diff --git a/crt/shaders/crt-blurPi.slang b/crt/shaders/crt-blurPi.slang index 8976bd8..c1d944b 100644 --- a/crt/shaders/crt-blurPi.slang +++ b/crt/shaders/crt-blurPi.slang @@ -66,7 +66,6 @@ layout(set = 0, binding = 2) uniform sampler2D Source; void main(){ - float time = mod(params.FrameCount / 60.0, params.OutputSize.y); const vec2 off = params.blurRadius * dot_size; float srcGain = 1.0f - 0.75f * params.blurGain;