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only round corners when curved
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1 changed files with 1 additions and 1 deletions
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@ -198,7 +198,7 @@ void main()
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FragColor.rgb = FragColor.rgb;
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else
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FragColor.rgb = vec3(0.0);
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FragColor.rgb *= corner(pp);
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FragColor.rgb *= (params.CURVATURE > 0.5) ? corner(pp) : 1.0;
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if (params.shadowMask > 0.0)
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FragColor.rgb = pow(pow(FragColor.rgb, vec3(2.2)) * Mask(vTexCoord.xy * global.OutputSize.xy * 1.000001), vec3(1.0 / 2.2));
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}
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