Mitigates moire on some crt-hyllian presets

- Using linear sampling mitigates moire in later curvature shaders.
This commit is contained in:
Hyllian 2022-09-28 12:02:31 -03:00
parent 6f9cb5800f
commit 915e789560
3 changed files with 15 additions and 15 deletions

View file

@ -34,7 +34,7 @@ scale_x2 = "1.000000"
scale_type_y2 = "viewport" scale_type_y2 = "viewport"
scale_y2 = "1.000000" scale_y2 = "1.000000"
shader3 = "../crt/shaders/glow/threshold.slang" shader3 = "../crt/shaders/glow/threshold.slang"
filter_linear3 = "false" filter_linear3 = "true"
wrap_mode3 = "clamp_to_border" wrap_mode3 = "clamp_to_border"
mipmap_input3 = "false" mipmap_input3 = "false"
alias3 = "" alias3 = ""
@ -92,7 +92,7 @@ warpX = "0.015000"
warpY = "0.015000" warpY = "0.015000"
cornersize = "0.010000" cornersize = "0.010000"
cornersmooth = "380.000000" cornersmooth = "380.000000"
noise_amt = "1.000000" noise_amt = "0.000000"
shadowMask = "0.000000" shadowMask = "0.000000"
maskDark = "0.500000" maskDark = "0.500000"
maskLight = "1.500000" maskLight = "1.500000"

View file

@ -18,7 +18,7 @@ scale_x1 = "1.000000"
scale_type_y1 = "viewport" scale_type_y1 = "viewport"
scale_y1 = "1.000000" scale_y1 = "1.000000"
shader2 = "shaders/glow/threshold.slang" shader2 = "shaders/glow/threshold.slang"
filter_linear2 = "false" filter_linear2 = "true"
wrap_mode2 = "clamp_to_border" wrap_mode2 = "clamp_to_border"
mipmap_input2 = "false" mipmap_input2 = "false"
alias2 = "" alias2 = ""
@ -69,11 +69,11 @@ GLOW_ROLLOFF = "3.000000"
BLOOM_STRENGTH = "0.100000" BLOOM_STRENGTH = "0.100000"
OUTPUT_GAMMA = "2.200000" OUTPUT_GAMMA = "2.200000"
CURVATURE = "0.000000" CURVATURE = "0.000000"
warpX = "0.010000" warpX = "0.015000"
warpY = "0.020000" warpY = "0.015000"
cornersize = "0.010000" cornersize = "0.010000"
cornersmooth = "280.000000" cornersmooth = "380.000000"
noise_amt = "1.000000" noise_amt = "0.000000"
shadowMask = "0.000000" shadowMask = "0.000000"
maskDark = "0.500000" maskDark = "0.500000"
maskLight = "1.500000" maskLight = "1.500000"

View file

@ -18,7 +18,7 @@ scale_x1 = "1.000000"
scale_type_y1 = "viewport" scale_type_y1 = "viewport"
scale_y1 = "1.000000" scale_y1 = "1.000000"
shader2 = "shaders/glow/threshold.slang" shader2 = "shaders/glow/threshold.slang"
filter_linear2 = "false" filter_linear2 = "true"
wrap_mode2 = "clamp_to_border" wrap_mode2 = "clamp_to_border"
mipmap_input2 = "false" mipmap_input2 = "false"
alias2 = "" alias2 = ""
@ -52,13 +52,13 @@ srgb_framebuffer5 = "false"
parameters = "INPUT_GAMMA;BEAM_PROFILE;BEAM_MIN_WIDTH;BEAM_MAX_WIDTH;SCANLINES_STRENGTH;COLOR_BOOST;HFILTER_SHARPNESS;PHOSPHOR_LAYOUT;MASK_INTENSITY;CRT_ANTI_RINGING;InputGamma;OutputGamma;VSCANLINES;GLOW_WHITEPOINT;GLOW_ROLLOFF;BLOOM_STRENGTH;OUTPUT_GAMMA;CURVATURE;warpX;warpY;cornersize;cornersmooth;noise_amt;shadowMask;maskDark;maskLight" parameters = "INPUT_GAMMA;BEAM_PROFILE;BEAM_MIN_WIDTH;BEAM_MAX_WIDTH;SCANLINES_STRENGTH;COLOR_BOOST;HFILTER_SHARPNESS;PHOSPHOR_LAYOUT;MASK_INTENSITY;CRT_ANTI_RINGING;InputGamma;OutputGamma;VSCANLINES;GLOW_WHITEPOINT;GLOW_ROLLOFF;BLOOM_STRENGTH;OUTPUT_GAMMA;CURVATURE;warpX;warpY;cornersize;cornersmooth;noise_amt;shadowMask;maskDark;maskLight"
INPUT_GAMMA = "2.400000" INPUT_GAMMA = "2.400000"
BEAM_PROFILE = "0'.000000" BEAM_PROFILE = "0'.000000"
BEAM_MIN_WIDTH = "1.000000" BEAM_MIN_WIDTH = "0.920000"
BEAM_MAX_WIDTH = "1.000000" BEAM_MAX_WIDTH = "1.000000"
SCANLINES_STRENGTH = "0.720000" SCANLINES_STRENGTH = "0.720000"
COLOR_BOOST = "1.350000" COLOR_BOOST = "1.250000"
PHOSPHOR_LAYOUT = "4.000000" PHOSPHOR_LAYOUT = "4.000000"
MASK_INTENSITY = "0.700000" MASK_INTENSITY = "0.700000"
CRT_ANTI_RINGING = "1.000000" CRT_ANTI_RINGING = "0.000000"
InputGamma = "1.000000" InputGamma = "1.000000"
OutputGamma = "1.000000" OutputGamma = "1.000000"
VSCANLINES = "0.000000" VSCANLINES = "0.000000"
@ -67,11 +67,11 @@ GLOW_ROLLOFF = "3.000000"
BLOOM_STRENGTH = "0.100000" BLOOM_STRENGTH = "0.100000"
OUTPUT_GAMMA = "2.200000" OUTPUT_GAMMA = "2.200000"
CURVATURE = "0.000000" CURVATURE = "0.000000"
warpX = "0.010000" warpX = "0.015000"
warpY = "0.020000" warpY = "0.015000"
cornersize = "0.010000" cornersize = "0.010000"
cornersmooth = "280.000000" cornersmooth = "380.000000"
noise_amt = "1.000000" noise_amt = "0.250000"
shadowMask = "0.000000" shadowMask = "0.000000"
maskDark = "0.500000" maskDark = "0.500000"
maskLight = "1.500000" maskLight = "1.500000"