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add last pass to royale and kurozumi
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@ -16,7 +16,7 @@
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# calculate scale_y5 (among other values):
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# calculate scale_y5 (among other values):
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# 1.) geom_max_aspect_ratio = (geom_max_aspect_ratio used to calculate scale_y5)
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# 1.) geom_max_aspect_ratio = (geom_max_aspect_ratio used to calculate scale_y5)
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shaders = "11"//"12"
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shaders = "12"
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# Set an identifier, filename, and sampling traits for the phosphor mask texture.
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# Set an identifier, filename, and sampling traits for the phosphor mask texture.
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# Load an aperture grille, slot mask, and an EDP shadow mask, and load a small
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# Load an aperture grille, slot mask, and an EDP shadow mask, and load a small
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@ -16,7 +16,7 @@
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# calculate scale_y5 (among other values):
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# calculate scale_y5 (among other values):
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# 1.) geom_max_aspect_ratio = (geom_max_aspect_ratio used to calculate scale_y5)
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# 1.) geom_max_aspect_ratio = (geom_max_aspect_ratio used to calculate scale_y5)
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shaders = "11"//"12"
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shaders = "12"
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# Set an identifier, filename, and sampling traits for the phosphor mask texture.
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# Set an identifier, filename, and sampling traits for the phosphor mask texture.
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# Load an aperture grille, slot mask, and an EDP shadow mask, and load a small
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# Load an aperture grille, slot mask, and an EDP shadow mask, and load a small
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