mirror of
https://github.com/italicsjenga/slang-shaders.git
synced 2024-11-22 07:41:31 +11:00
Update crt-easymode-halation.slang
Fix compilation and 1 style nit.
This commit is contained in:
parent
9b3ce45199
commit
5d7574566f
|
@ -104,7 +104,7 @@ float get_scanline_weight(float pos, float beam, float strength)
|
|||
{
|
||||
float weight = 1.0 - pow(cos(pos * 2.0 * PI) * 0.5 + 0.5, beam);
|
||||
|
||||
return weight * strength * 2.0 + (1.0 - strength);;
|
||||
return weight * strength * 2.0 + (1.0 - strength);
|
||||
}
|
||||
|
||||
vec2 curve_coordinate(vec2 co, float curvature)
|
||||
|
@ -223,7 +223,7 @@ void main()
|
|||
mask_weight *= mix(1.0, mask_mul, mask_dither);
|
||||
mask_weight = mix(vec3(1.0), mask_weight, clamp(param.MASK_TYPE, 0.0, 1.0));
|
||||
|
||||
vec3 col2 = (col * mask_weight) * param.BRIGHTNESS;
|
||||
vec3 col2 = (col * mask_weight) * param.BRIGHTNESS;
|
||||
float scan_weight = get_scanline_weight(scan_pos - sample_offset, scan_beam, scan_strength);
|
||||
col = clamp(col2 * scan_weight, 0.0, 1.0);
|
||||
scan_weight = get_scanline_weight(scan_pos, scan_beam, scan_strength);
|
||||
|
|
Loading…
Reference in a new issue