diff --git a/anti-aliasing/shaders/smaa/SMAA.hlsl b/anti-aliasing/shaders/smaa/SMAA.hlsl index 2c8d497..5b807fe 100644 --- a/anti-aliasing/shaders/smaa/SMAA.hlsl +++ b/anti-aliasing/shaders/smaa/SMAA.hlsl @@ -792,11 +792,11 @@ float2 SMAAColorEdgeDetectionPS(float2 texcoord, // Calculate left-left and top-top deltas: float3 Cleftleft = SMAASamplePoint(colorTex, offset[2].xy).rgb; - t = abs(C - Cleftleft); + t = abs(Cleft - Cleftleft); delta.z = max(max(t.r, t.g), t.b); float3 Ctoptop = SMAASamplePoint(colorTex, offset[2].zw).rgb; - t = abs(C - Ctoptop); + t = abs(Ctop - Ctoptop); delta.w = max(max(t.r, t.g), t.b); // Calculate the final maximum delta: