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fix stupid problem with 2xBR-multipass
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@ -163,5 +163,5 @@ void main()
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edr.z, px.z, 0.0, 0.0,
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edr.w, px.w, 0.0, 0.0
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);
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FragColor = vec4(texture(Source, vTexCoord).rgb, 1.0);
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FragColor = vec4(remapTo01(info, maximo));
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}
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