mirror of
https://github.com/italicsjenga/slang-shaders.git
synced 2024-11-26 01:11:32 +11:00
fix dmg and gb-pocket console-borders
This commit is contained in:
parent
7b250e6e2a
commit
573badab10
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@ -30,18 +30,19 @@ scale_type4 = source
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scale4 = 1.0
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alias4 = "PASS4"
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shader5 = shader-files/border.slang
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shader5 = shader-files/gb-pass-5.slang
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scale_type5 = source
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scale5 = 1.0
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parameters = "border_on_top;box_scale;in_res_x;in_res_y;border_zoom_x;border_zoom_y;adjacent_texel_alpha_blending;pixel_opacity;shadow_opacity"
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box_scale = "2.0"
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in_res_x = "279.0"
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in_res_y = "158.0"
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border_zoom_x = "1.05"
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border_zoom_y = "1.18"
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adjacent_texel_alpha_blending = "0.38"
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parameters = "video_scale;SCALE;OUT_X;OUT_Y;adjacent_texel_alpha_blending;pixel_opacity;shadow_opacity;console_border_enable"
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video_scale = "3.0"
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SCALE = "0.6667"
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OUT_X = "1600.0"
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OUT_Y = "800.0"
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adjacent_texel_alpha_blending = "0.18"
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pixel_opacity = "0.90"
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shadow_opacity = "0.90"
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border_on_top = "0.0"
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console_border_enable = "1.0"
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textures = COLOR_PALETTE;BACKGROUND;BORDER
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COLOR_PALETTE = resources/dmg-palette.png
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@ -30,18 +30,17 @@ scale_type4 = source
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scale4 = 1.0
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alias4 = "PASS4"
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shader5 = shader-files/border.slang
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shader5 = shader-files/gb-pass-5.slang
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parameters = "border_on_top;box_scale;in_res_x;in_res_y;border_zoom_x;border_zoom_y;adjacent_texel_alpha_blending;pixel_opacity;shadow_opacity"
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box_scale = "3.0"
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in_res_x = "279.0"
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in_res_y = "158.0"
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border_zoom_x = "0.7"
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border_zoom_y = "0.79"
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adjacent_texel_alpha_blending = "0.38"
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pixel_opacity = "0.90"
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shadow_opacity = "0.90"
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border_on_top = "0.0"
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parameters = "video_scale;SCALE;OUT_X;OUT_Y;adjacent_texel_alpha_blending;pixel_opacity;shadow_opacity;console_border_enable"
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video_scale = "3.0"
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SCALE = "1.0"
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OUT_X = "2400.0"
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OUT_Y = "1200.0"
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adjacent_texel_alpha_blending = "0.15"
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pixel_opacity = "0.80"
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shadow_opacity = "0.80"
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console_border_enable = "1.0"
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textures = COLOR_PALETTE;BACKGROUND;BORDER
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COLOR_PALETTE = resources/dmg-palette.png
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@ -30,18 +30,17 @@ scale_type4 = source
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scale4 = 1.0
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alias4 = "PASS4"
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shader5 = shader-files/border.slang
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shader5 = shader-files/gb-pass-5.slang
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parameters = "border_on_top;box_scale;in_res_x;in_res_y;border_zoom_x;border_zoom_y;adjacent_texel_alpha_blending;pixel_opacity;shadow_opacity"
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box_scale = "4.0"
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in_res_x = "279.0"
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in_res_y = "158.0"
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border_zoom_x = "0.53"
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border_zoom_y = "0.60"
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adjacent_texel_alpha_blending = "0.38"
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pixel_opacity = "0.90"
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shadow_opacity = "0.90"
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border_on_top = "0.0"
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parameters = "video_scale;SCALE;OUT_X;OUT_Y;adjacent_texel_alpha_blending;pixel_opacity;shadow_opacity;console_border_enable"
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video_scale = "4.0"
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SCALE = "1.0"
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OUT_X = "3200.0"
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OUT_Y = "1600.0"
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adjacent_texel_alpha_blending = "0.14"
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pixel_opacity = "0.80"
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shadow_opacity = "0.80"
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console_border_enable = "1.0"
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textures = COLOR_PALETTE;BACKGROUND;BORDER
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COLOR_PALETTE = resources/dmg-palette.png
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@ -26,22 +26,21 @@ alias3 = "PASS3"
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shader4 = ../shaders/gameboy/shader-files/gb-pass4.slang
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filter_linear4 = false
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scale_type4 = source
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scale_type4 = viewport
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scale4 = 1.0
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alias4 = "PASS4"
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shader5 = shader-files/border.slang
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shader5 = shader-files/gb-pass-5.slang
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parameters = "border_on_top;box_scale;in_res_x;in_res_y;border_zoom_x;border_zoom_y;adjacent_texel_alpha_blending;pixel_opacity;shadow_opacity"
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box_scale = "5.0"
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in_res_x = "279.0"
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in_res_y = "158.0"
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border_zoom_x = "0.42"
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border_zoom_y = "0.48"
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adjacent_texel_alpha_blending = "0.38"
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pixel_opacity = "0.90"
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shadow_opacity = "0.90"
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border_on_top = "0.0"
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parameters = "video_scale;SCALE;OUT_X;OUT_Y;adjacent_texel_alpha_blending;pixel_opacity;shadow_opacity;console_border_enable"
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video_scale = "4.0"
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SCALE = "1.25"
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OUT_X = "4000.0"
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OUT_Y = "2000.0"
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adjacent_texel_alpha_blending = "0.14"
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pixel_opacity = "0.80"
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shadow_opacity = "0.80"
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console_border_enable = "1.0"
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textures = COLOR_PALETTE;BACKGROUND;BORDER
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COLOR_PALETTE = resources/dmg-palette.png
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@ -30,18 +30,17 @@ scale_type4 = source
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scale4 = 1.0
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alias4 = "PASS4"
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shader5 = shader-files/border.slang
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shader5 = shader-files/gb-pass-5.slang
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parameters = "border_on_top;box_scale;in_res_x;in_res_y;border_zoom_x;border_zoom_y;adjacent_texel_alpha_blending;pixel_opacity;shadow_opacity"
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box_scale = "6.0"
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in_res_x = "279.0"
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in_res_y = "158.0"
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border_zoom_x = "0.35"
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border_zoom_y = "0.40"
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adjacent_texel_alpha_blending = "0.38"
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pixel_opacity = "0.90"
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shadow_opacity = "0.90"
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border_on_top = "0.0"
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parameters = "video_scale;SCALE;OUT_X;OUT_Y;adjacent_texel_alpha_blending;pixel_opacity;shadow_opacity;console_border_enable"
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video_scale = "4.0"
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SCALE = "1.5"
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OUT_X = "4800.0"
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OUT_Y = "2400.0"
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adjacent_texel_alpha_blending = "0.14"
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pixel_opacity = "0.80"
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shadow_opacity = "0.80"
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console_border_enable = "1.0"
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textures = COLOR_PALETTE;BACKGROUND;BORDER
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COLOR_PALETTE = resources/dmg-palette.png
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@ -30,18 +30,19 @@ scale_type4 = source
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scale4 = 1.0
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alias4 = "PASS4"
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shader5 = shader-files/border.slang
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shader5 = shader-files/gb-pass-5.slang
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scale_type5 = source
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scale5 = 1.0
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parameters = "border_on_top;box_scale;in_res_x;in_res_y;border_zoom_x;border_zoom_y;adjacent_texel_alpha_blending;pixel_opacity;shadow_opacity"
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box_scale = "2.0"
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in_res_x = "279.0"
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in_res_y = "158.0"
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border_zoom_x = "1.05"
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border_zoom_y = "1.18"
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adjacent_texel_alpha_blending = "0.38"
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parameters = "video_scale;SCALE;OUT_X;OUT_Y;adjacent_texel_alpha_blending;pixel_opacity;shadow_opacity;console_border_enable"
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video_scale = "3.0"
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SCALE = "0.6667"
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OUT_X = "1600.0"
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OUT_Y = "800.0"
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adjacent_texel_alpha_blending = "0.18"
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pixel_opacity = "0.90"
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shadow_opacity = "0.90"
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border_on_top = "0.0"
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console_border_enable = "1.0"
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textures = COLOR_PALETTE;BACKGROUND;BORDER
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COLOR_PALETTE = resources/pocket-palette.png
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@ -25,23 +25,22 @@ scale3 = 1.0
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alias3 = "PASS3"
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shader4 = ../shaders/gameboy/shader-files/gb-pass4.slang
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filter_linear4 = false
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filter_linear4 = true
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scale_type4 = source
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scale4 = 1.0
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alias4 = "PASS4"
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shader5 = shader-files/border.slang
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shader5 = shader-files/gb-pass-5.slang
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parameters = "border_on_top;box_scale;in_res_x;in_res_y;border_zoom_x;border_zoom_y;adjacent_texel_alpha_blending;pixel_opacity;shadow_opacity"
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box_scale = "3.0"
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in_res_x = "279.0"
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in_res_y = "158.0"
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border_zoom_x = "0.7"
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border_zoom_y = "0.79"
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adjacent_texel_alpha_blending = "0.38"
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pixel_opacity = "0.90"
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shadow_opacity = "0.90"
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border_on_top = "0.0"
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parameters = "video_scale;SCALE;OUT_X;OUT_Y;adjacent_texel_alpha_blending;pixel_opacity;shadow_opacity;console_border_enable"
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video_scale = "3.0"
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SCALE = "1.0"
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OUT_X = "2400.0"
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OUT_Y = "1200.0"
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adjacent_texel_alpha_blending = "0.15"
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pixel_opacity = "0.80"
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shadow_opacity = "0.80"
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console_border_enable = "1.0"
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textures = COLOR_PALETTE;BACKGROUND;BORDER
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COLOR_PALETTE = resources/pocket-palette.png
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@ -30,18 +30,17 @@ scale_type4 = source
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scale4 = 1.0
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alias4 = "PASS4"
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shader5 = shader-files/border.slang
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shader5 = shader-files/gb-pass-5.slang
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parameters = "border_on_top;box_scale;in_res_x;in_res_y;border_zoom_x;border_zoom_y;adjacent_texel_alpha_blending;pixel_opacity;shadow_opacity"
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box_scale = "4.0"
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in_res_x = "279.0"
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in_res_y = "158.0"
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border_zoom_x = "0.53"
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border_zoom_y = "0.60"
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adjacent_texel_alpha_blending = "0.38"
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pixel_opacity = "0.90"
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shadow_opacity = "0.90"
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border_on_top = "0.0"
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parameters = "video_scale;SCALE;OUT_X;OUT_Y;adjacent_texel_alpha_blending;pixel_opacity;shadow_opacity;console_border_enable"
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video_scale = "4.0"
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SCALE = "1.0"
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OUT_X = "3200.0"
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OUT_Y = "1600.0"
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adjacent_texel_alpha_blending = "0.14"
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pixel_opacity = "0.80"
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shadow_opacity = "0.80"
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console_border_enable = "1.0"
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textures = COLOR_PALETTE;BACKGROUND;BORDER
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COLOR_PALETTE = resources/pocket-palette.png
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@ -30,18 +30,17 @@ scale_type4 = source
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scale4 = 1.0
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alias4 = "PASS4"
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shader5 = shader-files/border.slang
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shader5 = shader-files/gb-pass-5.slang
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parameters = "border_on_top;box_scale;in_res_x;in_res_y;border_zoom_x;border_zoom_y;adjacent_texel_alpha_blending;pixel_opacity;shadow_opacity"
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box_scale = "5.0"
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in_res_x = "279.0"
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in_res_y = "158.0"
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border_zoom_x = "0.42"
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border_zoom_y = "0.48"
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adjacent_texel_alpha_blending = "0.38"
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pixel_opacity = "0.90"
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shadow_opacity = "0.90"
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border_on_top = "0.0"
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parameters = "video_scale;SCALE;OUT_X;OUT_Y;adjacent_texel_alpha_blending;pixel_opacity;shadow_opacity;console_border_enable"
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video_scale = "4.0"
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SCALE = "1.25"
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OUT_X = "4000.0"
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OUT_Y = "2000.0"
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adjacent_texel_alpha_blending = "0.14"
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pixel_opacity = "0.80"
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shadow_opacity = "0.80"
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console_border_enable = "1.0"
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textures = COLOR_PALETTE;BACKGROUND;BORDER
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COLOR_PALETTE = resources/pocket-palette.png
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@ -30,18 +30,17 @@ scale_type4 = source
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scale4 = 1.0
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alias4 = "PASS4"
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shader5 = shader-files/border.slang
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shader5 = shader-files/gb-pass-5.slang
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parameters = "border_on_top;box_scale;in_res_x;in_res_y;border_zoom_x;border_zoom_y;adjacent_texel_alpha_blending;pixel_opacity;shadow_opacity"
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box_scale = "6.0"
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in_res_x = "279.0"
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in_res_y = "158.0"
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border_zoom_x = "0.35"
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border_zoom_y = "0.40"
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adjacent_texel_alpha_blending = "0.38"
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pixel_opacity = "0.90"
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shadow_opacity = "0.90"
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border_on_top = "0.0"
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parameters = "video_scale;SCALE;OUT_X;OUT_Y;adjacent_texel_alpha_blending;pixel_opacity;shadow_opacity;console_border_enable"
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video_scale = "4.0"
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SCALE = "1.5"
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OUT_X = "4800.0"
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OUT_Y = "2400.0"
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adjacent_texel_alpha_blending = "0.14"
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pixel_opacity = "0.80"
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shadow_opacity = "0.80"
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console_border_enable = "1.0"
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textures = COLOR_PALETTE;BACKGROUND;BORDER
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COLOR_PALETTE = resources/pocket-palette.png
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