remove spurious FragCoord input

fixes https://github.com/libretro/slang-shaders/issues/368
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hizzlekizzle 2023-02-20 11:21:13 -06:00 committed by GitHub
parent a6e11453ad
commit 890a1e95b2
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@ -65,7 +65,6 @@ void main()
#pragma stage fragment
layout(location = 0) in vec2 vTexCoord;
layout(location = 1) in vec2 FragCoord;
layout(location = 0) out vec4 FragColor;
layout(set = 0, binding = 2) uniform sampler2D Source;