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https://github.com/italicsjenga/slang-shaders.git
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Update chromaticity.slang
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fc1617cd29
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@ -25,12 +25,12 @@ layout(push_constant) uniform Push
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vec4 OriginalSize;
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vec4 OutputSize;
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uint FrameCount;
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float COLOR_MODE;
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float COLOR_MODE, Dx;
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} params;
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#pragma parameter COLOR_MODE "SRGB,SMPTE C,REC709,BT2020,SMPTE240,NTSC1953,EBU" 0.0 0.0 6.0 1.0
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#pragma parameter Dx "Color Temp: D50, D55, D65, D75" 2.0 -1.0 3.0 1.0
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#define Dx params.Dx
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#define COLOR_MODE params.COLOR_MODE
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#define WHITE vec3(1.0, 1.0, 1.0)
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@ -340,6 +340,16 @@ vec3 srgb_gamma(const vec3 x)
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return vec3(srgb_gamma(x.r), srgb_gamma(x.g), srgb_gamma(x.b));
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}
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vec3 TEMP ()
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{
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if (Dx == 0.0) return vec3(0.964,1.0,0.8252);
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else if (Dx == 1.0) return vec3(0.95682,1.0,0.92149);
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else if (Dx == 2.0) return vec3(0.95047,1.0,1.0888);
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else if (Dx == 3.0) return vec3(0.94972,1.0,1.22638);
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else return vec3(1.0);
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}
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void main()
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{
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mat3 toRGB = colorspace_rgb();
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@ -349,6 +359,6 @@ void main()
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vec3 RGB = Yrgb_to_RGB(toRGB, W, Yrgb);
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RGB = clamp(RGB, 0.0, 1.0);
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RGB = srgb_gamma(RGB);
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RGB = srgb_gamma(RGB)*TEMP();
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FragColor = vec4(RGB, 1.0);
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}
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