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remove spurious FragCoord input
fixes https://github.com/libretro/slang-shaders/issues/368
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@ -65,7 +65,6 @@ void main()
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#pragma stage fragment
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layout(location = 0) in vec2 vTexCoord;
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layout(location = 1) in vec2 FragCoord;
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layout(location = 0) out vec4 FragColor;
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layout(set = 0, binding = 2) uniform sampler2D Source;
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