diff --git a/handheld/shaders/lcd-cgwg/lcd-grid.slang b/handheld/shaders/lcd-cgwg/lcd-grid.slang index 007082a..75afbbc 100644 --- a/handheld/shaders/lcd-cgwg/lcd-grid.slang +++ b/handheld/shaders/lcd-cgwg/lcd-grid.slang @@ -23,7 +23,7 @@ layout(location = 0) out vec2 vTexCoord; void main() { gl_Position = global.MVP * Position; - vTexCoord = TexCoord; + vTexCoord = TexCoord * 1.0001; } #pragma stage fragment