mirror of
https://github.com/italicsjenga/slang-shaders.git
synced 2024-11-26 09:21:30 +11:00
Mitigates moire on some crt-hyllian presets
- Using linear sampling mitigates moire in later curvature shaders.
This commit is contained in:
parent
6f9cb5800f
commit
915e789560
|
@ -34,7 +34,7 @@ scale_x2 = "1.000000"
|
||||||
scale_type_y2 = "viewport"
|
scale_type_y2 = "viewport"
|
||||||
scale_y2 = "1.000000"
|
scale_y2 = "1.000000"
|
||||||
shader3 = "../crt/shaders/glow/threshold.slang"
|
shader3 = "../crt/shaders/glow/threshold.slang"
|
||||||
filter_linear3 = "false"
|
filter_linear3 = "true"
|
||||||
wrap_mode3 = "clamp_to_border"
|
wrap_mode3 = "clamp_to_border"
|
||||||
mipmap_input3 = "false"
|
mipmap_input3 = "false"
|
||||||
alias3 = ""
|
alias3 = ""
|
||||||
|
@ -92,7 +92,7 @@ warpX = "0.015000"
|
||||||
warpY = "0.015000"
|
warpY = "0.015000"
|
||||||
cornersize = "0.010000"
|
cornersize = "0.010000"
|
||||||
cornersmooth = "380.000000"
|
cornersmooth = "380.000000"
|
||||||
noise_amt = "1.000000"
|
noise_amt = "0.000000"
|
||||||
shadowMask = "0.000000"
|
shadowMask = "0.000000"
|
||||||
maskDark = "0.500000"
|
maskDark = "0.500000"
|
||||||
maskLight = "1.500000"
|
maskLight = "1.500000"
|
||||||
|
|
|
@ -18,7 +18,7 @@ scale_x1 = "1.000000"
|
||||||
scale_type_y1 = "viewport"
|
scale_type_y1 = "viewport"
|
||||||
scale_y1 = "1.000000"
|
scale_y1 = "1.000000"
|
||||||
shader2 = "shaders/glow/threshold.slang"
|
shader2 = "shaders/glow/threshold.slang"
|
||||||
filter_linear2 = "false"
|
filter_linear2 = "true"
|
||||||
wrap_mode2 = "clamp_to_border"
|
wrap_mode2 = "clamp_to_border"
|
||||||
mipmap_input2 = "false"
|
mipmap_input2 = "false"
|
||||||
alias2 = ""
|
alias2 = ""
|
||||||
|
@ -69,11 +69,11 @@ GLOW_ROLLOFF = "3.000000"
|
||||||
BLOOM_STRENGTH = "0.100000"
|
BLOOM_STRENGTH = "0.100000"
|
||||||
OUTPUT_GAMMA = "2.200000"
|
OUTPUT_GAMMA = "2.200000"
|
||||||
CURVATURE = "0.000000"
|
CURVATURE = "0.000000"
|
||||||
warpX = "0.010000"
|
warpX = "0.015000"
|
||||||
warpY = "0.020000"
|
warpY = "0.015000"
|
||||||
cornersize = "0.010000"
|
cornersize = "0.010000"
|
||||||
cornersmooth = "280.000000"
|
cornersmooth = "380.000000"
|
||||||
noise_amt = "1.000000"
|
noise_amt = "0.000000"
|
||||||
shadowMask = "0.000000"
|
shadowMask = "0.000000"
|
||||||
maskDark = "0.500000"
|
maskDark = "0.500000"
|
||||||
maskLight = "1.500000"
|
maskLight = "1.500000"
|
||||||
|
|
|
@ -18,7 +18,7 @@ scale_x1 = "1.000000"
|
||||||
scale_type_y1 = "viewport"
|
scale_type_y1 = "viewport"
|
||||||
scale_y1 = "1.000000"
|
scale_y1 = "1.000000"
|
||||||
shader2 = "shaders/glow/threshold.slang"
|
shader2 = "shaders/glow/threshold.slang"
|
||||||
filter_linear2 = "false"
|
filter_linear2 = "true"
|
||||||
wrap_mode2 = "clamp_to_border"
|
wrap_mode2 = "clamp_to_border"
|
||||||
mipmap_input2 = "false"
|
mipmap_input2 = "false"
|
||||||
alias2 = ""
|
alias2 = ""
|
||||||
|
@ -52,13 +52,13 @@ srgb_framebuffer5 = "false"
|
||||||
parameters = "INPUT_GAMMA;BEAM_PROFILE;BEAM_MIN_WIDTH;BEAM_MAX_WIDTH;SCANLINES_STRENGTH;COLOR_BOOST;HFILTER_SHARPNESS;PHOSPHOR_LAYOUT;MASK_INTENSITY;CRT_ANTI_RINGING;InputGamma;OutputGamma;VSCANLINES;GLOW_WHITEPOINT;GLOW_ROLLOFF;BLOOM_STRENGTH;OUTPUT_GAMMA;CURVATURE;warpX;warpY;cornersize;cornersmooth;noise_amt;shadowMask;maskDark;maskLight"
|
parameters = "INPUT_GAMMA;BEAM_PROFILE;BEAM_MIN_WIDTH;BEAM_MAX_WIDTH;SCANLINES_STRENGTH;COLOR_BOOST;HFILTER_SHARPNESS;PHOSPHOR_LAYOUT;MASK_INTENSITY;CRT_ANTI_RINGING;InputGamma;OutputGamma;VSCANLINES;GLOW_WHITEPOINT;GLOW_ROLLOFF;BLOOM_STRENGTH;OUTPUT_GAMMA;CURVATURE;warpX;warpY;cornersize;cornersmooth;noise_amt;shadowMask;maskDark;maskLight"
|
||||||
INPUT_GAMMA = "2.400000"
|
INPUT_GAMMA = "2.400000"
|
||||||
BEAM_PROFILE = "0'.000000"
|
BEAM_PROFILE = "0'.000000"
|
||||||
BEAM_MIN_WIDTH = "1.000000"
|
BEAM_MIN_WIDTH = "0.920000"
|
||||||
BEAM_MAX_WIDTH = "1.000000"
|
BEAM_MAX_WIDTH = "1.000000"
|
||||||
SCANLINES_STRENGTH = "0.720000"
|
SCANLINES_STRENGTH = "0.720000"
|
||||||
COLOR_BOOST = "1.350000"
|
COLOR_BOOST = "1.250000"
|
||||||
PHOSPHOR_LAYOUT = "4.000000"
|
PHOSPHOR_LAYOUT = "4.000000"
|
||||||
MASK_INTENSITY = "0.700000"
|
MASK_INTENSITY = "0.700000"
|
||||||
CRT_ANTI_RINGING = "1.000000"
|
CRT_ANTI_RINGING = "0.000000"
|
||||||
InputGamma = "1.000000"
|
InputGamma = "1.000000"
|
||||||
OutputGamma = "1.000000"
|
OutputGamma = "1.000000"
|
||||||
VSCANLINES = "0.000000"
|
VSCANLINES = "0.000000"
|
||||||
|
@ -67,11 +67,11 @@ GLOW_ROLLOFF = "3.000000"
|
||||||
BLOOM_STRENGTH = "0.100000"
|
BLOOM_STRENGTH = "0.100000"
|
||||||
OUTPUT_GAMMA = "2.200000"
|
OUTPUT_GAMMA = "2.200000"
|
||||||
CURVATURE = "0.000000"
|
CURVATURE = "0.000000"
|
||||||
warpX = "0.010000"
|
warpX = "0.015000"
|
||||||
warpY = "0.020000"
|
warpY = "0.015000"
|
||||||
cornersize = "0.010000"
|
cornersize = "0.010000"
|
||||||
cornersmooth = "280.000000"
|
cornersmooth = "380.000000"
|
||||||
noise_amt = "1.000000"
|
noise_amt = "0.250000"
|
||||||
shadowMask = "0.000000"
|
shadowMask = "0.000000"
|
||||||
maskDark = "0.500000"
|
maskDark = "0.500000"
|
||||||
maskLight = "1.500000"
|
maskLight = "1.500000"
|
||||||
|
|
Loading…
Reference in a new issue