diff --git a/crt/shaders/crt-consumer.slang b/crt/shaders/crt-consumer.slang index 05296e0..f7f35bb 100644 --- a/crt/shaders/crt-consumer.slang +++ b/crt/shaders/crt-consumer.slang @@ -498,7 +498,7 @@ void main() float lum1 = color.r * 0.3 + color.g * 0.6 + color.b * 0.1; - color *= mix(mask((vTexCoord * params.OutputSize.xy) * 1.0001, color,lum1), vec3(1.0), lum1*global.preserve); + color *= mix(mask((vTexCoord * params.OutputSize.xy), color,lum1), vec3(1.0), lum1*global.preserve); if (global.slotmask != 0.0) color *= SlotMask((vTexCoord * params.OutputSize.xy) * 1.0001, color);