mirror of
https://github.com/italicsjenga/slang-shaders.git
synced 2024-11-26 17:31:31 +11:00
Merge pull request #274 from Hyllian/master
Improves smooth shaders presets
This commit is contained in:
commit
649ea5a869
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@ -1,4 +1,4 @@
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shaders = 2
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shaders = 3
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shader0 = shaders/advanced-aa.slang
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shader0 = shaders/advanced-aa.slang
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filter_linear0 = false
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filter_linear0 = false
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@ -6,5 +6,11 @@ scale_type0 = source
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scale_x0 = 2.0
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scale_x0 = 2.0
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scale_y0 = 2.0
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scale_y0 = 2.0
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shader1 = ../stock.slang
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shader1 = ../cubic/shaders/bicubic-x.slang
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filter_linear1 = true
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filter_linear1 = false
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scale_type_x1 = viewport
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scale_type_y1 = source
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scale1 = 1.0
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shader2 = ../cubic/shaders/bicubic-y.slang
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filter_linear2 = false
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@ -1,4 +1,4 @@
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shaders = 2
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shaders = 3
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shader0 = shaders/2xsai.slang
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shader0 = shaders/2xsai.slang
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filter_linear0 = false
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filter_linear0 = false
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@ -6,5 +6,12 @@ scale_type0 = source
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scale_x0 = 2.0
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scale_x0 = 2.0
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scale_y0 = 2.0
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scale_y0 = 2.0
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shader1 = ../stock.slang
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shader1 = ../cubic/shaders/bicubic-x.slang
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filter_linear1 = true
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filter_linear1 = false
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scale_type_x1 = viewport
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scale_type_y1 = source
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scale1 = 1.0
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shader2 = ../cubic/shaders/bicubic-y.slang
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filter_linear2 = false
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@ -1,4 +1,4 @@
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shaders = 2
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shaders = 3
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shader0 = shaders/super-2xsai.slang
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shader0 = shaders/super-2xsai.slang
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filter_linear0 = false
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filter_linear0 = false
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@ -6,5 +6,11 @@ scale_type0 = source
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scale_x0 = 2.0
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scale_x0 = 2.0
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scale_y0 = 2.0
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scale_y0 = 2.0
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shader1 = ../stock.slang
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shader1 = ../cubic/shaders/bicubic-x.slang
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filter_linear1 = true
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filter_linear1 = false
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scale_type_x1 = viewport
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scale_type_y1 = source
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scale1 = 1.0
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shader2 = ../cubic/shaders/bicubic-y.slang
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filter_linear2 = false
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@ -1,4 +1,4 @@
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shaders = 2
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shaders = 4
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shader0 = shader-files/pass1.slang
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shader0 = shader-files/pass1.slang
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shader1 = shader-files/hq2x.slang
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shader1 = shader-files/hq2x.slang
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@ -10,6 +10,15 @@ filter_linear1 = false
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scale_type1 = source
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scale_type1 = source
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scale1 = 2.0
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scale1 = 2.0
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shader2 = ../cubic/shaders/bicubic-x.slang
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filter_linear2 = false
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scale_type_x2 = viewport
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scale_type_y2 = source
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scale2 = 1.0
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shader3 = ../cubic/shaders/bicubic-y.slang
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filter_linear3 = false
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textures = LUT
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textures = LUT
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LUT = resources/hq2x.png
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LUT = resources/hq2x.png
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LUT_linear = false
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LUT_linear = false
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@ -1,4 +1,4 @@
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shaders = 2
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shaders = 4
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shader0 = shader-files/pass1.slang
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shader0 = shader-files/pass1.slang
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shader1 = shader-files/hq3x.slang
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shader1 = shader-files/hq3x.slang
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@ -10,6 +10,16 @@ filter_linear1 = false
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scale_type1 = source
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scale_type1 = source
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scale1 = 3.0
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scale1 = 3.0
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shader2 = ../cubic/shaders/b-spline-x.slang
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filter_linear2 = false
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scale_type_x2 = viewport
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scale_type_y2 = source
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scale2 = 1.0
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shader3 = ../cubic/shaders/b-spline-y.slang
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filter_linear3 = false
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textures = LUT
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textures = LUT
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LUT = resources/hq3x.png
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LUT = resources/hq3x.png
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LUT_linear = false
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LUT_linear = false
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@ -1,4 +1,4 @@
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shaders = 2
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shaders = 4
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shader0 = shader-files/pass1.slang
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shader0 = shader-files/pass1.slang
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shader1 = shader-files/hq4x.slang
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shader1 = shader-files/hq4x.slang
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@ -10,6 +10,15 @@ filter_linear1 = false
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scale_type1 = source
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scale_type1 = source
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scale1 = 4.0
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scale1 = 4.0
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shader2 = ../cubic/shaders/b-spline-x.slang
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filter_linear2 = false
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scale_type_x2 = viewport
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scale_type_y2 = source
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scale2 = 1.0
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shader3 = ../cubic/shaders/b-spline-y.slang
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filter_linear3 = false
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textures = LUT
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textures = LUT
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LUT = resources/hq4x.png
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LUT = resources/hq4x.png
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LUT_linear = false
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LUT_linear = false
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@ -1,6 +1,17 @@
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shaders = 1
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shaders = 3
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shader0 = "shaders/2xScaleHQ.slang"
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shader0 = shaders/2xScaleHQ.slang
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filter_linear0 = false
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filter_linear0 = false
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scale_type0 = source
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scale_type0 = source
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scale0 = 2.0
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scale_x0 = 2.0
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scale_y0 = 2.0
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shader1 = ../cubic/shaders/bicubic-x.slang
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filter_linear1 = false
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scale_type_x1 = viewport
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scale_type_y1 = source
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scale1 = 1.0
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shader2 = ../cubic/shaders/bicubic-y.slang
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filter_linear2 = false
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@ -1,6 +1,17 @@
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shaders = 1
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shaders = 3
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shader0 = "shaders/4xScaleHQ.slang"
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shader0 = shaders/4xScaleHQ.slang
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filter_linear0 = false
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filter_linear0 = false
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scale_type0 = source
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scale_type0 = source
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scale0 = 4.0
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scale_x0 = 4.0
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scale_y0 = 4.0
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shader1 = ../cubic/shaders/bicubic-x.slang
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filter_linear1 = false
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scale_type_x1 = viewport
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scale_type_y1 = source
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scale1 = 1.0
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shader2 = ../cubic/shaders/bicubic-y.slang
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filter_linear2 = false
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@ -1,9 +1,15 @@
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shaders = 2
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shaders = 3
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shader0 = shaders/2xbrz.slang
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shader0 = shaders/2xbrz.slang
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filter_linear0 = false
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filter_linear0 = false
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scale_type0 = source
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scale_type0 = source
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scale0 = 2.0
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scale0 = 2.0
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shader1 = ../stock.slang
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shader1 = ../cubic/shaders/bicubic-x.slang
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filter_linear1 = true
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filter_linear1 = false
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scale_type_x1 = viewport
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scale_type_y1 = source
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scale1 = 1.0
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shader2 = ../cubic/shaders/bicubic-y.slang
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filter_linear2 = false
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shaders = 2
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shaders = 3
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shader0 = shaders/2xsal.slang
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shader0 = shaders/2xsal.slang
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filter_linear0 = false
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filter_linear0 = false
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@ -6,5 +6,11 @@ scale_type0 = source
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scale_x0 = 2.0
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scale_x0 = 2.0
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scale_y0 = 2.0
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scale_y0 = 2.0
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shader1 = ../stock.slang
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shader1 = ../cubic/shaders/spline16-x.slang
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filter_linear1 = true
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filter_linear1 = false
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scale_type_x1 = viewport
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scale_type_y1 = source
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scale1 = 1.0
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shader2 = ../cubic/shaders/spline16-y.slang
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filter_linear2 = false
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shaders = 3
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shaders = 4
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shader0 = ../stock.slang
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shader0 = ../stock.slang
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filter_linear0 = false
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filter_linear0 = false
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@ -12,5 +12,11 @@ scale_type1 = source
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scale_x1 = 2.0
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scale_x1 = 2.0
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scale_y1 = 2.0
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scale_y1 = 2.0
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shader2 = ../stock.slang
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shader2 = ../cubic/shaders/b-spline-x.slang
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filter_linear2 = true
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filter_linear2 = false
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scale_type_x2 = viewport
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scale_type_y2 = source
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scale2 = 1.0
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shader3 = ../cubic/shaders/b-spline-y.slang
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filter_linear3 = false
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shaders = 3
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shaders = 4
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shader0 = ../stock.slang
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shader0 = ../stock.slang
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filter_linear0 = false
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filter_linear0 = false
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@ -12,5 +12,11 @@ scale_type1 = source
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scale_x1 = 2.0
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scale_x1 = 2.0
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scale_y1 = 2.0
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scale_y1 = 2.0
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shader2 = ../stock.slang
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shader2 = ../cubic/shaders/b-spline-x.slang
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filter_linear2 = true
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filter_linear2 = false
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scale_type_x2 = viewport
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scale_type_y2 = source
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scale2 = 1.0
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shader3 = ../cubic/shaders/b-spline-y.slang
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filter_linear3 = false
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