mirror of
https://github.com/italicsjenga/slang-shaders.git
synced 2024-11-23 08:11:29 +11:00
Add GBC color shader and presets
This commit is contained in:
parent
e2a466c82e
commit
6d73c4f47a
6
handheld/gbc-color.slangp
Normal file
6
handheld/gbc-color.slangp
Normal file
|
@ -0,0 +1,6 @@
|
||||||
|
shaders = 1
|
||||||
|
|
||||||
|
shader0 = shaders/color/gbc-color.slang
|
||||||
|
filter_linear0 = false
|
||||||
|
scale_type_0 = source
|
||||||
|
scale0 = 1.0
|
32
handheld/lcd-grid-v2-gbc-color-motionblur.slangp
Normal file
32
handheld/lcd-grid-v2-gbc-color-motionblur.slangp
Normal file
|
@ -0,0 +1,32 @@
|
||||||
|
shaders = "3"
|
||||||
|
|
||||||
|
shader0 = "../motionblur/shaders/motionblur-simple.slang"
|
||||||
|
filter_linear0 = "false"
|
||||||
|
scale_type0 = "source"
|
||||||
|
scale0 = "1.0"
|
||||||
|
|
||||||
|
shader1 = "shaders/lcd-cgwg/lcd-grid-v2.slang"
|
||||||
|
filter_linear1 = "false"
|
||||||
|
scale_type1 = "viewport"
|
||||||
|
scale1 = "1.0"
|
||||||
|
|
||||||
|
shader2 = "shaders/color/gbc-color.slang"
|
||||||
|
filter_linear2 = "false"
|
||||||
|
scale_type2 = "source"
|
||||||
|
scale2 = "1.0"
|
||||||
|
|
||||||
|
parameters = "RSUBPIX_R;RSUBPIX_G;RSUBPIX_B;GSUBPIX_R;GSUBPIX_G;GSUBPIX_B;BSUBPIX_R;BSUBPIX_G;BSUBPIX_B;gain;gamma;blacklevel;ambient;BGR"
|
||||||
|
RSUBPIX_R = "0.750000"
|
||||||
|
RSUBPIX_G = "0.000000"
|
||||||
|
RSUBPIX_B = "0.000000"
|
||||||
|
GSUBPIX_R = "0.000000"
|
||||||
|
GSUBPIX_G = "0.750000"
|
||||||
|
GSUBPIX_B = "0.000000"
|
||||||
|
BSUBPIX_R = "0.000000"
|
||||||
|
BSUBPIX_G = "0.000000"
|
||||||
|
BSUBPIX_B = "0.750000"
|
||||||
|
gain = "1.500000"
|
||||||
|
gamma = "2.200000"
|
||||||
|
blacklevel = "0.000000"
|
||||||
|
ambient = "0.000000"
|
||||||
|
BGR = "1.000000"
|
27
handheld/lcd-grid-v2-gbc-color.slangp
Normal file
27
handheld/lcd-grid-v2-gbc-color.slangp
Normal file
|
@ -0,0 +1,27 @@
|
||||||
|
shaders = "2"
|
||||||
|
|
||||||
|
shader0 = "shaders/lcd-cgwg/lcd-grid-v2.slang"
|
||||||
|
filter_linear0 = "false"
|
||||||
|
scale_type0 = "viewport"
|
||||||
|
scale0 = "1.0"
|
||||||
|
|
||||||
|
shader1 = "shaders/color/gbc-color.slang"
|
||||||
|
filter_linear1 = "false"
|
||||||
|
scale_type1 = "source"
|
||||||
|
scale1 = "1.0"
|
||||||
|
|
||||||
|
parameters = "RSUBPIX_R;RSUBPIX_G;RSUBPIX_B;GSUBPIX_R;GSUBPIX_G;GSUBPIX_B;BSUBPIX_R;BSUBPIX_G;BSUBPIX_B;gain;gamma;blacklevel;ambient;BGR"
|
||||||
|
RSUBPIX_R = "0.750000"
|
||||||
|
RSUBPIX_G = "0.000000"
|
||||||
|
RSUBPIX_B = "0.000000"
|
||||||
|
GSUBPIX_R = "0.000000"
|
||||||
|
GSUBPIX_G = "0.750000"
|
||||||
|
GSUBPIX_B = "0.000000"
|
||||||
|
BSUBPIX_R = "0.000000"
|
||||||
|
BSUBPIX_G = "0.000000"
|
||||||
|
BSUBPIX_B = "0.750000"
|
||||||
|
gain = "1.500000"
|
||||||
|
gamma = "2.200000"
|
||||||
|
blacklevel = "0.000000"
|
||||||
|
ambient = "0.000000"
|
||||||
|
BGR = "1.000000"
|
62
handheld/shaders/color/gbc-color.slang
Normal file
62
handheld/shaders/color/gbc-color.slang
Normal file
|
@ -0,0 +1,62 @@
|
||||||
|
#version 450
|
||||||
|
|
||||||
|
/*
|
||||||
|
GBC Color Correction Shader
|
||||||
|
A shader that replicates the LCD dynamics from a Game Boy Color
|
||||||
|
Color values are derived from Gambatte's color correction implementation.
|
||||||
|
|
||||||
|
Based on Color Mangler
|
||||||
|
Author: hunterk
|
||||||
|
License: Public domain
|
||||||
|
*/
|
||||||
|
|
||||||
|
layout(std140, set = 0, binding = 0) uniform UBO
|
||||||
|
{
|
||||||
|
mat4 MVP;
|
||||||
|
vec4 OutputSize;
|
||||||
|
vec4 OriginalSize;
|
||||||
|
vec4 SourceSize;
|
||||||
|
} global;
|
||||||
|
|
||||||
|
#define blr 0.0
|
||||||
|
#define blg 0.0
|
||||||
|
#define blb 0.0
|
||||||
|
#define r 0.78824
|
||||||
|
#define g 0.72941
|
||||||
|
#define b 0.66667
|
||||||
|
#define rg 0.00
|
||||||
|
#define rb 0.18039
|
||||||
|
#define gr 0.12157
|
||||||
|
#define gb 0.12157
|
||||||
|
#define br 0.05882
|
||||||
|
#define bg 0.24314
|
||||||
|
|
||||||
|
#pragma stage vertex
|
||||||
|
layout(location = 0) in vec4 Position;
|
||||||
|
layout(location = 1) in vec2 TexCoord;
|
||||||
|
layout(location = 0) out vec2 vTexCoord;
|
||||||
|
|
||||||
|
void main()
|
||||||
|
{
|
||||||
|
gl_Position = global.MVP * Position;
|
||||||
|
vTexCoord = TexCoord;
|
||||||
|
}
|
||||||
|
|
||||||
|
#pragma stage fragment
|
||||||
|
layout(location = 0) in vec2 vTexCoord;
|
||||||
|
layout(location = 0) out vec4 FragColor;
|
||||||
|
layout(set = 0, binding = 2) uniform sampler2D Source;
|
||||||
|
|
||||||
|
void main()
|
||||||
|
{
|
||||||
|
vec4 screen = texture(Source, vTexCoord);
|
||||||
|
|
||||||
|
// r g b black
|
||||||
|
mat4 color = mat4(r, rg, rb, 0.0, //red channel
|
||||||
|
gr, g, gb, 0.0, //green channel
|
||||||
|
br, bg, b, 0.0, //blue channel
|
||||||
|
blr, blg, blb, 0.0); //alpha channel; these numbers do nothing for our purposes.
|
||||||
|
|
||||||
|
screen = color * screen;
|
||||||
|
FragColor = screen;
|
||||||
|
}
|
14
presets/retro-v2+gbc-color.slangp
Normal file
14
presets/retro-v2+gbc-color.slangp
Normal file
|
@ -0,0 +1,14 @@
|
||||||
|
shaders = "2"
|
||||||
|
|
||||||
|
shader0 = "../handheld/shaders/color/gbc-color.slang"
|
||||||
|
shader1 = "../retro/shaders/retro-v2.slang"
|
||||||
|
|
||||||
|
filter_linear0 = "false"
|
||||||
|
scale_type0 = "source"
|
||||||
|
scale0 = "1.000000"
|
||||||
|
|
||||||
|
filter_linear1 = "false"
|
||||||
|
|
||||||
|
parameters = "darken_screen;RETRO_PIXEL_SIZE"
|
||||||
|
darken_screen = "0.500000"
|
||||||
|
RETRO_PIXEL_SIZE = "0.840000"
|
Loading…
Reference in a new issue