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Merge pull request #382 from metallic77/master
hyllian-fast add sharper "hermite" filter option
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commit
6c3249c63b
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@ -33,6 +33,7 @@ layout(push_constant) uniform Push
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float OutputGamma;
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float BRIGHTBOOST;
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float SCANLINES;
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float SHARPER;
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} params;
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// Parameter lines go here:
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@ -53,7 +54,8 @@ layout(push_constant) uniform Push
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#pragma parameter SCANLINES "SCANLINES STRENGTH" 0.72 0.0 1.0 0.02
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#define SCANLINES params.SCANLINES
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#pragma parameter SHARPER "SHARPER" 0.0 0.0 1.0 1.0
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#define SHARPER params.SHARPER
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layout(std140, set = 0, binding = 0) uniform UBO
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@ -113,11 +115,25 @@ void main()
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vec4 lobes = vec4(fp.x*fp.x*fp.x, fp.x*fp.x, fp.x, 1.0);
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vec4 InvX = vec4(0.0);
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// Horizontal cubic filter
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if (SHARPER == 0.0) {
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// Horizontal cubic filter - "Catrom"
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InvX.x = dot(vec4( -0.5, 1.0, -0.5, 0.0), lobes);
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InvX.y = dot(vec4( 1.5,-2.5, 0.0, 1.0), lobes);
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InvX.z = dot(vec4( -1.5, 2.0, 0.5, 0.0), lobes);
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InvX.w = dot(vec4( 0.5,-0.5, 0.0, 0.0), lobes);
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}
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else if (SHARPER == 1.0) {
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// Swith to "Hermite" - Sharper, smoothed bilinear
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InvX.x = dot(vec4( 0.0, 0.0, 0.0, 0.0), lobes);
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InvX.y = dot(vec4( 2.0,-3.0, 0.0, 1.0), lobes);
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InvX.z = dot(vec4( -2.0, 3.0, 0.0, 0.0), lobes);
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InvX.w = dot(vec4( 0.0, 0.0, 0.0, 0.0), lobes);
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}
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vec3 color = InvX.x*c10.xyz;
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color+= InvX.y*c11.xyz;
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