fix dmg and gb-pocket console-borders

This commit is contained in:
hunterk 2016-08-17 13:30:10 -05:00
parent 7b250e6e2a
commit 573badab10
10 changed files with 102 additions and 108 deletions

View file

@ -30,18 +30,19 @@ scale_type4 = source
scale4 = 1.0
alias4 = "PASS4"
shader5 = shader-files/border.slang
shader5 = shader-files/gb-pass-5.slang
scale_type5 = source
scale5 = 1.0
parameters = "border_on_top;box_scale;in_res_x;in_res_y;border_zoom_x;border_zoom_y;adjacent_texel_alpha_blending;pixel_opacity;shadow_opacity"
box_scale = "2.0"
in_res_x = "279.0"
in_res_y = "158.0"
border_zoom_x = "1.05"
border_zoom_y = "1.18"
adjacent_texel_alpha_blending = "0.38"
parameters = "video_scale;SCALE;OUT_X;OUT_Y;adjacent_texel_alpha_blending;pixel_opacity;shadow_opacity;console_border_enable"
video_scale = "3.0"
SCALE = "0.6667"
OUT_X = "1600.0"
OUT_Y = "800.0"
adjacent_texel_alpha_blending = "0.18"
pixel_opacity = "0.90"
shadow_opacity = "0.90"
border_on_top = "0.0"
console_border_enable = "1.0"
textures = COLOR_PALETTE;BACKGROUND;BORDER
COLOR_PALETTE = resources/dmg-palette.png

View file

@ -30,18 +30,17 @@ scale_type4 = source
scale4 = 1.0
alias4 = "PASS4"
shader5 = shader-files/border.slang
shader5 = shader-files/gb-pass-5.slang
parameters = "border_on_top;box_scale;in_res_x;in_res_y;border_zoom_x;border_zoom_y;adjacent_texel_alpha_blending;pixel_opacity;shadow_opacity"
box_scale = "3.0"
in_res_x = "279.0"
in_res_y = "158.0"
border_zoom_x = "0.7"
border_zoom_y = "0.79"
adjacent_texel_alpha_blending = "0.38"
pixel_opacity = "0.90"
shadow_opacity = "0.90"
border_on_top = "0.0"
parameters = "video_scale;SCALE;OUT_X;OUT_Y;adjacent_texel_alpha_blending;pixel_opacity;shadow_opacity;console_border_enable"
video_scale = "3.0"
SCALE = "1.0"
OUT_X = "2400.0"
OUT_Y = "1200.0"
adjacent_texel_alpha_blending = "0.15"
pixel_opacity = "0.80"
shadow_opacity = "0.80"
console_border_enable = "1.0"
textures = COLOR_PALETTE;BACKGROUND;BORDER
COLOR_PALETTE = resources/dmg-palette.png

View file

@ -30,18 +30,17 @@ scale_type4 = source
scale4 = 1.0
alias4 = "PASS4"
shader5 = shader-files/border.slang
shader5 = shader-files/gb-pass-5.slang
parameters = "border_on_top;box_scale;in_res_x;in_res_y;border_zoom_x;border_zoom_y;adjacent_texel_alpha_blending;pixel_opacity;shadow_opacity"
box_scale = "4.0"
in_res_x = "279.0"
in_res_y = "158.0"
border_zoom_x = "0.53"
border_zoom_y = "0.60"
adjacent_texel_alpha_blending = "0.38"
pixel_opacity = "0.90"
shadow_opacity = "0.90"
border_on_top = "0.0"
parameters = "video_scale;SCALE;OUT_X;OUT_Y;adjacent_texel_alpha_blending;pixel_opacity;shadow_opacity;console_border_enable"
video_scale = "4.0"
SCALE = "1.0"
OUT_X = "3200.0"
OUT_Y = "1600.0"
adjacent_texel_alpha_blending = "0.14"
pixel_opacity = "0.80"
shadow_opacity = "0.80"
console_border_enable = "1.0"
textures = COLOR_PALETTE;BACKGROUND;BORDER
COLOR_PALETTE = resources/dmg-palette.png

View file

@ -26,22 +26,21 @@ alias3 = "PASS3"
shader4 = ../shaders/gameboy/shader-files/gb-pass4.slang
filter_linear4 = false
scale_type4 = source
scale_type4 = viewport
scale4 = 1.0
alias4 = "PASS4"
shader5 = shader-files/border.slang
shader5 = shader-files/gb-pass-5.slang
parameters = "border_on_top;box_scale;in_res_x;in_res_y;border_zoom_x;border_zoom_y;adjacent_texel_alpha_blending;pixel_opacity;shadow_opacity"
box_scale = "5.0"
in_res_x = "279.0"
in_res_y = "158.0"
border_zoom_x = "0.42"
border_zoom_y = "0.48"
adjacent_texel_alpha_blending = "0.38"
pixel_opacity = "0.90"
shadow_opacity = "0.90"
border_on_top = "0.0"
parameters = "video_scale;SCALE;OUT_X;OUT_Y;adjacent_texel_alpha_blending;pixel_opacity;shadow_opacity;console_border_enable"
video_scale = "4.0"
SCALE = "1.25"
OUT_X = "4000.0"
OUT_Y = "2000.0"
adjacent_texel_alpha_blending = "0.14"
pixel_opacity = "0.80"
shadow_opacity = "0.80"
console_border_enable = "1.0"
textures = COLOR_PALETTE;BACKGROUND;BORDER
COLOR_PALETTE = resources/dmg-palette.png

View file

@ -30,18 +30,17 @@ scale_type4 = source
scale4 = 1.0
alias4 = "PASS4"
shader5 = shader-files/border.slang
shader5 = shader-files/gb-pass-5.slang
parameters = "border_on_top;box_scale;in_res_x;in_res_y;border_zoom_x;border_zoom_y;adjacent_texel_alpha_blending;pixel_opacity;shadow_opacity"
box_scale = "6.0"
in_res_x = "279.0"
in_res_y = "158.0"
border_zoom_x = "0.35"
border_zoom_y = "0.40"
adjacent_texel_alpha_blending = "0.38"
pixel_opacity = "0.90"
shadow_opacity = "0.90"
border_on_top = "0.0"
parameters = "video_scale;SCALE;OUT_X;OUT_Y;adjacent_texel_alpha_blending;pixel_opacity;shadow_opacity;console_border_enable"
video_scale = "4.0"
SCALE = "1.5"
OUT_X = "4800.0"
OUT_Y = "2400.0"
adjacent_texel_alpha_blending = "0.14"
pixel_opacity = "0.80"
shadow_opacity = "0.80"
console_border_enable = "1.0"
textures = COLOR_PALETTE;BACKGROUND;BORDER
COLOR_PALETTE = resources/dmg-palette.png

View file

@ -30,18 +30,19 @@ scale_type4 = source
scale4 = 1.0
alias4 = "PASS4"
shader5 = shader-files/border.slang
shader5 = shader-files/gb-pass-5.slang
scale_type5 = source
scale5 = 1.0
parameters = "border_on_top;box_scale;in_res_x;in_res_y;border_zoom_x;border_zoom_y;adjacent_texel_alpha_blending;pixel_opacity;shadow_opacity"
box_scale = "2.0"
in_res_x = "279.0"
in_res_y = "158.0"
border_zoom_x = "1.05"
border_zoom_y = "1.18"
adjacent_texel_alpha_blending = "0.38"
parameters = "video_scale;SCALE;OUT_X;OUT_Y;adjacent_texel_alpha_blending;pixel_opacity;shadow_opacity;console_border_enable"
video_scale = "3.0"
SCALE = "0.6667"
OUT_X = "1600.0"
OUT_Y = "800.0"
adjacent_texel_alpha_blending = "0.18"
pixel_opacity = "0.90"
shadow_opacity = "0.90"
border_on_top = "0.0"
console_border_enable = "1.0"
textures = COLOR_PALETTE;BACKGROUND;BORDER
COLOR_PALETTE = resources/pocket-palette.png

View file

@ -25,23 +25,22 @@ scale3 = 1.0
alias3 = "PASS3"
shader4 = ../shaders/gameboy/shader-files/gb-pass4.slang
filter_linear4 = false
filter_linear4 = true
scale_type4 = source
scale4 = 1.0
alias4 = "PASS4"
shader5 = shader-files/border.slang
shader5 = shader-files/gb-pass-5.slang
parameters = "border_on_top;box_scale;in_res_x;in_res_y;border_zoom_x;border_zoom_y;adjacent_texel_alpha_blending;pixel_opacity;shadow_opacity"
box_scale = "3.0"
in_res_x = "279.0"
in_res_y = "158.0"
border_zoom_x = "0.7"
border_zoom_y = "0.79"
adjacent_texel_alpha_blending = "0.38"
pixel_opacity = "0.90"
shadow_opacity = "0.90"
border_on_top = "0.0"
parameters = "video_scale;SCALE;OUT_X;OUT_Y;adjacent_texel_alpha_blending;pixel_opacity;shadow_opacity;console_border_enable"
video_scale = "3.0"
SCALE = "1.0"
OUT_X = "2400.0"
OUT_Y = "1200.0"
adjacent_texel_alpha_blending = "0.15"
pixel_opacity = "0.80"
shadow_opacity = "0.80"
console_border_enable = "1.0"
textures = COLOR_PALETTE;BACKGROUND;BORDER
COLOR_PALETTE = resources/pocket-palette.png

View file

@ -30,18 +30,17 @@ scale_type4 = source
scale4 = 1.0
alias4 = "PASS4"
shader5 = shader-files/border.slang
shader5 = shader-files/gb-pass-5.slang
parameters = "border_on_top;box_scale;in_res_x;in_res_y;border_zoom_x;border_zoom_y;adjacent_texel_alpha_blending;pixel_opacity;shadow_opacity"
box_scale = "4.0"
in_res_x = "279.0"
in_res_y = "158.0"
border_zoom_x = "0.53"
border_zoom_y = "0.60"
adjacent_texel_alpha_blending = "0.38"
pixel_opacity = "0.90"
shadow_opacity = "0.90"
border_on_top = "0.0"
parameters = "video_scale;SCALE;OUT_X;OUT_Y;adjacent_texel_alpha_blending;pixel_opacity;shadow_opacity;console_border_enable"
video_scale = "4.0"
SCALE = "1.0"
OUT_X = "3200.0"
OUT_Y = "1600.0"
adjacent_texel_alpha_blending = "0.14"
pixel_opacity = "0.80"
shadow_opacity = "0.80"
console_border_enable = "1.0"
textures = COLOR_PALETTE;BACKGROUND;BORDER
COLOR_PALETTE = resources/pocket-palette.png

View file

@ -30,18 +30,17 @@ scale_type4 = source
scale4 = 1.0
alias4 = "PASS4"
shader5 = shader-files/border.slang
shader5 = shader-files/gb-pass-5.slang
parameters = "border_on_top;box_scale;in_res_x;in_res_y;border_zoom_x;border_zoom_y;adjacent_texel_alpha_blending;pixel_opacity;shadow_opacity"
box_scale = "5.0"
in_res_x = "279.0"
in_res_y = "158.0"
border_zoom_x = "0.42"
border_zoom_y = "0.48"
adjacent_texel_alpha_blending = "0.38"
pixel_opacity = "0.90"
shadow_opacity = "0.90"
border_on_top = "0.0"
parameters = "video_scale;SCALE;OUT_X;OUT_Y;adjacent_texel_alpha_blending;pixel_opacity;shadow_opacity;console_border_enable"
video_scale = "4.0"
SCALE = "1.25"
OUT_X = "4000.0"
OUT_Y = "2000.0"
adjacent_texel_alpha_blending = "0.14"
pixel_opacity = "0.80"
shadow_opacity = "0.80"
console_border_enable = "1.0"
textures = COLOR_PALETTE;BACKGROUND;BORDER
COLOR_PALETTE = resources/pocket-palette.png

View file

@ -30,18 +30,17 @@ scale_type4 = source
scale4 = 1.0
alias4 = "PASS4"
shader5 = shader-files/border.slang
shader5 = shader-files/gb-pass-5.slang
parameters = "border_on_top;box_scale;in_res_x;in_res_y;border_zoom_x;border_zoom_y;adjacent_texel_alpha_blending;pixel_opacity;shadow_opacity"
box_scale = "6.0"
in_res_x = "279.0"
in_res_y = "158.0"
border_zoom_x = "0.35"
border_zoom_y = "0.40"
adjacent_texel_alpha_blending = "0.38"
pixel_opacity = "0.90"
shadow_opacity = "0.90"
border_on_top = "0.0"
parameters = "video_scale;SCALE;OUT_X;OUT_Y;adjacent_texel_alpha_blending;pixel_opacity;shadow_opacity;console_border_enable"
video_scale = "4.0"
SCALE = "1.5"
OUT_X = "4800.0"
OUT_Y = "2400.0"
adjacent_texel_alpha_blending = "0.14"
pixel_opacity = "0.80"
shadow_opacity = "0.80"
console_border_enable = "1.0"
textures = COLOR_PALETTE;BACKGROUND;BORDER
COLOR_PALETTE = resources/pocket-palette.png