diff --git a/ddt/shaders/ddt.slang b/ddt/shaders/ddt.slang index 4805f34..0e37a8c 100644 --- a/ddt/shaders/ddt.slang +++ b/ddt/shaders/ddt.slang @@ -80,7 +80,7 @@ layout(location = 2) out vec2 loc; void main() { gl_Position = global.MVP * Position; - vTexCoord = TexCoord; + vTexCoord = TexCoord * 1.00001; float2 ps = float2(params.SourceSize.z, params.SourceSize.w); float dx = ps.x; @@ -143,4 +143,4 @@ float2 pos = frac(loc * 1.00001)-float2(0.4999, 0.4999); // pos = pixel position float3 color = bilinear(p, q, A, B, C, D); FragColor = vec4(color, 1.0); -} \ No newline at end of file +}