mirror of
https://github.com/italicsjenga/slang-shaders.git
synced 2024-11-22 15:51:30 +11:00
Fix broken file paths (#468)
* Remove non standard characters; Remove unused test file * Fix missing includes in shaders * Fix some presets * Fix copy of crt-super-xbr.slangp in MegaBezel * Fix copy of FBNEO-Vertical__STD.slangp in MegaBezel * Revert "Remove non standard characters; Remove unused test file" This reverts commit 62d3cc1c5a4e3b0ead9d0f732631be80685521cd.
This commit is contained in:
parent
6f921ee481
commit
8f9aa4e8a0
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@ -116,7 +116,7 @@ scale_x19 = "1.000000"
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scale_type_y19 = "source"
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scale_y19 = "1.000000"
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shader20 = ../../../shaders/hyllian/crt-super-xbr/custom-bicubic-X.slang
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shader20 = ../../../shaders/hyllian/crt-super-xbr/custom-bicubic-x.slang
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filter_linear20 = "false"
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wrap_mode20 = "clamp_to_border"
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mipmap_input20 = "false"
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@ -116,7 +116,7 @@ scale_x19 = "1.000000"
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scale_type_y19 = "source"
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scale_y19 = "1.000000"
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shader20 = ../../../shaders/hyllian/crt-super-xbr/custom-bicubic-X.slang
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shader20 = ../../../shaders/hyllian/crt-super-xbr/custom-bicubic-x.slang
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filter_linear20 = "false"
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wrap_mode20 = "clamp_to_border"
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mipmap_input20 = "false"
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@ -116,7 +116,7 @@ scale_x19 = "1.000000"
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scale_type_y19 = "source"
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scale_y19 = "1.000000"
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shader20 = ../../../shaders/hyllian/crt-super-xbr/custom-bicubic-X.slang
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shader20 = ../../../shaders/hyllian/crt-super-xbr/custom-bicubic-x.slang
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filter_linear20 = "false"
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wrap_mode20 = "clamp_to_border"
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mipmap_input20 = "false"
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@ -116,7 +116,7 @@ scale_x19 = "1.000000"
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scale_type_y19 = "source"
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scale_y19 = "1.000000"
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shader20 = ../../../shaders/hyllian/crt-super-xbr/custom-bicubic-X.slang
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shader20 = ../../../shaders/hyllian/crt-super-xbr/custom-bicubic-x.slang
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filter_linear20 = "false"
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wrap_mode20 = "clamp_to_border"
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mipmap_input20 = "false"
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@ -116,7 +116,7 @@ scale_x19 = "1.000000"
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scale_type_y19 = "source"
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scale_y19 = "1.000000"
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shader20 = ../../../shaders/hyllian/crt-super-xbr/custom-bicubic-X.slang
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shader20 = ../../../shaders/hyllian/crt-super-xbr/custom-bicubic-x.slang
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filter_linear20 = "false"
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wrap_mode20 = "clamp_to_border"
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mipmap_input20 = "false"
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@ -116,7 +116,7 @@ scale_x19 = "1.000000"
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scale_type_y19 = "source"
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scale_y19 = "1.000000"
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shader20 = ../../../shaders/hyllian/crt-super-xbr/custom-bicubic-X.slang
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shader20 = ../../../shaders/hyllian/crt-super-xbr/custom-bicubic-x.slang
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filter_linear20 = "false"
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wrap_mode20 = "clamp_to_border"
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mipmap_input20 = "false"
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@ -116,7 +116,7 @@ scale_x19 = "1.000000"
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scale_type_y19 = "source"
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scale_y19 = "1.000000"
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shader20 = ../../../shaders/hyllian/crt-super-xbr/custom-bicubic-X.slang
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shader20 = ../../../shaders/hyllian/crt-super-xbr/custom-bicubic-x.slang
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filter_linear20 = "false"
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wrap_mode20 = "clamp_to_border"
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mipmap_input20 = "false"
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@ -116,7 +116,7 @@ scale_x19 = "1.000000"
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scale_type_y19 = "source"
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scale_y19 = "1.000000"
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shader20 = ../../../shaders/hyllian/crt-super-xbr/custom-bicubic-X.slang
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shader20 = ../../../shaders/hyllian/crt-super-xbr/custom-bicubic-x.slang
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filter_linear20 = "false"
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wrap_mode20 = "clamp_to_border"
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mipmap_input20 = "false"
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@ -114,7 +114,7 @@ scale_x18 = "1.000000"
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scale_type_y18 = "source"
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scale_y18 = "1.000000"
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shader19 = ../../../shaders/hyllian/crt-super-xbr/custom-bicubic-X.slang
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shader19 = ../../../shaders/hyllian/crt-super-xbr/custom-bicubic-x.slang
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filter_linear19 = "false"
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wrap_mode19 = "clamp_to_border"
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mipmap_input19 = "false"
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@ -114,7 +114,7 @@ scale_x18 = "1.000000"
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scale_type_y18 = "source"
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scale_y18 = "1.000000"
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shader19 = ../../../shaders/hyllian/crt-super-xbr/custom-bicubic-X.slang
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shader19 = ../../../shaders/hyllian/crt-super-xbr/custom-bicubic-x.slang
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filter_linear19 = "false"
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wrap_mode19 = "clamp_to_border"
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mipmap_input19 = "false"
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@ -111,7 +111,7 @@ scale_x15 = "1.000000"
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scale_type_y15 = "source"
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scale_y15 = "1.000000"
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shader16 = ../../../shaders/hyllian/crt-super-xbr/custom-bicubic-X.slang
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shader16 = ../../../shaders/hyllian/crt-super-xbr/custom-bicubic-x.slang
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filter_linear16 = "false"
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wrap_mode16 = "clamp_to_border"
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mipmap_input16 = "false"
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@ -114,7 +114,7 @@ scale_x18 = "1.000000"
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scale_type_y18 = "source"
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scale_y18 = "1.000000"
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shader19 = ../../../shaders/hyllian/crt-super-xbr/custom-bicubic-X.slang
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shader19 = ../../../shaders/hyllian/crt-super-xbr/custom-bicubic-x.slang
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filter_linear19 = "false"
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wrap_mode19 = "clamp_to_border"
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mipmap_input19 = "false"
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@ -114,7 +114,7 @@ scale_x18 = "1.000000"
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scale_type_y18 = "source"
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scale_y18 = "1.000000"
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shader19 = ../../../shaders/hyllian/crt-super-xbr/custom-bicubic-X.slang
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shader19 = ../../../shaders/hyllian/crt-super-xbr/custom-bicubic-x.slang
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filter_linear19 = "false"
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wrap_mode19 = "clamp_to_border"
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mipmap_input19 = "false"
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@ -114,7 +114,7 @@ scale_x18 = "1.000000"
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scale_type_y18 = "source"
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scale_y18 = "1.000000"
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shader19 = ../../../shaders/hyllian/crt-super-xbr/custom-bicubic-X.slang
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shader19 = ../../../shaders/hyllian/crt-super-xbr/custom-bicubic-x.slang
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filter_linear19 = "false"
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wrap_mode19 = "clamp_to_border"
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mipmap_input19 = "false"
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@ -114,7 +114,7 @@ scale_x18 = "1.000000"
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scale_type_y18 = "source"
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scale_y18 = "1.000000"
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shader19 = ../../../shaders/hyllian/crt-super-xbr/custom-bicubic-X.slang
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shader19 = ../../../shaders/hyllian/crt-super-xbr/custom-bicubic-x.slang
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filter_linear19 = "false"
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wrap_mode19 = "clamp_to_border"
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mipmap_input19 = "false"
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@ -114,7 +114,7 @@ scale_x18 = "1.000000"
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scale_type_y18 = "source"
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scale_y18 = "1.000000"
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shader19 = ../../../shaders/hyllian/crt-super-xbr/custom-bicubic-X.slang
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shader19 = ../../../shaders/hyllian/crt-super-xbr/custom-bicubic-x.slang
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filter_linear19 = "false"
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wrap_mode19 = "clamp_to_border"
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mipmap_input19 = "false"
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@ -114,7 +114,7 @@ scale_x18 = "1.000000"
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scale_type_y18 = "source"
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scale_y18 = "1.000000"
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shader19 = ../../../shaders/hyllian/crt-super-xbr/custom-bicubic-X.slang
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shader19 = ../../../shaders/hyllian/crt-super-xbr/custom-bicubic-x.slang
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filter_linear19 = "false"
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wrap_mode19 = "clamp_to_border"
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mipmap_input19 = "false"
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@ -1,4 +1,4 @@
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#reference "../../../Base_CRT_Presets/MBZ__3__STD__GDV.slangp"
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#reference "../Base_CRT_Presets/MBZ__3__STD__GDV.slangp"
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HSM_ROTATE_CORE_IMAGE = 1
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HSM_ASPECT_RATIO_MODE = 2
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HSM_ASPECT_RATIO_MODE = 2
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@ -25,7 +25,7 @@
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*/
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#include "common/globals.inc"
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#include "params-0-screen-scale.inc"
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#include "common/params-0-screen-scale.inc"
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#include "common/common-functions.inc"
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//---------------------------------------------------------------------------------------------------
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// FragColor = mix(texture(previous_pass_feedback, vTexCoord), texture(Source, vTexCoord), 0.5);
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FragColor = HSM_Delinearize(FragColor, DEFAULT_SRGB_GAMMA);
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}
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}
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@ -1,5 +1,5 @@
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#version 450
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#include "../base/common/globals-and-basic-params.inc"
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#include "../base/common/globals-and-all-params.inc"
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#include "../base/common/common-functions.inc"
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#include "hsm-crt-easymode-halation.inc"
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#include "hsm-crt-easymode-halation.inc"
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@ -1,7 +1,7 @@
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shaders = "11"
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shader0 = "shaders/linearize.slang"
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shader0 = "linearize.slang"
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filter_linear0 = "false"
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wrap_mode0 = "clamp_to_border"
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mipmap_input0 = "false"
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scale_type_y0 = "source"
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scale_y0 = "1.000000"
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shader1 = "shaders/super-xbr-pass0.slang"
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shader1 = "super-xbr-pass0.slang"
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filter_linear1 = "false"
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wrap_mode1 = "clamp_to_border"
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mipmap_input1 = "false"
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scale_type_y1 = "source"
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scale_y1 = "1.000000"
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shader2 = "shaders/super-xbr-pass1.slang"
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shader2 = "super-xbr-pass1.slang"
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filter_linear2 = "false"
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wrap_mode2 = "clamp_to_border"
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mipmap_input2 = "false"
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scale_type_y2 = "source"
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scale_y2 = "2.000000"
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shader3 = "shaders/super-xbr-pass2.slang"
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shader3 = "super-xbr-pass2.slang"
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filter_linear3 = "false"
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wrap_mode3 = "clamp_to_border"
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mipmap_input3 = "false"
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scale_type_y3 = "source"
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scale_y3 = "1.000000"
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shader4 = "shaders/custom-bicubic-x.slang"
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shader4 = "custom-bicubic-x.slang"
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filter_linear4 = "false"
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wrap_mode4 = "clamp_to_border"
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mipmap_input4 = "false"
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scale_type_y4 = "source"
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scale_y4 = "1.000000"
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shader5 = "shaders/custom-bicubic-y.slang"
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shader5 = "custom-bicubic-y.slang"
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filter_linear5 = "false"
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wrap_mode5 = "clamp_to_border"
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mipmap_input5 = "false"
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scale_type_y5 = "source"
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scale_y5 = "0.500000"
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shader6 = "shaders/crt-hyllian-sinc-curvature.slang"
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shader6 = "crt-hyllian-sinc-curvature.slang"
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filter_linear6 = "true"
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wrap_mode6 = "clamp_to_border"
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mipmap_input6 = "false"
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scale_type_y6 = "viewport"
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scale_y6 = "1.000000"
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shader7 = "shaders/threshold.slang"
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shader7 = "threshold.slang"
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filter_linear7 = "false"
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wrap_mode7 = "clamp_to_border"
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mipmap_input7 = "false"
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scale_type_y7 = "source"
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scale_y7 = "1.000000"
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shader8 = "shaders/blur_horiz.slang"
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shader8 = "blur_horiz.slang"
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filter_linear8 = "true"
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wrap_mode8 = "clamp_to_border"
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mipmap_input8 = "true"
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scale_type_y8 = "source"
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scale_y8 = "0.200000"
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shader9 = "shaders/blur_vert.slang"
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shader9 = "blur_vert.slang"
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filter_linear9 = "true"
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wrap_mode9 = "clamp_to_border"
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mipmap_input9 = "false"
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float_framebuffer9 = "false"
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srgb_framebuffer9 = "true"
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shader10 = "shaders/custom-resolve.slang"
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shader10 = "custom-resolve.slang"
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filter_linear10 = "true"
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wrap_mode10 = "clamp_to_border"
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mipmap_input10 = "false"
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#include "../base/common/globals-and-potato-params.inc"
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#include "../base/common/common-functions.inc"
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#include "hsm-crt-guest-advanced.inc"
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#include "../guest/hsm-crt-guest-advanced.inc"
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scale_type7 = source
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scale7 = 1.0
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shader8 = ../bicubic/bicubic.slang
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shader8 = ../cubic/shaders/bicubic.slang
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filter_linear8 = false
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scale_type0 = viewport
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scale_type0 = source
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scale0 = 2.0
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shader1 = ../cubic/bicubic.slang
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shader1 = ../cubic/shaders/bicubic.slang
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filter_linear1 = false
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scale_type1 = viewport
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scale_type0 = source
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scale0 = 2.0
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shader1 = ../cubic/bicubic.slang
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shader1 = ../cubic/shaders/bicubic.slang
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filter_linear1 = false
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scale_type1 = viewport
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scale_x0 = 2.0
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scale_y0 = 2.0
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shader1 = ../cubic/bicubic.slang
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shader1 = ../cubic/shaders/bicubic.slang
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filter_linear1 = false
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scale_type1 = viewport
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scale_x0 = 2.0
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scale_y0 = 2.0
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shader1 = ../cubic/bicubic.slang
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shader1 = ../cubic/shaders/bicubic.slang
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filter_linear1 = false
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scale_type1 = viewport
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scale_x0 = 2.0
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scale_y0 = 2.0
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shader1 = ../cubic/bicubic.slang
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shader1 = ../cubic/shaders/bicubic.slang
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filter_linear1 = false
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scale_type1 = viewport
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scale_x0 = 3.0
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scale_y0 = 3.0
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shader1 = ../cubic/bicubic.slang
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shader1 = ../cubic/shaders/bicubic.slang
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filter_linear1 = false
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scale_type1 = viewport
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