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Fix lanczos.
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@ -16,7 +16,7 @@ void main()
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#pragma stage fragment
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layout(location = 0) in vec2 vTexCoord;
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layout(location = 0) out vec4 FragColor;
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layout(set = 0, binding = 0) uniform sampler2D Source;
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layout(set = 0, binding = 1) uniform sampler2D Source;
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#define PI 3.1415926535
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