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gb-pass5 - determine border size from SourceSize and OriginalSize.
Use only Y for compatibility with non-square pixel consoles.
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@ -4,6 +4,7 @@ layout(push_constant) uniform Push
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{
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vec4 OutputSize;
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vec4 SourceSize;
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vec4 OriginalSize;
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float video_scale;
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} params;
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@ -11,7 +12,7 @@ layout(push_constant) uniform Push
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vec2 middle = vec2(0.5, 0.5);
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vec2 screen_scale = params.OutputSize.xy * params.SourceSize.zw;
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vec2 border_scale = vec2(800, 400) * params.video_scale;
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vec2 border_scale = vec2(800, 400) * (params.SourceSize.y / params.OriginalSize.y);
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layout(std140, set = 0, binding = 0) uniform UBO
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{
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