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Indentation nits
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#version 450
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/*
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YIQ Hue Adjustment Shader
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Ported from https://github.com/AnalyticalGraphicsInc/cesium/blob/master/Source/Shaders/Builtin/Functions/hue.glsl
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YIQ Hue Adjustment Shader
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Ported from https://github.com/AnalyticalGraphicsInc/cesium/blob/master/Source/Shaders/Builtin/Functions/hue.glsl
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*/
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layout(push_constant) uniform Push
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@ -11,7 +11,7 @@ layout(push_constant) uniform Push
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vec4 OriginalSize;
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vec4 OutputSize;
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uint FrameCount;
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float hue_degrees;
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float hue_degrees;
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} params;
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layout(std140, set = 0, binding = 0) uniform UBO
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