add psp console-border presets and image

This commit is contained in:
hunterk 2019-02-14 13:58:08 -06:00
parent 0a695c1b23
commit 83f00bd780
6 changed files with 125 additions and 0 deletions

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shaders = "2"
shader0 = "../../stock.slang"
filter_linear0 = "false"
wrap_mode0 = "clamp_to_border"
scale_type_x0 = "source"
scale_x0 = "4.000000"
scale_type_y0 = "source"
scale_y0 = "4.000000"
shader1 = "shader-files/gb-pass-5.slang"
filter_linear1 = "true"
wrap_mode1 = "clamp_to_border"
parameters = "SCALE;OUT_X;OUT_Y;GRID_STRENGTH"
GRID_STRENGTH = 0.2
SCALE = "0.5"
OUT_X = "2700.0"
OUT_Y = "1350.0"
textures = "BORDER"
BORDER = "resources/psp border.png"
BORDER_linear = "true"
BORDER_wrap_mode = "clamp_to_border"
BORDER_mipmap = "true"

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shaders = "2"
shader0 = "../shaders/lcd-cgwg/lcd-grid.slang"
filter_linear0 = "false"
wrap_mode0 = "clamp_to_border"
scale_type_x0 = "source"
scale_x0 = "4.000000"
scale_type_y0 = "source"
scale_y0 = "4.000000"
shader1 = "shader-files/gb-pass-5.slang"
filter_linear1 = "true"
wrap_mode1 = "clamp_to_border"
parameters = "SCALE;OUT_X;OUT_Y;GRID_STRENGTH"
GRID_STRENGTH = 0.10
SCALE = "0.75"
OUT_X = "4050.0"
OUT_Y = "2025.0"
textures = "BORDER"
BORDER = "resources/psp border.png"
BORDER_linear = "true"
BORDER_wrap_mode = "clamp_to_border"
BORDER_mipmap = "true"

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shaders = "2"
shader0 = "../shaders/lcd-cgwg/lcd-grid.slang"
filter_linear0 = "false"
wrap_mode0 = "clamp_to_border"
scale_type_x0 = "source"
scale_x0 = "4.000000"
scale_type_y0 = "source"
scale_y0 = "4.000000"
shader1 = "shader-files/gb-pass-5.slang"
filter_linear1 = "true"
wrap_mode1 = "clamp_to_border"
parameters = "SCALE;OUT_X;OUT_Y;GRID_STRENGTH"
GRID_STRENGTH = 0.15
SCALE = "1.0"
OUT_X = "5400.0"
OUT_Y = "2700.0"
textures = "BORDER"
BORDER = "resources/psp border.png"
BORDER_linear = "true"
BORDER_wrap_mode = "clamp_to_border"
BORDER_mipmap = "true"

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shaders = "2"
shader0 = "../shaders/lcd-cgwg/lcd-grid.slang"
filter_linear0 = "false"
wrap_mode0 = "clamp_to_border"
scale_type_x0 = "source"
scale_x0 = "5.000000"
scale_type_y0 = "source"
scale_y0 = "5.000000"
shader1 = "shader-files/gb-pass-5.slang"
filter_linear1 = "true"
wrap_mode1 = "clamp_to_border"
parameters = "SCALE;OUT_X;OUT_Y;GRID_STRENGTH"
GRID_STRENGTH = 0.15
SCALE = "1.0"
OUT_X = "6750.0"
OUT_Y = "3375.0"
textures = "BORDER"
BORDER = "resources/psp border.png"
BORDER_linear = "true"
BORDER_wrap_mode = "clamp_to_border"
BORDER_mipmap = "true"

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shaders = "2"
shader0 = "../shaders/lcd-cgwg/lcd-grid.slang"
filter_linear0 = "false"
wrap_mode0 = "clamp_to_border"
scale_type_x0 = "source"
scale_x0 = "6.000000"
scale_type_y0 = "source"
scale_y0 = "6.000000"
shader1 = "shader-files/gb-pass-5.slang"
filter_linear1 = "true"
wrap_mode1 = "clamp_to_border"
parameters = "SCALE;OUT_X;OUT_Y;GRID_STRENGTH"
GRID_STRENGTH = 0.15
SCALE = "1.0"
OUT_X = "8100.0"
OUT_Y = "4050.0"
textures = "BORDER"
BORDER = "resources/psp border.png"
BORDER_linear = "true"
BORDER_wrap_mode = "clamp_to_border"
BORDER_mipmap = "true"

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