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texCoord fix for pal-r57shell
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@ -33,7 +33,7 @@ layout(location = 0) out vec2 vTexCoord;
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void main()
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{
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gl_Position = global.MVP * Position;
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vTexCoord = TexCoord * 1.0004;
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vTexCoord = TexCoord * 1.00004;
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}
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#pragma stage fragment
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@ -115,4 +115,4 @@ void main()
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{
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float zoom = 1.;
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FragColor = monitor_sample(vTexCoord, vec2(1.0));
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}
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}
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