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Create crt-guest-dr-venom-ntsc-composite-stock.slangp
A stock version of crt-guest-dr-venom-ntsc-composite shader for systems like N64, GameCube, Playstation, Saturn, Dreamcast etc.
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presets/crt-guest-dr-venom-ntsc-composite-stock.slangp
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90
presets/crt-guest-dr-venom-ntsc-composite-stock.slangp
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shaders = 13
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shader0 = ../stock.glsl
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filter_linear0 = false
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scale_type_x0 = source
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scale_type_y0 = absolute
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scale_y0 = 240
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shader1 = ../ntsc/shaders/ntsc-pass1-composite-2phase.slang
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shader2 = ../ntsc/shaders/ntsc-pass2-2phase-gamma.slang
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filter_linear1 = false
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filter_linear2 = false
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scale_type_x1 = source
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scale_type_y1 = source
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scale_x1 = 4.0
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scale_y1 = 1.0
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frame_count_mod1 = 2
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float_framebuffer1 = true
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scale_type2 = source
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scale_x2 = 0.5
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scale_y2 = 1.0
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shader3 = ../crt/shaders/guest/lut/lut.slang
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filter_linear3 = false
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scale_type3 = source
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scale3 = 1.0
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textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3"
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SamplerLUT1 = ../crt/shaders/guest/lut/sony_trinitron1.png
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SamplerLUT1_linear = true
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SamplerLUT2 = ../crt/shaders/guest/lut/sony_trinitron2.png
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SamplerLUT2_linear = true
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SamplerLUT3 = ../crt/shaders/guest/lut/other1.png
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SamplerLUT3_linear = true
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shader4 = ../crt/shaders/guest/d65-d50.slang
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filter_linear4 = false
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scale_type4 = source
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scale4 = 1.0
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alias4 = WhitePointPass
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shader5 = ../stock.glsl
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filter_linear5 = false
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scale_type5 = source
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scale5 = 1.0
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shader6 = ../stock.glsl
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filter_linear6 = false
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scale_type6 = source
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scale6 = 1.0
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shader7 = ../stock.glsl
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filter_linear7 = false
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scale_type7 = source
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scale7 = 1.0
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shader8 = ../crt/shaders/guest/linearize.slang
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filter_linear8 = false
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scale_type8 = source
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scale8 = 1.0
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float_framebuffer8 = true
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alias8 = LinearizePass
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shader9 = ../crt/shaders/guest/blur_horiz.slang
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filter_linear9 = false
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scale_type9 = source
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scale9 = 1.0
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float_framebuffer9 = true
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shader10 = ../crt/shaders/guest/blur_vert.slang
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filter_linear10 = false
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scale_type10 = source
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scale10 = 1.0
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float_framebuffer10 = true
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alias10 = GlowPass
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shader11 = ../crt/shaders/guest/linearize_scanlines.slang
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filter_linear11 = true
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scale_type11 = source
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scale11 = 1.0
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float_framebuffer11 = true
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shader12 = ../crt/shaders/guest/crt-guest-dr-venom.slang
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filter_linear12 = true
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scale_type12 = viewport
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scale_x12 = 1.0
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scale_y12 = 1.0
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