diff --git a/handheld/shaders/color/gba-color.slang b/handheld/shaders/color/gba-color.slang index 06b1a05..b1c91a8 100644 --- a/handheld/shaders/color/gba-color.slang +++ b/handheld/shaders/color/gba-color.slang @@ -31,14 +31,14 @@ layout(std140, set = 0, binding = 0) uniform UBO #define blr 0.0 #define blg 0.0 #define blb 0.0 -#define r 0.82 +#define r 0.81 #define g 0.67 #define b 0.73 #define rg 0.09 -#define rb 0.16 -#define gr 0.24 -#define gb 0.11 -#define br -0.06 +#define rb 0.15 +#define gr 0.23 +#define gb 0.12 +#define br -0.04 #define bg 0.24 #define overscan_percent_x 0.0 #define overscan_percent_y 0.0 diff --git a/handheld/shaders/color/nds-color.slang b/handheld/shaders/color/nds-color.slang index f8b851a..29260bb 100644 --- a/handheld/shaders/color/nds-color.slang +++ b/handheld/shaders/color/nds-color.slang @@ -24,15 +24,15 @@ layout(std140, set = 0, binding = 0) uniform UBO #define blr 0.0 #define blg 0.0 #define blb 0.0 -#define r 0.81 -#define g 0.665 -#define b 0.80 -#define rg 0.09 -#define rb 0.09 -#define gr 0.26 -#define gb 0.11 +#define r 0.82 +#define g 0.66 +#define b 0.81 +#define rg 0.085 +#define rb 0.085 +#define gr 0.25 +#define gb 0.105 #define br -0.07 -#define bg 0.245 +#define bg 0.255 #define overscan_percent_x 0.0 #define overscan_percent_y 0.0 diff --git a/reshade/shaders/LUT/GBA-Unaltered_Gamma.png b/reshade/shaders/LUT/GBA-Unaltered_Gamma.png new file mode 100644 index 0000000..4f039a6 Binary files /dev/null and b/reshade/shaders/LUT/GBA-Unaltered_Gamma.png differ diff --git a/reshade/shaders/LUT/GBA.png b/reshade/shaders/LUT/GBA.png index f159bc8..aef1e81 100644 Binary files a/reshade/shaders/LUT/GBA.png and b/reshade/shaders/LUT/GBA.png differ diff --git a/reshade/shaders/LUT/NDS.png b/reshade/shaders/LUT/NDS.png index b8fbf08..2d4e6bf 100644 Binary files a/reshade/shaders/LUT/NDS.png and b/reshade/shaders/LUT/NDS.png differ