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https://github.com/italicsjenga/slang-shaders.git
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Mitigates moire on some crt-hyllian presets
- Using linear sampling mitigates moire in later curvature shaders.
This commit is contained in:
parent
6f9cb5800f
commit
915e789560
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@ -34,7 +34,7 @@ scale_x2 = "1.000000"
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scale_type_y2 = "viewport"
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scale_type_y2 = "viewport"
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scale_y2 = "1.000000"
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scale_y2 = "1.000000"
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shader3 = "../crt/shaders/glow/threshold.slang"
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shader3 = "../crt/shaders/glow/threshold.slang"
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filter_linear3 = "false"
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filter_linear3 = "true"
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wrap_mode3 = "clamp_to_border"
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wrap_mode3 = "clamp_to_border"
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mipmap_input3 = "false"
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mipmap_input3 = "false"
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alias3 = ""
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alias3 = ""
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@ -92,7 +92,7 @@ warpX = "0.015000"
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warpY = "0.015000"
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warpY = "0.015000"
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cornersize = "0.010000"
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cornersize = "0.010000"
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cornersmooth = "380.000000"
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cornersmooth = "380.000000"
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noise_amt = "1.000000"
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noise_amt = "0.000000"
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shadowMask = "0.000000"
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shadowMask = "0.000000"
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maskDark = "0.500000"
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maskDark = "0.500000"
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maskLight = "1.500000"
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maskLight = "1.500000"
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@ -18,7 +18,7 @@ scale_x1 = "1.000000"
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scale_type_y1 = "viewport"
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scale_type_y1 = "viewport"
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scale_y1 = "1.000000"
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scale_y1 = "1.000000"
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shader2 = "shaders/glow/threshold.slang"
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shader2 = "shaders/glow/threshold.slang"
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filter_linear2 = "false"
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filter_linear2 = "true"
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wrap_mode2 = "clamp_to_border"
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wrap_mode2 = "clamp_to_border"
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mipmap_input2 = "false"
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mipmap_input2 = "false"
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alias2 = ""
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alias2 = ""
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@ -69,11 +69,11 @@ GLOW_ROLLOFF = "3.000000"
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BLOOM_STRENGTH = "0.100000"
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BLOOM_STRENGTH = "0.100000"
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OUTPUT_GAMMA = "2.200000"
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OUTPUT_GAMMA = "2.200000"
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CURVATURE = "0.000000"
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CURVATURE = "0.000000"
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warpX = "0.010000"
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warpX = "0.015000"
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warpY = "0.020000"
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warpY = "0.015000"
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cornersize = "0.010000"
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cornersize = "0.010000"
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cornersmooth = "280.000000"
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cornersmooth = "380.000000"
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noise_amt = "1.000000"
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noise_amt = "0.000000"
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shadowMask = "0.000000"
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shadowMask = "0.000000"
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maskDark = "0.500000"
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maskDark = "0.500000"
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maskLight = "1.500000"
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maskLight = "1.500000"
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@ -18,7 +18,7 @@ scale_x1 = "1.000000"
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scale_type_y1 = "viewport"
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scale_type_y1 = "viewport"
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scale_y1 = "1.000000"
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scale_y1 = "1.000000"
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shader2 = "shaders/glow/threshold.slang"
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shader2 = "shaders/glow/threshold.slang"
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filter_linear2 = "false"
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filter_linear2 = "true"
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wrap_mode2 = "clamp_to_border"
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wrap_mode2 = "clamp_to_border"
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mipmap_input2 = "false"
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mipmap_input2 = "false"
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alias2 = ""
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alias2 = ""
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@ -52,13 +52,13 @@ srgb_framebuffer5 = "false"
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parameters = "INPUT_GAMMA;BEAM_PROFILE;BEAM_MIN_WIDTH;BEAM_MAX_WIDTH;SCANLINES_STRENGTH;COLOR_BOOST;HFILTER_SHARPNESS;PHOSPHOR_LAYOUT;MASK_INTENSITY;CRT_ANTI_RINGING;InputGamma;OutputGamma;VSCANLINES;GLOW_WHITEPOINT;GLOW_ROLLOFF;BLOOM_STRENGTH;OUTPUT_GAMMA;CURVATURE;warpX;warpY;cornersize;cornersmooth;noise_amt;shadowMask;maskDark;maskLight"
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parameters = "INPUT_GAMMA;BEAM_PROFILE;BEAM_MIN_WIDTH;BEAM_MAX_WIDTH;SCANLINES_STRENGTH;COLOR_BOOST;HFILTER_SHARPNESS;PHOSPHOR_LAYOUT;MASK_INTENSITY;CRT_ANTI_RINGING;InputGamma;OutputGamma;VSCANLINES;GLOW_WHITEPOINT;GLOW_ROLLOFF;BLOOM_STRENGTH;OUTPUT_GAMMA;CURVATURE;warpX;warpY;cornersize;cornersmooth;noise_amt;shadowMask;maskDark;maskLight"
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INPUT_GAMMA = "2.400000"
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INPUT_GAMMA = "2.400000"
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BEAM_PROFILE = "0'.000000"
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BEAM_PROFILE = "0'.000000"
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BEAM_MIN_WIDTH = "1.000000"
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BEAM_MIN_WIDTH = "0.920000"
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BEAM_MAX_WIDTH = "1.000000"
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BEAM_MAX_WIDTH = "1.000000"
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SCANLINES_STRENGTH = "0.720000"
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SCANLINES_STRENGTH = "0.720000"
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COLOR_BOOST = "1.350000"
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COLOR_BOOST = "1.250000"
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PHOSPHOR_LAYOUT = "4.000000"
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PHOSPHOR_LAYOUT = "4.000000"
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MASK_INTENSITY = "0.700000"
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MASK_INTENSITY = "0.700000"
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CRT_ANTI_RINGING = "1.000000"
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CRT_ANTI_RINGING = "0.000000"
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InputGamma = "1.000000"
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InputGamma = "1.000000"
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OutputGamma = "1.000000"
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OutputGamma = "1.000000"
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VSCANLINES = "0.000000"
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VSCANLINES = "0.000000"
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@ -67,11 +67,11 @@ GLOW_ROLLOFF = "3.000000"
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BLOOM_STRENGTH = "0.100000"
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BLOOM_STRENGTH = "0.100000"
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OUTPUT_GAMMA = "2.200000"
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OUTPUT_GAMMA = "2.200000"
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CURVATURE = "0.000000"
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CURVATURE = "0.000000"
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warpX = "0.010000"
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warpX = "0.015000"
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warpY = "0.020000"
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warpY = "0.015000"
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cornersize = "0.010000"
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cornersize = "0.010000"
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cornersmooth = "280.000000"
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cornersmooth = "380.000000"
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noise_amt = "1.000000"
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noise_amt = "0.250000"
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shadowMask = "0.000000"
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shadowMask = "0.000000"
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maskDark = "0.500000"
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maskDark = "0.500000"
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maskLight = "1.500000"
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maskLight = "1.500000"
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