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add ntsc-phosphorlut preset
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parent
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59
presets/ntsc-phosphorlut.slangp
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59
presets/ntsc-phosphorlut.slangp
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shaders = 7
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shader0 = ../ntsc/shaders/ntsc-pass1-composite-3phase.slang
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scale_type0 = source
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filter_linear0 = false
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scale_x0 = 4.0
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scale_y0 = 1.0
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frame_count_mod0 = 2
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float_framebuffer0 = true
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shader1 = ../ntsc/shaders/ntsc-pass2-3phase.slang
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filter_linear1 = false
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scale_type1 = source
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scale_x1 = 0.5
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scale_y1 = 1.0
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shader2 = ../crt/shaders/phosphorlut/scanlines-interlace-linearize.slang
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alias2 = firstPass
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scale2 = 2.0
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scale_type2 = source
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srgb_framebuffer2 = true
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filter_linear2 = false
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shader3 = ../blurs/blur5fast-vertical.slang
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scale_type3 = source
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scale3 = 1.0
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srgb_framebuffer3 = true
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filter_linear3 = true
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alias3 = blurPassV
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shader4 = ../blurs/blur5fast-horizontal.slang
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alias4 = blurPass
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filter_linear4 = true
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scale4 = 1.0
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scale_type4 = source
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srgb_framebuffer4 = true
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shader5 = ../crt/shaders/phosphorlut/phosphorlut-pass0.slang
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alias5 = phosphorPass
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filter_linear5 = true
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scale_type5 = source
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scale_x5 = 4.0
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scale_y5 = 2.0
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srgb_framebuffer5 = true
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shader6 = ../crt/shaders/phosphorlut/phosphorlut-pass1.slang
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filter_linear6 = true
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parameters = "diffusion;PHOSPHOR_SCALE_X"
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diffusion = 0.6
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PHOSPHOR_SCALE_X = 4.0
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textures = "Phosphors"
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Phosphors = ../crt/shaders/phosphorlut/luts/rgb-shadowmask.png
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//Phosphors = ../crt/shaders/phosphorlut/luts/cmy-shadowmask.png
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//Phosphors = ../crt/shaders/phosphorlut/luts/rgb-aperture-grille.png
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//Phosphors = ../crt/shaders/phosphorlut/luts/cmy-aperture-grille.png
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//Phosphors = ../crt/shaders/phosphorlut/luts/rgb-slotmask.png
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//Phosphors = ../crt/shaders/phosphorlut/luts/cmy-slotmask.png
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