replace some float_framebuffers with srgb_framebuffers

This commit is contained in:
hunterk 2016-09-13 16:01:13 -05:00
parent b3edb4699e
commit 776d525115
2 changed files with 10 additions and 13 deletions

View file

@ -1,53 +1,53 @@
shaders = 10
shader0 = shaders/crt-lottes-multipass/linearize.slang
float_framebuffer0 = true
srgb_framebuffer0 = true
alias0 = "REFERENCE"
shader1 = shaders/crt-lottes-multipass/horz3minus1.slang
float_framebuffer1 = true
srgb_framebuffer1 = true
scale_type1 = source
filter_linear1 = true
alias1 = horz3minus1
shader2 = shaders/crt-lottes-multipass/horz3plus1.slang
float_framebuffer2 = true
srgb_framebuffer2 = true
scale_type2 = source
filter_linear2 = true
alias2 = horz3plus1
shader3 = shaders/crt-lottes-multipass/horz5minus2.slang
float_framebuffer3 = true
srgb_framebuffer3 = true
scale_type3 = source
filter_linear3 = true
alias3 = horz5minus2
shader4 = shaders/crt-lottes-multipass/horz5.slang
float_framebuffer4 = true
srgb_framebuffer4 = true
scale_type4 = source
filter_linear4 = true
alias4 = horz5
shader5 = shaders/crt-lottes-multipass/horz5plus2.slang
float_framebuffer5 = true
srgb_framebuffer5 = true
scale_type5 = source
filter_linear5 = true
alias5 = horz5plus2
shader6 = shaders/crt-lottes-multipass/horz7minus1.slang
float_framebuffer6 = true
srgb_framebuffer6 = true
scale_type6 = source
filter_linear6 = true
alias6 = horz7minus1
shader7 = shaders/crt-lottes-multipass/horz7.slang
float_framebuffer7 = true
srgb_framebuffer7 = true
scale_type7 = source
filter_linear7 = true
alias7 = horz7
shader8 = shaders/crt-lottes-multipass/horz7plus1.slang
float_framebuffer8 = true
srgb_framebuffer8 = true
scale_type8 = source
filter_linear8 = true
alias8 = horz7plus1

View file

@ -71,7 +71,6 @@ scale_type_x1 = "source"
scale_x1 = "1.0"
scale_type_y1 = "viewport"
scale_y1 = "1.0"
#float_framebuffer1 = "true"
srgb_framebuffer1 = "true"
# Pass2: Do a small resize blur of ORIG_LINEARIZED at an absolute size, and
@ -172,7 +171,6 @@ alias7 = "MASKED_SCANLINES"
filter_linear7 = "true" # This could just as easily be nearest neighbor.
scale_type7 = "viewport"
scale7 = "1.0"
#float_framebuffer7 = "true"
srgb_framebuffer7 = "true"
# Pass 8: Compute a brightpass. This will require reading the final mask.
@ -202,5 +200,4 @@ shader11 = "shaders/crt-royale/src/crt-royale-geometry-aa-last-pass.slang"
filter_linear11 = "true"
scale_type11 = "viewport"
mipmap_input11 = "true"
texture_wrap_mode11 = "clamp_to_edge"
texture_wrap_mode11 = "clamp_to_edge"