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Merge pull request #323 from MajorPainTheCactus/megatron_4_2
V4.2 Sony Megatron Shader
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commit
8a66b3d84c
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@ -2,4 +2,3 @@
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hcrt_hdr = "0.000000"
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hcrt_gamma_in = "2.000000"
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@ -73,7 +73,8 @@ vec3 WhiteBalance(float temperature, vec3 colour)
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float r601ToLinear_1(const float channel)
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{
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return (channel >= 0.081f) ? pow((channel + 0.099f) * (1.0f / 1.099f), (1.0f / 0.45f)) : channel * (1.0f / 4.5f);
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//return (channel >= 0.081f) ? pow((channel + 0.099f) * (1.0f / 1.099f), (1.0f / 0.45f)) : channel * (1.0f / 4.5f);
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return (channel >= 0.081f) ? pow((channel + 0.099f) * (1.0f / 1.099f), HCRT_GAMMA_IN) : channel * (1.0f / 4.5f);
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}
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vec3 r601ToLinear(const vec3 colour)
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@ -84,7 +85,8 @@ vec3 r601ToLinear(const vec3 colour)
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float r709ToLinear_1(const float channel)
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{
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return (channel >= 0.081f) ? pow((channel + 0.099f) * (1.0f / 1.099f), (1.0f / 0.45f)) : channel * (1.0f / 4.5f);
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//return (channel >= 0.081f) ? pow((channel + 0.099f) * (1.0f / 1.099f), (1.0f / 0.45f)) : channel * (1.0f / 4.5f);
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return (channel >= 0.081f) ? pow((channel + 0.099f) * (1.0f / 1.099f), HCRT_GAMMA_IN) : channel * (1.0f / 4.5f);
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}
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vec3 r709ToLinear(const vec3 colour)
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@ -173,7 +175,7 @@ vec3 ColourGrade(const vec3 colour)
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const vec3 white_point = WhiteBalance(kTemperatures[colour_system] + HCRT_WHITE_TEMPERATURE, colour);
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const vec3 linear = pow(white_point, vec3(HCRT_GAMMA_IN));
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const vec3 linear = r601ToLinear(white_point); //pow(white_point, vec3(HCRT_GAMMA_IN));
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const vec3 xyz = linear * kColourGamut[colour_system];
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@ -31,7 +31,7 @@
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#pragma parameter hcrt_brightness " Brightness" 0.0 -1.0 1.0 0.01
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#pragma parameter hcrt_contrast " Contrast" 0.0 -1.0 1.0 0.01
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#pragma parameter hcrt_saturation " Saturation" 0.0 -1.0 1.0 0.01
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#pragma parameter hcrt_gamma_in " Gamma" 2.4 1.0 5.0 0.01
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#pragma parameter hcrt_gamma_in " Gamma" 2.22 1.0 5.0 0.01
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#pragma parameter hcrt_pin_phase " Pin Phase" 0.00 -0.2 0.2 0.01
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#pragma parameter hcrt_pin_amp " Pin Amp" 0.00 -0.2 0.2 0.01
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#pragma parameter hcrt_space3 " " 0.0 0.0 0.0001 0.0001
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