some crtsim tweaks and new preset

This commit is contained in:
hunterk 2017-04-28 16:08:52 -05:00
parent 46172167c9
commit 740edfbd12
3 changed files with 72 additions and 6 deletions

View file

@ -100,11 +100,11 @@ void main()
half2 scanuv = vec2(fract(vTexCoord * 1.0001 * params.SourceSize.xy / params.NTSCArtifactScale));
half4 NTSCArtifact1 = tex2D(NTSCArtifactSampler, scanuv);
half4 NTSCArtifact2 = tex2D(NTSCArtifactSampler, scanuv + vec2(0.0, 1.0 / params.SourceSize.y));
half4 NTSCArtifact = lerp(NTSCArtifact1, NTSCArtifact2, 1.0 - params.NTSCLerp);
float lerpfactor = (params.animate_artifacts > 0.5) ? mod(params.FrameCount, 2.0) : params.NTSCLerp;
half4 NTSCArtifact = lerp(NTSCArtifact1, NTSCArtifact2, 1.0 - lerpfactor);
float artifacting = (params.animate_artifacts > 0.5) ? mod(params.FrameCount, 2.0) : 1.0;
half2 LeftUV = vTexCoord - vec2(artifacting / params.SourceSize.x, 0.0);//RcpScrWidth;
half2 RightUV = vTexCoord + vec2(artifacting / params.SourceSize.x, 0.0);//RcpScrWidth;
half2 LeftUV = vTexCoord - vec2(1.0 / params.SourceSize.x, 0.0);//RcpScrWidth;
half2 RightUV = vTexCoord + vec2(1.0 / params.SourceSize.x, 0.0);//RcpScrWidth;
half4 Cur_Left = tex2D(curFrameSampler, LeftUV);
half4 Cur_Local = tex2D(curFrameSampler, vTexCoord);

View file

@ -101,10 +101,10 @@ void main()
half4 emissive = SampleCRT(shadowMaskSampler, Source, vTexCoord);
colorspec += (emissive * blend * Tuning_ReflScalar);
colorspec += (emissive * blend * params.Tuning_ReflScalar);
half fres = 1.0 - dot(camDir, norm);
fres = (fres*fres) * Tuning_Fres_Brightness;
fres = (fres*fres) * params.Tuning_Fres_Brightness;
half4 colorfres = half4(0.15, 0.15, 0.15, 1.) * fres;
half4 nearfinal = (colorfres + colordiff + colorspec);

View file

@ -0,0 +1,66 @@
shaders = "5"
shader0 = "../crt/shaders/crtsim/composite.slang"
filter_linear0 = "false"
wrap_mode0 = "clamp_to_border"
mipmap_input0 = "false"
alias0 = ""
float_framebuffer0 = "false"
srgb_framebuffer0 = "false"
shader1 = ../misc/image-adjustment.slang
wrap_mode1 = "clamp_to_border"
mipmap_input1 = "false"
alias1 = "CRTPASS"
float_framebuffer1 = "false"
srgb_framebuffer1 = "false"
shader2 = "../crt/shaders/crtsim/post-downsample.slang"
filter_linear2 = "true"
wrap_mode2 = "clamp_to_border"
mipmap_input2 = "false"
alias2 = ""
float_framebuffer2 = "false"
srgb_framebuffer2 = "false"
shader3 = "../crt/shaders/crtsim/post-upsample.slang"
filter_linear3 = "true"
wrap_mode3 = "clamp_to_border"
mipmap_input3 = "false"
alias3 = ""
float_framebuffer3 = "false"
srgb_framebuffer3 = "false"
shader4 = "../crt/shaders/crtsim/present.slang"
filter_linear4 = "true"
wrap_mode4 = "clamp_to_border"
mipmap_input4 = "false"
alias4 = ""
float_framebuffer4 = "false"
srgb_framebuffer4 = "false"
parameters = "GRAIN_STR;Tuning_Sharp;Tuning_Persistence_R;Tuning_Persistence_G;Tuning_Persistence_B;Tuning_Bleed;Tuning_Artifacts;NTSCLerp;NTSCArtifactScale;animate_artifacts;CRTMask_Scale;Tuning_Satur;Tuning_Mask_Brightness;Tuning_Mask_Opacity;bloom_scale_down;bloom_scale_up;BloomPower;BloomScalar;Tuning_Overscan;Tuning_Barrel;mask_toggle"
Tuning_Sharp = "0.200000"
Tuning_Persistence_R = "0.075000"
Tuning_Persistence_G = "0.060000"
Tuning_Persistence_B = "0.060000"
Tuning_Bleed = "1.00000"
Tuning_Artifacts = "0.700000"
NTSCLerp = "1.000000"
NTSCArtifactScale = "200.000000"
animate_artifacts = "1.000000"
CRTMask_Scale = "1.000000"
Tuning_Satur = "0.900000"
Tuning_Mask_Brightness = "0.600000"
Tuning_Mask_Opacity = "0.500000"
bloom_scale_down = "0.015000"
bloom_scale_up = "0.020000"
BloomPower = "1.000000"
BloomScalar = "0.100000"
Tuning_Overscan = "0.950000"
Tuning_Barrel = "0.250000"
mask_toggle = "1.000000"
GRAIN_STR = 3.0
textures = "NTSCArtifactSampler;shadowMaskSampler"
NTSCArtifactSampler = "../crt/shaders/crtsim/artifacts.png"
NTSCArtifactSampler_linear = "true"
NTSCArtifactSampler_wrap_mode = "clamp_to_border"
NTSCArtifactSampler_mipmap = "false"
shadowMaskSampler = "../crt/shaders/crtsim/mask.png"
shadowMaskSampler_linear = "true"
shadowMaskSampler_wrap_mode = "clamp_to_border"
shadowMaskSampler_mipmap = "false"