Cleaned up the shader presets to remove generic versions Added jvc d-series AV-36D501 preset

This commit is contained in:
MajorPainTheCactus 2022-03-23 20:36:02 +00:00
parent 77558d5f2a
commit 69b44722ba
15 changed files with 144 additions and 445 deletions

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/*
Sony Megatron Colour Video Monitor
Author: Major Pain The Cactus
A shader that specifically tries to emulate arcade monitor's with an shadow mask screen but with full brightness.
The novel thing about this shader is that it transforms the image output by the 'console/arcade/computer' into HDR space first i.e brightens it first and then applies
an shadow mask afterwards which is kind of what a CRT would actually do - its kind of a kin to the electron beam (but nothing like it lol).
My DisplayHDR 600 monitor does seem to get reasonably close to the brightness of my PVM - its not quite there but its close. I think DisplayHDR 1000 and above will be able to match.
Currently defaults towards a Sammy Atomiswave.
To use:
Please Enable HDR in RetroArch 1.10+
[UPDATE] This shader supports SDR as well - just enable it in the shader parameters
NOTE: when this shader is envoked the Contrast, Peak Luminance and Paper White Luminance in the HDR menu do nothing instead set those values through the shader parameters
For this shader set Paper White Luminance to above 700 and Peak Luminance to the peak luminance of your monitor.
Also try to use a integer scaling - its just better - overscaling is fine/great.
This shader doesn't do any geometry warping or bouncing of light around inside the screen - I think these effects just add unwanted noise, I know people disagree. Please feel free to make you own and add them
Works only with the D3D11/D3D12/Vulkan drivers currently
THIS SHADER DOES NOT SUPPORT WRGB OLED (Due to the sub pixel layout of WRGB - QD-OLED or LCD (and variants thereof screens are fine) - It will work just wont look right
*/
shaders = "3"
feedback_pass = "0"
shader0 = "shaders/crt-sony-megatron-source-pass.slang"
filter_linear0 = "false"
scale_type0 = "source"
scale0 = "1.0"
wrap_mode0 = "clamp_to_border"
mipmap_input0 = "false"
alias0 = "SourceSDR"
shader1 = "shaders/crt-sony-megatron-hdr-pass.slang"
filter_linear1 = "false"
scale_type1 = "source"
scale1 = "1.0"
wrap_mode1 = "clamp_to_border"
mipmap_input1 = "false"
alias1 = "SourceHDR"
shader2 = "shaders/crt-sony-megatron.slang"
filter_linear2 = "false"
wrap_mode2 = "clamp_to_border"
mipmap_input2 = "false"
alias2 = ""
float_framebuffer2 = "false"
srgb_framebuffer2 = "false"
hcrt_crt_screen_type = "2.000000"
hcrt_paper_white_nits = "600.000000"
hcrt_contrast = "0.000000"
hcrt_expand_gamut = "1.000000"
hcrt_red_scanline_min = "0.8900000"
hcrt_red_scanline_max = "1.000000"
hcrt_red_scanline_attack = "0.300000"
hcrt_green_scanline_min = "0.600000"
hcrt_green_scanline_max = "0.800000"
hcrt_green_scanline_attack = "0.300000"
hcrt_blue_scanline_min = "0.600000"
hcrt_blue_scanline_max = "0.800000"
hcrt_blue_scanline_attack = "0.300000"
hcrt_red_beam_sharpness = "1.300000"
hcrt_red_beam_attack = "1.000000"
hcrt_green_beam_sharpness = "1.300000"
hcrt_green_beam_attack = "1.000000"
hcrt_blue_beam_sharpness = "1.300000"
hcrt_blue_beam_attack = "1.000000"

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#reference "crt-sony-megatron-bang-olufsen.slangp" #reference "crt-sony-megatron.slangp"
hcrt_crt_screen_type = "2.000000"
hcrt_red_scanline_min = "0.650000"
hcrt_red_scanline_max = "0.900000"
hcrt_red_scanline_attack = "0.500000"
hcrt_green_scanline_min = "0.650000"
hcrt_green_scanline_max = "0.900000"
hcrt_green_scanline_attack = "0.500000"
hcrt_blue_scanline_min = "0.650000"
hcrt_blue_scanline_max = "0.900000"
hcrt_blue_scanline_attack = "0.500000"
hcrt_red_beam_sharpness = "1.600000"
hcrt_red_beam_attack = "1.7500000"
hcrt_green_beam_sharpness = "1.600000"
hcrt_green_beam_attack = "1.750000"
hcrt_blue_beam_sharpness = "1.600000"
hcrt_blue_beam_attack = "1.750000"

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/*
Sony Megatron Colour Video Monitor
Author: Major Pain The Cactus
A shader that specifically tries to emulate Bang & Olufsen Beovision with a slot mask screen but with full brightness.
The novel thing about this shader is that it transforms the image output by the 'console/arcade/computer' into HDR space first i.e brightens it first and then applies
an slot mask afterwards which is kind of what a CRT would actually do - its kind of a kin to the electron beam (but nothing like it lol).
My DisplayHDR 600 monitor does seem to get reasonably close to the brightness of my PVM - its not quite there but its close. I think DisplayHDR 1000 and above will be able to match.
Currently defaults towards a Bang & Olufsen Beovision MX8000.
To use:
Please Enable HDR in RetroArch 1.10+
[UPDATE] This shader supports SDR as well - just enable it in the shader parameters
NOTE: when this shader is envoked the Contrast, Peak Luminance and Paper White Luminance in the HDR menu do nothing instead set those values through the shader parameters
For this shader set Paper White Luminance to above 700 and Peak Luminance to the peak luminance of your monitor.
Also try to use a integer scaling - its just better - overscaling is fine/great.
This shader doesn't do any geometry warping or bouncing of light around inside the screen - I think these effects just add unwanted noise, I know people disagree. Please feel free to make you own and add them
Works only with the D3D11/D3D12/Vulkan drivers currently
THIS SHADER DOES NOT SUPPORT WRGB OLED (Due to the sub pixel layout of WRGB - QD-OLED or LCD (and variants thereof screens are fine) - It will work just wont look right
*/
shaders = "3"
feedback_pass = "0"
shader0 = "shaders/crt-sony-megatron-source-pass.slang"
filter_linear0 = "false"
scale_type0 = "source"
scale0 = "1.0"
wrap_mode0 = "clamp_to_border"
mipmap_input0 = "false"
alias0 = "SourceSDR"
shader1 = "shaders/crt-sony-megatron-hdr-pass.slang"
filter_linear1 = "false"
scale_type1 = "source"
scale1 = "1.0"
wrap_mode1 = "clamp_to_border"
mipmap_input1 = "false"
alias1 = "SourceHDR"
shader2 = "shaders/crt-sony-megatron.slang"
filter_linear2 = "false"
wrap_mode2 = "clamp_to_border"
mipmap_input2 = "false"
alias2 = ""
float_framebuffer2 = "false"
srgb_framebuffer2 = "false"
hcrt_crt_screen_type = "2.000000"
hcrt_red_scanline_min = "0.650000"
hcrt_red_scanline_max = "0.900000"
hcrt_red_scanline_attack = "0.500000"
hcrt_green_scanline_min = "0.650000"
hcrt_green_scanline_max = "0.900000"
hcrt_green_scanline_attack = "0.500000"
hcrt_blue_scanline_min = "0.650000"
hcrt_blue_scanline_max = "0.900000"
hcrt_blue_scanline_attack = "0.500000"
hcrt_red_beam_sharpness = "1.600000"
hcrt_red_beam_attack = "1.7500000"
hcrt_green_beam_sharpness = "1.600000"
hcrt_green_beam_attack = "1.750000"
hcrt_blue_beam_sharpness = "1.600000"
hcrt_blue_beam_attack = "1.750000"

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#reference "crt-sony-megatron.slangp"
hcrt_crt_screen_type = "2.000000"
hcrt_paper_white_nits = "700.000000"
hcrt_brightness = "0.200000"
hcrt_contrast = "0.000000"
hcrt_saturation = "0.000000"
hcrt_gamma = "-0.3000000"
hcrt_expand_gamut = "1.000000"
hcrt_red_scanline_min = "0.2000000"
hcrt_red_scanline_max = "1.050000"
hcrt_red_scanline_attack = "0.300000"
hcrt_green_scanline_min = "0.200000"
hcrt_green_scanline_max = "1.050000"
hcrt_green_scanline_attack = "0.300000"
hcrt_blue_scanline_min = "0.200000"
hcrt_blue_scanline_max = "1.050000"
hcrt_blue_scanline_attack = "0.300000"
hcrt_red_beam_sharpness = "1.600000"
hcrt_red_beam_attack = "1.000000"
hcrt_green_beam_sharpness = "1.600000"
hcrt_green_beam_attack = "1.000000"
hcrt_blue_beam_sharpness = "1.600000"
hcrt_blue_beam_attack = "1.000000"

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#reference "crt-sony-megatron-jvc-professional.slangp" #reference "crt-sony-megatron.slangp"
hcrt_paper_white_nits = "700.000000"
hcrt_crt_screen_type = "1.000000"
hcrt_crt_resolution = "2.000000"
hcrt_expand_gamut = "1.000000"
hcrt_red_vertical_convergence = "0.000000"
hcrt_green_vertical_convergence = "0.400000"
hcrt_blue_vertical_convergence = "0.000000"
hcrt_red_scanline_min = "0.200000"
hcrt_red_scanline_max = "0.750000"
hcrt_red_scanline_attack = "1.000000"
hcrt_green_scanline_min = "0.200000"
hcrt_green_scanline_max = "0.750000"
hcrt_green_scanline_attack = "1.000000"
hcrt_blue_scanline_min = "0.200000"
hcrt_blue_scanline_max = "0.750000"
hcrt_blue_scanline_attack = "1.000000"
hcrt_red_beam_sharpness = "1.000000"
hcrt_red_beam_attack = "1.0000000"
hcrt_green_beam_sharpness = "1.000000"
hcrt_green_beam_attack = "1.000000"
hcrt_blue_beam_sharpness = "1.000000"
hcrt_blue_beam_attack = "1.000000"

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/*
Sony Megatron Colour Video Monitor
Author: Major Pain The Cactus
A shader that specifically tries to emulate JVC professional monitor's with an shadow mask screen but with full brightness.
The novel thing about this shader is that it transforms the image output by the 'console/arcade/computer' into HDR space first i.e brightens it first and then applies
an shadow mask afterwards which is kind of what a CRT would actually do - its kind of a kin to the electron beam (but nothing like it lol).
My DisplayHDR 600 monitor does seem to get reasonably close to the brightness of my PVM - its not quite there but its close. I think DisplayHDR 1000 and above will be able to match.
Currently defaults towards a JVC Professional TM-H1950CG.
To use:
Please Enable HDR in RetroArch 1.10+
[UPDATE] This shader supports SDR as well - just enable it in the shader parameters
NOTE: when this shader is envoked the Contrast, Peak Luminance and Paper White Luminance in the HDR menu do nothing instead set those values through the shader parameters
For this shader set Paper White Luminance to above 700 and Peak Luminance to the peak luminance of your monitor.
Also try to use a integer scaling - its just better - overscaling is fine/great.
This shader doesn't do any geometry warping or bouncing of light around inside the screen - I think these effects just add unwanted noise, I know people disagree. Please feel free to make you own and add them
Works only with the D3D11/D3D12/Vulkan drivers currently
THIS SHADER DOES NOT SUPPORT WRGB OLED (Due to the sub pixel layout of WRGB - QD-OLED or LCD (and variants thereof screens are fine) - It will work just wont look right
*/
shaders = "3"
feedback_pass = "0"
shader0 = "shaders/crt-sony-megatron-source-pass.slang"
filter_linear0 = "false"
scale_type0 = "source"
scale0 = "1.0"
wrap_mode0 = "clamp_to_border"
mipmap_input0 = "false"
alias0 = "SourceSDR"
shader1 = "shaders/crt-sony-megatron-hdr-pass.slang"
filter_linear1 = "false"
scale_type1 = "source"
scale1 = "1.0"
wrap_mode1 = "clamp_to_border"
mipmap_input1 = "false"
alias1 = "SourceHDR"
shader2 = "shaders/crt-sony-megatron.slang"
filter_linear2 = "false"
wrap_mode2 = "clamp_to_border"
mipmap_input2 = "false"
alias2 = ""
float_framebuffer2 = "false"
srgb_framebuffer2 = "false"
hcrt_crt_screen_type = "1.000000"
hcrt_crt_resolution = "2.000000"
hcrt_paper_white_nits = "400.000000"
hcrt_red_scanline_min = "0.550000"
hcrt_red_scanline_max = "0.800000"
hcrt_red_scanline_attack = "1.000000"
hcrt_green_scanline_min = "0.550000"
hcrt_green_scanline_max = "0.800000"
hcrt_green_scanline_attack = "1.000000"
hcrt_blue_scanline_min = "0.550000"
hcrt_blue_scanline_max = "0.800000"
hcrt_blue_scanline_attack = "1.000000"
hcrt_red_beam_sharpness = "2.000000"
hcrt_red_beam_attack = "0.7500000"
hcrt_green_beam_sharpness = "2.000000"
hcrt_green_beam_attack = "0.750000"
hcrt_blue_beam_sharpness = "2.000000"
hcrt_blue_beam_attack = "0.750000"

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#reference "crt-sony-megatron-arcade.slangp" #reference "crt-sony-megatron.slangp"
hcrt_crt_screen_type = "2.000000"
hcrt_paper_white_nits = "600.000000"
hcrt_contrast = "0.000000"
hcrt_expand_gamut = "1.000000"
hcrt_red_scanline_min = "0.8900000"
hcrt_red_scanline_max = "1.000000"
hcrt_red_scanline_attack = "0.300000"
hcrt_green_scanline_min = "0.600000"
hcrt_green_scanline_max = "0.800000"
hcrt_green_scanline_attack = "0.300000"
hcrt_blue_scanline_min = "0.600000"
hcrt_blue_scanline_max = "0.800000"
hcrt_blue_scanline_attack = "0.300000"
hcrt_red_beam_sharpness = "1.300000"
hcrt_red_beam_attack = "1.000000"
hcrt_green_beam_sharpness = "1.300000"
hcrt_green_beam_attack = "1.000000"
hcrt_blue_beam_sharpness = "1.300000"
hcrt_blue_beam_attack = "1.000000"

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#reference "crt-sony-megatron-arcade.slangp" #reference "crt-sony-megatron.slangp"
hcrt_crt_screen_type = "2.000000"
hcrt_paper_white_nits = "200.000000" hcrt_paper_white_nits = "200.000000"
hcrt_expand_gamut = "1.000000" hcrt_expand_gamut = "1.000000"
hcrt_red_vertical_convergence = "0.200000" hcrt_red_vertical_convergence = "0.200000"

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#reference "crt-sony-megatron-sony-pvm.slangp" #reference "crt-sony-megatron.slangp"
hcrt_crt_resolution = "0.000000" hcrt_crt_resolution = "0.000000"
hcrt_colour_system = "0.000000" hcrt_colour_system = "0.000000"

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#reference "crt-sony-megatron-sony-pvm.slangp" #reference "crt-sony-megatron.slangp"
hcrt_brightness = "0.150000"
hcrt_colour_system = "0.000000"
hcrt_white_temperature = "2800.000000"
hcrt_expand_gamut = "1.000000"
hcrt_contrast = "0.000000"
hcrt_gamma = "0.000000"
hcrt_crt_resolution = "1.000000" hcrt_crt_resolution = "1.000000"
hcrt_red_vertical_convergence = "0.100000" hcrt_red_vertical_convergence = "0.100000"
hcrt_green_vertical_convergence = "0.000000" hcrt_green_vertical_convergence = "0.000000"

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#reference "crt-sony-megatron-sony-pvm.slangp" #reference "crt-sony-megatron.slangp"
hcrt_brightness = "0.150000"
hcrt_colour_system = "0.000000"
hcrt_white_temperature = "2800.000000"
hcrt_expand_gamut = "1.000000"
hcrt_contrast = "0.000000"
hcrt_gamma = "0.000000"
hcrt_red_vertical_convergence = "-0.140000"
hcrt_green_vertical_convergence = "0.000000"
hcrt_blue_vertical_convergence = "0.000000"
hcrt_red_scanline_min = "0.550000"
hcrt_red_scanline_max = "0.820000"
hcrt_red_scanline_attack = "0.650000"
hcrt_green_scanline_min = "0.550000"
hcrt_green_scanline_max = "0.900000"
hcrt_green_scanline_attack = "0.130000"
hcrt_blue_scanline_min = "0.720000"
hcrt_blue_scanline_max = "1.000000"
hcrt_blue_scanline_attack = "0.650000"
hcrt_red_beam_sharpness = "1.750000"
hcrt_red_beam_attack = "0.7200000"
hcrt_green_beam_sharpness = "1.600000"
hcrt_green_beam_attack = "0.800000"
hcrt_blue_beam_sharpness = "1.900000"
hcrt_blue_beam_attack = "0.450000"

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/*
Sony Megatron Colour Video Monitor
Author: Major Pain The Cactus
A shader that specifically tries to emulate Sony PVM's with an aperture grille screen but with full brightness.
The novel thing about this shader is that it transforms the image output by the 'console/arcade/computer' into HDR space first i.e brightens it first and then applies
an aperture grille afterwards which is kind of what a CRT would actually do - its kind of a kin to the electron beam (but nothing like it lol).
My DisplayHDR 600 monitor does seem to get reasonably close to the brightness of my PVM - its not quite there but its close. I think DisplayHDR 1000 and above will be able to match.
Currently defaults towards a Sony PVM 2730QM a reasonably old mid 1980's 27" 600TVL pro monitor.
To use:
Please Enable HDR in RetroArch 1.10+
[UPDATE] This shader supports SDR as well - just enable it in the shader parameters
NOTE: when this shader is envoked the Contrast, Peak Luminance and Paper White Luminance in the HDR menu do nothing instead set those values through the shader parameters
For this shader set Paper White Luminance to above 700 and Peak Luminance to the peak luminance of your monitor.
Also try to use a integer scaling - its just better - overscaling is fine/great.
This shader doesn't do any geometry warping or bouncing of light around inside the screen - I think these effects just add unwanted noise, I know people disagree. Please feel free to make you own and add them
Works only with the D3D11/D3D12/Vulkan drivers currently
THIS SHADER DOES NOT SUPPORT WRGB OLED (Due to the sub pixel layout of WRGB - QD-OLED or LCD (and variants thereof screens are fine) - It will work just wont look right
*/
shaders = "3"
feedback_pass = "0"
shader0 = "shaders/crt-sony-megatron-source-pass.slang"
filter_linear0 = "false"
scale_type0 = "source"
scale0 = "1.0"
wrap_mode0 = "clamp_to_border"
mipmap_input0 = "false"
alias0 = "SourceSDR"
shader1 = "shaders/crt-sony-megatron-hdr-pass.slang"
filter_linear1 = "false"
scale_type1 = "source"
scale1 = "1.0"
wrap_mode1 = "clamp_to_border"
mipmap_input1 = "false"
alias1 = "SourceHDR"
shader2 = "shaders/crt-sony-megatron.slang"
filter_linear2 = "false"
wrap_mode2 = "clamp_to_border"
mipmap_input2 = "false"
alias2 = ""
float_framebuffer2 = "false"
srgb_framebuffer2 = "false"
hcrt_brightness = "0.150000"
hcrt_colour_system = "0.000000"
hcrt_white_temperature = "2800.000000"
hcrt_expand_gamut = "1.000000"
hcrt_contrast = "0.000000"
hcrt_gamma = "0.000000"
hcrt_red_vertical_convergence = "-0.140000"
hcrt_green_vertical_convergence = "0.000000"
hcrt_blue_vertical_convergence = "0.000000"
hcrt_red_scanline_min = "0.550000"
hcrt_red_scanline_max = "0.820000"
hcrt_red_scanline_attack = "0.650000"
hcrt_green_scanline_min = "0.550000"
hcrt_green_scanline_max = "0.900000"
hcrt_green_scanline_attack = "0.130000"
hcrt_blue_scanline_min = "0.720000"
hcrt_blue_scanline_max = "1.000000"
hcrt_blue_scanline_attack = "0.650000"
hcrt_red_beam_sharpness = "1.750000"
hcrt_red_beam_attack = "0.7200000"
hcrt_green_beam_sharpness = "1.600000"
hcrt_green_beam_attack = "0.800000"
hcrt_blue_beam_sharpness = "1.900000"
hcrt_blue_beam_attack = "0.450000"

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/* #reference "crt-sony-megatron.slangp"
Sony Megatron Colour Video Monitor
Author: Major Pain The Cactus
A shader that specifically tries to emulate Toshiba MicroFilter monitor's with an shadow mask screen but with full brightness.
The novel thing about this shader is that it transforms the image output by the 'console/arcade/computer' into HDR space first i.e brightens it first and then applies
an shadow mask afterwards which is kind of what a CRT would actually do - its kind of a kin to the electron beam (but nothing like it lol).
My DisplayHDR 600 monitor does seem to get reasonably close to the brightness of my PVM - its not quite there but its close. I think DisplayHDR 1000 and above will be able to match.
Currently defaults towards a XXXX CRT MAKE MODEL XXXX.
To use:
Please Enable HDR in RetroArch 1.10+
[UPDATE] This shader supports SDR as well - just enable it in the shader parameters
NOTE: when this shader is envoked the Contrast, Peak Luminance and Paper White Luminance in the HDR menu do nothing instead set those values through the shader parameters
For this shader set Paper White Luminance to above 700 and Peak Luminance to the peak luminance of your monitor.
Also try to use a integer scaling - its just better - overscaling is fine/great.
This shader doesn't do any geometry warping or bouncing of light around inside the screen - I think these effects just add unwanted noise, I know people disagree. Please feel free to make you own and add them
Works only with the D3D11/D3D12/Vulkan drivers currently
THIS SHADER DOES NOT SUPPORT WRGB OLED (Due to the sub pixel layout of WRGB - QD-OLED or LCD (and variants thereof screens are fine) - It will work just wont look right
*/
shaders = "3"
feedback_pass = "0"
shader0 = "shaders/crt-sony-megatron-source-pass.slang"
filter_linear0 = "false"
scale_type0 = "source"
scale0 = "1.0"
wrap_mode0 = "clamp_to_border"
mipmap_input0 = "false"
alias0 = "SourceSDR"
shader1 = "shaders/crt-sony-megatron-hdr-pass.slang"
filter_linear1 = "false"
scale_type1 = "source"
scale1 = "1.0"
wrap_mode1 = "clamp_to_border"
mipmap_input1 = "false"
alias1 = "SourceHDR"
shader2 = "shaders/crt-sony-megatron.slang"
filter_linear2 = "false"
wrap_mode2 = "clamp_to_border"
mipmap_input2 = "false"
alias2 = ""
float_framebuffer2 = "false"
srgb_framebuffer2 = "false"
hcrt_crt_screen_type = "1.000000" hcrt_crt_screen_type = "1.000000"

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#reference "crt-sony-megatron-viewsonic-superclear.slangp" #reference "crt-sony-megatron.slangp"
hcrt_crt_screen_type = "1.000000"
hcrt_crt_resolution = "2.000000"
hcrt_paper_white_nits = "400.000000"
hcrt_red_scanline_min = "0.5000000"
hcrt_red_scanline_max = "1.000000"
hcrt_red_scanline_attack = "0.350000"
hcrt_green_scanline_min = "0.550000"
hcrt_green_scanline_max = "1.000000"
hcrt_green_scanline_attack = "0.350000"
hcrt_blue_scanline_min = "0.550000"
hcrt_blue_scanline_max = "1.000000"
hcrt_blue_scanline_attack = "0.350000"
hcrt_red_beam_sharpness = "1.200000"
hcrt_red_beam_attack = "0.5000000"
hcrt_green_beam_sharpness = "1.200000"
hcrt_green_beam_attack = "0.500000"
hcrt_blue_beam_sharpness = "1.200000"
hcrt_blue_beam_attack = "0.500000"

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/*
Sony Megatron Colour Video Monitor
Author: Major Pain The Cactus
A shader that specifically tries to emulate Viewsonic SuperClear monitor's with an shadow mask screen but with full brightness.
The novel thing about this shader is that it transforms the image output by the 'console/arcade/computer' into HDR space first i.e brightens it first and then applies
an shadow mask afterwards which is kind of what a CRT would actually do - its kind of a kin to the electron beam (but nothing like it lol).
My DisplayHDR 600 monitor does seem to get reasonably close to the brightness of my PVM - its not quite there but its close. I think DisplayHDR 1000 and above will be able to match.
Currently defaults towards a Viewsonic A90f+.
To use:
Please Enable HDR in RetroArch 1.10+
[UPDATE] This shader supports SDR as well - just enable it in the shader parameters
NOTE: when this shader is envoked the Contrast, Peak Luminance and Paper White Luminance in the HDR menu do nothing instead set those values through the shader parameters
For this shader set Paper White Luminance to above 700 and Peak Luminance to the peak luminance of your monitor.
Also try to use a integer scaling - its just better - overscaling is fine/great.
This shader doesn't do any geometry warping or bouncing of light around inside the screen - I think these effects just add unwanted noise, I know people disagree. Please feel free to make you own and add them
Works only with the D3D11/D3D12/Vulkan drivers currently
THIS SHADER DOES NOT SUPPORT WRGB OLED (Due to the sub pixel layout of WRGB - QD-OLED or LCD (and variants thereof screens are fine) - It will work just wont look right
*/
shaders = "3"
feedback_pass = "0"
shader0 = "shaders/crt-sony-megatron-source-pass.slang"
filter_linear0 = "false"
scale_type0 = "source"
scale0 = "1.0"
wrap_mode0 = "clamp_to_border"
mipmap_input0 = "false"
alias0 = "SourceSDR"
shader1 = "shaders/crt-sony-megatron-hdr-pass.slang"
filter_linear1 = "false"
scale_type1 = "source"
scale1 = "1.0"
wrap_mode1 = "clamp_to_border"
mipmap_input1 = "false"
alias1 = "SourceHDR"
shader2 = "shaders/crt-sony-megatron.slang"
filter_linear2 = "false"
wrap_mode2 = "clamp_to_border"
mipmap_input2 = "false"
alias2 = ""
float_framebuffer2 = "false"
srgb_framebuffer2 = "false"
hcrt_crt_screen_type = "1.000000"
hcrt_crt_resolution = "2.000000"
hcrt_paper_white_nits = "400.000000"
hcrt_red_scanline_min = "0.5000000"
hcrt_red_scanline_max = "1.000000"
hcrt_red_scanline_attack = "0.350000"
hcrt_green_scanline_min = "0.550000"
hcrt_green_scanline_max = "1.000000"
hcrt_green_scanline_attack = "0.350000"
hcrt_blue_scanline_min = "0.550000"
hcrt_blue_scanline_max = "1.000000"
hcrt_blue_scanline_attack = "0.350000"
hcrt_red_beam_sharpness = "1.200000"
hcrt_red_beam_attack = "0.5000000"
hcrt_green_beam_sharpness = "1.200000"
hcrt_green_beam_attack = "0.500000"
hcrt_blue_beam_sharpness = "1.200000"
hcrt_blue_beam_attack = "0.500000"