mirror of
https://github.com/italicsjenga/slang-shaders.git
synced 2024-11-22 07:41:31 +11:00
Merge pull request #317 from nfp0/handheld-border-single-scaling-parameter
Instructions on how to change scale for border-auto-scale presets
This commit is contained in:
commit
9e89aafe0f
|
@ -2,8 +2,6 @@ shaders = 4
|
|||
|
||||
shader0 = ../../motionblur/shaders/response-time.slang
|
||||
filter_linear0 = false
|
||||
scale_type0 = source
|
||||
scale0 = 1.0
|
||||
|
||||
shader1 = ../shaders/mgba/agb001.slang
|
||||
filter_linear1 = false
|
||||
|
@ -12,8 +10,6 @@ scale1 = 4.0
|
|||
|
||||
shader2 = ../shaders/color/gba-color.slang
|
||||
filter_linear2 = false
|
||||
scale_type2 = source
|
||||
scale2 = 1.0
|
||||
|
||||
shader3 = shader-files/border-auto-scale.slang
|
||||
filter_linear3 = true
|
||||
|
|
|
@ -2,8 +2,6 @@ shaders = 5
|
|||
|
||||
shader0 = ../../motionblur/shaders/response-time.slang
|
||||
filter_linear0 = false
|
||||
scale_type0 = source
|
||||
scale0 = 1.0
|
||||
|
||||
shader1 = ../shaders/mgba/ags001.slang
|
||||
filter_linear1 = false
|
||||
|
@ -12,13 +10,9 @@ scale1 = 4.0
|
|||
|
||||
shader2 = ../shaders/color/gba-color.slang
|
||||
filter_linear2 = false
|
||||
scale_type2 = source
|
||||
scale2 = 1.0
|
||||
|
||||
shader3 = ../shaders/mgba/ags001-light.slang
|
||||
filter_linear3 = false
|
||||
scale_type3 = source
|
||||
scale3 = 1.0
|
||||
|
||||
shader4 = shader-files/border-auto-scale.slang
|
||||
filter_linear4 = true
|
||||
|
|
|
@ -4,15 +4,9 @@ shader1 = ../shaders/lcd-cgwg/lcd-grid-v2.slang
|
|||
shader2 = ../shaders/color/gba-color.slang
|
||||
shader3 = shader-files/border-auto-scale.slang
|
||||
|
||||
scale_type0 = source
|
||||
scale0 = 1
|
||||
|
||||
scale_type1 = source
|
||||
scale1 = 4
|
||||
|
||||
scale_type2 = source
|
||||
scale2 = 1
|
||||
|
||||
filter_linear0 = false
|
||||
filter_linear1 = false
|
||||
filter_linear2 = false
|
||||
|
|
|
@ -1,8 +1,6 @@
|
|||
shaders = "4"
|
||||
|
||||
shader0 = "../../motionblur/shaders/feedback.slang"
|
||||
scale_type0 = source
|
||||
scale0 = 1.0
|
||||
filter_linear0 = false
|
||||
|
||||
shader1 = "../shaders/color/gba-color.slang"
|
||||
|
|
|
@ -4,15 +4,9 @@ shader1 = ../shaders/lcd-cgwg/lcd-grid-v2.slang
|
|||
shader2 = ../shaders/color/gbc-color.slang
|
||||
shader3 = shader-files/border-auto-scale.slang
|
||||
|
||||
scale_type0 = source
|
||||
scale0 = 1
|
||||
|
||||
scale_type1 = source
|
||||
scale1 = 4
|
||||
|
||||
scale_type2 = source
|
||||
scale2 = 1
|
||||
|
||||
filter_linear0 = false
|
||||
filter_linear1 = false
|
||||
filter_linear2 = false
|
||||
|
|
|
@ -9,6 +9,7 @@ layout(push_constant) uniform Push
|
|||
} params;
|
||||
|
||||
#pragma parameter border_texture_scale "Border Scale" 4.0 1.0 20.0 0.005
|
||||
#pragma parameter bogus_scale_instructions "[SCREEN SIZE]: In previous menu->Change lcd-grid scale->Apply" 0.0 0.0 1.0 1.0
|
||||
|
||||
vec2 middle = vec2(0.5, 0.5);
|
||||
vec2 screen_ratio = params.OutputSize.xy * params.SourceSize.zw;
|
||||
|
|
Loading…
Reference in a new issue