Merge pull request #55 from Monroe88/nes-color

Add tvout presets with nes-color-decoder
This commit is contained in:
Twinaphex 2017-04-22 14:39:16 +02:00 committed by GitHub
commit a4be4cdae4
7 changed files with 199 additions and 45 deletions

View file

@ -19,24 +19,24 @@ layout(std140, set = 0, binding = 0) uniform UBO
layout(push_constant) uniform Push
{
float saturation;
float hue_tweak;
float contrast;
float brightness;
float gamma;
float nes_saturation;
float nes_hue_tweak;
float nes_contrast;
float nes_brightness;
float nes_gamma;
} params;
#pragma parameter saturation "Saturation" 1.0 0.0 5.0 0.05
#pragma parameter hue_tweak "Hue" 0.0 -10.0 10.0 0.05
#pragma parameter contrast "Contrast" 1.0 0.0 2.0 0.05
#pragma parameter brightness "Brightness" 1.0 0.0 2.0 0.05
#pragma parameter gamma "Gamma" 1.8 1.0 2.5 0.05
#pragma parameter nes_saturation "Saturation" 1.0 0.0 5.0 0.05
#pragma parameter nes_hue_tweak "Hue" 0.0 -10.0 10.0 0.05
#pragma parameter nes_contrast "Contrast" 1.0 0.0 2.0 0.05
#pragma parameter nes_brightness "Brightness" 1.0 0.0 2.0 0.05
#pragma parameter nes_gamma "Gamma" 1.8 1.0 2.5 0.05
#define saturation params.saturation
#define hue_tweak params.hue_tweak
#define contrast params.contrast
#define brightness params.brightness
#define gamma params.gamma
#define saturation params.nes_saturation
#define hue_tweak params.nes_hue_tweak
#define contrast params.nes_contrast
#define brightness params.nes_brightness
#define gamma params.nes_gamma
bool wave (int p, int color)
{

View file

@ -19,24 +19,24 @@ layout(std140, set = 0, binding = 0) uniform UBO
layout(push_constant) uniform Push
{
float saturation;
float hue_tweak;
float contrast;
float brightness;
float gamma;
float nes_saturation;
float nes_hue_tweak;
float nes_contrast;
float nes_brightness;
float nes_gamma;
} params;
#pragma parameter saturation "Saturation" 1.0 0.0 5.0 0.05
#pragma parameter hue_tweak "Hue" 0.0 -10.0 10.0 0.05
#pragma parameter contrast "Contrast" 1.0 0.0 2.0 0.05
#pragma parameter brightness "Brightness" 1.0 0.0 2.0 0.05
#pragma parameter gamma "Gamma" 1.8 1.0 2.5 0.05
#pragma parameter nes_saturation "Saturation" 1.0 0.0 5.0 0.05
#pragma parameter nes_hue_tweak "Hue" 0.0 -10.0 10.0 0.05
#pragma parameter nes_contrast "Contrast" 1.0 0.0 2.0 0.05
#pragma parameter nes_brightness "Brightness" 1.0 0.0 2.0 0.05
#pragma parameter nes_gamma "Gamma" 1.8 1.0 2.5 0.05
#define saturation params.saturation
#define hue_tweak params.hue_tweak
#define contrast params.contrast
#define brightness params.brightness
#define gamma params.gamma
#define saturation params.nes_saturation
#define hue_tweak params.nes_hue_tweak
#define contrast params.nes_contrast
#define brightness params.nes_brightness
#define gamma params.nes_gamma
bool wave (int p, int color)
{

View file

@ -19,24 +19,24 @@ layout(std140, set = 0, binding = 0) uniform UBO
layout(push_constant) uniform Push
{
float saturation;
float hue_tweak;
float contrast;
float brightness;
float gamma;
float nes_saturation;
float nes_hue_tweak;
float nes_contrast;
float nes_brightness;
float nes_gamma;
} params;
#pragma parameter saturation "Saturation" 1.0 0.0 5.0 0.05
#pragma parameter hue_tweak "Hue" 0.0 -10.0 10.0 0.05
#pragma parameter contrast "Contrast" 1.0 0.0 2.0 0.05
#pragma parameter brightness "Brightness" 1.0 0.0 2.0 0.05
#pragma parameter gamma "Gamma" 1.8 1.0 2.5 0.05
#pragma parameter nes_saturation "Saturation" 1.0 0.0 5.0 0.05
#pragma parameter nes_hue_tweak "Hue" 0.0 -10.0 10.0 0.05
#pragma parameter nes_contrast "Contrast" 1.0 0.0 2.0 0.05
#pragma parameter nes_brightness "Brightness" 1.0 0.0 2.0 0.05
#pragma parameter nes_gamma "Gamma" 1.8 1.0 2.5 0.05
#define saturation params.saturation
#define hue_tweak params.hue_tweak
#define contrast params.contrast
#define brightness params.brightness
#define gamma params.gamma
#define saturation params.nes_saturation
#define hue_tweak params.nes_hue_tweak
#define contrast params.nes_contrast
#define brightness params.nes_brightness
#define gamma params.nes_gamma
bool wave (int p, int color)
{

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@ -0,0 +1,32 @@
#tvout preset for 480p CRTs
shaders = "4"
shader0 = "../../misc/nes-color-decoder.slang"
shader1 = "../../crt/shaders/tvout-tweaks.slang"
shader2 = "../../misc/image-adjustment.slang"
shader3 = "../../misc/interlacing.slang"
scale_type0 = source
scale0 = 1.0
filter_linear0 = false
scale_type_x1 = "viewport"
scale_x1 = "1.000000"
scale_type_y1 = "source"
scale_y1 = "1.000000"
parameters = "TVOUT_RESOLUTION;TVOUT_COMPOSITE_CONNECTION;TVOUT_TV_COLOR_LEVELS;target_gamma;monitor_gamma;overscan_percent_x;overscan_percent_y;saturation;contrast;luminance;bright_boost;R;G;B"
TVOUT_RESOLUTION = "320.000000"
TVOUT_COMPOSITE_CONNECTION = "0.000000"
TVOUT_TV_COLOR_LEVELS = "0.000000"
target_gamma = "2.200000"
monitor_gamma = "2.200000"
overscan_percent_x = "0.000000"
overscan_percent_y = "0.000000"
saturation = "1.000000"
contrast = "1.000000"
luminance = "1.000000"
bright_boost = "0.000000"
R = "1.000000"
G = "1.000000"
B = "1.000000"

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@ -0,0 +1,46 @@
shaders = 6
shader0 = ../../misc/nes-color-decoder.slang
shader1 = ../../ntsc/shaders/ntsc-pass1-composite-3phase.slang
shader2 = ../../ntsc/shaders/ntsc-pass2-3phase.slang
shader3 = ../../crt/shaders/tvout-tweaks.slang
shader4 = ../../misc/image-adjustment.slang
shader5 = ../../misc/interlacing.slang
filter_linear0 = false
filter_linear1 = false
filter_linear2 = false
scale_type0 = source
scale0 = 1.0
scale_type_x1 = absolute
scale_type_y1 = source
scale_x1 = 1024
scale_y1 = 1.0
frame_count_mod1 = 2
float_framebuffer1 = true
scale_type2 = source
scale_x2 = 0.5
scale_y2 = 1.0
scale_type_x3 = "viewport"
scale_x3 = "1.000000"
scale_type_y3 = "source"
scale_y3 = "1.000000"
parameters = "TVOUT_RESOLUTION;TVOUT_COMPOSITE_CONNECTION;TVOUT_TV_COLOR_LEVELS;target_gamma;monitor_gamma;overscan_percent_x;overscan_percent_y;saturation;contrast;luminance;bright_boost;R;G;B"
TVOUT_RESOLUTION = "512.000000"
TVOUT_COMPOSITE_CONNECTION = "0.000000"
TVOUT_TV_COLOR_LEVELS = "0.000000"
target_gamma = "2.200000"
monitor_gamma = "2.200000"
overscan_percent_x = "0.000000"
overscan_percent_y = "0.000000"
saturation = "1.000000"
contrast = "1.000000"
luminance = "1.000000"
bright_boost = "0.000000"
R = "1.000000"
G = "1.000000"
B = "1.000000"

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@ -0,0 +1,31 @@
#tvout preset for 240p CRTs
shaders = "3"
shader0 = "../../misc/nes-color-decoder.slang"
shader1 = "../../crt/shaders/tvout-tweaks.slang"
shader2 = "../../misc/image-adjustment.slang"
scale_type0 = source
scale0 = 1.0
filter_linear0 = false
scale_type_x1 = "viewport"
scale_x1 = "1.000000"
scale_type_y1 = "source"
scale_y1 = "1.000000"
parameters = "TVOUT_RESOLUTION;TVOUT_COMPOSITE_CONNECTION;TVOUT_TV_COLOR_LEVELS;target_gamma;monitor_gamma;overscan_percent_x;overscan_percent_y;saturation;contrast;luminance;bright_boost;R;G;B"
TVOUT_RESOLUTION = "320.000000"
TVOUT_COMPOSITE_CONNECTION = "0.000000"
TVOUT_TV_COLOR_LEVELS = "0.000000"
target_gamma = "2.200000"
monitor_gamma = "2.200000"
overscan_percent_x = "0.000000"
overscan_percent_y = "0.000000"
saturation = "1.000000"
contrast = "1.000000"
luminance = "1.000000"
bright_boost = "0.000000"
R = "1.000000"
G = "1.000000"
B = "1.000000"

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@ -0,0 +1,45 @@
shaders = 5
shader0 = ../../misc/nes-color-decoder.slang
shader1 = ../../ntsc/shaders/ntsc-pass1-composite-3phase.slang
shader2 = ../../ntsc/shaders/ntsc-pass2-3phase.slang
shader3 = ../../crt/shaders/tvout-tweaks.slang
shader4 = ../../misc/image-adjustment.slang
filter_linear0 = false
filter_linear1 = false
filter_linear2 = false
scale_type0 = source
scale0 = 1.0
scale_type_x1 = absolute
scale_type_y1 = source
scale_x1 = 1024
scale_y1 = 1.0
frame_count_mod1 = 2
float_framebuffer1 = true
scale_type2 = source
scale_x2 = 0.5
scale_y2 = 1.0
scale_type_x3 = "viewport"
scale_x3 = "1.000000"
scale_type_y3 = "source"
scale_y3 = "1.000000"
parameters = "TVOUT_RESOLUTION;TVOUT_COMPOSITE_CONNECTION;TVOUT_TV_COLOR_LEVELS;target_gamma;monitor_gamma;overscan_percent_x;overscan_percent_y;saturation;contrast;luminance;bright_boost;R;G;B"
TVOUT_RESOLUTION = "512.000000"
TVOUT_COMPOSITE_CONNECTION = "0.000000"
TVOUT_TV_COLOR_LEVELS = "0.000000"
target_gamma = "2.200000"
monitor_gamma = "2.200000"
overscan_percent_x = "0.000000"
overscan_percent_y = "0.000000"
saturation = "1.000000"
contrast = "1.000000"
luminance = "1.000000"
bright_boost = "0.000000"
R = "1.000000"
G = "1.000000"
B = "1.000000"