mirror of
https://github.com/italicsjenga/slang-shaders.git
synced 2024-11-26 09:21:30 +11:00
Update crt-geom-mini.slang
This commit is contained in:
parent
3c51ba2b22
commit
9a07c32dd0
|
@ -18,17 +18,18 @@ layout(push_constant) uniform Push
|
||||||
float MASK;
|
float MASK;
|
||||||
float LUM;
|
float LUM;
|
||||||
float INTERL;
|
float INTERL;
|
||||||
float SAT;
|
float SAT, LANC;
|
||||||
} params;
|
} params;
|
||||||
|
|
||||||
// Parameter lines go here:
|
// Parameter lines go here:
|
||||||
|
|
||||||
#pragma parameter CURV "CRT-Geom Curvature" 1.0 0.0 1.0 1.0
|
#pragma parameter CURV "CRT-Geom Curvature" 1.0 0.0 1.0 1.0
|
||||||
#pragma parameter SCAN "CRT-Geom Scanline Weight" 0.25 0.2 0.6 0.05
|
#pragma parameter SCAN "CRT-Geom Scanline Weight" 0.2 0.2 0.6 0.05
|
||||||
#pragma parameter MASK "CRT-Geom Dotmask Strength" 0.25 0.0 1.0 0.05
|
#pragma parameter MASK "CRT-Geom Dotmask Strength" 0.2 0.0 1.0 0.05
|
||||||
#pragma parameter LUM "CRT-Geom Luminance" 0.12 0.0 0.5 0.01
|
#pragma parameter LUM "CRT-Geom Luminance" 0.05 0.0 0.5 0.01
|
||||||
#pragma parameter INTERL "CRT-Geom Interlacing Simulation" 1.0 0.0 1.0 1.0
|
#pragma parameter INTERL "CRT-Geom Interlacing Simulation" 1.0 0.0 1.0 1.0
|
||||||
#pragma parameter SAT "CRT-Geom Saturation" 1.1 0.0 2.0 0.01
|
#pragma parameter SAT "CRT-Geom Saturation" 1.1 0.0 2.0 0.01
|
||||||
|
#pragma parameter LANC "Filter profile: Accurate/Fast" 0.0 0.0 1.0 1.0
|
||||||
|
|
||||||
#define PI 3.1415926535897932384626433
|
#define PI 3.1415926535897932384626433
|
||||||
#define SourceSize params.SourceSize
|
#define SourceSize params.SourceSize
|
||||||
|
@ -42,7 +43,7 @@ layout(push_constant) uniform Push
|
||||||
#define LUM params.LUM
|
#define LUM params.LUM
|
||||||
#define INTERL params.INTERL
|
#define INTERL params.INTERL
|
||||||
#define SAT params.SAT
|
#define SAT params.SAT
|
||||||
|
#define LANC params.LANC
|
||||||
layout(std140, set = 0, binding = 0) uniform UBO
|
layout(std140, set = 0, binding = 0) uniform UBO
|
||||||
{
|
{
|
||||||
mat4 MVP;
|
mat4 MVP;
|
||||||
|
@ -79,7 +80,7 @@ layout(set = 0, binding = 1) uniform sampler2D Source;
|
||||||
|
|
||||||
float scan(float pos, vec3 color)
|
float scan(float pos, vec3 color)
|
||||||
{
|
{
|
||||||
float wid = SCAN + 0.1 * dot(color, vec3(0.333))*0.8;
|
float wid = SCAN + 0.1 * max(max(color.r,color.g),color.b);
|
||||||
float weight = pos / wid;
|
float weight = pos / wid;
|
||||||
return LUM + (0.1 + SCAN) * exp(-weight * weight ) / wid;
|
return LUM + (0.1 + SCAN) * exp(-weight * weight ) / wid;
|
||||||
}
|
}
|
||||||
|
@ -115,8 +116,13 @@ void main()
|
||||||
// Calculate weights in x and y in parallel.
|
// Calculate weights in x and y in parallel.
|
||||||
// These polynomials are piecewise approximation of Lanczos kernel
|
// These polynomials are piecewise approximation of Lanczos kernel
|
||||||
// Calculator here: https://gist.github.com/going-digital/752271db735a07da7617079482394543
|
// Calculator here: https://gist.github.com/going-digital/752271db735a07da7617079482394543
|
||||||
vec4 l2_w0_o3 = (-1.1828) * f + 1.1298;
|
vec4 l2_w0_o3, l2_w1_o3;
|
||||||
vec4 l2_w1_o3 = (0.0858) * f - 0.0792;
|
if (LANC == 0.0)
|
||||||
|
{l2_w0_o3 = (((1.5672) * f - 2.6445) * f + 0.0837) * f + 0.9976;
|
||||||
|
l2_w1_o3 = (((-0.7389) * f + 1.3652) * f - 0.6295) * f - 0.0004;}
|
||||||
|
else {l2_w0_o3 = (-1.1828) * f + 1.1298;
|
||||||
|
l2_w1_o3 = (0.0858) * f - 0.0792;}
|
||||||
|
|
||||||
|
|
||||||
vec4 w1_2 = l2_w0_o3;
|
vec4 w1_2 = l2_w0_o3;
|
||||||
vec2 w12 = w1_2.xy + w1_2.zw;
|
vec2 w12 = w1_2.xy + w1_2.zw;
|
||||||
|
@ -153,7 +159,7 @@ void main()
|
||||||
res *= sqrt(scn*msk);
|
res *= sqrt(scn*msk);
|
||||||
|
|
||||||
float l = dot(vec3(0.29, 0.6, 0.11), res);
|
float l = dot(vec3(0.29, 0.6, 0.11), res);
|
||||||
res *= mix(1.0, 1.1, l);
|
res *= mix(1.0, 1.2, l);
|
||||||
res = mix(vec3(l), res, SAT);
|
res = mix(vec3(l), res, SAT);
|
||||||
|
|
||||||
if (corn.y <= corn.x && CURV == 1.0 || corn.x < 0.0001 && CURV == 1.0 ) res = vec3(0.0);
|
if (corn.y <= corn.x && CURV == 1.0 || corn.x < 0.0001 && CURV == 1.0 ) res = vec3(0.0);
|
||||||
|
|
Loading…
Reference in a new issue