Update crt-pocket.slangp (#464)

* Update crt-pocket.slangp

* Update crt-pocket.slang

improvements

* Update crt-pocket.slangp
This commit is contained in:
metallic77 2023-07-07 18:50:02 +03:00 committed by GitHub
parent 6034d9a906
commit 75b81b5a6e
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GPG key ID: 4AEE18F83AFDEB23
2 changed files with 13 additions and 15 deletions

View file

@ -1,10 +1,6 @@
shaders = "2"
feedback_pass = "0"
shader0 = "../misc/shaders/chromaticity.slang"
scale_type0 = source
filter_linear0 = "false"
shader1 = "shaders/crt-pocket.slang"
filter_linear1 = "true"
shaders = "1"
shader0 = "shaders/crt-pocket.slang"
scale_type0 = viewport

View file

@ -14,7 +14,7 @@ layout(std140, set = 0, binding = 0) uniform UBO
{
mat4 MVP;
float DOTMASK_STRENGTH,maskDark,maskLight,shadowMask,bgr,maskl,maskh,gl,
ntsc,TEMP;
ntsc,TEMP,size;
} global;
#pragma parameter warpX "Curvature X" 0.03 0.00 0.20 0.01
@ -29,6 +29,8 @@ layout(std140, set = 0, binding = 0) uniform UBO
#define vign params.vign
#pragma parameter shadowMask "Mask Style 0:cgwg,1-4:Lottes,5:Sin" 1.0 0.0 5.0 1.0
#define shadowMask global.shadowMask
#pragma parameter size "Mask Size" 1.0 1.0 2.0 1.0
#define size global.size
#pragma parameter maskl "Mask Low" 0.9 0.0 1.0 0.05
#define maskl global.maskl
#pragma parameter maskh "Mask High" 0.6 0.0 1.0 0.05
@ -80,7 +82,7 @@ layout(std140, set = 0, binding = 0) uniform UBO
#define OriginalSize params.OriginalSize
#define timer float(FrameCount*2.0)
#define flicker sin(timer)*flick/1000.0
#define mod_factor vTexCoord.x * SourceSize.x * OutputSize.x / SourceSize.x
#define mod_factor vTexCoord.x * SourceSize.x * OutputSize.x/size / SourceSize.x
@ -366,19 +368,19 @@ void main()
vec2 uv = pos * vec2(0.5, 2.0);
vec2 InvResolution = SourceSize.zw;
float f = fract(pos.y*SourceSize.y)+0.5;
float f = fract(0.5+pos.y*SourceSize.y);
float f2 = fract(pos.y*SourceSize.y);
//handle interlacing
if (OriginalSize.y > 400.0 && interlace == 1.0)
{
f = fract(pos.y*SourceSize.y/2.0)+0.5;
f2 = fract(pos.y*SourceSize.y/2.0);
f = fract(0.5+pos.y*SourceSize.y/2.0);
f2 = fract((pos.y-0.5)*SourceSize.y/2.0);
sin(timer) > 0.0 ? f=f : f=f2;
}
if (OriginalSize.y > 400.0 && interlace == 0.0 && progress == 1.0)
{
f = fract(pos.y*SourceSize.y/2.0)+0.5;
f = fract(0.5+pos.y*SourceSize.y/2.0);
}
@ -389,9 +391,9 @@ if (OriginalSize.y > 400.0 && interlace == 0.0 && progress == 1.0)
float lumscan = max(max(res.r,res.g),res.b);
float lumsat = dot(vec3(0.22,0.7,0.08),res);
res = pow(res,vec3(gammain));
res = res*sw(f,lumscan) + res*sw(1.0-f,lumscan)+ res*sw(1.0+f,lumscan);
res = res*sw(f,lumscan) + res*sw(abs(1.0-f),lumscan);
float msk = mix(maskl,maskh,lumscan);
res *= mix(vec3(1.0),Mask(floor(vTexCoord.xy * OutputSize.xy + vec2(0.5))),msk);
res *= mix(vec3(1.0),Mask(floor(vTexCoord.xy * OutputSize.xy/size + vec2(0.5))),msk);
res *= mix(boost1,boost2,lumsat);
res = pow(res,vec3(1.0/gammaout));