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https://github.com/italicsjenga/slang-shaders.git
synced 2024-11-22 15:51:30 +11:00
move the HDR shaders to their own directory, since they have specific requirements
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@ -34,7 +34,7 @@ TODO: Make the horizontal scanlines more blurry in the vertical direction - we'r
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shaders = "4"
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feedback_pass = "0"
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shader0 = "../../slang-shaders/stock.slang"
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shader0 = "../stock.slang"
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filter_linear0 = false
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wrap_mode0 = "clamp_to_border"
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mipmap_input0 = "false"
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@ -46,7 +46,7 @@ scale_x0 = "1.000000"
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scale_type_y0 = "source"
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scale_y0 = "1.000000"
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shader1 = "../../slang-shaders/misc/inverse_tonemap.slang"
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shader1 = "shaders/inverse_tonemap.slang"
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filter_linear1 = "false"
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wrap_mode1 = "clamp_to_border"
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mipmap_input1 = "false"
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@ -58,7 +58,7 @@ scale_x1 = "1.000000"
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scale_type_y1 = "source"
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scale_y1 = "1.000000"
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shader2 = "../../slang-shaders/misc/hdr10.slang"
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shader2 = "shaders/hdr10.slang"
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filter_linear2 = "false"
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wrap_mode2 = "clamp_to_border"
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mipmap_input2 = "false"
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@ -70,10 +70,10 @@ scale_x2 = "1.000000"
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scale_type_y2 = "source"
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scale_y2 = "1.000000"
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shader3 = "../../slang-shaders/crt/shaders/crt-sony-pvm-4k-hdr.slang"
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shader3 = "shaders/crt-sony-pvm-4k-hdr.slang"
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filter_linear3 = "false"
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wrap_mode3 = "clamp_to_border"
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mipmap_input3 = "false"
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alias3 = ""
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float_framebuffer3 = "false"
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srgb_framebuffer3 = "false"
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srgb_framebuffer3 = "false"
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