Make indentation consistent on mGBA LCD shaders

This commit is contained in:
Monroe88 2018-03-24 16:17:10 -05:00
parent 97100730fb
commit 890f98d809
3 changed files with 25 additions and 25 deletions

View file

@ -25,7 +25,7 @@ layout(push_constant) uniform Push
float reflectionDistanceX; float reflectionDistanceX;
float reflectionDistanceY; float reflectionDistanceY;
float lightBrightness; float lightBrightness;
} params; }params;
#pragma parameter reflectionBrightness "Reflection brightness" 0.07 0.0 1.0 0.01 #pragma parameter reflectionBrightness "Reflection brightness" 0.07 0.0 1.0 0.01
#pragma parameter reflectionDistanceX "Reflection Distance X" 0.0 -1.0 1.0 0.005 #pragma parameter reflectionDistanceX "Reflection Distance X" 0.0 -1.0 1.0 0.005