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whoops, missed some floats
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@ -34,7 +34,7 @@ vec3 DecodeGamma(vec3 color, float gamma)
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}
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#ifdef GAMMA_CORRECTION
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float4 GammaPass(float4 color, vec2 texcoord)
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vec4 GammaPass(vec4 color, vec2 texcoord)
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{
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const float GammaConst = 2.233333;
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color.rgb = EncodeGamma(color.rgb, GammaConst);
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