fix stupid problem with 2xBR-multipass

This commit is contained in:
hunterk 2016-08-08 12:25:33 -05:00
parent 54a170d5a4
commit 99b786a13c

View file

@ -163,5 +163,5 @@ void main()
edr.z, px.z, 0.0, 0.0,
edr.w, px.w, 0.0, 0.0
);
FragColor = vec4(texture(Source, vTexCoord).rgb, 1.0);
FragColor = vec4(remapTo01(info, maximo));
}