add ntsc-phosphorlut preset

This commit is contained in:
hunterk 2017-01-26 16:24:50 -06:00
parent b21a18bc5f
commit 88905023f7

View file

@ -0,0 +1,59 @@
shaders = 7
shader0 = ../ntsc/shaders/ntsc-pass1-composite-3phase.slang
scale_type0 = source
filter_linear0 = false
scale_x0 = 4.0
scale_y0 = 1.0
frame_count_mod0 = 2
float_framebuffer0 = true
shader1 = ../ntsc/shaders/ntsc-pass2-3phase.slang
filter_linear1 = false
scale_type1 = source
scale_x1 = 0.5
scale_y1 = 1.0
shader2 = ../crt/shaders/phosphorlut/scanlines-interlace-linearize.slang
alias2 = firstPass
scale2 = 2.0
scale_type2 = source
srgb_framebuffer2 = true
filter_linear2 = false
shader3 = ../blurs/blur5fast-vertical.slang
scale_type3 = source
scale3 = 1.0
srgb_framebuffer3 = true
filter_linear3 = true
alias3 = blurPassV
shader4 = ../blurs/blur5fast-horizontal.slang
alias4 = blurPass
filter_linear4 = true
scale4 = 1.0
scale_type4 = source
srgb_framebuffer4 = true
shader5 = ../crt/shaders/phosphorlut/phosphorlut-pass0.slang
alias5 = phosphorPass
filter_linear5 = true
scale_type5 = source
scale_x5 = 4.0
scale_y5 = 2.0
srgb_framebuffer5 = true
shader6 = ../crt/shaders/phosphorlut/phosphorlut-pass1.slang
filter_linear6 = true
parameters = "diffusion;PHOSPHOR_SCALE_X"
diffusion = 0.6
PHOSPHOR_SCALE_X = 4.0
textures = "Phosphors"
Phosphors = ../crt/shaders/phosphorlut/luts/rgb-shadowmask.png
//Phosphors = ../crt/shaders/phosphorlut/luts/cmy-shadowmask.png
//Phosphors = ../crt/shaders/phosphorlut/luts/rgb-aperture-grille.png
//Phosphors = ../crt/shaders/phosphorlut/luts/cmy-aperture-grille.png
//Phosphors = ../crt/shaders/phosphorlut/luts/rgb-slotmask.png
//Phosphors = ../crt/shaders/phosphorlut/luts/cmy-slotmask.png