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Make indentation consistent on mGBA LCD shaders
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@ -25,7 +25,7 @@ layout(push_constant) uniform Push
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float reflectionDistanceX;
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float reflectionDistanceX;
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float reflectionDistanceY;
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float reflectionDistanceY;
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float lightBrightness;
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float lightBrightness;
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} params;
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}params;
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#pragma parameter reflectionBrightness "Reflection brightness" 0.07 0.0 1.0 0.01
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#pragma parameter reflectionBrightness "Reflection brightness" 0.07 0.0 1.0 0.01
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#pragma parameter reflectionDistanceX "Reflection Distance X" 0.0 -1.0 1.0 0.005
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#pragma parameter reflectionDistanceX "Reflection Distance X" 0.0 -1.0 1.0 0.005
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