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https://github.com/italicsjenga/slang-shaders.git
synced 2024-11-26 01:11:32 +11:00
replace some float_framebuffers with srgb_framebuffers
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@ -1,53 +1,53 @@
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shaders = 10
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shader0 = shaders/crt-lottes-multipass/linearize.slang
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float_framebuffer0 = true
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srgb_framebuffer0 = true
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alias0 = "REFERENCE"
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shader1 = shaders/crt-lottes-multipass/horz3minus1.slang
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float_framebuffer1 = true
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srgb_framebuffer1 = true
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scale_type1 = source
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filter_linear1 = true
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alias1 = horz3minus1
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shader2 = shaders/crt-lottes-multipass/horz3plus1.slang
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float_framebuffer2 = true
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srgb_framebuffer2 = true
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scale_type2 = source
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filter_linear2 = true
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alias2 = horz3plus1
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shader3 = shaders/crt-lottes-multipass/horz5minus2.slang
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float_framebuffer3 = true
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srgb_framebuffer3 = true
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scale_type3 = source
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filter_linear3 = true
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alias3 = horz5minus2
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shader4 = shaders/crt-lottes-multipass/horz5.slang
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float_framebuffer4 = true
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srgb_framebuffer4 = true
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scale_type4 = source
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filter_linear4 = true
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alias4 = horz5
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shader5 = shaders/crt-lottes-multipass/horz5plus2.slang
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float_framebuffer5 = true
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srgb_framebuffer5 = true
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scale_type5 = source
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filter_linear5 = true
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alias5 = horz5plus2
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shader6 = shaders/crt-lottes-multipass/horz7minus1.slang
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float_framebuffer6 = true
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srgb_framebuffer6 = true
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scale_type6 = source
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filter_linear6 = true
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alias6 = horz7minus1
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shader7 = shaders/crt-lottes-multipass/horz7.slang
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float_framebuffer7 = true
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srgb_framebuffer7 = true
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scale_type7 = source
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filter_linear7 = true
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alias7 = horz7
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shader8 = shaders/crt-lottes-multipass/horz7plus1.slang
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float_framebuffer8 = true
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srgb_framebuffer8 = true
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scale_type8 = source
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filter_linear8 = true
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alias8 = horz7plus1
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@ -71,7 +71,6 @@ scale_type_x1 = "source"
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scale_x1 = "1.0"
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scale_type_y1 = "viewport"
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scale_y1 = "1.0"
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#float_framebuffer1 = "true"
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srgb_framebuffer1 = "true"
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# Pass2: Do a small resize blur of ORIG_LINEARIZED at an absolute size, and
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@ -172,7 +171,6 @@ alias7 = "MASKED_SCANLINES"
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filter_linear7 = "true" # This could just as easily be nearest neighbor.
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scale_type7 = "viewport"
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scale7 = "1.0"
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#float_framebuffer7 = "true"
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srgb_framebuffer7 = "true"
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# Pass 8: Compute a brightpass. This will require reading the final mask.
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@ -202,5 +200,4 @@ shader11 = "shaders/crt-royale/src/crt-royale-geometry-aa-last-pass.slang"
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filter_linear11 = "true"
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scale_type11 = "viewport"
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mipmap_input11 = "true"
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texture_wrap_mode11 = "clamp_to_edge"
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texture_wrap_mode11 = "clamp_to_edge"
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