mirror of
https://github.com/italicsjenga/slang-shaders.git
synced 2024-11-29 19:01:31 +11:00
Merge pull request #89 from jdgleaver/simpletex_lcd+gbc-color
[handheld] simpletex_lcd: Update GBC colour correction
This commit is contained in:
commit
67f6db2744
|
@ -8,7 +8,7 @@
|
||||||
[original zfast_lcd_standard code copyright (C) 2017 Greg Hogan (SoltanGris42)]
|
[original zfast_lcd_standard code copyright (C) 2017 Greg Hogan (SoltanGris42)]
|
||||||
|
|
||||||
- Colour correction code taken from 'gbc-color', written by hunterk and realeased
|
- Colour correction code taken from 'gbc-color', written by hunterk and realeased
|
||||||
into the public domain
|
into the public domain, with further tweaks by Pokefan531
|
||||||
|
|
||||||
Other code by jdgleaver
|
Other code by jdgleaver
|
||||||
|
|
||||||
|
@ -121,15 +121,15 @@ const float LINE_WEIGHT_B = 8.0 / 3.0;
|
||||||
const float INV_BG_TEXTURE_SIZE = 1.0 / BG_TEXTURE_SIZE;
|
const float INV_BG_TEXTURE_SIZE = 1.0 / BG_TEXTURE_SIZE;
|
||||||
|
|
||||||
// Colour correction
|
// Colour correction
|
||||||
#define CC_R 0.78824
|
#define CC_R 0.86629
|
||||||
#define CC_G 0.72941
|
#define CC_G 0.70857
|
||||||
#define CC_B 0.82
|
#define CC_B 0.77215
|
||||||
#define CC_RG 0.025
|
#define CC_RG 0.02429
|
||||||
#define CC_RB 0.12039
|
#define CC_RB 0.11337
|
||||||
#define CC_GR 0.12157
|
#define CC_GR 0.13361
|
||||||
#define CC_GB 0.12157
|
#define CC_GB 0.11448
|
||||||
#define CC_BR 0.0
|
#define CC_BR 0.0
|
||||||
#define CC_BG 0.275000
|
#define CC_BG 0.26714
|
||||||
|
|
||||||
/*
|
/*
|
||||||
FRAGMENT SHADER
|
FRAGMENT SHADER
|
||||||
|
|
|
@ -8,7 +8,7 @@
|
||||||
[original zfast_lcd_standard code copyright (C) 2017 Greg Hogan (SoltanGris42)]
|
[original zfast_lcd_standard code copyright (C) 2017 Greg Hogan (SoltanGris42)]
|
||||||
|
|
||||||
- Colour correction code taken from 'gbc-color', written by hunterk and realeased
|
- Colour correction code taken from 'gbc-color', written by hunterk and realeased
|
||||||
into the public domain
|
into the public domain, with further tweaks by Pokefan531
|
||||||
|
|
||||||
Other code by jdgleaver
|
Other code by jdgleaver
|
||||||
|
|
||||||
|
@ -121,15 +121,15 @@ const float LINE_WEIGHT_B = 8.0 / 3.0;
|
||||||
const float INV_BG_TEXTURE_SIZE = 1.0 / BG_TEXTURE_SIZE;
|
const float INV_BG_TEXTURE_SIZE = 1.0 / BG_TEXTURE_SIZE;
|
||||||
|
|
||||||
// Colour correction
|
// Colour correction
|
||||||
#define CC_R 0.78824
|
#define CC_R 0.86629
|
||||||
#define CC_G 0.72941
|
#define CC_G 0.70857
|
||||||
#define CC_B 0.82
|
#define CC_B 0.77215
|
||||||
#define CC_RG 0.025
|
#define CC_RG 0.02429
|
||||||
#define CC_RB 0.12039
|
#define CC_RB 0.11337
|
||||||
#define CC_GR 0.12157
|
#define CC_GR 0.13361
|
||||||
#define CC_GB 0.12157
|
#define CC_GB 0.11448
|
||||||
#define CC_BR 0.0
|
#define CC_BR 0.0
|
||||||
#define CC_BG 0.275000
|
#define CC_BG 0.26714
|
||||||
|
|
||||||
/*
|
/*
|
||||||
FRAGMENT SHADER
|
FRAGMENT SHADER
|
||||||
|
|
Loading…
Reference in a new issue