaders-ng/colortools_and_ntsc_pass.slang"
filter_linear0 = "false"
wrap_mode0 = "mirrored_repeat"
mipmap_input0 = "false"
alias0 = "colortools_and_ntsc_pass"
float_framebuffer0 = "false"
srgb_framebuffer0 = "false"
scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "../../../../../koko/koko-aio-slang/shaders-ng/flick_and_noise.slang"
filter_linear1 = "false"
wrap_mode1 = "mirrored_repeat"
mipmap_input1 = "false"
alias1 = "flick_and_noise_pass"
float_framebuffer1 = "false"
srgb_framebuffer1 = "false"
scale_type_x1 = "source"
scale_x1 = "2.000000"
scale_type_y1 = "source"
scale_y1 = "2.000000"
shader2 = "../../../../../koko/koko-aio-slang/shaders-ng/fxaa.slang"
filter_linear2 = "true"
wrap_mode2 = "mirrored_repeat"
mipmap_input2 = "true"
alias2 = "FXAA_pass"
float_framebuffer2 = "false"
srgb_framebuffer2 = "false"
scale_type_x2 = "source"
scale_x2 = "1.000000"
scale_type_y2 = "source"
scale_y2 = "1.000000"
shader3 = "../../../../../koko/koko-aio-slang/shaders-ng/shift_and_bleed.slang"
filter_linear3 = "true"
wrap_mode3 = "mirrored_repeat"
mipmap_input3 = "false"
alias3 = "shift_and_bleed_pass"
float_framebuffer3 = "true"
srgb_framebuffer3 = "false"
scale_type_x3 = "source"
scale_x3 = "1.000000"
scale_type_y3 = "source"
scale_y3 = "1.000000"
shader4 = "../../../../../koko/koko-aio-slang/shaders-ng/in_glow_x.slang"
filter_linear4 = "true"
wrap_mode4 = "mirrored_repeat"
mipmap_input4 = "true"
alias4 = "in_glow_pass_x"
float_framebuffer4 = "true"
srgb_framebuffer4 = "false"
scale_type_x4 = "source"
scale_x4 = "1.000000"
scale_type_y4 = "source"
scale_y4 = "1.000000"
shader5 = "../../../../../koko/koko-aio-slang/shaders-ng/in_glow_y.slang"
filter_linear5 = "true"
wrap_mode5 = "mirrored_repeat"
mipmap_input5 = "false"
alias5 = "in_glow_pass"
float_framebuffer5 = "true"
srgb_framebuffer5 = "false"
scale_type_x5 = "source"
scale_x5 = "1.000000"
scale_type_y5 = "source"
scale_y5 = "1.000000"
shader6 = "../../../../../koko/koko-aio-slang/shaders-ng/halo_pre_gamma.slang"
filter_linear6 = "true"
wrap_mode6 = "clamp_to_edge"
mipmap_input6 = "false"
alias6 = "halo_pre_gamma_pass"
float_framebuffer6 = "true"
srgb_framebuffer6 = "false"
scale_type_x6 = "source"
scale_x6 = "1.000000"
scale_type_y6 = "source"
scale_y6 = "1.000000"
shader7 = "../../../../../koko/koko-aio-slang/shaders-ng/halo.slang"
filter_linear7 = "true"
wrap_mode7 = "clamp_to_edge"
mipmap_input7 = "false"
alias7 = "halo_pass"
float_framebuffer7 = "true"
srgb_framebuffer7 = "false"
scale_type_x7 = "source"
scale_x7 = "1.000000"
scale_type_y7 = "source"
scale_y7 = "1.000000"
shader8 = "../../../../../koko/koko-aio-slang/shaders-ng/avglum_pass.slang"
filter_linear8 = "true"
wrap_mode8 = "mirrored_repeat"
mipmap_input8 = "false"
alias8 = "avglum_pass"
float_framebuffer8 = "false"
srgb_framebuffer8 = "false"
scale_type_x8 = "source"
scale_x8 = "0.500000"
scale_type_y8 = "source"
scale_y8 = "0.500000"
shader9 = "../../../../../koko/koko-aio-slang/shaders-ng/reflection_blur_pre.slang"
filter_linear9 = "true"
wrap_mode9 = "clamp_to_border"
mipmap_input9 = "false"
alias9 = "reflected_blurred_pass_pre"
float_framebuffer9 = "false"
srgb_framebuffer9 = "false"
scale_type_x9 = "source"
scale_x9 = "1.000000"
scale_type_y9 = "source"
scale_y9 = "1.000000"
shader10 = "../../../../../koko/koko-aio-slang/shaders-ng/reflection_blur.slang"
filter_linear10 = "true"
wrap_mode10 = "mirrored_repeat"
mipmap_input10 = "false"
alias10 = "reflected_blurred_pass"
float_framebuffer10 = "false"
srgb_framebuffer10 = "false"
scale_type_x10 = "source"
scale_x10 = "1.000000"
scale_type_y10 = "source"
scale_y10 = "1.000000"
shader11 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_1.slang"
filter_linear11 = "true"
wrap_mode11 = "mirrored_repeat"
mipmap_input11 = "false"
alias11 = "bloom_pass_1"
float_framebuffer11 = "false"
srgb_framebuffer11 = "false"
scale_type_x11 = "source"
scale_x11 = "1.000000"
scale_type_y11 = "source"
scale_y11 = "1.000000"
shader12 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_2.slang"
filter_linear12 = "true"
wrap_mode12 = "clamp_to_edge"
mipmap_input12 = "false"
alias12 = "bloom_pass_2"
float_framebuffer12 = "false"
srgb_framebuffer12 = "false"
scale_type_x12 = "source"
scale_x12 = "0.500000"
scale_type_y12 = "source"
scale_y12 = "0.500000"
shader13 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_3.slang"
filter_linear13 = "true"
wrap_mode13 = "clamp_to_edge"
mipmap_input13 = "false"
alias13 = "bloom_pass_3"
float_framebuffer13 = "false"
srgb_framebuffer13 = "false"
scale_type_x13 = "source"
scale_x13 = "1.000000"
scale_type_y13 = "source"
scale_y13 = "1.000000"
shader14 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_4.slang"
filter_linear14 = "true"
wrap_mode14 = "mirrored_repeat"
mipmap_input14 = "false"
alias14 = "bloom_pass_final"
float_framebuffer14 = "true"
srgb_framebuffer14 = "false"
scale_type_x14 = "source"
scale_x14 = "1.000000"
scale_type_y14 = "source"
scale_y14 = "1.000000"
shader15 = "../../../../../koko/koko-aio-slang/shaders-ng/ambi_temporal_pass.slang"
filter_linear15 = "true"
wrap_mode15 = "clamp_to_border"
mipmap_input15 = "false"
alias15 = "ambi_temporal_pass"
float_framebuffer15 = "true"
srgb_framebuffer15 = "false"
scale_type_x15 = "viewport"
scale_x15 = "0.050000"
scale_type_y15 = "viewport"
scale_y15 = "0.050000"
shader16 = "../../../../../koko/koko-aio-slang/shaders-ng/final_pass.slang"
filter_linear16 = "true"
wrap_mode16 = "mirrored_repeat"
mipmap_input16 = "false"
alias16 = "final_pass"
float_framebuffer16 = "false"
srgb_framebuffer16 = "false"
scale_type_x16 = "viewport"
scale_x16 = "1.000000"
scale_type_y16 = "viewport"
scale_y16 = "1.000000"
DO_CCORRECTION = "1.000000"
IN_GLOW_POWER = "1.100000"
LUMINANCE = "0.100000"
TEMPERATURE = "7000.000000"
IN_GLOW_GAMMA = "2.000000"
GAMMA_OUT = "0.500000"
DO_FXAA = "1.000000"
SAT_BLEED_PAL = "1.000000"
SAT_BLEED_STRENGTH = "0.500000"
SAT_BLEED_SIZE_LEFT = "3.000000"
SAT_BLEED_SIZE_RIGHT = "3.000000"
DO_SHIFT_RGB = "1.000000"
OFFSET_STRENGTH = "0.250000"
SHIFT_R = "-20.000000"
SHIFT_G = "1.000000"
SHIFT_B = "20.000000"
DO_IN_GLOW = "1.000000"
IN_GLOW_BIAS = "0.000000"
IN_GLOW_SPREAD = "2.000000"
IN_GLOW_W = "1.000000"
IN_GLOW_H = "1.000000"
DO_PIXELGRID = "1.000000"
PIXELGRID_H_PRST = "2.000000"
DO_PIXELGRID_H = "0.000000"
PIXELGRID_INTR_FLICK_POWR = "0.170000"
PIXELGRID_Y_MASK = "1.000000"
PIXELGRID_Y_MASK_HEIGHT = "1.000000"
PIXELGRID_Y_MASK_ON_WHITE = "0.000000"
PIXELGRID_Y_MASK_OFFSET = "0.000000"
PIXELGRID_Y_MASK_STEEP = "1.000000"
DO_HALO = "1.000000"
HALO_POWER = "0.990000"
HALO_SHARPNESS = "6.000000"
HALO_GAMMA = "1.400000"
HALO_VS_SCAN = "1.000000"
DO_BLOOM = "1.000000"
BLOOM_MIX = "0.250000"
DO_CURVATURE = "1.000000"
GEOM_CORNER_SMOOTH = "400.000000"
DO_BEZEL = "1.000000"
BEZEL_INNER_ZOOM = "-0.175000"
BEZEL_FRAME_ZOOM = "0.040000"
DO_VIGNETTE = "1.000000"
V_SIZE = "1.080000"
DO_SPOT = "1.000000"
textures = "monitor_body_curved;monitor_body_straight;bg_under;bg_over;backdrop"
monitor_body_curved = "/koko/koko-aio-slang/textures/monitor_body_curved.png"
monitor_body_curved_linear = "true"
monitor_body_curved_wrap_mode = "clamp_to_edge"
monitor_body_curved_mipmap = "true"
monitor_body_straight = "/koko/koko-aio-slang/textures/monitor_body_straight.png"
monitor_body_straight_linear = "true"
monitor_body_straight_wrap_mode = "clamp_to_edge"
monitor_body_straight_mipmap = "true"
bg_under = "/koko/koko-aio-slang/textures/background_under.png"
bg_under_linear = "true"
bg_under_wrap_mode = "mirrored_repeat"
bg_under_mipmap = "false"
bg_over = "/koko/koko-aio-slang/textures/background_over.png"
bg_over_linear = "true"
bg_over_wrap_mode = "mirrored_repeat"
bg_over_mipmap = "false"
backdrop = "/koko/koko-aio-slang/textures/boothill.jpg"
backdrop_linear = "true"
backdrop_wrap_mode = "mirrored_repeat"
backdrop_mipmap = "true"

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@ -0,0 +1,254 @@
shaders = "17"
shader0 = "../../../../../koko/koko-aio-slang/shaders-ng/colortools_and_ntsc_pass.slang"
filter_linear0 = "false"
wrap_mode0 = "mirrored_repeat"
mipmap_input0 = "false"
alias0 = "colortools_and_ntsc_pass"
float_framebuffer0 = "false"
srgb_framebuffer0 = "false"
scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "../../../../../koko/koko-aio-slang/shaders-ng/flick_and_noise.slang"
filter_linear1 = "false"
wrap_mode1 = "mirrored_repeat"
mipmap_input1 = "false"
alias1 = "flick_and_noise_pass"
float_framebuffer1 = "false"
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scale_type_x1 = "source"
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scale_y1 = "2.000000"
shader2 = "../../../../../koko/koko-aio-slang/shaders-ng/fxaa.slang"
filter_linear2 = "true"
wrap_mode2 = "mirrored_repeat"
mipmap_input2 = "true"
alias2 = "FXAA_pass"
float_framebuffer2 = "false"
srgb_framebuffer2 = "false"
scale_type_x2 = "source"
scale_x2 = "1.000000"
scale_type_y2 = "source"
scale_y2 = "1.000000"
shader3 = "../../../../../koko/koko-aio-slang/shaders-ng/shift_and_bleed.slang"
filter_linear3 = "true"
wrap_mode3 = "mirrored_repeat"
mipmap_input3 = "false"
alias3 = "shift_and_bleed_pass"
float_framebuffer3 = "true"
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scale_type_x3 = "source"
scale_x3 = "1.000000"
scale_type_y3 = "source"
scale_y3 = "1.000000"
shader4 = "../../../../../koko/koko-aio-slang/shaders-ng/in_glow_x.slang"
filter_linear4 = "true"
wrap_mode4 = "mirrored_repeat"
mipmap_input4 = "true"
alias4 = "in_glow_pass_x"
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srgb_framebuffer4 = "false"
scale_type_x4 = "source"
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scale_type_y4 = "source"
scale_y4 = "1.000000"
shader5 = "../../../../../koko/koko-aio-slang/shaders-ng/in_glow_y.slang"
filter_linear5 = "true"
wrap_mode5 = "mirrored_repeat"
mipmap_input5 = "false"
alias5 = "in_glow_pass"
float_framebuffer5 = "true"
srgb_framebuffer5 = "false"
scale_type_x5 = "source"
scale_x5 = "1.000000"
scale_type_y5 = "source"
scale_y5 = "1.000000"
shader6 = "../../../../../koko/koko-aio-slang/shaders-ng/halo_pre_gamma.slang"
filter_linear6 = "true"
wrap_mode6 = "clamp_to_edge"
mipmap_input6 = "false"
alias6 = "halo_pre_gamma_pass"
float_framebuffer6 = "true"
srgb_framebuffer6 = "false"
scale_type_x6 = "source"
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shader7 = "../../../../../koko/koko-aio-slang/shaders-ng/halo.slang"
filter_linear7 = "true"
wrap_mode7 = "clamp_to_edge"
mipmap_input7 = "false"
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float_framebuffer7 = "true"
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scale_type_x7 = "source"
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scale_y7 = "1.000000"
shader8 = "../../../../../koko/koko-aio-slang/shaders-ng/avglum_pass.slang"
filter_linear8 = "true"
wrap_mode8 = "mirrored_repeat"
mipmap_input8 = "false"
alias8 = "avglum_pass"
float_framebuffer8 = "false"
srgb_framebuffer8 = "false"
scale_type_x8 = "source"
scale_x8 = "0.500000"
scale_type_y8 = "source"
scale_y8 = "0.500000"
shader9 = "../../../../../koko/koko-aio-slang/shaders-ng/reflection_blur_pre.slang"
filter_linear9 = "true"
wrap_mode9 = "clamp_to_border"
mipmap_input9 = "false"
alias9 = "reflected_blurred_pass_pre"
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srgb_framebuffer9 = "false"
scale_type_x9 = "source"
scale_x9 = "1.000000"
scale_type_y9 = "source"
scale_y9 = "1.000000"
shader10 = "../../../../../koko/koko-aio-slang/shaders-ng/reflection_blur.slang"
filter_linear10 = "true"
wrap_mode10 = "mirrored_repeat"
mipmap_input10 = "false"
alias10 = "reflected_blurred_pass"
float_framebuffer10 = "false"
srgb_framebuffer10 = "false"
scale_type_x10 = "source"
scale_x10 = "1.000000"
scale_type_y10 = "source"
scale_y10 = "1.000000"
shader11 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_1.slang"
filter_linear11 = "true"
wrap_mode11 = "mirrored_repeat"
mipmap_input11 = "false"
alias11 = "bloom_pass_1"
float_framebuffer11 = "false"
srgb_framebuffer11 = "false"
scale_type_x11 = "source"
scale_x11 = "1.000000"
scale_type_y11 = "source"
scale_y11 = "1.000000"
shader12 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_2.slang"
filter_linear12 = "true"
wrap_mode12 = "clamp_to_edge"
mipmap_input12 = "false"
alias12 = "bloom_pass_2"
float_framebuffer12 = "false"
srgb_framebuffer12 = "false"
scale_type_x12 = "source"
scale_x12 = "0.500000"
scale_type_y12 = "source"
scale_y12 = "0.500000"
shader13 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_3.slang"
filter_linear13 = "true"
wrap_mode13 = "clamp_to_edge"
mipmap_input13 = "false"
alias13 = "bloom_pass_3"
float_framebuffer13 = "false"
srgb_framebuffer13 = "false"
scale_type_x13 = "source"
scale_x13 = "1.000000"
scale_type_y13 = "source"
scale_y13 = "1.000000"
shader14 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_4.slang"
filter_linear14 = "true"
wrap_mode14 = "mirrored_repeat"
mipmap_input14 = "false"
alias14 = "bloom_pass_final"
float_framebuffer14 = "true"
srgb_framebuffer14 = "false"
scale_type_x14 = "source"
scale_x14 = "1.000000"
scale_type_y14 = "source"
scale_y14 = "1.000000"
shader15 = "../../../../../koko/koko-aio-slang/shaders-ng/ambi_temporal_pass.slang"
filter_linear15 = "true"
wrap_mode15 = "clamp_to_border"
mipmap_input15 = "false"
alias15 = "ambi_temporal_pass"
float_framebuffer15 = "true"
srgb_framebuffer15 = "false"
scale_type_x15 = "viewport"
scale_x15 = "0.050000"
scale_type_y15 = "viewport"
scale_y15 = "0.050000"
shader16 = "../../../../../koko/koko-aio-slang/shaders-ng/final_pass.slang"
filter_linear16 = "true"
wrap_mode16 = "mirrored_repeat"
mipmap_input16 = "false"
alias16 = "final_pass"
float_framebuffer16 = "false"
srgb_framebuffer16 = "false"
scale_type_x16 = "viewport"
scale_x16 = "1.000000"
scale_type_y16 = "viewport"
scale_y16 = "1.000000"
DO_CCORRECTION = "1.000000"
IN_GLOW_POWER = "1.100000"
LUMINANCE = "0.100000"
TEMPERATURE = "7000.000000"
IN_GLOW_GAMMA = "2.000000"
GAMMA_OUT = "0.500000"
DO_FXAA = "1.000000"
SAT_BLEED_PAL = "1.000000"
SAT_BLEED_STRENGTH = "0.500000"
SAT_BLEED_SIZE_LEFT = "3.000000"
SAT_BLEED_SIZE_RIGHT = "3.000000"
DO_SHIFT_RGB = "1.000000"
OFFSET_STRENGTH = "0.250000"
SHIFT_R = "-20.000000"
SHIFT_G = "1.000000"
SHIFT_B = "20.000000"
DO_IN_GLOW = "1.000000"
IN_GLOW_BIAS = "0.000000"
IN_GLOW_SPREAD = "2.000000"
IN_GLOW_W = "1.000000"
IN_GLOW_H = "1.000000"
DO_PIXELGRID = "1.000000"
PIXELGRID_H_PRST = "2.000000"
DO_PIXELGRID_H = "0.000000"
PIXELGRID_INTR_FLICK_POWR = "0.170000"
PIXELGRID_Y_MASK = "1.000000"
PIXELGRID_Y_MASK_HEIGHT = "1.000000"
PIXELGRID_Y_MASK_ON_WHITE = "0.000000"
PIXELGRID_Y_MASK_OFFSET = "0.000000"
PIXELGRID_Y_MASK_STEEP = "1.000000"
DO_HALO = "1.000000"
HALO_POWER = "0.990000"
HALO_SHARPNESS = "6.000000"
HALO_GAMMA = "1.400000"
HALO_VS_SCAN = "1.000000"
DO_BLOOM = "1.000000"
BLOOM_MIX = "0.250000"
DO_CURVATURE = "1.000000"
GEOM_CORNER_SMOOTH = "400.000000"
DO_BEZEL = "1.000000"
BEZEL_INNER_ZOOM = "-0.015000"
BEZEL_FRAME_ZOOM = "0.170000"
DO_VIGNETTE = "1.000000"
V_SIZE = "1.080000"
DO_SPOT = "1.000000"
textures = "monitor_body_curved;monitor_body_straight;bg_under;bg_over;backdrop"
monitor_body_curved = "/koko/koko-aio-slang/textures/monitor_body_curved.png"
monitor_body_curved_linear = "true"
monitor_body_curved_wrap_mode = "clamp_to_edge"
monitor_body_curved_mipmap = "true"
monitor_body_straight = "/koko/koko-aio-slang/textures/monitor_body_straight.png"
monitor_body_straight_linear = "true"
monitor_body_straight_wrap_mode = "clamp_to_edge"
monitor_body_straight_mipmap = "true"
bg_under = "/koko/koko-aio-slang/textures/background_under.png"
bg_under_linear = "true"
bg_under_wrap_mode = "mirrored_repeat"
bg_under_mipmap = "false"
bg_over = "/koko/koko-aio-slang/textures/background_over.png"
bg_over_linear = "true"
bg_over_wrap_mode = "mirrored_repeat"
bg_over_mipmap = "false"
backdrop = "/koko/koko-aio-slang/textures/boothill.jpg"
backdrop_linear = "true"
backdrop_wrap_mode = "mirrored_repeat"
backdrop_mipmap = "true"

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@ -0,0 +1,254 @@
shaders = "17"
shader0 = "../../../../../koko/koko-aio-slang/shaders-ng/colortools_and_ntsc_pass.slang"
filter_linear0 = "false"
wrap_mode0 = "mirrored_repeat"
mipmap_input0 = "false"
alias0 = "colortools_and_ntsc_pass"
float_framebuffer0 = "false"
srgb_framebuffer0 = "false"
scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "../../../../../koko/koko-aio-slang/shaders-ng/flick_and_noise.slang"
filter_linear1 = "false"
wrap_mode1 = "mirrored_repeat"
mipmap_input1 = "false"
alias1 = "flick_and_noise_pass"
float_framebuffer1 = "false"
srgb_framebuffer1 = "false"
scale_type_x1 = "source"
scale_x1 = "2.000000"
scale_type_y1 = "source"
scale_y1 = "2.000000"
shader2 = "../../../../../koko/koko-aio-slang/shaders-ng/fxaa.slang"
filter_linear2 = "true"
wrap_mode2 = "mirrored_repeat"
mipmap_input2 = "true"
alias2 = "FXAA_pass"
float_framebuffer2 = "false"
srgb_framebuffer2 = "false"
scale_type_x2 = "source"
scale_x2 = "1.000000"
scale_type_y2 = "source"
scale_y2 = "1.000000"
shader3 = "../../../../../koko/koko-aio-slang/shaders-ng/shift_and_bleed.slang"
filter_linear3 = "true"
wrap_mode3 = "mirrored_repeat"
mipmap_input3 = "false"
alias3 = "shift_and_bleed_pass"
float_framebuffer3 = "true"
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scale_type_x3 = "source"
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scale_type_y3 = "source"
scale_y3 = "1.000000"
shader4 = "../../../../../koko/koko-aio-slang/shaders-ng/in_glow_x.slang"
filter_linear4 = "true"
wrap_mode4 = "mirrored_repeat"
mipmap_input4 = "true"
alias4 = "in_glow_pass_x"
float_framebuffer4 = "true"
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scale_type_y4 = "source"
scale_y4 = "1.000000"
shader5 = "../../../../../koko/koko-aio-slang/shaders-ng/in_glow_y.slang"
filter_linear5 = "true"
wrap_mode5 = "mirrored_repeat"
mipmap_input5 = "false"
alias5 = "in_glow_pass"
float_framebuffer5 = "true"
srgb_framebuffer5 = "false"
scale_type_x5 = "source"
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scale_type_y5 = "source"
scale_y5 = "1.000000"
shader6 = "../../../../../koko/koko-aio-slang/shaders-ng/halo_pre_gamma.slang"
filter_linear6 = "true"
wrap_mode6 = "clamp_to_edge"
mipmap_input6 = "false"
alias6 = "halo_pre_gamma_pass"
float_framebuffer6 = "true"
srgb_framebuffer6 = "false"
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scale_type_y6 = "source"
scale_y6 = "1.000000"
shader7 = "../../../../../koko/koko-aio-slang/shaders-ng/halo.slang"
filter_linear7 = "true"
wrap_mode7 = "clamp_to_edge"
mipmap_input7 = "false"
alias7 = "halo_pass"
float_framebuffer7 = "true"
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scale_type_y7 = "source"
scale_y7 = "1.000000"
shader8 = "../../../../../koko/koko-aio-slang/shaders-ng/avglum_pass.slang"
filter_linear8 = "true"
wrap_mode8 = "mirrored_repeat"
mipmap_input8 = "false"
alias8 = "avglum_pass"
float_framebuffer8 = "false"
srgb_framebuffer8 = "false"
scale_type_x8 = "source"
scale_x8 = "0.500000"
scale_type_y8 = "source"
scale_y8 = "0.500000"
shader9 = "../../../../../koko/koko-aio-slang/shaders-ng/reflection_blur_pre.slang"
filter_linear9 = "true"
wrap_mode9 = "clamp_to_border"
mipmap_input9 = "false"
alias9 = "reflected_blurred_pass_pre"
float_framebuffer9 = "false"
srgb_framebuffer9 = "false"
scale_type_x9 = "source"
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scale_type_y9 = "source"
scale_y9 = "1.000000"
shader10 = "../../../../../koko/koko-aio-slang/shaders-ng/reflection_blur.slang"
filter_linear10 = "true"
wrap_mode10 = "mirrored_repeat"
mipmap_input10 = "false"
alias10 = "reflected_blurred_pass"
float_framebuffer10 = "false"
srgb_framebuffer10 = "false"
scale_type_x10 = "source"
scale_x10 = "1.000000"
scale_type_y10 = "source"
scale_y10 = "1.000000"
shader11 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_1.slang"
filter_linear11 = "true"
wrap_mode11 = "mirrored_repeat"
mipmap_input11 = "false"
alias11 = "bloom_pass_1"
float_framebuffer11 = "false"
srgb_framebuffer11 = "false"
scale_type_x11 = "source"
scale_x11 = "1.000000"
scale_type_y11 = "source"
scale_y11 = "1.000000"
shader12 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_2.slang"
filter_linear12 = "true"
wrap_mode12 = "clamp_to_edge"
mipmap_input12 = "false"
alias12 = "bloom_pass_2"
float_framebuffer12 = "false"
srgb_framebuffer12 = "false"
scale_type_x12 = "source"
scale_x12 = "0.500000"
scale_type_y12 = "source"
scale_y12 = "0.500000"
shader13 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_3.slang"
filter_linear13 = "true"
wrap_mode13 = "clamp_to_edge"
mipmap_input13 = "false"
alias13 = "bloom_pass_3"
float_framebuffer13 = "false"
srgb_framebuffer13 = "false"
scale_type_x13 = "source"
scale_x13 = "1.000000"
scale_type_y13 = "source"
scale_y13 = "1.000000"
shader14 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_4.slang"
filter_linear14 = "true"
wrap_mode14 = "mirrored_repeat"
mipmap_input14 = "false"
alias14 = "bloom_pass_final"
float_framebuffer14 = "true"
srgb_framebuffer14 = "false"
scale_type_x14 = "source"
scale_x14 = "1.000000"
scale_type_y14 = "source"
scale_y14 = "1.000000"
shader15 = "../../../../../koko/koko-aio-slang/shaders-ng/ambi_temporal_pass.slang"
filter_linear15 = "true"
wrap_mode15 = "clamp_to_border"
mipmap_input15 = "false"
alias15 = "ambi_temporal_pass"
float_framebuffer15 = "true"
srgb_framebuffer15 = "false"
scale_type_x15 = "viewport"
scale_x15 = "0.050000"
scale_type_y15 = "viewport"
scale_y15 = "0.050000"
shader16 = "../../../../../koko/koko-aio-slang/shaders-ng/final_pass.slang"
filter_linear16 = "true"
wrap_mode16 = "mirrored_repeat"
mipmap_input16 = "false"
alias16 = "final_pass"
float_framebuffer16 = "false"
srgb_framebuffer16 = "false"
scale_type_x16 = "viewport"
scale_x16 = "1.000000"
scale_type_y16 = "viewport"
scale_y16 = "1.000000"
DO_CCORRECTION = "1.000000"
IN_GLOW_POWER = "1.100000"
LUMINANCE = "0.100000"
TEMPERATURE = "7000.000000"
IN_GLOW_GAMMA = "2.000000"
GAMMA_OUT = "0.500000"
DO_FXAA = "1.000000"
SAT_BLEED_PAL = "1.000000"
SAT_BLEED_STRENGTH = "0.500000"
SAT_BLEED_SIZE_LEFT = "3.000000"
SAT_BLEED_SIZE_RIGHT = "3.000000"
DO_SHIFT_RGB = "1.000000"
OFFSET_STRENGTH = "0.250000"
SHIFT_R = "-20.000000"
SHIFT_G = "1.000000"
SHIFT_B = "20.000000"
DO_IN_GLOW = "1.000000"
IN_GLOW_BIAS = "0.000000"
IN_GLOW_SPREAD = "2.000000"
IN_GLOW_W = "1.000000"
IN_GLOW_H = "1.000000"
DO_PIXELGRID = "1.000000"
PIXELGRID_H_PRST = "2.000000"
DO_PIXELGRID_H = "0.000000"
PIXELGRID_INTR_FLICK_POWR = "0.170000"
PIXELGRID_Y_MASK = "1.000000"
PIXELGRID_Y_MASK_HEIGHT = "1.000000"
PIXELGRID_Y_MASK_ON_WHITE = "0.000000"
PIXELGRID_Y_MASK_OFFSET = "0.000000"
PIXELGRID_Y_MASK_STEEP = "1.000000"
DO_HALO = "1.000000"
HALO_POWER = "0.990000"
HALO_SHARPNESS = "6.000000"
HALO_GAMMA = "1.400000"
HALO_VS_SCAN = "1.000000"
DO_BLOOM = "1.000000"
BLOOM_MIX = "0.250000"
DO_CURVATURE = "1.000000"
GEOM_CORNER_SMOOTH = "400.000000"
BEZEL_INNER_ZOOM = "-0.160000"
BEZEL_R = "-0.190000"
BEZEL_G = "-0.190000"
BEZEL_B = "-0.190000"
BEZEL_CON = "2.180000"
V_SIZE = "1.080000"
textures = "monitor_body_curved;monitor_body_straight;bg_under;bg_over;backdrop"
monitor_body_curved = "/koko/koko-aio-slang/textures/monitor_body_curved.png"
monitor_body_curved_linear = "true"
monitor_body_curved_wrap_mode = "clamp_to_edge"
monitor_body_curved_mipmap = "true"
monitor_body_straight = "/koko/koko-aio-slang/textures/monitor_body_straight.png"
monitor_body_straight_linear = "true"
monitor_body_straight_wrap_mode = "clamp_to_edge"
monitor_body_straight_mipmap = "true"
bg_under = "/koko/koko-aio-slang/textures/background_under.png"
bg_under_linear = "true"
bg_under_wrap_mode = "mirrored_repeat"
bg_under_mipmap = "false"
bg_over = "/koko/koko-aio-slang/textures/background_over.png"
bg_over_linear = "true"
bg_over_wrap_mode = "mirrored_repeat"
bg_over_mipmap = "false"
backdrop = "/koko/koko-aio-slang/textures/boothill.jpg"
backdrop_linear = "true"
backdrop_wrap_mode = "mirrored_repeat"
backdrop_mipmap = "true"

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@ -0,0 +1,253 @@
shaders = "17"
shader0 = "../../../../../koko/koko-aio-slang/shaders-ng/colortools_and_ntsc_pass.slang"
filter_linear0 = "false"
wrap_mode0 = "mirrored_repeat"
mipmap_input0 = "false"
alias0 = "colortools_and_ntsc_pass"
float_framebuffer0 = "false"
srgb_framebuffer0 = "false"
scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "../../../../../koko/koko-aio-slang/shaders-ng/flick_and_noise.slang"
filter_linear1 = "false"
wrap_mode1 = "mirrored_repeat"
mipmap_input1 = "false"
alias1 = "flick_and_noise_pass"
float_framebuffer1 = "false"
srgb_framebuffer1 = "false"
scale_type_x1 = "source"
scale_x1 = "2.000000"
scale_type_y1 = "source"
scale_y1 = "2.000000"
shader2 = "../../../../../koko/koko-aio-slang/shaders-ng/fxaa.slang"
filter_linear2 = "true"
wrap_mode2 = "mirrored_repeat"
mipmap_input2 = "true"
alias2 = "FXAA_pass"
float_framebuffer2 = "false"
srgb_framebuffer2 = "false"
scale_type_x2 = "source"
scale_x2 = "1.000000"
scale_type_y2 = "source"
scale_y2 = "1.000000"
shader3 = "../../../../../koko/koko-aio-slang/shaders-ng/shift_and_bleed.slang"
filter_linear3 = "true"
wrap_mode3 = "mirrored_repeat"
mipmap_input3 = "false"
alias3 = "shift_and_bleed_pass"
float_framebuffer3 = "true"
srgb_framebuffer3 = "false"
scale_type_x3 = "source"
scale_x3 = "1.000000"
scale_type_y3 = "source"
scale_y3 = "1.000000"
shader4 = "../../../../../koko/koko-aio-slang/shaders-ng/in_glow_x.slang"
filter_linear4 = "true"
wrap_mode4 = "mirrored_repeat"
mipmap_input4 = "true"
alias4 = "in_glow_pass_x"
float_framebuffer4 = "true"
srgb_framebuffer4 = "false"
scale_type_x4 = "source"
scale_x4 = "1.000000"
scale_type_y4 = "source"
scale_y4 = "1.000000"
shader5 = "../../../../../koko/koko-aio-slang/shaders-ng/in_glow_y.slang"
filter_linear5 = "true"
wrap_mode5 = "mirrored_repeat"
mipmap_input5 = "false"
alias5 = "in_glow_pass"
float_framebuffer5 = "true"
srgb_framebuffer5 = "false"
scale_type_x5 = "source"
scale_x5 = "1.000000"
scale_type_y5 = "source"
scale_y5 = "1.000000"
shader6 = "../../../../../koko/koko-aio-slang/shaders-ng/halo_pre_gamma.slang"
filter_linear6 = "true"
wrap_mode6 = "clamp_to_edge"
mipmap_input6 = "false"
alias6 = "halo_pre_gamma_pass"
float_framebuffer6 = "true"
srgb_framebuffer6 = "false"
scale_type_x6 = "source"
scale_x6 = "1.000000"
scale_type_y6 = "source"
scale_y6 = "1.000000"
shader7 = "../../../../../koko/koko-aio-slang/shaders-ng/halo.slang"
filter_linear7 = "true"
wrap_mode7 = "clamp_to_edge"
mipmap_input7 = "false"
alias7 = "halo_pass"
float_framebuffer7 = "true"
srgb_framebuffer7 = "false"
scale_type_x7 = "source"
scale_x7 = "1.000000"
scale_type_y7 = "source"
scale_y7 = "1.000000"
shader8 = "../../../../../koko/koko-aio-slang/shaders-ng/avglum_pass.slang"
filter_linear8 = "true"
wrap_mode8 = "mirrored_repeat"
mipmap_input8 = "false"
alias8 = "avglum_pass"
float_framebuffer8 = "false"
srgb_framebuffer8 = "false"
scale_type_x8 = "source"
scale_x8 = "0.500000"
scale_type_y8 = "source"
scale_y8 = "0.500000"
shader9 = "../../../../../koko/koko-aio-slang/shaders-ng/reflection_blur_pre.slang"
filter_linear9 = "true"
wrap_mode9 = "clamp_to_border"
mipmap_input9 = "false"
alias9 = "reflected_blurred_pass_pre"
float_framebuffer9 = "false"
srgb_framebuffer9 = "false"
scale_type_x9 = "source"
scale_x9 = "1.000000"
scale_type_y9 = "source"
scale_y9 = "1.000000"
shader10 = "../../../../../koko/koko-aio-slang/shaders-ng/reflection_blur.slang"
filter_linear10 = "true"
wrap_mode10 = "mirrored_repeat"
mipmap_input10 = "false"
alias10 = "reflected_blurred_pass"
float_framebuffer10 = "false"
srgb_framebuffer10 = "false"
scale_type_x10 = "source"
scale_x10 = "1.000000"
scale_type_y10 = "source"
scale_y10 = "1.000000"
shader11 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_1.slang"
filter_linear11 = "true"
wrap_mode11 = "mirrored_repeat"
mipmap_input11 = "false"
alias11 = "bloom_pass_1"
float_framebuffer11 = "false"
srgb_framebuffer11 = "false"
scale_type_x11 = "source"
scale_x11 = "1.000000"
scale_type_y11 = "source"
scale_y11 = "1.000000"
shader12 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_2.slang"
filter_linear12 = "true"
wrap_mode12 = "clamp_to_edge"
mipmap_input12 = "false"
alias12 = "bloom_pass_2"
float_framebuffer12 = "false"
srgb_framebuffer12 = "false"
scale_type_x12 = "source"
scale_x12 = "0.500000"
scale_type_y12 = "source"
scale_y12 = "0.500000"
shader13 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_3.slang"
filter_linear13 = "true"
wrap_mode13 = "clamp_to_edge"
mipmap_input13 = "false"
alias13 = "bloom_pass_3"
float_framebuffer13 = "false"
srgb_framebuffer13 = "false"
scale_type_x13 = "source"
scale_x13 = "1.000000"
scale_type_y13 = "source"
scale_y13 = "1.000000"
shader14 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_4.slang"
filter_linear14 = "true"
wrap_mode14 = "mirrored_repeat"
mipmap_input14 = "false"
alias14 = "bloom_pass_final"
float_framebuffer14 = "true"
srgb_framebuffer14 = "false"
scale_type_x14 = "source"
scale_x14 = "1.000000"
scale_type_y14 = "source"
scale_y14 = "1.000000"
shader15 = "../../../../../koko/koko-aio-slang/shaders-ng/ambi_temporal_pass.slang"
filter_linear15 = "true"
wrap_mode15 = "clamp_to_border"
mipmap_input15 = "false"
alias15 = "ambi_temporal_pass"
float_framebuffer15 = "true"
srgb_framebuffer15 = "false"
scale_type_x15 = "viewport"
scale_x15 = "0.050000"
scale_type_y15 = "viewport"
scale_y15 = "0.050000"
shader16 = "../../../../../koko/koko-aio-slang/shaders-ng/final_pass.slang"
filter_linear16 = "true"
wrap_mode16 = "mirrored_repeat"
mipmap_input16 = "false"
alias16 = "final_pass"
float_framebuffer16 = "false"
srgb_framebuffer16 = "false"
scale_type_x16 = "viewport"
scale_x16 = "1.000000"
scale_type_y16 = "viewport"
scale_y16 = "1.000000"
DO_CCORRECTION = "1.000000"
IN_GLOW_POWER = "1.100000"
LUMINANCE = "0.100000"
TEMPERATURE = "7000.000000"
IN_GLOW_GAMMA = "2.000000"
GAMMA_OUT = "0.500000"
DO_FXAA = "1.000000"
SAT_BLEED_PAL = "1.000000"
SAT_BLEED_STRENGTH = "0.500000"
SAT_BLEED_SIZE_LEFT = "3.000000"
SAT_BLEED_SIZE_RIGHT = "3.000000"
DO_SHIFT_RGB = "1.000000"
OFFSET_STRENGTH = "0.250000"
SHIFT_R = "-20.000000"
SHIFT_G = "1.000000"
SHIFT_B = "20.000000"
DO_IN_GLOW = "1.000000"
IN_GLOW_BIAS = "0.000000"
IN_GLOW_SPREAD = "2.000000"
IN_GLOW_W = "1.000000"
IN_GLOW_H = "1.000000"
DO_PIXELGRID = "1.000000"
PIXELGRID_H_PRST = "2.000000"
DO_PIXELGRID_H = "0.000000"
PIXELGRID_INTR_FLICK_POWR = "0.170000"
PIXELGRID_Y_MASK = "1.000000"
PIXELGRID_Y_MASK_HEIGHT = "1.000000"
PIXELGRID_Y_MASK_ON_WHITE = "0.000000"
PIXELGRID_Y_MASK_OFFSET = "0.000000"
PIXELGRID_Y_MASK_STEEP = "1.000000"
DO_HALO = "1.000000"
HALO_POWER = "0.990000"
HALO_SHARPNESS = "6.000000"
HALO_GAMMA = "1.400000"
HALO_VS_SCAN = "1.000000"
BLOOM_MIX = "0.250000"
DO_CURVATURE = "1.000000"
GEOM_CORNER_SMOOTH = "400.000000"
BEZEL_INNER_ZOOM = "-0.160000"
BEZEL_R = "-0.190000"
BEZEL_G = "-0.190000"
BEZEL_B = "-0.190000"
BEZEL_CON = "2.180000"
V_SIZE = "1.080000"
textures = "monitor_body_curved;monitor_body_straight;bg_under;bg_over;backdrop"
monitor_body_curved = "/koko/koko-aio-slang/textures/monitor_body_curved.png"
monitor_body_curved_linear = "true"
monitor_body_curved_wrap_mode = "clamp_to_edge"
monitor_body_curved_mipmap = "true"
monitor_body_straight = "/koko/koko-aio-slang/textures/monitor_body_straight.png"
monitor_body_straight_linear = "true"
monitor_body_straight_wrap_mode = "clamp_to_edge"
monitor_body_straight_mipmap = "true"
bg_under = "/koko/koko-aio-slang/textures/background_under.png"
bg_under_linear = "true"
bg_under_wrap_mode = "mirrored_repeat"
bg_under_mipmap = "false"
bg_over = "/koko/koko-aio-slang/textures/background_over.png"
bg_over_linear = "true"
bg_over_wrap_mode = "mirrored_repeat"
bg_over_mipmap = "false"
backdrop = "/koko/koko-aio-slang/textures/boothill.jpg"
backdrop_linear = "true"
backdrop_wrap_mode = "mirrored_repeat"
backdrop_mipmap = "true"

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@ -0,0 +1,259 @@
shaders = "17"
shader0 = "../../../../../koko/koko-aio-slang/shaders-ng/colortools_and_ntsc_pass.slang"
filter_linear0 = "false"
wrap_mode0 = "mirrored_repeat"
mipmap_input0 = "false"
alias0 = "colortools_and_ntsc_pass"
float_framebuffer0 = "false"
srgb_framebuffer0 = "false"
scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "../../../../../koko/koko-aio-slang/shaders-ng/flick_and_noise.slang"
filter_linear1 = "false"
wrap_mode1 = "mirrored_repeat"
mipmap_input1 = "false"
alias1 = "flick_and_noise_pass"
float_framebuffer1 = "false"
srgb_framebuffer1 = "false"
scale_type_x1 = "source"
scale_x1 = "2.000000"
scale_type_y1 = "source"
scale_y1 = "2.000000"
shader2 = "../../../../../koko/koko-aio-slang/shaders-ng/fxaa.slang"
filter_linear2 = "true"
wrap_mode2 = "mirrored_repeat"
mipmap_input2 = "true"
alias2 = "FXAA_pass"
float_framebuffer2 = "false"
srgb_framebuffer2 = "false"
scale_type_x2 = "source"
scale_x2 = "1.000000"
scale_type_y2 = "source"
scale_y2 = "1.000000"
shader3 = "../../../../../koko/koko-aio-slang/shaders-ng/shift_and_bleed.slang"
filter_linear3 = "true"
wrap_mode3 = "mirrored_repeat"
mipmap_input3 = "false"
alias3 = "shift_and_bleed_pass"
float_framebuffer3 = "true"
srgb_framebuffer3 = "false"
scale_type_x3 = "source"
scale_x3 = "1.000000"
scale_type_y3 = "source"
scale_y3 = "1.000000"
shader4 = "../../../../../koko/koko-aio-slang/shaders-ng/in_glow_x.slang"
filter_linear4 = "true"
wrap_mode4 = "mirrored_repeat"
mipmap_input4 = "true"
alias4 = "in_glow_pass_x"
float_framebuffer4 = "true"
srgb_framebuffer4 = "false"
scale_type_x4 = "source"
scale_x4 = "1.000000"
scale_type_y4 = "source"
scale_y4 = "1.000000"
shader5 = "../../../../../koko/koko-aio-slang/shaders-ng/in_glow_y.slang"
filter_linear5 = "true"
wrap_mode5 = "mirrored_repeat"
mipmap_input5 = "false"
alias5 = "in_glow_pass"
float_framebuffer5 = "true"
srgb_framebuffer5 = "false"
scale_type_x5 = "source"
scale_x5 = "1.000000"
scale_type_y5 = "source"
scale_y5 = "1.000000"
shader6 = "../../../../../koko/koko-aio-slang/shaders-ng/halo_pre_gamma.slang"
filter_linear6 = "true"
wrap_mode6 = "clamp_to_edge"
mipmap_input6 = "false"
alias6 = "halo_pre_gamma_pass"
float_framebuffer6 = "true"
srgb_framebuffer6 = "false"
scale_type_x6 = "source"
scale_x6 = "1.000000"
scale_type_y6 = "source"
scale_y6 = "1.000000"
shader7 = "../../../../../koko/koko-aio-slang/shaders-ng/halo.slang"
filter_linear7 = "true"
wrap_mode7 = "clamp_to_edge"
mipmap_input7 = "false"
alias7 = "halo_pass"
float_framebuffer7 = "true"
srgb_framebuffer7 = "false"
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scale_type_y7 = "source"
scale_y7 = "1.000000"
shader8 = "../../../../../koko/koko-aio-slang/shaders-ng/avglum_pass.slang"
filter_linear8 = "true"
wrap_mode8 = "mirrored_repeat"
mipmap_input8 = "false"
alias8 = "avglum_pass"
float_framebuffer8 = "false"
srgb_framebuffer8 = "false"
scale_type_x8 = "source"
scale_x8 = "0.500000"
scale_type_y8 = "source"
scale_y8 = "0.500000"
shader9 = "../../../../../koko/koko-aio-slang/shaders-ng/reflection_blur_pre.slang"
filter_linear9 = "true"
wrap_mode9 = "clamp_to_border"
mipmap_input9 = "false"
alias9 = "reflected_blurred_pass_pre"
float_framebuffer9 = "false"
srgb_framebuffer9 = "false"
scale_type_x9 = "source"
scale_x9 = "1.000000"
scale_type_y9 = "source"
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shader10 = "../../../../../koko/koko-aio-slang/shaders-ng/reflection_blur.slang"
filter_linear10 = "true"
wrap_mode10 = "mirrored_repeat"
mipmap_input10 = "false"
alias10 = "reflected_blurred_pass"
float_framebuffer10 = "false"
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scale_type_x10 = "source"
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scale_type_y10 = "source"
scale_y10 = "1.000000"
shader11 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_1.slang"
filter_linear11 = "true"
wrap_mode11 = "mirrored_repeat"
mipmap_input11 = "false"
alias11 = "bloom_pass_1"
float_framebuffer11 = "false"
srgb_framebuffer11 = "false"
scale_type_x11 = "source"
scale_x11 = "1.000000"
scale_type_y11 = "source"
scale_y11 = "1.000000"
shader12 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_2.slang"
filter_linear12 = "true"
wrap_mode12 = "clamp_to_edge"
mipmap_input12 = "false"
alias12 = "bloom_pass_2"
float_framebuffer12 = "false"
srgb_framebuffer12 = "false"
scale_type_x12 = "source"
scale_x12 = "0.500000"
scale_type_y12 = "source"
scale_y12 = "0.500000"
shader13 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_3.slang"
filter_linear13 = "true"
wrap_mode13 = "clamp_to_edge"
mipmap_input13 = "false"
alias13 = "bloom_pass_3"
float_framebuffer13 = "false"
srgb_framebuffer13 = "false"
scale_type_x13 = "source"
scale_x13 = "1.000000"
scale_type_y13 = "source"
scale_y13 = "1.000000"
shader14 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_4.slang"
filter_linear14 = "true"
wrap_mode14 = "mirrored_repeat"
mipmap_input14 = "false"
alias14 = "bloom_pass_final"
float_framebuffer14 = "true"
srgb_framebuffer14 = "false"
scale_type_x14 = "source"
scale_x14 = "1.000000"
scale_type_y14 = "source"
scale_y14 = "1.000000"
shader15 = "../../../../../koko/koko-aio-slang/shaders-ng/ambi_temporal_pass.slang"
filter_linear15 = "true"
wrap_mode15 = "clamp_to_border"
mipmap_input15 = "false"
alias15 = "ambi_temporal_pass"
float_framebuffer15 = "true"
srgb_framebuffer15 = "false"
scale_type_x15 = "viewport"
scale_x15 = "0.050000"
scale_type_y15 = "viewport"
scale_y15 = "0.050000"
shader16 = "../../../../../koko/koko-aio-slang/shaders-ng/final_pass.slang"
filter_linear16 = "true"
wrap_mode16 = "mirrored_repeat"
mipmap_input16 = "false"
alias16 = "final_pass"
float_framebuffer16 = "false"
srgb_framebuffer16 = "false"
scale_type_x16 = "viewport"
scale_x16 = "1.000000"
scale_type_y16 = "viewport"
scale_y16 = "1.000000"
DO_CCORRECTION = "1.000000"
IN_GLOW_POWER = "1.600000"
LUMINANCE = "0.100000"
TEMPERATURE = "7200.000000"
IN_GLOW_GAMMA = "2.000000"
GAMMA_OUT = "0.560000"
DO_FXAA = "1.000000"
RF_NOISE_STRENGTH = "0.025000"
SAT_BLEED_PAL = "1.000000"
SAT_BLEED_STRENGTH = "1.750000"
SAT_BLEED_SIZE_LEFT = "3.000000"
SAT_BLEED_SIZE_RIGHT = "3.000000"
DO_SHIFT_RGB = "1.000000"
OFFSET_STRENGTH = "1.000000"
SHIFT_R = "-20.000000"
SHIFT_G = "1.000000"
SHIFT_B = "20.000000"
DO_IN_GLOW = "1.000000"
IN_GLOW_BIAS = "0.000000"
IN_GLOW_SPREAD = "1.600000"
IN_GLOW_W = "0.400000"
IN_GLOW_H = "1.000000"
DO_PIXELGRID = "1.000000"
PIXELGRID_H_PRST = "2.000000"
DO_PIXELGRID_H = "0.000000"
PIXELGRID_INTR_FLICK_MODE = "1.000000"
PIXELGRID_INTR_FLICK_POWR = "0.400000"
PIXELGRID_Y_MASK = "0.700000"
PIXELGRID_Y_MASK_ON_WHITE = "0.000000"
PIXELGRID_Y_MASK_STEEP = "8.000000"
DO_HALO = "1.000000"
HALO_POWER = "0.500000"
HALO_SHARPNESS = "6.000000"
HALO_GAMMA = "1.400000"
HALO_VS_SCAN = "1.000000"
DO_BLOOM = "1.000000"
BLOOM_MIX = "0.250000"
DO_CURVATURE = "1.000000"
GEOM_CORNER_SMOOTH = "400.000000"
DO_BEZEL = "1.000000"
BEZEL_INNER_ZOOM = "-0.175000"
BEZEL_FRAME_ZOOM = "0.040000"
BEZEL_R = "-0.190000"
BEZEL_G = "-0.190000"
BEZEL_B = "-0.190000"
BEZEL_CON = "2.180000"
BEZEL_SPCL_STRENGTH = "0.950000"
DO_VIGNETTE = "1.000000"
V_SIZE = "1.080000"
DO_SPOT = "1.000000"
textures = "monitor_body_curved;monitor_body_straight;bg_under;bg_over;backdrop"
monitor_body_curved = "/koko/koko-aio-slang/textures/monitor_body_curved.png"
monitor_body_curved_linear = "true"
monitor_body_curved_wrap_mode = "clamp_to_edge"
monitor_body_curved_mipmap = "true"
monitor_body_straight = "/koko/koko-aio-slang/textures/monitor_body_straight.png"
monitor_body_straight_linear = "true"
monitor_body_straight_wrap_mode = "clamp_to_edge"
monitor_body_straight_mipmap = "true"
bg_under = "/koko/koko-aio-slang/textures/background_under.png"
bg_under_linear = "true"
bg_under_wrap_mode = "mirrored_repeat"
bg_under_mipmap = "false"
bg_over = "/koko/koko-aio-slang/textures/background_over.png"
bg_over_linear = "true"
bg_over_wrap_mode = "mirrored_repeat"
bg_over_mipmap = "false"
backdrop = "/koko/koko-aio-slang/textures/boothill.jpg"
backdrop_linear = "true"
backdrop_wrap_mode = "mirrored_repeat"
backdrop_mipmap = "true"

View file

@ -0,0 +1,251 @@
shaders = "17"
shader0 = "../../../../../koko/koko-aio-slang/shaders-ng/colortools_and_ntsc_pass.slang"
filter_linear0 = "false"
wrap_mode0 = "mirrored_repeat"
mipmap_input0 = "false"
alias0 = "colortools_and_ntsc_pass"
float_framebuffer0 = "false"
srgb_framebuffer0 = "false"
scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "../../../../../koko/koko-aio-slang/shaders-ng/flick_and_noise.slang"
filter_linear1 = "false"
wrap_mode1 = "mirrored_repeat"
mipmap_input1 = "false"
alias1 = "flick_and_noise_pass"
float_framebuffer1 = "false"
srgb_framebuffer1 = "false"
scale_type_x1 = "source"
scale_x1 = "2.000000"
scale_type_y1 = "source"
scale_y1 = "2.000000"
shader2 = "../../../../../koko/koko-aio-slang/shaders-ng/fxaa.slang"
filter_linear2 = "true"
wrap_mode2 = "mirrored_repeat"
mipmap_input2 = "true"
alias2 = "FXAA_pass"
float_framebuffer2 = "false"
srgb_framebuffer2 = "false"
scale_type_x2 = "source"
scale_x2 = "1.000000"
scale_type_y2 = "source"
scale_y2 = "1.000000"
shader3 = "../../../../../koko/koko-aio-slang/shaders-ng/shift_and_bleed.slang"
filter_linear3 = "true"
wrap_mode3 = "mirrored_repeat"
mipmap_input3 = "false"
alias3 = "shift_and_bleed_pass"
float_framebuffer3 = "true"
srgb_framebuffer3 = "false"
scale_type_x3 = "source"
scale_x3 = "1.000000"
scale_type_y3 = "source"
scale_y3 = "1.000000"
shader4 = "../../../../../koko/koko-aio-slang/shaders-ng/in_glow_x.slang"
filter_linear4 = "true"
wrap_mode4 = "mirrored_repeat"
mipmap_input4 = "true"
alias4 = "in_glow_pass_x"
float_framebuffer4 = "true"
srgb_framebuffer4 = "false"
scale_type_x4 = "source"
scale_x4 = "1.000000"
scale_type_y4 = "source"
scale_y4 = "1.000000"
shader5 = "../../../../../koko/koko-aio-slang/shaders-ng/in_glow_y.slang"
filter_linear5 = "true"
wrap_mode5 = "mirrored_repeat"
mipmap_input5 = "false"
alias5 = "in_glow_pass"
float_framebuffer5 = "true"
srgb_framebuffer5 = "false"
scale_type_x5 = "source"
scale_x5 = "1.000000"
scale_type_y5 = "source"
scale_y5 = "1.000000"
shader6 = "../../../../../koko/koko-aio-slang/shaders-ng/halo_pre_gamma.slang"
filter_linear6 = "true"
wrap_mode6 = "clamp_to_edge"
mipmap_input6 = "false"
alias6 = "halo_pre_gamma_pass"
float_framebuffer6 = "true"
srgb_framebuffer6 = "false"
scale_type_x6 = "source"
scale_x6 = "1.000000"
scale_type_y6 = "source"
scale_y6 = "1.000000"
shader7 = "../../../../../koko/koko-aio-slang/shaders-ng/halo.slang"
filter_linear7 = "true"
wrap_mode7 = "clamp_to_edge"
mipmap_input7 = "false"
alias7 = "halo_pass"
float_framebuffer7 = "true"
srgb_framebuffer7 = "false"
scale_type_x7 = "source"
scale_x7 = "1.000000"
scale_type_y7 = "source"
scale_y7 = "1.000000"
shader8 = "../../../../../koko/koko-aio-slang/shaders-ng/avglum_pass.slang"
filter_linear8 = "true"
wrap_mode8 = "mirrored_repeat"
mipmap_input8 = "false"
alias8 = "avglum_pass"
float_framebuffer8 = "false"
srgb_framebuffer8 = "false"
scale_type_x8 = "source"
scale_x8 = "0.500000"
scale_type_y8 = "source"
scale_y8 = "0.500000"
shader9 = "../../../../../koko/koko-aio-slang/shaders-ng/reflection_blur_pre.slang"
filter_linear9 = "true"
wrap_mode9 = "clamp_to_border"
mipmap_input9 = "false"
alias9 = "reflected_blurred_pass_pre"
float_framebuffer9 = "false"
srgb_framebuffer9 = "false"
scale_type_x9 = "source"
scale_x9 = "1.000000"
scale_type_y9 = "source"
scale_y9 = "1.000000"
shader10 = "../../../../../koko/koko-aio-slang/shaders-ng/reflection_blur.slang"
filter_linear10 = "true"
wrap_mode10 = "mirrored_repeat"
mipmap_input10 = "false"
alias10 = "reflected_blurred_pass"
float_framebuffer10 = "false"
srgb_framebuffer10 = "false"
scale_type_x10 = "source"
scale_x10 = "1.000000"
scale_type_y10 = "source"
scale_y10 = "1.000000"
shader11 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_1.slang"
filter_linear11 = "true"
wrap_mode11 = "mirrored_repeat"
mipmap_input11 = "false"
alias11 = "bloom_pass_1"
float_framebuffer11 = "false"
srgb_framebuffer11 = "false"
scale_type_x11 = "source"
scale_x11 = "1.000000"
scale_type_y11 = "source"
scale_y11 = "1.000000"
shader12 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_2.slang"
filter_linear12 = "true"
wrap_mode12 = "clamp_to_edge"
mipmap_input12 = "false"
alias12 = "bloom_pass_2"
float_framebuffer12 = "false"
srgb_framebuffer12 = "false"
scale_type_x12 = "source"
scale_x12 = "0.500000"
scale_type_y12 = "source"
scale_y12 = "0.500000"
shader13 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_3.slang"
filter_linear13 = "true"
wrap_mode13 = "clamp_to_edge"
mipmap_input13 = "false"
alias13 = "bloom_pass_3"
float_framebuffer13 = "false"
srgb_framebuffer13 = "false"
scale_type_x13 = "source"
scale_x13 = "1.000000"
scale_type_y13 = "source"
scale_y13 = "1.000000"
shader14 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_4.slang"
filter_linear14 = "true"
wrap_mode14 = "mirrored_repeat"
mipmap_input14 = "false"
alias14 = "bloom_pass_final"
float_framebuffer14 = "true"
srgb_framebuffer14 = "false"
scale_type_x14 = "source"
scale_x14 = "1.000000"
scale_type_y14 = "source"
scale_y14 = "1.000000"
shader15 = "../../../../../koko/koko-aio-slang/shaders-ng/ambi_temporal_pass.slang"
filter_linear15 = "true"
wrap_mode15 = "clamp_to_border"
mipmap_input15 = "false"
alias15 = "ambi_temporal_pass"
float_framebuffer15 = "true"
srgb_framebuffer15 = "false"
scale_type_x15 = "viewport"
scale_x15 = "0.050000"
scale_type_y15 = "viewport"
scale_y15 = "0.050000"
shader16 = "../../../../../koko/koko-aio-slang/shaders-ng/final_pass.slang"
filter_linear16 = "true"
wrap_mode16 = "mirrored_repeat"
mipmap_input16 = "false"
alias16 = "final_pass"
float_framebuffer16 = "false"
srgb_framebuffer16 = "false"
scale_type_x16 = "viewport"
scale_x16 = "1.000000"
scale_type_y16 = "viewport"
scale_y16 = "1.000000"
DO_CCORRECTION = "1.000000"
LUMINANCE = "0.100000"
TEMPERATURE = "7000.000000"
IN_GLOW_GAMMA = "2.000000"
GAMMA_OUT = "0.500000"
DO_FXAA = "1.000000"
SAT_BLEED_PAL = "1.000000"
SAT_BLEED_STRENGTH = "0.500000"
SAT_BLEED_SIZE_LEFT = "3.000000"
SAT_BLEED_SIZE_RIGHT = "3.000000"
DO_SHIFT_RGB = "1.000000"
OFFSET_STRENGTH = "0.250000"
SHIFT_R = "-20.000000"
SHIFT_G = "1.000000"
SHIFT_B = "20.000000"
DO_IN_GLOW = "1.000000"
IN_GLOW_BIAS = "0.000000"
IN_GLOW_SPREAD = "2.000000"
IN_GLOW_W = "1.000000"
IN_GLOW_H = "1.000000"
DO_PIXELGRID = "1.000000"
PIXELGRID_H_PRST = "2.000000"
DO_PIXELGRID_H = "0.000000"
PIXELGRID_INTR_FLICK_POWR = "0.170000"
PIXELGRID_Y_MASK = "0.700000"
PIXELGRID_Y_MASK_ON_WHITE = "0.000000"
PIXELGRID_Y_MASK_STEEP = "8.000000"
DO_HALO = "1.000000"
HALO_POWER = "0.990000"
HALO_SHARPNESS = "6.000000"
HALO_GAMMA = "1.400000"
HALO_VS_SCAN = "1.000000"
DO_BLOOM = "1.000000"
BLOOM_MIX = "0.250000"
DO_CURVATURE = "1.000000"
GEOM_CORNER_SMOOTH = "400.000000"
DO_BEZEL = "1.000000"
BEZEL_INNER_ZOOM = "-0.175000"
BEZEL_FRAME_ZOOM = "0.040000"
DO_VIGNETTE = "1.000000"
V_SIZE = "1.080000"
DO_SPOT = "1.000000"
textures = "monitor_body_curved;monitor_body_straight;bg_under;bg_over;backdrop"
monitor_body_curved = "/koko/koko-aio-slang/textures/monitor_body_curved.png"
monitor_body_curved_linear = "true"
monitor_body_curved_wrap_mode = "clamp_to_edge"
monitor_body_curved_mipmap = "true"
monitor_body_straight = "/koko/koko-aio-slang/textures/monitor_body_straight.png"
monitor_body_straight_linear = "true"
monitor_body_straight_wrap_mode = "clamp_to_edge"
monitor_body_straight_mipmap = "true"
bg_under = "/koko/koko-aio-slang/textures/background_under.png"
bg_under_linear = "true"
bg_under_wrap_mode = "mirrored_repeat"
bg_under_mipmap = "false"
bg_over = "/koko/koko-aio-slang/textures/background_over.png"
bg_over_linear = "true"
bg_over_wrap_mode = "mirrored_repeat"
bg_over_mipmap = "false"
backdrop = "/koko/koko-aio-slang/textures/boothill.jpg"
backdrop_linear = "true"
backdrop_wrap_mode = "mirrored_repeat"
backdrop_mipmap = "true"

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@ -0,0 +1,251 @@
shaders = "17"
shader0 = "../../../../../koko/koko-aio-slang/shaders-ng/colortools_and_ntsc_pass.slang"
filter_linear0 = "false"
wrap_mode0 = "mirrored_repeat"
mipmap_input0 = "false"
alias0 = "colortools_and_ntsc_pass"
float_framebuffer0 = "false"
srgb_framebuffer0 = "false"
scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "../../../../../koko/koko-aio-slang/shaders-ng/flick_and_noise.slang"
filter_linear1 = "false"
wrap_mode1 = "mirrored_repeat"
mipmap_input1 = "false"
alias1 = "flick_and_noise_pass"
float_framebuffer1 = "false"
srgb_framebuffer1 = "false"
scale_type_x1 = "source"
scale_x1 = "2.000000"
scale_type_y1 = "source"
scale_y1 = "2.000000"
shader2 = "../../../../../koko/koko-aio-slang/shaders-ng/fxaa.slang"
filter_linear2 = "true"
wrap_mode2 = "mirrored_repeat"
mipmap_input2 = "true"
alias2 = "FXAA_pass"
float_framebuffer2 = "false"
srgb_framebuffer2 = "false"
scale_type_x2 = "source"
scale_x2 = "1.000000"
scale_type_y2 = "source"
scale_y2 = "1.000000"
shader3 = "../../../../../koko/koko-aio-slang/shaders-ng/shift_and_bleed.slang"
filter_linear3 = "true"
wrap_mode3 = "mirrored_repeat"
mipmap_input3 = "false"
alias3 = "shift_and_bleed_pass"
float_framebuffer3 = "true"
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scale_type_x3 = "source"
scale_x3 = "1.000000"
scale_type_y3 = "source"
scale_y3 = "1.000000"
shader4 = "../../../../../koko/koko-aio-slang/shaders-ng/in_glow_x.slang"
filter_linear4 = "true"
wrap_mode4 = "mirrored_repeat"
mipmap_input4 = "true"
alias4 = "in_glow_pass_x"
float_framebuffer4 = "true"
srgb_framebuffer4 = "false"
scale_type_x4 = "source"
scale_x4 = "1.000000"
scale_type_y4 = "source"
scale_y4 = "1.000000"
shader5 = "../../../../../koko/koko-aio-slang/shaders-ng/in_glow_y.slang"
filter_linear5 = "true"
wrap_mode5 = "mirrored_repeat"
mipmap_input5 = "false"
alias5 = "in_glow_pass"
float_framebuffer5 = "true"
srgb_framebuffer5 = "false"
scale_type_x5 = "source"
scale_x5 = "1.000000"
scale_type_y5 = "source"
scale_y5 = "1.000000"
shader6 = "../../../../../koko/koko-aio-slang/shaders-ng/halo_pre_gamma.slang"
filter_linear6 = "true"
wrap_mode6 = "clamp_to_edge"
mipmap_input6 = "false"
alias6 = "halo_pre_gamma_pass"
float_framebuffer6 = "true"
srgb_framebuffer6 = "false"
scale_type_x6 = "source"
scale_x6 = "1.000000"
scale_type_y6 = "source"
scale_y6 = "1.000000"
shader7 = "../../../../../koko/koko-aio-slang/shaders-ng/halo.slang"
filter_linear7 = "true"
wrap_mode7 = "clamp_to_edge"
mipmap_input7 = "false"
alias7 = "halo_pass"
float_framebuffer7 = "true"
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scale_type_x7 = "source"
scale_x7 = "1.000000"
scale_type_y7 = "source"
scale_y7 = "1.000000"
shader8 = "../../../../../koko/koko-aio-slang/shaders-ng/avglum_pass.slang"
filter_linear8 = "true"
wrap_mode8 = "mirrored_repeat"
mipmap_input8 = "false"
alias8 = "avglum_pass"
float_framebuffer8 = "false"
srgb_framebuffer8 = "false"
scale_type_x8 = "source"
scale_x8 = "0.500000"
scale_type_y8 = "source"
scale_y8 = "0.500000"
shader9 = "../../../../../koko/koko-aio-slang/shaders-ng/reflection_blur_pre.slang"
filter_linear9 = "true"
wrap_mode9 = "clamp_to_border"
mipmap_input9 = "false"
alias9 = "reflected_blurred_pass_pre"
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srgb_framebuffer9 = "false"
scale_type_x9 = "source"
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shader10 = "../../../../../koko/koko-aio-slang/shaders-ng/reflection_blur.slang"
filter_linear10 = "true"
wrap_mode10 = "mirrored_repeat"
mipmap_input10 = "false"
alias10 = "reflected_blurred_pass"
float_framebuffer10 = "false"
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scale_type_x10 = "source"
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shader11 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_1.slang"
filter_linear11 = "true"
wrap_mode11 = "mirrored_repeat"
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alias11 = "bloom_pass_1"
float_framebuffer11 = "false"
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shader12 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_2.slang"
filter_linear12 = "true"
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scale_x12 = "0.500000"
scale_type_y12 = "source"
scale_y12 = "0.500000"
shader13 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_3.slang"
filter_linear13 = "true"
wrap_mode13 = "clamp_to_edge"
mipmap_input13 = "false"
alias13 = "bloom_pass_3"
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scale_type_y13 = "source"
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shader14 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_4.slang"
filter_linear14 = "true"
wrap_mode14 = "mirrored_repeat"
mipmap_input14 = "false"
alias14 = "bloom_pass_final"
float_framebuffer14 = "true"
srgb_framebuffer14 = "false"
scale_type_x14 = "source"
scale_x14 = "1.000000"
scale_type_y14 = "source"
scale_y14 = "1.000000"
shader15 = "../../../../../koko/koko-aio-slang/shaders-ng/ambi_temporal_pass.slang"
filter_linear15 = "true"
wrap_mode15 = "clamp_to_border"
mipmap_input15 = "false"
alias15 = "ambi_temporal_pass"
float_framebuffer15 = "true"
srgb_framebuffer15 = "false"
scale_type_x15 = "viewport"
scale_x15 = "0.050000"
scale_type_y15 = "viewport"
scale_y15 = "0.050000"
shader16 = "../../../../../koko/koko-aio-slang/shaders-ng/final_pass.slang"
filter_linear16 = "true"
wrap_mode16 = "mirrored_repeat"
mipmap_input16 = "false"
alias16 = "final_pass"
float_framebuffer16 = "false"
srgb_framebuffer16 = "false"
scale_type_x16 = "viewport"
scale_x16 = "1.000000"
scale_type_y16 = "viewport"
scale_y16 = "1.000000"
DO_CCORRECTION = "1.000000"
LUMINANCE = "0.100000"
TEMPERATURE = "7000.000000"
IN_GLOW_GAMMA = "2.000000"
GAMMA_OUT = "0.500000"
DO_FXAA = "1.000000"
SAT_BLEED_PAL = "1.000000"
SAT_BLEED_STRENGTH = "0.500000"
SAT_BLEED_SIZE_LEFT = "3.000000"
SAT_BLEED_SIZE_RIGHT = "3.000000"
DO_SHIFT_RGB = "1.000000"
OFFSET_STRENGTH = "0.250000"
SHIFT_R = "-20.000000"
SHIFT_G = "1.000000"
SHIFT_B = "20.000000"
DO_IN_GLOW = "1.000000"
IN_GLOW_BIAS = "0.000000"
IN_GLOW_SPREAD = "2.000000"
IN_GLOW_W = "1.000000"
IN_GLOW_H = "1.000000"
DO_PIXELGRID = "1.000000"
PIXELGRID_H_PRST = "2.000000"
DO_PIXELGRID_H = "0.000000"
PIXELGRID_INTR_FLICK_POWR = "0.170000"
PIXELGRID_Y_MASK = "0.700000"
PIXELGRID_Y_MASK_ON_WHITE = "0.000000"
PIXELGRID_Y_MASK_STEEP = "8.000000"
DO_HALO = "1.000000"
HALO_POWER = "0.990000"
HALO_SHARPNESS = "6.000000"
HALO_GAMMA = "1.400000"
HALO_VS_SCAN = "1.000000"
DO_BLOOM = "1.000000"
BLOOM_MIX = "0.250000"
DO_CURVATURE = "1.000000"
GEOM_CORNER_SMOOTH = "400.000000"
DO_BEZEL = "1.000000"
BEZEL_INNER_ZOOM = "-0.015000"
BEZEL_FRAME_ZOOM = "0.170000"
DO_VIGNETTE = "1.000000"
V_SIZE = "1.080000"
DO_SPOT = "1.000000"
textures = "monitor_body_curved;monitor_body_straight;bg_under;bg_over;backdrop"
monitor_body_curved = "/koko/koko-aio-slang/textures/monitor_body_curved.png"
monitor_body_curved_linear = "true"
monitor_body_curved_wrap_mode = "clamp_to_edge"
monitor_body_curved_mipmap = "true"
monitor_body_straight = "/koko/koko-aio-slang/textures/monitor_body_straight.png"
monitor_body_straight_linear = "true"
monitor_body_straight_wrap_mode = "clamp_to_edge"
monitor_body_straight_mipmap = "true"
bg_under = "/koko/koko-aio-slang/textures/background_under.png"
bg_under_linear = "true"
bg_under_wrap_mode = "mirrored_repeat"
bg_under_mipmap = "false"
bg_over = "/koko/koko-aio-slang/textures/background_over.png"
bg_over_linear = "true"
bg_over_wrap_mode = "mirrored_repeat"
bg_over_mipmap = "false"
backdrop = "/koko/koko-aio-slang/textures/boothill.jpg"
backdrop_linear = "true"
backdrop_wrap_mode = "mirrored_repeat"
backdrop_mipmap = "true"

View file

@ -0,0 +1,251 @@
shaders = "17"
shader0 = "../../../../../koko/koko-aio-slang/shaders-ng/colortools_and_ntsc_pass.slang"
filter_linear0 = "false"
wrap_mode0 = "mirrored_repeat"
mipmap_input0 = "false"
alias0 = "colortools_and_ntsc_pass"
float_framebuffer0 = "false"
srgb_framebuffer0 = "false"
scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "../../../../../koko/koko-aio-slang/shaders-ng/flick_and_noise.slang"
filter_linear1 = "false"
wrap_mode1 = "mirrored_repeat"
mipmap_input1 = "false"
alias1 = "flick_and_noise_pass"
float_framebuffer1 = "false"
srgb_framebuffer1 = "false"
scale_type_x1 = "source"
scale_x1 = "2.000000"
scale_type_y1 = "source"
scale_y1 = "2.000000"
shader2 = "../../../../../koko/koko-aio-slang/shaders-ng/fxaa.slang"
filter_linear2 = "true"
wrap_mode2 = "mirrored_repeat"
mipmap_input2 = "true"
alias2 = "FXAA_pass"
float_framebuffer2 = "false"
srgb_framebuffer2 = "false"
scale_type_x2 = "source"
scale_x2 = "1.000000"
scale_type_y2 = "source"
scale_y2 = "1.000000"
shader3 = "../../../../../koko/koko-aio-slang/shaders-ng/shift_and_bleed.slang"
filter_linear3 = "true"
wrap_mode3 = "mirrored_repeat"
mipmap_input3 = "false"
alias3 = "shift_and_bleed_pass"
float_framebuffer3 = "true"
srgb_framebuffer3 = "false"
scale_type_x3 = "source"
scale_x3 = "1.000000"
scale_type_y3 = "source"
scale_y3 = "1.000000"
shader4 = "../../../../../koko/koko-aio-slang/shaders-ng/in_glow_x.slang"
filter_linear4 = "true"
wrap_mode4 = "mirrored_repeat"
mipmap_input4 = "true"
alias4 = "in_glow_pass_x"
float_framebuffer4 = "true"
srgb_framebuffer4 = "false"
scale_type_x4 = "source"
scale_x4 = "1.000000"
scale_type_y4 = "source"
scale_y4 = "1.000000"
shader5 = "../../../../../koko/koko-aio-slang/shaders-ng/in_glow_y.slang"
filter_linear5 = "true"
wrap_mode5 = "mirrored_repeat"
mipmap_input5 = "false"
alias5 = "in_glow_pass"
float_framebuffer5 = "true"
srgb_framebuffer5 = "false"
scale_type_x5 = "source"
scale_x5 = "1.000000"
scale_type_y5 = "source"
scale_y5 = "1.000000"
shader6 = "../../../../../koko/koko-aio-slang/shaders-ng/halo_pre_gamma.slang"
filter_linear6 = "true"
wrap_mode6 = "clamp_to_edge"
mipmap_input6 = "false"
alias6 = "halo_pre_gamma_pass"
float_framebuffer6 = "true"
srgb_framebuffer6 = "false"
scale_type_x6 = "source"
scale_x6 = "1.000000"
scale_type_y6 = "source"
scale_y6 = "1.000000"
shader7 = "../../../../../koko/koko-aio-slang/shaders-ng/halo.slang"
filter_linear7 = "true"
wrap_mode7 = "clamp_to_edge"
mipmap_input7 = "false"
alias7 = "halo_pass"
float_framebuffer7 = "true"
srgb_framebuffer7 = "false"
scale_type_x7 = "source"
scale_x7 = "1.000000"
scale_type_y7 = "source"
scale_y7 = "1.000000"
shader8 = "../../../../../koko/koko-aio-slang/shaders-ng/avglum_pass.slang"
filter_linear8 = "true"
wrap_mode8 = "mirrored_repeat"
mipmap_input8 = "false"
alias8 = "avglum_pass"
float_framebuffer8 = "false"
srgb_framebuffer8 = "false"
scale_type_x8 = "source"
scale_x8 = "0.500000"
scale_type_y8 = "source"
scale_y8 = "0.500000"
shader9 = "../../../../../koko/koko-aio-slang/shaders-ng/reflection_blur_pre.slang"
filter_linear9 = "true"
wrap_mode9 = "clamp_to_border"
mipmap_input9 = "false"
alias9 = "reflected_blurred_pass_pre"
float_framebuffer9 = "false"
srgb_framebuffer9 = "false"
scale_type_x9 = "source"
scale_x9 = "1.000000"
scale_type_y9 = "source"
scale_y9 = "1.000000"
shader10 = "../../../../../koko/koko-aio-slang/shaders-ng/reflection_blur.slang"
filter_linear10 = "true"
wrap_mode10 = "mirrored_repeat"
mipmap_input10 = "false"
alias10 = "reflected_blurred_pass"
float_framebuffer10 = "false"
srgb_framebuffer10 = "false"
scale_type_x10 = "source"
scale_x10 = "1.000000"
scale_type_y10 = "source"
scale_y10 = "1.000000"
shader11 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_1.slang"
filter_linear11 = "true"
wrap_mode11 = "mirrored_repeat"
mipmap_input11 = "false"
alias11 = "bloom_pass_1"
float_framebuffer11 = "false"
srgb_framebuffer11 = "false"
scale_type_x11 = "source"
scale_x11 = "1.000000"
scale_type_y11 = "source"
scale_y11 = "1.000000"
shader12 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_2.slang"
filter_linear12 = "true"
wrap_mode12 = "clamp_to_edge"
mipmap_input12 = "false"
alias12 = "bloom_pass_2"
float_framebuffer12 = "false"
srgb_framebuffer12 = "false"
scale_type_x12 = "source"
scale_x12 = "0.500000"
scale_type_y12 = "source"
scale_y12 = "0.500000"
shader13 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_3.slang"
filter_linear13 = "true"
wrap_mode13 = "clamp_to_edge"
mipmap_input13 = "false"
alias13 = "bloom_pass_3"
float_framebuffer13 = "false"
srgb_framebuffer13 = "false"
scale_type_x13 = "source"
scale_x13 = "1.000000"
scale_type_y13 = "source"
scale_y13 = "1.000000"
shader14 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_4.slang"
filter_linear14 = "true"
wrap_mode14 = "mirrored_repeat"
mipmap_input14 = "false"
alias14 = "bloom_pass_final"
float_framebuffer14 = "true"
srgb_framebuffer14 = "false"
scale_type_x14 = "source"
scale_x14 = "1.000000"
scale_type_y14 = "source"
scale_y14 = "1.000000"
shader15 = "../../../../../koko/koko-aio-slang/shaders-ng/ambi_temporal_pass.slang"
filter_linear15 = "true"
wrap_mode15 = "clamp_to_border"
mipmap_input15 = "false"
alias15 = "ambi_temporal_pass"
float_framebuffer15 = "true"
srgb_framebuffer15 = "false"
scale_type_x15 = "viewport"
scale_x15 = "0.050000"
scale_type_y15 = "viewport"
scale_y15 = "0.050000"
shader16 = "../../../../../koko/koko-aio-slang/shaders-ng/final_pass.slang"
filter_linear16 = "true"
wrap_mode16 = "mirrored_repeat"
mipmap_input16 = "false"
alias16 = "final_pass"
float_framebuffer16 = "false"
srgb_framebuffer16 = "false"
scale_type_x16 = "viewport"
scale_x16 = "1.000000"
scale_type_y16 = "viewport"
scale_y16 = "1.000000"
DO_CCORRECTION = "1.000000"
LUMINANCE = "0.100000"
TEMPERATURE = "7000.000000"
IN_GLOW_GAMMA = "2.000000"
GAMMA_OUT = "0.500000"
DO_FXAA = "1.000000"
SAT_BLEED_PAL = "1.000000"
SAT_BLEED_STRENGTH = "0.500000"
SAT_BLEED_SIZE_LEFT = "3.000000"
SAT_BLEED_SIZE_RIGHT = "3.000000"
DO_SHIFT_RGB = "1.000000"
OFFSET_STRENGTH = "0.250000"
SHIFT_R = "-20.000000"
SHIFT_G = "1.000000"
SHIFT_B = "20.000000"
DO_IN_GLOW = "1.000000"
IN_GLOW_BIAS = "0.000000"
IN_GLOW_SPREAD = "2.000000"
IN_GLOW_W = "1.000000"
IN_GLOW_H = "1.000000"
DO_PIXELGRID = "1.000000"
PIXELGRID_H_PRST = "2.000000"
DO_PIXELGRID_H = "0.000000"
PIXELGRID_INTR_FLICK_POWR = "0.170000"
PIXELGRID_Y_MASK = "0.700000"
PIXELGRID_Y_MASK_ON_WHITE = "0.000000"
PIXELGRID_Y_MASK_STEEP = "8.000000"
DO_HALO = "1.000000"
HALO_POWER = "0.990000"
HALO_SHARPNESS = "6.000000"
HALO_GAMMA = "1.400000"
HALO_VS_SCAN = "1.000000"
DO_BLOOM = "1.000000"
BLOOM_MIX = "0.250000"
DO_CURVATURE = "1.000000"
GEOM_CORNER_SMOOTH = "400.000000"
BEZEL_INNER_ZOOM = "-0.160000"
BEZEL_R = "-0.190000"
BEZEL_G = "-0.190000"
BEZEL_B = "-0.190000"
BEZEL_CON = "2.180000"
V_SIZE = "1.080000"
textures = "monitor_body_curved;monitor_body_straight;bg_under;bg_over;backdrop"
monitor_body_curved = "/koko/koko-aio-slang/textures/monitor_body_curved.png"
monitor_body_curved_linear = "true"
monitor_body_curved_wrap_mode = "clamp_to_edge"
monitor_body_curved_mipmap = "true"
monitor_body_straight = "/koko/koko-aio-slang/textures/monitor_body_straight.png"
monitor_body_straight_linear = "true"
monitor_body_straight_wrap_mode = "clamp_to_edge"
monitor_body_straight_mipmap = "true"
bg_under = "/koko/koko-aio-slang/textures/background_under.png"
bg_under_linear = "true"
bg_under_wrap_mode = "mirrored_repeat"
bg_under_mipmap = "false"
bg_over = "/koko/koko-aio-slang/textures/background_over.png"
bg_over_linear = "true"
bg_over_wrap_mode = "mirrored_repeat"
bg_over_mipmap = "false"
backdrop = "/koko/koko-aio-slang/textures/boothill.jpg"
backdrop_linear = "true"
backdrop_wrap_mode = "mirrored_repeat"
backdrop_mipmap = "true"

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@ -0,0 +1,250 @@
shaders = "17"
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filter_linear0 = "false"
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scale_type_x0 = "source"
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shader1 = "../../../../../koko/koko-aio-slang/shaders-ng/flick_and_noise.slang"
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wrap_mode1 = "mirrored_repeat"
mipmap_input1 = "false"
alias1 = "flick_and_noise_pass"
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scale_type_x1 = "source"
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scale_type_y1 = "source"
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shader2 = "../../../../../koko/koko-aio-slang/shaders-ng/fxaa.slang"
filter_linear2 = "true"
wrap_mode2 = "mirrored_repeat"
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alias2 = "FXAA_pass"
float_framebuffer2 = "false"
srgb_framebuffer2 = "false"
scale_type_x2 = "source"
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scale_type_y2 = "source"
scale_y2 = "1.000000"
shader3 = "../../../../../koko/koko-aio-slang/shaders-ng/shift_and_bleed.slang"
filter_linear3 = "true"
wrap_mode3 = "mirrored_repeat"
mipmap_input3 = "false"
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scale_type_x3 = "source"
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shader4 = "../../../../../koko/koko-aio-slang/shaders-ng/in_glow_x.slang"
filter_linear4 = "true"
wrap_mode4 = "mirrored_repeat"
mipmap_input4 = "true"
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scale_type_x4 = "source"
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scale_type_y4 = "source"
scale_y4 = "1.000000"
shader5 = "../../../../../koko/koko-aio-slang/shaders-ng/in_glow_y.slang"
filter_linear5 = "true"
wrap_mode5 = "mirrored_repeat"
mipmap_input5 = "false"
alias5 = "in_glow_pass"
float_framebuffer5 = "true"
srgb_framebuffer5 = "false"
scale_type_x5 = "source"
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shader6 = "../../../../../koko/koko-aio-slang/shaders-ng/halo_pre_gamma.slang"
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wrap_mode6 = "clamp_to_edge"
mipmap_input6 = "false"
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shader8 = "../../../../../koko/koko-aio-slang/shaders-ng/avglum_pass.slang"
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filter_linear9 = "true"
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shader10 = "../../../../../koko/koko-aio-slang/shaders-ng/reflection_blur.slang"
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scale_type_x12 = "source"
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scale_type_y12 = "source"
scale_y12 = "0.500000"
shader13 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_3.slang"
filter_linear13 = "true"
wrap_mode13 = "clamp_to_edge"
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shader14 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_4.slang"
filter_linear14 = "true"
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scale_type_y14 = "source"
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shader15 = "../../../../../koko/koko-aio-slang/shaders-ng/ambi_temporal_pass.slang"
filter_linear15 = "true"
wrap_mode15 = "clamp_to_border"
mipmap_input15 = "false"
alias15 = "ambi_temporal_pass"
float_framebuffer15 = "true"
srgb_framebuffer15 = "false"
scale_type_x15 = "viewport"
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scale_type_y15 = "viewport"
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shader16 = "../../../../../koko/koko-aio-slang/shaders-ng/final_pass.slang"
filter_linear16 = "true"
wrap_mode16 = "mirrored_repeat"
mipmap_input16 = "false"
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float_framebuffer16 = "false"
srgb_framebuffer16 = "false"
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LUMINANCE = "0.100000"
TEMPERATURE = "7000.000000"
IN_GLOW_GAMMA = "2.000000"
GAMMA_OUT = "0.500000"
DO_FXAA = "1.000000"
SAT_BLEED_PAL = "1.000000"
SAT_BLEED_STRENGTH = "0.500000"
SAT_BLEED_SIZE_LEFT = "3.000000"
SAT_BLEED_SIZE_RIGHT = "3.000000"
DO_SHIFT_RGB = "1.000000"
OFFSET_STRENGTH = "0.250000"
SHIFT_R = "-20.000000"
SHIFT_G = "1.000000"
SHIFT_B = "20.000000"
DO_IN_GLOW = "1.000000"
IN_GLOW_BIAS = "0.000000"
IN_GLOW_SPREAD = "2.000000"
IN_GLOW_W = "1.000000"
IN_GLOW_H = "1.000000"
DO_PIXELGRID = "1.000000"
PIXELGRID_H_PRST = "2.000000"
DO_PIXELGRID_H = "0.000000"
PIXELGRID_INTR_FLICK_POWR = "0.170000"
PIXELGRID_Y_MASK = "0.700000"
PIXELGRID_Y_MASK_ON_WHITE = "0.000000"
PIXELGRID_Y_MASK_STEEP = "8.000000"
DO_HALO = "1.000000"
HALO_POWER = "0.990000"
HALO_SHARPNESS = "6.000000"
HALO_GAMMA = "1.400000"
HALO_VS_SCAN = "1.000000"
BLOOM_MIX = "0.250000"
DO_CURVATURE = "1.000000"
GEOM_CORNER_SMOOTH = "400.000000"
BEZEL_INNER_ZOOM = "-0.160000"
BEZEL_R = "-0.190000"
BEZEL_G = "-0.190000"
BEZEL_B = "-0.190000"
BEZEL_CON = "2.180000"
V_SIZE = "1.080000"
textures = "monitor_body_curved;monitor_body_straight;bg_under;bg_over;backdrop"
monitor_body_curved = "/koko/koko-aio-slang/textures/monitor_body_curved.png"
monitor_body_curved_linear = "true"
monitor_body_curved_wrap_mode = "clamp_to_edge"
monitor_body_curved_mipmap = "true"
monitor_body_straight = "/koko/koko-aio-slang/textures/monitor_body_straight.png"
monitor_body_straight_linear = "true"
monitor_body_straight_wrap_mode = "clamp_to_edge"
monitor_body_straight_mipmap = "true"
bg_under = "/koko/koko-aio-slang/textures/background_under.png"
bg_under_linear = "true"
bg_under_wrap_mode = "mirrored_repeat"
bg_under_mipmap = "false"
bg_over = "/koko/koko-aio-slang/textures/background_over.png"
bg_over_linear = "true"
bg_over_wrap_mode = "mirrored_repeat"
bg_over_mipmap = "false"
backdrop = "/koko/koko-aio-slang/textures/boothill.jpg"
backdrop_linear = "true"
backdrop_wrap_mode = "mirrored_repeat"
backdrop_mipmap = "true"

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@ -0,0 +1,286 @@
shaders = "17"
shader0 = "../../../../../koko/koko-aio-slang/shaders-ng/colortools_and_ntsc_pass.slang"
filter_linear0 = "false"
wrap_mode0 = "mirrored_repeat"
mipmap_input0 = "false"
alias0 = "colortools_and_ntsc_pass"
float_framebuffer0 = "false"
srgb_framebuffer0 = "false"
scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "../../../../../koko/koko-aio-slang/shaders-ng/flick_and_noise.slang"
filter_linear1 = "false"
wrap_mode1 = "mirrored_repeat"
mipmap_input1 = "false"
alias1 = "flick_and_noise_pass"
float_framebuffer1 = "false"
srgb_framebuffer1 = "false"
scale_type_x1 = "source"
scale_x1 = "2.000000"
scale_type_y1 = "source"
scale_y1 = "2.000000"
shader2 = "../../../../../koko/koko-aio-slang/shaders-ng/fxaa.slang"
filter_linear2 = "true"
wrap_mode2 = "mirrored_repeat"
mipmap_input2 = "true"
alias2 = "FXAA_pass"
float_framebuffer2 = "false"
srgb_framebuffer2 = "false"
scale_type_x2 = "source"
scale_x2 = "1.000000"
scale_type_y2 = "source"
scale_y2 = "1.000000"
shader3 = "../../../../../koko/koko-aio-slang/shaders-ng/shift_and_bleed.slang"
filter_linear3 = "true"
wrap_mode3 = "mirrored_repeat"
mipmap_input3 = "false"
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scale_type_x3 = "source"
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scale_type_y3 = "source"
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shader4 = "../../../../../koko/koko-aio-slang/shaders-ng/in_glow_x.slang"
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wrap_mode4 = "mirrored_repeat"
mipmap_input4 = "true"
alias4 = "in_glow_pass_x"
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srgb_framebuffer4 = "false"
scale_type_x4 = "source"
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scale_type_y4 = "source"
scale_y4 = "1.000000"
shader5 = "../../../../../koko/koko-aio-slang/shaders-ng/in_glow_y.slang"
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wrap_mode5 = "mirrored_repeat"
mipmap_input5 = "false"
alias5 = "in_glow_pass"
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srgb_framebuffer5 = "false"
scale_type_x5 = "source"
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scale_type_y5 = "source"
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shader6 = "../../../../../koko/koko-aio-slang/shaders-ng/halo_pre_gamma.slang"
filter_linear6 = "true"
wrap_mode6 = "clamp_to_edge"
mipmap_input6 = "false"
alias6 = "halo_pre_gamma_pass"
float_framebuffer6 = "true"
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scale_type_x6 = "source"
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scale_type_y6 = "source"
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shader7 = "../../../../../koko/koko-aio-slang/shaders-ng/halo.slang"
filter_linear7 = "true"
wrap_mode7 = "clamp_to_edge"
mipmap_input7 = "false"
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scale_type_y7 = "source"
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shader8 = "../../../../../koko/koko-aio-slang/shaders-ng/avglum_pass.slang"
filter_linear8 = "true"
wrap_mode8 = "mirrored_repeat"
mipmap_input8 = "false"
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float_framebuffer8 = "false"
srgb_framebuffer8 = "false"
scale_type_x8 = "source"
scale_x8 = "0.500000"
scale_type_y8 = "source"
scale_y8 = "0.500000"
shader9 = "../../../../../koko/koko-aio-slang/shaders-ng/reflection_blur_pre.slang"
filter_linear9 = "true"
wrap_mode9 = "clamp_to_border"
mipmap_input9 = "false"
alias9 = "reflected_blurred_pass_pre"
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srgb_framebuffer9 = "false"
scale_type_x9 = "source"
scale_x9 = "1.000000"
scale_type_y9 = "source"
scale_y9 = "1.000000"
shader10 = "../../../../../koko/koko-aio-slang/shaders-ng/reflection_blur.slang"
filter_linear10 = "true"
wrap_mode10 = "mirrored_repeat"
mipmap_input10 = "false"
alias10 = "reflected_blurred_pass"
float_framebuffer10 = "false"
srgb_framebuffer10 = "false"
scale_type_x10 = "source"
scale_x10 = "1.000000"
scale_type_y10 = "source"
scale_y10 = "1.000000"
shader11 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_1.slang"
filter_linear11 = "true"
wrap_mode11 = "mirrored_repeat"
mipmap_input11 = "false"
alias11 = "bloom_pass_1"
float_framebuffer11 = "false"
srgb_framebuffer11 = "false"
scale_type_x11 = "source"
scale_x11 = "1.000000"
scale_type_y11 = "source"
scale_y11 = "1.000000"
shader12 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_2.slang"
filter_linear12 = "true"
wrap_mode12 = "clamp_to_edge"
mipmap_input12 = "false"
alias12 = "bloom_pass_2"
float_framebuffer12 = "false"
srgb_framebuffer12 = "false"
scale_type_x12 = "source"
scale_x12 = "0.500000"
scale_type_y12 = "source"
scale_y12 = "0.500000"
shader13 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_3.slang"
filter_linear13 = "true"
wrap_mode13 = "clamp_to_edge"
mipmap_input13 = "false"
alias13 = "bloom_pass_3"
float_framebuffer13 = "false"
srgb_framebuffer13 = "false"
scale_type_x13 = "source"
scale_x13 = "1.000000"
scale_type_y13 = "source"
scale_y13 = "1.000000"
shader14 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_4.slang"
filter_linear14 = "true"
wrap_mode14 = "mirrored_repeat"
mipmap_input14 = "false"
alias14 = "bloom_pass_final"
float_framebuffer14 = "true"
srgb_framebuffer14 = "false"
scale_type_x14 = "source"
scale_x14 = "1.000000"
scale_type_y14 = "source"
scale_y14 = "1.000000"
shader15 = "../../../../../koko/koko-aio-slang/shaders-ng/ambi_temporal_pass.slang"
filter_linear15 = "true"
wrap_mode15 = "clamp_to_border"
mipmap_input15 = "false"
alias15 = "ambi_temporal_pass"
float_framebuffer15 = "true"
srgb_framebuffer15 = "false"
scale_type_x15 = "viewport"
scale_x15 = "0.050000"
scale_type_y15 = "viewport"
scale_y15 = "0.050000"
shader16 = "../../../../../koko/koko-aio-slang/shaders-ng/final_pass.slang"
filter_linear16 = "true"
wrap_mode16 = "mirrored_repeat"
mipmap_input16 = "false"
alias16 = "final_pass"
float_framebuffer16 = "false"
srgb_framebuffer16 = "false"
scale_type_x16 = "viewport"
scale_x16 = "1.000000"
scale_type_y16 = "viewport"
scale_y16 = "1.000000"
DO_CCORRECTION = "1.000000"
IN_GLOW_POWER = "1.300000"
LUMINANCE = "0.200000"
TEMPERATURE = "7500.000000"
IN_GLOW_GAMMA = "2.000000"
GAMMA_OUT = "0.430000"
DO_SHIFT_RGB = "1.000000"
OFFSET_STRENGTH = "0.300000"
SHIFT_R = "-20.000000"
SHIFT_G = "0.000000"
SHIFT_B = "20.000000"
DO_IN_GLOW = "1.000000"
IN_GLOW_W = "-0.800000"
IN_GLOW_H = "7.000000"
DO_PIXELGRID = "1.000000"
PIXELGRID_H_PRST = "1.000000"
PIXELGRID_MAX_W = "0.400000"
PIXELGRID_GAMMA_W = "1.500000"
PIXELGRID_BASAL_GRID = "0.020000"
PIXELGRID_MIN_H = "0.300000"
PIXELGRID_MAX_H = "0.700000"
PIXELGRID_OFFSET_CORE = "0.120000"
PIXELGRID_DECON_R_H = "-0.600000"
PIXELGRID_DECON_B_H = "0.600000"
PIXELGRID_Y_MASK = "0.000000"
PIXELGRID_Y_MASK_COORDS = "0.000000"
PIXELGRID_Y_MASK_HEIGHT = "1.000000"
PIXELGRID_Y_MASK_ON_WHITE = "0.000000"
PIXELGRID_Y_MASK_SHIFT = "0.150000"
PIXELGRID_Y_MASK_STEEP = "1.000000"
PIXELGRID_Y_SPARK = "1.000000"
DO_HALO = "1.000000"
HALO_NO_PREGAIN = "1.000000"
HALO_POWER = "0.500000"
HALO_SHARPNESS = "6.500000"
HALO_VS_SCAN = "0.700000"
DO_BLOOM = "1.000000"
BLOOM_MIX = "0.400000"
BLOOM_GAMMA_OUT = "1.200000"
BLOOM_EYE_ADPT_SRT = "0.600000"
BLOOM_EYE_INERTIA = "750.000000"
DO_CURVATURE = "1.000000"
GEOM_CORNER_SIZE = "0.010000"
GEOM_CORNER_SMOOTH = "200.000000"
DO_BEZEL = "1.000000"
BEZEL_INNER_ZOOM = "-0.391000"
BEZEL_FRAME_ZOOM = "-0.140000"
BEZEL_R = "0.070000"
BEZEL_G = "0.050000"
BEZEL_B = "0.035000"
BEZEL_CON = "2.180000"
BEZEL_REFL_STRENGTH = "1.500000"
BEZEL_DIFFUSION_STR = "0.500000"
BEZEL_CORNER_DARK = "0.400000"
DO_BG_IMAGE = "1.000000"
BG_IMAGE_OVER = "1.000000"
BG_IMAGE_OFFX = "0.001000"
BG_IMAGE_OFFY = "0.001000"
BG_IMAGE_ZOOM = "1.110503"
BG_IMAGE_NIGHTIFY = "0.900000"
AMBI_STEPS = "5.000000"
AMBI_FALLOFF = "0.350000"
AMBI_POWER = "1.000000"
AMBI_INT_OFFSET = "-0.300000"
AMBI_STRETCH = "0.800000"
AMBI_OVER_BEZEL = "2.049999"
AMBI_OVER_BEZEL_SIZE = "0.223000"
AMBI_BG_IMAGE_BLEND_MODE = "1.000000"
AMBI_ADD_ON_BLACK = "0.000000"
AMBI_BG_IMAGE_FORCE = "1.000000"
DO_VIGNETTE = "1.000000"
V_SIZE = "1.080000"
DO_SPOT = "1.000000"
DO_GLOBAL_SHZO = "1.000000"
GLOBAL_OFFX = "-0.001000"
GLOBAL_OFFY = "0.006000"
GLOBAL_ZOOM = "1.000000"
textures = "monitor_body_curved;monitor_body_straight;bg_under;bg_over;backdrop"
monitor_body_curved = "/koko/koko-aio-slang/textures/monitor_body_curved.png"
monitor_body_curved_linear = "true"
monitor_body_curved_wrap_mode = "clamp_to_edge"
monitor_body_curved_mipmap = "true"
monitor_body_straight = "/koko/koko-aio-slang/textures/monitor_body_straight.png"
monitor_body_straight_linear = "true"
monitor_body_straight_wrap_mode = "clamp_to_edge"
monitor_body_straight_mipmap = "true"
bg_under = "/koko/koko-aio-slang/textures/background_under.png"
bg_under_linear = "true"
bg_under_wrap_mode = "mirrored_repeat"
bg_under_mipmap = "false"
bg_over = "/koko/koko-aio-slang/textures/background_over.png"
bg_over_linear = "true"
bg_over_wrap_mode = "mirrored_repeat"
bg_over_mipmap = "false"
backdrop = "/koko/koko-aio-slang/textures/boothill.jpg"
backdrop_linear = "true"
backdrop_wrap_mode = "mirrored_repeat"
backdrop_mipmap = "true"

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@ -0,0 +1,263 @@
shaders = "17"
shader0 = "../../../../../koko/koko-aio-slang/shaders-ng/colortools_and_ntsc_pass.slang"
filter_linear0 = "false"
wrap_mode0 = "mirrored_repeat"
mipmap_input0 = "false"
alias0 = "colortools_and_ntsc_pass"
float_framebuffer0 = "false"
srgb_framebuffer0 = "false"
scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "../../../../../koko/koko-aio-slang/shaders-ng/flick_and_noise.slang"
filter_linear1 = "false"
wrap_mode1 = "mirrored_repeat"
mipmap_input1 = "false"
alias1 = "flick_and_noise_pass"
float_framebuffer1 = "false"
srgb_framebuffer1 = "false"
scale_type_x1 = "source"
scale_x1 = "2.000000"
scale_type_y1 = "source"
scale_y1 = "2.000000"
shader2 = "../../../../../koko/koko-aio-slang/shaders-ng/fxaa.slang"
filter_linear2 = "true"
wrap_mode2 = "mirrored_repeat"
mipmap_input2 = "true"
alias2 = "FXAA_pass"
float_framebuffer2 = "false"
srgb_framebuffer2 = "false"
scale_type_x2 = "source"
scale_x2 = "1.000000"
scale_type_y2 = "source"
scale_y2 = "1.000000"
shader3 = "../../../../../koko/koko-aio-slang/shaders-ng/shift_and_bleed.slang"
filter_linear3 = "true"
wrap_mode3 = "mirrored_repeat"
mipmap_input3 = "false"
alias3 = "shift_and_bleed_pass"
float_framebuffer3 = "true"
srgb_framebuffer3 = "false"
scale_type_x3 = "source"
scale_x3 = "1.000000"
scale_type_y3 = "source"
scale_y3 = "1.000000"
shader4 = "../../../../../koko/koko-aio-slang/shaders-ng/in_glow_x.slang"
filter_linear4 = "true"
wrap_mode4 = "mirrored_repeat"
mipmap_input4 = "true"
alias4 = "in_glow_pass_x"
float_framebuffer4 = "true"
srgb_framebuffer4 = "false"
scale_type_x4 = "source"
scale_x4 = "1.000000"
scale_type_y4 = "source"
scale_y4 = "1.000000"
shader5 = "../../../../../koko/koko-aio-slang/shaders-ng/in_glow_y.slang"
filter_linear5 = "true"
wrap_mode5 = "mirrored_repeat"
mipmap_input5 = "false"
alias5 = "in_glow_pass"
float_framebuffer5 = "true"
srgb_framebuffer5 = "false"
scale_type_x5 = "source"
scale_x5 = "1.000000"
scale_type_y5 = "source"
scale_y5 = "1.000000"
shader6 = "../../../../../koko/koko-aio-slang/shaders-ng/halo_pre_gamma.slang"
filter_linear6 = "true"
wrap_mode6 = "clamp_to_edge"
mipmap_input6 = "false"
alias6 = "halo_pre_gamma_pass"
float_framebuffer6 = "true"
srgb_framebuffer6 = "false"
scale_type_x6 = "source"
scale_x6 = "1.000000"
scale_type_y6 = "source"
scale_y6 = "1.000000"
shader7 = "../../../../../koko/koko-aio-slang/shaders-ng/halo.slang"
filter_linear7 = "true"
wrap_mode7 = "clamp_to_edge"
mipmap_input7 = "false"
alias7 = "halo_pass"
float_framebuffer7 = "true"
srgb_framebuffer7 = "false"
scale_type_x7 = "source"
scale_x7 = "1.000000"
scale_type_y7 = "source"
scale_y7 = "1.000000"
shader8 = "../../../../../koko/koko-aio-slang/shaders-ng/avglum_pass.slang"
filter_linear8 = "true"
wrap_mode8 = "mirrored_repeat"
mipmap_input8 = "false"
alias8 = "avglum_pass"
float_framebuffer8 = "false"
srgb_framebuffer8 = "false"
scale_type_x8 = "source"
scale_x8 = "0.500000"
scale_type_y8 = "source"
scale_y8 = "0.500000"
shader9 = "../../../../../koko/koko-aio-slang/shaders-ng/reflection_blur_pre.slang"
filter_linear9 = "true"
wrap_mode9 = "clamp_to_border"
mipmap_input9 = "false"
alias9 = "reflected_blurred_pass_pre"
float_framebuffer9 = "false"
srgb_framebuffer9 = "false"
scale_type_x9 = "source"
scale_x9 = "1.000000"
scale_type_y9 = "source"
scale_y9 = "1.000000"
shader10 = "../../../../../koko/koko-aio-slang/shaders-ng/reflection_blur.slang"
filter_linear10 = "true"
wrap_mode10 = "mirrored_repeat"
mipmap_input10 = "false"
alias10 = "reflected_blurred_pass"
float_framebuffer10 = "false"
srgb_framebuffer10 = "false"
scale_type_x10 = "source"
scale_x10 = "1.000000"
scale_type_y10 = "source"
scale_y10 = "1.000000"
shader11 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_1.slang"
filter_linear11 = "true"
wrap_mode11 = "mirrored_repeat"
mipmap_input11 = "false"
alias11 = "bloom_pass_1"
float_framebuffer11 = "false"
srgb_framebuffer11 = "false"
scale_type_x11 = "source"
scale_x11 = "1.000000"
scale_type_y11 = "source"
scale_y11 = "1.000000"
shader12 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_2.slang"
filter_linear12 = "true"
wrap_mode12 = "clamp_to_edge"
mipmap_input12 = "false"
alias12 = "bloom_pass_2"
float_framebuffer12 = "false"
srgb_framebuffer12 = "false"
scale_type_x12 = "source"
scale_x12 = "0.500000"
scale_type_y12 = "source"
scale_y12 = "0.500000"
shader13 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_3.slang"
filter_linear13 = "true"
wrap_mode13 = "clamp_to_edge"
mipmap_input13 = "false"
alias13 = "bloom_pass_3"
float_framebuffer13 = "false"
srgb_framebuffer13 = "false"
scale_type_x13 = "source"
scale_x13 = "1.000000"
scale_type_y13 = "source"
scale_y13 = "1.000000"
shader14 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_4.slang"
filter_linear14 = "true"
wrap_mode14 = "mirrored_repeat"
mipmap_input14 = "false"
alias14 = "bloom_pass_final"
float_framebuffer14 = "true"
srgb_framebuffer14 = "false"
scale_type_x14 = "source"
scale_x14 = "1.000000"
scale_type_y14 = "source"
scale_y14 = "1.000000"
shader15 = "../../../../../koko/koko-aio-slang/shaders-ng/ambi_temporal_pass.slang"
filter_linear15 = "true"
wrap_mode15 = "clamp_to_border"
mipmap_input15 = "false"
alias15 = "ambi_temporal_pass"
float_framebuffer15 = "true"
srgb_framebuffer15 = "false"
scale_type_x15 = "viewport"
scale_x15 = "0.050000"
scale_type_y15 = "viewport"
scale_y15 = "0.050000"
shader16 = "../../../../../koko/koko-aio-slang/shaders-ng/final_pass.slang"
filter_linear16 = "true"
wrap_mode16 = "mirrored_repeat"
mipmap_input16 = "false"
alias16 = "final_pass"
float_framebuffer16 = "false"
srgb_framebuffer16 = "false"
scale_type_x16 = "viewport"
scale_x16 = "1.000000"
scale_type_y16 = "viewport"
scale_y16 = "1.000000"
DO_CCORRECTION = "1.000000"
IN_GLOW_POWER = "1.300000"
LUMINANCE = "0.200000"
TEMPERATURE = "8000.000000"
IN_GLOW_GAMMA = "2.000000"
GAMMA_OUT = "0.350000"
DO_SHIFT_RGB = "1.000000"
OFFSET_STRENGTH = "0.400000"
SHIFT_R = "-20.000000"
SHIFT_G = "0.000000"
SHIFT_B = "20.000000"
DO_IN_GLOW = "1.000000"
IN_GLOW_W = "-0.800000"
IN_GLOW_H = "7.000000"
DO_PIXELGRID = "1.000000"
PIXELGRID_OVERMASK = "1.100000"
PIXELGRID_H_PRST = "1.000000"
PIXELGRID_MAX_W = "0.400001"
PIXELGRID_GAMMA_W = "1.500006"
PIXELGRID_BASAL_GRID = "0.020000"
PIXELGRID_MIN_H = "0.300000"
PIXELGRID_MAX_H = "0.700000"
PIXELGRID_GAMMA_H = "5.199999"
PIXELGRID_OFFSET_CORE = "0.120000"
PIXELGRID_DECON_R_H = "-0.600000"
PIXELGRID_DECON_B_H = "0.600000"
PIXELGRID_Y_MASK = "0.400000"
PIXELGRID_Y_MASK_COORDS = "0.000000"
PIXELGRID_Y_MASK_HEIGHT = "1.000000"
PIXELGRID_Y_MASK_ON_WHITE = "0.000000"
PIXELGRID_Y_MASK_SHIFT = "0.150000"
PIXELGRID_Y_MASK_STEEP = "1.000000"
PIXELGRID_Y_SPARK = "1.000000"
DO_HALO = "1.000000"
HALO_NO_PREGAIN = "1.000000"
HALO_POWER = "0.500000"
HALO_SHARPNESS = "6.500009"
HALO_GAMMA = "1.800000"
HALO_GAMMA_OUT = "1.300000"
HALO_VS_SCAN = "1.000000"
DO_BLOOM = "1.000000"
BLOOM_MIX = "0.400000"
BLOOM_GAMMA_OUT = "1.200000"
BLOOM_EYE_ADPT_SRT = "0.600000"
BLOOM_EYE_INERTIA = "750.000000"
DO_CURVATURE = "1.000000"
GEOM_CORNER_SIZE = "0.010000"
GEOM_CORNER_SMOOTH = "200.000000"
DO_BEZEL = "1.000000"
BEZEL_INNER_ZOOM = "-0.010000"
BEZEL_FRAME_ZOOM = "0.170000"
DO_VIGNETTE = "1.000000"
V_SIZE = "1.080000"
DO_SPOT = "1.000000"
textures = "monitor_body_curved;monitor_body_straight;bg_under;bg_over;backdrop"
monitor_body_curved = "/koko/koko-aio-slang/textures/monitor_body_curved.png"
monitor_body_curved_linear = "true"
monitor_body_curved_wrap_mode = "clamp_to_edge"
monitor_body_curved_mipmap = "true"
monitor_body_straight = "/koko/koko-aio-slang/textures/monitor_body_straight.png"
monitor_body_straight_linear = "true"
monitor_body_straight_wrap_mode = "clamp_to_edge"
monitor_body_straight_mipmap = "true"
bg_under = "/koko/koko-aio-slang/textures/background_under.png"
bg_under_linear = "true"
bg_under_wrap_mode = "mirrored_repeat"
bg_under_mipmap = "false"
bg_over = "/koko/koko-aio-slang/textures/background_over.png"
bg_over_linear = "true"
bg_over_wrap_mode = "mirrored_repeat"
bg_over_mipmap = "false"
backdrop = "/koko/koko-aio-slang/textures/boothill.jpg"
backdrop_linear = "true"
backdrop_wrap_mode = "mirrored_repeat"
backdrop_mipmap = "true"

View file

@ -0,0 +1,269 @@
shaders = "17"
shader0 = "../../../../../koko/koko-aio-slang/shaders-ng/colortools_and_ntsc_pass.slang"
filter_linear0 = "false"
wrap_mode0 = "mirrored_repeat"
mipmap_input0 = "false"
alias0 = "colortools_and_ntsc_pass"
float_framebuffer0 = "false"
srgb_framebuffer0 = "false"
scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "../../../../../koko/koko-aio-slang/shaders-ng/flick_and_noise.slang"
filter_linear1 = "false"
wrap_mode1 = "mirrored_repeat"
mipmap_input1 = "false"
alias1 = "flick_and_noise_pass"
float_framebuffer1 = "false"
srgb_framebuffer1 = "false"
scale_type_x1 = "source"
scale_x1 = "2.000000"
scale_type_y1 = "source"
scale_y1 = "2.000000"
shader2 = "../../../../../koko/koko-aio-slang/shaders-ng/fxaa.slang"
filter_linear2 = "true"
wrap_mode2 = "mirrored_repeat"
mipmap_input2 = "true"
alias2 = "FXAA_pass"
float_framebuffer2 = "false"
srgb_framebuffer2 = "false"
scale_type_x2 = "source"
scale_x2 = "1.000000"
scale_type_y2 = "source"
scale_y2 = "1.000000"
shader3 = "../../../../../koko/koko-aio-slang/shaders-ng/shift_and_bleed.slang"
filter_linear3 = "true"
wrap_mode3 = "mirrored_repeat"
mipmap_input3 = "false"
alias3 = "shift_and_bleed_pass"
float_framebuffer3 = "true"
srgb_framebuffer3 = "false"
scale_type_x3 = "source"
scale_x3 = "1.000000"
scale_type_y3 = "source"
scale_y3 = "1.000000"
shader4 = "../../../../../koko/koko-aio-slang/shaders-ng/in_glow_x.slang"
filter_linear4 = "true"
wrap_mode4 = "mirrored_repeat"
mipmap_input4 = "true"
alias4 = "in_glow_pass_x"
float_framebuffer4 = "true"
srgb_framebuffer4 = "false"
scale_type_x4 = "source"
scale_x4 = "1.000000"
scale_type_y4 = "source"
scale_y4 = "1.000000"
shader5 = "../../../../../koko/koko-aio-slang/shaders-ng/in_glow_y.slang"
filter_linear5 = "true"
wrap_mode5 = "mirrored_repeat"
mipmap_input5 = "false"
alias5 = "in_glow_pass"
float_framebuffer5 = "true"
srgb_framebuffer5 = "false"
scale_type_x5 = "source"
scale_x5 = "1.000000"
scale_type_y5 = "source"
scale_y5 = "1.000000"
shader6 = "../../../../../koko/koko-aio-slang/shaders-ng/halo_pre_gamma.slang"
filter_linear6 = "true"
wrap_mode6 = "clamp_to_edge"
mipmap_input6 = "false"
alias6 = "halo_pre_gamma_pass"
float_framebuffer6 = "true"
srgb_framebuffer6 = "false"
scale_type_x6 = "source"
scale_x6 = "1.000000"
scale_type_y6 = "source"
scale_y6 = "1.000000"
shader7 = "../../../../../koko/koko-aio-slang/shaders-ng/halo.slang"
filter_linear7 = "true"
wrap_mode7 = "clamp_to_edge"
mipmap_input7 = "false"
alias7 = "halo_pass"
float_framebuffer7 = "true"
srgb_framebuffer7 = "false"
scale_type_x7 = "source"
scale_x7 = "1.000000"
scale_type_y7 = "source"
scale_y7 = "1.000000"
shader8 = "../../../../../koko/koko-aio-slang/shaders-ng/avglum_pass.slang"
filter_linear8 = "true"
wrap_mode8 = "mirrored_repeat"
mipmap_input8 = "false"
alias8 = "avglum_pass"
float_framebuffer8 = "false"
srgb_framebuffer8 = "false"
scale_type_x8 = "source"
scale_x8 = "0.500000"
scale_type_y8 = "source"
scale_y8 = "0.500000"
shader9 = "../../../../../koko/koko-aio-slang/shaders-ng/reflection_blur_pre.slang"
filter_linear9 = "true"
wrap_mode9 = "clamp_to_border"
mipmap_input9 = "false"
alias9 = "reflected_blurred_pass_pre"
float_framebuffer9 = "false"
srgb_framebuffer9 = "false"
scale_type_x9 = "source"
scale_x9 = "1.000000"
scale_type_y9 = "source"
scale_y9 = "1.000000"
shader10 = "../../../../../koko/koko-aio-slang/shaders-ng/reflection_blur.slang"
filter_linear10 = "true"
wrap_mode10 = "mirrored_repeat"
mipmap_input10 = "false"
alias10 = "reflected_blurred_pass"
float_framebuffer10 = "false"
srgb_framebuffer10 = "false"
scale_type_x10 = "source"
scale_x10 = "1.000000"
scale_type_y10 = "source"
scale_y10 = "1.000000"
shader11 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_1.slang"
filter_linear11 = "true"
wrap_mode11 = "mirrored_repeat"
mipmap_input11 = "false"
alias11 = "bloom_pass_1"
float_framebuffer11 = "false"
srgb_framebuffer11 = "false"
scale_type_x11 = "source"
scale_x11 = "1.000000"
scale_type_y11 = "source"
scale_y11 = "1.000000"
shader12 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_2.slang"
filter_linear12 = "true"
wrap_mode12 = "clamp_to_edge"
mipmap_input12 = "false"
alias12 = "bloom_pass_2"
float_framebuffer12 = "false"
srgb_framebuffer12 = "false"
scale_type_x12 = "source"
scale_x12 = "0.500000"
scale_type_y12 = "source"
scale_y12 = "0.500000"
shader13 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_3.slang"
filter_linear13 = "true"
wrap_mode13 = "clamp_to_edge"
mipmap_input13 = "false"
alias13 = "bloom_pass_3"
float_framebuffer13 = "false"
srgb_framebuffer13 = "false"
scale_type_x13 = "source"
scale_x13 = "1.000000"
scale_type_y13 = "source"
scale_y13 = "1.000000"
shader14 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_4.slang"
filter_linear14 = "true"
wrap_mode14 = "mirrored_repeat"
mipmap_input14 = "false"
alias14 = "bloom_pass_final"
float_framebuffer14 = "true"
srgb_framebuffer14 = "false"
scale_type_x14 = "source"
scale_x14 = "1.000000"
scale_type_y14 = "source"
scale_y14 = "1.000000"
shader15 = "../../../../../koko/koko-aio-slang/shaders-ng/ambi_temporal_pass.slang"
filter_linear15 = "true"
wrap_mode15 = "clamp_to_border"
mipmap_input15 = "false"
alias15 = "ambi_temporal_pass"
float_framebuffer15 = "true"
srgb_framebuffer15 = "false"
scale_type_x15 = "viewport"
scale_x15 = "0.050000"
scale_type_y15 = "viewport"
scale_y15 = "0.050000"
shader16 = "../../../../../koko/koko-aio-slang/shaders-ng/final_pass.slang"
filter_linear16 = "true"
wrap_mode16 = "mirrored_repeat"
mipmap_input16 = "false"
alias16 = "final_pass"
float_framebuffer16 = "false"
srgb_framebuffer16 = "false"
scale_type_x16 = "viewport"
scale_x16 = "1.000000"
scale_type_y16 = "viewport"
scale_y16 = "1.000000"
DO_CCORRECTION = "1.000000"
LUMINANCE = "0.100000"
TEMPERATURE = "7700.000000"
IN_GLOW_GAMMA = "2.000000"
GAMMA_OUT = "0.300000"
SATURATION = "1.080000"
DO_FXAA = "1.000000"
DO_SHIFT_RGB = "1.000000"
OFFSET_STRENGTH = "0.300000"
SHIFT_R = "-20.000000"
SHIFT_G = "0.000000"
SHIFT_B = "20.000000"
DO_IN_GLOW = "1.000000"
IN_GLOW_W = "-1.000000"
IN_GLOW_H = "-1.050000"
DO_PIXELGRID = "1.000000"
PIXELGRID_OVERMASK = "1.100000"
PIXELGRID_H_PRST = "1.000000"
PIXELGRID_H_COUNT = "2.000000"
PIXELGRID_MAX_W = "0.920000"
PIXELGRID_GAMMA_W = "2.200000"
PIXELGRID_BASAL_GRID = "0.020000"
PIXELGRID_MIN_H = "0.250000"
PIXELGRID_MAX_H = "0.900000"
PIXELGRID_GAMMA_H = "5.199997"
PIXELGRID_OFFSET_CORE = "0.100000"
PIXELGRID_NO_INTERBLEED_H = "1.000000"
PIXELGRID_DECON_R_H = "-0.600000"
PIXELGRID_DECON_B_H = "0.600000"
PIXELGRID_Y_MASK = "0.000000"
PIXELGRID_Y_MASK_COORDS = "0.000000"
PIXELGRID_Y_MASK_HEIGHT = "1.000000"
PIXELGRID_Y_MASK_ON_WHITE = "0.000000"
PIXELGRID_Y_MASK_SHIFT = "0.150000"
PIXELGRID_Y_MASK_STEEP = "1.000000"
PIXELGRID_Y_SPARK = "1.000000"
DO_HALO = "1.000000"
HALO_NO_PREGAIN = "1.000000"
HALO_POWER = "0.890003"
HALO_SHARPNESS = "5.999996"
HALO_GAMMA = "1.300000"
HALO_GAMMA_OUT = "2.000000"
HALO_VS_SCAN = "0.300000"
DO_BLOOM = "1.000000"
BLOOM_MIX = "0.050000"
BLOOM_GAMMA = "4.000000"
BLOOM_GAMMA_OUT = "1.200000"
BLOOM_POWER = "3.000000"
BLOOM_EYE_ADPT_SRT = "0.000000"
BLOOM_EYE_INERTIA = "750.000000"
BLOOM_OVER_WHITE = "0.000000"
DO_CURVATURE = "1.000000"
GEOM_CORNER_SIZE = "0.010000"
GEOM_CORNER_SMOOTH = "200.000000"
DO_BEZEL = "1.000000"
BEZEL_INNER_ZOOM = "-0.010000"
BEZEL_FRAME_ZOOM = "0.170000"
DO_VIGNETTE = "1.000000"
V_SIZE = "1.080000"
DO_SPOT = "1.000000"
textures = "monitor_body_curved;monitor_body_straight;bg_under;bg_over;backdrop"
monitor_body_curved = "/koko/koko-aio-slang/textures/monitor_body_curved.png"
monitor_body_curved_linear = "true"
monitor_body_curved_wrap_mode = "clamp_to_edge"
monitor_body_curved_mipmap = "true"
monitor_body_straight = "/koko/koko-aio-slang/textures/monitor_body_straight.png"
monitor_body_straight_linear = "true"
monitor_body_straight_wrap_mode = "clamp_to_edge"
monitor_body_straight_mipmap = "true"
bg_under = "/koko/koko-aio-slang/textures/background_under.png"
bg_under_linear = "true"
bg_under_wrap_mode = "mirrored_repeat"
bg_under_mipmap = "false"
bg_over = "/koko/koko-aio-slang/textures/background_over.png"
bg_over_linear = "true"
bg_over_wrap_mode = "mirrored_repeat"
bg_over_mipmap = "false"
backdrop = "/koko/koko-aio-slang/textures/boothill.jpg"
backdrop_linear = "true"
backdrop_wrap_mode = "mirrored_repeat"
backdrop_mipmap = "true"

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@ -0,0 +1,267 @@
shaders = "17"
shader0 = "../../../../../koko/koko-aio-slang/shaders-ng/colortools_and_ntsc_pass.slang"
filter_linear0 = "false"
wrap_mode0 = "mirrored_repeat"
mipmap_input0 = "false"
alias0 = "colortools_and_ntsc_pass"
float_framebuffer0 = "false"
srgb_framebuffer0 = "false"
scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "../../../../../koko/koko-aio-slang/shaders-ng/flick_and_noise.slang"
filter_linear1 = "false"
wrap_mode1 = "mirrored_repeat"
mipmap_input1 = "false"
alias1 = "flick_and_noise_pass"
float_framebuffer1 = "false"
srgb_framebuffer1 = "false"
scale_type_x1 = "source"
scale_x1 = "2.000000"
scale_type_y1 = "source"
scale_y1 = "2.000000"
shader2 = "../../../../../koko/koko-aio-slang/shaders-ng/fxaa.slang"
filter_linear2 = "true"
wrap_mode2 = "mirrored_repeat"
mipmap_input2 = "true"
alias2 = "FXAA_pass"
float_framebuffer2 = "false"
srgb_framebuffer2 = "false"
scale_type_x2 = "source"
scale_x2 = "1.000000"
scale_type_y2 = "source"
scale_y2 = "1.000000"
shader3 = "../../../../../koko/koko-aio-slang/shaders-ng/shift_and_bleed.slang"
filter_linear3 = "true"
wrap_mode3 = "mirrored_repeat"
mipmap_input3 = "false"
alias3 = "shift_and_bleed_pass"
float_framebuffer3 = "true"
srgb_framebuffer3 = "false"
scale_type_x3 = "source"
scale_x3 = "1.000000"
scale_type_y3 = "source"
scale_y3 = "1.000000"
shader4 = "../../../../../koko/koko-aio-slang/shaders-ng/in_glow_x.slang"
filter_linear4 = "true"
wrap_mode4 = "mirrored_repeat"
mipmap_input4 = "true"
alias4 = "in_glow_pass_x"
float_framebuffer4 = "true"
srgb_framebuffer4 = "false"
scale_type_x4 = "source"
scale_x4 = "1.000000"
scale_type_y4 = "source"
scale_y4 = "1.000000"
shader5 = "../../../../../koko/koko-aio-slang/shaders-ng/in_glow_y.slang"
filter_linear5 = "true"
wrap_mode5 = "mirrored_repeat"
mipmap_input5 = "false"
alias5 = "in_glow_pass"
float_framebuffer5 = "true"
srgb_framebuffer5 = "false"
scale_type_x5 = "source"
scale_x5 = "1.000000"
scale_type_y5 = "source"
scale_y5 = "1.000000"
shader6 = "../../../../../koko/koko-aio-slang/shaders-ng/halo_pre_gamma.slang"
filter_linear6 = "true"
wrap_mode6 = "clamp_to_edge"
mipmap_input6 = "false"
alias6 = "halo_pre_gamma_pass"
float_framebuffer6 = "true"
srgb_framebuffer6 = "false"
scale_type_x6 = "source"
scale_x6 = "1.000000"
scale_type_y6 = "source"
scale_y6 = "1.000000"
shader7 = "../../../../../koko/koko-aio-slang/shaders-ng/halo.slang"
filter_linear7 = "true"
wrap_mode7 = "clamp_to_edge"
mipmap_input7 = "false"
alias7 = "halo_pass"
float_framebuffer7 = "true"
srgb_framebuffer7 = "false"
scale_type_x7 = "source"
scale_x7 = "1.000000"
scale_type_y7 = "source"
scale_y7 = "1.000000"
shader8 = "../../../../../koko/koko-aio-slang/shaders-ng/avglum_pass.slang"
filter_linear8 = "true"
wrap_mode8 = "mirrored_repeat"
mipmap_input8 = "false"
alias8 = "avglum_pass"
float_framebuffer8 = "false"
srgb_framebuffer8 = "false"
scale_type_x8 = "source"
scale_x8 = "0.500000"
scale_type_y8 = "source"
scale_y8 = "0.500000"
shader9 = "../../../../../koko/koko-aio-slang/shaders-ng/reflection_blur_pre.slang"
filter_linear9 = "true"
wrap_mode9 = "clamp_to_border"
mipmap_input9 = "false"
alias9 = "reflected_blurred_pass_pre"
float_framebuffer9 = "false"
srgb_framebuffer9 = "false"
scale_type_x9 = "source"
scale_x9 = "1.000000"
scale_type_y9 = "source"
scale_y9 = "1.000000"
shader10 = "../../../../../koko/koko-aio-slang/shaders-ng/reflection_blur.slang"
filter_linear10 = "true"
wrap_mode10 = "mirrored_repeat"
mipmap_input10 = "false"
alias10 = "reflected_blurred_pass"
float_framebuffer10 = "false"
srgb_framebuffer10 = "false"
scale_type_x10 = "source"
scale_x10 = "1.000000"
scale_type_y10 = "source"
scale_y10 = "1.000000"
shader11 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_1.slang"
filter_linear11 = "true"
wrap_mode11 = "mirrored_repeat"
mipmap_input11 = "false"
alias11 = "bloom_pass_1"
float_framebuffer11 = "false"
srgb_framebuffer11 = "false"
scale_type_x11 = "source"
scale_x11 = "1.000000"
scale_type_y11 = "source"
scale_y11 = "1.000000"
shader12 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_2.slang"
filter_linear12 = "true"
wrap_mode12 = "clamp_to_edge"
mipmap_input12 = "false"
alias12 = "bloom_pass_2"
float_framebuffer12 = "false"
srgb_framebuffer12 = "false"
scale_type_x12 = "source"
scale_x12 = "0.500000"
scale_type_y12 = "source"
scale_y12 = "0.500000"
shader13 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_3.slang"
filter_linear13 = "true"
wrap_mode13 = "clamp_to_edge"
mipmap_input13 = "false"
alias13 = "bloom_pass_3"
float_framebuffer13 = "false"
srgb_framebuffer13 = "false"
scale_type_x13 = "source"
scale_x13 = "1.000000"
scale_type_y13 = "source"
scale_y13 = "1.000000"
shader14 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_4.slang"
filter_linear14 = "true"
wrap_mode14 = "mirrored_repeat"
mipmap_input14 = "false"
alias14 = "bloom_pass_final"
float_framebuffer14 = "true"
srgb_framebuffer14 = "false"
scale_type_x14 = "source"
scale_x14 = "1.000000"
scale_type_y14 = "source"
scale_y14 = "1.000000"
shader15 = "../../../../../koko/koko-aio-slang/shaders-ng/ambi_temporal_pass.slang"
filter_linear15 = "true"
wrap_mode15 = "clamp_to_border"
mipmap_input15 = "false"
alias15 = "ambi_temporal_pass"
float_framebuffer15 = "true"
srgb_framebuffer15 = "false"
scale_type_x15 = "viewport"
scale_x15 = "0.050000"
scale_type_y15 = "viewport"
scale_y15 = "0.050000"
shader16 = "../../../../../koko/koko-aio-slang/shaders-ng/final_pass.slang"
filter_linear16 = "true"
wrap_mode16 = "mirrored_repeat"
mipmap_input16 = "false"
alias16 = "final_pass"
float_framebuffer16 = "false"
srgb_framebuffer16 = "false"
scale_type_x16 = "viewport"
scale_x16 = "1.000000"
scale_type_y16 = "viewport"
scale_y16 = "1.000000"
DO_CCORRECTION = "1.000000"
LUMINANCE = "0.100000"
TEMPERATURE = "7700.000000"
IN_GLOW_GAMMA = "2.000000"
GAMMA_OUT = "0.300000"
SATURATION = "1.080000"
DO_FXAA = "1.000000"
DO_SHIFT_RGB = "1.000000"
OFFSET_STRENGTH = "0.300000"
SHIFT_R = "-20.000000"
SHIFT_G = "0.000000"
SHIFT_B = "20.000000"
DO_IN_GLOW = "1.000000"
IN_GLOW_W = "-1.000000"
IN_GLOW_H = "-1.050000"
DO_PIXELGRID = "1.000000"
PIXELGRID_H_PRST = "1.000000"
PIXELGRID_H_COUNT = "2.000000"
PIXELGRID_MAX_W = "0.920000"
PIXELGRID_GAMMA_W = "2.200000"
PIXELGRID_BASAL_GRID = "0.020000"
PIXELGRID_MIN_H = "0.250000"
PIXELGRID_MAX_H = "0.900000"
PIXELGRID_GAMMA_H = "5.199997"
PIXELGRID_NO_INTERBLEED_H = "1.000000"
PIXELGRID_DECON_R_H = "-0.600000"
PIXELGRID_DECON_B_H = "0.600000"
PIXELGRID_Y_MASK = "0.000000"
PIXELGRID_Y_MASK_COORDS = "0.000000"
PIXELGRID_Y_MASK_HEIGHT = "1.000000"
PIXELGRID_Y_MASK_ON_WHITE = "0.000000"
PIXELGRID_Y_MASK_SHIFT = "0.150000"
PIXELGRID_Y_MASK_STEEP = "1.000000"
PIXELGRID_Y_SPARK = "1.000000"
DO_HALO = "1.000000"
HALO_NO_PREGAIN = "1.000000"
HALO_POWER = "0.890003"
HALO_SHARPNESS = "5.999996"
HALO_GAMMA = "1.300000"
HALO_GAMMA_OUT = "2.000000"
HALO_VS_SCAN = "0.300000"
DO_BLOOM = "1.000000"
BLOOM_MIX = "0.050000"
BLOOM_GAMMA = "4.000000"
BLOOM_GAMMA_OUT = "1.200000"
BLOOM_POWER = "3.000000"
BLOOM_EYE_ADPT_SRT = "0.000000"
BLOOM_EYE_INERTIA = "750.000000"
BLOOM_OVER_WHITE = "0.000000"
DO_CURVATURE = "1.000000"
GEOM_CORNER_SIZE = "0.010000"
GEOM_CORNER_SMOOTH = "200.000000"
DO_BEZEL = "1.000000"
BEZEL_INNER_ZOOM = "-0.010000"
BEZEL_FRAME_ZOOM = "0.170000"
DO_VIGNETTE = "1.000000"
V_SIZE = "1.080000"
DO_SPOT = "1.000000"
textures = "monitor_body_curved;monitor_body_straight;bg_under;bg_over;backdrop"
monitor_body_curved = "/koko/koko-aio-slang/textures/monitor_body_curved.png"
monitor_body_curved_linear = "true"
monitor_body_curved_wrap_mode = "clamp_to_edge"
monitor_body_curved_mipmap = "true"
monitor_body_straight = "/koko/koko-aio-slang/textures/monitor_body_straight.png"
monitor_body_straight_linear = "true"
monitor_body_straight_wrap_mode = "clamp_to_edge"
monitor_body_straight_mipmap = "true"
bg_under = "/koko/koko-aio-slang/textures/background_under.png"
bg_under_linear = "true"
bg_under_wrap_mode = "mirrored_repeat"
bg_under_mipmap = "false"
bg_over = "/koko/koko-aio-slang/textures/background_over.png"
bg_over_linear = "true"
bg_over_wrap_mode = "mirrored_repeat"
bg_over_mipmap = "false"
backdrop = "/koko/koko-aio-slang/textures/boothill.jpg"
backdrop_linear = "true"
backdrop_wrap_mode = "mirrored_repeat"
backdrop_mipmap = "true"

View file

@ -0,0 +1,261 @@
shaders = "17"
shader0 = "../../../../../koko/koko-aio-slang/shaders-ng/colortools_and_ntsc_pass.slang"
filter_linear0 = "false"
wrap_mode0 = "mirrored_repeat"
mipmap_input0 = "false"
alias0 = "colortools_and_ntsc_pass"
float_framebuffer0 = "false"
srgb_framebuffer0 = "false"
scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "../../../../../koko/koko-aio-slang/shaders-ng/flick_and_noise.slang"
filter_linear1 = "false"
wrap_mode1 = "mirrored_repeat"
mipmap_input1 = "false"
alias1 = "flick_and_noise_pass"
float_framebuffer1 = "false"
srgb_framebuffer1 = "false"
scale_type_x1 = "source"
scale_x1 = "2.000000"
scale_type_y1 = "source"
scale_y1 = "2.000000"
shader2 = "../../../../../koko/koko-aio-slang/shaders-ng/fxaa.slang"
filter_linear2 = "true"
wrap_mode2 = "mirrored_repeat"
mipmap_input2 = "true"
alias2 = "FXAA_pass"
float_framebuffer2 = "false"
srgb_framebuffer2 = "false"
scale_type_x2 = "source"
scale_x2 = "1.000000"
scale_type_y2 = "source"
scale_y2 = "1.000000"
shader3 = "../../../../../koko/koko-aio-slang/shaders-ng/shift_and_bleed.slang"
filter_linear3 = "true"
wrap_mode3 = "mirrored_repeat"
mipmap_input3 = "false"
alias3 = "shift_and_bleed_pass"
float_framebuffer3 = "true"
srgb_framebuffer3 = "false"
scale_type_x3 = "source"
scale_x3 = "1.000000"
scale_type_y3 = "source"
scale_y3 = "1.000000"
shader4 = "../../../../../koko/koko-aio-slang/shaders-ng/in_glow_x.slang"
filter_linear4 = "true"
wrap_mode4 = "mirrored_repeat"
mipmap_input4 = "true"
alias4 = "in_glow_pass_x"
float_framebuffer4 = "true"
srgb_framebuffer4 = "false"
scale_type_x4 = "source"
scale_x4 = "1.000000"
scale_type_y4 = "source"
scale_y4 = "1.000000"
shader5 = "../../../../../koko/koko-aio-slang/shaders-ng/in_glow_y.slang"
filter_linear5 = "true"
wrap_mode5 = "mirrored_repeat"
mipmap_input5 = "false"
alias5 = "in_glow_pass"
float_framebuffer5 = "true"
srgb_framebuffer5 = "false"
scale_type_x5 = "source"
scale_x5 = "1.000000"
scale_type_y5 = "source"
scale_y5 = "1.000000"
shader6 = "../../../../../koko/koko-aio-slang/shaders-ng/halo_pre_gamma.slang"
filter_linear6 = "true"
wrap_mode6 = "clamp_to_edge"
mipmap_input6 = "false"
alias6 = "halo_pre_gamma_pass"
float_framebuffer6 = "true"
srgb_framebuffer6 = "false"
scale_type_x6 = "source"
scale_x6 = "1.000000"
scale_type_y6 = "source"
scale_y6 = "1.000000"
shader7 = "../../../../../koko/koko-aio-slang/shaders-ng/halo.slang"
filter_linear7 = "true"
wrap_mode7 = "clamp_to_edge"
mipmap_input7 = "false"
alias7 = "halo_pass"
float_framebuffer7 = "true"
srgb_framebuffer7 = "false"
scale_type_x7 = "source"
scale_x7 = "1.000000"
scale_type_y7 = "source"
scale_y7 = "1.000000"
shader8 = "../../../../../koko/koko-aio-slang/shaders-ng/avglum_pass.slang"
filter_linear8 = "true"
wrap_mode8 = "mirrored_repeat"
mipmap_input8 = "false"
alias8 = "avglum_pass"
float_framebuffer8 = "false"
srgb_framebuffer8 = "false"
scale_type_x8 = "source"
scale_x8 = "0.500000"
scale_type_y8 = "source"
scale_y8 = "0.500000"
shader9 = "../../../../../koko/koko-aio-slang/shaders-ng/reflection_blur_pre.slang"
filter_linear9 = "true"
wrap_mode9 = "clamp_to_border"
mipmap_input9 = "false"
alias9 = "reflected_blurred_pass_pre"
float_framebuffer9 = "false"
srgb_framebuffer9 = "false"
scale_type_x9 = "source"
scale_x9 = "1.000000"
scale_type_y9 = "source"
scale_y9 = "1.000000"
shader10 = "../../../../../koko/koko-aio-slang/shaders-ng/reflection_blur.slang"
filter_linear10 = "true"
wrap_mode10 = "mirrored_repeat"
mipmap_input10 = "false"
alias10 = "reflected_blurred_pass"
float_framebuffer10 = "false"
srgb_framebuffer10 = "false"
scale_type_x10 = "source"
scale_x10 = "1.000000"
scale_type_y10 = "source"
scale_y10 = "1.000000"
shader11 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_1.slang"
filter_linear11 = "true"
wrap_mode11 = "mirrored_repeat"
mipmap_input11 = "false"
alias11 = "bloom_pass_1"
float_framebuffer11 = "false"
srgb_framebuffer11 = "false"
scale_type_x11 = "source"
scale_x11 = "1.000000"
scale_type_y11 = "source"
scale_y11 = "1.000000"
shader12 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_2.slang"
filter_linear12 = "true"
wrap_mode12 = "clamp_to_edge"
mipmap_input12 = "false"
alias12 = "bloom_pass_2"
float_framebuffer12 = "false"
srgb_framebuffer12 = "false"
scale_type_x12 = "source"
scale_x12 = "0.500000"
scale_type_y12 = "source"
scale_y12 = "0.500000"
shader13 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_3.slang"
filter_linear13 = "true"
wrap_mode13 = "clamp_to_edge"
mipmap_input13 = "false"
alias13 = "bloom_pass_3"
float_framebuffer13 = "false"
srgb_framebuffer13 = "false"
scale_type_x13 = "source"
scale_x13 = "1.000000"
scale_type_y13 = "source"
scale_y13 = "1.000000"
shader14 = "../../../../../koko/koko-aio-slang/shaders-ng/bloom_pass_4.slang"
filter_linear14 = "true"
wrap_mode14 = "mirrored_repeat"
mipmap_input14 = "false"
alias14 = "bloom_pass_final"
float_framebuffer14 = "true"
srgb_framebuffer14 = "false"
scale_type_x14 = "source"
scale_x14 = "1.000000"
scale_type_y14 = "source"
scale_y14 = "1.000000"
shader15 = "../../../../../koko/koko-aio-slang/shaders-ng/ambi_temporal_pass.slang"
filter_linear15 = "true"
wrap_mode15 = "clamp_to_border"
mipmap_input15 = "false"
alias15 = "ambi_temporal_pass"
float_framebuffer15 = "true"
srgb_framebuffer15 = "false"
scale_type_x15 = "viewport"
scale_x15 = "0.050000"
scale_type_y15 = "viewport"
scale_y15 = "0.050000"
shader16 = "../../../../../koko/koko-aio-slang/shaders-ng/final_pass.slang"
filter_linear16 = "true"
wrap_mode16 = "mirrored_repeat"
mipmap_input16 = "false"
alias16 = "final_pass"
float_framebuffer16 = "false"
srgb_framebuffer16 = "false"
scale_type_x16 = "viewport"
scale_x16 = "1.000000"
scale_type_y16 = "viewport"
scale_y16 = "1.000000"
DO_CCORRECTION = "1.000000"
IN_GLOW_POWER = "1.500000"
LUMINANCE = "0.200000"
TEMPERATURE = "7700.000000"
IN_GLOW_GAMMA = "2.000000"
GAMMA_OUT = "0.400000"
DO_SHIFT_RGB = "1.000000"
OFFSET_STRENGTH = "0.300000"
SHIFT_R = "-20.000000"
SHIFT_G = "0.000000"
SHIFT_B = "20.000000"
DO_IN_GLOW = "1.000000"
IN_GLOW_W = "-0.800000"
IN_GLOW_H = "7.000000"
DO_PIXELGRID = "1.000000"
PIXELGRID_H_PRST = "1.000000"
PIXELGRID_MIN_W = "0.050000"
PIXELGRID_MAX_W = "0.700000"
PIXELGRID_GAMMA_W = "1.500000"
PIXELGRID_BASAL_GRID = "0.020000"
PIXELGRID_MIN_H = "0.300000"
PIXELGRID_MAX_H = "0.700000"
PIXELGRID_GAMMA_H = "5.200000"
PIXELGRID_OFFSET_CORE = "0.050000"
PIXELGRID_DECON_R_H = "-0.600000"
PIXELGRID_DECON_B_H = "0.600000"
PIXELGRID_Y_MASK = "0.600000"
PIXELGRID_Y_MASK_COORDS = "0.000000"
PIXELGRID_Y_MASK_HEIGHT = "-2.000000"
PIXELGRID_Y_MASK_ON_WHITE = "0.100000"
PIXELGRID_Y_MASK_SHIFT = "0.260000"
PIXELGRID_Y_MASK_STEEP = "16.000000"
PIXELGRID_Y_SPARK = "0.100000"
DO_HALO = "1.000000"
HALO_NO_PREGAIN = "1.000000"
HALO_POWER = "0.500000"
HALO_SHARPNESS = "6.500000"
HALO_VS_SCAN = "0.700000"
DO_BLOOM = "1.000000"
BLOOM_MIX = "0.400000"
BLOOM_GAMMA_OUT = "1.200000"
BLOOM_EYE_ADPT_SRT = "0.600000"
BLOOM_EYE_INERTIA = "750.000000"
DO_CURVATURE = "1.000000"
GEOM_CORNER_SIZE = "0.010000"
GEOM_CORNER_SMOOTH = "200.000000"
DO_BEZEL = "1.000000"
BEZEL_INNER_ZOOM = "-0.010000"
BEZEL_FRAME_ZOOM = "0.170000"
DO_VIGNETTE = "1.000000"
V_SIZE = "1.080000"
DO_SPOT = "1.000000"
textures = "monitor_body_curved;monitor_body_straight;bg_under;bg_over;backdrop"
monitor_body_curved = "/koko/koko-aio-slang/textures/monitor_body_curved.png"
monitor_body_curved_linear = "true"
monitor_body_curved_wrap_mode = "clamp_to_edge"
monitor_body_curved_mipmap = "true"
monitor_body_straight = "/koko/koko-aio-slang/textures/monitor_body_straight.png"
monitor_body_straight_linear = "true"
monitor_body_straight_wrap_mode = "clamp_to_edge"
monitor_body_straight_mipmap = "true"
bg_under = "/koko/koko-aio-slang/textures/background_under.png"
bg_under_linear = "true"
bg_under_wrap_mode = "mirrored_repeat"
bg_under_mipmap = "false"
bg_over = "/koko/koko-aio-slang/textures/background_over.png"
bg_over_linear = "true"
bg_over_wrap_mode = "mirrored_repeat"
bg_over_mipmap = "false"
backdrop = "/koko/koko-aio-slang/textures/boothill.jpg"
backdrop_linear = "true"
backdrop_wrap_mode = "mirrored_repeat"
backdrop_mipmap = "true"

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