Merge pull request #268 from HyperspaceMadness/master

Mega Bezel update to V1.0.003_2022-07-28_Rev-1
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hizzlekizzle 2022-07-29 08:13:11 -05:00 committed by GitHub
commit 87ab39fb8b
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GPG key ID: 4AEE18F83AFDEB23
118 changed files with 1409 additions and 652 deletions

View file

@ -222,7 +222,7 @@ shader39 = ../../shaders/HyperspaceMadness/hsm/hsm-reflection-glass.slang
scale_type39 = viewport
alias39 = "BR_CRTAndReflectionPass"
// Define textures to be used by the different passes
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;LEDImage;TopLayerImage;"
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;NightLighting2Image;LEDImage;TopLayerImage;"
SamplerLUT1 = ../../shaders/HyperspaceMadness/hsm-guest/lut/trinitron-lut.png
SamplerLUT1_linear = true
@ -288,10 +288,14 @@ DecalImage = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16
DecalImage_linear = true
DecalImage_mipmap = 1
NightLightingImage = ../../shaders/HyperspaceMadness/textures/NightLighting_1920x1080.png
NightLightingImage = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png
NightLightingImage_linear = true
NightLightingImage_mipmap = 1
NightLighting2Image = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png
NightLighting2Image_linear = true
NightLighting2Image_mipmap = 1
LEDImage = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png
LEDImage_linear = true
LEDImage_mipmap = 1
@ -349,6 +353,7 @@ MDAPT_MODE = 1
HSM_SCALEFX_ON = 1
HSM_CORE_RES_SAMPLING_MULT_SCANLINE_DIR = 500
HSM_CORE_RES_SAMPLING_MULT_OPPOSITE_DIR = 100
HSM_DOWNSAMPLE_BLUR_OPPOSITE_DIR = 30
HSM_CORE_RES_SAMPLING_MULT_SCANLINE_DIR = 300
HSM_CORE_RES_SAMPLING_MULT_OPPOSITE_DIR = 125
HSM_DOWNSAMPLE_BLUR_SCANLINE_DIR = 0
HSM_DOWNSAMPLE_BLUR_OPPOSITE_DIR = 0

View file

@ -214,7 +214,7 @@ shader37 = ../../shaders/HyperspaceMadness/hsm/hsm-reflection-glass.slang
scale_type37 = viewport
alias37 = "BR_CRTAndReflectionPass"
// Define textures to be used by the different passes
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;LEDImage;TopLayerImage;"
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;NightLighting2Image;LEDImage;TopLayerImage;"
SamplerLUT1 = ../../shaders/HyperspaceMadness/hsm-guest/lut/trinitron-lut.png
SamplerLUT1_linear = true
@ -280,10 +280,14 @@ DecalImage = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16
DecalImage_linear = true
DecalImage_mipmap = 1
NightLightingImage = ../../shaders/HyperspaceMadness/textures/NightLighting_1920x1080.png
NightLightingImage = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png
NightLightingImage_linear = true
NightLightingImage_mipmap = 1
NightLighting2Image = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png
NightLighting2Image_linear = true
NightLighting2Image_mipmap = 1
LEDImage = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png
LEDImage_linear = true
LEDImage_mipmap = 1
@ -338,6 +342,7 @@ MDAPT_MODE = 1
HSM_SCALEFX_ON = 1
HSM_CORE_RES_SAMPLING_MULT_SCANLINE_DIR = 500
HSM_CORE_RES_SAMPLING_MULT_OPPOSITE_DIR = 100
HSM_DOWNSAMPLE_BLUR_OPPOSITE_DIR = 30
HSM_CORE_RES_SAMPLING_MULT_SCANLINE_DIR = 300
HSM_CORE_RES_SAMPLING_MULT_OPPOSITE_DIR = 125
HSM_DOWNSAMPLE_BLUR_SCANLINE_DIR = 0
HSM_DOWNSAMPLE_BLUR_OPPOSITE_DIR = 0

View file

@ -272,7 +272,7 @@ shader44 = ../../shaders/HyperspaceMadness/hsm/hsm-reflection-glass.slang
scale_type44 = viewport
alias44 = "BR_CRTAndReflectionPass"
// Define textures to be used by the different passes
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;LEDImage;TopLayerImage;"
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;NightLighting2Image;LEDImage;TopLayerImage;"
SamplerLUT1 = ../../shaders/HyperspaceMadness/hsm-guest/lut/trinitron-lut.png
SamplerLUT1_linear = true
@ -338,10 +338,14 @@ DecalImage = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16
DecalImage_linear = true
DecalImage_mipmap = 1
NightLightingImage = ../../shaders/HyperspaceMadness/textures/NightLighting_1920x1080.png
NightLightingImage = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png
NightLightingImage_linear = true
NightLightingImage_mipmap = 1
NightLighting2Image = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png
NightLighting2Image_linear = true
NightLighting2Image_mipmap = 1
LEDImage = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png
LEDImage_linear = true
LEDImage_mipmap = 1
@ -396,9 +400,10 @@ MDAPT_MODE = 1
HSM_SCALEFX_ON = 1
HSM_CORE_RES_SAMPLING_MULT_SCANLINE_DIR = 500
HSM_CORE_RES_SAMPLING_MULT_OPPOSITE_DIR = 100
HSM_DOWNSAMPLE_BLUR_OPPOSITE_DIR = 30
HSM_CORE_RES_SAMPLING_MULT_SCANLINE_DIR = 300
HSM_CORE_RES_SAMPLING_MULT_OPPOSITE_DIR = 125
HSM_DOWNSAMPLE_BLUR_SCANLINE_DIR = 0
HSM_DOWNSAMPLE_BLUR_OPPOSITE_DIR = 0
// NTSC Parameters
GAMMA_INPUT = 2.0

View file

@ -251,7 +251,7 @@ shader41 = ../../shaders/HyperspaceMadness/hsm/hsm-reflection-glass.slang
scale_type41 = viewport
alias41 = "BR_CRTAndReflectionPass"
// Define textures to be used by the different passes
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;LEDImage;TopLayerImage;"
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;NightLighting2Image;LEDImage;TopLayerImage;"
SamplerLUT1 = ../../shaders/HyperspaceMadness/hsm-guest/lut/trinitron-lut.png
SamplerLUT1_linear = true
@ -317,10 +317,14 @@ DecalImage = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16
DecalImage_linear = true
DecalImage_mipmap = 1
NightLightingImage = ../../shaders/HyperspaceMadness/textures/NightLighting_1920x1080.png
NightLightingImage = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png
NightLightingImage_linear = true
NightLightingImage_mipmap = 1
NightLighting2Image = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png
NightLighting2Image_linear = true
NightLighting2Image_mipmap = 1
LEDImage = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png
LEDImage_linear = true
LEDImage_mipmap = 1
@ -375,6 +379,7 @@ MDAPT_MODE = 1
HSM_SCALEFX_ON = 1
HSM_CORE_RES_SAMPLING_MULT_SCANLINE_DIR = 500
HSM_CORE_RES_SAMPLING_MULT_OPPOSITE_DIR = 100
HSM_DOWNSAMPLE_BLUR_OPPOSITE_DIR = 30
HSM_CORE_RES_SAMPLING_MULT_SCANLINE_DIR = 300
HSM_CORE_RES_SAMPLING_MULT_OPPOSITE_DIR = 125
HSM_DOWNSAMPLE_BLUR_SCANLINE_DIR = 0
HSM_DOWNSAMPLE_BLUR_OPPOSITE_DIR = 0

View file

@ -211,7 +211,7 @@ shader37 = ../../shaders/HyperspaceMadness/hsm/hsm-reflection-glass.slang
scale_type37 = viewport
alias37 = "BR_CRTAndReflectionPass"
// Define textures to be used by the different passes
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;LEDImage;TopLayerImage;"
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;NightLighting2Image;LEDImage;TopLayerImage;"
SamplerLUT1 = ../../shaders/HyperspaceMadness/hsm-guest/lut/trinitron-lut.png
SamplerLUT1_linear = true
@ -277,10 +277,14 @@ DecalImage = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16
DecalImage_linear = true
DecalImage_mipmap = 1
NightLightingImage = ../../shaders/HyperspaceMadness/textures/NightLighting_1920x1080.png
NightLightingImage = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png
NightLightingImage_linear = true
NightLightingImage_mipmap = 1
NightLighting2Image = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png
NightLighting2Image_linear = true
NightLighting2Image_mipmap = 1
LEDImage = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png
LEDImage_linear = true
LEDImage_mipmap = 1
@ -335,6 +339,7 @@ MDAPT_MODE = 1
HSM_SCALEFX_ON = 1
HSM_CORE_RES_SAMPLING_MULT_SCANLINE_DIR = 500
HSM_CORE_RES_SAMPLING_MULT_OPPOSITE_DIR = 100
HSM_DOWNSAMPLE_BLUR_OPPOSITE_DIR = 30
HSM_CORE_RES_SAMPLING_MULT_SCANLINE_DIR = 300
HSM_CORE_RES_SAMPLING_MULT_OPPOSITE_DIR = 125
HSM_DOWNSAMPLE_BLUR_SCANLINE_DIR = 0
HSM_DOWNSAMPLE_BLUR_OPPOSITE_DIR = 0

View file

@ -243,7 +243,7 @@ shader40 = ../../shaders/HyperspaceMadness/hsm/hsm-reflection-glass.slang
scale_type40 = viewport
alias40 = "BR_CRTAndReflectionPass"
// Define textures to be used by the different passes
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;LEDImage;TopLayerImage;"
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;NightLighting2Image;LEDImage;TopLayerImage;"
SamplerLUT1 = ../../shaders/HyperspaceMadness/hsm-guest/lut/trinitron-lut.png
SamplerLUT1_linear = true
@ -309,10 +309,14 @@ DecalImage = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16
DecalImage_linear = true
DecalImage_mipmap = 1
NightLightingImage = ../../shaders/HyperspaceMadness/textures/NightLighting_1920x1080.png
NightLightingImage = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png
NightLightingImage_linear = true
NightLightingImage_mipmap = 1
NightLighting2Image = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png
NightLighting2Image_linear = true
NightLighting2Image_mipmap = 1
LEDImage = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png
LEDImage_linear = true
LEDImage_mipmap = 1
@ -367,9 +371,10 @@ MDAPT_MODE = 1
HSM_SCALEFX_ON = 1
HSM_CORE_RES_SAMPLING_MULT_SCANLINE_DIR = 500
HSM_CORE_RES_SAMPLING_MULT_OPPOSITE_DIR = 100
HSM_DOWNSAMPLE_BLUR_OPPOSITE_DIR = 30
HSM_CORE_RES_SAMPLING_MULT_SCANLINE_DIR = 300
HSM_CORE_RES_SAMPLING_MULT_OPPOSITE_DIR = 125
HSM_DOWNSAMPLE_BLUR_SCANLINE_DIR = 0
HSM_DOWNSAMPLE_BLUR_OPPOSITE_DIR = 0
// Sony Megatron Color Monitor
hcrt_hdr = "0.000000"

View file

@ -231,7 +231,7 @@ shader38 = ../../shaders/HyperspaceMadness/hsm/hsm-reflection-glass.slang
scale_type38 = viewport
alias38 = "BR_CRTAndReflectionPass"
// Define textures to be used by the different passes
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;LEDImage;TopLayerImage;"
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;NightLighting2Image;LEDImage;TopLayerImage;"
SamplerLUT1 = ../../shaders/HyperspaceMadness/hsm-guest/lut/trinitron-lut.png
SamplerLUT1_linear = true
@ -297,10 +297,14 @@ DecalImage = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16
DecalImage_linear = true
DecalImage_mipmap = 1
NightLightingImage = ../../shaders/HyperspaceMadness/textures/NightLighting_1920x1080.png
NightLightingImage = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png
NightLightingImage_linear = true
NightLightingImage_mipmap = 1
NightLighting2Image = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png
NightLighting2Image_linear = true
NightLighting2Image_mipmap = 1
LEDImage = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png
LEDImage_linear = true
LEDImage_mipmap = 1
@ -355,9 +359,10 @@ MDAPT_MODE = 1
HSM_SCALEFX_ON = 1
HSM_CORE_RES_SAMPLING_MULT_SCANLINE_DIR = 500
HSM_CORE_RES_SAMPLING_MULT_OPPOSITE_DIR = 100
HSM_DOWNSAMPLE_BLUR_OPPOSITE_DIR = 30
HSM_CORE_RES_SAMPLING_MULT_SCANLINE_DIR = 300
HSM_CORE_RES_SAMPLING_MULT_OPPOSITE_DIR = 125
HSM_DOWNSAMPLE_BLUR_SCANLINE_DIR = 0
HSM_DOWNSAMPLE_BLUR_OPPOSITE_DIR = 0
// Sony Megatron Color Monitor
hcrt_hdr = "0.000000"

View file

@ -238,7 +238,7 @@ shader41 = ../../shaders/HyperspaceMadness/hsm/hsm-combine-passes-no-reflect.sla
scale_type41 = viewport
alias41 = "CombinePass"
// Define textures to be used by the different passes
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;LEDImage;TopLayerImage;"
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;NightLighting2Image;LEDImage;TopLayerImage;"
SamplerLUT1 = ../../shaders/HyperspaceMadness/hsm-guest/lut/trinitron-lut.png
SamplerLUT1_linear = true
@ -308,6 +308,10 @@ NightLightingImage = ../../shaders/HyperspaceMadness/textures/NightLighting_1920
NightLightingImage_linear = true
NightLightingImage_mipmap = 1
NightLighting2Image = ../../shaders/HyperspaceMadness/textures/NightLighting_1920x1080.png
NightLighting2Image_linear = true
NightLighting2Image_mipmap = 1
LEDImage = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png
LEDImage_linear = true
LEDImage_mipmap = 1
@ -325,9 +329,10 @@ MDAPT_MODE = 1
HSM_SCALEFX_ON = 1
HSM_CORE_RES_SAMPLING_MULT_SCANLINE_DIR = 500
HSM_CORE_RES_SAMPLING_MULT_OPPOSITE_DIR = 100
HSM_DOWNSAMPLE_BLUR_OPPOSITE_DIR = 30
HSM_CORE_RES_SAMPLING_MULT_SCANLINE_DIR = 300
HSM_CORE_RES_SAMPLING_MULT_OPPOSITE_DIR = 125
HSM_DOWNSAMPLE_BLUR_SCANLINE_DIR = 0
HSM_DOWNSAMPLE_BLUR_OPPOSITE_DIR = 0
// NTSC Parameters
GAMMA_INPUT = 2.0

View file

@ -217,7 +217,7 @@ shader38 = ../../shaders/HyperspaceMadness/hsm/hsm-combine-passes-no-reflect.sla
scale_type38 = viewport
alias38 = "CombinePass"
// Define textures to be used by the different passes
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;LEDImage;TopLayerImage;"
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;NightLighting2Image;LEDImage;TopLayerImage;"
SamplerLUT1 = ../../shaders/HyperspaceMadness/hsm-guest/lut/trinitron-lut.png
SamplerLUT1_linear = true
@ -287,6 +287,10 @@ NightLightingImage = ../../shaders/HyperspaceMadness/textures/NightLighting_1920
NightLightingImage_linear = true
NightLightingImage_mipmap = 1
NightLighting2Image = ../../shaders/HyperspaceMadness/textures/NightLighting_1920x1080.png
NightLighting2Image_linear = true
NightLighting2Image_mipmap = 1
LEDImage = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png
LEDImage_linear = true
LEDImage_mipmap = 1
@ -304,6 +308,7 @@ MDAPT_MODE = 1
HSM_SCALEFX_ON = 1
HSM_CORE_RES_SAMPLING_MULT_SCANLINE_DIR = 500
HSM_CORE_RES_SAMPLING_MULT_OPPOSITE_DIR = 100
HSM_DOWNSAMPLE_BLUR_OPPOSITE_DIR = 30
HSM_CORE_RES_SAMPLING_MULT_SCANLINE_DIR = 300
HSM_CORE_RES_SAMPLING_MULT_OPPOSITE_DIR = 125
HSM_DOWNSAMPLE_BLUR_SCANLINE_DIR = 0
HSM_DOWNSAMPLE_BLUR_OPPOSITE_DIR = 0

View file

@ -209,7 +209,7 @@ shader37 = ../../shaders/HyperspaceMadness/hsm/hsm-combine-passes-no-reflect.sla
scale_type37 = viewport
alias37 = "CombinePass"
// Define textures to be used by the different passes
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;LEDImage;TopLayerImage;"
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;NightLighting2Image;LEDImage;TopLayerImage;"
SamplerLUT1 = ../../shaders/HyperspaceMadness/hsm-guest/lut/trinitron-lut.png
SamplerLUT1_linear = true
@ -279,6 +279,10 @@ NightLightingImage = ../../shaders/HyperspaceMadness/textures/NightLighting_1920
NightLightingImage_linear = true
NightLightingImage_mipmap = 1
NightLighting2Image = ../../shaders/HyperspaceMadness/textures/NightLighting_1920x1080.png
NightLighting2Image_linear = true
NightLighting2Image_mipmap = 1
LEDImage = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png
LEDImage_linear = true
LEDImage_mipmap = 1
@ -296,9 +300,10 @@ MDAPT_MODE = 1
HSM_SCALEFX_ON = 1
HSM_CORE_RES_SAMPLING_MULT_SCANLINE_DIR = 500
HSM_CORE_RES_SAMPLING_MULT_OPPOSITE_DIR = 100
HSM_DOWNSAMPLE_BLUR_OPPOSITE_DIR = 30
HSM_CORE_RES_SAMPLING_MULT_SCANLINE_DIR = 300
HSM_CORE_RES_SAMPLING_MULT_OPPOSITE_DIR = 125
HSM_DOWNSAMPLE_BLUR_SCANLINE_DIR = 0
HSM_DOWNSAMPLE_BLUR_OPPOSITE_DIR = 0
// Sony Megatron Color Monitor
hcrt_hdr = "0.000000"

View file

@ -197,7 +197,7 @@ shader35 = ../../shaders/HyperspaceMadness/hsm/hsm-combine-passes-no-reflect.sla
scale_type35 = viewport
alias35 = "CombinePass"
// Define textures to be used by the different passes
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;LEDImage;TopLayerImage;"
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;NightLighting2Image;LEDImage;TopLayerImage;"
SamplerLUT1 = ../../shaders/HyperspaceMadness/hsm-guest/lut/trinitron-lut.png
SamplerLUT1_linear = true
@ -267,6 +267,10 @@ NightLightingImage = ../../shaders/HyperspaceMadness/textures/NightLighting_1920
NightLightingImage_linear = true
NightLightingImage_mipmap = 1
NightLighting2Image = ../../shaders/HyperspaceMadness/textures/NightLighting_1920x1080.png
NightLighting2Image_linear = true
NightLighting2Image_mipmap = 1
LEDImage = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png
LEDImage_linear = true
LEDImage_mipmap = 1
@ -284,9 +288,10 @@ MDAPT_MODE = 1
HSM_SCALEFX_ON = 1
HSM_CORE_RES_SAMPLING_MULT_SCANLINE_DIR = 500
HSM_CORE_RES_SAMPLING_MULT_OPPOSITE_DIR = 100
HSM_DOWNSAMPLE_BLUR_OPPOSITE_DIR = 30
HSM_CORE_RES_SAMPLING_MULT_SCANLINE_DIR = 300
HSM_CORE_RES_SAMPLING_MULT_OPPOSITE_DIR = 125
HSM_DOWNSAMPLE_BLUR_SCANLINE_DIR = 0
HSM_DOWNSAMPLE_BLUR_OPPOSITE_DIR = 0
// Sony Megatron Color Monitor
hcrt_hdr = "0.000000"

View file

@ -292,7 +292,7 @@ shader47 = ../../shaders/HyperspaceMadness/hsm/hsm-combine-passes.slang
scale_type47 = viewport
alias47 = "CombinePass"
// Define textures to be used by the different passes
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;LEDImage;TopLayerImage;"
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;NightLighting2Image;LEDImage;TopLayerImage;"
SamplerLUT1 = ../../shaders/HyperspaceMadness/hsm-guest/lut/trinitron-lut.png
SamplerLUT1_linear = true
@ -362,6 +362,10 @@ NightLightingImage = ../../shaders/HyperspaceMadness/textures/NightLighting_1920
NightLightingImage_linear = true
NightLightingImage_mipmap = 1
NightLighting2Image = ../../shaders/HyperspaceMadness/textures/NightLighting_1920x1080.png
NightLighting2Image_linear = true
NightLighting2Image_mipmap = 1
LEDImage = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png
LEDImage_linear = true
LEDImage_mipmap = 1
@ -379,9 +383,10 @@ MDAPT_MODE = 1
HSM_SCALEFX_ON = 1
HSM_CORE_RES_SAMPLING_MULT_SCANLINE_DIR = 500
HSM_CORE_RES_SAMPLING_MULT_OPPOSITE_DIR = 100
HSM_DOWNSAMPLE_BLUR_OPPOSITE_DIR = 30
HSM_CORE_RES_SAMPLING_MULT_SCANLINE_DIR = 300
HSM_CORE_RES_SAMPLING_MULT_OPPOSITE_DIR = 125
HSM_DOWNSAMPLE_BLUR_SCANLINE_DIR = 0
HSM_DOWNSAMPLE_BLUR_OPPOSITE_DIR = 0
// NTSC Parameters
GAMMA_INPUT = 2.0

View file

@ -271,7 +271,7 @@ shader44 = ../../shaders/HyperspaceMadness/hsm/hsm-combine-passes.slang
scale_type44 = viewport
alias44 = "CombinePass"
// Define textures to be used by the different passes
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;LEDImage;TopLayerImage;"
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;NightLighting2Image;LEDImage;TopLayerImage;"
SamplerLUT1 = ../../shaders/HyperspaceMadness/hsm-guest/lut/trinitron-lut.png
SamplerLUT1_linear = true
@ -341,6 +341,10 @@ NightLightingImage = ../../shaders/HyperspaceMadness/textures/NightLighting_1920
NightLightingImage_linear = true
NightLightingImage_mipmap = 1
NightLighting2Image = ../../shaders/HyperspaceMadness/textures/NightLighting_1920x1080.png
NightLighting2Image_linear = true
NightLighting2Image_mipmap = 1
LEDImage = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png
LEDImage_linear = true
LEDImage_mipmap = 1
@ -358,6 +362,7 @@ MDAPT_MODE = 1
HSM_SCALEFX_ON = 1
HSM_CORE_RES_SAMPLING_MULT_SCANLINE_DIR = 500
HSM_CORE_RES_SAMPLING_MULT_OPPOSITE_DIR = 100
HSM_DOWNSAMPLE_BLUR_OPPOSITE_DIR = 30
HSM_CORE_RES_SAMPLING_MULT_SCANLINE_DIR = 300
HSM_CORE_RES_SAMPLING_MULT_OPPOSITE_DIR = 125
HSM_DOWNSAMPLE_BLUR_SCANLINE_DIR = 0
HSM_DOWNSAMPLE_BLUR_OPPOSITE_DIR = 0

View file

@ -231,7 +231,7 @@ shader40 = ../../shaders/HyperspaceMadness/hsm/hsm-combine-passes.slang
scale_type40 = viewport
alias40 = "CombinePass"
// Define textures to be used by the different passes
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;LEDImage;TopLayerImage;"
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;NightLighting2Image;LEDImage;TopLayerImage;"
SamplerLUT1 = ../../shaders/HyperspaceMadness/hsm-guest/lut/trinitron-lut.png
SamplerLUT1_linear = true
@ -301,6 +301,10 @@ NightLightingImage = ../../shaders/HyperspaceMadness/textures/NightLighting_1920
NightLightingImage_linear = true
NightLightingImage_mipmap = 1
NightLighting2Image = ../../shaders/HyperspaceMadness/textures/NightLighting_1920x1080.png
NightLighting2Image_linear = true
NightLighting2Image_mipmap = 1
LEDImage = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png
LEDImage_linear = true
LEDImage_mipmap = 1
@ -318,6 +322,7 @@ MDAPT_MODE = 1
HSM_SCALEFX_ON = 1
HSM_CORE_RES_SAMPLING_MULT_SCANLINE_DIR = 500
HSM_CORE_RES_SAMPLING_MULT_OPPOSITE_DIR = 100
HSM_DOWNSAMPLE_BLUR_OPPOSITE_DIR = 30
HSM_CORE_RES_SAMPLING_MULT_SCANLINE_DIR = 300
HSM_CORE_RES_SAMPLING_MULT_OPPOSITE_DIR = 125
HSM_DOWNSAMPLE_BLUR_SCANLINE_DIR = 0
HSM_DOWNSAMPLE_BLUR_OPPOSITE_DIR = 0

View file

@ -263,7 +263,7 @@ shader43 = ../../shaders/HyperspaceMadness/hsm/hsm-combine-passes.slang
scale_type43 = viewport
alias43 = "CombinePass"
// Define textures to be used by the different passes
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;LEDImage;TopLayerImage;"
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;NightLighting2Image;LEDImage;TopLayerImage;"
SamplerLUT1 = ../../shaders/HyperspaceMadness/hsm-guest/lut/trinitron-lut.png
SamplerLUT1_linear = true
@ -333,6 +333,10 @@ NightLightingImage = ../../shaders/HyperspaceMadness/textures/NightLighting_1920
NightLightingImage_linear = true
NightLightingImage_mipmap = 1
NightLighting2Image = ../../shaders/HyperspaceMadness/textures/NightLighting_1920x1080.png
NightLighting2Image_linear = true
NightLighting2Image_mipmap = 1
LEDImage = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png
LEDImage_linear = true
LEDImage_mipmap = 1
@ -350,9 +354,10 @@ MDAPT_MODE = 1
HSM_SCALEFX_ON = 1
HSM_CORE_RES_SAMPLING_MULT_SCANLINE_DIR = 500
HSM_CORE_RES_SAMPLING_MULT_OPPOSITE_DIR = 100
HSM_DOWNSAMPLE_BLUR_OPPOSITE_DIR = 30
HSM_CORE_RES_SAMPLING_MULT_SCANLINE_DIR = 300
HSM_CORE_RES_SAMPLING_MULT_OPPOSITE_DIR = 125
HSM_DOWNSAMPLE_BLUR_SCANLINE_DIR = 0
HSM_DOWNSAMPLE_BLUR_OPPOSITE_DIR = 0
// Sony Megatron Color Monitor
hcrt_hdr = "0.000000"

View file

@ -251,7 +251,7 @@ shader41 = ../../shaders/HyperspaceMadness/hsm/hsm-combine-passes.slang
scale_type41 = viewport
alias41 = "CombinePass"
// Define textures to be used by the different passes
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;LEDImage;TopLayerImage;"
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;NightLighting2Image;LEDImage;TopLayerImage;"
SamplerLUT1 = ../../shaders/HyperspaceMadness/hsm-guest/lut/trinitron-lut.png
SamplerLUT1_linear = true
@ -321,6 +321,10 @@ NightLightingImage = ../../shaders/HyperspaceMadness/textures/NightLighting_1920
NightLightingImage_linear = true
NightLightingImage_mipmap = 1
NightLighting2Image = ../../shaders/HyperspaceMadness/textures/NightLighting_1920x1080.png
NightLighting2Image_linear = true
NightLighting2Image_mipmap = 1
LEDImage = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png
LEDImage_linear = true
LEDImage_mipmap = 1
@ -338,9 +342,10 @@ MDAPT_MODE = 1
HSM_SCALEFX_ON = 1
HSM_CORE_RES_SAMPLING_MULT_SCANLINE_DIR = 500
HSM_CORE_RES_SAMPLING_MULT_OPPOSITE_DIR = 100
HSM_DOWNSAMPLE_BLUR_OPPOSITE_DIR = 30
HSM_CORE_RES_SAMPLING_MULT_SCANLINE_DIR = 300
HSM_CORE_RES_SAMPLING_MULT_OPPOSITE_DIR = 125
HSM_DOWNSAMPLE_BLUR_SCANLINE_DIR = 0
HSM_DOWNSAMPLE_BLUR_OPPOSITE_DIR = 0
// Sony Megatron Color Monitor
hcrt_hdr = "0.000000"

View file

@ -320,7 +320,7 @@ shader47 = ../../shaders/HyperspaceMadness/hsm/hsm-combine-passes.slang
scale_type47 = viewport
alias47 = "CombinePass"
// Define textures to be used by the different passes
textures = "Dirt;Sprite;SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;LEDImage;TopLayerImage;"
textures = "Dirt;Sprite;SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;NightLighting2Image;LEDImage;TopLayerImage;"
Dirt = ../../../../reshade/shaders/bloom/LensDB.png
Dirt_wrap_mode = "clamp_to_border"
@ -398,6 +398,10 @@ NightLightingImage = ../../shaders/HyperspaceMadness/textures/NightLighting_1920
NightLightingImage_linear = true
NightLightingImage_mipmap = 1
NightLighting2Image = ../../shaders/HyperspaceMadness/textures/NightLighting_1920x1080.png
NightLighting2Image_linear = true
NightLighting2Image_mipmap = 1
LEDImage = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png
LEDImage_linear = true
LEDImage_mipmap = 1

View file

@ -211,7 +211,7 @@ shader36 = ../../shaders/HyperspaceMadness/hsm/hsm-combine-passes.slang
scale_type36 = viewport
alias36 = "CombinePass"
// Define textures to be used by the different passes
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;LEDImage;TopLayerImage;"
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;NightLighting2Image;LEDImage;TopLayerImage;"
SamplerLUT1 = ../../shaders/HyperspaceMadness/hsm-guest/lut/trinitron-lut.png
SamplerLUT1_linear = true
@ -281,6 +281,10 @@ NightLightingImage = ../../shaders/HyperspaceMadness/textures/NightLighting_1920
NightLightingImage_linear = true
NightLightingImage_mipmap = 1
NightLighting2Image = ../../shaders/HyperspaceMadness/textures/NightLighting_1920x1080.png
NightLighting2Image_linear = true
NightLighting2Image_mipmap = 1
LEDImage = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png
LEDImage_linear = true
LEDImage_mipmap = 1

View file

@ -215,7 +215,7 @@ shader36 = ../../shaders/HyperspaceMadness/hsm/hsm-combine-passes.slang
scale_type36 = viewport
alias36 = "CombinePass"
// Define textures to be used by the different passes
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;LEDImage;TopLayerImage;"
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;NightLighting2Image;LEDImage;TopLayerImage;"
SamplerLUT1 = ../../shaders/HyperspaceMadness/hsm-guest/lut/trinitron-lut.png
SamplerLUT1_linear = true
@ -285,6 +285,10 @@ NightLightingImage = ../../shaders/HyperspaceMadness/textures/NightLighting_1920
NightLightingImage_linear = true
NightLightingImage_mipmap = 1
NightLighting2Image = ../../shaders/HyperspaceMadness/textures/NightLighting_1920x1080.png
NightLighting2Image_linear = true
NightLighting2Image_mipmap = 1
LEDImage = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png
LEDImage_linear = true
LEDImage_mipmap = 1

View file

@ -203,7 +203,7 @@ shader34 = ../../shaders/HyperspaceMadness/hsm/hsm-combine-passes.slang
scale_type34 = viewport
alias34 = "CombinePass"
// Define textures to be used by the different passes
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;LEDImage;TopLayerImage;"
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;NightLighting2Image;LEDImage;TopLayerImage;"
SamplerLUT1 = ../../shaders/HyperspaceMadness/hsm-guest/lut/trinitron-lut.png
SamplerLUT1_linear = true
@ -273,6 +273,10 @@ NightLightingImage = ../../shaders/HyperspaceMadness/textures/NightLighting_1920
NightLightingImage_linear = true
NightLightingImage_mipmap = 1
NightLighting2Image = ../../shaders/HyperspaceMadness/textures/NightLighting_1920x1080.png
NightLighting2Image_linear = true
NightLighting2Image_mipmap = 1
LEDImage = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png
LEDImage_linear = true
LEDImage_mipmap = 1

View file

@ -261,7 +261,7 @@ shader41 = ../../shaders/HyperspaceMadness/hsm/hsm-combine-passes.slang
scale_type41 = viewport
alias41 = "CombinePass"
// Define textures to be used by the different passes
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;LEDImage;TopLayerImage;"
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;NightLighting2Image;LEDImage;TopLayerImage;"
SamplerLUT1 = ../../shaders/HyperspaceMadness/hsm-guest/lut/trinitron-lut.png
SamplerLUT1_linear = true
@ -331,6 +331,10 @@ NightLightingImage = ../../shaders/HyperspaceMadness/textures/NightLighting_1920
NightLightingImage_linear = true
NightLightingImage_mipmap = 1
NightLighting2Image = ../../shaders/HyperspaceMadness/textures/NightLighting_1920x1080.png
NightLighting2Image_linear = true
NightLighting2Image_mipmap = 1
LEDImage = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png
LEDImage_linear = true
LEDImage_mipmap = 1

View file

@ -240,7 +240,7 @@ shader38 = ../../shaders/HyperspaceMadness/hsm/hsm-combine-passes.slang
scale_type38 = viewport
alias38 = "CombinePass"
// Define textures to be used by the different passes
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;LEDImage;TopLayerImage;"
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;NightLighting2Image;LEDImage;TopLayerImage;"
SamplerLUT1 = ../../shaders/HyperspaceMadness/hsm-guest/lut/trinitron-lut.png
SamplerLUT1_linear = true
@ -310,6 +310,10 @@ NightLightingImage = ../../shaders/HyperspaceMadness/textures/NightLighting_1920
NightLightingImage_linear = true
NightLightingImage_mipmap = 1
NightLighting2Image = ../../shaders/HyperspaceMadness/textures/NightLighting_1920x1080.png
NightLighting2Image_linear = true
NightLighting2Image_mipmap = 1
LEDImage = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png
LEDImage_linear = true
LEDImage_mipmap = 1

View file

@ -200,7 +200,7 @@ shader34 = ../../shaders/HyperspaceMadness/hsm/hsm-combine-passes.slang
scale_type34 = viewport
alias34 = "CombinePass"
// Define textures to be used by the different passes
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;LEDImage;TopLayerImage;"
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;NightLighting2Image;LEDImage;TopLayerImage;"
SamplerLUT1 = ../../shaders/HyperspaceMadness/hsm-guest/lut/trinitron-lut.png
SamplerLUT1_linear = true
@ -270,6 +270,10 @@ NightLightingImage = ../../shaders/HyperspaceMadness/textures/NightLighting_1920
NightLightingImage_linear = true
NightLightingImage_mipmap = 1
NightLighting2Image = ../../shaders/HyperspaceMadness/textures/NightLighting_1920x1080.png
NightLighting2Image_linear = true
NightLighting2Image_mipmap = 1
LEDImage = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png
LEDImage_linear = true
LEDImage_mipmap = 1

View file

@ -232,7 +232,7 @@ shader37 = ../../shaders/HyperspaceMadness/hsm/hsm-combine-passes.slang
scale_type37 = viewport
alias37 = "CombinePass"
// Define textures to be used by the different passes
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;LEDImage;TopLayerImage;"
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;NightLighting2Image;LEDImage;TopLayerImage;"
SamplerLUT1 = ../../shaders/HyperspaceMadness/hsm-guest/lut/trinitron-lut.png
SamplerLUT1_linear = true
@ -302,6 +302,10 @@ NightLightingImage = ../../shaders/HyperspaceMadness/textures/NightLighting_1920
NightLightingImage_linear = true
NightLightingImage_mipmap = 1
NightLighting2Image = ../../shaders/HyperspaceMadness/textures/NightLighting_1920x1080.png
NightLighting2Image_linear = true
NightLighting2Image_mipmap = 1
LEDImage = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png
LEDImage_linear = true
LEDImage_mipmap = 1

View file

@ -220,7 +220,7 @@ shader35 = ../../shaders/HyperspaceMadness/hsm/hsm-combine-passes.slang
scale_type35 = viewport
alias35 = "CombinePass"
// Define textures to be used by the different passes
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;LEDImage;TopLayerImage;"
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;NightLighting2Image;LEDImage;TopLayerImage;"
SamplerLUT1 = ../../shaders/HyperspaceMadness/hsm-guest/lut/trinitron-lut.png
SamplerLUT1_linear = true
@ -290,6 +290,10 @@ NightLightingImage = ../../shaders/HyperspaceMadness/textures/NightLighting_1920
NightLightingImage_linear = true
NightLightingImage_mipmap = 1
NightLighting2Image = ../../shaders/HyperspaceMadness/textures/NightLighting_1920x1080.png
NightLighting2Image_linear = true
NightLighting2Image_mipmap = 1
LEDImage = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png
LEDImage_linear = true
LEDImage_mipmap = 1

View file

@ -300,7 +300,7 @@ shader44 = ../../shaders/HyperspaceMadness/hsm/hsm-reflection-glass.slang
scale_type44 = viewport
alias44 = "BR_CRTAndReflectionPass"
// Define textures to be used by the different passes
textures = "Dirt;Sprite;SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;LEDImage;TopLayerImage;"
textures = "Dirt;Sprite;SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;NightLighting2Image;LEDImage;TopLayerImage;"
Dirt = ../../../../reshade/shaders/bloom/LensDB.png
Dirt_wrap_mode = "clamp_to_border"
@ -374,10 +374,14 @@ DecalImage = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16
DecalImage_linear = true
DecalImage_mipmap = 1
NightLightingImage = ../../shaders/HyperspaceMadness/textures/NightLighting_1920x1080.png
NightLightingImage = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png
NightLightingImage_linear = true
NightLightingImage_mipmap = 1
NightLighting2Image = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png
NightLighting2Image_linear = true
NightLighting2Image_mipmap = 1
LEDImage = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png
LEDImage_linear = true
LEDImage_mipmap = 1

View file

@ -191,7 +191,7 @@ shader33 = ../../shaders/HyperspaceMadness/hsm/hsm-reflection-glass.slang
scale_type33 = viewport
alias33 = "BR_CRTAndReflectionPass"
// Define textures to be used by the different passes
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;LEDImage;TopLayerImage;"
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;NightLighting2Image;LEDImage;TopLayerImage;"
SamplerLUT1 = ../../shaders/HyperspaceMadness/hsm-guest/lut/trinitron-lut.png
SamplerLUT1_linear = true
@ -257,10 +257,14 @@ DecalImage = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16
DecalImage_linear = true
DecalImage_mipmap = 1
NightLightingImage = ../../shaders/HyperspaceMadness/textures/NightLighting_1920x1080.png
NightLightingImage = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png
NightLightingImage_linear = true
NightLightingImage_mipmap = 1
NightLighting2Image = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png
NightLighting2Image_linear = true
NightLighting2Image_mipmap = 1
LEDImage = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png
LEDImage_linear = true
LEDImage_mipmap = 1

View file

@ -195,7 +195,7 @@ shader33 = ../../shaders/HyperspaceMadness/hsm/hsm-reflection-glass.slang
scale_type33 = viewport
alias33 = "BR_CRTAndReflectionPass"
// Define textures to be used by the different passes
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;LEDImage;TopLayerImage;"
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;NightLighting2Image;LEDImage;TopLayerImage;"
SamplerLUT1 = ../../shaders/HyperspaceMadness/hsm-guest/lut/trinitron-lut.png
SamplerLUT1_linear = true
@ -261,10 +261,14 @@ DecalImage = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16
DecalImage_linear = true
DecalImage_mipmap = 1
NightLightingImage = ../../shaders/HyperspaceMadness/textures/NightLighting_1920x1080.png
NightLightingImage = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png
NightLightingImage_linear = true
NightLightingImage_mipmap = 1
NightLighting2Image = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png
NightLighting2Image_linear = true
NightLighting2Image_mipmap = 1
LEDImage = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png
LEDImage_linear = true
LEDImage_mipmap = 1

View file

@ -183,7 +183,7 @@ shader31 = ../../shaders/HyperspaceMadness/hsm/hsm-reflection-glass.slang
scale_type31 = viewport
alias31 = "BR_CRTAndReflectionPass"
// Define textures to be used by the different passes
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;LEDImage;TopLayerImage;"
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;NightLighting2Image;LEDImage;TopLayerImage;"
SamplerLUT1 = ../../shaders/HyperspaceMadness/hsm-guest/lut/trinitron-lut.png
SamplerLUT1_linear = true
@ -249,10 +249,14 @@ DecalImage = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16
DecalImage_linear = true
DecalImage_mipmap = 1
NightLightingImage = ../../shaders/HyperspaceMadness/textures/NightLighting_1920x1080.png
NightLightingImage = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png
NightLightingImage_linear = true
NightLightingImage_mipmap = 1
NightLighting2Image = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png
NightLighting2Image_linear = true
NightLighting2Image_mipmap = 1
LEDImage = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png
LEDImage_linear = true
LEDImage_mipmap = 1

View file

@ -241,7 +241,7 @@ shader38 = ../../shaders/HyperspaceMadness/hsm/hsm-reflection-glass.slang
scale_type38 = viewport
alias38 = "BR_CRTAndReflectionPass"
// Define textures to be used by the different passes
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;LEDImage;TopLayerImage;"
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;NightLighting2Image;LEDImage;TopLayerImage;"
SamplerLUT1 = ../../shaders/HyperspaceMadness/hsm-guest/lut/trinitron-lut.png
SamplerLUT1_linear = true
@ -307,10 +307,14 @@ DecalImage = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16
DecalImage_linear = true
DecalImage_mipmap = 1
NightLightingImage = ../../shaders/HyperspaceMadness/textures/NightLighting_1920x1080.png
NightLightingImage = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png
NightLightingImage_linear = true
NightLightingImage_mipmap = 1
NightLighting2Image = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png
NightLighting2Image_linear = true
NightLighting2Image_mipmap = 1
LEDImage = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png
LEDImage_linear = true
LEDImage_mipmap = 1

View file

@ -220,7 +220,7 @@ shader35 = ../../shaders/HyperspaceMadness/hsm/hsm-reflection-glass.slang
scale_type35 = viewport
alias35 = "BR_CRTAndReflectionPass"
// Define textures to be used by the different passes
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;LEDImage;TopLayerImage;"
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;NightLighting2Image;LEDImage;TopLayerImage;"
SamplerLUT1 = ../../shaders/HyperspaceMadness/hsm-guest/lut/trinitron-lut.png
SamplerLUT1_linear = true
@ -286,10 +286,14 @@ DecalImage = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16
DecalImage_linear = true
DecalImage_mipmap = 1
NightLightingImage = ../../shaders/HyperspaceMadness/textures/NightLighting_1920x1080.png
NightLightingImage = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png
NightLightingImage_linear = true
NightLightingImage_mipmap = 1
NightLighting2Image = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png
NightLighting2Image_linear = true
NightLighting2Image_mipmap = 1
LEDImage = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png
LEDImage_linear = true
LEDImage_mipmap = 1

View file

@ -180,7 +180,7 @@ shader31 = ../../shaders/HyperspaceMadness/hsm/hsm-reflection-glass.slang
scale_type31 = viewport
alias31 = "BR_CRTAndReflectionPass"
// Define textures to be used by the different passes
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;LEDImage;TopLayerImage;"
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;NightLighting2Image;LEDImage;TopLayerImage;"
SamplerLUT1 = ../../shaders/HyperspaceMadness/hsm-guest/lut/trinitron-lut.png
SamplerLUT1_linear = true
@ -246,10 +246,14 @@ DecalImage = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16
DecalImage_linear = true
DecalImage_mipmap = 1
NightLightingImage = ../../shaders/HyperspaceMadness/textures/NightLighting_1920x1080.png
NightLightingImage = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png
NightLightingImage_linear = true
NightLightingImage_mipmap = 1
NightLighting2Image = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png
NightLighting2Image_linear = true
NightLighting2Image_mipmap = 1
LEDImage = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png
LEDImage_linear = true
LEDImage_mipmap = 1

View file

@ -212,7 +212,7 @@ shader34 = ../../shaders/HyperspaceMadness/hsm/hsm-reflection-glass.slang
scale_type34 = viewport
alias34 = "BR_CRTAndReflectionPass"
// Define textures to be used by the different passes
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;LEDImage;TopLayerImage;"
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;NightLighting2Image;LEDImage;TopLayerImage;"
SamplerLUT1 = ../../shaders/HyperspaceMadness/hsm-guest/lut/trinitron-lut.png
SamplerLUT1_linear = true
@ -278,10 +278,14 @@ DecalImage = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16
DecalImage_linear = true
DecalImage_mipmap = 1
NightLightingImage = ../../shaders/HyperspaceMadness/textures/NightLighting_1920x1080.png
NightLightingImage = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png
NightLightingImage_linear = true
NightLightingImage_mipmap = 1
NightLighting2Image = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png
NightLighting2Image_linear = true
NightLighting2Image_mipmap = 1
LEDImage = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png
LEDImage_linear = true
LEDImage_mipmap = 1

View file

@ -200,7 +200,7 @@ shader32 = ../../shaders/HyperspaceMadness/hsm/hsm-reflection-glass.slang
scale_type32 = viewport
alias32 = "BR_CRTAndReflectionPass"
// Define textures to be used by the different passes
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;LEDImage;TopLayerImage;"
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;NightLighting2Image;LEDImage;TopLayerImage;"
SamplerLUT1 = ../../shaders/HyperspaceMadness/hsm-guest/lut/trinitron-lut.png
SamplerLUT1_linear = true
@ -266,10 +266,14 @@ DecalImage = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16
DecalImage_linear = true
DecalImage_mipmap = 1
NightLightingImage = ../../shaders/HyperspaceMadness/textures/NightLighting_1920x1080.png
NightLightingImage = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png
NightLightingImage_linear = true
NightLightingImage_mipmap = 1
NightLighting2Image = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png
NightLighting2Image_linear = true
NightLighting2Image_mipmap = 1
LEDImage = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png
LEDImage_linear = true
LEDImage_mipmap = 1

View file

@ -207,7 +207,7 @@ shader35 = ../../shaders/HyperspaceMadness/hsm/hsm-combine-passes-no-reflect.sla
scale_type35 = viewport
alias35 = "CombinePass"
// Define textures to be used by the different passes
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;LEDImage;TopLayerImage;"
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;NightLighting2Image;LEDImage;TopLayerImage;"
SamplerLUT1 = ../../shaders/HyperspaceMadness/hsm-guest/lut/trinitron-lut.png
SamplerLUT1_linear = true
@ -277,6 +277,10 @@ NightLightingImage = ../../shaders/HyperspaceMadness/textures/NightLighting_1920
NightLightingImage_linear = true
NightLightingImage_mipmap = 1
NightLighting2Image = ../../shaders/HyperspaceMadness/textures/NightLighting_1920x1080.png
NightLighting2Image_linear = true
NightLighting2Image_mipmap = 1
LEDImage = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png
LEDImage_linear = true
LEDImage_mipmap = 1

View file

@ -186,7 +186,7 @@ shader32 = ../../shaders/HyperspaceMadness/hsm/hsm-combine-passes-no-reflect.sla
scale_type32 = viewport
alias32 = "CombinePass"
// Define textures to be used by the different passes
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;LEDImage;TopLayerImage;"
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;NightLighting2Image;LEDImage;TopLayerImage;"
SamplerLUT1 = ../../shaders/HyperspaceMadness/hsm-guest/lut/trinitron-lut.png
SamplerLUT1_linear = true
@ -256,6 +256,10 @@ NightLightingImage = ../../shaders/HyperspaceMadness/textures/NightLighting_1920
NightLightingImage_linear = true
NightLightingImage_mipmap = 1
NightLighting2Image = ../../shaders/HyperspaceMadness/textures/NightLighting_1920x1080.png
NightLighting2Image_linear = true
NightLighting2Image_mipmap = 1
LEDImage = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png
LEDImage_linear = true
LEDImage_mipmap = 1

View file

@ -178,7 +178,7 @@ shader31 = ../../shaders/HyperspaceMadness/hsm/hsm-combine-passes-no-reflect.sla
scale_type31 = viewport
alias31 = "CombinePass"
// Define textures to be used by the different passes
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;LEDImage;TopLayerImage;"
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;NightLighting2Image;LEDImage;TopLayerImage;"
SamplerLUT1 = ../../shaders/HyperspaceMadness/hsm-guest/lut/trinitron-lut.png
SamplerLUT1_linear = true
@ -248,6 +248,10 @@ NightLightingImage = ../../shaders/HyperspaceMadness/textures/NightLighting_1920
NightLightingImage_linear = true
NightLightingImage_mipmap = 1
NightLighting2Image = ../../shaders/HyperspaceMadness/textures/NightLighting_1920x1080.png
NightLighting2Image_linear = true
NightLighting2Image_mipmap = 1
LEDImage = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png
LEDImage_linear = true
LEDImage_mipmap = 1

View file

@ -166,7 +166,7 @@ shader29 = ../../shaders/HyperspaceMadness/hsm/hsm-combine-passes-no-reflect.sla
scale_type29 = viewport
alias29 = "CombinePass"
// Define textures to be used by the different passes
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;LEDImage;TopLayerImage;"
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;NightLighting2Image;LEDImage;TopLayerImage;"
SamplerLUT1 = ../../shaders/HyperspaceMadness/hsm-guest/lut/trinitron-lut.png
SamplerLUT1_linear = true
@ -236,6 +236,10 @@ NightLightingImage = ../../shaders/HyperspaceMadness/textures/NightLighting_1920
NightLightingImage_linear = true
NightLightingImage_mipmap = 1
NightLighting2Image = ../../shaders/HyperspaceMadness/textures/NightLighting_1920x1080.png
NightLighting2Image_linear = true
NightLighting2Image_mipmap = 1
LEDImage = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png
LEDImage_linear = true
LEDImage_mipmap = 1

View file

@ -183,7 +183,7 @@ shader26 = ../../shaders/HyperspaceMadness/hsm/hsm-reflection-glass.slang
scale_type26 = viewport
alias26 = "BR_CRTAndReflectionPass"
// Define textures to be used by the different passes
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;LEDImage;TopLayerImage;"
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;NightLighting2Image;LEDImage;TopLayerImage;"
SamplerLUT1 = ../../shaders/HyperspaceMadness/hsm-guest/lut/trinitron-lut.png
SamplerLUT1_linear = true
@ -249,10 +249,14 @@ DecalImage = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16
DecalImage_linear = true
DecalImage_mipmap = 1
NightLightingImage = ../../shaders/HyperspaceMadness/textures/NightLighting_1920x1080.png
NightLightingImage = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png
NightLightingImage_linear = true
NightLightingImage_mipmap = 1
NightLighting2Image = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png
NightLighting2Image_linear = true
NightLighting2Image_mipmap = 1
LEDImage = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png
LEDImage_linear = true
LEDImage_mipmap = 1

View file

@ -157,7 +157,7 @@ shader22 = ../../shaders/HyperspaceMadness/hsm/hsm-reflection-glass.slang
scale_type22 = viewport
alias22 = "BR_CRTAndReflectionPass"
// Define textures to be used by the different passes
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;LEDImage;TopLayerImage;"
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;NightLighting2Image;LEDImage;TopLayerImage;"
SamplerLUT1 = ../../shaders/HyperspaceMadness/hsm-guest/lut/trinitron-lut.png
SamplerLUT1_linear = true
@ -223,10 +223,14 @@ DecalImage = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16
DecalImage_linear = true
DecalImage_mipmap = 1
NightLightingImage = ../../shaders/HyperspaceMadness/textures/NightLighting_1920x1080.png
NightLightingImage = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png
NightLightingImage_linear = true
NightLightingImage_mipmap = 1
NightLighting2Image = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png
NightLighting2Image_linear = true
NightLighting2Image_mipmap = 1
LEDImage = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png
LEDImage_linear = true
LEDImage_mipmap = 1

View file

@ -229,7 +229,7 @@ shader31 = ../../shaders/HyperspaceMadness/hsm/hsm-reflection-glass.slang
scale_type31 = viewport
alias31 = "BR_CRTAndReflectionPass"
// Define textures to be used by the different passes
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;LEDImage;TopLayerImage;"
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;NightLighting2Image;LEDImage;TopLayerImage;"
SamplerLUT1 = ../../shaders/HyperspaceMadness/hsm-guest/lut/trinitron-lut.png
SamplerLUT1_linear = true
@ -295,10 +295,14 @@ DecalImage = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16
DecalImage_linear = true
DecalImage_mipmap = 1
NightLightingImage = ../../shaders/HyperspaceMadness/textures/NightLighting_1920x1080.png
NightLightingImage = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png
NightLightingImage_linear = true
NightLightingImage_mipmap = 1
NightLighting2Image = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png
NightLighting2Image_linear = true
NightLighting2Image_mipmap = 1
LEDImage = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png
LEDImage_linear = true
LEDImage_mipmap = 1

View file

@ -194,7 +194,7 @@ shader26 = ../../shaders/HyperspaceMadness/hsm/hsm-reflection-glass.slang
scale_type26 = viewport
alias26 = "BR_CRTAndReflectionPass"
// Define textures to be used by the different passes
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;LEDImage;TopLayerImage;"
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;NightLighting2Image;LEDImage;TopLayerImage;"
SamplerLUT1 = ../../shaders/HyperspaceMadness/hsm-guest/lut/trinitron-lut.png
SamplerLUT1_linear = true
@ -260,10 +260,14 @@ DecalImage = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16
DecalImage_linear = true
DecalImage_mipmap = 1
NightLightingImage = ../../shaders/HyperspaceMadness/textures/NightLighting_1920x1080.png
NightLightingImage = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png
NightLightingImage_linear = true
NightLightingImage_mipmap = 1
NightLighting2Image = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png
NightLighting2Image_linear = true
NightLighting2Image_mipmap = 1
LEDImage = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png
LEDImage_linear = true
LEDImage_mipmap = 1

View file

@ -154,7 +154,7 @@ shader22 = ../../shaders/HyperspaceMadness/hsm/hsm-reflection-glass.slang
scale_type22 = viewport
alias22 = "BR_CRTAndReflectionPass"
// Define textures to be used by the different passes
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;LEDImage;TopLayerImage;"
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;NightLighting2Image;LEDImage;TopLayerImage;"
SamplerLUT1 = ../../shaders/HyperspaceMadness/hsm-guest/lut/trinitron-lut.png
SamplerLUT1_linear = true
@ -220,10 +220,14 @@ DecalImage = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16
DecalImage_linear = true
DecalImage_mipmap = 1
NightLightingImage = ../../shaders/HyperspaceMadness/textures/NightLighting_1920x1080.png
NightLightingImage = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png
NightLightingImage_linear = true
NightLightingImage_mipmap = 1
NightLighting2Image = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png
NightLighting2Image_linear = true
NightLighting2Image_mipmap = 1
LEDImage = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png
LEDImage_linear = true
LEDImage_mipmap = 1

View file

@ -200,7 +200,7 @@ shader27 = ../../shaders/HyperspaceMadness/hsm/hsm-reflection-glass.slang
scale_type27 = viewport
alias27 = "BR_CRTAndReflectionPass"
// Define textures to be used by the different passes
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;LEDImage;TopLayerImage;"
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;NightLighting2Image;LEDImage;TopLayerImage;"
SamplerLUT1 = ../../shaders/HyperspaceMadness/hsm-guest/lut/trinitron-lut.png
SamplerLUT1_linear = true
@ -266,10 +266,14 @@ DecalImage = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16
DecalImage_linear = true
DecalImage_mipmap = 1
NightLightingImage = ../../shaders/HyperspaceMadness/textures/NightLighting_1920x1080.png
NightLightingImage = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png
NightLightingImage_linear = true
NightLightingImage_mipmap = 1
NightLighting2Image = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png
NightLighting2Image_linear = true
NightLighting2Image_mipmap = 1
LEDImage = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png
LEDImage_linear = true
LEDImage_mipmap = 1

View file

@ -174,7 +174,7 @@ shader23 = ../../shaders/HyperspaceMadness/hsm/hsm-reflection-glass.slang
scale_type23 = viewport
alias23 = "BR_CRTAndReflectionPass"
// Define textures to be used by the different passes
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;LEDImage;TopLayerImage;"
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;NightLighting2Image;LEDImage;TopLayerImage;"
SamplerLUT1 = ../../shaders/HyperspaceMadness/hsm-guest/lut/trinitron-lut.png
SamplerLUT1_linear = true
@ -240,10 +240,14 @@ DecalImage = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16
DecalImage_linear = true
DecalImage_mipmap = 1
NightLightingImage = ../../shaders/HyperspaceMadness/textures/NightLighting_1920x1080.png
NightLightingImage = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png
NightLightingImage_linear = true
NightLightingImage_mipmap = 1
NightLighting2Image = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png
NightLighting2Image_linear = true
NightLighting2Image_mipmap = 1
LEDImage = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png
LEDImage_linear = true
LEDImage_mipmap = 1

View file

@ -185,7 +185,7 @@ shader27 = ../../shaders/HyperspaceMadness/hsm/hsm-combine-passes.slang
scale_type27 = viewport
alias27 = "CombinePass"
// Define textures to be used by the different passes
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;LEDImage;TopLayerImage;"
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;NightLighting2Image;LEDImage;TopLayerImage;"
SamplerLUT1 = ../../shaders/HyperspaceMadness/hsm-guest/lut/trinitron-lut.png
SamplerLUT1_linear = true
@ -255,6 +255,10 @@ NightLightingImage = ../../shaders/HyperspaceMadness/textures/NightLighting_1920
NightLightingImage_linear = true
NightLightingImage_mipmap = 1
NightLighting2Image = ../../shaders/HyperspaceMadness/textures/NightLighting_1920x1080.png
NightLighting2Image_linear = true
NightLighting2Image_mipmap = 1
LEDImage = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png
LEDImage_linear = true
LEDImage_mipmap = 1

View file

@ -203,7 +203,7 @@ shader29 = ../../shaders/HyperspaceMadness/hsm/hsm-combine-passes.slang
scale_type29 = viewport
alias29 = "CombinePass"
// Define textures to be used by the different passes
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;LEDImage;TopLayerImage;"
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;NightLighting2Image;LEDImage;TopLayerImage;"
SamplerLUT1 = ../../shaders/HyperspaceMadness/hsm-guest/lut/trinitron-lut.png
SamplerLUT1_linear = true
@ -273,6 +273,10 @@ NightLightingImage = ../../shaders/HyperspaceMadness/textures/NightLighting_1920
NightLightingImage_linear = true
NightLightingImage_mipmap = 1
NightLighting2Image = ../../shaders/HyperspaceMadness/textures/NightLighting_1920x1080.png
NightLighting2Image_linear = true
NightLighting2Image_mipmap = 1
LEDImage = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png
LEDImage_linear = true
LEDImage_mipmap = 1

View file

@ -177,7 +177,7 @@ shader25 = ../../shaders/HyperspaceMadness/hsm/hsm-combine-passes.slang
scale_type25 = viewport
alias25 = "CombinePass"
// Define textures to be used by the different passes
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;LEDImage;TopLayerImage;"
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;NightLighting2Image;LEDImage;TopLayerImage;"
SamplerLUT1 = ../../shaders/HyperspaceMadness/hsm-guest/lut/trinitron-lut.png
SamplerLUT1_linear = true
@ -247,6 +247,10 @@ NightLightingImage = ../../shaders/HyperspaceMadness/textures/NightLighting_1920
NightLightingImage_linear = true
NightLightingImage_mipmap = 1
NightLighting2Image = ../../shaders/HyperspaceMadness/textures/NightLighting_1920x1080.png
NightLighting2Image_linear = true
NightLighting2Image_mipmap = 1
LEDImage = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png
LEDImage_linear = true
LEDImage_mipmap = 1

View file

@ -249,7 +249,7 @@ shader34 = ../../shaders/HyperspaceMadness/hsm/hsm-combine-passes.slang
scale_type34 = viewport
alias34 = "CombinePass"
// Define textures to be used by the different passes
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;LEDImage;TopLayerImage;"
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;NightLighting2Image;LEDImage;TopLayerImage;"
SamplerLUT1 = ../../shaders/HyperspaceMadness/hsm-guest/lut/trinitron-lut.png
SamplerLUT1_linear = true
@ -319,6 +319,10 @@ NightLightingImage = ../../shaders/HyperspaceMadness/textures/NightLighting_1920
NightLightingImage_linear = true
NightLightingImage_mipmap = 1
NightLighting2Image = ../../shaders/HyperspaceMadness/textures/NightLighting_1920x1080.png
NightLighting2Image_linear = true
NightLighting2Image_mipmap = 1
LEDImage = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png
LEDImage_linear = true
LEDImage_mipmap = 1
@ -331,7 +335,7 @@ TopLayerImage_mipmap = 1
// HSM_ASPECT_RATIO_MODE = 6
// HSM_CURVATURE_MODE = 0
// Define textures to be used by the different passes
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;LEDImage;TopLayerImage;"
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;NightLighting2Image;LEDImage;TopLayerImage;"
SamplerLUT1 = ../../shaders/HyperspaceMadness/hsm-guest/lut/trinitron-lut.png
SamplerLUT1_linear = true
@ -401,6 +405,10 @@ NightLightingImage = ../../shaders/HyperspaceMadness/textures/NightLighting_1920
NightLightingImage_linear = true
NightLightingImage_mipmap = 1
NightLighting2Image = ../../shaders/HyperspaceMadness/textures/NightLighting_1920x1080.png
NightLighting2Image_linear = true
NightLighting2Image_mipmap = 1
LEDImage = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png
LEDImage_linear = true
LEDImage_mipmap = 1

View file

@ -214,7 +214,7 @@ shader29 = ../../shaders/HyperspaceMadness/hsm/hsm-combine-passes.slang
scale_type29 = viewport
alias29 = "CombinePass"
// Define textures to be used by the different passes
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;LEDImage;TopLayerImage;"
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;NightLighting2Image;LEDImage;TopLayerImage;"
SamplerLUT1 = ../../shaders/HyperspaceMadness/hsm-guest/lut/trinitron-lut.png
SamplerLUT1_linear = true
@ -284,6 +284,10 @@ NightLightingImage = ../../shaders/HyperspaceMadness/textures/NightLighting_1920
NightLightingImage_linear = true
NightLightingImage_mipmap = 1
NightLighting2Image = ../../shaders/HyperspaceMadness/textures/NightLighting_1920x1080.png
NightLighting2Image_linear = true
NightLighting2Image_mipmap = 1
LEDImage = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png
LEDImage_linear = true
LEDImage_mipmap = 1

View file

@ -174,7 +174,7 @@ shader25 = ../../shaders/HyperspaceMadness/hsm/hsm-combine-passes.slang
scale_type25 = viewport
alias25 = "CombinePass"
// Define textures to be used by the different passes
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;LEDImage;TopLayerImage;"
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;NightLighting2Image;LEDImage;TopLayerImage;"
SamplerLUT1 = ../../shaders/HyperspaceMadness/hsm-guest/lut/trinitron-lut.png
SamplerLUT1_linear = true
@ -244,6 +244,10 @@ NightLightingImage = ../../shaders/HyperspaceMadness/textures/NightLighting_1920
NightLightingImage_linear = true
NightLightingImage_mipmap = 1
NightLighting2Image = ../../shaders/HyperspaceMadness/textures/NightLighting_1920x1080.png
NightLighting2Image_linear = true
NightLighting2Image_mipmap = 1
LEDImage = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png
LEDImage_linear = true
LEDImage_mipmap = 1

View file

@ -220,7 +220,7 @@ shader30 = ../../shaders/HyperspaceMadness/hsm/hsm-combine-passes.slang
scale_type30 = viewport
alias30 = "CombinePass"
// Define textures to be used by the different passes
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;LEDImage;TopLayerImage;"
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;NightLighting2Image;LEDImage;TopLayerImage;"
SamplerLUT1 = ../../shaders/HyperspaceMadness/hsm-guest/lut/trinitron-lut.png
SamplerLUT1_linear = true
@ -290,6 +290,10 @@ NightLightingImage = ../../shaders/HyperspaceMadness/textures/NightLighting_1920
NightLightingImage_linear = true
NightLightingImage_mipmap = 1
NightLighting2Image = ../../shaders/HyperspaceMadness/textures/NightLighting_1920x1080.png
NightLighting2Image_linear = true
NightLighting2Image_mipmap = 1
LEDImage = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png
LEDImage_linear = true
LEDImage_mipmap = 1

View file

@ -194,7 +194,7 @@ shader26 = ../../shaders/HyperspaceMadness/hsm/hsm-combine-passes.slang
scale_type26 = viewport
alias26 = "CombinePass"
// Define textures to be used by the different passes
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;LEDImage;TopLayerImage;"
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;NightLighting2Image;LEDImage;TopLayerImage;"
SamplerLUT1 = ../../shaders/HyperspaceMadness/hsm-guest/lut/trinitron-lut.png
SamplerLUT1_linear = true
@ -264,6 +264,10 @@ NightLightingImage = ../../shaders/HyperspaceMadness/textures/NightLighting_1920
NightLightingImage_linear = true
NightLightingImage_mipmap = 1
NightLighting2Image = ../../shaders/HyperspaceMadness/textures/NightLighting_1920x1080.png
NightLighting2Image_linear = true
NightLighting2Image_mipmap = 1
LEDImage = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png
LEDImage_linear = true
LEDImage_mipmap = 1

View file

@ -131,7 +131,7 @@ shader21 = ../../shaders/HyperspaceMadness/hsm/hsm-combine-passes-no-reflect.sla
scale_type21 = viewport
alias21 = "CombinePass"
// Define textures to be used by the different passes
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;LEDImage;TopLayerImage;"
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;NightLighting2Image;LEDImage;TopLayerImage;"
SamplerLUT1 = ../../shaders/HyperspaceMadness/hsm-guest/lut/trinitron-lut.png
SamplerLUT1_linear = true
@ -201,6 +201,10 @@ NightLightingImage = ../../shaders/HyperspaceMadness/textures/NightLighting_1920
NightLightingImage_linear = true
NightLightingImage_mipmap = 1
NightLighting2Image = ../../shaders/HyperspaceMadness/textures/NightLighting_1920x1080.png
NightLighting2Image_linear = true
NightLighting2Image_mipmap = 1
LEDImage = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png
LEDImage_linear = true
LEDImage_mipmap = 1

View file

@ -149,7 +149,7 @@ shader23 = ../../shaders/HyperspaceMadness/hsm/hsm-combine-passes-no-reflect.sla
scale_type23 = viewport
alias23 = "CombinePass"
// Define textures to be used by the different passes
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;LEDImage;TopLayerImage;"
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;NightLighting2Image;LEDImage;TopLayerImage;"
SamplerLUT1 = ../../shaders/HyperspaceMadness/hsm-guest/lut/trinitron-lut.png
SamplerLUT1_linear = true
@ -219,6 +219,10 @@ NightLightingImage = ../../shaders/HyperspaceMadness/textures/NightLighting_1920
NightLightingImage_linear = true
NightLightingImage_mipmap = 1
NightLighting2Image = ../../shaders/HyperspaceMadness/textures/NightLighting_1920x1080.png
NightLighting2Image_linear = true
NightLighting2Image_mipmap = 1
LEDImage = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png
LEDImage_linear = true
LEDImage_mipmap = 1

View file

@ -123,7 +123,7 @@ shader19 = ../../shaders/HyperspaceMadness/hsm/hsm-combine-passes-no-reflect.sla
scale_type19 = viewport
alias19 = "CombinePass"
// Define textures to be used by the different passes
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;LEDImage;TopLayerImage;"
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;NightLighting2Image;LEDImage;TopLayerImage;"
SamplerLUT1 = ../../shaders/HyperspaceMadness/hsm-guest/lut/trinitron-lut.png
SamplerLUT1_linear = true
@ -193,6 +193,10 @@ NightLightingImage = ../../shaders/HyperspaceMadness/textures/NightLighting_1920
NightLightingImage_linear = true
NightLightingImage_mipmap = 1
NightLighting2Image = ../../shaders/HyperspaceMadness/textures/NightLighting_1920x1080.png
NightLighting2Image_linear = true
NightLighting2Image_mipmap = 1
LEDImage = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png
LEDImage_linear = true
LEDImage_mipmap = 1

View file

@ -195,7 +195,7 @@ shader28 = ../../shaders/HyperspaceMadness/hsm/hsm-combine-passes-no-reflect.sla
scale_type28 = viewport
alias28 = "CombinePass"
// Define textures to be used by the different passes
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;LEDImage;TopLayerImage;"
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;NightLighting2Image;LEDImage;TopLayerImage;"
SamplerLUT1 = ../../shaders/HyperspaceMadness/hsm-guest/lut/trinitron-lut.png
SamplerLUT1_linear = true
@ -265,6 +265,10 @@ NightLightingImage = ../../shaders/HyperspaceMadness/textures/NightLighting_1920
NightLightingImage_linear = true
NightLightingImage_mipmap = 1
NightLighting2Image = ../../shaders/HyperspaceMadness/textures/NightLighting_1920x1080.png
NightLighting2Image_linear = true
NightLighting2Image_mipmap = 1
LEDImage = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png
LEDImage_linear = true
LEDImage_mipmap = 1

View file

@ -160,7 +160,7 @@ shader23 = ../../shaders/HyperspaceMadness/hsm/hsm-combine-passes-no-reflect.sla
scale_type23 = viewport
alias23 = "CombinePass"
// Define textures to be used by the different passes
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;LEDImage;TopLayerImage;"
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;NightLighting2Image;LEDImage;TopLayerImage;"
SamplerLUT1 = ../../shaders/HyperspaceMadness/hsm-guest/lut/trinitron-lut.png
SamplerLUT1_linear = true
@ -230,6 +230,10 @@ NightLightingImage = ../../shaders/HyperspaceMadness/textures/NightLighting_1920
NightLightingImage_linear = true
NightLightingImage_mipmap = 1
NightLighting2Image = ../../shaders/HyperspaceMadness/textures/NightLighting_1920x1080.png
NightLighting2Image_linear = true
NightLighting2Image_mipmap = 1
LEDImage = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png
LEDImage_linear = true
LEDImage_mipmap = 1

View file

@ -120,7 +120,7 @@ shader19 = ../../shaders/HyperspaceMadness/hsm/hsm-combine-passes-no-reflect.sla
scale_type19 = viewport
alias19 = "CombinePass"
// Define textures to be used by the different passes
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;LEDImage;TopLayerImage;"
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;NightLighting2Image;LEDImage;TopLayerImage;"
SamplerLUT1 = ../../shaders/HyperspaceMadness/hsm-guest/lut/trinitron-lut.png
SamplerLUT1_linear = true
@ -190,6 +190,10 @@ NightLightingImage = ../../shaders/HyperspaceMadness/textures/NightLighting_1920
NightLightingImage_linear = true
NightLightingImage_mipmap = 1
NightLighting2Image = ../../shaders/HyperspaceMadness/textures/NightLighting_1920x1080.png
NightLighting2Image_linear = true
NightLighting2Image_mipmap = 1
LEDImage = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png
LEDImage_linear = true
LEDImage_mipmap = 1

View file

@ -166,7 +166,7 @@ shader24 = ../../shaders/HyperspaceMadness/hsm/hsm-combine-passes-no-reflect.sla
scale_type24 = viewport
alias24 = "CombinePass"
// Define textures to be used by the different passes
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;LEDImage;TopLayerImage;"
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;NightLighting2Image;LEDImage;TopLayerImage;"
SamplerLUT1 = ../../shaders/HyperspaceMadness/hsm-guest/lut/trinitron-lut.png
SamplerLUT1_linear = true
@ -236,6 +236,10 @@ NightLightingImage = ../../shaders/HyperspaceMadness/textures/NightLighting_1920
NightLightingImage_linear = true
NightLightingImage_mipmap = 1
NightLighting2Image = ../../shaders/HyperspaceMadness/textures/NightLighting_1920x1080.png
NightLighting2Image_linear = true
NightLighting2Image_mipmap = 1
LEDImage = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png
LEDImage_linear = true
LEDImage_mipmap = 1

View file

@ -140,7 +140,7 @@ shader20 = ../../shaders/HyperspaceMadness/hsm/hsm-combine-passes-no-reflect.sla
scale_type20 = viewport
alias20 = "CombinePass"
// Define textures to be used by the different passes
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;LEDImage;TopLayerImage;"
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;NightLighting2Image;LEDImage;TopLayerImage;"
SamplerLUT1 = ../../shaders/HyperspaceMadness/hsm-guest/lut/trinitron-lut.png
SamplerLUT1_linear = true
@ -210,6 +210,10 @@ NightLightingImage = ../../shaders/HyperspaceMadness/textures/NightLighting_1920
NightLightingImage_linear = true
NightLightingImage_mipmap = 1
NightLighting2Image = ../../shaders/HyperspaceMadness/textures/NightLighting_1920x1080.png
NightLighting2Image_linear = true
NightLighting2Image_mipmap = 1
LEDImage = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png
LEDImage_linear = true
LEDImage_mipmap = 1

View file

@ -293,7 +293,7 @@ shader47 = ../../shaders/HyperspaceMadness/hsm/hsm-combine-passes.slang
scale_type47 = viewport
alias47 = "CombinePass"
// Define textures to be used by the different passes
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;LEDImage;TopLayerImage;"
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;NightLighting2Image;LEDImage;TopLayerImage;"
SamplerLUT1 = ../../shaders/HyperspaceMadness/hsm-guest/lut/trinitron-lut.png
SamplerLUT1_linear = true
@ -363,6 +363,10 @@ NightLightingImage = ../../shaders/HyperspaceMadness/textures/NightLighting_1920
NightLightingImage_linear = true
NightLightingImage_mipmap = 1
NightLighting2Image = ../../shaders/HyperspaceMadness/textures/NightLighting_1920x1080.png
NightLighting2Image_linear = true
NightLighting2Image_mipmap = 1
LEDImage = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png
LEDImage_linear = true
LEDImage_mipmap = 1
@ -380,9 +384,10 @@ MDAPT_MODE = 1
HSM_SCALEFX_ON = 1
HSM_CORE_RES_SAMPLING_MULT_SCANLINE_DIR = 500
HSM_CORE_RES_SAMPLING_MULT_OPPOSITE_DIR = 100
HSM_DOWNSAMPLE_BLUR_OPPOSITE_DIR = 30
HSM_CORE_RES_SAMPLING_MULT_SCANLINE_DIR = 300
HSM_CORE_RES_SAMPLING_MULT_OPPOSITE_DIR = 125
HSM_DOWNSAMPLE_BLUR_SCANLINE_DIR = 0
HSM_DOWNSAMPLE_BLUR_OPPOSITE_DIR = 0
// NTSC Parameters
GAMMA_INPUT = 2.0

View file

@ -272,7 +272,7 @@ shader44 = ../../shaders/HyperspaceMadness/hsm/hsm-combine-passes.slang
scale_type44 = viewport
alias44 = "CombinePass"
// Define textures to be used by the different passes
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;LEDImage;TopLayerImage;"
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;NightLighting2Image;LEDImage;TopLayerImage;"
SamplerLUT1 = ../../shaders/HyperspaceMadness/hsm-guest/lut/trinitron-lut.png
SamplerLUT1_linear = true
@ -342,6 +342,10 @@ NightLightingImage = ../../shaders/HyperspaceMadness/textures/NightLighting_1920
NightLightingImage_linear = true
NightLightingImage_mipmap = 1
NightLighting2Image = ../../shaders/HyperspaceMadness/textures/NightLighting_1920x1080.png
NightLighting2Image_linear = true
NightLighting2Image_mipmap = 1
LEDImage = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png
LEDImage_linear = true
LEDImage_mipmap = 1
@ -359,9 +363,10 @@ MDAPT_MODE = 1
HSM_SCALEFX_ON = 1
HSM_CORE_RES_SAMPLING_MULT_SCANLINE_DIR = 500
HSM_CORE_RES_SAMPLING_MULT_OPPOSITE_DIR = 100
HSM_DOWNSAMPLE_BLUR_OPPOSITE_DIR = 30
HSM_CORE_RES_SAMPLING_MULT_SCANLINE_DIR = 300
HSM_CORE_RES_SAMPLING_MULT_OPPOSITE_DIR = 125
HSM_DOWNSAMPLE_BLUR_SCANLINE_DIR = 0
HSM_DOWNSAMPLE_BLUR_OPPOSITE_DIR = 0
// 3DS Parameters
HSM_FLIP_VIEWPORT_VERTICAL = 1

View file

@ -293,7 +293,7 @@ shader47 = ../../shaders/HyperspaceMadness/hsm/hsm-combine-passes.slang
scale_type47 = viewport
alias47 = "CombinePass"
// Define textures to be used by the different passes
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;LEDImage;TopLayerImage;"
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;NightLighting2Image;LEDImage;TopLayerImage;"
SamplerLUT1 = ../../shaders/HyperspaceMadness/hsm-guest/lut/trinitron-lut.png
SamplerLUT1_linear = true
@ -363,6 +363,10 @@ NightLightingImage = ../../shaders/HyperspaceMadness/textures/NightLighting_1920
NightLightingImage_linear = true
NightLightingImage_mipmap = 1
NightLighting2Image = ../../shaders/HyperspaceMadness/textures/NightLighting_1920x1080.png
NightLighting2Image_linear = true
NightLighting2Image_mipmap = 1
LEDImage = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png
LEDImage_linear = true
LEDImage_mipmap = 1
@ -380,9 +384,10 @@ MDAPT_MODE = 1
HSM_SCALEFX_ON = 1
HSM_CORE_RES_SAMPLING_MULT_SCANLINE_DIR = 500
HSM_CORE_RES_SAMPLING_MULT_OPPOSITE_DIR = 100
HSM_DOWNSAMPLE_BLUR_OPPOSITE_DIR = 30
HSM_CORE_RES_SAMPLING_MULT_SCANLINE_DIR = 300
HSM_CORE_RES_SAMPLING_MULT_OPPOSITE_DIR = 125
HSM_DOWNSAMPLE_BLUR_SCANLINE_DIR = 0
HSM_DOWNSAMPLE_BLUR_OPPOSITE_DIR = 0
// NTSC Parameters
GAMMA_INPUT = 2.0

View file

@ -272,7 +272,7 @@ shader44 = ../../shaders/HyperspaceMadness/hsm/hsm-combine-passes.slang
scale_type44 = viewport
alias44 = "CombinePass"
// Define textures to be used by the different passes
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;LEDImage;TopLayerImage;"
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;NightLighting2Image;LEDImage;TopLayerImage;"
SamplerLUT1 = ../../shaders/HyperspaceMadness/hsm-guest/lut/trinitron-lut.png
SamplerLUT1_linear = true
@ -342,6 +342,10 @@ NightLightingImage = ../../shaders/HyperspaceMadness/textures/NightLighting_1920
NightLightingImage_linear = true
NightLightingImage_mipmap = 1
NightLighting2Image = ../../shaders/HyperspaceMadness/textures/NightLighting_1920x1080.png
NightLighting2Image_linear = true
NightLighting2Image_mipmap = 1
LEDImage = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png
LEDImage_linear = true
LEDImage_mipmap = 1
@ -359,6 +363,7 @@ MDAPT_MODE = 1
HSM_SCALEFX_ON = 1
HSM_CORE_RES_SAMPLING_MULT_SCANLINE_DIR = 500
HSM_CORE_RES_SAMPLING_MULT_OPPOSITE_DIR = 100
HSM_DOWNSAMPLE_BLUR_OPPOSITE_DIR = 30
HSM_CORE_RES_SAMPLING_MULT_SCANLINE_DIR = 300
HSM_CORE_RES_SAMPLING_MULT_OPPOSITE_DIR = 125
HSM_DOWNSAMPLE_BLUR_SCANLINE_DIR = 0
HSM_DOWNSAMPLE_BLUR_OPPOSITE_DIR = 0

View file

@ -241,7 +241,7 @@ shader38 = ../../shaders/HyperspaceMadness/hsm/hsm-combine-passes.slang
scale_type38 = viewport
alias38 = "CombinePass"
// Define textures to be used by the different passes
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;LEDImage;TopLayerImage;"
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;NightLighting2Image;LEDImage;TopLayerImage;"
SamplerLUT1 = ../../shaders/HyperspaceMadness/hsm-guest/lut/trinitron-lut.png
SamplerLUT1_linear = true
@ -311,6 +311,10 @@ NightLightingImage = ../../shaders/HyperspaceMadness/textures/NightLighting_1920
NightLightingImage_linear = true
NightLightingImage_mipmap = 1
NightLighting2Image = ../../shaders/HyperspaceMadness/textures/NightLighting_1920x1080.png
NightLighting2Image_linear = true
NightLighting2Image_mipmap = 1
LEDImage = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png
LEDImage_linear = true
LEDImage_mipmap = 1

View file

@ -262,7 +262,7 @@ shader41 = ../../shaders/HyperspaceMadness/hsm/hsm-combine-passes.slang
scale_type41 = viewport
alias41 = "CombinePass"
// Define textures to be used by the different passes
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;LEDImage;TopLayerImage;"
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;NightLighting2Image;LEDImage;TopLayerImage;"
SamplerLUT1 = ../../shaders/HyperspaceMadness/hsm-guest/lut/trinitron-lut.png
SamplerLUT1_linear = true
@ -332,6 +332,10 @@ NightLightingImage = ../../shaders/HyperspaceMadness/textures/NightLighting_1920
NightLightingImage_linear = true
NightLightingImage_mipmap = 1
NightLighting2Image = ../../shaders/HyperspaceMadness/textures/NightLighting_1920x1080.png
NightLighting2Image_linear = true
NightLighting2Image_mipmap = 1
LEDImage = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png
LEDImage_linear = true
LEDImage_mipmap = 1

View file

@ -241,7 +241,7 @@ shader38 = ../../shaders/HyperspaceMadness/hsm/hsm-combine-passes.slang
scale_type38 = viewport
alias38 = "CombinePass"
// Define textures to be used by the different passes
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;LEDImage;TopLayerImage;"
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;NightLighting2Image;LEDImage;TopLayerImage;"
SamplerLUT1 = ../../shaders/HyperspaceMadness/hsm-guest/lut/trinitron-lut.png
SamplerLUT1_linear = true
@ -311,6 +311,10 @@ NightLightingImage = ../../shaders/HyperspaceMadness/textures/NightLighting_1920
NightLightingImage_linear = true
NightLightingImage_mipmap = 1
NightLighting2Image = ../../shaders/HyperspaceMadness/textures/NightLighting_1920x1080.png
NightLighting2Image_linear = true
NightLighting2Image_mipmap = 1
LEDImage = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png
LEDImage_linear = true
LEDImage_mipmap = 1

View file

@ -241,7 +241,7 @@ shader38 = ../../shaders/HyperspaceMadness/hsm/hsm-combine-passes.slang
scale_type38 = viewport
alias38 = "CombinePass"
// Define textures to be used by the different passes
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;LEDImage;TopLayerImage;"
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;NightLighting2Image;LEDImage;TopLayerImage;"
SamplerLUT1 = ../../shaders/HyperspaceMadness/hsm-guest/lut/trinitron-lut.png
SamplerLUT1_linear = true
@ -311,6 +311,10 @@ NightLightingImage = ../../shaders/HyperspaceMadness/textures/NightLighting_1920
NightLightingImage_linear = true
NightLightingImage_mipmap = 1
NightLighting2Image = ../../shaders/HyperspaceMadness/textures/NightLighting_1920x1080.png
NightLighting2Image_linear = true
NightLighting2Image_mipmap = 1
LEDImage = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png
LEDImage_linear = true
LEDImage_mipmap = 1

View file

@ -201,7 +201,7 @@ shader34 = ../../shaders/HyperspaceMadness/hsm/hsm-combine-passes.slang
scale_type34 = viewport
alias34 = "CombinePass"
// Define textures to be used by the different passes
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;LEDImage;TopLayerImage;"
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;NightLighting2Image;LEDImage;TopLayerImage;"
SamplerLUT1 = ../../shaders/HyperspaceMadness/hsm-guest/lut/trinitron-lut.png
SamplerLUT1_linear = true
@ -271,6 +271,10 @@ NightLightingImage = ../../shaders/HyperspaceMadness/textures/NightLighting_1920
NightLightingImage_linear = true
NightLightingImage_mipmap = 1
NightLighting2Image = ../../shaders/HyperspaceMadness/textures/NightLighting_1920x1080.png
NightLighting2Image_linear = true
NightLighting2Image_mipmap = 1
LEDImage = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png
LEDImage_linear = true
LEDImage_mipmap = 1

View file

@ -262,7 +262,7 @@ shader41 = ../../shaders/HyperspaceMadness/hsm/hsm-combine-passes.slang
scale_type41 = viewport
alias41 = "CombinePass"
// Define textures to be used by the different passes
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;LEDImage;TopLayerImage;"
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;NightLighting2Image;LEDImage;TopLayerImage;"
SamplerLUT1 = ../../shaders/HyperspaceMadness/hsm-guest/lut/trinitron-lut.png
SamplerLUT1_linear = true
@ -332,6 +332,10 @@ NightLightingImage = ../../shaders/HyperspaceMadness/textures/NightLighting_1920
NightLightingImage_linear = true
NightLightingImage_mipmap = 1
NightLighting2Image = ../../shaders/HyperspaceMadness/textures/NightLighting_1920x1080.png
NightLighting2Image_linear = true
NightLighting2Image_mipmap = 1
LEDImage = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png
LEDImage_linear = true
LEDImage_mipmap = 1

View file

@ -241,7 +241,7 @@ shader38 = ../../shaders/HyperspaceMadness/hsm/hsm-combine-passes.slang
scale_type38 = viewport
alias38 = "CombinePass"
// Define textures to be used by the different passes
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;LEDImage;TopLayerImage;"
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;NightLighting2Image;LEDImage;TopLayerImage;"
SamplerLUT1 = ../../shaders/HyperspaceMadness/hsm-guest/lut/trinitron-lut.png
SamplerLUT1_linear = true
@ -311,6 +311,10 @@ NightLightingImage = ../../shaders/HyperspaceMadness/textures/NightLighting_1920
NightLightingImage_linear = true
NightLightingImage_mipmap = 1
NightLighting2Image = ../../shaders/HyperspaceMadness/textures/NightLighting_1920x1080.png
NightLighting2Image_linear = true
NightLighting2Image_mipmap = 1
LEDImage = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png
LEDImage_linear = true
LEDImage_mipmap = 1

View file

@ -241,7 +241,7 @@ shader38 = ../../shaders/HyperspaceMadness/hsm/hsm-combine-passes.slang
scale_type38 = viewport
alias38 = "CombinePass"
// Define textures to be used by the different passes
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;LEDImage;TopLayerImage;"
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;NightLighting2Image;LEDImage;TopLayerImage;"
SamplerLUT1 = ../../shaders/HyperspaceMadness/hsm-guest/lut/trinitron-lut.png
SamplerLUT1_linear = true
@ -311,6 +311,10 @@ NightLightingImage = ../../shaders/HyperspaceMadness/textures/NightLighting_1920
NightLightingImage_linear = true
NightLightingImage_mipmap = 1
NightLighting2Image = ../../shaders/HyperspaceMadness/textures/NightLighting_1920x1080.png
NightLighting2Image_linear = true
NightLighting2Image_mipmap = 1
LEDImage = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png
LEDImage_linear = true
LEDImage_mipmap = 1

View file

@ -201,7 +201,7 @@ shader34 = ../../shaders/HyperspaceMadness/hsm/hsm-combine-passes.slang
scale_type34 = viewport
alias34 = "CombinePass"
// Define textures to be used by the different passes
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;LEDImage;TopLayerImage;"
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;NightLighting2Image;LEDImage;TopLayerImage;"
SamplerLUT1 = ../../shaders/HyperspaceMadness/hsm-guest/lut/trinitron-lut.png
SamplerLUT1_linear = true
@ -271,6 +271,10 @@ NightLightingImage = ../../shaders/HyperspaceMadness/textures/NightLighting_1920
NightLightingImage_linear = true
NightLightingImage_mipmap = 1
NightLighting2Image = ../../shaders/HyperspaceMadness/textures/NightLighting_1920x1080.png
NightLighting2Image_linear = true
NightLighting2Image_mipmap = 1
LEDImage = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png
LEDImage_linear = true
LEDImage_mipmap = 1

View file

@ -241,7 +241,7 @@ shader38 = ../../shaders/HyperspaceMadness/hsm/hsm-combine-passes.slang
scale_type38 = viewport
alias38 = "CombinePass"
// Define textures to be used by the different passes
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;LEDImage;TopLayerImage;"
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;NightLighting2Image;LEDImage;TopLayerImage;"
SamplerLUT1 = ../../shaders/HyperspaceMadness/hsm-guest/lut/trinitron-lut.png
SamplerLUT1_linear = true
@ -311,6 +311,10 @@ NightLightingImage = ../../shaders/HyperspaceMadness/textures/NightLighting_1920
NightLightingImage_linear = true
NightLightingImage_mipmap = 1
NightLighting2Image = ../../shaders/HyperspaceMadness/textures/NightLighting_1920x1080.png
NightLighting2Image_linear = true
NightLighting2Image_mipmap = 1
LEDImage = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png
LEDImage_linear = true
LEDImage_mipmap = 1

View file

@ -201,7 +201,7 @@ shader34 = ../../shaders/HyperspaceMadness/hsm/hsm-combine-passes.slang
scale_type34 = viewport
alias34 = "CombinePass"
// Define textures to be used by the different passes
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;LEDImage;TopLayerImage;"
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;NightLighting2Image;LEDImage;TopLayerImage;"
SamplerLUT1 = ../../shaders/HyperspaceMadness/hsm-guest/lut/trinitron-lut.png
SamplerLUT1_linear = true
@ -271,6 +271,10 @@ NightLightingImage = ../../shaders/HyperspaceMadness/textures/NightLighting_1920
NightLightingImage_linear = true
NightLightingImage_mipmap = 1
NightLighting2Image = ../../shaders/HyperspaceMadness/textures/NightLighting_1920x1080.png
NightLighting2Image_linear = true
NightLighting2Image_mipmap = 1
LEDImage = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png
LEDImage_linear = true
LEDImage_mipmap = 1

View file

@ -215,7 +215,7 @@ shader29 = ../../shaders/HyperspaceMadness/hsm/hsm-combine-passes.slang
scale_type29 = viewport
alias29 = "CombinePass"
// Define textures to be used by the different passes
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;LEDImage;TopLayerImage;"
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;NightLighting2Image;LEDImage;TopLayerImage;"
SamplerLUT1 = ../../shaders/HyperspaceMadness/hsm-guest/lut/trinitron-lut.png
SamplerLUT1_linear = true
@ -285,6 +285,10 @@ NightLightingImage = ../../shaders/HyperspaceMadness/textures/NightLighting_1920
NightLightingImage_linear = true
NightLightingImage_mipmap = 1
NightLighting2Image = ../../shaders/HyperspaceMadness/textures/NightLighting_1920x1080.png
NightLighting2Image_linear = true
NightLighting2Image_mipmap = 1
LEDImage = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png
LEDImage_linear = true
LEDImage_mipmap = 1

View file

@ -215,7 +215,7 @@ shader29 = ../../shaders/HyperspaceMadness/hsm/hsm-combine-passes.slang
scale_type29 = viewport
alias29 = "CombinePass"
// Define textures to be used by the different passes
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;LEDImage;TopLayerImage;"
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;NightLighting2Image;LEDImage;TopLayerImage;"
SamplerLUT1 = ../../shaders/HyperspaceMadness/hsm-guest/lut/trinitron-lut.png
SamplerLUT1_linear = true
@ -285,6 +285,10 @@ NightLightingImage = ../../shaders/HyperspaceMadness/textures/NightLighting_1920
NightLightingImage_linear = true
NightLightingImage_mipmap = 1
NightLighting2Image = ../../shaders/HyperspaceMadness/textures/NightLighting_1920x1080.png
NightLighting2Image_linear = true
NightLighting2Image_mipmap = 1
LEDImage = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png
LEDImage_linear = true
LEDImage_mipmap = 1

View file

@ -250,7 +250,7 @@ shader34 = ../../shaders/HyperspaceMadness/hsm/hsm-combine-passes.slang
scale_type34 = viewport
alias34 = "CombinePass"
// Define textures to be used by the different passes
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;LEDImage;TopLayerImage;"
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;NightLighting2Image;LEDImage;TopLayerImage;"
SamplerLUT1 = ../../shaders/HyperspaceMadness/hsm-guest/lut/trinitron-lut.png
SamplerLUT1_linear = true
@ -320,6 +320,10 @@ NightLightingImage = ../../shaders/HyperspaceMadness/textures/NightLighting_1920
NightLightingImage_linear = true
NightLightingImage_mipmap = 1
NightLighting2Image = ../../shaders/HyperspaceMadness/textures/NightLighting_1920x1080.png
NightLighting2Image_linear = true
NightLighting2Image_mipmap = 1
LEDImage = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png
LEDImage_linear = true
LEDImage_mipmap = 1

View file

@ -215,7 +215,7 @@ shader29 = ../../shaders/HyperspaceMadness/hsm/hsm-combine-passes.slang
scale_type29 = viewport
alias29 = "CombinePass"
// Define textures to be used by the different passes
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;LEDImage;TopLayerImage;"
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;NightLighting2Image;LEDImage;TopLayerImage;"
SamplerLUT1 = ../../shaders/HyperspaceMadness/hsm-guest/lut/trinitron-lut.png
SamplerLUT1_linear = true
@ -285,6 +285,10 @@ NightLightingImage = ../../shaders/HyperspaceMadness/textures/NightLighting_1920
NightLightingImage_linear = true
NightLightingImage_mipmap = 1
NightLighting2Image = ../../shaders/HyperspaceMadness/textures/NightLighting_1920x1080.png
NightLighting2Image_linear = true
NightLighting2Image_mipmap = 1
LEDImage = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png
LEDImage_linear = true
LEDImage_mipmap = 1

View file

@ -215,7 +215,7 @@ shader29 = ../../shaders/HyperspaceMadness/hsm/hsm-combine-passes.slang
scale_type29 = viewport
alias29 = "CombinePass"
// Define textures to be used by the different passes
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;LEDImage;TopLayerImage;"
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;NightLighting2Image;LEDImage;TopLayerImage;"
SamplerLUT1 = ../../shaders/HyperspaceMadness/hsm-guest/lut/trinitron-lut.png
SamplerLUT1_linear = true
@ -285,6 +285,10 @@ NightLightingImage = ../../shaders/HyperspaceMadness/textures/NightLighting_1920
NightLightingImage_linear = true
NightLightingImage_mipmap = 1
NightLighting2Image = ../../shaders/HyperspaceMadness/textures/NightLighting_1920x1080.png
NightLighting2Image_linear = true
NightLighting2Image_mipmap = 1
LEDImage = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png
LEDImage_linear = true
LEDImage_mipmap = 1

View file

@ -204,7 +204,7 @@ shader29 = ../../shaders/HyperspaceMadness/hsm/hsm-combine-passes.slang
scale_type29 = viewport
alias29 = "CombinePass"
// Define textures to be used by the different passes
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;LEDImage;TopLayerImage;"
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;NightLighting2Image;LEDImage;TopLayerImage;"
SamplerLUT1 = ../../shaders/HyperspaceMadness/hsm-guest/lut/trinitron-lut.png
SamplerLUT1_linear = true
@ -274,6 +274,10 @@ NightLightingImage = ../../shaders/HyperspaceMadness/textures/NightLighting_1920
NightLightingImage_linear = true
NightLightingImage_mipmap = 1
NightLighting2Image = ../../shaders/HyperspaceMadness/textures/NightLighting_1920x1080.png
NightLighting2Image_linear = true
NightLighting2Image_mipmap = 1
LEDImage = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png
LEDImage_linear = true
LEDImage_mipmap = 1

View file

@ -178,7 +178,7 @@ shader25 = ../../shaders/HyperspaceMadness/hsm/hsm-combine-passes.slang
scale_type25 = viewport
alias25 = "CombinePass"
// Define textures to be used by the different passes
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;LEDImage;TopLayerImage;"
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;NightLighting2Image;LEDImage;TopLayerImage;"
SamplerLUT1 = ../../shaders/HyperspaceMadness/hsm-guest/lut/trinitron-lut.png
SamplerLUT1_linear = true
@ -248,6 +248,10 @@ NightLightingImage = ../../shaders/HyperspaceMadness/textures/NightLighting_1920
NightLightingImage_linear = true
NightLightingImage_mipmap = 1
NightLighting2Image = ../../shaders/HyperspaceMadness/textures/NightLighting_1920x1080.png
NightLighting2Image_linear = true
NightLighting2Image_mipmap = 1
LEDImage = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png
LEDImage_linear = true
LEDImage_mipmap = 1

View file

@ -250,7 +250,7 @@ shader34 = ../../shaders/HyperspaceMadness/hsm/hsm-combine-passes.slang
scale_type34 = viewport
alias34 = "CombinePass"
// Define textures to be used by the different passes
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;LEDImage;TopLayerImage;"
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;NightLighting2Image;LEDImage;TopLayerImage;"
SamplerLUT1 = ../../shaders/HyperspaceMadness/hsm-guest/lut/trinitron-lut.png
SamplerLUT1_linear = true
@ -320,6 +320,10 @@ NightLightingImage = ../../shaders/HyperspaceMadness/textures/NightLighting_1920
NightLightingImage_linear = true
NightLightingImage_mipmap = 1
NightLighting2Image = ../../shaders/HyperspaceMadness/textures/NightLighting_1920x1080.png
NightLighting2Image_linear = true
NightLighting2Image_mipmap = 1
LEDImage = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png
LEDImage_linear = true
LEDImage_mipmap = 1

View file

@ -215,7 +215,7 @@ shader29 = ../../shaders/HyperspaceMadness/hsm/hsm-combine-passes.slang
scale_type29 = viewport
alias29 = "CombinePass"
// Define textures to be used by the different passes
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;LEDImage;TopLayerImage;"
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;NightLighting2Image;LEDImage;TopLayerImage;"
SamplerLUT1 = ../../shaders/HyperspaceMadness/hsm-guest/lut/trinitron-lut.png
SamplerLUT1_linear = true
@ -285,6 +285,10 @@ NightLightingImage = ../../shaders/HyperspaceMadness/textures/NightLighting_1920
NightLightingImage_linear = true
NightLightingImage_mipmap = 1
NightLighting2Image = ../../shaders/HyperspaceMadness/textures/NightLighting_1920x1080.png
NightLighting2Image_linear = true
NightLighting2Image_mipmap = 1
LEDImage = ../../shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png
LEDImage_linear = true
LEDImage_mipmap = 1

View file

@ -0,0 +1,3 @@
#reference "../../../../shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__2__ADV-GLASS__GDV.slangp"
HSM_SCREEN_REFLECTION_SCALE = "180.000000"

View file

@ -1,6 +1,7 @@
#reference "../Base_CRT_Presets/MBZ__1__ADV__GDV.slangp"
BackgroundImage = ../../shaders/HyperspaceMadness/textures/HSM_Duimon_Super_Famicom_3840x2160.png
BackgroundVertImage = ../../shaders/HyperspaceMadness/textures/HSM_Duimon_Super_Famicom_3840x2160.png
HSM_VIEWPORT_VIGNETTE_OPACITY = 0
HSM_BZL_COLOR_VALUE = 30
@ -10,10 +11,10 @@ HSM_BG_FILL_MODE = 1
HSM_BG_SCALE_KEEP_ASPECT = 0
HSM_TUBE_DIFFUSE_MODE = 1
HSM_TUBE_DIFFUSE_IMAGE_BRIGHTNESS = 30
HSM_TUBE_DIFFUSE_IMAGE_BRIGHTNESS = 150
HSM_TUBE_STATIC_REFLECTION_IMAGE_ON = 0
HSM_TUBE_STATIC_REFLECTION_IMAGE_OPACITY = 2
HSM_TUBE_STATIC_REFLECTION_IMAGE_ON = 1
HSM_TUBE_STATIC_REFLECTION_IMAGE_OPACITY = 20
HSM_TUBE_STATIC_REFLECTION_IMAGE_SCALE = 120

View file

@ -2,5 +2,6 @@
HSM_AMBIENT_LIGHTING_OPACITY = 98
HSM_TUBE_DIFFUSE_IMAGE_BRIGHTNESS = 50
HSM_TUBE_DIFFUSE_IMAGE_BRIGHTNESS = 150
HSM_TUBE_STATIC_REFLECTION_IMAGE_OPACITY = 30

View file

@ -3,7 +3,7 @@ HyperspaceMadness Mega Bezel Shader Readme
------------------------------------------------------------------------------------------------------------
![Mega Bezel Logo](MegaBezelLogo.png)
Version 1.0.001 2022-06-24 Rev 1
Version V1.0.003_2022-07-28_Rev-1
----------------------------------------
----------------------------------------
@ -50,30 +50,34 @@ Installation
----------------------------------------
* **You MUST use Retroarch Version 1.9.8 or Later** (It will fail to load on earlier versions)
* If you have previous versions of the Mega Bezel installed:
* Delete the old Mega Bezel stuff from shaders/shaders_slang/bezel
* Inside the .zip is a bezel folder, copy the bezel folder into your Retroarch/shaders/shaders_slang folder
* The final path to the Mega bezel should be `Retroarch/shaders/shaders_slang/bezel/Mega_Bezel`
* If you are using any community packages (including the examples) place them in:
* `Retroarch/shaders/Mega_Bezel_Community_Collections`
* E.G. the examples go here `Retroarch/shaders/Mega_Bezel_Community_Collections/HSM-Mega-Bezel-Examples`
* Set video driver to **Vulcan**
* It will run in **GLCore** but seems faster in **Vulcan**
* Some users have run it with a very long load time in **D3D11** (Not Recommended)
* Restart after changing the video driver
* Open the **Settings** Menu and Set:
* **Video / Scaling / Aspect Ratio** to **Full**
* This will match your monitor aspect aspect ratio
* **Video / Scaling / Integer Scale** to **OFF**
* **Video / Output / Video Rotation** to **Normal**
* **User Interface / Show Advanced Settings** to **ON**
* **Core / Allow Rotation** to **OFF** -- **Important for FB Neo**
* Do this Before loading content
* **Load a preset** in the shaders menu, Mega Bezel shader presets are found in:
* shaders/shaders_slang/bezel/Mega_Bezel/Presets
* When you **save a preset** make sure you have the **Simple Presets** feature set to **ON**
* This will save a preset with a reference to the preset you loaded plus whatever parameter changes you made
* This will keep your presets loading properly when the shader updates in the future
* If you have a previous Mega Bezel install:
* Delete the old Mega Bezel from shaders/shaders_slang/bezel
* Inside the .zip is a bezel folder, copy the bezel folder into your Retroarch/shaders/shaders_slang folder
* The final path to the Mega bezel should be `Retroarch/shaders/shaders_slang/bezel/Mega_Bezel`
* The final path to the examples should be `Retroarch/shaders/Mega_Bezel_Community_Collections/HSM_Mega_Bezel_Examples`
* **Retroarch Setup**
* Set video driver to **Vulcan**
* It will run in **GLCore** but seems faster in **Vulcan**
* **D3D IS NOT RECOMMENDED**. If it loads in D3D it has a VERY slow load time
* Restart Retroarch after changing the video driver
* Open the **Settings** Menu and Set:
* **User Interface > Show Advanced Settings** to **ON**
* **Video > Scaling > Aspect Ratio** to **Full**
* This will match your monitor aspect aspect ratio
* **Video > Scaling > Integer Scale** to **OFF**
* **Video > Output > Video Rotation** to **Normal**
* **Core > Allow Rotation** to **OFF** -- **Important for FB Neo**
* For **FB Neo**
* Turn **vertical mode OFF** in **Quick Menu > Core Options** if it was previously turned on
* **Do all of this before loading content**
* For **FB Neo**
* **If your game is vertical** set the Rotate CRT Tube parameter to 1. If it is now upside down set Flip Core Image Vertical and Horizontal to 1
* **Load a preset** in the shaders menu, Mega Bezel shader presets are found in:
* `shaders/shaders_slang/bezel/Mega_Bezel/Presets`
* When you save a preset make sure you have the **Simple Presets** feature set to **ON**
* This will save a preset with a reference to the preset you loaded plus whatever parameter changes you made
* This will keep your presets loading properly when the shader updates in the future
----------------------------------------
@ -184,16 +188,21 @@ NTSC Processing is only included in NTSC Presets, and GTU Horizontal blurring is
* Load the shader
* If the shader loads correctly then the shader is working.
* When the shader works in imageviewer, but doesnt work when using a core, it is probably related to the core, or the graphics card being overwhelmed by resource usage with both the core requirements and the shader requirements
* If it is the core resolution overwhelming the resources, try a STD preset, or a STD-DREZ preset to reduce the resolution used within the shader chain
* If Retroarch crashes this is usually the core resolution overwhelming the graphics card's resources. This more often happens when you are using a SMOOTH-ADV preset. Try a STD, or STD-DREZ preset to reduce the resolution used within the shader chain
* When the shader works in imageviewer, but doesnt work when using a core, it is probably related to the core
* If you still have difficulties loading the shader with a specific core, try updating the core
* If you still have difficulties download a new separate version of Retroarch and try it there. Sometimes problems lurk in a random config file which is very hard to track down
* **To see errors** coming from Retroarch you need to set up your logging settings:
* **Logging - Logging Verbosity - ON**
* **Frontend Logging - 0(Debug)**
* **Log to File - Off**
* **Log to File - ON**
* **Restart Retroarch**
* **Load your shader**
* **Close Retroarch**
* These last steps allow you to have a short log for us to look at
* If you want to see the errors as they happen you can set Log to File to OFF and an additional console window will open when retroarch opens and show errors here
* These settings will **cause a log window to come up** when you launch, and you should see any Retroarch errors, and shader loading details
---
**If the Screen is changing size unexpectedly**
@ -209,6 +218,12 @@ NTSC Processing is only included in NTSC Presets, and GTU Horizontal blurring is
* Set the Aspect Ratio Type to Explicit (1) This will use the explicit aspect ratio number instead of guessing
* If this solves your issue please consider posting on the thread at the top of this document the issue you had so that we can improve the auto aspect ratio in the future
---
**If the Screen is shown in a vertical aspect for a horizontal game:**
* Set The **[ Aspect Ratio ] / Orientation** to **Horizontal**
---
**If you see artifacts on the game image like circles or interference patterns**
* These artifacts which look like round swirls or circles like tree trunk rings are called a Moiré patterns which happen when a high frequency pattern is sampled at a lower frequency - https://en.wikipedia.org/wiki/Moiré_pattern
@ -271,23 +286,12 @@ Parameter Descriptions
-----------------------------------------------------------------------------------------------
**[ AMBIENT LIGHTING ]:** - Usually used to apply night lighting on all graphics
- **Opacity**
- How much of the ambient lighting darkening effect is applied
- **Hue**
- Shift the hue of the color of the image
- **Value**
- How dark or bright the ambient lighting is
- **Saturation**
- How saturated the night lighting is
- **Scale Mode**
- **VIEW WITH ZOOM** Scale to the full view, but scale with the viewport Zoom
- **FULL** Scale the image to the full window
- **Scale Offset**
- Scale the lighting image
- **Rotate**
- Rotate the lighting image
- **Mirror Horizontal**
- Mirror the ambient lighting image
- **Ambient 1st Image Opacity**
- How much of the ambient lighting darkening effect is applied when using the first image
- **Ambient 2nd Image Opacity**
- How much of the ambient lighting darkening effect is applied when using the second image
- **Swap Ambient Images** - Switch which image appears for number 1 to 2, and switch 2 to 1
-----------------------------------------------------------------------------------------------
**[ VIEWPORT ZOOM ]:**
@ -328,7 +332,7 @@ Parameter Descriptions
**[ CRT SCREEN SCALING GENERAL ]:**
- **Integer Scale Mode**
- **0 - Off,** Use Non-Integer Scale
- **0 - OFF** Use Non-Integer Scale
- **1 - ShortAxis Integer Scale On** - for the viewport (monitor) in landscape mode this is the vertical axis, If the screen/tube aspect ratio is vertical then integer scale is used for both horizontal and vertical axes
- **2 - Integer Scale on both axes**
@ -373,8 +377,8 @@ Parameter Descriptions
- **Use Image For Automatic Placement (Scale and Y Pos)**
- When on the placement image is inspected to find where to place and scale the screen image
- **Auto Place Horizontal (X Pos)**
- **0 - OFF** Screen placed in the center
- **1 - ON** Tries to place the screen in the center of the hole in the placement image
- 0 - OFF Screen placed in the center
- 1 - ON Tries to place the screen in the center of the hole in the placement image
- **Placement Image Mode: TRANSPARENCY : WHITE ON BLACK**
- What channel of the texture to look at to find the hole in the image, either the transparent part, or a white rectangle on top of a black background
@ -405,8 +409,8 @@ Parameter Descriptions
**[ CROPPING CORE IMAGE ]:** ---
Cropping removes parts of the game image at the edges of the screen which were never meant to be seen. Negative values can add more black area at the edges of the screen
- **Crop Mode - OFF | CROP BLACK ONLY | CROP ANY**
- **0 - Off,** No Cropping applied
- **Crop Mode**
- **0 - OFF** No Cropping applied
- **1 - Crop Black Only** Only apply the cropping amount within the black areas of the core image
- **2 - Crop Any** Apply full crop amount
- **Crop Zoom %** Add Cropping on all sides at once
@ -429,9 +433,9 @@ Cropping removes parts of the game image at the edges of the screen which were n
**[ SCANLINE DIRECTION ]:**
- **Scanline Direction** - Direction of the scanlines
- **0 - Auto** --- Chooses horizontal or vertical scanline direction based on aspect ratio
- **1 - Horizontal**
- **2 - Vertical**
- 0 - Auto --- Chooses horizontal or vertical scanline direction based on aspect ratio
- 1 - Horizontal
- 2 - Vertical
-----------------------------------------------------------------------------------------------
@ -531,10 +535,10 @@ Blend parts of the image which flicker on/off repeatedly between frames often us
**[ MONOCHROME ]:** --- Have the screen act as if it is a monochrome CRT
- **Monochrome Color:**
- **0: OFF**
- **1: BLACK & WHITE**
- **1: AMBER**
- **1: GREEN**
- 0: OFF
- 1: BLACK & WHITE
- 2: AMBER
- 3: GREEN
- **Monochrome Gamma**
- **Monochrome Hue Offset**
@ -578,14 +582,15 @@ Adds a shadow on top of the tube diffuse image and colored gel
- **Scale Y** - Scales shadow from the top of the tube
- **Curvature Scale** - How much curvature is applied to the shadow, more curvature has the effect of making it look like the light is higher relative to the tube/bezel
-----------------------------------------------------------------------------------------------
**[ TUBE STATIC REFLECTION IMAGE ]:**
- **Use Tube Static Reflection Image - OFF | ON** --- Apply the effect or not
- **Opacity** --- This is the shine on the tube which imitates reflection from the environment
- **Ambient Lighting Multiplier** --- How much of the global ambient lighting image to apply, default is 100
- **Scale** --- Scales the tube reflection image from the center of the tube
**[ CRT ON TUBE DIFFUSE BLENDING ]:**
How to apply the CRT (Game Image) on top of the tube
- **CRT On Tube Diffuse Blend Mode**
- 0: OFF - Don't apply the game image
- 1: ADD - Apply the game image additively this is the normal behavior
- 2: Multiply - Darken the tube diffuse image with the game image
- **CRT On Tube Diffuse Blend Amount** - Opacity or how much of the image to apply to the tube
-----------------------------------------------------------------------------------------------
**[ TUBE COLORED GEL IMAGE ]:**
@ -601,21 +606,33 @@ Adds a shadow on top of the tube diffuse image and colored gel
- **Additive Blend Amount** - Image applied as a brightening of the tube area
- Used to add color to the screen as if it was the gel being diffusely lit from outside the monitor
- **Normal Blend Amount** - Used for the more opaque parts of a gel image like for the Vectrex
- **Normal Blend Transparency Threshold** - Adjusts at what transparency of the image the area should be appear fully transparent
- **Normal Multiply by Tube Diffuse Shading** - Darken the gel with the tube diffuse image, allows you to add shading to the gel image
- **Normal Blend Brightness** - Brightness for these more opaque parts
- **Normal Blend Transparency Threshold** - Adjusts at what transparency of the image the area should be fully transparent
- **Ambient Lighting Multiplier** - How much of the global ambient lighting to apply
- **Ambient 2nd Image Lighting Multiplier** - How much of the global 2nd ambient lighting to apply
- **Scale** - Scale the colored gel image
- **Flip Horizontal** - Flip the colored gel image Horizontally
- **Flip Vertical** - Flip the colored gel image Vertically
- **Show CRT on Top of Colored Gel Normal** - Put the CRT image on top of the gel image so it is not color shifted or obscured.
-----------------------------------------------------------------------------------------------
**[ TUBE STATIC REFLECTION IMAGE ]:**
- **Use Tube Static Reflection Image - OFF | ON** --- Apply the effect or not
- **Opacity** --- This is the shine on the tube which imitates reflection from the environment
- **Dual Screen Visibility** --- Which screen the static reflection is shown
- 0: Both Screens**
- 1: Only the First Screen
- 2: Only the Second Screen
- **Ambient Lighting Multiplier** --- How much of the global ambient lighting image to apply, default is 100
- **Ambient 2nd Image Lighting Multiplier** --- How much of the global 2nd ambient lighting image to apply, default is 0
- **Scale** --- Scales the tube reflection image from the center of the tube
- **Shadow Opacity** --- How much of the shadow should appear on the static reflection image
-----------------------------------------------------------------------------------------------
**[ SCREEN BLACK EDGE ]:**
- **Show Black Edge** --- Show the black edge at the edge of the tube
- 0: Don't show any black edge
- 1: Show the black edge overtop the tube diffuse and gel
- **Global Corner Radius** --- Global radius of all corners before their own multipliers are applied
- **Black Edge Corner Radius Scale** --- the roundness of the corner of the screen area
- **Black Edge Sharpness** --- Blends the edge of the game screen image to black, lower values will fade the edge
@ -628,14 +645,14 @@ Adds a shadow on top of the tube diffuse image and colored gel
**[ DUAL SCREEN ]:**
- **Dual Screen Mode**
- **0 - OFF** - Single Screen
- **1 - VERTICAL** - Split into 2 screens one on the top and one on the bottom
- **2 - HORIZONTAL** - Split into 2 screens one on the left and one on the right
- 0 - OFF - Single Screen
- 1 - VERTICAL - Split into 2 screens one on the top and one on the bottom
- 2 - HORIZONTAL - Split into 2 screens one on the left and one on the right
- **Core Image Split Mode**
- **0 - AUTO** - Split in the same direction as the dual screen mode
- **1 - VERTICAL**
- **2 - HORIZONTAL**
- 0 - AUTO - Split in the same direction as the dual screen mode
- 1 - VERTICAL
- 2 - HORIZONTAL
- **Core Image Split Offset**
- Adjusts where we split the core image into two
- This is an offset in pixels from the center
@ -653,15 +670,11 @@ Adds a shadow on top of the tube diffuse image and colored gel
- **2nd Screen Aspect Ratio Mode**
- 0 - Use the same Aspect ratio as the first Screen
- 1 - PAR (Uses the square pixel aspect of the bottom screen's resolution)
- **2nd Screen Use Independent Scale**
- Don't affect the second screen with the scale of the first
- **2nd Screen Scale Offset**
- Increase or Decrease scale of second screen
- **2nd Screen Pos X**
- Move the second screen Horizontally
- **2nd Screen Pos Y**
- Move the second screen Vertically
- **2nd Screen Crop Zoom %**
- **2nd Screen Use Independent Scale** - Don't affect the second screen with the scale of the first
- **2nd Screen Scale Offset** - Increase or Decrease scale of second screen
- **2nd Screen Pos X** - Move the second screen Horizontally
- **2nd Screen Pos Y** - Move the second screen Vertically
- **2nd Screen Crop Zoom %** - Crop on all sides at once
- **2nd Screen Crop Overscan Top**
- **2nd Screen Crop Overscan Bottom**
- **2nd Screen Crop Overscan Left**
@ -678,6 +691,41 @@ Adds a shadow on top of the tube diffuse image and colored gel
- **Screen Reflection Pos Y**
- Shift the reflection up or down
-----------------------------------------------------------------------------------------------
**[ AMBIENT LIGHTING IMAGE 1 ]:**
- **Hue**
- Shift the hue of the color of the image
- **Saturation**
- How saturated the ambient lighting is
- **Value**
- How dark or bright the ambient lighting is
- **Contrast**
- Contrast in the ambient lighting
- **Scale Aspect**
- **MATCH VIEWPORT** - Stretch the width of the image to the full viewport
- **USE TEXURE ASPECT** - The base aspect of the image will match the image file aspect
- **Scale With Zoom**
- **OFF** Don't scale the ambient lighting with the viewport Zoom
- **ON** Scale with the viewport Zoom
- **Scale Offset**
- Scale the lighting image in both directions
- **Scale Offset X**
- Scale the lighting image in the horizontal direction
- **Rotate**
- Rotate the lighting image
- **Mirror Horizontal**
- Flip the ambient lighting left to right
- **Position X**
- Move the image left and right
- **Position Y**
- Move the image up and down
-----------------------------------------------------------------------------------------------
**[ AMBIENT LIGHTING IMAGE 2 ]:** - Has the same parameters as Ambiend Image 1
-----------------------------------------------------------------------------------------------
**[ BEZEL INDEPENDENT SCALE & CURVATURE ]:**
@ -741,6 +789,9 @@ Adds a shadow on top of the tube diffuse image and colored gel
- **Highlight**
- The highlight or shininess in the middle of the bezel
- **Noise**
- Noise or speckles in the color, default is 30
- **Opacity of Shadow from Bezel on Tube**
- How much of a darkness from the bezel onto the illuminated screen
- Only visible when the black ring around the screen is reduced so that the bezel is almost on top of the screen
@ -754,8 +805,6 @@ Adds a shadow on top of the tube diffuse image and colored gel
- How saturated or strong the color is
- **Value/Brightness**
- The brightness of the color, default is 10 which is 10%
- **Noise**
- Noise or speckles in the color, default is 30
-----------------------------------------------------------------------------------------------
**[ FRAME COLOR ]:**
@ -768,8 +817,6 @@ Adds a shadow on top of the tube diffuse image and colored gel
- How saturated or strong the color is
- **Value/Brightness**
- The brightness of the color, default is 10 which is 10%
- **Noise**
- Noise or speckles in the color, default is 30
-----------------------------------------------------------------------------------------------
**[ FRAME GENERAL ]:**
@ -784,6 +831,8 @@ Adds a shadow on top of the tube diffuse image and colored gel
- **1 - Normal Blending**
- **2 - Additive Blending** - Added on as added with a projector
- **3 - Multiply Blending** - Applied by darkening what is underneath
- **Noise**
- Noise or speckles in the color, default is 30
- **Inner Edge Thickness**
- Thickness of the inner edge of the frame
- **Inner Corner Radius Scale**
@ -907,6 +956,7 @@ Adds a shadow on top of the tube diffuse image and colored gel
-----------------------------------------------------------------------------------------------
## **POTATO Presets Only**
-----------------------------------------------------------------------------------------------
@ -930,6 +980,7 @@ Adds a shadow on top of the tube diffuse image and colored gel
-----------------------------------------------------------------------------------------------
## **GLASS Presets Only**
-----------------------------------------------------------------------------------------------
@ -943,9 +994,9 @@ Adds a shadow on top of the tube diffuse image and colored gel
- **Normal**
- **Additive** - Adds the image as if it is being projected on top
- **Additive** adds the image as if it is being projected on top
- **Multiply** - Image is applied as if it was a colored plastic film
- **Multiply** applies as if it was a colored plastic film
-----------------------------------------------------------------------------------------------

View file

@ -1,12 +1,35 @@
![Mega_Bezel_Logo|512x256, 75%](upload://6PNkvcMF9Go9Wnk6OJXfYR1opXI.png)
Mega Bezel is updated to V 1.0.001 2022-06-24 Rev 1
Mega Bezel is updated to V1.0.003_2022-07-28_Rev-1
Changes:
* Mega Bezel V1
* Updated to the latest guest release: crt-guest-advanced-2022-07-27-release1
* Changed Guest mask size to 1 by default so that there isn't inconsistency using guest settings in the Mega Bezel
* Adjusted the default SMOOTH-ADV scaling parameters for a sharper smooth look:
* HSM_CORE_RES_SAMPLING_MULT_SCANLINE_DIR = 300
* HSM_CORE_RES_SAMPLING_MULT_OPPOSITE_DIR = 125
* HSM_DOWNSAMPLE_BLUR_SCANLINE_DIR = 0
* HSM_DOWNSAMPLE_BLUR_OPPOSITE_DIR = 0
* Added **Shift Sampling Relative to Scanlines** to shift the image relative to the scanlines
* The ScaleFx settings now only appear on the SMOOTH-ADV preset nearer the bottom of the parameter list
* Fixed Double image when using cropping in NTSC presets reported by @JHorbach1
* Updated to crt-guest-advanced-2022-07-17-release1
* Includes Scanline Gamma
* Tube Gel and Diffuse Fixes
* Gel is now mapped to the tube, independent of the black edge
* Added a feature to add a bit of tube diffuse shading to the GEL this should make it look a little more natural
* [ TUBE COLORED GEL IMAGE ] > Normal Multiply by Tube Diffuse Shading
* HSM_TUBE_BLACK_EDGE_LAYERING_MODE has been removed as it's not needed anymore
* CRT Multiply blend mode now works better when there is extra tube thickness
* Changed HSM_TUBE_DIFFUSE_IMAGE_SCALE to 120 by default to have a less rounded look
* If you want a stronger rounded shaded look reset it to 100
* Fixed Scale discrepancy when using the Cab Glass Image
* Added Shadow Opacity param to control shadow being applied to the static tube highlight
----------------------------------------------------
--- V1 TODO ---------------------------------------
--- TODO ---------------------------------------
----------------------------------------------------
* Fix Diffuse / Gel with extra tube thickness, currently showing black
* Megatron HDR Combination at end of chain
* Fix Tube Diffuse Shadow in 3D Curvature
* Add .params #reference to with all parameters commented out

View file

@ -73,7 +73,7 @@ void main()
vec3 accumulate = COMPAT_TEXTURE(AfterglowPassFeedback, TEX0.xy).rgb;
float w = 1.0;
if ((color.r + color.g + color.b < GDV_AFTERGLOW_THRESHOLD)) { w = 0.0; }
if ((color.r + color.g + color.b < 5.0/255.0)) { w = 0.0; }
vec3 result = mix( max(mix(color, accumulate, 0.49 + vec3(PR, PG, PB))- 3.0/255.0, 0.0), color, w);

View file

@ -117,7 +117,7 @@ vec3 Mask(vec2 pos, vec3 c)
// If using automatic Mask Size
if (masksize < 0.5)
final_mask_size = (global.FinalViewportSize.x + global.FinalViewportSize.y) / 3 > 1900 ? 2 : 1;
final_mask_size = global.FinalViewportSize.y > 2000 ? 2 : 1;
final_mask_size = max(1, floor(((1 - HSM_VIEWPORT_ZOOM_MASK) + HSM_VIEWPORT_ZOOM_MASK * VIEWPORT_SCALE.y) * final_mask_size + 0.2));

View file

@ -62,12 +62,7 @@ layout(push_constant) uniform Push
#pragma parameter prescalex " Prescale-X Factor (for xBR...pre-shader) -- prescalex" 1.0 1.0 4.0 1.0 // Joint parameter with main pass, values must match
#define prescalex params.prescalex // prescale-x factor
/// HSM Removed
// #define COMPAT_TEXTURE(c,d) texture(c,d)
// HSM Added
#define COMPAT_TEXTURE(c,d) HSM_GetCroppedTexSample(c,d)
// End Addition
#define COMPAT_TEXTURE(c,d) texture(c,d)
#define TEX0 vTexCoord

View file

@ -62,6 +62,9 @@ layout(push_constant) uniform Push
#pragma parameter bloom " Bloom Strength -- bloom" 0.0 -2.0 2.0 0.05
#define bloom global.bloom // bloom effect
#pragma parameter mask_bloom " Mask Bloom -- mask_bloom" 0.0 0.0 2.0 0.05
#define mask_bloom global.mask_bloom // bloom effect
#pragma parameter bloom_dist " Bloom Distribution -- bloom_dist" 0.0 0.0 3.0 0.05
#define bloom_dist global.bloom_dist // bloom effect distribution
@ -106,7 +109,7 @@ layout(push_constant) uniform Push
#pragma parameter scan_falloff " Scanline Falloff -- scan_falloff" 1.0 0.25 2.0 0.05
#define scan_falloff global.scan_falloff // scanline falloff
#pragma parameter scangamma " Scanline Gamma -- scangamma" 2.40 0.5 5.0 0.05
#pragma parameter scangamma " Scanline Gamma -- scangamma" 2.40 0.5 10.0 0.05
#define scangamma global.scangamma
#pragma parameter rolling_scan " Rolling Scanlines -- rolling_scan" 0.0 -1.0 1.0 0.01

View file

@ -33,6 +33,9 @@
#pragma parameter bloom " Bloom Strength -- bloom" 0.0 -2.0 2.0 0.05
#define bloom global.bloom // bloom effect
#pragma parameter mask_bloom " Mask Bloom -- mask_bloom" 0.0 0.0 2.0 0.05
#define mask_bloom global.mask_bloom // bloom effect
#pragma parameter bloom_dist " Bloom Distribution -- bloom_dist" 0.0 0.0 3.0 0.05
#define bloom_dist global.bloom_dist // bloom effect distribution
@ -81,7 +84,10 @@
#define spike global.spike
#pragma parameter rolling_scan " Rolling Scanlines -- rolling_scan" 0.0 -1.0 1.0 0.01
#define rolling_scan global.rolling_scan // rolling scanlines
#define rolling_scan global.rolling_scan // rolling scanlines
#pragma parameter scangamma " Scanline Gamma" 2.40 0.5 10.0 0.05
#define scangamma global.scangamma
#pragma parameter bogus_filtering "[ FILTERING OPTIONS ]: " 0.0 0.0 1.0 1.0
@ -439,6 +445,8 @@ void main()
float fscolor1 = (lm2*swl2 + lm1*swl1 + rm1*swr1 + rm2*swr2)/(swl2+swl1+swr1+swr2);
vec3 scolor1 = vec3(clamp(mix(max(max(color1.r,color1.g),color1.b), fscolor1, spike), 0.0, 1.0));
if(!interb) color1 = pow(color1, vec3(scangamma/gamma_in));
vec3 scolor2;
@ -481,6 +489,9 @@ void main()
float fscolor2 = (lm2*swl2 + lm1*swl1 + rm1*swr1 + rm2*swr2)/(swl2+swl1+swr1+swr2);
scolor2 = vec3(clamp(mix(max(max(color2.r,color2.g),color2.b), fscolor2, spike), 0.0, 1.0));
color2 = pow(color2, vec3(scangamma/gamma_in));
}
vec3 ctmp = color1; float w3 = 1.0; vec3 color = color1;
@ -582,8 +593,7 @@ if (!interb)
float colmx = pow(max(max(ctmp.r,ctmp.g),ctmp.b), 1.40/gamma_in);
// TODO Don't add gamma, output from pass should be linear
// color = pow(color, vec3(1.0/gamma_out));
if(!interb) color = pow( color, vec3(gamma_in/scangamma) );
FragColor = vec4(color, colmx);
}

View file

@ -30,6 +30,9 @@
#pragma parameter bloom " Bloom Strength -- bloom" 0.0 -2.0 2.0 0.05
#define bloom global.bloom // bloom effect
#pragma parameter mask_bloom " Mask Bloom -- mask_bloom" 0.0 0.0 2.0 0.05
#define mask_bloom global.mask_bloom // bloom effect
#pragma parameter bloom_dist " Bloom Distribution -- bloom_dist" 0.0 0.0 3.0 0.05
#define bloom_dist global.bloom_dist // bloom effect distribution
@ -102,7 +105,7 @@
#pragma parameter shadowMask "CRT Mask: -1:None|0:CGWG|1-4:Lottes|5-12:Trinitrn -- shadowMask" 0.0 -1.0 12.0 1.0
#define shadowMask global.shadowMask // Mask Style
#pragma parameter masksize " Mask Size - 0:Auto | 2K | 4k -- masksize" 0.0 0.0 4 1.0
#pragma parameter masksize " Mask Size - 0:Auto | 2K | 4k -- masksize" 1.0 0.0 4 1.0
#define masksize global.masksize // Mask Size
#pragma parameter maskstr " Mask Strength (0, 5-12) -- maskstr" 0.3 -0.5 1.0 0.025
@ -138,7 +141,7 @@
#pragma parameter double_slot " Slot Mask Height: 2x1 or 4x1... -- double_slot" 1.0 1.0 4.0 1.0
#define double_slot global.double_slot // Slot Mask Height
#pragma parameter slotms " Slot Mask Size - Auto | 2K | 4k -- slotms" 0.0 0.0 4.0 1.0
#pragma parameter slotms " Slot Mask Size - Auto | 2K | 4k -- slotms" 1.0 0.0 4.0 1.0
#define slotms global.slotms // Slot Mask Size
#pragma parameter mclip " Keep Mask effect with clipping -- mclip" 0.50 0.0 1.0 0.05
@ -231,7 +234,7 @@ vec3 Mask(vec2 pos, float mx)
// If using automatic Mask Size
if (masksize < 0.5)
final_mask_size = (global.FinalViewportSize.x + global.FinalViewportSize.y) / 3 > 1900 ? 2 : 1;
final_mask_size = global.FinalViewportSize.y > 2000 ? 2 : 1;
final_mask_size = max(1, floor(((1 - HSM_VIEWPORT_ZOOM_MASK) + HSM_VIEWPORT_ZOOM_MASK * VIEWPORT_SCALE.y) * final_mask_size + 0.2));
@ -670,7 +673,7 @@ void main()
// HSM Added
if (GDV_DECONVERGENCE_ON > 0.5)
fetch_pixel(color, Bloom, pos1, pos);
fetch_pixel(color, Bloom, pos1, pos); // deconvergence
float cm = max(max(color.r,color.g),color.b);
float mx1 = COMPAT_TEXTURE(Source, pos1 ).a;
@ -696,6 +699,19 @@ void main()
cmask*= Mask(maskcoord, mx);
if (mask_layout > 0.5) cmask = cmask.rbg;
vec3 cmask1 = cmask;
float smask1 = smask;
if (mask_bloom > 0.025)
{
float maxb = max(max(Bloom.r,Bloom.g),Bloom.b);
maxb = pow(sqrt(maxb*mix(maxb, colmx, 0.75)),0.275);
vec3 mBloom = 0.5*(1.5*Bloom+0.5*maxb) * mix(1.0, 2.0-colmx, (bloom_dist + 0.5));
float maskmx = 1.0; if (shadowMask > 0.5 || shadowMask < 4.5) maskmx = maskLight; else if (shadowMask > 6.5 && shadowMask < 10.5) maskmx = 1.0; else maskmx = max(max(cmask.r,cmask.g),cmask.b);
cmask = min(cmask + maxb*mBloom*mask_bloom, maskmx);
smask = min(smask + 0.9*maxb*max(max(mBloom.r,mBloom.g),mBloom.b)*mask_bloom, 1.0);
}
color = pow(color, vec3(mask_gamma/gamma_in));
color = color*cmask;
@ -704,6 +720,7 @@ void main()
color = pow(color, vec3(gamma_in/mask_gamma));
cmask = min(cmask*smask, 1.0);
cmask1 = min(cmask1*smask1, 1.0);
float bb = mix(brightboost, brightboost1, colmx);
if (interb) bb = (abs(intera-0.5)<0.1) ? pow(0.80*bb, 0.65) : pow(bb, 0.70);
@ -718,7 +735,7 @@ void main()
vec3 Glow = HSM_GetCroppedTexSample(GlowPass, pos).rgb;
vec3 Ref = HSM_GetCroppedTexSample(LinearizePass, pos).rgb;
float maxb = COMPAT_TEXTURE(BloomPass, pos).a;
float maxb = HSM_GetCroppedTexSample(BloomPass, pos).a;
vec3 Bloom1 = Bloom;
@ -731,13 +748,13 @@ void main()
color = color + abs(bloom) * Bloom1;
color = min(color, mix(one, cmask, mclip));
color = min(color, mix(one, cmask1, mclip));
if (!interb) color = declip(color, mix(1.0, w3, 0.6)); else w3 = 1.0;
if (halation > 0.01) {
Bloom = mix(0.5*(Bloom + Bloom*Bloom), 0.75*Bloom*Bloom, colmx);
color = color + 2.0*max((maxb+maxb*maxb-0.5*max(max(Ref.r,Ref.g),Ref.b)),0.25)*mix(1.0,w3,0.5*colmx)*mix(one,cmask,0.6)*Bloom*halation; }
color = color + 2.0*max((2.0*mix(maxb*maxb, maxb, colmx)-0.5*max(max(Ref.r,Ref.g),Ref.b)),0.25)*mix(1.0,w3,0.5*colmx)*mix(one,cmask,0.6)*Bloom*halation; }
Glow = mix(Glow, 0.25*color, 0.7*colmx);

View file

@ -45,11 +45,9 @@ layout(push_constant) uniform Push
#pragma parameter AS " Afterglow Strength -- AS" 0.20 0.0 0.60 0.01
#define AS params.AS
#pragma parameter sat " Afterglow Saturation -- sat" 0.33 0.0 1.0 0.01
#pragma parameter sat " Afterglow Saturation -- sat" 0.50 0.0 1.0 0.01
#define sat params.sat
// #pragma parameter BP " Brighten Black (For Scanlines on Black) -- BP" 0.0 0.0 100.0 1.0
#pragma parameter bogus_color "[ COLOR TWEAKS ]:" 0.0 0.0 1.0 1.0
#pragma parameter CS " Display Gamut: sRGB, Modern, DCI, Adobe, Rec.2020 -- CS" 0.0 0.0 4.0 1.0
@ -74,17 +72,19 @@ layout(push_constant) uniform Push
#pragma parameter pre_bb " Brightness Adjustment" 1.0 0.0 2.0 0.01
#pragma parameter contr " Contrast Adjustment" 0.0 -1.0 1.0 0.05
#pragma parameter contr " Contrast Adjustment" 0.0 -1.0 1.0 0.05
#pragma parameter sega_fix " Sega Brightness Fix" 0.0 0.0 1.0 1.0
#pragma parameter BP " Raise Black Level" 0.0 -100.0 25.0 1.0
// #pragma parameter vigstr " Vignette Strength" 0.0 0.0 2.0 0.025
// #pragma parameter vigdef " Vignette Definition" 7.0 0.4 15.0 0.2
#define WP params.WP
#define wp_saturation params.wp_saturation
#define BP 0
#define BP params.BP
layout(std140, set = 0, binding = 0) uniform UBO
{
@ -257,8 +257,6 @@ void main()
aftglow.rgb = AS*w*normalize(pow(aftglow.rgb + 0.01, vec3(sat)))*l;
float bp = w * BP/255.0;
imgColor.rgb = imgColor.rgb * params.pre_bb;
// Retro Sega Systems: Genesis, 32x, CD and Saturn 2D had color palettes designed in TV levels to save on transformations.
if (params.sega_fix > 0.5) imgColor.rgb = imgColor.rgb * (255.0 / 239.0);
@ -370,7 +368,12 @@ void main()
color = mix(color, comp, m);
color = pow(max(color, 0.0), vec3(1.0/p));
color = color + aftglow.rgb + bp;
if (BP > -0.5) color = color + aftglow.rgb + bp; else
{
color = max(color + BP/255.0, 0.0) / (1.0 + BP/255.0*step(- BP/255.0, max(max(color.r,color.g),color.b))) + aftglow.rgb;
}
color = min(color * params.pre_bb, 1.0);
/* HSM Removed
FragColor = vec4(color, vignette(vTexCoord.xy));

View file

@ -1 +1 @@
crt-guest-advanced-2022-06-18-release1
crt-guest-advanced-2022-07-27-release1

View file

@ -19,7 +19,7 @@ layout(std140, set = 0, binding = 0) uniform UBO
#pragma parameter quality " NTSC Preset: S-Video | Composite | RF | Custom:-1 -- quality" 1.0 -1.0 2.0 1.0
#pragma parameter ntsc_fields " NTSC Merge Fields" 0.0 0.0 1.0 1.0
#pragma parameter ntsc_phase " NTSC Phase: Auto | 2 phase | 3 phase" 1.0 1.0 3.0 1.0
#pragma parameter ntsc_scale " NTSC Resolution Scaling" 1.0 0.20 2.25 0.01
#pragma parameter ntsc_scale " NTSC Resolution Scaling" 1.0 0.20 2.5 0.01
#pragma parameter ntsc_sat " NTSC Color Saturation" 1.0 0.0 2.0 0.01
#pragma parameter ntsc_bright " NTSC Brightness" 1.0 0.0 1.5 0.01
#pragma parameter cust_fringing " NTSC Custom Fringing Value (When NTSC Preset = -1)" 0.0 0.0 5.0 0.1

View file

@ -16,7 +16,7 @@ layout(std140, set = 0, binding = 0) uniform UBO
float auto_res;
} global;
#pragma parameter ntsc_scale " NTSC Resolution Scaling" 1.0 0.20 2.25 0.01
#pragma parameter ntsc_scale " NTSC Resolution Scaling" 1.0 0.20 2.5 0.01
#pragma parameter ntsc_phase " NTSC Phase: Auto | 2 phase | 3 phase" 1.0 1.0 3.0 1.0
#pragma stage vertex

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