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https://github.com/italicsjenga/slang-shaders.git
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Merge pull request #236 from MajorPainTheCactus/hdr_5_1
V5.1 Sony PVM 4K HDR Shader
This commit is contained in:
commit
938a476b13
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@ -35,6 +35,22 @@ alias0 = ""
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float_framebuffer0 = "false"
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srgb_framebuffer0 = "false"
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/*
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CRT Bright levels
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hcrt_brightness = "0.300000"
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hcrt_colour_system = "0.000000"
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hcrt_white_temperature = "2800.000000"
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hcrt_expand_gamut = "1.000000"
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hcrt_contrast = "0.800000"
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hcrt_gamma = "-0.200000"
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*/
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hcrt_brightness = "0.150000"
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hcrt_colour_system = "0.000000"
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hcrt_white_temperature = "2800.000000"
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hcrt_expand_gamut = "1.000000"
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hcrt_contrast = "0.000000"
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hcrt_gamma = "0.000000"
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hcrt_red_vertical_convergence = "-0.140000"
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hcrt_green_vertical_convergence = "0.000000"
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hcrt_blue_vertical_convergence = "0.000000"
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@ -79,6 +79,7 @@ layout(std140, set = 0, binding = 0) uniform UBO
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float hcrt_colour_system;
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float hcrt_colour_space;
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float hcrt_white_temperature;
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float hcrt_gamma;
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} global;
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@ -100,9 +101,9 @@ layout(std140, set = 0, binding = 0) uniform UBO
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#pragma parameter hcrt_paper_white_nits " Display's Paper White Luminance" 700.0 0.0 10000.0 10.0
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#pragma parameter hcrt_lcd_resolution " Display's Resolution: 4K | 8K" 0.0 0.0 1.0 1.0
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#pragma parameter hcrt_lcd_subpixel " Display's Subpixel Layout: RGB | BGR" 0.0 0.0 1.0 1.0
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#pragma parameter hcrt_brightness " Brightness" 0.0 -1.0 1.0 0.05
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#pragma parameter hcrt_contrast " Contrast" 0.0 -1.0 1.0 0.05
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#pragma parameter hcrt_expand_gamut " Original/Vivid" 0.0 0.0 1.0 1.0
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#pragma parameter hcrt_brightness " Brightness" 0.0 -1.0 1.0 0.01
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#pragma parameter hcrt_contrast " Contrast" 0.0 -1.0 1.0 0.01
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#pragma parameter hcrt_gamma " Gamma" 0.0 -1.0 1.0 0.01
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#pragma parameter hcrt_red_vertical_convergence " Red Vertical Convergence" 0.00 -10.0 10.0 0.01
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#pragma parameter hcrt_green_vertical_convergence " Green Vertical Convergence" 0.00 -10.0 10.0 0.01
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#pragma parameter hcrt_blue_vertical_convergence " Blue Vertical Convergence" 0.00 -10.0 10.0 0.01
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@ -117,6 +118,7 @@ layout(std140, set = 0, binding = 0) uniform UBO
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#pragma parameter hcrt_colour_system " CRT Colour System: PAL | NTSC-U | NTSC-J" 1.0 0.0 2.0 1.0
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#pragma parameter hcrt_colour_space " Colour Space: Rec.601/Rec.709 | sRGB" 0.0 0.0 1.0 1.0
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#pragma parameter hcrt_white_temperature " White Point: (PAL:D65, NTSC-U:D65, NTSC-J:D93)" 0.0 -5000.0 12000.0 100.0
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#pragma parameter hcrt_expand_gamut " Original/Vivid" 0.0 0.0 1.0 1.0
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#pragma parameter hcrt_developer_settings0 " VERTICAL SETTINGS:" 0.0 0.0 0.0001 0.0
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#pragma parameter hcrt_red_scanline_min " Red Scanline Min" 0.50 0.0 2.0 0.01
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@ -157,6 +159,7 @@ layout(std140, set = 0, binding = 0) uniform UBO
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#define HCRT_CRT_COLOUR_SPACE global.hcrt_colour_space
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#define HCRT_CRT_COLOUR_SYSTEM global.hcrt_colour_system
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#define HCRT_WHITE_TEMPERATURE global.hcrt_white_temperature
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#define HCRT_GAMMA global.hcrt_gamma
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#define HCRT_RED_SCANLINE_MIN params.hcrt_red_scanline_min
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#define HCRT_RED_SCANLINE_MAX params.hcrt_red_scanline_max
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@ -17,7 +17,7 @@ const mat3 sRGB_to_XYZ = mat3(
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0.35758456587791443, 0.71516913175582890, 0.119194857776165010,
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0.18045382201671600, 0.07218152284622192, 0.950390160083770800);
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// Phosphor transforms found in Grade.slang
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// Phosphor transforms found in Dogway's Grade.slang shader
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// SMPTE-C - Measured Average Phosphor (1979-1994)
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const mat3 P22_transform = mat3(
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@ -77,7 +77,7 @@ vec3 WhiteBalance(float temperature, vec3 colour)
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float r601r709ToLinear_1(const float channel)
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{
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return (channel > 0.081f) ? pow((channel + 0.099f) * (1.0f / 1.099f), 1.0f / 0.45f) : channel * (1.0f / 4.5f);
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return (channel >= 0.081f) ? pow((channel + 0.099f) * (1.0f / 1.099f), (1.0f / 0.45f) + HCRT_GAMMA) : channel * (1.0f / 4.5f);
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}
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vec3 r601r709ToLinear(const vec3 colour)
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@ -85,48 +85,19 @@ vec3 r601r709ToLinear(const vec3 colour)
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return vec3(r601r709ToLinear_1(colour.r), r601r709ToLinear_1(colour.g), r601r709ToLinear_1(colour.b));
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}
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const vec4 kTopBrightnessControlPoints = vec4(0.0f, 1.0f, 1.0f, 1.0f);
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const vec4 kMidBrightnessControlPoints = vec4(0.0f, 1.0f / 3.0f, (1.0f / 3.0f) * 2.0f, 1.0f);
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const vec4 kBottomBrightnessControlPoints = vec4(0.0f, 0.0f, 0.0f, 1.0f);
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vec3 Brightness(const vec3 colour)
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float LinearTor601r709_1(const float channel)
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{
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if(HCRT_BRIGHTNESS >= 0.0f)
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{
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return vec3(Bezier(colour.r, mix(kMidBrightnessControlPoints, kTopBrightnessControlPoints, HCRT_BRIGHTNESS)),
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Bezier(colour.g, mix(kMidBrightnessControlPoints, kTopBrightnessControlPoints, HCRT_BRIGHTNESS)),
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Bezier(colour.b, mix(kMidBrightnessControlPoints, kTopBrightnessControlPoints, HCRT_BRIGHTNESS)));
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}
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else
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{
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return vec3(Bezier(colour.r, mix(kMidBrightnessControlPoints, kBottomBrightnessControlPoints, abs(HCRT_BRIGHTNESS))),
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Bezier(colour.g, mix(kMidBrightnessControlPoints, kBottomBrightnessControlPoints, abs(HCRT_BRIGHTNESS))),
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Bezier(colour.b, mix(kMidBrightnessControlPoints, kBottomBrightnessControlPoints, abs(HCRT_BRIGHTNESS))));
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}
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return (channel >= 0.018f) ? pow(channel * 1.099f, 0.45f) - 0.099f : channel * 4.5f;
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}
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const vec4 kTopContrastControlPoints = vec4(0.0f, 0.0f, 1.0f, 1.0f);
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const vec4 kMidContrastControlPoints = vec4(0.0f, 1.0f / 3.0f, (1.0f / 3.0f) * 2.0f, 1.0f);
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const vec4 kBottomContrastControlPoints = vec4(0.0f, 1.0f, 0.0f, 1.0f);
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vec3 Contrast(const vec3 colour)
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vec3 LinearTor601r709(const vec3 colour)
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{
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if(HCRT_CONTRAST >= 0.0f)
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{
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return vec3(Bezier(colour.r, mix(kMidContrastControlPoints, kTopContrastControlPoints, HCRT_CONTRAST)),
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Bezier(colour.g, mix(kMidContrastControlPoints, kTopContrastControlPoints, HCRT_CONTRAST)),
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Bezier(colour.b, mix(kMidContrastControlPoints, kTopContrastControlPoints, HCRT_CONTRAST)));
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}
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else
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{
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return vec3(Bezier(colour.r, mix(kMidContrastControlPoints, kBottomContrastControlPoints, abs(HCRT_CONTRAST))),
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Bezier(colour.g, mix(kMidContrastControlPoints, kBottomContrastControlPoints, abs(HCRT_CONTRAST))),
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Bezier(colour.b, mix(kMidContrastControlPoints, kBottomContrastControlPoints, abs(HCRT_CONTRAST))));
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}
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return vec3(LinearTor601r709_1(colour.r), LinearTor601r709_1(colour.g), LinearTor601r709_1(colour.b));
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}
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float sRGBToLinear_1(const float channel)
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{
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return (channel > 0.04045f) ? pow((channel + 0.055f) * (1.0f / 1.055f), 2.4f) : channel * (1.0f / 12.92f);
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return (channel > 0.04045f) ? pow((channel + 0.055f) * (1.0f / 1.055f), 2.4f + HCRT_GAMMA) : channel * (1.0f / 12.92f);
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}
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vec3 sRGBToLinear(const vec3 colour)
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@ -134,17 +105,85 @@ vec3 sRGBToLinear(const vec3 colour)
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return vec3(sRGBToLinear_1(colour.r), sRGBToLinear_1(colour.g), sRGBToLinear_1(colour.b));
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}
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float LinearTosRGB_1(const float channel)
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{
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return (channel > 0.0031308f) ? (1.055f * pow(channel, 1.0f / 2.4f)) - 0.055f : channel * 12.92f;
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}
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vec3 LinearTosRGB(const vec3 colour)
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{
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return vec3(LinearTosRGB_1(colour.r), LinearTosRGB_1(colour.g), LinearTosRGB_1(colour.b));
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}
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// XYZ Yxy transforms found in Dogway's Grade.slang shader
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vec3 XYZtoYxy(const vec3 XYZ)
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{
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const float XYZrgb = XYZ.r + XYZ.g + XYZ.b;
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const float Yxyg = (XYZrgb <= 0.0f) ? 0.3805f : XYZ.r / XYZrgb;
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const float Yxyb = (XYZrgb <= 0.0f) ? 0.3769f : XYZ.g / XYZrgb;
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return vec3(XYZ.g, Yxyg, Yxyb);
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}
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vec3 YxytoXYZ(const vec3 Yxy)
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{
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const float Xs = Yxy.r * (Yxy.g / Yxy.b);
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const float Xsz = (Yxy.r <= 0.0f) ? 0.0f : 1.0f;
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const vec3 XYZ = vec3(Xsz, Xsz, Xsz) * vec3(Xs, Yxy.r, (Xs / Yxy.g) - Xs - Yxy.r);
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return XYZ;
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}
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const vec4 kTopBrightnessControlPoints = vec4(0.0f, 1.0f, 1.0f, 1.0f);
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const vec4 kMidBrightnessControlPoints = vec4(0.0f, 1.0f / 3.0f, (1.0f / 3.0f) * 2.0f, 1.0f);
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const vec4 kBottomBrightnessControlPoints = vec4(0.0f, 0.0f, 0.0f, 1.0f);
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float Brightness(const float luminance)
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{
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if(HCRT_BRIGHTNESS >= 0.0f)
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{
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return Bezier(luminance, mix(kMidBrightnessControlPoints, kTopBrightnessControlPoints, HCRT_BRIGHTNESS));
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}
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else
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{
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return Bezier(luminance, mix(kMidBrightnessControlPoints, kBottomBrightnessControlPoints, abs(HCRT_BRIGHTNESS)));
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}
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}
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const vec4 kTopContrastControlPoints = vec4(0.0f, 0.0f, 1.0f, 1.0f);
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const vec4 kMidContrastControlPoints = vec4(0.0f, 1.0f / 3.0f, (1.0f / 3.0f) * 2.0f, 1.0f);
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const vec4 kBottomContrastControlPoints = vec4(0.0f, 1.0f, 0.0f, 1.0f);
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float Contrast(const float luminance)
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{
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if(HCRT_CONTRAST >= 0.0f)
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{
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return Bezier(luminance, mix(kMidContrastControlPoints, kTopContrastControlPoints, HCRT_CONTRAST));
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}
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else
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{
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return Bezier(luminance, mix(kMidContrastControlPoints, kBottomContrastControlPoints, abs(HCRT_CONTRAST)));
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}
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}
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vec3 ColourGrade(const vec3 colour)
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{
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const uint colour_system = uint(HCRT_CRT_COLOUR_SYSTEM);
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const vec3 brightness = Brightness(colour);
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const vec3 linear = HCRT_CRT_COLOUR_SPACE == 0.0f ? r601r709ToLinear(colour) : sRGBToLinear(colour);
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const vec3 contrast = Contrast(brightness);
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const vec3 xyz = sRGB_to_XYZ * linear;
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const vec3 Yxy = XYZtoYxy(xyz);
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const float Y_gamma = clamp(LinearTosRGB_1(Yxy.x), 0.0f, 1.0f);
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const vec3 linear = HCRT_CRT_COLOUR_SPACE == 0.0f ? r601r709ToLinear(contrast) : sRGBToLinear(contrast);
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const float Y_brightness = Brightness(Y_gamma);
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const vec3 gamut = kPhosphorGamut[colour_system] * linear;
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const float Y_contrast = Contrast(Y_brightness);
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const vec3 contrast_linear = vec3(sRGBToLinear_1(Y_contrast), Yxy.y, Yxy.z);
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const vec3 contrast_xyz = YxytoXYZ(contrast_linear);
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const vec3 contrast = clamp(XYZ_to_sRGB * contrast_xyz, 0.0f, 1.0f);
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const vec3 gamut = kPhosphorGamut[colour_system] * contrast;
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const vec3 white_point = WhiteBalance(kTemperatures[colour_system] + HCRT_WHITE_TEMPERATURE, gamut);
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